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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCat
      JohnnyCat @JohnnyCat last edited by JohnnyCat

      @johnnycat Not only that but I found another bug in this game since I had nothing to do over the holiday : The UK bomber than is located in the boxes above the board survives to bomb Germany even if Germany pulls off a successful Operation Sea Lion.

      One day we will play this game.

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      • T
        Trout @JohnnyCat last edited by

        @johnnycat Wow! Need Beelee to figure out the issue now. I loaded TripleA 2.7.14962 which he believes should fix the issue. Looks like you are on 15256. Do you want to try to load that? If so, I think this link will do it

        https://github.com/triplea-game/triplea/releases/tag/2.7.14962

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        • B
          beelee @Trout last edited by

          @trout

          Yea @JohnnyCat you need to use 14962. That's the one we were using in the test. You can have multiple engine versions, just need to use the same one as Trout and I until they get it all sorted.

          I need to re dl 14962 again as I deleted it when I was trying to get into the new lobby.

          What Bmbr are you talking about ?

          Anyway I'll be back in a bit and try Trout's save

          JohnnyCat 1 Reply Last reply Reply Quote 0
          • JohnnyCat
            JohnnyCat @JohnnyCat last edited by

            @johnnycat Hold the Press - IT WORKS on one of my laptops...

            Trout Johnny R1.tsvg

            Russia just moved around some chess pieces..

            Trout Johnny R1.txt

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            • JohnnyCat
              JohnnyCat @beelee last edited by

              @beelee SO I notice that when I play this game solo against the computer it buys a TON of naval mines and puts them on the land...

              And despite taking all of the UK in a daring nazi operation early on, for something like 10 turns (until the AA got it) the UK bomber located on the squares at the top of the game board, kept bombing Berlin.

              So how do we even use those squares? OH NEVER MIND I will read the rules, hahaha

              Anyway it's exciting to get this to run now. Tho sexy fems in grass skirts will definitely beat watching NFL... any maybe even playing this game, lol.

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              • B
                beelee @JohnnyCat last edited by

                @johnnycat

                heh heh grass skirts are a noble pursuit. I'm basically retired from that now though 🙂

                Yea I've never played it against the computer. I'm sure it does all sorts of nutted up stuff.

                Yea I just fired up Trout's save. As long as you use 14962 it'll fire for you.

                I suggest giving the triplea Game Notes a heavy read. They explain it pretty well and have a window with the Captain's rules handy too.

                It's a complex mod and requires a lot of edit use 🙂 It'll take a bit to get the hang of it. Not everyone likes it 🙂

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                • T
                  Trout @JohnnyCat last edited by

                  @johnnycat Good morning Mr. Cat! Okay, looks like we are off and running now as I was able to open your R1 file without issue. I will be beyond impressed if this game becomes anything other than a learner's game as playing via Triple A is a learn by doing exercise. With that in mind, a few things for your R1:

                  1. Looks like you purchased 11 infantry and 1 arty but they are not placed yet. So need to repost after placement.
                  2. If you want to go into Edit Mode and change one of the infantry to an elite infantry that's okay with me. Elite infantry hit double on attack & defense and still only cost $3. Basically the best bang for your buck of any unit. So in HRE, it becomes almost standard play to always build an elite infantry each turn. They are limited though in that you can only buy 1 each turn, only place them in the capitol, and not have more than 1 per territory.
                  3. Last thing is looks like you intended to post an edited R1 but it came across as .txt. Just FYI

                  But I was able to open the file so looks like we can play it through now 👍

                  JohnnyCat 1 Reply Last reply Reply Quote 0
                  • JohnnyCat
                    JohnnyCat @Trout last edited by

                    @trout OK thanks for all that. Comments:

                    I did not know about elite infantry - thanks for explaining.

                    I thought I DID place those dudes...

                    I don't know of any other way to do the game turn text other than to print to a text file. Please advise.

                    Since R1 was just a move around turn HOW ABOUT I REDO IT following all your advice?

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                      beelee last edited by

                      @johnnycat

                      Hi Cat

                      For Elites

                      Screenshot from 2025-12-01 12-55-00.png Screenshot from 2025-12-01 12-58-07.png

                      Screenshot from 2025-12-01 12-53-13.png

                      I think Trout thought your Turn Summary was a edited save.

                      How I do it is click on Turn Summary, then ctrl a that window and then ctrl c. You can then paste it into the game thread post.

                      Your way works too. It's just a one click open 🙂

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                      • T
                        Trout @JohnnyCat last edited by

                        @johnnycat Yep. Redoing more than okay. There are so many cool house rules in this game that it's hard to remember all of them. The five that seem to matter the most in the R1 turn are:

                        1. Elite infantry buy
                        2. Consider paratroopers. Sometimes a war of paratroopers and LCV's erupts over the Black Sea. Soviets can build paras but not Landing Craft. Not necessary for you to purchase but just wanted to let you know so if/when you play the dudes who know this game well such as Beelee or Panzer you will be prepared for their shenanigans 🙂
                        3. Many folks like to build a Commissar on R1 to form their 1st Army. Again just a thought.
                        4. Consider land mines. Not everyone buys them but many buy at least some for the early Soviet turns as they only cost 1 but can blow up an infantry which costs the other guy 3. Assuming those Nazis do attack Mother Russia at some point.
                        5. Strategic Rail Movement. Soviets can move three units anywhere within their vast territory each turn which is very handy indeed to remember.

                        There are others too but sharing the usual suspects to get you started.

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                        • T
                          Trout @JohnnyCat last edited by

                          @johnnycat Also, I am always okay with somebody redoing a turn even if some combat took place. I try to remember that it's just a game and the other guys who play this game on Triple A generally have the same attitude as me.

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