First Game Newenr
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 artillery, 1 bomber, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 cruiser and 2 destroyers placed in 110 Sea Zone 1 artillery and 1 infantry placed in India 1 infantry placed in India 1 bomber placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber moved from United Kingdom to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 uk_fighter moved from Scotland to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 uk_armour moved from Quebec to New Brunswick Nova Scotia 1 destroyer moved from 71 Sea Zone to 79 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 1 uk_tactical_bomber moved from 98 Sea Zone to 77 Sea Zone 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Alexandria 1 uk_fighter moved from Malta to Alexandria Combat - British Battle in 110 Sea Zone British attack with 1 cruiser and 3 destroyers Germans defend with 1 GermanUBoat British roll dice for 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 110 Sea Zone British win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 111 Sea Zone British attack with 2 bombers and 1 uk_fighter Germans defend with 1 GermanUBoat and 1 battleshipCombat Hit Differential Summary :
Germans regular : -0,17 British regular : -0,50 -
@newenr85
submerge

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yea Subs can't hit planes so the BB on it's own

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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 cruiser, 2 destroyers and 1 transport; Remaining resources: 11 PUs; Place Units - Americans 1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone 1 bomber and 1 destroyer placed in 10 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 bomber placed in 10 Sea Zone Americans undo move 3. 1 bomber placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 transport moved from 10 Sea Zone to 2 Sea Zone 2 infantry moved from Alaska to 2 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Western United States to Hawaiian Islands 2 usa_fighters moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 bomber moved from Central United States to Western United States 1 usa_armour moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 63 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi 3 infantry moved from Szechwan to Shensi 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 artillery, 1 bomber, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 cruiser and 2 destroyers placed in 110 Sea Zone 1 artillery and 1 infantry placed in India 1 infantry placed in India 1 bomber placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber moved from United Kingdom to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 uk_fighter moved from Scotland to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 uk_armour moved from Quebec to New Brunswick Nova Scotia 1 destroyer moved from 71 Sea Zone to 79 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 1 uk_tactical_bomber moved from 98 Sea Zone to 77 Sea Zone 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Alexandria 1 uk_fighter moved from Malta to Alexandria Combat - British Battle in 110 Sea Zone British attack with 1 cruiser and 3 destroyers Germans defend with 1 GermanUBoat British roll dice for 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 110 Sea Zone British win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 111 Sea Zone British attack with 2 bombers and 1 uk_fighter Germans defend with 1 GermanUBoat and 1 battleship 1 GermanUBoat owned by the Germans submerged British roll dice for 2 bombers and 1 uk_fighter in 111 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 uk_fighter owned by the British lost in 111 Sea Zone 1 battleship owned by the Germans lost in 111 Sea Zone British win with 2 bombers remaining. Battle score for attacker is 6 Casualties for British: 1 uk_fighter Casualties for Germans: 1 battleship Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 bombers moved from 111 Sea Zone to United Kingdom Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3,4,1 British collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -0,33 Germans regular : 0,17 British regular : -0,33 -
wow you a gaming MFr lol Idk how much power i have left but i can do Italai
Gotta piss bad and i'm been up all night and now it's the afternoon lol
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@beelee Get some rest, we’ll continue the battle tomorrow

You’ll need the rest, and I’m off to study some additional rules
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heh heh yea im gonna do italia though

I have a window for the rules always up https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
actually two. One for Table of Contents and one where to go. Page 4 is starter lol
OK doing Italia and then Im gonna crash
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Game History
Round: 1 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour and 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to Egypt 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 1 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 1 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 3/7 hits, 2.67 expected hits British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Egypt 2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Casualties for ANZAC: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Albania 1 bomber moved from Egypt to Tobruk 1 artillery and 2 infantry moved from Ethiopia to Kenya 2 fighters moved from 93 Sea Zone to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Albania 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : 0.17 Italians regular : 1.83 Neutral_Allies regular : 0.67 British regular : 1.00 -
TripleA Manual Gamesave Post: French round 1
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 62 Sea Zone Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone 2 fighters moved from New Zealand to Queensland Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 78 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - French Battle in Holland Belgium French attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 aaGun, 1 armour and 1 tactical_bomber Germans roll AA dice in Holland Belgium : 0/1 hits, 0,17 expected hits French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 aaGun, 1 armour and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 1,00 expected hits 1 aaGun owned by the Germans lost in Holland Belgium French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 tactical_bomber in Holland Belgium, round 3 : 2/2 hits, 1,00 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Holland Belgium French win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 aaGun, 1 armour and 1 tactical_bomber Casualties for French: 1 artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
French regular : 0,67 Germans AA : -0,17 Germans regular : 0,00 -
@newenr85
Hey brother I'm to burnt to do G. I gotta thinbk a little bit for him lolI'll be up after bit Probably when you sleeping

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Good Morning
I don't know any of your lingo so i'll just stick to english

Do the blokes wanna scramble in 110 ? 109 doesn't do any good as you need a DD for planes to hit Subs.

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@beelee no thanks
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 5 GermanUBoats, 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 artillery, 1 destroyer, 1 elite, 2 german_paras and 5 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 111 Sea Zone to 109 Sea Zone 3 GermanUBoats and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from French Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Battle in 109 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 transport Germans win, taking 109 Sea Zone from Neutral with 1 GermanUBoat remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers British defend with 1 cruiser and 3 destroyers Germans win with 2 GermanUBoats, 2 bombers, 1 cruiser, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 cruiser and 3 destroyers Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Poland to Western Germany 1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 elite and 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from Germany to Poland 1 armour moved from Slovakia Hungary to Germany 1 armour moved from Poland to Germany 2 armour moved from France to Germany 1 armour moved from Romania to Germany 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from Southern France to Yugoslavia EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Germany EDIT: 1 1stWaffenArmy moved from Germany to Slovakia Hungary 1 Panzer_Grndrs moved from Germany to Romania 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 artillery moved from Western Germany to Poland 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 aaGun moved from Western Germany to Denmark 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 infantry moved from Western Germany to Romania Place Units - Germans 1 destroyer placed in 113 Sea Zone 5 GermanUBoats placed in 112 Sea Zone 1 German_LCV, 1 Panzer_General, 2 Panzer_Grndrss, 1 artillery, 1 elite, 2 german_paras and 2 infantry placed in Germany 2 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCouple hints. Paras and LCVs are pretty good. Mostly for UK G and Italia
Also here's a link to the Captain's strategy guide https://www.axisandallies.org/forums/topic/37458/strategy-guide-global-1940
Edit
So Caucasus can be vulnerable to them. LMs are good defense against LCVs -
so to form a Soviet Corps I'll go through a hypothetical with are game.
A Corps needs 3 dudes to make it active. Tanks are best. You use Commisar3 then, which are in the Overflow Box.
For Arty Commisar 2
Inf Commisar1
You would have to edit in 1 and 2.
SSR moves a Commisar and a Tank and Mech to Belarus and Rail Moves another Tank to Belarus


We now want to form 1st Corps with 2 tanks and 1 Mech. It's good to have all M2 units if you can. Turn on edit and then hit "Perform Move or Other Actions"

Then move your dudes to 1st Corps Box.
Note
Early in the war triplea won't let SSR move to there Boxes because they're not at war yet. I will temporarily move them to War with edit.

Now I will move them to 1st Corps Box

And I will also move Commisar3 from the Overflow Box as he activates the Corps and 1 tank gets another roll along with himself.

then I move the token to belarus

and switch SSR back to Neutral. It's very rare to have to adjust the Politics. Can always just edit in and out at any time as well but can only move in edit during CM and NCM

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@beelee Thanks bro, politic was reason why i could not created it... I was not in war... So is this legal move? Edit war create Corp then go neutral?
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia 1 artillery placed in Novgorod 1 infantry placed in Volgograd Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Soviet_Commisar moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Vologda 1 artillery and 3 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Caucasus to Rostov Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 3 infantry moved from Vyborg to Karelia EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps EDIT: 3 infantry moved from Volgograd to 1st Corps EDIT: 1 artillery moved from Volgograd to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Volgograd 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 air_transport and 1 artillery moved from Russia to Caucasus 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 armour moved from Russia to Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@newenr85 said in First Game Newenr:
TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Army_Group, 1 air_transport, 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 6 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 1 Army_Group, 1 air_transport, 1 armour, 1 elite, 1 fighter, 1 infantry and 6 mine_unarmeds placed in Russia 1 artillery placed in Novgorod 1 infantry placed in Volgograd Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Soviet_Commisar moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Russia to Vologda 1 artillery and 3 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Caucasus to Rostov Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from Neutrality to War EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 3 infantry moved from Vyborg to Karelia EDIT: 1 Soviet_Commisar moved from Volgograd to 1st Corps EDIT: 2 mech_infantrys moved from Volgograd to 1st Corps EDIT: 3 infantry moved from Volgograd to 1st Corps EDIT: 1 artillery moved from Volgograd to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Volgograd 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 air_transport and 1 artillery moved from Russia to Caucasus 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 mine_unarmed moved from Russia to Bryansk 1 mine_unarmed moved from Russia to Smolensk 1 armour moved from Russia to Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Please check if I made any illegal move