Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain
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@beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:
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Those Rockets are nice when they work. They kinda suck when they don't lolYes, indeed. I barely used them in the past but I think they will become a standard buy every turn just as the Elite units.
Yea i meant to dust the bases in Novgorod too. I spaced, so will destroy them now.
I guess that and actually wanted to remove them. Got distracted by the issues with triplea last night...and my farher-in-law was here for lunch and we had a few wines.
So all good if you remove these facilities.Hopefully that doesn't alter anything for you but pretty much normal to kill them, unless they can be taken right back.
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right arm. You can make a game only email if you haven't already and then dust everything at once when it gets full.
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Yep were back in action
Game History
Round: 15 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys, 2 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 8 Russian_Rocketss moved from Russia to Archangel 2 infantry moved from Smolensk to Archangel 1 guard_infantry moved from Russia to Archangel 1 armour moved from Russia to Archangel 1 Soviet_Commisar_3, 7 armour and 4 infantry moved from Yenisey to Timguska 1 armour moved from Evenkiyskiy to Timguska 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 1 armour and 1 guard_infantry moved from Russia to Novosibirsk 1 guard_infantry moved from Kazakhstan to Tsinghai 2 armour moved from Caucasus to Tsinghai 1 mech_infantry moved from Caucasus to Tsinghai 2 armour moved from Urals to Timguska 1 fighter and 1 tactical_bomber moved from Caucasus to Bulgaria EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 FighterAce moved from Bryansk to Archangel Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bulgaria Russians attack with 1 fighter, 1 russian_para and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Bulgaria from Germans with 1 fighter, 1 russian_para and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 FighterAce, 8 Russian_Rocketss, 1 armour, 1 guard_infantry and 2 infantry Germans defend with 1 artillery and 2 mech_infantrys Russians win, taking Archangel from Germans with 1 FighterAce, 1 armour, 1 guard_infantry and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 2 mech_infantrys Casualties for Russians: 8 Russian_Rocketss Battle in Tsinghai Russians attack with 2 armour, 1 guard_infantry and 1 mech_infantry Japanese defend with 2 infantry Russians win, taking Tsinghai from Japanese with 2 armour, 1 guard_infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Novosibirsk Russians attack with 1 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Timguska Russians attack with 1 Soviet_Commisar_3, 10 armour and 4 infantry Japanese defend with 2 infantry Russians win, taking Timguska from Japanese with 1 Soviet_Commisar_3, 10 armour and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Russians Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Timguska 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 1 russian_para moved from Russia to Caucasus 1 1stSovietAG moved from Smolensk to Russia 1 aaGun moved from Smolensk to Russia 1 R_Europe_Rail moved from Russia to Smolensk 1 R_Europe_Rail and 1 aaGun moved from Smolensk to Timguska 1 FighterAce moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Bulgaria to Caucasus 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Caucasus 1 armour moved from Russia to Urals 1 guard_infantry moved from Russia to Bryansk 1 armour moved from Bryansk to Caucasus 2 armour moved from Bryansk to Caucasus EDIT: 1 1stCorps moved from 1st Army Group to Russia EDIT: 1 mech_infantry moved from 1st Corps to Russia EDIT: 1 armour moved from Russia to 1st Corps EDIT: 1 2ndTankArmy moved from 2nd Tank to 1st Army Group EDIT: 1 Tank_General and 5 armour moved from Russia to 2nd Tank EDIT: 2 artilleries and 1 guard_infantry moved from 1st Army Group to Russia EDIT: 2 armour moved from Russia to 1st Army Group Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 3 guard_infantrys and 1 russian_para placed in Russia 2 infantry placed in Volgograd Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
Have you got a chance to read any of Forgotten Soldier yet ?
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hmm ... the dice stats didn't show again -
since we've never used it, a reminder that you are close to activating
O P E R A T I O N
F E L I X - H E I N R I C HNeed some Panzers and Idk if it's a good thing todo or not, but seeing as you have already won this game, thought I'd remind you of it
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I guess it would allow a land corridor to fight for control of GIB, which is a strategic or at least tactical prize.
Closes off the Med for 5 bucks and limits Yank Naval movement.So, not a small thing, obviously.
Personally, I think those Wehrmacht Forces would be better served killing communists
Edit 2
SSR has the Red Air Force in synch lol
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Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 Escorts, 1 Fortification, 1 elite, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Kansu to Tsinghai 4 fighters and 2 tactical_bombers moved from Kansu to Tsinghai 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 bomber moved from Hunan to Sikang 1 Escort_Convoy moved from 35 Sea Zone to 45 Sea Zone 4 NavyFighters moved from 35 Sea Zone to 45 Sea Zone 1 JPN_Pacific_DD moved from 35 Sea Zone to 42 Sea Zone 2 NavyFighters and 1 fighter moved from 43 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 armour and 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1,50 expected hits ANZAC roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 armour Battle in Tsinghai Japanese attack with 4 fighters, 4 infantry and 2 tactical_bombers Russians defend with 2 armour, 1 guard_infantry and 1 mech_infantry Japanese roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in Tsinghai, round 2 : 4/10 hits, 4,00 expected hits Chinese roll dice for 2 armour, 1 guard_infantry and 1 mech_infantry in Tsinghai, round 2 : 2/4 hits, 1,83 expected hits 2 infantry owned by the Japanese lost in Tsinghai 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 guard_infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Russians: 2 armour, 1 guard_infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 JPN_Pacific_DD, 2 NavyFighters and 1 fighter ANZAC defend with 1 Escort_Convoy and 1 transport Japanese roll dice for 1 JPN_Pacific_DD, 2 NavyFighters and 1 fighter in 42 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 JPN_Pacific_DD, 2 NavyFighters and 1 fighter in 42 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits 1 Escort_Convoy owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 JPN_Pacific_DD, 2 NavyFighters and 1 fighter in 42 Sea Zone, round 4 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 JPN_Pacific_DD, 2 NavyFighters and 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 Escort_Convoy and 1 transport Battle in 45 Sea Zone Japanese attack with 1 Escort_Convoy and 4 NavyFighters Americans defend with 1 destroyer Japanese roll dice for 1 Escort_Convoy and 4 NavyFighters in 45 Sea Zone, round 2 : 4/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Escort_Convoy owned by the Japanese lost in 45 Sea Zone 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 4 NavyFighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 Escort_Convoy Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sikang, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sikang, round 3 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Japanese roll dice for 1 armour and 1 bomber in Sikang, round 4 : 2/2 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 4 fighters and 2 tactical_bombers moved from Tsinghai to Kansu 3 infantry moved from Hopei to Kweichow 2 Japan_Engineers and 1 armour moved from Szechwan to Kansu 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 bomber moved from Sikang to Kansu 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 elite moved from Hunan to Kwangsi 1 infantry moved from Kweichow to Hunan 1 air_transport moved from Philippines to Hopei 4 air_transports moved from Hunan to Japan 2 air_transports moved from Hunan to Suiyuyan 2 air_transports moved from Hunan to Kansu 1 bomber moved from Buryatia to Kansu 3 artilleries and 1 elite moved from Buryatia to Amur 1 Heavy_BB, 1 carrier, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 NavyFighters and 1 fighter moved from 42 Sea Zone to 35 Sea Zone 4 NavyFighters moved from 45 Sea Zone to 35 Sea Zone 1 JPN_Pacific_DD moved from 35 Sea Zone to 45 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 34 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 Escort moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 Escorts and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kansu 3 infantry placed in Suiyuyan 3 infantry placed in Hopei 1 Fortification placed in Borneo 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ34: has removed 1 Escort_Convoy owned by Japanese in 34 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Trigger Japanese RemoveConvoySZ34: Japanese has 1 Escort placed in 34 Sea Zone Japanese collect 50 PUs; end with 50 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : 0,67 Japanese regular : -3,50 ANZAC regular : -2,00
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@beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:
Have you got a chance to read any of Forgotten Soldier yet ?
Not yet. still reading the other book called "The betrayed army", round about 200 more pages to go there.
Looking forward to read "The forgotten soldier"!Edit
hmm ... the dice stats didn't show againNeither for me. :S But I received the Marti dice mails again.
since we've never used it, a reminder that you are close to activating
O P E R A T I O N
F E L I X - H E I N R I C HYes, this is on the list for our current game. I hope I donΒ΄t kick my own butt with that operation and Germany will fall soon after they collapsed at the Western Front.
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I guess it would allow a land corridor to fight for control of GIB, which is a strategic or at least tactical prize.
Closes off the Med for 5 bucks and limits Yank Naval movement.So, not a small thing, obviously.
Yes, indeed. I think that Gibraltar is a very crucial TT and brings a huge advantage for the site controlling it!
Personally, I think those Wehrmacht Forces would be better served killing communists
For some reason they like it there....but they will surely book a flight soon to the Eastern Front for the final showdown.
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SSR has the Red Air Force in synch lol
Looks cool!
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heh heh when I was a kid watching Hogan's Heroes, I always wondered why they threatened to send people to the Eastern Front lol
I didn't know much about it at that age. My WWII knowledge at that point was John Wayne kicking ass wherever he went lol
Although he did get killed in Iwo Jima
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Heh heh I watched some of that too. Loved the big cigars!
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my machine messing up. Keeps turning itself off. Might have to dust off the old dell and see if it still works lol
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hmm ... everything seems to work fine, but when I fire up the game in dice server mode it immediately shuts my machine down.I get a popup that says it'll shutdown in 60 seconds but it shuts down in one.
Only does it when i do battle rolls. I wonder if this is related to you reregistering your marti thing @Panzerstahl-Helm-0 ?
I mean, i wouldn't think it'd shut the machine down. Seems unlikely to me. I can play in local ok.
@VictoryFirst I am going to try our game in diceserver mode and sees if it does it. We'll disregard the results obviously.
Hopefully it doesn't dick our game up. Although you probably win, I ain't going quietly lol
Edit 2
So I tried the game with Victory and it works correctly. I will try again with our game @Panzerstahl-Helm-0 , but if it is specific to our game, we'll have to play in local and send the saves in email to finnish.I know you already won but it's still a fun game
Seems weird it shuts my machine down though. Maybe that's on my end. Some sort of security thing ? Idk
well I will try again
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hmm ... something all screwed up. Deleted all my edits to the message.
Game worked in dice mode finnaly and when i came here it shut down again.
Disappointing. Doesn't do it anywhere else, except here.
Maybe someone doesn't like me lol
Well, sadly, we'll have to put our multi game on hold @crockett36 until I solve this.
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So now the edits show up and the game worked in dice mode lol
@Panzerstahl-Helm-0 I guess I'll just try my turn
Sorry if I pissed someone off. I can actually disagree with people and still get along lol
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well working so far lol
Do you want to scramble to Denmark attack ?