G42 G21 Woods vs Wylie
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Szechwan 1 infantry moved from Burma to India 1 infantry moved from Burma to India 2 fighters moved from 38 Sea Zone to India 1 bomber moved from French Indo China to India 1 tactical_bomber moved from French Indo China to India 1 fighter moved from French Indo China to India 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 battleship moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from 6 Sea Zone to 3 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 3 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 3 Sea Zone 2 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/1 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India 3 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 fighters moved from India to 38 Sea Zone 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from India to French Indo China 1 fighter moved from Szechwan to French Indo China 1 tactical_bomber moved from Szechwan to French Indo China 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 artillery moved from 38 Sea Zone to Burma 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 armour moved from French Indo China to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 fighter moved from French Indo China to Java 1 fighter moved from French Indo China to Java 1 carrier moved from 6 Sea Zone to 3 Sea Zone 1 fighter moved from Caroline Islands to French Indo China 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 armour and 1 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.50 Japanese regular : 1.50 UK_Pacific regular : 0.00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 5 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67 -
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 4x factory_major, 4x factory_major; Remaining resources: 40 PUs; Germans buy 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Romania 1 tactical_bomber moved from Germany to Eastern Poland 2 fighters moved from Germany to Eastern Poland 1 bomber moved from France to Eastern Poland 1 armour moved from Portugal to 91 Sea Zone 1 infantry moved from Portugal to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 armour moved from 92 Sea Zone to Morocco 1 fighter moved from Spain to Morocco 1 mech_infantry moved from Germany to Eastern Poland 1 destroyer moved from 104 Sea Zone to 91 Sea Zone Combat - Germans Battle in Morocco Germans attack with 1 armour, 1 fighter and 1 infantry French defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Eastern Poland Germans attack with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 armour and 1 artillery Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 2 armour and 1 artillery in Eastern Poland, round 2 : 1/1 hits, 1.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 armour and 1 artillery Non Combat Move - Germans 1 fighter moved from Morocco to Spain 1 infantry moved from Portugal to Spain 2 armour moved from Portugal to Spain 1 armour moved from Spain to Northern Italy 1 fighter moved from Eastern Poland to Germany 1 fighter moved from Eastern Poland to Germany 1 tactical_bomber moved from Eastern Poland to Germany 1 bomber moved from Eastern Poland to Western Germany 1 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Spain to 92 Sea Zone 1 artillery moved from Spain to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from 95 Sea Zone to Northern Italy Place Units - Germans 1 fighter placed in Western Germany 1 armour, 1 infantry and 1 mech_infantry placed in Yugoslavia 1 armour, 1 infantry and 1 mech_infantry placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 infantry EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : -0.33 Russians regular : -0.33 Germans regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 1 airfield, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from West India to India 1 tactical_bomber moved from West India to India 2 fighters moved from 80 Sea Zone to India 1 bomber moved from United Kingdom to 95 Sea Zone Combat - British Battle in 95 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 95 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in India British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from India to West India 1 tactical_bomber moved from India to West India 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Saudi Arabia to Trans-Jordan 2 infantry moved from Mozambique to Tanganyika Territory 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Rhodesia to Angola British take Angola from Neutral_True 1 infantry moved from Argentina to Chile British take Chile from Neutral_True 1 armour moved from Argentina to Brazil 3 infantry moved from Argentina to Brazil 1 bomber moved from 95 Sea Zone to Malta Place Units - British 1 destroyer placed in 98 Sea Zone 1 airfield and 1 fighter placed in Egypt 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 43 PUs; end with 44 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 British regular : 0.00 -
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from 96 Sea Zone to Malta 1 battleship moved from 94 Sea Zone to 96 Sea Zone 2 armour moved from Slovakia Hungary to Baltic States 1 fighter moved from Western Germany to Baltic States Combat - Italians Battle in Malta Italians attack with 1 armour and 1 infantry British defend with 1 aaGun and 1 bomber Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 bomber in Malta, round 2 : 0/1 hits, 0.17 expected hits 1 aaGun owned by the British and 1 bomber owned by the British lost in Malta Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 17 Casualties for British: 1 aaGun and 1 bomber Battle in Baltic States Italians attack with 2 armour and 1 fighter Russians defend with 1 artillery and 1 mech_infantry Italians roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Italians lost in Baltic States 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 armour Casualties for Russians: 1 artillery and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Baltic States to Germany 1 armour moved from Northern Italy to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 fighter moved from 91 Sea Zone to Southern Italy Place Units - Italians 1 airfield placed in Gibraltar 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 1.17 Russians regular : 0.33 British regular : -0.17 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 1 infantry moved from Iraq to Turkey ANZAC take Turkey from Neutral_True Place Units - ANZAC 1 factory_minor placed in Iraq Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Novgorod to Baltic States 2 fighters moved from Novgorod to Baltic States 2 mech_infantrys moved from Ukraine to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Bessarabia to Romania 2 fighters moved from Novgorod to Romania 1 mech_infantry moved from Afghanistan to Sikang 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Sakha to Amur Russians take Amur from Japanese Combat - Russians Battle in Romania Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Romania, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 2/1 hits, 1.33 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Baltic States 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Eastern Poland Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Eastern Poland, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Romania to Ukraine 2 fighters moved from Eastern Poland to Novgorod 2 fighters moved from Baltic States to Novgorod 2 aaGuns moved from Vyborg to Novgorod 2 infantry moved from Vyborg to Novgorod 1 armour moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Russia to Belarus Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Germans regular : -0.83 Russians regular : 1.00 -
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 artillery moved from Szechwan to Sikang 2 fighters moved from French Indo China to Sikang 2 tactical_bombers moved from French Indo China to Sikang 1 bomber moved from French Indo China to Sikang 2 armour moved from Burma to India 3 artilleries moved from Burma to India 9 infantry moved from Burma to India 1 artillery moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 armour moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 38 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Manchuria to Amur 1 artillery moved from Manchuria to Amur 2 fighters moved from Japan to Amur 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 3 Sea Zone to 15 Sea Zone 1 destroyer moved from 6 Sea Zone to 15 Sea Zone Combat - Japanese Battle in India Japanese attack with 3 armour, 4 artilleries and 11 infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 armour, 4 artilleries and 11 infantry in India, round 2 : 5/1 hits, 5.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 armour, 4 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Sikang Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry; Russians defend with 3 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 3/1 hits, 3.67 expected hits Chinese roll dice for 5 infantry and 1 mech_infantry in Sikang, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang 3 infantry owned by the Russians lost in Sikang 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Russians: 3 infantry Battle in Amur Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Amur, round 2 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Amur to 6 Sea Zone 2 fighters moved from Sikang to Yunnan 1 bomber moved from Sikang to French Indo China 2 tactical_bombers moved from Sikang to Yunnan 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Yunnan 2 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Shantung 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5 Japanese collect 62 PUs (2 lost to blockades); end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.33 UK_Pacific regular : 0.33 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries moved from Iceland to 123 Sea Zone 3 infantry moved from Iceland to 123 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone 3 artilleries moved from 125 Sea Zone to Norway 3 infantry moved from 125 Sea Zone to Norway 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 47 Sea Zone to 49 Sea Zone 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 47 Sea Zone to 48 Sea Zone 1 fighter moved from 48 Sea Zone to Gilbert Islands 2 infantry moved from 48 Sea Zone to Gilbert Islands 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 2 fighters moved from Siberia to Amur Combat - Americans Air Battle in Western Germany Americans attacks with 1 units heading to Western Germany Germans launches 1 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Western Germany Air Battle is over, the attackers have all died Battle in Norway Americans attack with 3 artilleries and 3 infantry Germans defend with 1 infantry Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Americans attack with 2 fighters and 2 infantry Japanese defend with 1 artillery Americans roll dice for 2 fighters and 2 infantry in Amur, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Gilbert Islands Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Gilbert Islands, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gilbert Islands 1 infantry owned by the Japanese lost in Gilbert Islands Americans win, taking Gilbert Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Gilbert Islands to 48 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 mech_infantrys moved from 89 Sea Zone to West Indies 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Western Australia 1 tactical_bomber moved from Queensland to Western Australia 2 fighters moved from Amur to Sakha 1 fighter moved from Siberia to Sakha 1 tactical_bomber moved from Siberia to Sakha 2 armour moved from Siberia to Sakha 2 armour moved from Sakha to Buryatia Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Eastern United States 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.33 Defenders Fire, : 0.83 Attackers Fire, : -0.17 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Yugoslavia to Romania 1 tactical_bomber moved from Germany to Romania 1 fighter moved from Germany to Romania 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 fighter moved from Germany to Baltic States 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 armour moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to 125 Sea Zone 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 1 fighter moved from 91 Sea Zone to 89 Sea Zone Combat - Germans Battle in 89 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 89 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 3 transports; Russians defend with 1 submarine 1 submarine owned by the Russians submerged 3 transports owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Baltic States Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Romania Germans attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 2 mech_infantrys in Romania, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Romania 2 mech_infantrys owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Eastern Poland Germans attack with 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland 2 mech_infantrys owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 tactical_bomber moved from Romania to Greece 1 fighter moved from Romania to Greece 1 fighter moved from Baltic States to Germany 1 bomber moved from Eastern Poland to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from Northern Italy to Bulgaria 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Yugoslavia Place Units - Germans 1 destroyer placed in 97 Sea Zone 1 armour and 1 mech_infantry placed in Yugoslavia 1 fighter placed in Western Germany 1 armour and 2 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.17 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 2 armour, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Angola to Rhodesia 1 destroyer moved from 98 Sea Zone to 96 Sea Zone British take 98 Sea Zone from Italians 1 submarine moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from Egypt to 96 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 fighters moved from West India to Iraq 1 tactical_bomber moved from West India to Iraq 1 armour moved from West India to Persia 1 mech_infantry moved from West India to Persia 1 artillery moved from West India to Eastern Persia 3 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 carrier moved from 80 Sea Zone to 81 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 2 destroyers; Italians defend with 1 battleship and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits 1 submarine owned by the British lost in 96 Sea Zone 1 destroyer owned by the Germans lost in 96 Sea Zone British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits 1 destroyer owned by the British lost in 96 Sea Zone 1 destroyer owned by the Germans and 1 battleship owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for British: 1 destroyer and 1 submarine Casualties for Germans: 2 destroyers Casualties for Italians: 1 battleship and 1 transport Non Combat Move - British 1 tactical_bomber moved from 96 Sea Zone to Egypt 2 fighters moved from 96 Sea Zone to Egypt 1 aaGun moved from West India to Eastern Persia Place Units - British 1 destroyer placed in 98 Sea Zone 1 armour and 1 fighter placed in Egypt 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 43 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.33 -
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Algeria to Libya 1 fighter moved from Germany to Southern Italy 1 armour moved from Slovakia Hungary to Yugoslavia 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Northern Italy 1 infantry moved from 95 Sea Zone to Northern Italy 1 fighter moved from Southern Italy to Greece Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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