EXP Game 1 Trout vs Johnny Cat
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@trout gripped with fear Stalin cannot decide.
But an aide partial to Siberia took advantage of Stalin’s petrified state to commission 2 $5-ruble tanks to that far east territory that already has two AA guns and somewhere around 15 infantry.
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@johnnycat Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 2 GermanUBoats, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 armour, 1 destroyer, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 3 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked. 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 elite moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians EDIT: 1 1stPanzerArmy moved from Germany to Army Group Centre EDIT: 1 Waffen_Oberst moved from Germany to 1st Waffen EDIT: 2 waffen_infantrys moved from Germany to 1st Waffen EDIT: 1 Waffen_Arty moved from Germany to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland EDIT: 4 artilleries moved from Slovakia Hungary to Army Group Centre EDIT: 1 artillery moved from Slovakia Hungary to Army Group Centre EDIT: 7 infantry moved from Slovakia Hungary to Army Group Centre EDIT: Germans undo move 11. EDIT: 4 infantry moved from Slovakia Hungary to Army Group Centre EDIT: 1 infantry moved from Slovakia Hungary to Army Group Centre 3 GermanUBoats moved from 123 Sea Zone to 109 Sea Zone 1 infantry moved from Romania to Bessarabia 2 bombers moved from Western Germany to Bessarabia 3 armour moved from Slovakia Hungary to Eastern Poland 3 waffen_infantrys moved from Germany to Eastern Poland 1 Waffen_Arty moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 fighter moved from Western Germany to 93 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 GAirCommander moved from Germany to 115 Sea Zone 3 tactical_bombers moved from Western Germany to 115 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 115 Sea Zone 3 fighters moved from Western Germany to 115 Sea Zone Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Bessarabia Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 93 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in 115 Sea Zone Germans attack with 1 GAirCommander, 1 GermanUBoat, 3 fighters and 3 tactical_bombers Russians defend with 1 cruiser Germans win with 1 GAirCommander, 1 GermanUBoat, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Greece Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 1 GAirCommander moved from 115 Sea Zone to 1st Luftflotten EDIT: 2 fighters moved from 115 Sea Zone to 1st Luftflotten EDIT: 2 tactical_bombers moved from 115 Sea Zone to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Germany 1 bomber moved from Bessarabia to Germany 1 bomber moved from Bessarabia to Germany 1 tactical_bomber moved from 115 Sea Zone to Germany 1 fighter moved from 115 Sea Zone to Germany 3 aaGuns moved from Slovakia Hungary to Eastern Poland 2 German_Engineers moved from Germany to France 1 G_Rail and 1 German_LCV moved from Germany to Greece 1 G_Rail and 1 German_LCV moved from Germany to Greece 2 infantry moved from Bulgaria to Greece 2 german_paras moved from Germany to Romania 1 elite moved from Germany to Poland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Germany 2 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Slovakia Hungary 1 armour moved from Germany to Romania 1 aaGun moved from Western Germany to Denmark 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to Southern Italy Place Units - Germans 2 GermanUBoats and 1 destroyer placed in 112 Sea Zone 2 Panzer_Grndrss, 1 elite and 2 german_paras placed in Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 1 armour and 4 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 44 PUs; end with 47 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUsInteresting choice to put your tanks there. I may copy that move in a future game. There's a few House Rules that are kicking in now that you may not be aware of as it appears you have not previously read the House Rules Rule Book. https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion For the Rule Book, click on this link, then in the very first post you will find a hyperlink to the "Revised Rulebook, Axis & Allies Global ...." A few rules in particular you will want to look for are Soviet Guard Infantry, Non-aggression Pacts and the entire 3.0 Section II which has several House Rules regarding the Pacific. Free dudes and planes with the National Guard, and free ships with the "Increased Ship Building", Super Heavy Battleships, and other cool stuff. Also, you may notice I formed an Army Group in Eastern Poland. The rulebook can explain that for you as well.
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@trout Thank you for that. I look forward to having super heavy battleships with phasers and warp drive.
I leave in a few hours for a 30-day trip to Asia - I am bringing my computer and I expect to play at least one turn every day - but please keep in mind that I will be 12 hours ahead of you (if you want to know secrets from the Future) so we may be lucky to do more than one turn per 24-hour cycle.
Yea I don't know the House Rules - but why you say you want to copy my Far East Armor position? I looked at the map board and recall the Japan nonaggression pact from my solo play and I just feel that the soviets need to reinforce that front before the Japanese army spreads across Asia faster than a squirrel on cocaine...
But I doubt I would post an entire Guards Armored Division there - or whatever that is called. Wait, why am I telling you this...
Yes definitely I will post all my Panzer General Armies in the Far East...
anyway I will have to read through these amazing bonuses you are telling me about now before I take the next turn so as to not let you and your Axis Armies take over the world without a good challenge.
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Hi Cat
I will pray for your safe passage to the godless comunist country you are headed too

lol
I too think the 2 Tank buy could be a good move or purchase to soviet asia.
Peace out
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@johnnycat My thought on it being a smart play is that Soviets start with a healthy amount of infantry in the east with no offensive capability. But now they do with you giving them two tanks! The only other way to give them offense is to use your railroads. That's why me and Beelee think you stumbled onto a stroke of genius with your decision to do it. Have fun in Asia. It's a brutal airflight but you already know that.
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@trout nope. Not brutal this time. Business class upgrade rocks !!!
Well if I start a trend with what seems obvious to me I hope they call it the Johnny Cat Gambit, heehee

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heh heh don't worry Cat. You've already made a name for yourself

Yea Business Class only way to fly. Coach is like a inner city bus ride lol
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@trout said in EXP Game 1 Trout vs Johnny Cat:
stumbled onto a stroke of genius...
NO SIRS - NO STUMBLING WAS INVOLVED. I set out to maximize this scenario and by golly jeepers geeky creepers I'm a gonna does it
hahahahahanyway I am on the plane trying to get all this to work with minimal results so I will just bang out a turn or two without being able to access any of the special stuff
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@johnnycat That's a House Rule that you don't have to do anything for. Your comrade slave laborers in Siberia work out of sight and before you start every Russian turn starting with R3, a tank will just appear in the Urals and you can use it immediately. UNLESS the bad guys have Urals territory when your turn starts. In that case, the slave laborers don't work as they are hiding from the Fascists.
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@trout Greetings from Taipei, Taiwan.
I love coming here - the culture, the food, the fashion and much more.
I also love your sense of humor - definitely a required quality to make these games even more fun...
I am suffering from EXTREME and BRUTAL Jet Lag but I swear I did Russia's 3rd turn and then you did a move and wrote about it on the Forum and it was Extremely FUNNY...
But as I look around I do not see anything - other than my completely Russia 3 and posting it here. I called it something like "a boring Russian turn 3."
Did I experience a vision into the future ? A first-ever Axis and Allies Dream? Are you still contemplating Japan's third turn?
Maybe you and your wife and still celebrating your 15th year anniversary??
Please advise. I am something like 16 hours into your future.
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@johnnycat Glad you got there okay. Yes, enjoy the fried scorpions and all of that other wonderful cuisine that you can't get here in USA
You are correct. I missed that you had posted R3. Did J3 now. Decided to stay at peace with the USA. If I promise to not attack Hawaii and just stomp on Australia and other places can we agree to remain at peace? You are from Cali so I assume you are pro-peace yes??? I can even agree to send FDR a daily supply of sushi and green tea for him and his dear Eleanor. See how gracious our Emperor is 
Game HistoryRound: 3 Purchase Units - Japanese Japanese buy 1 Heavy_BB, 1 Japan_destroyer, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Siam to Shan State Japanese take Shan State from British 2 armour moved from Shantung to Kweichow 2 infantry moved from Kwangsi to Kwangtung 2 armour moved from Kiangsu to Kweichow 1 armour moved from Jehol to Kweichow 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Hunan to Shensi 2 fighters moved from Hunan to Shensi 2 bombers moved from Kwangsi to Kwangtung 3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Hunan to Kweichow 1 tactical_bomber moved from Hunan to Kweichow 1 fighter moved from Hunan to Kwangtung 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Java Battle in Celebes Battle in Malaya Battle in Kweichow Japanese attack with 5 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Malaya from British, taking Kweichow from Chinese with 5 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 harbour and 2 infantry Japanese win, taking Kwangtung from British with 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 aaGun, 4 artilleries and 8 infantry moved from Anhwe to Hopei 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Hopei 1 Japan_destroyer, 1 battleship, 1 cruiser and 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 elite moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 2 fighters moved from Shensi to Yunnan 1 tactical_bomber moved from Shensi to Yunnan 2 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 fighter moved from Kweichow to Hopei 1 tactical_bomber moved from Kweichow to Hopei 3 fighters moved from Kwangtung to Hopei 1 tactical_bomber moved from Kwangtung to Hopei 1 tactical_bomber moved from Kwangtung to Hopei 1 fighter moved from Kwangtung to Yunnan 2 bombers moved from Kwangtung to Kiangsi Place Units - Japanese 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 50 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 58 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs

