World War II Revised CCSRQ
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Our first game.
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Here is the link for the rules/ game mechanics. https://triplea-game.org/files/TripleA_RuleBook.pdf
Here is the map options we will be using. If you are unsure of what the checked options do you can read about them in the link above. Hope this helps. If you have any more questions you can ask me or test out what you are wondering in a separate practice game.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:56:18 AM
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Research Technology - Russians
Combat Hit Differential Summary :
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@joshuatravian Jonathan, in the post before this one you will see the game file is saved for you to start the game off as Russia. When you open it, the Triple A window will pop up. Click on the "Start PBEM (Play-By-Email/Forum) Game" and then in the middle you will see the "Play by Forum" section. Fill it out just like in this photo except put your own username and password in.
Then click play at the bottom. You may now take your turn.
When you finish your turn you will have the option to post the file to this forum. Post it and then Casey will take his turn as Germany and post when he is done. Ryan will play Britain, then Chase as Japan, and finally I will finish the round with America.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:07:54 PM
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:17:14 PM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 armour and 3 infantry moved from Archangel to West Russia 1 infantry moved from Karelia S.S.R. to West Russia 2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia 1 fighter moved from West Russia to Ukraine S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 3/1 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 3/1 hits, 2.50 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 1 armour, 1 artillery and 2 fighters in Ukraine S.S.R., round 3 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 armour, 1 artillery and 1 fighter in Ukraine S.S.R., round 3 : 1/1 hits, 1.50 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 1 armour and 2 fighters in Ukraine S.S.R., round 4 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 fighter in Ukraine S.S.R., round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R. Russians win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour, 1 artillery and 3 infantry Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry Battle in West Russia Russians attack with 3 armour, 1 artillery and 7 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 3 armour, 1 artillery and 7 infantry in West Russia, round 2 : 3/1 hits, 3.17 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/1 hits, 1.83 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 3 armour, 1 artillery and 6 infantry in West Russia, round 3 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 2 infantry moved from Novosibirsk to Russia 2 infantry moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Russia 1 fighter moved from Ukraine S.S.R. to Russia 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Russia 1 submarine moved from 4 Sea Zone to 2 Sea Zone Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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Oh my goodness! Your amazing Jonathan. That turn... it's like you've been playing in a pro league for a decade and finally decided to play in one of your fan's amateur matches.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Purchase Units - Germans Germans buy 1 aaGun, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 14 Sea Zone to 13 Sea Zone 1 submarine moved from 8 Sea Zone to 13 Sea Zone 1 armour moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Norway to Karelia S.S.R. 1 infantry moved from Norway to Karelia S.S.R. 1 infantry moved from Norway to Karelia S.S.R. 1 fighter moved from Balkans to 15 Sea Zone 1 bomber moved from Germany to 15 Sea Zone 2 submarines moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 4 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 15 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 15 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 15 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in 13 Sea Zone Germans attack with 1 battleship and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship in 13 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 battleship in 13 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans Submerged 1 battleship and 1 submarine retreated to 14 Sea Zone Non Combat Move - Germans 1 artillery moved from Algeria to Libya 1 infantry moved from Algeria to Libya 1 artillery moved from Southern Europe to 14 Sea Zone 1 artillery moved from 14 Sea Zone to Libya 1 infantry moved from Balkans to Ukraine S.S.R. 1 infantry moved from Balkans to Ukraine S.S.R. 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 fighter moved from Eastern Europe to Southern Europe 1 fighter moved from Germany to Southern Europe 1 fighter moved from Norway to Southern Europe 1 bomber moved from 15 Sea Zone to Southern Europe 1 fighter moved from Southern Europe to Libya 1 fighter moved from Southern Europe to Libya 1 infantry moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 armour moved from Germany to Eastern Europe 1 armour moved from Germany to Balkans Place Units - Germans 3 infantry placed in Germany 1 aaGun, 2 artilleries and 3 infantry placed in Southern Europe 3 infantry placed in Germany Germans undo move 2. 1 artillery placed in Germany 1 aaGun, 1 artillery and 3 infantry placed in Southern Europe Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -1.83 British : 0.83 Russians : -0.33
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@rysta77 why are you upvoting your own in game posts?
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1 Research Technology - Americans Americans spend 30 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Central United States to Eastern United States 1 bomber and 1 fighter moved from Eastern United States to 52 Sea Zone 1 fighter moved from Western United States to 52 Sea Zone 1 battleship and 1 transport moved from 55 Sea Zone to 52 Sea Zone 1 destroyer moved from 20 Sea Zone to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 52 Sea Zone 2 transports moved from 10 Sea Zone to 9 Sea Zone 1 destroyer moved from 10 Sea Zone to 9 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada Combat - Americans Battle in 52 Sea Zone Americans attack with 1 battleship, 1 bomber, 3 fighters and 1 transport Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 2/1 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 52 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 52 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 52 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 52 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 52 Sea Zone Americans roll dice for 1 battleship in 52 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 carrier in 52 Sea Zone, round 4 : 1/1 hits, 1.17 expected hits 1 battleship owned by the Americans lost in 52 Sea Zone Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is -45 Casualties for Americans: 1 battleship, 1 bomber, 3 fighters and 1 transport Casualties for Japanese: 1 destroyer and 2 fighters Non Combat Move - Americans Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans rolls : : 1.00 Americans : -1.83 Japanese : 0.33
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Wow! Not only did Chase get the 7% chance win but he also survived with 2 units instead of 1. My TUV was -45. Instead of undoing Pearl Harbor... I just doubled the damage.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from West Russia to Karelia S.S.R. 2 infantry moved from West Russia to Belorussia 1 artillery moved from West Russia to Belorussia 1 fighter moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Belorussia 1 artillery moved from Caucasus to Ukraine S.S.R. 1 armour moved from West Russia to Ukraine S.S.R. 1 armour moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Belorussia 5 infantry moved from Caucasus to Ukraine S.S.R. 1 armour moved from West Russia to Belorussia 1 submarine moved from 2 Sea Zone to 7 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belorussia, round 3 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Ukraine S.S.R. Russians attack with 1 armour, 1 artillery and 5 infantry Germans defend with 4 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Ukraine S.S.R., round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 4 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine S.S.R., round 3 : 2/1 hits, 1.67 expected hits Germans roll dice for 2 infantry in Ukraine S.S.R., round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Battle in Karelia S.S.R. Russians attack with 2 armour, 1 fighter and 2 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour and 1 fighter in Karelia S.S.R., round 3 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 infantry Battle in 7 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 7 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Russians: 1 submarine Non Combat Move - Russians 3 infantry moved from Russia to Evenki National Okrug 3 infantry moved from Russia to West Russia 1 fighter moved from Belorussia to Caucasus 1 fighter moved from Karelia S.S.R. to Caucasus Place Units - Russians 4 armour placed in Caucasus 2 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Purchase Units - Germans Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 3 Sea Zone 1 infantry moved from Libya to Anglo Egypt 1 infantry moved from Libya to Anglo Egypt 1 armour moved from Libya to Anglo Egypt 1 artillery moved from Libya to Anglo Egypt 1 artillery moved from Libya to Anglo Egypt 1 bomber moved from Southern Europe to Caucasus 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Balkans to Karelia S.S.R. Combat - Germans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in 3 Sea Zone Germans attack with 1 submarine British defend with 1 transport Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in 3 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in Karelia S.S.R. Germans attack with 2 armour and 3 infantry Russians defend with 2 armour Germans roll dice for 2 armour and 3 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 2 armour Battle in Anglo Egypt Germans attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Anglo Egypt, round 2 : 1/1 hits, 1.83 expected hits British roll dice for 1 armour and 1 infantry in Anglo Egypt, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egypt Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Anglo Egypt, round 3 : 2/1 hits, 1.50 expected hits British roll dice for 1 armour in Anglo Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Anglo Egypt Germans win, taking Anglo Egypt from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 1 infantry moved from Southern Europe to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from Balkans to Southern Europe 1 artillery moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Germany to Eastern Europe 4 infantry moved from Germany to Eastern Europe 1 artillery moved from Germany to Eastern Europe 1 bomber moved from Caucasus to Southern Europe 1 fighter moved from Libya to Southern Europe 1 infantry moved from Germany to Eastern Europe Place Units - Germans 6 infantry placed in Germany 1 fighter and 3 infantry placed in Southern Europe Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 0.67 Russians : 0.50 AA fire in Caucasus : : -0.17
Dice Statistics:
Total 1 was rolled 1 times 2 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.300 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 10 Null / Other 4 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 2 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.800 Median : 4.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 5 British Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 2.000 Standard Deviation : 1.414 Total rolls : 2 Russians Combat 2 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 2.000 Standard Deviation : 1.414 Total rolls : 2
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:57:06 PM
Savegame -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 battleship moved from 7 Sea Zone to 3 Sea Zone 1 battleship moved from 7 Sea Zone to 3 Sea Zone 1 carrier moved from 29 Sea Zone to 39 Sea Zone 1 fighter moved from 29 Sea Zone to 39 Sea Zone 1 fighter moved from 29 Sea Zone to 39 Sea Zone 1 transport moved from 29 Sea Zone to 39 Sea Zone 1 destroyer moved from 29 Sea Zone to 39 Sea Zone 1 submarine moved from 40 Sea Zone to 39 Sea Zone 1 transport moved from 40 Sea Zone to 39 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 3,2 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in 3 Sea Zone British attack with 2 battleships Germans defend with 1 submarine Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 battleships in 3 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone British win with 2 battleships remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 2 armour placed in Australia British undo move 1. 1 destroyer placed in 39 Sea Zone 1 armour placed in Australia 1 armour and 1 infantry placed in United Kingdom 1 transport placed in 2 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 AA fire in Germany : : -0.33
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