EXP G40 Game 3 Trout vs JCat
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@trout I'm a MONSTER
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@trout said in EXP G40 Game 3 Trout vs JCat:
6d8740ea-305b-468a-9dc9-5d687900064d-trout-cat-game-3-uk6.tsvg
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@johnnycat Very quiet turn. Just built a boat.
Game HistoryRound: 6 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 fighter moved from Java to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French 1 cruiser moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - French Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
db0a30a3-48c1-4ee6-9e89-03da7c77b68e-trout-cat-game-3-f6.tsvg
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@trout said in EXP G40 Game 3 Trout vs JCat:
db0a30a3-48c1-4ee6-9e89-03da7c77b68e-trout-cat-game-3-f6.tsvg
well finally got to a TOTAL WAR turn in this crazy game
which just means that its like Costco - we we buy in bulk and get a freebie
Only these units are suitable for Total War
production:- Infantry unit (10)
- Mechanized infantry unit (5)
- Tank (armour) unit (5)
- Artillery unit (5)
- Air unit (3)
QUESTION: Do we have to use the editor to make this happen?
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@johnnycat Nope. TripleA takes care of that for you. Just look at your production possibilities and you will see the TW buys
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@johnnycat And before you ask. Yes, no special units can use Total War except for the German Jet Fighters. Those bad boys can use TW.
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@trout ok thanks -
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SSR Total Tank buys a little different. Otherwise pretty much all dialed in
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@trout I'm rather hoping that the pace of the this game will slow down now and we can build build build and have some epic final battle around Turn 20
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@johnnycat Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 AirLLs, 1 Elitearmour, 1 Hvy_Undg_2, 3 Mass_Tankss, 4 TotalWarTacBmbrs, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 7 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians 3 AirLLs placed in Eastern Poland Russians undo move 1. Turning on Edit Mode EDIT: Adding units owned by Russians to Eastern Poland: 3 fighters EDIT: Removing units owned by British from Eastern Poland: 3 uk_fighters EDIT: Turning off Edit Mode 3 AirLLs placed in Eastern Poland Turning on Edit Mode EDIT: Removing units owned by Russians from Eastern Poland: 3 AirLLs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 1 infantry moved from Eastern Poland to Poland 1 elite moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 2 fighters moved from Eastern Poland to Romania EDIT: 1 russian_para moved from Caucasus to Bulgaria Combat - Russians Battle in Romania Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Poland from Germans with 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 artillery moved from Belarus to Bryansk 1 artillery moved from Volgograd to Caucasus 1 Army_Conscript moved from Volgograd to Caucasus 1 elite moved from Karelia to Novgorod EDIT: 1 guard_infantry moved from Eastern Poland to 2nd Corps EDIT: 1 armour moved from 2nd Corps to Bryansk EDIT: 1 armour moved from Eastern Poland to Bryansk 1 russian_para moved from Russia to Caucasus EDIT: 3 armour moved from Russia to 2nd Tank EDIT: 1 Tank_General moved from Russia to 2nd Tank EDIT: 2 armour moved from Bryansk to 2nd Tank EDIT: 1 2ndTankArmy moved from 2nd Tank to Bryansk EDIT: 1 2ndTankArmy moved from Bryansk to Western Ukraine 7 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Western Ukraine 2 guard_infantrys moved from Russia to Western Ukraine 1 guard_infantry moved from Russia to Belarus 1 elite moved from Russia to Bryansk 1 armour moved from Urals to Yenisey 1 Soviet_Commisar_3 moved from Nenetsia to Novosibirsk 1 guard_infantry moved from Nenetsia to Novosibirsk 2 armour moved from Nenetsia to Novosibirsk EDIT: 1 guard_infantry moved from Novosibirsk to 3rd Corps EDIT: 2 armour moved from Novosibirsk to 3rd Corps EDIT: 1 3rdCorps moved from 3rd Corps to Novosibirsk EDIT: 1 Soviet_Commisar_3 moved from Novosibirsk to Overflow 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus 1 2ndCorps moved from Eastern Poland to Belarus 1 1stTankArmy moved from Eastern Poland to Belarus 1 ArmyGroupActive moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Belarus 4 aaGuns moved from Eastern Poland to Belarus 6 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Romania to Belarus 1 tactical_bomber moved from Poland to Belarus 1 fighter moved from Poland to Belarus 5 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Nenetsia to Belarus Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 Hvy_Undg_2 EDIT: Removing units owned by Russians from Russia: 1 UndrgroundFctry EDIT: Turning off Edit Mode 1 Elitearmour, 3 Mass_Tankss, 4 TotalWarTacBmbrs, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger RussiansTotalWarTacBmbrPlaceRussia4: has removed 4 TotalWarTacBmbrs owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTacBmbrPlaceRussia4: Russians has 4 tactical_bombers placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 43 PUs; end with 50 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs60e6c769-782c-4dab-966f-fb6ffe24a1e8-trout-cat-game-3-r7.tsvg
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In sea zone 6 are two naval mines, a red and a blue.
One each on the 6-16 and 6-17 borders.
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@johnnycat Good morning. Quiet turn for the good guys. Ramping up for future moves only

Game HistoryRound: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 Hvycarrier, 4 TotalWarFighters, 4 artilleries, 1 elite, 7 infantry and 1 usa_para; Remaining resources: 10 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 8 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 31 Sea Zone to 16 Sea Zone 1 usa_tactical_bomber moved from 31 Sea Zone to 17 Sea Zone 3 usa_fighters moved from 31 Sea Zone to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 17 Sea Zone Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 16 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 16 Sea Zone to 31 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 31 Sea Zone 2 NavyFighters and 1 pacific_carrier moved from 10 Sea Zone to 31 Sea Zone 1 Heavy_BB moved from 8 Sea Zone to 10 Sea Zone 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery and 2 transports moved from 8 Sea Zone to 10 Sea Zone 1 artillery moved from 10 Sea Zone to Western United States 3 transports moved from 109 Sea Zone to 106 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 2 ArmoredInfantrys moved from Eastern United States to Quebec 4 infantry moved from Eastern United States to Quebec 1 ArmoredInfantry moved from Eastern United States to Western United States 1 FighterAceUSA moved from Eastern United States to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Wake Island 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 31 Sea Zone to 10 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 Hvycarrier placed in 10 Sea Zone 4 TotalWarFighters placed in Western United States 1 artillery and 2 infantry placed in Western United States 3 artilleries, 1 elite, 5 infantry and 1 usa_para placed in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 62 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 76 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 73 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 2 infantry moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Sikang 1 fighter moved from Szechwan to Yunnan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 4 TotalWarFighters, 1 UndrgroundFctry, 7 infantry and 2 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Norway from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Norway Combat - British Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 infantry moved from India to West India 4 infantry moved from India to Burma 1 uk_armour moved from India to Burma 1 uk_armour moved from Belgian Congo to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt Place Units - British Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 4 TotalWarFighters placed in United Kingdom 3 infantry and 1 uk_armour placed in India 2 infantry and 1 uk_armour placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway British collect 42 PUs; end with 45 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 1.50 Japanese regular : -0.67d6755c1c-ec78-4c6d-bc53-dd87dc612f23-trout-cat-game-3-uk7.tsvg
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Guys the last thing I want to do is complain.
And I want to keep playing this game
But it is impossible for me to play a game where I cannot clearly see the pieces on the board.
Please look at my photos - because I am guessing that you do not have this problem.
As you can see, I HAVE NO IDEA where all those pieces in the upper boxes are located.
One shows a few dozen tanks and such, while the map board shows a bunch of"1st" this and "2nd" and even "3rd" and then some cool photos of German Panther tanks again with the numbers... And why German Tanks?!
Anyway I am suggesting that we not use these boxes as I find that super confusing and it's not like we will run out of space on the board.
By the time you get this I might be done with the Mafia's turn but I had to mention this because this got me into trouble earlier and I still don't see any solution


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@trout @beelee. Another very confusing thing is the overloading of terms like "1st" and "2nd"
As you can see I have to deal with more than one thing called "1st" and that is just silly to me and serves no purpose.
I suggest that if these upper boxes are continued to be used that the mapping be improved to ALWAYS SHOW unique labels. I would rather see 73rd and 82nd instead of three "1st"
And while you guys may see some difference, I just see a couple of "1st" and a couple "2nd." One has a German Panther while the others have no image - and there are little red stars. But that does not mean anything to me yet.
Is the German Panther tank supposed to be some sort of armor while the lack of the tank image is...? what exactly?
Is there a way to improve the program to allow all the pieces under a particular label to be shown under a "hover" of the mouse pointer?
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@johnnycat Hey JC. It's not a Mac thing because your screenshots look exactly like what we have on our screens. How else would we do it? In the rulebook, it basically does the same thing for the board game in that you set aside units in a tray and replace them with an Army unit. So it's really the best way to do it. I would suggest a compromise as follows since it's just a part of the game that you are having trouble grasping is that when I post a Russian turn, I will put in the turn post exactly what units are in each Russian army. But you could get the same information by just looking at your bar across the top.
So rest assured, you are not playing at a disadvantage because your screen shot is exactly what we have. Beelee may be able to send you a screen shot to validate that it's the same. I just for some reason have trouble posting screen shots myself (I believe it's user error meaning me because I am just not super PC-literate like Beelee and Panzer are) Anyway, hope that helps.
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@trout @beelee
OK ok that is good to know.So it seems to come down to just experience. You guys know that a marker that says, "1st" is different from another marker that says, "1st" and I am having huge trouble understand that.
And so I am just requesting that we forgo the use of these upper boxes and put the units on the map board in the traditional way,
OR
perhaps @beelee could change the game to use unique character strings and not multiple uses of: "1st" and "2nd"
I am suggesting that any second or third use of the string: "1st" be replaced with other character names or strings that avoid this confusion.
So instead of looking at the map and seeing "1st" marker in territory X, and another "1st" marker in territory Y, that we instead use markers with distinct names: maybe call them "X" and "Y" instead of "1st" and "1st"
these are just my ideas - if I need to map all these pieces to markers of the same name I can do it but that means that I will need to affirm what units are there each turn and that could become tedious.
Thanks
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@johnnycat Outside of G and Commies, they are rarely used so I can just each turn give a rundown of where each Army is and what is in it. (For Tank & Panzer Armies, it will always be a Tank General/Panzer General and 5 tanks/panzers). Also to help you get over the hump on learning them, I can agree to just not do the Army Group boxes.
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@trout OK I am trying - so thank you for that.
I just sort of noticed that the tank silhouette or lack of silhouette is something I will just have to get used to.
OK my turn - I will get to it but am playing Axis Allies Bloodbath now with a couple of other guys!
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@johnnycat Roger. I feel like I am turning you into an evil genius. I see where you also will likely defeat Panzer in your first game also. Which is again incredible since you still struggle with understanding the House Rules. You may have a Championship in your future if you decide to visit the Captain and his buddies in Denmark for their annual tournament after you have a full grasp of all the House Rules in the game