42 G20 Woods vs Wylie
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 1 artillery, 4 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Yenisey to Evenkiyskiy 1 mech_infantry moved from Olgiy to Evenkiyskiy 1 armour moved from Tsagaan Olom to Timguska 2 armour moved from Olgiy to Timguska 1 armour moved from Kansu to Novosibirsk 2 mech_infantrys moved from Kansu to Novosibirsk 1 armour moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 armour moved from Sikang to Kazakhstan 2 mech_infantrys moved from Sikang to Kazakhstan 1 armour moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Eastern Persia to Turkmenistan 2 infantry moved from Eastern Persia to Persia 2 fighters moved from 80 Sea Zone to Persia 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 armour moved from West India to Turkmenistan 2 mech_infantrys moved from West India to Eastern Persia 1 armour moved from India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from Jehol to Manchuria 2 bombers moved from Japan to Soviet Far East 2 fighters moved from Japan to Manchuria 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to Korea 2 mech_infantrys moved from Jehol to Buyant-Uhaa 1 artillery moved from Central Mongolia to Buyant-Uhaa 1 tactical_bomber moved from French Indo China to Jehol 2 fighters moved from Jehol to Buyant-Uhaa 1 infantry moved from Yakut S.S.R. to Ulaanbaatar 1 armour moved from Olgiy to Ulaanbaatar Combat - Japanese Air Battle in Soviet Far East Japanese attacks with 2 units heading to Soviet Far East Russians launches 3 interceptors out of Soviet Far East Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.50 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Soviet Far East Russians roll AA dice in Soviet Far East : 1/1 hits, 0.17 expected hits 1 bomber owned by the Japanese killed by AA in Soviet Far East Russians roll AA dice in Soviet Far East : 0/1 hits, 0.17 expected hits Bombing raid in Soviet Far East rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Soviet Far East causes 5 damage total. Battle in French Madagascar Battle in Timguska Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Timguska, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Timguska 1 armour owned by the British lost in Timguska Japanese win, taking French Madagascar from French, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Manchuria Japanese attack with 2 fighters and 2 mech_infantrys Americans defend with 1 artillery; Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Manchuria, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Casualties for Americans: 1 artillery Battle in Ulaanbaatar Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Ulaanbaatar, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Ulaanbaatar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ulaanbaatar 1 infantry owned by the Americans lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Persia Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk 1 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Kazakhstan Japanese attack with 2 armour and 3 mech_infantrys British defend with 1 armour Japanese roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Buyant-Uhaa Japanese attack with 1 artillery, 2 fighters and 2 mech_infantrys Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Buyant-Uhaa, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Americans with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Turkmenistan Japanese attack with 2 armour and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 armour and 2 mech_infantrys in Turkmenistan, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Turkmenistan 1 mech_infantry owned by the British lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Evenkiyskiy Japanese attack with 2 artilleries and 1 mech_infantry British defend with 1 armour Japanese roll dice for 2 artilleries and 1 mech_infantry in Evenkiyskiy, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Korea Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Manchuria to 6 Sea Zone 2 fighters moved from Korea to Japan 2 fighters moved from Buyant-Uhaa to Jehol 2 armour moved from Shantung to Jehol 2 infantry moved from Anhwe to Jehol 1 armour moved from Kweichow to Chahar 1 mech_infantry moved from Kweichow to Chahar 1 mech_infantry moved from Kansu to Yenisey 1 mech_infantry moved from Sikang to Novosibirsk 1 battleship, 1 carrier and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from Persia to 39 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Soviet Far East to Japan Place Units - Japanese 1 submarine placed in 39 Sea Zone 3 armour placed in Shantung 3 armour placed in Kiangsu 1 mech_infantry placed in India 1 artillery and 1 infantry placed in Japan 1 destroyer placed in 39 Sea Zone 3 destroyers placed in 6 Sea Zone Japanese undo move 7. 1 destroyer placed in 36 Sea Zone 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : 1.33 Defenders Fire, : -0.50 Attackers Fire, : -0.33 Russians regular : 0.67 British regular : 0.67 Russians AA : 0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 3 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to 95 Sea Zone 2 tactical_bombers moved from Western Germany to 95 Sea Zone 1 fighter moved from Western Germany to 95 Sea Zone 1 armour moved from Western Germany to Yugoslavia 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 armour moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 bomber moved from Novgorod to Romania Combat - Germans Battle in Romania Germans attack with 1 armour, 1 bomber and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 infantry in Romania, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Romania Germans roll dice for 1 armour, 1 bomber and 2 infantry in Romania, round 3 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania 1 artillery owned by the Americans lost in Romania Germans win, taking Romania from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in 95 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Americans defend with 3 destroyers and 3 transports Germans roll dice for 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 3 destroyers and 3 transports in 95 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Germans lost in 95 Sea Zone 2 destroyers owned by the Americans lost in 95 Sea Zone Germans roll dice for 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 3 : 1/1 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 3 transports in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone 3 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 1 fighter Casualties for Americans: 3 destroyers and 3 transports Battle in Archangel Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Western Germany 2 tactical_bombers moved from 95 Sea Zone to Western Germany 2 armour moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Southern Italy 1 bomber moved from Romania to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 armour placed in Novgorod 4 mech_infantrys placed in Germany 1 infantry placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.17
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