VF (Germany) vs. TGC (Allies) | Original Europe, Game 6b - The Atlantic Fiasco
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Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - Americans 2 infantry moved from Norway to Norwegian Sea Sea Zone 2 infantry and 1 transport moved from Norwegian Sea Sea Zone to Danish Sea Sea Zone 2 infantry moved from Danish Sea Sea Zone to Germany 3 artilleries and 5 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from United Kingdom to English Channel Sea Zone 4 infantry and 2 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 4 infantry moved from Danish Sea Sea Zone to Germany 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry and 1 transport moved from English Channel Sea Zone to Danish Sea Sea Zone 2 infantry moved from Danish Sea Sea Zone to Germany 2 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tunisia Americans win, taking Tunisia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Germany Americans attack with 3 artilleries and 13 infantry Germans defend with 1 aaGun, 8 armour, 1 factory, 4 fighters and 5 infantry Americans roll dice for 3 artilleries and 13 infantry in Germany, round 2 : 4/16 hits, 3.67 expected hits Germans roll dice for 8 armour, 4 fighters and 5 infantry in Germany, round 2 : 7/17 hits, 7.00 expected hits 7 infantry owned by the Americans lost in Germany 4 infantry owned by the Germans lost in Germany Americans roll dice for 3 artilleries and 6 infantry in Germany, round 3 : 0/9 hits, 2.50 expected hits Germans roll dice for 8 armour, 4 fighters and 1 infantry in Germany, round 3 : 6/13 hits, 5.67 expected hits 6 infantry owned by the Americans lost in Germany Americans roll dice for 3 artilleries in Germany, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 8 armour, 4 fighters and 1 infantry in Germany, round 4 : 7/13 hits, 5.67 expected hits 3 artilleries owned by the Americans lost in Germany 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany Germans win with 7 armour and 4 fighters remaining. Battle score for attacker is -31 Casualties for Americans: 3 artilleries and 13 infantry Casualties for Germans: 1 armour and 5 infantry Non Combat Move - Americans 1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 artillery and 5 infantry moved from Celtic Sea Sea Zone to United Kingdom 2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 fighter moved from United States to United Kingdom Place Units - Americans 1 transport placed in U.S. Eastern Coast Sea Zone 3 artilleries and 3 infantry placed in United States Turn Complete - Americans Americans collect 45 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Germans regular : 1.33
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@VictoryFirst @kwaspek104 Going into G6, this game had Germany take Moscow at 78.68% and keeping Germany at roughly 96%.
Taken together, the Germans had a 74-76.6% chance to win (depending on how well the British did in Berlin on UK6) going into the final turn despite the horrific opener in the Atlantic.
My official position is that the German SCA (12 IPC pre game cash) and one submarine off the Bay of Biscay must be removed to have a chance at balance.
*Albeit I didn't track the dice round to round after G1 for this game.
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@the_good_captain I agree. I think removing the German 12 IPCs will certainly help because it will make it harder for them to do such a powerful Barbarossa. It might be enough for game balance. Shall we play again with these rules this time? Which side would you like to play? (If no preference, I'll take Germany).
Thanks for the game my friend. Your play was clever and VERY efficient. I was impressed with how you managed to bring the British Tank and AA from Canada in a natural way, always matching your transport capacity, using the Russian transport to the best of its ability, and parking the US bomber in Cyprus.
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@victoryfirst If you don't mind, it would do a lot of good if you let me take Germany without the SCA and after removing one submarine from the Bay of Biscay.
I have to run a test and need to be Germany - we can switch in the next game?
If that sounds good, let me know where you want the Allied bid?
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Sure, that sounds good to me. I'll put 4 Russian infantry in Bessarabia. These games are fun.