Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - ANZAC 4 Fighters moved from French Indochina to Canton 1 Fighter moved from Darwin to French Indochina Combat - ANZAC Battle in Canton ANZAC attack with 4 Fighters Japan defend with 1 Flag, 3 Fuel-Barrels and 3 Infantrys ANZAC roll dice for 4 Fighters in Canton, round 2 : 3/4 hits, 2.00 expected hits Japan roll dice for 3 Infantrys in Canton, round 2 : 1/3 hits, 0.90 expected hits 3 Infantrys owned by the Japan and 1 Fighter owned by the ANZAC lost in Canton ANZAC win with 3 Fighters remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 Fighter Casualties for Japan: 3 Infantrys Non Combat Move - ANZAC 3 Fighters moved from Canton to French Indochina Aid the KNIL - ANZAC ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 51 PUs Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2 Purchase Units - ANZAC ANZAC buy 1 Air-Transport and 1 Fighter; Remaining resources: 15 Fuel; 12 Iron; 2 PUs; Place Units - ANZAC 1 Air-Transport and 1 Fighter placed in Darwin Turn Complete - ANZAC ANZAC collect 43 PUs; end with 45 PUs Units generate 9 Fuel; ANZAC end with 24 Fuel Units generate 2 Iron; ANZAC end with 14 Iron
Combat Hit Differential Summary :
Japan : 0.10 ANZAC : 1.00
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TripleA Turn Summary: KNIL round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - KNIL 1 Air-Transport and 1 Infantry moved from Sumatra to Malaya 3 Infantrys moved from Sumatra to Sumatra Sea Zone 1 Cruiser, 3 Infantrys and 1 Transport moved from Sumatra Sea Zone to Bay of Bengal Sea Zone 3 Infantrys moved from Bay of Bengal Sea Zone to Lower Burma Combat - KNIL KNIL lands units in Malaya KNIL creates battle in territory Malaya British-India takes Malaya from Thailand Non Combat Move - KNIL 1 Air-Transport moved from Malaya to Sumatra Purchase Units - KNIL KNIL buy 1 Colonial-Infantry and 2 Fighters; Remaining resources: 19 Fuel; 8 Iron; 5 PUs; 14 CR; Place Units - KNIL 1 Colonial-Infantry and 2 Fighters placed in Sumatra Turn Complete - KNIL KNIL collect 28 PUs; end with 33 PUs Units generate 5 Fuel; KNIL end with 24 Fuel Units generate 6 CR; KNIL end with 20 CR Units generate 2 Iron; KNIL end with 10 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: Japan round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Japan 1 Infantry and 1 Light-Tank moved from Lensk to Irkutsk 1 Light-Tank and 1 SP-Artillery moved from Yakutsk to Irkutsk 2 Fighters moved from Chita to Irkutsk 1 Artillery moved from Yakutsk to Yakutia Japan take Yakutia from USSR 1 Infantry moved from Ust-Maysky to Aldan 2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Bartsk Japan take Buryat from USSR Japan take Bartsk from USSR 1 Light-Tank and 1 Medium-Tank moved from Eastern Mongolia to Bartsk 1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone 2 Fighters moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone 5 Infantrys moved from Japan to Japan Sea Zone 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Changsha 2 Artillerys, 6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Peking to Changsha 1 Transport moved from South China Sea Zone to Philippines Sea Zone 1 Infantry moved from Philippines to Philippines Sea Zone 1 Infantry moved from Saipan to Philippines Sea Zone 2 Infantrys and 1 Transport moved from Philippines Sea Zone to South China Sea Zone 2 Fighters moved from South China Sea Zone to Changsha 2 Infantrys and 1 Transport moved from Japan Sea Zone to South China Sea Zone 2 Infantrys moved from South China Sea Zone to Canton 3 Infantrys and 1 Transport moved from Japan Sea Zone to South China Sea Zone 3 Infantrys moved from South China Sea Zone to Canton 1 Battleship and 2 Transports moved from Japan Sea Zone to South China Sea Zone 1 Infantry moved from Gizhiga to Anadyr Japan take Anadyr from USSR 2 Infantrys moved from South China Sea Zone to Hanoi Combat - Japan Battle in Pacific 5 Sea Zone Japan attack with 2 Fighters and 1 Submarine USA defend with 1 Destroyer Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japan roll dice for 2 Fighters in Pacific 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits 1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone Japan win with 2 Fighters remaining. Battle score for attacker is -9 Casualties for Japan: 1 Submarine Casualties for USA: 1 Destroyer Battle in Irkutsk Japan attack with 2 Fighters, 1 Infantry, 2 Light-Tanks and 1 SP-Artillery USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 6 Infantrys and 2 Tank-Destroyers anti-vehicle gun fire in Irkutsk : 1/2 hits, 0.20 expected hits 1 SP-Artillery owned by the Japan lost in Irkutsk Japan roll dice for 2 Fighters, 1 Infantry and 2 Light-Tanks in Irkutsk, round 2 : 4/5 hits, 2.20 expected hits USSR roll dice for 6 Infantrys and 2 Tank-Destroyers in Irkutsk, round 2 : 2/8 hits, 2.60 expected hits 1 Infantry owned by the Japan, 4 Infantrys owned by the USSR and 1 Light-Tank owned by the Japan lost in Irkutsk anti-vehicle gun fire in Irkutsk : 1/2 hits, 0.20 expected hits 1 Light-Tank owned by the Japan lost in Irkutsk Japan roll dice for 2 Fighters in Irkutsk, round 3 : 0/2 hits, 1.00 expected hits USSR roll dice for 2 Infantrys and 2 Tank-Destroyers in Irkutsk, round 3 : 2/4 hits, 1.40 expected hits 2 Fighters owned by the Japan lost in Irkutsk USSR win with 2 Infantrys and 2 Tank-Destroyers remaining. Battle score for attacker is -52 Casualties for Japan: 2 Fighters, 1 Infantry, 2 Light-Tanks and 1 SP-Artillery Casualties for USSR: 4 Infantrys Battle in Hanoi Japan attack with 2 Infantrys British-India defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel Japan roll dice for 1 Battleship in Hanoi, round 2 : 0/1 hits, 0.60 expected hits Japan roll dice for 2 Infantrys in Hanoi, round 2 : 0/2 hits, 0.40 expected hits French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits Japan roll dice for 2 Infantrys in Hanoi, round 3 : 1/2 hits, 0.40 expected hits French-Colonies roll dice for 1 Infantry in Hanoi, round 3 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Infantry owned by the British-India lost in Hanoi Japan takes Hanoi from French-Colonies Japan win with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 Infantry Casualties for British-India: 1 Infantry Battle in Changsha Japan attack with 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery China defend with 5 Artillerys, 1 Flag, 9 Infantrys, 1 Iron-Ore and 2 Mech-Infs Japan roll dice for 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 2 : 5/17 hits, 5.00 expected hits China roll dice for 5 Artillerys, 9 Infantrys and 2 Mech-Infs in Changsha, round 2 : 6/16 hits, 4.80 expected hits 5 Infantrys owned by the Japan, 5 Infantrys owned by the China and 1 Mech-Inf owned by the Japan lost in Changsha Japan roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 3 : 5/11 hits, 3.80 expected hits China roll dice for 5 Artillerys, 4 Infantrys and 2 Mech-Infs in Changsha, round 3 : 5/11 hits, 3.30 expected hits 1 Artillery owned by the China, 3 Infantrys owned by the Japan, 1 Artillery owned by the Japan, 4 Infantrys owned by the China and 1 Mech-Inf owned by the Japan lost in Changsha Japan roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 4 : 3/6 hits, 2.50 expected hits China roll dice for 4 Artillerys and 2 Mech-Infs in Changsha, round 4 : 0/6 hits, 1.80 expected hits 3 Artillerys owned by the China lost in Changsha Japan roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 5 : 1/6 hits, 2.50 expected hits China roll dice for 1 Artillery and 2 Mech-Infs in Changsha, round 5 : 1/3 hits, 0.90 expected hits 1 Artillery owned by the China and 1 Artillery owned by the Japan lost in Changsha Japan roll dice for 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 6 : 3/5 hits, 2.30 expected hits China roll dice for 2 Mech-Infs in Changsha, round 6 : 1/2 hits, 0.60 expected hits 1 SP-Artillery owned by the Japan and 2 Mech-Infs owned by the China lost in Changsha Japan win, taking Changsha from China with 2 Fighters, 1 Light-Tank and 1 Medium-Tank remaining. Battle score for attacker is 31 Casualties for Japan: 2 Artillerys, 8 Infantrys, 2 Mech-Infs and 1 SP-Artillery Casualties for China: 5 Artillerys, 9 Infantrys and 2 Mech-Infs Non Combat Move - Japan 2 Fighters moved from Changsha to South China Sea Zone 1 Light-Tank moved from Thailand to Canton 2 Fighters moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone Purchase Units - Japan Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 1 Bomber, 1 Factory, 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; 0 CR; Place Units - Japan 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun 1 Bomber placed in Japan 1 Submarine placed in Truk Lagoon Sea Zone 1 Factory placed in Shanghai Turn Complete - Japan Japan collect 118 PUs; end with 122 PUs Units generate 41 Fuel; Japan end with 51 Fuel Units generate 4 Iron; Japan end with 4 Iron Units generate 1 CR; Japan end with 1 CR
Combat Hit Differential Summary :
USA : 0.70 Japan : 1.80 China : 1.60 anti-vehicle gun fire in Irkutsk : : 1.60 USSR : 0.00 French-Colonies : 0.40
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TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Thailand Combat - Thailand Export to Imperial Japan - Thailand Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2 Purchase Units - Thailand Thailand buy 1 Infantry; Remaining resources: 8 Fuel; 0 Iron; 4 PUs; 0 CR; Place Units - Thailand 1 Infantry placed in Thailand Turn Complete - Thailand Thailand collect 10 PUs; end with 14 PUs Units generate 3 Fuel; Thailand end with 11 Fuel
Combat Hit Differential Summary :
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Got thoroughly smoked by the tank destroyers in Irkutsk. Figured it was worth a run, but losing both fighters in the final clap back was a worse result than we had anticipated. A catastrophic failure that will surely have some Japanese generals committing seppuku tonight hehe. Seems like the Russian line will hold after all. Did slightly better against the Chinese, but still pretty bloody. Alas Thailand is starting to look a bit thin vs the minor triple-team. Their days may be numbered, diving into the final round.
USA is up
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - USA 1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone 3 Infantrys moved from Tunesia to Tyrrhenian Sea Zone 3 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone 3 Infantrys moved from Adriatic Sea Zone to Albania USA take Albania from Italy 3 Mariness moved from Morocco to West African Sea Zone 3 Mariness and 1 Transport moved from West African Sea Zone to Trafalgar Sea Zone 3 Mariness moved from Trafalgar Sea Zone to Tangier 2 Fighters moved from Mediterranean Sea Zone to Tangier 1 Fighter moved from Morocco to Tangier 1 Air-Transport and 1 Infantry moved from Senegal to Tangier 1 Air-Transport moved from Algerian Desert to Tangier Combat - USA Battle in Tangier USA attack with 2 Air-Transports, 3 Fighters, 1 Infantry and 3 Mariness Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry USA roll dice for 2 Air-Transports, 3 Fighters, 1 Infantry and 3 Mariness in Tangier, round 2 : 3/9 hits, 2.80 expected hits Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 1/2 hits, 0.60 expected hits 1 Artillery owned by the Pro-Axis-Neutral, 1 Infantry owned by the USA and 1 Infantry owned by the Pro-Axis-Neutral lost in Tangier USA takes Tangier from Pro-Axis-Neutral USA win with 2 Air-Transports, 3 Fighters and 3 Mariness remaining. Battle score for attacker is 11 Casualties for USA: 1 Infantry Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry Non Combat Move - USA 1 Carrier moved from Mediterranean Sea Zone to Adriatic Sea Zone 3 Fighters moved from Tangier to Adriatic Sea Zone 2 Air-Transports moved from Tangier to Morocco 1 Destroyer moved from Tyrrhenian Sea Zone to Adriatic Sea Zone 1 Submarine moved from Bay of Biscay Sea Zone to Mediterranean Sea Zone 1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal 1 Air-Transport and 1 Marines moved from USA North Atlantic to Dutch Guiana 1 Infantry moved from USA Central to USA North Atlantic 1 Infantry moved from Great Plains to USA Central Lend-Lease aid - USA USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 54 Fuel Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2 USA spend 5 Fuel on User Action: Action 2 Brazil receives fuel support Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support Trigger Brazil receives fuel support: Brazil met a national objective for an additional 5 Fuel; end with 8 Fuel Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support-2 USA spend 20 PUs on User Action: Action 7 USSR receives financial support Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 157 PUs Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2 USA spend 10 PUs on User Action: Action 3 China receives financial support Action 3 China receives financial support activates a trigger called: Trigger China receives financial support Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 32 PUs Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2 USA spend 25 PUs on User Action: Action A9 Britain receives financial support Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 101 PUs Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2 Purchase Units - USA USA buy 1 Artillery, 1 Destroyer, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 62 Fuel; 8 Iron; 0 PUs; Place Units - USA 1 Artillery, 2 Infantrys and 1 Tank-Destroyer placed in Morocco 1 Destroyer placed in Hawaiian Sea Zone Turn Complete - USA USA collect 109 PUs; end with 109 PUs Units generate 1 SS; USA end with 1 SS Units generate 48 Fuel; USA end with 110 Fuel Units generate 4 Iron; USA end with 12 Iron USA creates 1 Air-Transport in USA North Atlantic
Combat Hit Differential Summary :
USA : 0.20 Pro-Axis-Neutral : 0.40
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TripleA Turn Summary: China round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - China 1 Anti-Air moved from Chungking to Changsha 1 Infantry moved from Burma Road to Changsha 2 Fighters moved from Chungking to Changsha 1 Infantry moved from Lanchow to Peking China take Peking from Japan Combat - China Battle in Changsha China attack with 1 Anti-Air, 2 Fighters and 1 Infantry Japan defend with 1 Flag, 1 Iron-Ore, 1 Light-Tank and 1 Medium-Tank China roll dice for 1 Anti-Air, 2 Fighters and 1 Infantry in Changsha, round 2 : 2/4 hits, 1.30 expected hits Japan roll dice for 1 Light-Tank and 1 Medium-Tank in Changsha, round 2 : 2/2 hits, 0.90 expected hits 1 Anti-Air owned by the China, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 1 Infantry owned by the China lost in Changsha China win with 2 Fighters remaining. Battle score for attacker is 12 Casualties for China: 1 Anti-Air and 1 Infantry Casualties for Japan: 1 Light-Tank and 1 Medium-Tank Non Combat Move - China 2 Fighters moved from Changsha to Chungking 1 Infantry moved from Qinghai to Lanchow Purchase Units - China China buy 1 Anti-Air, 1 Infantry and 1 Tank-Destroyer; Remaining resources: 6 Fuel; 1 Iron; 0 PUs; Place Units - China 1 Anti-Air, 1 Infantry and 1 Tank-Destroyer placed in Chungking Turn Complete - China China collect 24 PUs; end with 24 PUs Units generate 2 Fuel; China end with 8 Fuel Units generate 1 Iron; China end with 2 Iron
Combat Hit Differential Summary :
China : 0.70 Japan : 1.10
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TripleA Turn Summary: Brazil round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Brazil 1 Artillery and 2 Infantrys moved from Nordeste to Natal Sea Zone 1 Artillery, 2 Infantrys and 1 Transport moved from Natal Sea Zone to West African Sea Zone 1 Artillery and 2 Infantrys moved from West African Sea Zone to Morocco 1 Anti-Air, 1 Artillery and 1 Infantry moved from Algerian Desert to Tunesia Non Combat Move - Brazil 1 Cruiser moved from Indian Ocean 7 Sea Zone to Indian Ocean 2 Sea Zone Purchase Units - Brazil Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2 Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 4 Fuel; 1 Iron; 6 PUs; Place Units - Brazil 1 Artillery and 2 Infantrys placed in Brazil Turn Complete - Brazil Brazil collect 17 PUs; end with 23 PUs Units generate 2 Fuel; Brazil end with 6 Fuel Units generate 1 Iron; Brazil end with 2 Iron
Combat Hit Differential Summary :
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@Black_Elk Yeah, I missed that Japan could hit China with that many units. I should have moved a few fighters to defend the chinese army.
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TripleA Turn Summary: Germany round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian Several nations can now purchase Heavy-Tanks. 1 Fighter, 20 Infantrys, 3 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys moved from Leningrad to Moscow 1 Light-Tank moved from Byelorussia to Moscow 1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine 2 Infantrys moved from Byelorussia to Eastern Ukraine 3 Transports moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone 4 Infantrys moved from East Prussia to Baltic Sea Zone 3 Infantrys moved from Berlin to Baltic Sea Zone 1 Infantry moved from East Prussia to Baltic Sea Zone 8 Infantrys and 3 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 Artillery and 3 Infantrys moved from West Germany to Denmark 2 Fighters moved from West Germany to Denmark 1 Artillery and 3 Infantrys moved from West Germany to France 2 Fighters moved from West Germany to France Combat - Germany Battle in Denmark Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys Britain defend with 1 Flag, 2 Infantrys and 1 SS-Potential Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Denmark, round 2 : 2/6 hits, 1.90 expected hits Britain roll dice for 2 Infantrys in Denmark, round 2 : 1/2 hits, 0.60 expected hits 2 Infantrys owned by the Britain and 1 Infantry owned by the Germany lost in Denmark Germany win, taking Denmark from Britain with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Germany: 1 Infantry Casualties for Britain: 2 Infantrys Battle in France Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys Britain defend with 3 Infantrys; France defend with 1 Flag and 1 SS-Potential Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 2 : 1/6 hits, 1.90 expected hits France roll dice for 3 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits 1 Infantry owned by the Britain lost in France Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 3 : 3/6 hits, 1.90 expected hits France roll dice for 2 Infantrys in France, round 3 : 0/2 hits, 0.60 expected hits 2 Infantrys owned by the Britain lost in France Germany captures one of France capitals Germany win, taking France from France with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 30 Casualties for Britain: 3 Infantrys Battle in Eastern Ukraine Germany attack with 3 Infantrys and 1 Mech-Inf USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 0/4 hits, 0.80 expected hits USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.60 expected hits Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 3 : 1/4 hits, 0.80 expected hits USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the USSR lost in Eastern Ukraine Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 4 : 2/4 hits, 0.80 expected hits USSR roll dice for 1 Artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.30 expected hits 1 Artillery owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine Germany win, taking Eastern Ukraine from USSR with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 11 Casualties for USSR: 1 Artillery and 1 Infantry Casualties for Germany: 1 Infantry Battle in Moscow Germany attack with 1 Fighter, 20 Infantrys, 4 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys USSR defend with 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Commissariat, 1 Factory, 1 Fighter, 1 Flag, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers AA fire in Moscow : 0/1 hits, 0.10 expected hits anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits 1 Mech-Inf owned by the Germany lost in Moscow Germany roll dice for 1 Fighter, 20 Infantrys, 4 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 2 : 4/30 hits, 8.00 expected hits USSR roll dice for 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 2 : 8/28 hits, 9.00 expected hits 1 Infantry owned by the USSR, 2 Air-Transports owned by the USSR, 1 Anti-Air owned by the USSR and 8 Infantrys owned by the Germany lost in Moscow anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits 1 Light-Tank owned by the Germany lost in Moscow Germany roll dice for 1 Fighter, 12 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 3 : 6/21 hits, 5.90 expected hits USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 10 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 3 : 7/24 hits, 8.40 expected hits 6 Infantrys owned by the USSR and 7 Infantrys owned by the Germany lost in Moscow anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits 1 SP-Artillery owned by the Germany lost in Moscow Germany roll dice for 1 Fighter, 5 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank and 2 SS-Infantrys in Moscow, round 4 : 3/13 hits, 4.20 expected hits USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 4 : 7/18 hits, 6.40 expected hits 1 Infantry owned by the USSR, 1 Artillery owned by the USSR, 2 SS-Infantrys owned by the Germany, 1 Commissar owned by the USSR and 5 Infantrys owned by the Germany lost in Moscow 1 Medium-Tank owned by the Germany, 1 Mech-Inf owned by the Germany and 3 Light-Tanks owned by the Germany retreated to Leningrad USSR win with 2 Artillerys, 1 Commissar, 1 Fighter, 3 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers remaining. Battle score for attacker is -104 Casualties for Germany: 20 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery and 2 SS-Infantrys Casualties for USSR: 2 Air-Transports, 1 Anti-Air, 1 Artillery, 1 Commissar and 8 Infantrys Non Combat Move - Germany 1 Fighter moved from Moscow to Leningrad 8 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad 1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone 1 Medium-Tank and 1 SS-Infantry moved from West Germany to Baltic Sea Zone 1 Medium-Tank, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 Medium-Tank and 1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad 2 Fighters moved from Denmark to Leningrad 2 Fighters moved from France to West Germany Purchase Units - Germany Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2 Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 3 Heavy-Tanks, 4 Infantrys, 1 SS-Panzer and 1 Tank-Destroyer; Remaining resources: 14 SS; 63 Fuel; 12 Iron; 0 PUs; 0 Officials; Place Units - Germany 3 Heavy-Tanks, 1 SS-Panzer and 1 Tank-Destroyer placed in West Germany 4 Infantrys placed in East Prussia 1 Submarine placed in Baltic Sea Zone Turn Complete - Germany Germany collect 117 PUs; end with 117 PUs Units generate 30 Fuel; Germany end with 93 Fuel Units generate 19 SS; Germany end with 33 SS Units generate 7 Iron; Germany end with 19 Iron
Combat Hit Differential Summary :
anti-vehicle gun fire in Moscow : : 2.10 AA fire in Moscow : : -0.10 Britain : 0.40 USSR : -2.30 France : -1.50 Germany : -4.20
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TripleA Turn Summary: Balkan round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Balkan 1 Infantry moved from Western Ukraine to Eastern Ukraine 1 Infantry moved from Romania to Western Ukraine 1 Fighter moved from Romania to Central Russia 3 Infantrys moved from Byelorussia to Central Russia 8 Infantrys moved from Byelorussia to Leningrad Combat - Balkan Battle in Central Russia Balkan attack with 1 Fighter and 3 Infantrys USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.60 expected hits Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 3 : 0/4 hits, 1.10 expected hits USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 2/2 hits, 0.60 expected hits 2 Infantrys owned by the Balkan lost in Central Russia Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 4 : 1/2 hits, 0.70 expected hits USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 4 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the USSR lost in Central Russia Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 5 : 1/2 hits, 0.70 expected hits USSR roll dice for 1 Artillery in Central Russia, round 5 : 1/1 hits, 0.30 expected hits 1 Artillery owned by the USSR and 1 Infantry owned by the Balkan lost in Central Russia Balkan win with 1 Fighter remaining. Battle score for attacker is -9 Casualties for Balkan: 3 Infantrys Casualties for USSR: 1 Artillery and 1 Infantry Non Combat Move - Balkan 1 Fighter moved from Central Russia to Leningrad Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3 Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; Place Units - Balkan 1 Fighter and 1 Infantry placed in Romania Turn Complete - Balkan Balkan collect 31 PUs; end with 36 PUs Units generate 2 Fuel; Balkan end with 3 Fuel Units generate 1 Iron; Balkan end with 1 Iron
Combat Hit Differential Summary :
Balkan : -1.60 USSR : 0.90
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TripleA Turn Summary: Finland round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Finland 1 Infantry moved from Leningrad to Central Russia Finland take Central Russia from USSR 1 Infantry moved from Eastern Finland to Leningrad 1 Fighter moved from Finland to Leningrad Combat - Finland Non Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3 Finland buy 1 Light-Tank; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; Place Units - Finland 1 Light-Tank placed in Finland Turn Complete - Finland Finland collect 16 PUs; end with 16 PUs Units generate 1 Officials; Finland end with 1 Officials Units generate 3 Fuel; Finland end with 4 Fuel
Combat Hit Differential Summary :
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Screwed by Russian tank destroyers yet again. Was hoping to bleed Moscow a bit harder on the strafe there, but G dudded out. Stalin is up
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@Black_Elk Oh boy. I think you just pretty much ended it for the poor Germans. Hard to see them coming back from that defeat at the gates of Moscow. Let the Red Army march towards Berlin begin!
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Yeah I figured there wasn't much left to lose since Japan failed at Irkutsk, and Axis is getting rolled everywhere else lol. The odds were ok to strafe into the desired position and try to pull a rabbit out the hat next round, but we only put up 4 hits in the first round of combat, which pretty much sealed the deal. Dark days for the Reich hehe
Catch you in a few dude
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TripleA Turn Summary: USSR round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - USSR 1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia 1 Air-Transport and 1 Infantry moved from Archangel to Eastern Ukraine 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys moved from Stalingrad to Eastern Ukraine 1 Fighter moved from Moscow to Eastern Ukraine 1 Fighter moved from Archangel to Central Russia 2 Infantrys moved from Volga to Central Russia 1 Infantry moved from Lapland to Eastern Finland USSR take Eastern Finland from Finland 1 Tank-Destroyer moved from Irkutsk to Lensk USSR take Lensk from Japan 1 Tank-Destroyer moved from Lensk to Irkutsk 1 SP-Artillery moved from Eastern Turkistan to Jezkazgan Combat - USSR USSR lands units in Byelorussia USSR creates battle in territory Byelorussia Battle in Central Russia USSR attack with 1 Fighter and 2 Infantrys Finland defend with 1 Commissariat, 1 Flag and 1 Infantry USSR roll dice for 1 Fighter and 2 Infantrys in Central Russia, round 2 : 1/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Central Russia USSR win, taking Byelorussia from Germany, taking Central Russia from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Finland: 1 Infantry Battle in Eastern Ukraine USSR attack with 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels, 2 Infantrys, 1 Iron-Ore and 1 Mech-Inf USSR roll dice for 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 2 : 3/8 hits, 2.00 expected hits Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 1/4 hits, 1.20 expected hits 1 Infantry owned by the USSR, 1 Infantry owned by the Balkan and 2 Infantrys owned by the Germany lost in Eastern Ukraine USSR roll dice for 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 3 : 1/7 hits, 1.70 expected hits Germany roll dice for 1 Mech-Inf in Eastern Ukraine, round 3 : 0/1 hits, 0.30 expected hits 1 Mech-Inf owned by the Germany lost in Eastern Ukraine USSR win, taking Eastern Ukraine from Germany with 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys remaining. Battle score for attacker is 32 Casualties for USSR: 1 Infantry Casualties for Balkan: 1 Infantry Casualties for Germany: 2 Infantrys and 1 Mech-Inf Non Combat Move - USSR 1 Fighter moved from Eastern Ukraine to Moscow 1 Fighter moved from Central Russia to Moscow 1 Air-Transport moved from Eastern Ukraine to Stalingrad 1 Air-Transport moved from Byelorussia to Archangel 1 Fighter moved from Moscow to Archangel 1 Artillery moved from Volga to Moscow 1 Commissar moved from Archangel to Moscow 4 Infantrys moved from Archangel to Moscow Purchase Units - USSR Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2 USSR buy 2 Anti-Airs, 1 Commissar, 1 Fighter, 3 Heavy-Tanks, 5 Infantrys and 1 Tank-Destroyer; Remaining resources: 118 Fuel; 1 Iron; 0 PUs; 0 Officials; 0 SS; Place Units - USSR 1 Commissar placed in Archangel 2 Infantrys placed in Siberia 1 Infantry and 1 Tank-Destroyer placed in Irkutsk 1 Infantry placed in Irkutsk 2 Heavy-Tanks placed in Moscow 1 Anti-Air, 1 Fighter and 1 Infantry placed in Stalingrad 1 Heavy-Tank placed in Stalingrad USSR undo move 5. 1 Heavy-Tank placed in Moscow 1 Heavy-Tank placed in Archangel 1 Anti-Air placed in Moscow Turn Complete - USSR USSR collect 140 PUs; end with 140 PUs Units generate 50 Fuel; USSR end with 168 Fuel Units generate 7 SS; USSR end with 7 SS Units generate 4 Officials; USSR end with 4 Officials Units generate 8 Iron; USSR end with 9 Iron USSR creates 1 Air-Transport in Siberia
Combat Hit Differential Summary :
Finland : -0.30 USSR : 0.40 Germany : -0.50
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Britain AA fire in Gulf of Bothnia Sea Zone : 0/2 hits, 0.20 expected hits 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys moved from Norway to Finland 1 Dive-Bomber moved from North Sea Zone to Denmark 1 Anti-Air and 2 Infantrys moved from England to North Sea Zone 1 Anti-Air and 2 Infantrys moved from North Sea Zone to Denmark 1 Artillery and 1 Infantry moved from England to North Sea Zone 1 Artillery and 1 Infantry moved from North Sea Zone to Denmark 1 Infantry moved from England to North Sea Zone 1 Artillery and 1 Infantry moved from Norway to North Sea Zone 1 Artillery and 2 Infantrys moved from North Sea Zone to France 2 Fighters moved from North Sea Zone to France 1 Infantry moved from Normandy to France 1 Infantry moved from Normandy to France Combat - Britain Battle in Finland Britain attack with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys Finland defend with 1 Factory, 1 Flag, 3 Fuel-Barrels and 1 Light-Tank; Germany defend with 1 SS-Potential dive bombing fire in Finland : 1/1 hits, 0.10 expected hits 1 Light-Tank owned by the Finland lost in Finland Britain captures one of Finland capitals Some non-combat units are destroyed: Britain win, taking Finland from Finland with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 15 Casualties for Finland: 1 Light-Tank Battle in Denmark Britain attack with 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys Germany defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 SS-Potential Britain roll dice for 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys in Denmark, round 2 : 1/6 hits, 1.60 expected hits Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 2/3 hits, 0.90 expected hits 1 Anti-Air owned by the Britain, 1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark Britain roll dice for 1 Artillery, 1 Dive-Bomber and 2 Infantrys in Denmark, round 3 : 2/4 hits, 1.30 expected hits Germany roll dice for 1 Artillery and 1 Infantry in Denmark, round 3 : 1/2 hits, 0.60 expected hits 1 Infantry owned by the Britain, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Denmark Britain win, taking Denmark from Germany with 1 Artillery, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Britain: 1 Anti-Air and 2 Infantrys Casualties for Germany: 1 Artillery and 2 Infantrys Battle in France Britain attack with 1 Artillery, 2 Fighters and 4 Infantrys Germany defend with 1 Artillery, 1 Flag, 3 Infantrys and 1 SS-Potential Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits 1 Infantry owned by the Germany lost in France Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 2 : 2/7 hits, 2.10 expected hits Germany roll dice for 1 Artillery and 2 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits 2 Infantrys owned by the Germany lost in France Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 3 : 3/7 hits, 2.10 expected hits Germany roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the Germany lost in France Britain captures one of France capitals Britain win, taking France from Germany with 1 Artillery, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 41 Casualties for Germany: 1 Artillery and 3 Infantrys Non Combat Move - Britain 2 Air-Transports and 1 Dive-Bomber moved from Finland to Eastern Finland 2 Fighters moved from France to North Sea Zone 1 Dive-Bomber moved from Denmark to North Sea Zone 1 Infantry moved from Vichy to Normandy 1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy 1 Air-Transport moved from Vichy to Normandy 1 Air-Transport and 1 Infantry moved from Iceland to Norway 1 Air-Transport and 1 Infantry moved from Halifax to Iceland 1 Artillery moved from USA North Atlantic to Halifax 1 Artillery moved from Labrador to Halifax Purchase Units - Britain Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2 Britain buy 1 Anti-Air, 2 Artillerys and 7 Infantrys; Remaining resources: 36 Fuel; 6 Iron; 0 PUs; 0 SS; Place Units - Britain 1 Anti-Air, 1 Artillery and 3 Infantrys placed in Norway 1 Artillery and 4 Infantrys placed in England Turn Complete - Britain Britain collect 84 PUs; end with 84 PUs Units generate 4 SS; Britain end with 4 SS Units generate 16 Fuel; Britain end with 52 Fuel Units generate 2 Iron; Britain end with 8 Iron Britain creates 1 Air-Transport in Halifax
Combat Hit Differential Summary :
Britain : 1.30 dive bombing fire in Finland : : 0.90 AA fire in Gulf of Bothnia Sea Zone : : -0.20 Germany : 0.30
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TripleA Turn Summary: France round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - France British-Colonies takes Somaliland from Italy 1 Colonial-Infantry moved from Sicily to Tyrrhenian Sea Zone 1 Colonial-Infantry and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone 1 Colonial-Infantry moved from Adriatic Sea Zone to Croatia France take Croatia from Balkan 1 Mech-Inf moved from Kenya to Somaliland 1 Artillery and 4 Colonial-Infantrys moved from Uganda to Kenya 1 Colonial-Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya 1 Colonial-Infantry moved from Ubangi-Shari to Uganda Combat - France Non Combat Move - France Aid the colonies - France France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2 Purchase Units - France Trigger France Late 1942: France has their production frontier changed to: production_France_2 France buy 2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 12 Fuel; 0 PUs; 2 CR; 1 Iron; 0 SS; Place Units - France 2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer placed in Normandy Turn Complete - France France collect 52 PUs; end with 52 PUs Units generate 4 Fuel; France end with 16 Fuel Units generate 11 CR; France end with 13 CR Units generate 3 SS; France end with 3 SS Units generate 1 Iron; France end with 2 Iron
Combat Hit Differential Summary :
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TripleA Turn Summary: British-Colonies round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - British-Colonies British-Colonies takes Tobruk from Italy 1 Artillery moved from Uganda to Kenya 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from South Sudan to Kenya 1 Infantry and 1 Mech-Inf moved from Nigeria to South Sudan 2 Infantrys moved from Nigeria to Chad British-Colonies undo move 2. 1 Colonial-Infantry moved from South Sudan to Uganda 2 Colonial-Infantrys moved from Tunesia to Tyrrhenian Sea Zone 2 Colonial-Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone 2 Colonial-Infantrys moved from Adriatic Sea Zone to Tobruk Combat - British-Colonies Non Combat Move - British-Colonies Purchase Units - British-Colonies Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2 British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf; Remaining resources: 22 Fuel; 1 Iron; 0 PUs; 5 CR; 0 SS; Place Units - British-Colonies 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf placed in Nigeria Turn Complete - British-Colonies British-Colonies collect 51 PUs; end with 51 PUs Units generate 10 CR; British-Colonies end with 15 CR Units generate 8 Fuel; British-Colonies end with 30 Fuel Units generate 2 Iron; British-Colonies end with 3 Iron Units generate 1 SS; British-Colonies end with 1 SS
Combat Hit Differential Summary :
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TripleA Turn Summary: South-Africa round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - South-Africa 1 Infantry moved from Kenya to Ethiopia 1 Artillery and 1 Infantry moved from Lindi to Tanganyika 1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika 1 Infantry moved from Rhodesia to Lindi 1 Infantry moved from South Africa to Bechuanaland Non Combat Move - South-Africa Purchase Units - South-Africa Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2 South-Africa buy 1 Dive-Bomber; Remaining resources: 22 Fuel; 3 Iron; 0 PUs; Place Units - South-Africa 1 Dive-Bomber placed in South Africa Turn Complete - South-Africa South-Africa collect 15 PUs; end with 15 PUs Units generate 6 Fuel; South-Africa end with 28 Fuel Units generate 1 Iron; South-Africa end with 4 Iron
Combat Hit Differential Summary :