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    EXP Game 4 Trout vs barnee

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    • T
      Trout @beelee last edited by

      @beelee Yikes! I did miss it. No scramble. Emperor is concerned.

      B 1 Reply Last reply Reply Quote 1
      • B
        beelee @Trout last edited by beelee

        @trout

        heh heh bit of a gamble but had to go for it. Jerry be getting after Ivan sooner or later ๐Ÿ™‚

        Edit
        went down to the nitty gritty ๐Ÿ™‚

        Screenshot from 2025-07-04 18-57-34.png

        lol forgot to attack Amur. Well I don't think it'll matter now ๐Ÿ™‚ I'll finish up but JPN in a tough spot now

        Game History

        Round: 15
        
            Purchase Units - Americans
                Americans buy 3 ArmoredInfantrys, 3 Escorts, 1 USA_TankGeneral, 2 carriers, 1 destroyer, 1 elite and 3 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 1 HomeDefense and 2 infantry
                EDIT: Turning off Edit Mode
                5 usa_fighters and 4 usa_tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
                1 pacific_BB moved from 26 Sea Zone to 16 Sea Zone
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                2 FighterAceUSAs and 7 usa_fighters moved from 26 Sea Zone to 6 Sea Zone
                3 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
                1 Escort moved from 7 Sea Zone to 6 Sea Zone
                1 Escort moved from 5 Sea Zone to 6 Sea Zone
                2 USA_Hvy_Bombers and 2 usa_fighters moved from Soviet Far East to Japan
                1 ArmoredInfantry, 2 artilleries, 1 elite and 2 usa_armours moved from Soviet Far East to 3 Sea Zone
                1 ArmoredInfantry, 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 3 transports, 2 usa_armours and 2 usa_fighters moved from 3 Sea Zone to 6 Sea Zone
                1 ArmoredInfantry, 2 artilleries, 1 elite and 2 usa_armours moved from 6 Sea Zone to Japan
                1 USA_Hvy_Bomber moved from Hawaiian Islands to Japan
        
            Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 submarine, 5 usa_fighters and 4 usa_tactical_bombers
                    Germans defend with 1 Escort
                    Americans win with 1 submarine, 5 usa_fighters and 4 usa_tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Escort
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship and 1 pacific_BB
                    Japanese defend with 1 Escort
                    Americans win with 1 battleship and 1 pacific_BB remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in 6 Sea Zone
                    Americans attack with 2 Escorts, 2 FighterAceUSAs, 1 carrier, 1 destroyer, 3 transports and 12 usa_fighters
                    Japanese defend with 1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 1 cruiser, 1 pacific_carrier and 1 transport
                    Units damaged: 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese
                    Americans win with 2 FighterAceUSAs, 3 transports and 10 usa_fighters remaining. Battle score for attacker is 19
                    Casualties for Americans: 2 Escorts, 1 carrier, 1 destroyer and 2 usa_fighters
                    Casualties for Japanese: 1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 1 cruiser, 1 pacific_carrier and 1 transport
                Battle in Japan
                    Americans attack with 1 ArmoredInfantry, 3 USA_Hvy_Bombers, 2 artilleries, 1 elite, 2 usa_armours and 2 usa_fighters
                    Japanese defend with 1 HomeDefense, 1 Hvy_Ind_2, 3 aaGuns, 1 airfield, 1 elite, 4 fighters, 1 harbour and 4 infantry
                    Americans captures 75PUs while taking Japanese capital
                    Americans converts Hvy_Ind_2 into different units
                    Americans win, taking Japan from Japanese with 1 usa_armour remaining. Battle score for attacker is -17
                    Casualties for Americans: 1 ArmoredInfantry, 3 USA_Hvy_Bombers, 2 artilleries, 1 elite, 1 usa_armour and 2 usa_fighters
                    Casualties for Japanese: 1 HomeDefense, 3 aaGuns, 1 elite, 4 fighters and 4 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                1 cruiser moved from 26 Sea Zone to 22 Sea Zone
                1 cruiser moved from 26 Sea Zone to 23 Sea Zone
                1 Hvycarrier, 4 carriers and 1 pacific_carrier moved from 26 Sea Zone to 16 Sea Zone
                2 FighterAceUSAs and 8 usa_fighters moved from 6 Sea Zone to 16 Sea Zone
                1 usa_fighter moved from 6 Sea Zone to 16 Sea Zone
                1 usa_fighter moved from 6 Sea Zone to 16 Sea Zone
                4 NavyFighters moved from 26 Sea Zone to 10 Sea Zone
                2 NavyFighters and 1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 Escort moved from 10 Sea Zone to 31 Sea Zone
                1 Escort moved from 10 Sea Zone to 30 Sea Zone
                2 NavyFighters and 1 carrier moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from Sakha to Buryatia
                2 ArmoredInfantrys and 1 usa_armour moved from Soviet Far East to Sakha
                1 infantry moved from Siberia to Sakha
                1 infantry moved from Soviet Far East to Siberia
                2 air_transports and 2 artilleries moved from Western United States to Soviet Far East
                2 transports moved from 11 Sea Zone to 10 Sea Zone
                2 Heavy_BBs, 1 Heavy_Transport, 1 Hvycarrier, 3 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 91 Sea Zone to 89 Sea Zone
                1 Escort and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom
                2 usa_fighters moved from Eastern United States to French West Africa
                1 elite moved from Eastern United States to 101 Sea Zone
                1 Heavy_Transport and 1 elite moved from 101 Sea Zone to 89 Sea Zone
                1 elite moved from 89 Sea Zone to West Indies
                1 usa_armour moved from Central United States to Western United States
                3 infantry moved from Central United States to Western United States
                1 usa_fighter and 1 usa_tactical_bomber moved from 104 Sea Zone to United Kingdom
                4 usa_fighters and 3 usa_tactical_bombers moved from 104 Sea Zone to 89 Sea Zone
        
            Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 Escort and 1 destroyer placed in 10 Sea Zone
                2 Escorts placed in 101 Sea Zone
                1 USA_TankGeneral and 1 elite placed in Eastern United States
                3 ArmoredInfantrys placed in Western United States
                3 infantry placed in Eastern United States
        
            Turn Complete - Americans
                Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                Americans collect 58 PUs; end with 133 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 147 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 144 PUs
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 143 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 153 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 158 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 163 PUs
        

        EXP Game 4 Trout USA 15.tsvg

        Game History

        Round: 15
        
            Purchase Units - Americans
                Americans buy 3 ArmoredInfantrys, 3 Escorts, 1 USA_TankGeneral, 2 carriers, 1 destroyer, 1 elite and 3 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 1 HomeDefense and 2 infantry
                EDIT: Turning off Edit Mode
                5 usa_fighters and 4 usa_tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
                1 pacific_BB moved from 26 Sea Zone to 16 Sea Zone
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                2 FighterAceUSAs and 7 usa_fighters moved from 26 Sea Zone to 6 Sea Zone
                3 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
                1 Escort moved from 7 Sea Zone to 6 Sea Zone
                1 Escort moved from 5 Sea Zone to 6 Sea Zone
                2 USA_Hvy_Bombers and 2 usa_fighters moved from Soviet Far East to Japan
                1 ArmoredInfantry, 2 artilleries, 1 elite and 2 usa_armours moved from Soviet Far East to 3 Sea Zone
                1 ArmoredInfantry, 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 3 transports, 2 usa_armours and 2 usa_fighters moved from 3 Sea Zone to 6 Sea Zone
                1 ArmoredInfantry, 2 artilleries, 1 elite and 2 usa_armours moved from 6 Sea Zone to Japan
                1 USA_Hvy_Bomber moved from Hawaiian Islands to Japan
        
            Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 submarine, 5 usa_fighters and 4 usa_tactical_bombers
                    Germans defend with 1 Escort
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 submarine, 5 usa_fighters and 4 usa_tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Escort
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship and 1 pacific_BB
                    Japanese defend with 1 Escort
                        Americans roll dice for 1 battleship and 1 pacific_BB in 16 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                        Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship and 1 pacific_BB remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in 6 Sea Zone
                    Americans attack with 2 Escorts, 2 FighterAceUSAs, 1 carrier, 1 destroyer, 3 transports and 12 usa_fighters
                    Japanese defend with 1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 1 cruiser, 1 pacific_carrier and 1 transport
                        Americans roll dice for 2 Escorts, 2 FighterAceUSAs, 1 carrier, 1 destroyer, 3 transports and 12 usa_fighters in 6 Sea Zone, round 2 : 8/19 hits, 8.67 expected hits
                    Units damaged: 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese
                        Japanese roll dice for 1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 1 cruiser, 1 pacific_carrier and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                        1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 Escorts owned by the Americans lost in 6 Sea Zone
                        1 transport owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 1 pacific_carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 FighterAceUSAs, 3 transports and 12 usa_fighters in 6 Sea Zone, round 3 : 8/16 hits, 8.00 expected hits
                        Japanese roll dice for 1 Heavy_BB and 1 battleship in 6 Sea Zone, round 3 : 2/3 hits, 2.33 expected hits
                        2 usa_fighters owned by the Americans lost in 6 Sea Zone
                        1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 FighterAceUSAs, 3 transports and 10 usa_fighters remaining. Battle score for attacker is 19
                    Casualties for Americans: 2 Escorts, 1 carrier, 1 destroyer and 2 usa_fighters
                    Casualties for Japanese: 1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 1 cruiser, 1 pacific_carrier and 1 transport
                Battle in Japan
                    Americans attack with 1 ArmoredInfantry, 3 USA_Hvy_Bombers, 2 artilleries, 1 elite, 2 usa_armours and 2 usa_fighters
                    Japanese defend with 1 HomeDefense, 1 Hvy_Ind_2, 3 aaGuns, 1 airfield, 1 elite, 4 fighters, 1 harbour and 4 infantry
                        Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
                        1 usa_fighter owned by the Americans lost in Japan
                        Americans roll dice for 1 ArmoredInfantry, 3 USA_Hvy_Bombers, 2 artilleries, 1 elite, 2 usa_armours and 1 usa_fighter in Japan, round 2 : 8/14 hits, 7.33 expected hits
                        Japanese roll dice for 1 HomeDefense, 3 aaGuns, 1 elite, 4 fighters and 4 infantry in Japan, round 2 : 6/10 hits, 5.67 expected hits
                        1 elite owned by the Americans, 1 usa_fighter owned by the Americans, 1 usa_armour owned by the Americans, 1 ArmoredInfantry owned by the Americans and 2 artilleries owned by the Americans lost in Japan
                        4 infantry owned by the Japanese, 1 elite owned by the Japanese and 3 aaGuns owned by the Japanese lost in Japan
                        1 HomeDefense owned by the Japanese lost in Japan
                        Americans roll dice for 3 USA_Hvy_Bombers and 1 usa_armour in Japan, round 3 : 5/7 hits, 4.50 expected hits
                        Japanese roll dice for 4 fighters in Japan, round 3 : 3/4 hits, 2.67 expected hits
                        3 USA_Hvy_Bombers owned by the Americans lost in Japan
                        4 fighters owned by the Japanese lost in Japan
                    Americans captures 75PUs while taking Japanese capital
                    Americans converts Hvy_Ind_2 into different units
                    Americans win, taking Japan from Japanese with 1 usa_armour remaining. Battle score for attacker is -17
                    Casualties for Americans: 1 ArmoredInfantry, 3 USA_Hvy_Bombers, 2 artilleries, 1 elite, 1 usa_armour and 2 usa_fighters
                    Casualties for Japanese: 1 HomeDefense, 3 aaGuns, 1 elite, 4 fighters and 4 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                1 cruiser moved from 26 Sea Zone to 22 Sea Zone
                1 cruiser moved from 26 Sea Zone to 23 Sea Zone
                1 Hvycarrier, 4 carriers and 1 pacific_carrier moved from 26 Sea Zone to 16 Sea Zone
                2 FighterAceUSAs and 8 usa_fighters moved from 6 Sea Zone to 16 Sea Zone
                1 usa_fighter moved from 6 Sea Zone to 16 Sea Zone
                1 usa_fighter moved from 6 Sea Zone to 16 Sea Zone
                4 NavyFighters moved from 26 Sea Zone to 10 Sea Zone
                2 NavyFighters and 1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 Escort moved from 10 Sea Zone to 31 Sea Zone
                1 Escort moved from 10 Sea Zone to 30 Sea Zone
                2 NavyFighters and 1 carrier moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from Sakha to Buryatia
                2 ArmoredInfantrys and 1 usa_armour moved from Soviet Far East to Sakha
                1 infantry moved from Siberia to Sakha
                1 infantry moved from Soviet Far East to Siberia
                2 air_transports and 2 artilleries moved from Western United States to Soviet Far East
                2 transports moved from 11 Sea Zone to 10 Sea Zone
                2 Heavy_BBs, 1 Heavy_Transport, 1 Hvycarrier, 3 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 91 Sea Zone to 89 Sea Zone
                1 Escort and 1 submarine moved from 101 Sea Zone to 89 Sea Zone
                1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom
                2 usa_fighters moved from Eastern United States to French West Africa
                1 elite moved from Eastern United States to 101 Sea Zone
                1 Heavy_Transport and 1 elite moved from 101 Sea Zone to 89 Sea Zone
                1 elite moved from 89 Sea Zone to West Indies
                1 usa_armour moved from Central United States to Western United States
                3 infantry moved from Central United States to Western United States
                1 usa_fighter and 1 usa_tactical_bomber moved from 104 Sea Zone to United Kingdom
                4 usa_fighters and 3 usa_tactical_bombers moved from 104 Sea Zone to 89 Sea Zone
        
            Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 Escort and 1 destroyer placed in 10 Sea Zone
                2 Escorts placed in 101 Sea Zone
                1 USA_TankGeneral and 1 elite placed in Eastern United States
                3 ArmoredInfantrys placed in Western United States
                3 infantry placed in Eastern United States
        
            Turn Complete - Americans
                Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                Americans collect 58 PUs; end with 133 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 147 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 144 PUs
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 143 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 153 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 158 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 163 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs; 
        
            Combat Move - Chinese
                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                3 infantry moved from Kansu to Suiyuyan
        
            Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
        
            Place Units - Chinese
                2 infantry placed in Kansu
        
            Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
        
            Purchase Units - British
                British buy 1 AirLL, 1 aaGun, 1 artillery, 9 infantry, 2 mech_infantrys and 2 uk_paras; Remaining resources: 0 PUs; 1 AirLendLease; 3 NavyLendLease; 
        
            Place Units - British
                1 AirLL placed in United Kingdom
        
            Combat Move - British
                Trigger British RemoveLendLeaseFeeAir: has removed 1 AirLL owned by British in United Kingdom
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 USA_Hvy_Bomber
                EDIT: Adding units owned by British to United Kingdom: 1 UK_Hvy_Bomber
                EDIT: Turning off Edit Mode
                1 UK_Hvy_Bomber moved from United Kingdom to Southern France
                1 uk_armour moved from Tobruk to Libya
                      British take Libya from Germans
                1 uk_armour moved from Libya to Tobruk
                2 infantry moved from India to Burma
                1 uk_fighter and 1 uk_tactical_bomber moved from India to Burma
                1 infantry moved from India to Burma
        
            Combat - British
                Strategic bombing raid in Southern France
                        Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                    Bombing raid in Southern France rolls: 4,5 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Southern France causes 3 damage total. 
                Battle in Burma
                    British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
                        Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Burma
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India
                1 infantry and 1 uk_armour moved from Iraq to Northwest Persia
                1 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 uk_armour moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                2 Rails and 2 infantry moved from Union of South Africa to Egypt
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 UK_Hvy_Bomber moved from Southern France to United Kingdom
        
            Place Units - British
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                2 uk_paras placed in United Kingdom
                1 artillery and 5 infantry placed in India
                1 aaGun and 2 infantry placed in Egypt
                2 infantry and 2 mech_infantrys placed in Union of South Africa
        
            Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                British collect 39 PUs (2 lost to blockades); end with 39 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : 0.00
        Americans regular : 0.83
        Japanese regular : 1.17
        Japanese AA : 0.67
        Germans AA : -0.17
        Germans regular : -0.33
        British regular : -0.67
        

        Game History

        Round: 15
        
            Purchase Units - ANZAC
                ANZAC buy 2 Escorts, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
                1 armour, 2 artilleries and 1 infantry moved from Dutch New Guinea to New Guinea
        
            Combat - ANZAC
                Battle in New Guinea
                    Changer loiter and taunt; ANZAC attack with 1 armour, 2 artilleries and 1 infantry
                    Changer defend; Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour, 2 artilleries and 1 infantry in New Guinea, round 2 : 3/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                1 Escort moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 artillery and 2 infantry moved from South Australia to Queensland
        
            Place Units - ANZAC
                2 Escorts and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
        
            Combat Move - French
                1 destroyer moved from 91 Sea Zone to 89 Sea Zone
        
            Combat - French
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - French
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Japanese regular : -0.33
        ANZAC regular : 1.50
        

        EXP Game 4 Trout F 15.tsvg

        1 Reply Last reply Reply Quote 0
        • B
          beelee last edited by

          @Trout

          Well some tough duty for you there. I had slight odds but was close to 50/50 I think you had the upper hand even with JPN being pressured. I would have been in a tough spot if it failed.

          Moving your stack to W UKR or marching through the minefields to Belarus would have forced me back to Moscow.

          Didn't know if you were gonna spam U-boats and go after DC too lol

          Anyway, I'll wait for formal capitulation but I don't see a way back for you as I've got you blocked from Tokyo

          As always it's fun gaming with you. Obviously more fun when one wins but ๐Ÿ™‚

          T 1 Reply Last reply Reply Quote 0
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            Trout @beelee last edited by

            @beelee Good morning. Yes, just reviewed your game file and you win sir! Congrats as G1 dice did you no favors and then you defeated my Middle East push by killing Rommel twice. I also am still falling victim to strategies that I have never seen before. In this case, the Alaska-SFE shuck which I had never seen before. This game I think is also a case study in how effective Heavy Bombers can be utilized to great effect. Congrats and yes, I formally capitulate as the Emperor's military is not in a position to retake the homeland of the Rising Sun. Oh well, looks like we're stuck with General MacArthur for a few years before we start dominating the world automobile market in another 30 years or so ๐Ÿ™‚ Let me know when you want to start another one. Have a great rest of your weekend.

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              beelee @Trout last edited by beelee

              @trout

              yea I try to have a strategy but I usually just end up being reactionary and try to kill as many dudes as possible lol. Never could get GIB back. Had to honor the SeaLion at game start as well.

              I think you probably would have prevailed if not for the surprise strike on Tokyo.

              You also up for the Game Report on this one. If you don't want to do it that's fine. They can be a bit tedious ๐Ÿ™‚ Might give you something to do on your flight next week. I hope you're not gonna be in the back of a C-130 lol

              Yea I'll set us up after bit. I think 2.44 is latest now. I already sent you the new place. Don't want to do a update just for it.

              Edit
              Just in case here it is again place.txt

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                Trout @beelee last edited by

                @beelee I think the Allies have to be reactionary since Axis starts with the initiative. I know that Captain talks about having a plan and working towards it but it seems to me that itโ€™s better to stay flexible depending on what the opponent is doing. But what I am learning is that I still have much to learn about this ingenious multi-faceted game.

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                  Trout @beelee last edited by

                  @beelee Do you know if Panzer is taking a break? I posted my last turn a week ago but I donโ€™t want to bother him since I was taking a long time between turns with him for several weeks. Maybe he got frustrated with me while that happened

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                    beelee @Trout last edited by beelee

                    @trout

                    heh heh no it's all good with him. He sent me a message yesterday. Busy with work. Got promoted to Gruppenfรผhrer recently.
                    Said he should have some time for A&A this weekend

                    Edit
                    Yea I don't think being rigid to a fault is a good thing by any means. There's just so many possibilities strategy wise with this mod.

                    Truly a masterpiece he created ๐Ÿ™‚

                    Edit 2
                    I guess I'll go ahead and set us up now for Game 5 ๐Ÿ™‚

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                      Trout @beelee last edited by

                      @beelee Sounds good. Looking forward to seeing if I can finally stop your Barbarossa ๐Ÿ˜Š

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                        Trout @beelee last edited by

                        @beelee I will give it a shot seeing if I can finally figure out how to post screenshots. If so, I can complete the game report

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