Age of Tribes World map new official thread
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@ted-self In playtesting I can tell there are some inherent problems that have to do with geography and balance. This is a counterfactual history of the world and every game plays out differently. I have played Europe and dominated from early on and even invaded America, but a more likely scenario is that Inca defeats Aztec or vise-versa, then is able to build vast armies which will eventually dominate the world. This is because China, India, MiddleEast and the Slavs are duking it out and expending their armies. The only answer I can see (I keep trying different solutions) is to ally the weaker tribes in different ways. As I write this I am thinking of starting the next game with the MiddleEast, India and the Slavs (probably the 3 weaker tribes due to geography) allied but the Slavs friendly with China. (You just set this up at the beginning with the edit mode in political relationships.) Inca and Aztec can be put in check if one starts to dominate the other by setting them to cold war relationship. But I am going to continue playtesting for now until I see if the generals appear as they should later in the game. When you start in Caveman times and work your way to the futuristic age with missiles and nuclear bombs (it takes many hours to get there) bad things tend to happen. Because losing capitals does not mean loss of income or ability to build a tribe can migrate to another part of the world and rebuild if need be. I am still making adjustments (seeking more balance) and another version will come out.
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@ted-self Another thing is that if you want to make it all the way to the futuristic age (in order to have the full game experience) you will probably at some point either change who you are playing and/or change the political relationships. This is definitely not your typical triplea game experience where either axis or allies win. This is crazy free for all world history where sometimes the gods must intervene lest chaos should ensue. For those who have never played age of tribes it is already different with barbarian tribes and wild animals early on, the endless tech trees, plagues, convoy centers and eventual nuclear war. But on the world map it is a whole new ballgame.
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@ted-self https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=drive_link Here again thinking all the kinks are worked out now, it is ready for prime time. For anyone who ever played history of the world (avalon hill) this is history of the world part 2. Because losing capitals does not mean loss of income or ability to build, a tribe can migrate to another part of the world and rebuild if need be. However there are 10 victory cities each worth 1 victory point. These are the 8 tribal capitals plus New York and the United Kingdom. A tribe (or alliance) must hold 7 victory cities to win the game. (Untested as I write this) Two new units will arrive later in the game, these are Generals and War Robots. (War Robots were there before but are different now.) Generals are able to produce 2 new units without a factory and War-Robots can produce 1 new unit and provide artillery support for 3 infantry type units. Be careful with these new units because they can be captured. The sea zones are large so beware of attacks from far away places. A note about Bombing runs later in the game, the point is not to destroy Pus but to damage factories, including Generals and war robots. The damage can be repaired before the buy new units phase.
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@ted-self Sorry about some duplicate files in the zip.
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@ted-self How do I upload this finished product to the repository?
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@ted-self OK, here it is, final form unless I find more glitches. I feel confident.
https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing -
@ted-self All these games! Many should have a triplea version I think. I always wanted to see a better version of kingmaker. https://www.nobleknight.com/Publisher/Avalon-Hill?PageNumber=2#pf
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@ted-self Here it is, in its final form, lol. How many times have I said that now? Only thing left is to remove duplicate folders, Roger said he would do that and upload it to the repository. https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
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@ted-self Subtle changes made, sorry about that. https://drive.google.com/file/d/1gh1sFPvnmK8EY6KOvaQugFQ4uZik7F_e/view?usp=sharing
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@ted-self Well, I have come back after a couple of years and been playing ageworld again and I think the best way to play is to make 3 factions on turn one in edit mode. Europe and the slavs, africa, india and the aztecs and china, middle east and inca. I have had fun playing as Europe and all other players on fast ai. There still is a problem, the victory cities thing does not work. I have not been able to figure it out. could someone download it from google (see url above) and let me know what is wrong? It is the xml in the map/game folder called AgeWorld.xml, it is 1,478 KB.
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When setting up 'factions' using 'Edit Mode' you are changing the political relationship between these players, in fact the button states "Change Political Relationships". Okay, no problem, this could be done with a game option and some triggers. The reason 'Victory Conditions' do not work is they work off of alliances, something 'Age of Tribes' and 'AgeWorld' do not have. "Triggered Victory" will need to be used, with the proper conditions, triggers and annotations in notifications.properties file. Please see this topic for more information.
Cheers...
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@wc_sumpton Hi, thanks for reply, so I got enough VCs with just one nation, the Europeans. So you are saying VCs only work if your nation is in an alliance? What if I was playing everyone against everyone else? Still no way to make the VCs work? Also I thought age of tribes did have coalitions, 4 against 4?
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@ted-self said in Age of Tribes World map new official thread:
Also I thought age of tribes did have coalitions, 4 against 4?
You are correct, I checked the xml copy in your, not in the main game. It may assign the player as the default 'alliance', PoS2 is not very clear on this point. 'game option type victory conditions' will only use alliances and not 'relationships' either set in the xml or via 'Edit Mode', which is what I thought your question was about.
Cheers...
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@wc_sumpton ok, thanks, I have been looking at the topic link you suggested with a puzzled look on my face and I think it is starting to sink in.
