Standard Variants
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I have been posting all the existing playable mods to TripleA. I would like to improve the organisation of the mods by grouping together relating mods. There are certain variant types that can be applied to a range of maps. There are also some maps that I can consider to be standard, mainly the boardgame ports.
Here is my list of standard variants.
- Build Caps (to the number pieces in the box)
- Upkeep (10%)
- Move-then-build
- Combat transports (transports have a defense strength and higher cost)
- Low Luck (this can be handled as an option)
- Free tech (1 free tech roll/token per capital held)
- No national objectives (this can be handled as an option)
- Stacking (how many?)
- AI optimized (move-then-build,combat transports,free tech?,stacking?,build caps?)
Here is my list of standard mods
*WW2v1 Classic
*WW2v2 Revised
*WW2v3 Anniversary edition
*WW2v4 1942 - 1st edition
*WW2v5 1942 - 2nd edition
*WW2v6 1941
*WW2-G1 Global 1940 - 1st edition
*WW2-G2 Global 1940 - 2nd edition
*WW2-E0 Original Axis & Allies: Europe
*WW2-E1 Europe 1940 - 1st edition
*WW2-E2 Europe 1940 - 2nd edition
*WW2-P0 Original Axis & Allies: Pacific
*WW2-P1 Pacific 1940 - 1st edition
*WW2-P2 Pacific 1940 - 2nd editionand possibly
*WW2v0 Original Nova Games edition
*WW2v6z Axis & Allies Zombies (without the Zombies)
*WW1v1 Axis & Allies:1914Your comments would be appreciated.
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Most of these are easily implementable, and can be set as optional through properties.
@rogercooper said in Standard Variants:
Build Caps (to the number pieces in the box)
This could only be done during purchase, as there is no way to stop the splitting of stacks during movement.
Cheers...
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@wc_sumpton I doubt could doubt I could do upkeep, which involves changing the value of every territory with a property. The others I could put into a flexible mod and AI mod (which defaults to values for AI play).
For standard variants I can add
- No politics (fixed DOW)
- Invadeable neutrals
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@rogercooper said in Standard Variants:
I doubt could doubt I could do upkeep, which involves changing the value of every territory with a property.
Changing territory values are not that hard. Check Mega New Elk's map. Territories are a list of variables. Adjusting their PUs values is quite easy, even though a game properly. Or a fancy each to create a charge. Unless I'm completely misunderstanding what you mean, which is totally possible.
Cheers...
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