#1: Panzerstahl-Helm (Axis) vs. Trout (Allies) | G40 House Rules Expansion by The Captain
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@panzerstahl-helm-0 Okay, need a little help from you or Beelee before I do this. I am attacking E. Poland and I am very confused as to how to do the battle when there are Armies, Army Groups, etc. present. So you have an Army Group + 1 Oberst and I have one Commissar with three tanks. It's a crucial battle obviously so I want to get it right before doing it. SOS.
04f825f8-d57f-472a-ba26-f55ecec7de36-exp-game-1-trout-vs.panzer-r6attack.tsvg
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You need to move all the German dudes from their boxes to E POL first.
You also need to swap out your Commiesar before moving from Belarus to the attack for the active one.I'll post a save in a few showing it in detail.
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@beelee Thanks! Appreciate it- I also believe he gets two dice rolls with a Five if I am not mistaken
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Yea his AG Flag will. Victory and I have found it best to fight these big ones in edit, otherwise the AG Flag gets a hit which it shouldn't.
And if unsure of casualty selection, to post by battle rd a screenshot and you can save by clicking on save mid battle but the hot key ctrl s won't work.
You can only have 1 Elite in the battle, so I left the one in Baltic there.
Click through History and it'll show you step by step
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@beelee Thanks! Doing back of the napkin math now to see if I will get slaughtered before I fire bullets. If so, I will not attack.
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@beelee Yikes! Battle calc didn't work for me but back of the napkin screamed don't do it. Your screen shot confirms it in a huge way. Yep hard for Soviets to get any traction until their Conscripts get into the action which hasn't happened yet. Always a bad sign for Allies when Italy is in the high 30's for income but no Soviet rescue this turn
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@trout battle calc didn't work ?
Put cursor on the TTy and hit ctrl b
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@panzerstahl-helm-0 Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite and 2 russian_paras; Remaining resources: 23 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Slovakia Hungary from Germans EDIT: Russians takes Romania from Germans EDIT: Turning off Edit Mode 1 artillery, 1 guard_infantry and 2 infantry moved from Volgograd to Caucasus EDIT: 1 russian_para moved from Belarus to Slovakia Hungary EDIT: 1 russian_para moved from Belarus to Romania Combat - Russians Battle in Caucasus Russians attack with 1 artillery, 1 guard_infantry and 2 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians win, taking Caucasus from Germans with 1 artillery, 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Alexandria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atAlexandria: Italians has 1 italian_paraBoost placed in Alexandria Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 1 elite moved from Belarus to Novgorod 3 Army_Conscripts and 1 elite moved from Bryansk to Belarus 1 Army_Conscript moved from Smolensk to Belarus 2 infantry moved from Rostov to Bryansk 1 armour and 1 fighter moved from Russia to Belarus 1 Army_Conscript and 1 R_Europe_Rail moved from Russia to Belarus 1 Army_Conscript and 1 Russian_Rail moved from Russia to Belarus 1 Army_Conscript and 1 Russian_Rail moved from Russia to Belarus 1 armour moved from Urals to Russia 1 Army_Conscript moved from Russia to Samara 3 Army_Conscripts moved from Russia to Smolensk 9 Army_Conscripts moved from Russia to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Karelia Place Units - Russians 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite and 2 russian_paras placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Russians collect 42 PUs; end with 65 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 71 PUs
f85c49e7-0089-4b60-a5ec-b7200b8eb3cf-exp-game-1-trout-vs.panzer-r6.tsvg
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Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 2 Escorts, 2 Fortifications, 1 Japanese_LCV, 1 Repair_Carrier, 1 air_transport, 1 carrier, 1 elite, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 Repair_Carrier placed in 54 Sea Zone Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 unit repaired. Trigger Japanese RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Japanese in 54 Sea Zone 1 submarine moved from 54 Sea Zone to 50 Sea Zone 2 bombers moved from Queensland to 50 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC 1 infantry moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 artillery and 1 elite moved from Celebes to 44 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 elite and 2 transports moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 elite moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 2 fighters moved from Queensland to 56 Sea Zone 3 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 2 infantry moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan 1 artillery and 1 elite moved from Queensland to 54 Sea Zone 1 artillery, 1 elite and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 elite moved from 63 Sea Zone to New Zealand 1 tactical_bomber moved from Kweichow to Suiyuyan 1 fighter moved from Kweichow to Tsinghai Combat - Japanese Battle in Dutch New Guinea Battle in New Zealand Japanese attack with 1 artillery and 1 elite ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 elite in New Zealand, round 2 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking Dutch New Guinea from ANZAC, taking New Zealand from ANZAC with 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2,17 expected hits British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Borneo 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 50 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 50 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 50 Sea Zone 1 destroyer owned by the ANZAC lost in 50 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 1/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1,67 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Alexandria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atAlexandria: Italians has 1 italian_paraBoost placed in Alexandria Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 artillery moved from Kwangsi to Yunnan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 artilleries, 10 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 J_Rail moved from Kiangsu to Hopei 1 J_Rail and 1 aaGun moved from Hopei to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 infantry moved from Chahar to Hopei 3 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei 2 fighters and 1 tactical_bomber moved from Tsinghai to Hopei 1 mech_infantry moved from Chahar to Kweichow 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 Heavy_BB and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 bombers moved from 50 Sea Zone to Queensland 1 Heavy_BB moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 elite and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Caroline Islands to Japan 1 Japan_destroyer moved from 33 Sea Zone to 49 Sea Zone 2 fighters moved from 56 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 bombers moved from Queensland to New South Wales 1 cruiser and 1 transport moved from 54 Sea Zone to 42 Sea Zone Place Units - Japanese 2 Fortifications placed in Caroline Islands 2 Escorts, 1 carrier and 2 submarines placed in 6 Sea Zone 1 Japanese_LCV, 1 air_transport and 1 elite placed in Japan Japanese undo move 2. 3 infantry placed in New South Wales 2 Escorts, 1 carrier and 2 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 62 PUs; end with 62 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 64 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 65 PUs Trigger Japanese Controls SolomonIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,17 French regular : -0,33 Japanese regular : -3,83 ANZAC regular : 0,33 British regular : 0,33
f85c49e7-0089-4b60-a5ec-b7200b8eb3cf-exp-game-1-trout-vs.panzer-j6.tsvg
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@panzerstahl-helm-0 Question: Can airplanes scrambling into SZ 91 prevent shore bombardment of Gibraltar? It appears from me running a test that it does.
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yea the scramble creates a naval battle and there can be no bombard if there is a naval battle.
So it's a cheap way to sacrifice a Ftr to keep those big guns trained elsewhere. And the Ftr might even get a hit
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@beelee Again, all of my old strategies don't work anymore.
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yea I think there's some house rules out there that some use or maybe it's a different game so a single unit doesn't shutdown and entire fleet but that's how A&A does it
Could bomb the hell out of the AB with the yanks and the tommies could then bombard.
They don't really have a lot of bombard capability though
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The 6 dollar Naval Ftrs are an even better choice in the Pacific. Cheaper than a DD
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@panzerstahl-helm-0 Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 2 ArmoredInfantrys, 1 FighterAceUSA, 1 artillery, 2 destroyers, 1 elite, 1 infantry, 2 submarines, 3 transports and 2 usa_fighters; Remaining resources: 3 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 artillery, 1 elite, 4 infantry, 2 mech_infantrys and 1 usa_armour moved from 91 Sea Zone to Morocco 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 1 submarine, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 5 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 artilleries, 1 infantry and 1 usa_armour moved from 91 Sea Zone to Morocco 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 31 Sea Zone to 10 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 submarine moved from 31 Sea Zone to 16 Sea Zone 1 Heavy_BB, 2 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine, 1 transport and 2 usa_fighters moved from 31 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from 22 Sea Zone to Marianas 1 usa_fighter moved from 22 Sea Zone to Marianas 1 usa_fighter moved from 22 Sea Zone to Marianas Combat - Americans Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 104 Sea Zone Americans attack with 1 submarine, 5 usa_fighters and 1 usa_tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 usa_fighters and 1 usa_tactical_bomber in 104 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Marianas Changer loiter and taunt; Americans attack with 2 infantry and 2 usa_fighters Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 Heavy_BB and 1 battleship in Marianas, round 2 : 2/3 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Morocco Americans attack with 3 artilleries, 1 elite, 5 infantry, 2 mech_infantrys and 2 usa_armours Italians defend with 1 Italian_LCV and 2 infantry Americans roll dice for 1 Heavy_BB, 3 battleships and 1 cruiser in Morocco, round 2 : 5/6 hits, 4.17 expected hits Italians roll dice for 1 Italian_LCV and 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 Italian_LCV owned by the Italians and 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 3 artilleries, 1 elite, 5 infantry, 2 mech_infantrys and 2 usa_armours remaining. Battle score for attacker is 9 Casualties for Italians: 1 Italian_LCV and 2 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Alexandria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atAlexandria: Italians has 1 italian_paraBoost placed in Alexandria Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 usa_fighter moved from 104 Sea Zone to 110 Sea Zone 1 usa_fighter moved from 104 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 usa_fighter moved from 104 Sea Zone to 110 Sea Zone 1 usa_fighter moved from 104 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 usa_fighter moved from 104 Sea Zone to 110 Sea Zone 1 usa_tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 usa_fighter moved from Marianas to 22 Sea Zone 1 usa_fighter moved from Marianas to 22 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 22 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 destroyer, 1 pacific_cruiser, 1 pacific_submarine and 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 1 artillery moved from Western United States to Central United States Place Units - Americans 2 ArmoredInfantrys, 1 FighterAceUSA, 1 artillery, 1 elite and 1 usa_fighter placed in Eastern United States 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone 1 usa_fighter placed in Western United States 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 55 PUs; end with 58 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Japanese lost in Tsinghai Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Alexandria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atAlexandria: Italians has 1 italian_paraBoost placed in Alexandria Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 7 infantry, 5 mine_unarmeds, 2 uk_armours and 2 uk_paras; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 uk_tactical_bomber moved from United Kingdom to 109 Sea Zone 1 uk_fighter moved from United Kingdom to 109 Sea Zone 1 infantry moved from Egypt to Alexandria 1 uk_fighter moved from Egypt to Alexandria 1 uk_tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 italian_para and 1 italian_paraBoost British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Alexandria, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Alexandria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Alexandria 1 italian_para owned by the Italians lost in Alexandria 1 italian_paraBoost owned by the Italians lost in Alexandria British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber Germans defend with 1 GermanUBoat British roll dice for 1 bomber, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter moved from United Kingdom to Morocco 1 uk_fighter moved from United Kingdom to Morocco 2 Seafires, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 1 uk_fighter moved from 109 Sea Zone to United Kingdom 1 bomber moved from 109 Sea Zone to United Kingdom 1 uk_tactical_bomber moved from 109 Sea Zone to United Kingdom 3 aaGuns, 3 artilleries, 11 infantry and 2 uk_armours moved from Burma to India 1 artillery and 4 infantry moved from Iraq to Persia 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 80 Sea Zone to 79 Sea Zone 1 uk_fighter moved from Egypt to 79 Sea Zone 1 uk_tactical_bomber moved from Egypt to 79 Sea Zone 1 uk_fighter moved from Egypt to Persia 1 uk_fighter moved from Alexandria to Egypt 1 uk_tactical_bomber moved from Alexandria to Egypt 2 uk_armours moved from Belgian Congo to Egypt 2 uk_armours moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary 5 infantry and 5 mine_unarmeds placed in India 2 infantry and 2 uk_armours placed in Union of South Africa 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3,6,6 British collect 38 PUs (4 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.33 Italians regular : -0.17 Japanese regular : -1.00 Germans regular : 0.50 British regular : 0.50
1e32aaf9-2681-4ede-ac76-a3b0822c4dd4-exp-game-1-trout-vs.panzer-uk6.tsvg
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wow there is action all over the board ! Awesome game