EXP G40 Game 3 Trout vs JCat
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yea so looks like I had it wrong

So you can't buy a Fctry and move it underground same turn. Hmm Idky I thought that.
I think what it is that you can move an existing Fctry underground and upgrade to Hvy Ind same turn but now I'm not 100% certain on that.
I'm pretty sure you can. I've asked the Captain about this before.
At any rate, you can't buy a Fctry and move it underground same turn. I will check the Game Notes to see if I have that right.
I can check your game after bit but busy now. Trout knows what's going on with it more than I do

Edit
Looks like Game Notes are OK
Edit 2
OK I asked for clarification on going underground and updating to Hvy Ind same turn. I thought you could. -
@beelee You can build minor or major factory in Slovakia since it’s a 3 territory that began the game as G. But can never build a factory and place units there in the same turn. Does that help?
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@johnnycat ME-109’s can be built in any territory unlike a lot of the other special units but they must be placed directly on a carrier. But I already said I can let that go as a learning mistake. So you can just use them as normal fighters the rest of this game
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@trout thanks but not necessary. I’m just trying to learn this stuff. It’s not about the game for me. That’s just a way to stay motivated to play more turns. though I thank you for all that flexibility.
Currently, for me I need to learn what is real, what the tripleA does right and wrong, what all these player enforced issues are.
So before i can even get to understanding this turns battles I need to know what’s doable and not.
So at the moment I’m trying to understand this factory production issue.
But if I you could answer my other questions about how to make sense of the current markers I’d greatly appreciate it.
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@johnnycat Regarding what I have in Slovakia now. I was trying to help you because I have one Tank General there but I didn’t put them back in the box up top because I am assuming you will kill them attacking from Berlin. The armies are kind of a pain to set up for the combat rolls. Anywho, my guys are set up in Slovakia to where you can attack and the dice rolls will calculate accurately
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@johnnycat If you do attack with a Panzer General you may need Beelee to walk you through how to do it as it is not intuitively obvious. But at least you don’t have to set up my units as they are already set up to defend properly
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@trout thanks. But I can’t get to any of this until
I learn the factory build rules clearly. That’s still a big hole in my knowledge and this game is all About understanding it all and I need to get a consistent answer so I know what’s really doable.And I’m not opposed
To playing this out, and already preached it three turns out so it might be fun, but I still Need to Understand these basics.When I had problems in turn 4 I just wasn’t mapping all the units correctly. This time I counted and found you at 12 less units …. But somehow you they took that territory.
But like I said I need to figure out factories before I can look at the details of that battle.
But one question is how do I have a panzer general in the upper boxes but nobody else? Where did his 5 tanks go to ?
But dont answer that yet. I’ll see if I can figure it out first.
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where is this "1st tank"?
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@trout where is this 1st panzer ?

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@johnnycat 1st Panzer - you are G so nobody would do anything with that unless you did. For my two Tank Armies. One is in Slovakia and the other died in the battle. That’s why you only see one Tank General in Slovakia
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so for the soviets, they left or moved their "inactive" TG , has the blue dot, in it's Box as the "Active" one , red dot, is on the board.
Only one or the other should be on the board. I'll check 1st Pnzr in a moment
Edit
So 1st Panzer moved to Slovakia and died fighting for the Fuhrer and a Greater German Reich.The red dot was moved to the board for battle. If the red dot one is killed, then his corresponding blue dot one in the Box need to die to.
It's a little busy and we are getting used to the new system. We used to just edit them in and out and that may be easier for some.
It's a preference thing for moving the "Active" and "Inactive" Commanders on to the board.
So the blue dot in 1st Panzer should be removed
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@trout @beelee
Fiend Marshal Tasty Fish,I've been working with B to figure this out but wanted to keep you in the loop
My entire issue with this game has been being able to actually "play it".
If there are too many "well that does not work correctly so use the editor" clauses, I may have to conclude the game unplayable (to me). But I am not giving up.
But since, as you said, this is a practice game and you agreed to let me redo turn Italy 3 I was able to finally learn those upper boxes.
Now at turn 8-9 the issue is factories and odds. I don't mind extreme dice - was goes around comes around. So losing two bombers to a snake eyes roll that you do, hahahaha. And I bet we both experienced those.
But when the most central territory and battle is set at 15 % and less and I spend 5 DAYS planning and you WIN IT HANDILY, I check out.
And while redoing this turn would help that would only be acceptable after first understanding the basic concept so that I don't just repeat the same problem
So please take a journey with me back in time.... by using the history view and you were see this battle shown here:

That 18% is BEST CASE; mostly it was one digit.
So I need to know what you were seeing and why you would attack in such a low odds situation.
Maybe you do attack at such low odd regularly ?
Again I might still win this game and have already played out the next two turns so I don't care about winning. this game could very well continue but I need to learn this because if I cannot assess the basics I cannot play.
An example of what I know is Egypt - you blew it all up and left for good reasons! Had you known I was not that into it maybe you would redo that but still we both looked at it, saw the situation, and you made a reasonable call.
But in Slovakia I am not so sure. so I need to know if you saw better odds and if so, then what my factory building options were because I have been asking about that for a couple days and not quite learning what I need (my bad questions I am sure).
Were I to think you had ANY chance, I would have just poured more units into it but really I would have wanted to factory build - and that is where half of my knowledge hole is.
So please help me out and tell me what you saw that got you to tell yourself, "Oh yea I am jumping on this attack,"
And what you would have done were you me - considering that you would have better assessed the threat than I did. I literally wrote it off as a no way attack or if so you might have 1 guy left..
If I thought there was a threat At very least I could pump 10 more dudes there. But if I understand the factory making thing better I would want to place my 12 inf Total War guys there - that was the point in upgrading that factory in Northern Italy after all because Total War requires it.
Thank you for being patient and I truly am learning so it will pay off as I will promise you that our next game will be ZERO QUESTIONS and just quick turns win or lose. But I am not ready for a real game yet.
Catty Kitty
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triplea battle calc isn't entirely accurate. It depends on the situation as it will count non HitPoint "HP" units such as LMs and Air Trprts.
You need to remove those for a more accurate calculation. I'm not saying that was the case here as I didn't look at it.
Yes there is quite a bit of edit compared to most triplea games. That is due to the triplea engine limitations, so it's not for everyone.
TotalWorldWar is a complex, I'd say more complex than HRE, and it plays with much less edit if you wanna check it out.
There a few people who play but hopefully you'll stick around for HRE or as I like to call it "EXP"

