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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee @Trout

      Good night gents.

      I wish to DEEPLY THANK YOU, I’m certainly a difficult genius as my ex told me.

      But I truly feel all these interruptions truly worth it !!!!

      So let’s think on what to do and why this means so much to me… and to you I’d guess.

      I recommend you start with a redo of UK 8 when the uk was planning a blow up show. But your call 🙏🤣😎🫡🙀🙀🙀

      B T 2 Replies Last reply Reply Quote 0
      • B Offline
        beelee @JohnnyCat
        last edited by

        @johnnycat

        just heard back from the Captain and yea you can go Undrg and upgrade to Hvy in same turn. That's when you have to do the edit.

        You buy the Undrg and Hvy Undrg and edit in a Undrg so the Hvy Unrg can upgrade it and the Undrg upgrades the existing Fctry.

        Then remove the Undrg Fctry so you are left with just the Undrg Hvy

        Screenshot from 2026-02-19 03-29-54.png

        1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat I agree to your proposal. Remember for redoing Slovakia, you have to account for any air or fast movers that can join an attack like paratroopers/tanks/guard infantry in addition to what is in E. Poland. That may be what part of the issue was.

          Game History

          Round: 8
          
              Purchase Units - Americans
                  Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                  Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                  Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                  Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Japan: 1 NavalMine
                  EDIT: Adding units owned by Changer to 17 Sea Zone: 1 JPN_SeaMineRed
                  EDIT: Turning off Edit Mode
                  Americans buy 3 Escorts, 3 USA_Hvy_Bombers and 3 destroyers; Remaining resources: 8 PUs; 
          
              Place Units - Americans
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  1 submarine moved from 109 Sea Zone to 110 Sea Zone
                  1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  1 carrier moved from 109 Sea Zone to 110 Sea Zone
                  3 usa_fighters moved from United Kingdom to 110 Sea Zone
                  1 battleship moved from 91 Sea Zone to 110 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                  2 usa_fighters moved from Gibraltar to 104 Sea Zone
                  1 FighterAceUSA moved from 109 Sea Zone to 104 Sea Zone
                  1 usa_fighter moved from 109 Sea Zone to 104 Sea Zone
                  1 usa_tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                  2 usa_fighters moved from 31 Sea Zone to 17 Sea Zone
                  1 bomber moved from Wake Island to 16 Sea Zone
                  3 usa_fighters moved from 31 Sea Zone to 16 Sea Zone
          
              Combat - Americans
                  Battle in 17 Sea Zone
                      Changer loiter and taunt; Americans attack with 2 usa_fighters and 1 usa_tactical_bomber
                      Changer defend; Japanese defend with 1 Escort
                          Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                          Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 Escort owned by the Japanese lost in 17 Sea Zone
                      Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 Escort
                  Battle in 16 Sea Zone
                      Americans attack with 1 bomber and 3 usa_fighters
                      Japanese defend with 1 Japan_destroyer
                          Americans roll dice for 1 bomber and 3 usa_fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                          Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 1 bomber and 3 usa_fighters remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 Japan_destroyer
                  Battle in 110 Sea Zone
                      Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 usa_fighters
                      Germans defend with 1 GermanUBoat
                          Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                      Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 usa_fighters remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 GermanUBoat
                  Battle in 104 Sea Zone
                      Americans attack with 1 FighterAceUSA, 1 destroyer and 3 usa_fighters
                      Germans defend with 1 GermanUBoat
                          Americans roll dice for 1 FighterAceUSA, 1 destroyer and 3 usa_fighters in 104 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                          Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                          1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                      Americans win with 1 FighterAceUSA, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 GermanUBoat
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                  1 carrier moved from 109 Sea Zone to 91 Sea Zone
                  1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  2 usa_fighters moved from 104 Sea Zone to Gibraltar
                  1 usa_fighter moved from 104 Sea Zone to 91 Sea Zone
                  1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone
                  1 submarine moved from 109 Sea Zone to 91 Sea Zone
                  1 usa_fighter moved from 110 Sea Zone to United Kingdom
                  4 infantry moved from Quebec to 106 Sea Zone
                  2 ArmoredInfantrys moved from Quebec to 106 Sea Zone
                  1 usa_para moved from Eastern United States to 101 Sea Zone
                  2 artilleries moved from Eastern United States to 101 Sea Zone
                  3 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 3 infantry, 3 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries, 3 infantry and 1 usa_para moved from 91 Sea Zone to Gibraltar
                  2 ArmoredInfantrys, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                  2 ArmoredInfantrys and 4 infantry moved from 91 Sea Zone to Morocco
                  2 usa_fighters moved from 17 Sea Zone to 31 Sea Zone
                  1 usa_tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
                  1 bomber moved from 16 Sea Zone to Wake Island
                  3 usa_fighters moved from 16 Sea Zone to 31 Sea Zone
                  1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                  2 artilleries moved from Western United States to 10 Sea Zone
                  3 infantry moved from Western United States to 10 Sea Zone
                  1 transport moved from 31 Sea Zone to 26 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 2 artilleries, 4 infantry, 1 mech_infantry, 1 pacific_BB, 1 pacific_transport and 3 transports moved from 10 Sea Zone to 31 Sea Zone
                  4 usa_fighters moved from Western United States to 31 Sea Zone
                  1 ArmoredInfantry, 2 artilleries, 4 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 transport moved from 31 Sea Zone to 26 Sea Zone
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                  1 Escort_Convoy moved from 31 Sea Zone to 25 Sea Zone
                  2 infantry moved from 31 Sea Zone to Wake Island
                  1 Rail and 1 elite moved from Eastern United States to Alaska
          
              Place Units - Americans
                  2 Escorts and 1 destroyer placed in 10 Sea Zone
                  1 Escort and 2 destroyers placed in 101 Sea Zone
                  3 USA_Hvy_Bombers placed in Eastern United States
          
              Turn Complete - Americans
                  Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                  Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
                  Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                  Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
                  Americans collect 52 PUs; end with 60 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 74 PUs
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs
                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Chinese
                  1 artillery and 3 infantry moved from Sikang to Shensi
                  2 infantry moved from Szechwan to Kweichow
                  1 fighter moved from Szechwan to Kweichow
                  3 artilleries and 12 infantry moved from Szechwan to Yunnan
          
              Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Shensi
                      Chinese attack with 1 artillery and 3 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                          Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                          Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
                          Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Chinese lost in Shensi
                          1 infantry owned by the Japanese lost in Shensi
                          Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Shensi
                          1 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 2 infantry
                  Battle in Yunnan
                      Chinese attack with 3 artilleries and 12 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 3/15 hits, 3.50 expected hits
                          Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                          2 infantry owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                  1 fighter moved from Kweichow to Szechwan
          
              Place Units - Chinese
                  2 infantry placed in Szechwan
                  3 infantry placed in Yunnan
          
              Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
          
              Purchase Units - British
                  Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                  Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                  British buy 1 aaGun, 1 artillery, 5 infantry, 1 mech_infantry, 3 uk_armours and 1 uk_para; Remaining resources: 9 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                  4 uk_fighters moved from United Kingdom to 119 Sea Zone
                  1 uk_armour moved from Burma to Shan State
                        British take Shan State from Japanese
                  1 uk_armour moved from Shan State to Yunnan
                  1 uk_armour moved from Egypt to Trans-Jordan
                        British take Trans-Jordan from Germans
                  1 uk_armour moved from Trans-Jordan to Egypt
                  1 infantry moved from Egypt to Alexandria
                  2 uk_fighters moved from Egypt to Alexandria
                  1 uk_tactical_bomber moved from Egypt to Alexandria
                  1 artillery moved from Eastern Persia to Persia
                        British take Persia from Germans
          
              Combat - British
                  Battle in Alexandria
                      British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                      Germans defend with 1 German_LCV and 1 infantry
                          British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 4/4 hits, 1.83 expected hits
                          Italians roll dice for 1 German_LCV and 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                          1 German_LCV owned by the Germans and 1 infantry owned by the Germans lost in Alexandria
                      British win, taking Alexandria from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 German_LCV and 1 infantry
                  Battle in 119 Sea Zone
                      British attack with 1 destroyer and 4 uk_fighters
                      Germans defend with 1 GermanUBoat
                          British roll dice for 1 destroyer and 4 uk_fighters in 119 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                          Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                          1 GermanUBoat owned by the Germans lost in 119 Sea Zone
                      British win, taking 119 Sea Zone from Neutral with 1 destroyer and 4 uk_fighters remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 GermanUBoat
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                  4 uk_fighters moved from 119 Sea Zone to United Kingdom
                  1 transport moved from 109 Sea Zone to 110 Sea Zone
                  1 battleship moved from 109 Sea Zone to 110 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  2 uk_fighters moved from Alexandria to Egypt
                  1 uk_tactical_bomber moved from Alexandria to Egypt
                  1 uk_armour moved from Belgian Congo to Egypt
                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                  3 aaGuns, 3 artilleries, 13 infantry and 6 uk_armours moved from Burma to Yunnan
                  1 uk_armour moved from India to Yunnan
                  1 uk_fighter moved from India to Yunnan
                  2 infantry moved from India to Burma
                  1 infantry moved from West India to Eastern Persia
          
              Place Units - British
                  Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                  1 artillery, 3 infantry and 1 uk_armour placed in India
                  1 uk_para placed in United Kingdom
                  2 infantry and 1 mech_infantry placed in Union of South Africa
                  1 aaGun and 2 uk_armours placed in Egypt
          
              Turn Complete - British
                  British collect 41 PUs; end with 50 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : -1.17
          Americans regular : -1.00
          Italians regular : -0.33
          Japanese regular : -1.33
          Germans regular : -0.33
          British regular : 2.83
          

          f87202c1-eca1-4bd4-aa8c-60541b904a9f-trout-cat-game-3-uk8.tsvg

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout Could be that missed some and I’m looking closely at that battle again today

            But if the TripleA battle computer doesn't work then I can do it easily bought hand. I’ve just never thought to do thinking that the battle simulator knew what to do.

            In previous game all the battles were simple. And for the most part the Winner had more units than the loser

            Is there a new way to view these battles with army groups ? Does it mean you can more easily defeat a group Of many more units?

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by Trout

              @johnnycat Bottom-line experience will teach you all things. After a few games you will get the hang of it. Recommend when you do the Takeover, you do it how TripleA has it set up.

              So basically clear all of the Italy units out of Africa and place the “Takeover” Token in S. Italy on second phase placement. Can’t put any Italy navy in the Atlantic either but you already know that

              JohnnyCatJ 1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout @beelee

                Thank you again for this opportunity to keep learning !

                Another bit of news is that my fiancé emailed me this morning - first in 4 weeks so maybe that is good news too.

                QUESTIONS that still remain.

                1. I see how Italy does the take over thing. WHEW much easier.

                2. Can I make a heavy industry of a 3 smoke stack factory ? I see only heavy underground factory upgrades for Italy.

                I have been trying to understand what options that Slovakia zone has in terms of making units there quickly to respond to the threat. Is there any?

                T 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat G can choo choo two units every turn and after takeover that becomes 3. That is the only thing additional to the normal stuff. Cannot build factory and plop units there in same turn

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Yes you can upgrade the S. Italy factory so that you can place 4 instead of 3. The factories in Greece and Yugo can’t be upgraded

                    JohnnyCatJ 1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by JohnnyCat

                      @trout "Cannot build factory and plop units there same turn"
                      Got it - except for the exception.

                      And I am not trying to be difficult. But we can build a heavy industry upgrade and then plop additional units same turn.

                      Exceptions to that exception, however, are we cannot put a heavy industry where a factory did not originally start.

                      I mention this more for me to be sure that I am learning this stuff.

                      This entire time I was thinking I could build a heavy industry in Slovakia but that is simply not ever allowed because heavies can only be built where a factory started the game.

                      I will have Italy done in a few minutes

                      1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout

                        Incredibly more easy this way!

                        Trout-cat-game-3-ITALY_8_BOUGHT TAKE OVER.tsvg

                        Edit - the Italians that went to Malta did not change to German... so I used the editor.

                        Seems like the RR token disappeared as well.

                        1 Reply Last reply Reply Quote 1
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          OTHER ISSUES that may just be intended for us to fix:

                          Based on the rules we need to do the following - so Germany is missing those IPUs and I guess should be added manually ??

                          Follow this procedure:
                           Germany pays 5 IPC to the bank
                           Italian units are replaced by German units
                           Germany collects all Italian IPC
                           Germany begins Repair & Purchase Units
                          Place a German national control marker in each
                          territory that is controlled by Italy.
                          Also, place a German national control marker in
                          all original Italian territories – even if these
                          territories are controlled by The Allies – in order to
                          reflect that they are now “original” German
                          territories.
                          Correct the IPC level in favour of Germany and
                          remove the Italian national control marker from
                          the Expanded National Production Chart.

                          Screenshot 2026-02-19 at 5.59.48 PM.png

                          T 2 Replies Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat That's the process for the board game. For Triple A, it will do everything automatically except for adjusting the IPC levels. On your G9 turn, you will get a message that asks you if you want to pay 5 IPCs for the takeover. Click on that box and then all territories and units will automatically become Nazi.

                            1 Reply Last reply Reply Quote 1
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 8
                              
                                  Purchase Units - ANZAC
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                                      EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                                      EDIT: Adding units owned by Germans to 97 Sea Zone: 3 GermanUBoats
                                      EDIT: Removing units owned by Germans from 95 Sea Zone: 3 submarines
                                      EDIT: Adding units owned by Germans to 95 Sea Zone: 3 GermanUBoats
                                      EDIT: Removing units owned by Germans from Malta: 1 Italian_LCV and 3 italian_paras
                                      EDIT: Adding units owned by Germans to Malta: 1 German_LCV and 3 german_paras
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
                                      EDIT: Adding units owned by Germans to Germany: 2 G_Rails
                                      EDIT: Adding units owned by Germans to Southern Italy: 1 G_Rail
                                      EDIT: Turning off Edit Mode
                                      ANZAC buy 1 Escort, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                              
                                  Combat Move - ANZAC
                                      1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                      2 fighters moved from Queensland to 45 Sea Zone
                              
                                  Combat - ANZAC
                                      Battle in 45 Sea Zone
                                          ANZAC attack with 1 destroyer and 2 fighters
                                          Japanese defend with 1 pacific_submarine
                                              ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                              Japanese roll dice for 1 pacific_submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                              1 pacific_submarine owned by the Japanese lost in 45 Sea Zone
                                          ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                          Casualties for Japanese: 1 pacific_submarine
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                      1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                                      2 fighters moved from 45 Sea Zone to 54 Sea Zone
                                      3 infantry moved from Dutch New Guinea to New Guinea
                                      1 artillery moved from Dutch New Guinea to New Guinea
                                      1 infantry moved from New South Wales to Queensland
                                      1 artillery moved from New South Wales to Queensland
                              
                                  Place Units - ANZAC
                                      1 Escort, 1 destroyer and 1 transport placed in 62 Sea Zone
                                      1 infantry placed in New South Wales
                              
                                  Turn Complete - ANZAC
                                      Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                                      Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                                      ANZAC collect 14 PUs; end with 14 PUs
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                              
                                  Combat Move - French
                              
                                  Combat - French
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                      1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                                      1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              Japanese regular : -0.17
                              ANZAC regular : -0.33
                              

                              Looks like you used Edit to change Italian territories and units to
                              Germans which resulted in getting 0 lira. Just adjust it accurately before you start your G turn. In the future, you don't have to edit anything, Triple A will do the changes automatically on the G turn after the 5 IPCs are paid for the Takeover.

                              38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by JohnnyCat

                                @trout said in EXP G40 Game 3 Trout vs JCat:

                                38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                                ok but the game did NOT increase the IPU for Germany - it removed the 5 but did not get the credit and the rules state that they should get them for use this turn.

                                so add this? or ?

                                Screenshot 2026-02-19 at 5.59.48 PM.png

                                T B 2 Replies Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat If 40 was the Italy bank then yes add to G and enjoy your enlarged Deutsche Bank account

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                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    yea you have to do the PU transfer manually. But if there is potential for Convoy damage you have to roll for that by hand or finish turn without takeover and restart at Place units so you can place the Takeover Token.

                                    I find it easier to roll by hand for the Convoy/Blockade damage. Remember to count the Objectives and the auto 3 spot.

                                    Most of the dudes change after Italys turn. You will have to edit a few. The Rail unit will auto deploy to Berlin.

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                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout OK well one more issue

                                      EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                                      EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys

                                      I realize that I did not land those guys and they were to go to Northern Italy, of course... I see you put them in the south. OK for me to move them to the North?

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                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee Could you please explain the convey damage - is it in this display

                                        Screenshot 2026-02-19 at 5.59.48 PM.png

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                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat

                                          Convoy ( Blockade in Triplea ) is same as OOB. Page 22

                                          https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                          Screenshot from 2026-02-19 21-33-36.png

                                          So 1 roll for Ships and Planes, no CVs or Trprts, I'm not sure if Escorts do or not, and a 1-3 is a hit and it does that much damage to the economy.

                                          e.g. a DD rolls a 2 and a Ftr a 1, they would do 3 damage total. So minus 3 Income to who they are convoying.

                                          Subs roll 2 dice

                                          I'll do an example a bit later showing the TakeOver step by step

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                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee thank VERY helpful, But what is going on in the screenshot here?Screenshot 2026-02-19 at 5.59.48 PM.png

                                            B JohnnyCatJ 2 Replies Last reply Reply Quote 0

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