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    Enhance Route Finding To Consider Canals

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • redrumR Offline
      redrum Admin
      last edited by redrum

      With the release of RSOC v3, the lack of canal validation during route finding is very apparent. This has been true for all maps but most have only a handful of canals where RSOC has hundreds. Route finding should do some basic canal checks to ensure the canal is controlled and at least 1 of the selected units can move through.

      Before (Fighter Tries to Pass Through Rail Connection Land Canals)
      0_1536639296446_4d8d5826-055e-44f0-a988-5727d8947bbf-image.png

      After (Fighter Properly Calculates a Route Ignoring the Land Canal Connections)
      0_1536639353285_044245ca-68ab-4c38-975f-9ed4123862bb-image.png

      PR: https://github.com/triplea-game/triplea/pull/4026

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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