Cold War 1965 version 2.0 - Official Thread
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I am updating my map, Cold War 1965, to version 2.0. This will include a few new game features, make changes to improve game balance, and correct a few existing issues.
Have you played the latest version 1.1, updated by Redrum? If so, I am interested in your input.
Features include an independent AI-run India, increased the area China and Sino Pact can claim, updated several units including Helicopter as an air transport and artillery-support, etc.
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Problem with Land Transport unit - Truck. The land transport capability does not work the same as Air Transport. I have the following XML for the Truck unit:
<attachment name="unitAttachment" attachTo="Truck" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="attack" value="0"/>
<option name="defense" value="0"/>
<option name="movement" value="3"/>
<option name="isLandTransport" value="true"/>
<option name="transportCapacity" value="4"/>
</attachment>Any thoughts?
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I have added an additional player, India, intended to be played as AI with territory restrictions. TripleA is not executing the turn, appearing to fly past it in the game history. I believe I have added all appropriate XML and the game initializes delegates for India.
Any thoughts?
XML file: ColdWar-1965-rev02.xml
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Hail and well met!
If I understand, this xml is to be used with "Cold War 1965". To use as a mod, in TripleA versions 2.7+, you will need a modified .yml file. It should look something like:map_name: cold_war_1965 games: - {game_name: 'Cold War: 1965', file_name: ColdWar-1965.xml} - {game_name: 'Cold War: 1965 rev02', file_name: ColdWar-1965-rev02.xml}
Also, there are no AI-India flags. My suggestion would be to create a .zip file. Then list the included files under the zip. Even if it's only the .xml, I would still make a zip. Copying from the mess with the indentation making the file harder to read.
ColdWar-1965-rev02.zip
Includes map.yml (only)You have 3 players that start with AI, suggesting that these should be AI controlled. In the <playerList> section you should add defaultType="AI" after optional="false". Also, because the 3 Neutral players have no steps in the <gamePlay>/<sequence> their <playerList> entry should have defaultType="DoesNothing" isHidden="true" added after optional="true". This will help clean the front screen.
Cheers...
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@wc_sumpton Thanks for your response. Attached is the full game package. Unzip into downloadedMaps folder.
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@wc_sumpton I will implement the AI flag on the three players intended to be run by AI. Try playing the dev version I posted. India is in the initialize delegate step. But when India's turn comes up, India flashes briefly in the history log and then vanishes. It is strange.