EXP Game 9 barnee vs Trout
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@trout Hey Matey - I am trying to follow your game here along with continuing our game - difficult to do while traveling and poor internet... but I sure am enjoying watching you guys play.
HOW YOU HANDLE all the details is truly amazing tho. I just found out, for example, that air transports, which show a movement of 6, only move 5... At least that is what I thought Sir @beelee told me.
Anyway, I am at a new hotel and finally will be able to get to our USA Turn 5. I did start it but then the internet blew out and I had to move hotels.
Good Job this game - impressive stuff. Seems to me like Russia standard play would be to save 52 rubles for Russia Turn5 26 conscripts. I read that you can put 20 of them in Moscow
FROM THE RULES:
Special placement option:
Russia can place a maximum of 20 Red Army
Conscription infantry units in Moscow and a
maximum of 6 Red Army Conscription infantry
units at the Stalingrad factory in Early 1942.Red Army
Conscription40
41
This exceeds the production capacity of the
Moscow and Stalingrad industrial complexes –
even without Heavy Industry capacity.
Remember:
If Russia places more Red Army Conscription
Infantry units in Moscow and/or the Stalingrad
factory than the production capacity of these
industrial complexes, Russia cannot place any
other units there this turn.
Not even mines or rockets. -
@beelee Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 4 fighters moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 cruiser Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 transport moved from 58 Sea Zone to 60 Sea Zone 3 fighters moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.00e49d1975-a4e5-4dc1-86e0-b91d4e83258a-exp-game-9-trout-f7.tsvg
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@johnnycat Yes correct. Biggest production decision made by R in early turns is to ensure at least 52 rubles available for the 26 poor souls conscripted into Uncle Joe's army. You'll get it right next game. Everybody makes lots of mistakes first time around. It's a complex game not for the feint of heart
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well it's not letting me remove those mines. I moved the Escort that laid them and it doesn't like that.
I'll try a couple other things during test. Might just have to live with the abnormality

Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 Repair_BB, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 elite, 1 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 115 Sea Zone Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 2 infantry and 1 waffen_infantry 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Turning on Edit Mode EDIT: Germans takes Volgograd from Russians EDIT: Turning off Edit Mode Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 115 Sea Zone 1 ElitePanzer moved from Southern France to Holland Belgium 1 artillery and 1 infantry moved from France to Holland Belgium 1 LuftwaffeAce, 1 bomber and 3 fighters moved from Western Germany to Novgorod 1 armour moved from Western Germany to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 armour, 1 elite and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour and 1 elite moved from 115 Sea Zone to Novgorod 1 Panzer_Grndrs, 1 artillery and 1 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Novgorod 1 Waffen_Para moved from Romania to Western Ukraine Germans take Western Ukraine from Russians EDIT: 1 Waffen_Para moved from Romania to Volgograd Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in Holland Belgium Germans attack with 1 ElitePanzer, 1 artillery and 1 infantry British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 1 ElitePanzer, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 ElitePanzer, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Novgorod Germans attack with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber, 1 elite, 3 fighters and 2 infantry Russians defend with 1 Soviet_Commisar, 1 Soviet_Commisar_3, 6 armour, 1 elite and 2 guard_infantrys Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber, 1 elite, 3 fighters and 2 infantry in Novgorod, round 2 : 8/13 hits, 5.17 expected hits Russians roll dice for 1 Soviet_Commisar, 1 Soviet_Commisar_3, 6 armour, 1 elite and 2 guard_infantrys in Novgorod, round 2 : 3/14 hits, 6.67 expected hits 1 elite owned by the Germans and 2 infantry owned by the Germans lost in Novgorod 1 Soviet_Commisar_3 owned by the Russians, 1 Soviet_Commisar owned by the Russians, 5 armour owned by the Russians and 2 guard_infantrys owned by the Russians lost in Novgorod Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber and 3 fighters in Novgorod, round 3 : 5/9 hits, 4.50 expected hits Russians roll dice for 1 armour and 1 elite in Novgorod, round 3 : 0/3 hits, 1.17 expected hits 1 armour owned by the Russians and 1 elite owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 37 Casualties for Germans: 1 elite and 2 infantry Casualties for Russians: 1 Soviet_Commisar, 1 Soviet_Commisar_3, 6 armour, 1 elite and 2 guard_infantrys Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus Non Combat Move - Germans Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Eastern Poland Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 1 bomber moved from Novgorod to Germany 1 LuftwaffeAce and 3 fighters moved from Novgorod to Karelia 1 1stWaffenPnzrArmy and 1 Elitewaffen_panzer moved from Germany to Eastern Poland EDIT: 1 1stPanzerArmy moved from Army Group North to 1st Panzer EDIT: 1 1stWaffenArmy moved from Army Group North to 1st Waffen EDIT: 1 2ndPanzerArmy moved from Army Group North to 2nd Panzer EDIT: 1 2ndWaffenArmy moved from Army Group North to 2nd Waffen 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Eastern Poland EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Eastern Poland 1 infantry moved from Poland to Baltic States 1 elite moved from Poland to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 German_LCV moved from Southern France to Western Germany 2 infantry moved from Southern France to France 1 tactical_bomber moved from Gibraltar to Southern Italy 1 G_Rail moved from Germany to Western Germany 1 G_Rail moved from Western Germany to Eastern Poland 2 armour moved from Western Germany to Germany 3 armour moved from Western Germany to Poland Place Units - Germans 4 TotalWarFighters and 6 TotalWar_Tanks placed in Western Germany 1 elite and 1 infantry placed in Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : -4.83 Germans regular : 2.50 British regular : -0.50Wow tough dice in Novgo. Musta still been drunk from their Great Victory

Did you wanna dust the stalingrad Fctry
Forgot ATrprt
EXP Game 9 Trout G 8.tsvg -
@beelee Game History
Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 1 Hvy_Undg_2, 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 3 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Russia Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Army_Conscript, 1 armour, 5 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour moved from Belarus to Novgorod 1 Army_Conscript moved from Rostov to Volgograd 1 armour moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 1 artillery moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Baltic States 1 FighterAce moved from Bryansk to Baltic States Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 Panzer_Grndrs, 1 armour and 1 artillery Russians win, taking Novgorod from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 1 artillery Battle in Volgograd Russians attack with 1 Army_Conscript and 2 armour Germans defend with 1 Waffen_Para and 1 russian_minor Russians win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 Army_Conscript Casualties for Germans: 1 Waffen_Para Battle in Baltic States Russians attack with 1 FighterAce and 2 infantry Germans defend with 1 infantry Russians win, taking Baltic States from Germans with 1 FighterAce and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Changer loiter and taunt; Russians attack with 1 Army_Conscript, 1 armour, 5 infantry and 1 mech_infantry Changer defend; Italians defend with 1 italian_para and 1 italian_paraBoost Russians win, taking Caucasus from Italians with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Army_Conscript Casualties for Italians: 1 italian_para and 1 italian_paraBoost Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus 1 elite moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 1 FighterAce moved from Baltic States to Belarus 5 armour moved from Ukraine to Belarus 1 Tank_General3 moved from Ukraine to Belarus 1 armour moved from Urals to Smolensk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 4 armour moved from Russia to Belarus 1 elite moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Novosibirsk 1 Russian_Rail and 1 infantry moved from Novosibirsk to Belarus 1 Russian_Rail moved from Russia to Novosibirsk 1 Russian_Rail and 1 infantry moved from Novosibirsk to Belarus EDIT: 1 1stTankArmy moved from 1st Tank to Belarus EDIT: 1 Tank_General3 moved from Belarus to Overflow EDIT: 4 armour moved from Belarus to 1st Tank EDIT: 1 armour moved from Belarus to 1st Tank 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Russians 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 36 PUs88287842-d7f8-45f5-b446-17dc5c085763-exp-game-9-trout-r8.tsvg Nah - I'll keep the Stalingrad one
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lol Novgorod turning into a bloodbath. Must be something in the water in lenningrad. The defenders don't seem to do too good

and the Red Air Force is back

Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 Escorts, 2 Fortifications, 1 Hvy_Ind_2, 4 TotalWarNavyFtrs, 2 armour, 1 elite, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 Escort moved from 16 Sea Zone to 25 Sea Zone 1 elite moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 elite, 2 infantry and 1 pacific_transport moved from 6 Sea Zone to 31 Sea Zone 1 Banzai moved from Japan to Wake Island 1 elite and 2 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Wake Island Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 2 infantry Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 Banzai, 1 elite and 2 infantry in Wake Island, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai, 1 elite and 2 infantry in Wake Island, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 Escort, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 Escort, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 Escort, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Malaya 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 42 Sea Zone 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 Escort_Convoy, 1 Heavy_BB and 1 pacific_BB moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Shan State to Malaya 1 elite moved from Yunnan to Burma 1 infantry moved from Yunnan to Shan State 2 infantry moved from Kweichow to Yunnan 3 armour moved from Shantung to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Malaya 1 J_Rail moved from Kiangsu to Anhwe 1 J_Rail and 1 infantry moved from Anhwe to Malaya 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in Korea 2 armour and 1 mech_infantry placed in Shantung 2 Escorts and 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 elite and 5 infantry placed in Japan 2 Fortifications placed in Caroline Islands Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.00