Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Enhance Route Finding To Consider Canals

    Feature Requests & Ideas
    1
    1
    493
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrum
      redrum Admin last edited by redrum

      With the release of RSOC v3, the lack of canal validation during route finding is very apparent. This has been true for all maps but most have only a handful of canals where RSOC has hundreds. Route finding should do some basic canal checks to ensure the canal is controlled and at least 1 of the selected units can move through.

      Before (Fighter Tries to Pass Through Rail Connection Land Canals)
      0_1536639296446_4d8d5826-055e-44f0-a988-5727d8947bbf-image.png

      After (Fighter Properly Calculates a Route Ignoring the Land Canal Connections)
      0_1536639353285_044245ca-68ab-4c38-975f-9ed4123862bb-image.png

      PR: https://github.com/triplea-game/triplea/pull/4026

      ron-murhammer created this issue in triplea-game/triplea

      closed Add canal validation to route finding #4026

      1 Reply Last reply Reply Quote 4
      • 1 / 1
      • First post
        Last post
      Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums