World War II Revised CCSRQ
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Purchase Units - Germans Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 3 Sea Zone 1 infantry moved from Libya to Anglo Egypt 1 infantry moved from Libya to Anglo Egypt 1 armour moved from Libya to Anglo Egypt 1 artillery moved from Libya to Anglo Egypt 1 artillery moved from Libya to Anglo Egypt 1 bomber moved from Southern Europe to Caucasus 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Balkans to Karelia S.S.R. Combat - Germans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in 3 Sea Zone Germans attack with 1 submarine British defend with 1 transport Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in 3 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in Karelia S.S.R. Germans attack with 2 armour and 3 infantry Russians defend with 2 armour Germans roll dice for 2 armour and 3 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 2 armour Battle in Anglo Egypt Germans attack with 1 armour, 2 artilleries and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Anglo Egypt, round 2 : 1/1 hits, 1.83 expected hits British roll dice for 1 armour and 1 infantry in Anglo Egypt, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egypt Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Anglo Egypt, round 3 : 2/1 hits, 1.50 expected hits British roll dice for 1 armour in Anglo Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Anglo Egypt Germans win, taking Anglo Egypt from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 1 infantry moved from Southern Europe to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from Balkans to Southern Europe 1 artillery moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Germany to Eastern Europe 4 infantry moved from Germany to Eastern Europe 1 artillery moved from Germany to Eastern Europe 1 bomber moved from Caucasus to Southern Europe 1 fighter moved from Libya to Southern Europe 1 infantry moved from Germany to Eastern Europe Place Units - Germans 6 infantry placed in Germany 1 fighter and 3 infantry placed in Southern Europe Turn Complete - Germans Germans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.50 British : 0.67 Russians : 0.50 AA fire in Caucasus : : -0.17Dice Statistics:
Total 1 was rolled 1 times 2 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.300 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 10 Null / Other 4 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 2 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.800 Median : 4.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 5 British Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 2.000 Standard Deviation : 1.414 Total rolls : 2 Russians Combat 2 was rolled 1 times 5 was rolled 1 times Average roll : 3.500 Median : 3.500 Variance : 2.000 Standard Deviation : 1.414 Total rolls : 2 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:57:06 PM
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Purchase Units - British British buy 2 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 battleship moved from 7 Sea Zone to 3 Sea Zone 1 battleship moved from 7 Sea Zone to 3 Sea Zone 1 carrier moved from 29 Sea Zone to 39 Sea Zone 1 fighter moved from 29 Sea Zone to 39 Sea Zone 1 fighter moved from 29 Sea Zone to 39 Sea Zone 1 transport moved from 29 Sea Zone to 39 Sea Zone 1 destroyer moved from 29 Sea Zone to 39 Sea Zone 1 submarine moved from 40 Sea Zone to 39 Sea Zone 1 transport moved from 40 Sea Zone to 39 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 3,2 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in 3 Sea Zone British attack with 2 battleships Germans defend with 1 submarine Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 battleships in 3 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone British win with 2 battleships remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 2 armour placed in Australia British undo move 1. 1 destroyer placed in 39 Sea Zone 1 armour placed in Australia 1 armour and 1 infantry placed in United Kingdom 1 transport placed in 2 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.33 AA fire in Germany : : -0.33 -
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sorry it took so long
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 9 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to United Kingdom 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from Central United States to Eastern United States 2 infantry moved from Sinkiang to Novosibirsk Non Combat Move - Americans Place Units - Americans 3 transports placed in 10 Sea Zone 1 artillery and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from West Russia to Karelia S.S.R. 2 fighters moved from Caucasus to Karelia S.S.R. 1 infantry moved from West Russia to Karelia S.S.R. 1 armour moved from Caucasus to Karelia S.S.R. 1 infantry moved from West Russia to Karelia S.S.R. 1 armour, 1 artillery and 2 infantry moved from Belorussia to Eastern Europe 3 armour moved from Caucasus to Eastern Europe Combat - Russians Battle in Eastern Europe Russians attack with 4 armour, 1 artillery and 2 infantry Germans defend with 1 artillery and 6 infantry Russians roll dice for 4 armour, 1 artillery and 2 infantry in Eastern Europe, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 1 artillery and 6 infantry in Eastern Europe, round 2 : 2/1 hits, 2.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Europe Russians roll dice for 4 armour and 1 artillery in Eastern Europe, round 3 : 2/1 hits, 2.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Eastern Europe, round 3 : 1/1 hits, 1.33 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe Russians roll dice for 4 armour in Eastern Europe, round 4 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Europe, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Europe Russians win, taking Eastern Europe from Germans with 3 armour remaining. Battle score for attacker is 7 Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 1 artillery and 6 infantry Battle in Karelia S.S.R. Russians attack with 1 armour, 2 fighters and 3 infantry Germans defend with 2 armour and 1 infantry Russians roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 1 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 2/1 hits, 1.67 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 infantry Non Combat Move - Russians 3 infantry moved from Evenki National Okrug to Yakut S.S.R. 2 infantry moved from Russia to Novosibirsk 2 fighters moved from Karelia S.S.R. to Belorussia Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 0.17 -
IT'S A TRAP!
Lol
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3 Purchase Units - Germans Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Anglo Egypt to Italian East Africa Germans take Italian East Africa from British 1 armour moved from Italian East Africa to Belgian Congo Germans take Belgian Congo from British 1 artillery moved from Anglo Egypt to Belgian Congo 1 infantry moved from Libya to Anglo Egypt 1 infantry moved from Germany to Eastern Europe 4 infantry moved from Germany to Eastern Europe 1 fighter moved from Southern Europe to Eastern Europe 1 fighter moved from Southern Europe to Eastern Europe 1 fighter moved from Southern Europe to Eastern Europe 1 armour moved from Southern Europe to Eastern Europe 1 infantry moved from Germany to Eastern Europe Combat - Germans Battle in Eastern Europe Germans attack with 1 armour, 3 fighters and 6 infantry Russians defend with 3 armour Germans roll dice for 1 armour, 3 fighters and 6 infantry in Eastern Europe, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 3 armour in Eastern Europe, round 2 : 1/1 hits, 1.50 expected hits 3 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 1 armour, 3 fighters and 5 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 3 armour Non Combat Move - Germans 1 fighter moved from Eastern Europe to Western Europe 1 fighter moved from Eastern Europe to Western Europe 1 fighter moved from Eastern Europe to Western Europe 1 armour moved from Southern Europe to Eastern Europe 2 armour moved from Western Europe to Eastern Europe 1 infantry moved from Southern Europe to Western Europe 1 infantry moved from Southern Europe to Balkans 1 infantry moved from Southern Europe to Balkans 1 fighter moved from Libya to Balkans 1 aaGun moved from Southern Europe to Balkans Place Units - Germans 2 artilleries and 5 infantry placed in Germany 2 infantry placed in Southern Europe Turn Complete - Germans Germans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.50 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3 Purchase Units - British British buy 1 battleship; Remaining resources: 7 PUs; Combat Move - British 1 armour moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 39 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to East Indies 1 infantry moved from 37 Sea Zone to East Indies 1 infantry moved from 37 Sea Zone to East Indies 1 fighter moved from 37 Sea Zone to East Indies 1 fighter moved from 37 Sea Zone to East Indies 1 battleship moved from 3 Sea Zone to 7 Sea Zone 1 battleship moved from 3 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 armour moved from 2 Sea Zone to United Kingdom Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in East Indies British attack with 1 armour, 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 2 infantry in East Indies, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 2 infantry in East Indies, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in East Indies British win, taking East Indies from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from East Indies to 37 Sea Zone 1 fighter moved from East Indies to 37 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 1 battleship placed in 39 Sea Zone Turn Complete - British British collect 30 PUs; end with 37 PUsCombat Hit Differential Summary :
British : 0.17 Japanese : -0.67 AA fire in Germany : : 0.67 -
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 3 Purchase Units - Americans Americans buy 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Novosibirsk to Yakut S.S.R. 1 artillery and 5 infantry moved from Eastern United States to Eastern Canada 3 transports moved from 10 Sea Zone to 9 Sea Zone 3 transports moved from 8 Sea Zone to 7 Sea Zone 2 destroyers moved from 8 Sea Zone to 7 Sea Zone Non Combat Move - Americans Place Units - Americans 3 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Ukraine S.S.R. to Belorussia 2 fighters moved from Belorussia to West Russia 1 infantry moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 1 artillery moved from Ukraine S.S.R. to Caucasus 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Novosibirsk to Russia Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour and 9 infantry were produced but were not placed Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Belorussia to West Russia 1 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Ukraine S.S.R. to Caucasus 2 infantry moved from Caucasus to West Russia 1 armour moved from Ukraine S.S.R. to West Russia 1 artillery moved from Ukraine S.S.R. to West Russia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Russia to Evenki National Okrug Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4 Purchase Units - British British buy 7 artilleries and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 12 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 1 battleship moved from 7 Sea Zone to 12 Sea Zone 1 battleship moved from 7 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Germany 1 destroyer moved from 37 Sea Zone to 49 Sea Zone 1 destroyer moved from 37 Sea Zone to 49 Sea Zone 1 carrier moved from 37 Sea Zone to 49 Sea Zone 1 submarine moved from 37 Sea Zone to 49 Sea Zone 1 fighter moved from 37 Sea Zone to 49 Sea Zone 1 fighter moved from 37 Sea Zone to 49 Sea Zone 1 armour moved from East Indies to 37 Sea Zone 1 infantry moved from East Indies to 37 Sea Zone 1 transport moved from 37 Sea Zone to 48 Sea Zone 1 transport moved from 48 Sea Zone to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to Borneo 1 armour moved from 48 Sea Zone to Borneo 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 battleship moved from 39 Sea Zone to 37 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Borneo British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo British roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Borneo Japanese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 armour and 1 infantry Battle in 12 Sea Zone British attack with 2 battleships and 2 fighters Germans defend with 1 battleship, 2 infantry, 1 submarine and 1 transport Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 battleships and 2 fighters in 12 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship and 1 transport in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 battleship owned by the British 2 infantry owned by the Germans and 1 transport owned by the Germans lost in 12 Sea Zone 1 submarine owned by the Germans Submerged British roll dice for 2 battleships and 2 fighters in 12 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits Germans roll dice for 1 battleship in 12 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 battleship owned by the Germans lost in 12 Sea Zone British win with 2 battleships and 2 fighters remaining. Battle score for attacker is 38 Casualties for Germans: 1 battleship, 2 infantry and 1 transport Battle in 49 Sea Zone British attack with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport Japanese defend with 2 battleships and 2 carriers British roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships and 2 carriers in 49 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits 1 transport owned by the British, 1 carrier owned by the Japanese, 1 submarine owned by the British and 1 carrier owned by the British lost in 49 Sea Zone British roll dice for 2 destroyers and 2 fighters in 49 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 carrier in 49 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits 1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 49 Sea Zone British roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 49 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 49 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for British: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport Casualties for Japanese: 2 battleships and 2 carriers Non Combat Move - British 1 fighter could not land in 49 Sea Zone and was removed 1 fighter moved from 12 Sea Zone to United Kingdom 1 fighter moved from 12 Sea Zone to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 1 submarine placed in 46 Sea Zone 1 artillery placed in Australia 6 artilleries placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs 2 units repaired.Combat Hit Differential Summary :
Germans : 0.17 British : -1.33 Japanese : 1.50 AA fire in Germany : : -0.17 -
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Boom @BEACH
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 5 infantry moved from Eastern Canada to 9 Sea Zone 3 fighters moved from Western United States to 63 Sea Zone 1 fighter moved from Eastern United States to 63 Sea Zone 2 destroyers moved from 7 Sea Zone to 5 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 5 Sea Zone to Germany 1 artillery, 5 infantry and 3 transports moved from 9 Sea Zone to 2 Sea Zone 1 artillery and 5 infantry moved from 2 Sea Zone to United Kingdom Combat - Americans Battle in 63 Sea Zone Americans attack with 4 fighters Japanese defend with 2 transports Americans roll dice for 4 fighters in 63 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 transports in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 transports owned by the Japanese lost in 63 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 2 transports Battle in Germany Americans attack with 1 armour, 2 artilleries and 3 infantry Germans defend with 1 aaGun, 1 factory and 5 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Germany, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 5 infantry in Germany, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Germany Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Germany, round 3 : 2/1 hits, 1.50 expected hits Germans roll dice for 3 infantry in Germany, round 3 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Germany Americans roll dice for 1 armour and 2 artilleries in Germany, round 4 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Germany, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany Americans captures 31PUs while taking Germans capital Americans win, taking Germany from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 3 infantry Casualties for Germans: 5 infantry Non Combat Move - Americans 4 fighters moved from 63 Sea Zone to Alaska Place Units - Americans 3 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 48 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 1.00 Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Novosibirsk 1 fighter moved from West Russia to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 armour moved from West Russia to Kazakh S.S.R. 3 infantry moved from Caucasus to Kazakh S.S.R. 4 infantry moved from Russia to Evenki National Okrug 1 armour moved from Russia to Evenki National Okrug Combat - Russians Battle in Novosibirsk Russians attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 armour and 3 infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from West Russia to Russia Place Units - Russians 3 infantry placed in Caucasus 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Russians : -0.50 Japanese : 0.50
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