Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)


  • Admin

    TripleA Turn Summary: Crowton round 7

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 7
    
        Combat Move - Crowton
            1 unit repaired.
            Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
            1 Blue-Dragon moved from Sea Zone 31 to Sea Zone 37
            1 Red-Dragon moved from Dol Ulum to Dathic Coast
            1 Auxiliaries moved from Safe Haven to Sea Zone 31
            1 Auxiliaries and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                  Crowton take Sea Zone 32 from Dwarves
                  Crowton take Sea Zone 36 from Dwarves
            1 Auxiliaries moved from Sea Zone 37 to Dathic Coast
            1 Auxiliaries, 1 General and 1 Marines moved from Safe Haven to Sea Zone 31
            1 Auxiliaries, 1 General, 1 Large-Ship, 1 Marines and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
            1 Auxiliaries, 1 General and 1 Marines moved from Sea Zone 37 to Drake Peninsula
            2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Dol Ulum to Gnomen Lowland
            1 Lgt-Cavalry moved from Mount Thoril to Gnomen Lowland
            1 Marines moved from Glassville to Sea Zone 19
            1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 29
                  Crowton take Sea Zone 20 from Pirates
                  Crowton take Sea Zone 23 from Pirates
                  Crowton take Sea Zone 29 from Pirates
            1 Marines moved from Sea Zone 29 to Whitebone Island
            1 Large-Ship moved from Sea Zone 26 to Sea Zone 31
            1 Auxiliaries and 2 Hvy-Infantrys moved from Stormwood to Sea Zone 25
            1 Auxiliaries, 2 Hvy-Infantrys and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 31
            1 Auxiliaries and 2 Hvy-Infantrys moved from Sea Zone 31 to Safe Haven
    
        Combat - Crowton
            Battle in Whitebone Island
                Some non-combat units are destroyed: 
            Battle in Sea Zone 37
                Crowton attack with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships
                Dwarves defend with 2 Monoremes
                    Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 2 : 0/4 hits, 1.75 expected hits
                    Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Blue-Dragon owned by the Crowton
                    Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 3 : 1/4 hits, 1.75 expected hits
                    Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 3 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Blue-Dragon owned by the Crowton
                    1 Monoreme owned by the Dwarves lost in Sea Zone 37
                    Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 4 : 3/4 hits, 1.75 expected hits
                    Dwarves roll dice for 1 Monoreme in Sea Zone 37, round 4 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Blue-Dragon owned by the Crowton
                    1 Monoreme owned by the Dwarves lost in Sea Zone 37
                Crowton win, taking Whitebone Island from Pirates, taking Sea Zone 37 from Dwarves with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships remaining. Battle score for attacker is 20
                Casualties for Dwarves: 2 Monoremes
            Battle in Drake Peninsula
                Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                Dwarves defend with 1 Auxiliaries and 1 Sheep
                    Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Drake Peninsula, round 2 : 3/3 hits, 1.63 expected hits
                    Dwarves roll dice for 1 Auxiliaries in Drake Peninsula, round 2 : 0/1 hits, 0.25 expected hits
                    1 Auxiliaries owned by the Dwarves lost in Drake Peninsula
                Crowton win, taking Drake Peninsula from Dwarves with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                Casualties for Dwarves: 1 Auxiliaries
            Battle in Gnomen Lowland
                Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                Dwarves defend with 1 Gnomes and 1 Sawmill
                    Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Gnomen Lowland, round 2 : 1/6 hits, 2.25 expected hits
                    Dwarves roll dice for 1 Gnomes in Gnomen Lowland, round 2 : 0/1 hits, 0.25 expected hits
                    1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                Crowton win, taking Gnomen Lowland from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 7
                Casualties for Dwarves: 1 Gnomes
            Battle in Dathic Coast
                Crowton attack with 1 Auxiliaries and 1 Red-Dragon
                Dwarves defend with 1 Sheep and 1 Spearmen
                    Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 2 : 0/2 hits, 0.75 expected hits
                    Dwarves roll dice for 1 Spearmen in Dathic Coast, round 2 : 0/1 hits, 0.25 expected hits
                    Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 3 : 1/2 hits, 0.75 expected hits
                    Dwarves roll dice for 1 Spearmen in Dathic Coast, round 3 : 0/1 hits, 0.25 expected hits
                    1 Spearmen owned by the Dwarves lost in Dathic Coast
                Crowton win, taking Dathic Coast from Dwarves with 1 Auxiliaries and 1 Red-Dragon remaining. Battle score for attacker is 9
                Casualties for Dwarves: 1 Spearmen
    
        Non Combat Move - Crowton
            1 Red-Dragon moved from Dathic Coast to Sea Zone 37
    
        Purchase Units - Crowton
            Crowton buy 1 Marines, 1 Monster and 1 Transport-Ship; Remaining resources: 0 PUs; 9 Food; 24 Wood; 5 Metal; 
    
        Place Units - Crowton
            1 Transport-Ship placed in Sea Zone 25
            1 Marines and 1 Monster placed in Stormwood
    
        Turn Complete - Crowton
            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
            Crowton collect 49 PUs; end with 49 PUs
            Units generate 10 Food; Crowton end with 19 Food
            Units generate 15 Wood; Crowton end with 39 Wood
            Units generate 6 Metal; Crowton end with 11 Metal
            Units generate -15 PUs; Crowton end with 34 PUs
    

    Combat Hit Differential Summary :

    Crowton regular : -1.63
    Dwarves regular : -0.50
    

    Savegame


  • Admin

    TripleA Turn Summary: Greenskins round 7

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 7
    
        Combat Move - Greenskins
            1 Rangers moved from Silverdeep to Dathic West
                  Greenskins take Dathic West from Murlocs
            1 Rangers moved from Dathic West to Dathic Jungle
                  Greenskins take Dathic Jungle from Murlocs
            1 Rangers moved from Dathic Jungle to Dathic East
            1 Hvy-Infantry moved from Silverdeep to Low Mocrag
                  Greenskins take Low Mocrag from Ogres
            1 Rangers moved from Silverdeep to Robach
                  Greenskins take Robach from Dwarves
            1 Auxiliaries moved from Dathic South to Dathic East
            1 Monster moved from Dathic South to Dathic East
            1 Auxiliaries moved from Dusty Heights to Old Slavenport
                  Greenskins take Old Slavenport from Gnolls
            1 Knights moved from Dathic South to Old Slavenport
            1 Mortar moved from Dathic South to Badlands
                  Greenskins take Badlands from Gnolls
            1 Auxiliaries moved from Dusty Mountains to Dusty Heights
            1 Rangers moved from Dusty Mountains to Old Slavenport
            1 Rangers moved from Dusty Mountains to Old Slavenport
            1 Rangers moved from Orcengor to Old Slavenport
            1 General moved from Orcengor to Dusty Heights
            1 Hvy-Cavalry moved from Orcengor to Dusty Heights
            1 Auxiliaries moved from Orcengor to Dusty Mountains
            1 Rangers moved from Warg Caves to Orcengor
    
        Combat - Greenskins
            Battle in Dathic East
                Greenskins attack with 1 Auxiliaries, 1 Monster and 1 Rangers
                Murlocs defend with 1 Murloc
                    Greenskins roll dice for 1 Auxiliaries, 1 Monster and 1 Rangers in Dathic East, round 2 : 1/3 hits, 0.88 expected hits
                    Murlocs roll dice for 1 Murloc in Dathic East, round 2 : 0/1 hits, 0.13 expected hits
                    1 Murloc owned by the Murlocs lost in Dathic East
                Greenskins win, taking Dathic East from Murlocs with 1 Auxiliaries, 1 Monster and 1 Rangers remaining. Battle score for attacker is 7
                Casualties for Murlocs: 1 Murloc
    
        Non Combat Move - Greenskins
    
        Purchase Units - Greenskins
            Greenskins buy 1 Crow-Swarm and 1 Knights; Remaining resources: 5 PUs; 0 Food; 20 Wood; 2 Metal; 
    
        Place Units - Greenskins
            1 Crow-Swarm and 1 Knights placed in Orcengor
    
        Turn Complete - Greenskins
            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
            Greenskins collect 30 PUs (10 lost to blockades); end with 35 PUs
            Units generate 5 Food; Greenskins end with 5 Food
            Units generate 9 Wood; Greenskins end with 29 Wood
            Units generate 9 Metal; Greenskins end with 11 Metal
            Units generate -15 PUs; Greenskins end with 20 PUs
    

    Combat Hit Differential Summary :

    Murlocs regular : -0.13
    Greenskins regular : 0.13
    

    Savegame


  • Admin

    TripleA Turn Summary: Undead round 7

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 7
    
        Combat Move - Undead
            1 General, 1 Spearmen and 1 Zombies moved from North Witching Mountains to Hexmire
            1 Large-Ship and 1 Small-Ship moved from Sea Zone 52 to Sea Zone 45
                  Undead take Sea Zone 46 from Lionia
            1 Zombies moved from Lakelot to Zool Twins
            1 Auxiliaries moved from Dreadpass to Zool Twins
            1 Lgt-Infantry moved from Runedelf to Zool Twins
            1 Zombies moved from Runedelf to Sinfjord
                  Undead take Sinfjord from Dwarves
            1 Zombies moved from Runedelf to Sinfjord
            1 Lgt-Cavalry moved from Runedelf to Zool Twins
            1 Zombies moved from Runedelf to Zool Twins
            1 Knights moved from Necroloft to Sea Zone 49
            1 Knights and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 46
            1 Knights moved from Sea Zone 46 to Greenshore
    
        Combat - Undead
            Battle in Hexmire
                Undead attack with 1 General, 1 Spearmen and 1 Zombies
                Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Sawmill and 1 Sheep
                    Undead roll dice for 1 General, 1 Spearmen and 1 Zombies in Hexmire, round 2 : 2/3 hits, 1.50 expected hits
                    Gnolls roll dice for 1 Gnoll in Hexmire, round 2 : 0/1 hits, 0.50 expected hits
                    1 Gnoll owned by the Gnolls lost in Hexmire
                Some non-combat units are destroyed: 
                Undead win, taking Hexmire from Gnolls with 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                Casualties for Gnolls: 1 Gnoll
            Battle in Greenshore
                Undead attack with 1 Knights
                Lionia defend with 1 Auxiliaries and 1 Sawmill
                    Undead roll dice for 1 Knights in Greenshore, round 2 : 1/1 hits, 0.63 expected hits
                    Lionia roll dice for 1 Auxiliaries in Greenshore, round 2 : 0/1 hits, 0.25 expected hits
                    1 Auxiliaries owned by the Lionia lost in Greenshore
                Undead win, taking Greenshore from Lionia with 1 Knights remaining. Battle score for attacker is 7
                Casualties for Lionia: 1 Auxiliaries
            Battle in Sea Zone 45
                Undead attack with 1 Large-Ship and 1 Small-Ship
                Lionia defend with 1 Large-Ship
                    Undead roll dice for 1 Large-Ship and 1 Small-Ship in Sea Zone 45, round 2 : 0/2 hits, 0.88 expected hits
                    Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 2 : 1/1 hits, 0.50 expected hits
                1 Small-Ship owned by the Undead lost in Sea Zone 45
                    Undead roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                    Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 45
                Lionia win with no units remaining. Battle score for attacker is -9
                Casualties for Undead: 1 Large-Ship and 1 Small-Ship
                Casualties for Lionia: 1 Large-Ship
            Battle in Zool Twins
                Undead attack with 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                Kobolds defend with 1 Kobold
                    Undead roll dice for 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Zool Twins, round 2 : 1/5 hits, 1.50 expected hits
                    Kobolds roll dice for 1 Kobold in Zool Twins, round 2 : 1/1 hits, 0.38 expected hits
                    1 Auxiliaries owned by the Undead and 1 Kobold owned by the Kobolds lost in Zool Twins
                Undead win, taking Zool Twins from Kobolds with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess remaining. Battle score for attacker is 2
                Casualties for Undead: 1 Auxiliaries
                Casualties for Kobolds: 1 Kobold
    
        Non Combat Move - Undead
            1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
            1 Zombie-Plague moved from North Witching Mountains to Greenshore
            1 Giant-Bat moved from Runedelf to Misty Slopes
    
        Purchase Units - Undead
            Undead buy 1 Large-Ship and 1 Mortar; Remaining resources: 6 PUs; 1 Food; 0 Wood; 1 Metal; 
    
        Place Units - Undead
            1 Large-Ship placed in Sea Zone 49
            1 Mortar placed in Necroloft
    
        Turn Complete - Undead
            Undead collect 42 PUs; end with 48 PUs
            Units generate 6 Food; Undead end with 7 Food
            Units generate 15 Wood; Undead end with 15 Wood
            Units generate 3 Metal; Undead end with 4 Metal
            Units generate -15 PUs; Undead end with 33 PUs
            Undead creates 1 Zombies in Greenshore
    

    Combat Hit Differential Summary :

    Kobolds regular : 0.63
    Gnolls regular : -0.50
    Lionia regular : 0.75
    Undead regular : 0.00
    

    Savegame



  • TripleA Turn Summary: Lionia round 7

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 7
    
        Combat Move - Lionia
            1 Auxiliaries moved from Farhaven to Wilderpoint
                  Lionia take Wilderpoint from Barbarians
            1 Crusaders moved from Jade Mountains to Jade Rivers
                  Lionia take Jade Rivers from Barbarians
            1 Hvy-Cavalry moved from Lionian Outback to Freegrass
            1 General and 1 Knights moved from Lionport to Freegrass
            2 Auxiliariess moved from Lionport to Freegrass
            1 Lgt-Infantry moved from Gemrock Mines to Avalonia
    
        Combat - Lionia
    
        Non Combat Move - Lionia
    
        Purchase Units - Lionia
            Lionia buy 1 Trebuchet; Remaining resources: 4 PUs; 19 Food; 28 Wood; 8 Metal; 
    
        Place Units - Lionia
            1 Trebuchet placed in Lionport
    
        Turn Complete - Lionia
            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
            Lionia collect 32 PUs (3 lost to blockades); end with 36 PUs
            Units generate 9 Metal; Lionia end with 17 Metal
            Units generate 8 Food; Lionia end with 27 Food
            Units generate -15 PUs; Lionia end with 21 PUs
            Units generate 6 Wood; Lionia end with 34 Wood
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Dwarves round 7

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 7
    
        Combat Move - Dwarves
            1 Halflings moved from Halfling Meadows to Ironhorn
            1 Auxiliaries and 1 General moved from Crystal Strand to Sea Zone 41
            1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 41 to Sea Zone 45
            1 Auxiliaries and 1 General moved from Sea Zone 45 to Greenshore
    
        Combat - Dwarves
            Battle in Greenshore
                Dwarves attack with 1 Auxiliaries and 1 General
                Undead defend with 1 Knights, 1 Sawmill, 1 Zombie-Plague and 1 Zombies
                    Dwarves roll dice for 1 Auxiliaries and 1 General in Greenshore, round 2 : 1/2 hits, 1.00 expected hits
                    Undead roll dice for 1 Knights, 1 Zombie-Plague and 1 Zombies in Greenshore, round 2 : 1/3 hits, 1.38 expected hits
                    1 Auxiliaries owned by the Dwarves and 1 Zombies owned by the Undead lost in Greenshore
                    Dwarves roll dice for 1 General in Greenshore, round 3 : 1/1 hits, 0.63 expected hits
                    Undead roll dice for 1 Knights and 1 Zombie-Plague in Greenshore, round 3 : 2/2 hits, 1.13 expected hits
                    1 General owned by the Dwarves and 1 Knights owned by the Undead lost in Greenshore
                Undead win with 1 Zombie-Plague remaining. Battle score for attacker is -9
                Casualties for Dwarves: 1 Auxiliaries and 1 General
                Casualties for Undead: 1 Knights and 1 Zombies
    
        Non Combat Move - Dwarves
    
        Purchase Units - Dwarves
            Dwarves buy 1 Crossbowmen; Remaining resources: 2 PUs; 19 Food; 33 Wood; 0 Metal; 
    
        Place Units - Dwarves
            1 Crossbowmen placed in Ironhorn
    
        Turn Complete - Dwarves
            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
            Dwarves collect 15 PUs (4 lost to blockades); end with 17 PUs
            Units generate 5 Food; Dwarves end with 24 Food
            Units generate 3 Wood; Dwarves end with 36 Wood
            Units generate -15 PUs; Dwarves end with 2 PUs
    

    Combat Hit Differential Summary :

    Dwarves regular : 0.38
    Undead regular : 0.50
    

    Savegame



  • TripleA Turn Summary: Elves round 7

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 7
    
        Combat Move - Elves
            1 Hvy-Infantry and 2 Wood-Elvess moved from Strydon Wetlands to Sea Zone 6
            1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
            2 Biremes, 1 Hvy-Infantry and 3 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
            1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 8 to Deldrach
            1 Wood-Elves moved from Sea Zone 8 to Deldrach
            1 Auxiliaries moved from Athondir to Sea Zone 8
            1 Auxiliaries and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
            1 Auxiliaries and 3 Triremes moved from Sea Zone 9 to Sea Zone 11
                  Elves take Sea Zone 11 from Pirates
            1 Auxiliaries and 1 Wood-Elves moved from Durlan North Coast to Sea Zone 11
            2 Auxiliariess and 1 General moved from Volodar Point to Sea Zone 11
            4 Auxiliariess, 1 General and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
            2 Auxiliariess moved from Durlan Ranges to The Outlands
    
        Combat - Elves
            Battle in Blood Hills
    
        Non Combat Move - Elves
    
        Purchase Units - Elves
            Elves buy 1 Bireme; Remaining resources: 14 PUs; 22 Food; 5 Wood; 0 Metal; 
    
        Place Units - Elves
            1 Bireme placed in Sea Zone 8
    
        Turn Complete - Elves
            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
            Elves collect 30 PUs; end with 44 PUs
            Units generate 3 Metal; Elves end with 3 Metal
            Units generate 4 Food; Elves end with 26 Food
            Units generate 9 Wood; Elves end with 14 Wood
            Units generate -15 PUs; Elves end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • Looks like the dwarves are pretty much dunzo hehe. Its amusing how the white dragon keeps skirting it to the hardest to reach spots, but the red and blue got me crushed. Nice one!


  • Admin

    TripleA Turn Summary: Crowton round 8

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 8
    
        Combat Move - Crowton
            1 unit repaired.
            1 Auxiliaries moved from Dathic Coast to Dathic Hollows
                  Crowton take Dathic Hollows from Murlocs
            1 Auxiliaries, 1 General and 1 Marines moved from Drake Peninsula to Dathiwatch
            2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Gnomen Lowland to Halfling Meadows
            1 Red-Dragon moved from Sea Zone 37 to Halfling Meadows
            1 Auxiliaries and 1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                  Crowton take Winterboar Hills from Kobolds
            1 Auxiliaries moved from Stormwood to Sea Zone 25
            1 Auxiliaries and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 21
            1 Auxiliaries moved from Sea Zone 21 to Southern Baldoria
                  Crowton take Southern Baldoria from Barbarians
            1 Marines moved from Whitebone Island to Sea Zone 29
            1 Marines and 1 Small-Ship moved from Sea Zone 29 to Sea Zone 27
            1 Marines moved from Sea Zone 27 to Lone Island
                  Crowton take Lone Island from Pirates
            1 Hvy-Infantry moved from Safe Haven to Sea Zone 31
            1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 31 to Sea Zone 26
            1 Hvy-Infantry moved from Sea Zone 26 to Longkey Island
                  Crowton take Longkey Island from Pirates
            1 Blue-Dragon moved from Sea Zone 37 to Dol Ulum
            1 Large-Ship and 2 Small-Ships moved from Sea Zone 37 to Sea Zone 31
            1 Transport-Ship moved from Sea Zone 31 to Sea Zone 25
    
        Combat - Crowton
            Battle in Halfling Meadows
                Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                Dwarves defend with 1 Halflings and 1 Sheep
                    Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Halfling Meadows, round 2 : 3/7 hits, 2.75 expected hits
                    Dwarves roll dice for 1 Halflings in Halfling Meadows, round 2 : 0/1 hits, 0.13 expected hits
                    1 Halflings owned by the Dwarves lost in Halfling Meadows
                Crowton win, taking Halfling Meadows from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 7
                Casualties for Dwarves: 1 Halflings
            Battle in Dathiwatch
                Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                    Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Dathiwatch, round 2 : 1/3 hits, 1.50 expected hits
                    Murlocs roll dice for 1 Murloc in Dathiwatch, round 2 : 0/1 hits, 0.25 expected hits
                    1 Murloc owned by the Murlocs lost in Dathiwatch
                Crowton captures one of Murlocs capitals
                Some non-combat units are destroyed: 
                Crowton win, taking Dathiwatch from Murlocs with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                Casualties for Murlocs: 1 Murloc
    
        Non Combat Move - Crowton
    
        Purchase Units - Crowton
            Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
            Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
            Crowton buy 2 Large-Ships and 1 Trebuchet; Remaining resources: 0 PUs; 11 Food; 19 Wood; 5 Metal; 
    
        Place Units - Crowton
            2 Large-Ships placed in Sea Zone 25
            1 Trebuchet placed in Stormwood
    
        Turn Complete - Crowton
            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
            Crowton collect 58 PUs; end with 58 PUs
            Units generate 8 Food; Crowton end with 19 Food
            Units generate 18 Wood; Crowton end with 37 Wood
            Units generate 6 Metal; Crowton end with 11 Metal
            Units generate -15 PUs; Crowton end with 43 PUs
    

    Combat Hit Differential Summary :

    Crowton regular : -0.25
    Murlocs regular : -0.25
    Dwarves regular : -0.13
    

    Savegame


  • Admin

    TripleA Turn Summary: Greenskins round 8

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 8
    
        Combat Move - Greenskins
            1 Hvy-Infantry moved from Low Mocrag to High Mocrag
                  Greenskins take High Mocrag from Ogres
            1 Rangers moved from Robach to Misty Forest
                  Greenskins take Misty Forest from Ogres
            1 Auxiliaries moved from Old Slavenport to Samarkum
            1 Knights moved from Old Slavenport to Samarkum
            1 General moved from Dusty Heights to Samarkum
            1 Rangers moved from Dathic East to Wild Mire
                  Greenskins take Wild Mire from Murlocs
            1 Rangers moved from Old Slavenport to Mid Samark
                  Greenskins take East Samark from Gnolls
                  Greenskins take Mid Samark from Gnolls
            1 Rangers moved from Old Slavenport to Slavebridge
                  Greenskins take Slavebridge from Gnolls
            1 Hvy-Cavalry moved from Dusty Heights to Slavebridge
            1 Rangers moved from Old Slavenport to East Samark
            1 Auxiliaries moved from Dusty Heights to Old Slavenport
            1 Mortar moved from Badlands to Old Slavenport
            1 Auxiliaries and 1 Monster moved from Dathic East to Badlands
            1 Auxiliaries moved from Dusty Mountains to Dusty Heights
            1 Crow-Swarm moved from Orcengor to Eastern Pontic Desert
            1 Lgt-Cavalry and 1 Lgt-Infantry moved from Surigard to Eastern Pontic Desert
            1 Rangers moved from Orcengor to Old Slavenport
            1 Knights moved from Orcengor to Dusty Heights
            1 Auxiliaries moved from Orcengor to Dusty Mountains
            1 Rangers moved from Warg Caves to Orcengor
    
        Combat - Greenskins
            Battle in Eastern Pontic Desert
                Greenskins attack with 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry
                Gnolls defend with 1 Gnoll
                    Greenskins roll dice for 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry in Eastern Pontic Desert, round 2 : 1/3 hits, 0.88 expected hits
                    Gnolls roll dice for 1 Gnoll in Eastern Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                    1 Gnoll owned by the Gnolls lost in Eastern Pontic Desert
                Greenskins win, taking Eastern Pontic Desert from Gnolls with 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                Casualties for Gnolls: 1 Gnoll
            Battle in Samarkum
                Greenskins attack with 1 Auxiliaries, 1 General and 1 Knights
                Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                    Greenskins roll dice for 1 Auxiliaries, 1 General and 1 Knights in Samarkum, round 2 : 2/3 hits, 1.75 expected hits
                    Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                    1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Samarkum
                Some non-combat units are destroyed: 
                Greenskins win, taking Samarkum from Gnolls with 1 General and 1 Knights remaining. Battle score for attacker is 2
                Casualties for Greenskins: 1 Auxiliaries
                Casualties for Gnolls: 1 Gnoll
    
        Non Combat Move - Greenskins
    
        Purchase Units - Greenskins
            Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
            Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
            Greenskins buy 1 Crow-Swarm and 5 Foods; Remaining resources: 3 PUs; 0 Food; 28 Wood; 10 Metal; 
    
        Place Units - Greenskins
            1 Crow-Swarm placed in Orcengor
    
        Turn Complete - Greenskins
            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
            Greenskins collect 39 PUs (13 lost to blockades); end with 42 PUs
            Units generate 10 Food; Greenskins end with 15 Food
            Units generate 9 Wood; Greenskins end with 37 Wood
            Units generate 9 Metal; Greenskins end with 19 Metal
            Units generate -15 PUs; Greenskins end with 27 PUs
    

    Combat Hit Differential Summary :

    Gnolls regular : 0.25
    Greenskins regular : 0.38
    

    Savegame


  • Admin

    TripleA Turn Summary: Undead round 8

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 8
    
        Combat Move - Undead
                Some non-combat units are destroyed: 
            1 Giant-Bat moved from Misty Slopes to East Foothills
            2 Zombiess moved from Sinfjord to East Foothills
            1 Auxiliaries moved from Misty Slopes to West Witching Mountains
            1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess moved from Zool Twins to Bridge of No Return
            1 Auxiliaries and 1 Mortar moved from Necroloft to Sea Zone 49
            1 General, 1 Spearmen and 1 Zombies moved from Hexmire to West Witching Mountains
            1 Auxiliaries, 1 Large-Ship and 1 Mortar moved from Sea Zone 49 to Sea Zone 52
            1 Auxiliaries and 1 Mortar moved from Sea Zone 52 to Bluebeard Island
                  Undead take Bluebeard Island from Pirates
            1 Large-Ship moved from Sea Zone 46 to Sea Zone 52
            1 Zombie-Plague moved from Greenshore to The Witching Mountains
    
        Combat - Undead
            Undead creates battle in territory The Witching Mountains
            Battle in East Foothills
                Undead attack with 1 Giant-Bat and 2 Zombiess
                Kobolds defend with 1 Kobold and 1 Mine
                    Undead roll dice for 1 Giant-Bat and 2 Zombiess in East Foothills, round 2 : 1/3 hits, 0.75 expected hits
                    Kobolds roll dice for 1 Kobold in East Foothills, round 2 : 1/1 hits, 0.38 expected hits
                    1 Zombies owned by the Undead and 1 Kobold owned by the Kobolds lost in East Foothills
                Undead win, taking East Foothills from Kobolds with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 2
                Casualties for Undead: 1 Zombies
                Casualties for Kobolds: 1 Kobold
            Battle in Bridge of No Return
                Undead attack with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                Barbarians defend with 2 Barbarians and 1 Mine
                    Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Bridge of No Return, round 2 : 1/4 hits, 1.38 expected hits
                    Barbarians roll dice for 2 Barbarians in Bridge of No Return, round 2 : 1/2 hits, 0.75 expected hits
                    1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Bridge of No Return
                    Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in Bridge of No Return, round 3 : 1/3 hits, 1.13 expected hits
                    Barbarians roll dice for 1 Barbarian in Bridge of No Return, round 3 : 1/1 hits, 0.38 expected hits
                    1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Bridge of No Return
                Undead win, taking Bridge of No Return from Barbarians with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 4
                Casualties for Undead: 2 Zombiess
                Casualties for Barbarians: 2 Barbarians
            Battle in West Witching Mountains
                Undead attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies
                Gnolls defend with 1 Gnoll
                    Undead roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 1/4 hits, 1.88 expected hits
                    Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                    1 Gnoll owned by the Gnolls lost in West Witching Mountains
                Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                Casualties for Gnolls: 1 Gnoll
    
        Non Combat Move - Undead
    
        Purchase Units - Undead
            Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
            Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
            Undead buy 5 Foods and 2 Large-Ships; Remaining resources: 1 PUs; 1 Food; 3 Wood; 0 Metal; 
    
        Place Units - Undead
            2 Large-Ships placed in Sea Zone 49
    
        Turn Complete - Undead
            Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
            Undead collect 47 PUs; end with 48 PUs
            Units generate 6 Food; Undead end with 12 Food
            Units generate 15 Wood; Undead end with 18 Wood
            Units generate 9 Metal; Undead end with 9 Metal
            Units generate -15 PUs; Undead end with 33 PUs
            Undead creates 1 Zombies in The Witching Mountains
    

    Combat Hit Differential Summary :

    Gnolls regular : -0.50
    Kobolds regular : 0.63
    Barbarians regular : 0.88
    Undead regular : -1.13
    

    Savegame



  • waiting on the wifi over here. Not sure what comcast has going on, but its been down since last night. hella annoying

    Catch you in a few



  • TripleA Turn Summary: Lionia round 8

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 8
    
        Combat Move - Lionia
            1 General moved from Freegrass to Greenshore
                  Lionia take Greenshore from Undead
            1 Hvy-Cavalry and 1 Knights moved from Freegrass to Greenshore
            1 Auxiliaries moved from Wilderpoint to Greenshore
            1 Crusaders moved from South Witching Mountains to Cape Despair
            1 Crusaders moved from Jade Rivers to Gate of Illyria
                  Lionia take Gate of Illyria from Barbarians
            1 Lgt-Infantry moved from Avalonia to Fanebrow
                  Lionia take Fanebrow from Murlocs
            2 Auxiliariess moved from Freegrass to Lionport
    
        Combat - Lionia
            Battle in Cape Despair
                Lionia attack with 1 Crusaders
                Murlocs defend with 1 Murloc
                    Lionia roll dice for 1 Crusaders in Cape Despair, round 2 : 0/1 hits, 0.50 expected hits
                    Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                    1 Crusaders owned by the Lionia lost in Cape Despair
                Murlocs win with 1 Murloc remaining. Battle score for attacker is -9
                Casualties for Lionia: 1 Crusaders
    
        Non Combat Move - Lionia
    
        Purchase Units - Lionia
            Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
            Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
            Lionia buy 2 Lgt-Infantrys; Remaining resources: 3 PUs; 19 Food; 32 Wood; 9 Metal; 
    
        Place Units - Lionia
            2 Lgt-Infantrys placed in Lionport
    
        Turn Complete - Lionia
            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
            Lionia collect 34 PUs (3 lost to blockades); end with 37 PUs
            Units generate 9 Metal; Lionia end with 18 Metal
            Units generate 9 Wood; Lionia end with 41 Wood
            Units generate 6 Food; Lionia end with 25 Food
            Units generate -15 PUs; Lionia end with 22 PUs
    

    Combat Hit Differential Summary :

    Murlocs regular : 0.75
    Lionia regular : -0.50
    

    Savegame



  • TripleA Turn Summary: Dwarves round 8

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 8
    
        Combat Move - Dwarves
                Some non-combat units are destroyed: 
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Purchase Units - Dwarves
            Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
            Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
    
        Turn Complete - Dwarves
            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
            Dwarves collect 11 PUs (7 lost to blockades); end with 13 PUs
            Units generate 4 Food; Dwarves end with 28 Food
            Units generate 3 Wood; Dwarves end with 39 Wood
            Units generate -13 PUs; Dwarves end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Elves round 8

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 8
    
        Combat Move - Elves
            1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
            1 Hvy-Infantry and 3 Wood-Elvess moved from Deldrach to Sea Zone 8
            3 Biremes, 1 Hvy-Infantry and 4 Wood-Elvess moved from Sea Zone 8 to Sea Zone 11
            1 Hvy-Infantry and 4 Wood-Elvess moved from Sea Zone 11 to Blood Hills
            2 Auxiliariess moved from The Outlands to Doomed Bridge
            1 Auxiliaries moved from Athondir to Durlan Steppes
    
        Combat - Elves
            Battle in Doomed Bridge
                Elves attack with 2 Auxiliariess
                Murlocs defend with 1 Murloc
                    Elves roll dice for 2 Auxiliariess in Doomed Bridge, round 2 : 0/2 hits, 0.50 expected hits
                    Murlocs roll dice for 1 Murloc in Doomed Bridge, round 2 : 0/1 hits, 0.25 expected hits
                    Elves roll dice for 2 Auxiliariess in Doomed Bridge, round 3 : 1/2 hits, 0.50 expected hits
                    Murlocs roll dice for 1 Murloc in Doomed Bridge, round 3 : 0/1 hits, 0.25 expected hits
                    1 Murloc owned by the Murlocs lost in Doomed Bridge
                Elves win, taking Doomed Bridge from Murlocs with 2 Auxiliariess remaining. Battle score for attacker is 7
                Casualties for Murlocs: 1 Murloc
    
        Non Combat Move - Elves
    
        Purchase Units - Elves
            Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o....
            Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir
            Elves buy 3 Mariness; Remaining resources: 5 PUs; 8 Food; 11 Wood; 0 Metal; 
    
        Place Units - Elves
            3 Mariness placed in Athondir
    
        Turn Complete - Elves
            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
            Elves collect 29 PUs; end with 34 PUs
            Units generate 3 Metal; Elves end with 3 Metal
            Units generate 4 Food; Elves end with 12 Food
            Units generate 9 Wood; Elves end with 20 Wood
            Units generate -15 PUs; Elves end with 19 PUs
    

    Combat Hit Differential Summary :

    Murlocs regular : -0.50
    Elves regular : 0.00
    

    Savegame



  • Its an Ironhorn turtle up hehe. The dwarves are digging in for a bloodbath


  • Admin

    TripleA Turn Summary: Crowton round 9

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 9
    
        Combat Move - Crowton
            1 unit repaired.
            Trigger Crowton fishing in Sea Zone 27: Crowton has 1 Whales placed in Sea Zone 27
            2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen moved from Halfling Meadows to Ironhorn
            1 Blue-Dragon moved from Dol Ulum to Ironhorn
            1 Hvy-Infantry moved from Longkey Island to Sea Zone 26
            1 Auxiliaries moved from Mithrildon to Sea Zone 26
            1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 28
            1 Marines, 1 Monster and 1 Trebuchet moved from Stormwood to Sea Zone 25
            1 Marines, 1 Monster, 1 Transport-Ship and 1 Trebuchet moved from Sea Zone 25 to Sea Zone 28
            1 Auxiliaries and 1 Wizard moved from Stormwood to Sea Zone 25
            1 Marines moved from Lone Island to Sea Zone 25
            1 Auxiliaries, 1 Large-Ship, 1 Marines and 1 Wizard moved from Sea Zone 25 to Sea Zone 28
            1 Auxiliaries moved from Southern Baldoria to Sea Zone 21
            1 Auxiliaries moved from Sea Zone 21 to Questos
                  Crowton take Questos from Pirates
            2 Auxiliariess, 1 Hvy-Infantry, 2 Mariness, 1 Monster, 1 Trebuchet and 1 Wizard moved from Sea Zone 28 to Ironhorn
            1 Auxiliaries moved from Winterboar Hills to Troglodyte Coast
                  Crowton take Troglodyte Coast from Dwarves
            1 Hvy-Infantry moved from Winterboar Hills to West Dolmor
                  Crowton take West Dolmor from Dwarves
            1 Auxiliaries moved from Dathic Hollows to Mebach
                  Crowton take Mebach from Ogres
            1 General moved from Dathiwatch to Westerfoss
                  Crowton take Westerfoss from Ogres
            1 Auxiliaries moved from Dathiwatch to Dathic North
                  Crowton take Dathic North from Murlocs
            2 Small-Ships moved from Sea Zone 31 to Sea Zone 37
            1 Marines moved from Dathiwatch to Drake Peninsula
    
        Combat - Crowton
            Battle in Ironhorn
                Crowton attack with 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard
                Dwarves defend with 5 Auxiliariess, 1 Capital-City, 1 Castle, 1 Crossbowmen, 1 Gnomes, 4 Halflingss, 1 Hvy-Cavalry, 1 Knights and 1 Wizard
                    Crowton roll dice for 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard in Ironhorn, round 2 : 9/16 hits, 8.63 expected hits
                    Dwarves roll dice for 5 Auxiliariess, 1 Castle, 1 Crossbowmen, 1 Gnomes, 4 Halflingss, 1 Hvy-Cavalry, 1 Knights and 1 Wizard in Ironhorn, round 2 : 5/14 hits, 5.63 expected hits
                Units damaged: 1 Blue-Dragon owned by the Crowton and 1 Red-Dragon owned by the Crowton
                    3 Auxiliariess owned by the Dwarves, 1 Knights owned by the Dwarves, 4 Halflingss owned by the Dwarves and 1 Gnomes owned by the Dwarves lost in Ironhorn
                    Crowton roll dice for 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard in Ironhorn, round 3 : 8/16 hits, 8.63 expected hits
                    Dwarves roll dice for 2 Auxiliariess, 1 Castle, 1 Crossbowmen, 1 Hvy-Cavalry and 1 Wizard in Ironhorn, round 3 : 1/5 hits, 1.88 expected hits
                Units damaged: 1 Blue-Dragon owned by the Crowton
                    1 Crossbowmen owned by the Dwarves, 1 Wizard owned by the Dwarves, 2 Auxiliariess owned by the Dwarves and 1 Hvy-Cavalry owned by the Dwarves lost in Ironhorn
                Crowton captures one of Dwarves capitals
                Crowton win, taking Ironhorn from Dwarves with 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard remaining. Battle score for attacker is 115
                Casualties for Dwarves: 5 Auxiliariess, 1 Crossbowmen, 1 Gnomes, 4 Halflingss, 1 Hvy-Cavalry, 1 Knights and 1 Wizard
    
        Non Combat Move - Crowton
            Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
            Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
            1 Small-Ship moved from Sea Zone 27 to Sea Zone 22
            1 Large-Ship moved from Sea Zone 25 to Sea Zone 27
            1 Large-Ship moved from Sea Zone 31 to Sea Zone 28
    
        Purchase Units - Crowton
            Crowton buy 1 Bowmen, 1 Large-Ship, 1 Monster and 1 Trebuchet; Remaining resources: 2 PUs; 5 Food; 17 Wood; 4 Metal; 
    
        Place Units - Crowton
            1 Bowmen, 1 Monster and 1 Trebuchet placed in Stormwood
            1 Large-Ship placed in Sea Zone 28
    
        Turn Complete - Crowton
            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
            Crowton collect 70 PUs; end with 72 PUs
            Units generate 12 Food; Crowton end with 17 Food
            Units generate 18 Wood; Crowton end with 35 Wood
            Units generate -30 PUs; Crowton end with 42 PUs
            Units generate 6 Metal; Crowton end with 10 Metal
    

    Combat Hit Differential Summary :

    Crowton regular : -0.25
    Dwarves regular : -1.50
    

    Savegame


  • Admin

    TripleA Turn Summary: Greenskins round 9

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 9
    
        Combat Move - Greenskins
                Some non-combat units are destroyed: 
                Greenskins converts Young-White-Dragon into different units
                Greenskins converts Young-Brown-Dragon into different units
            1 Hvy-Infantry moved from High Mocrag to Ogreville
                  Greenskins take Ogreville from Ogres
            1 Rangers moved from Misty Forest to Dathic West
            1 Hvy-Cavalry moved from Slavebridge to South Samark
                  Greenskins take South Samark from Gnolls
            1 Rangers moved from Slavebridge to Stormcrag
                  Greenskins take Stormcrag from Kobolds
            1 Rangers moved from Mid Samark to Scavenberg
                  Greenskins take Scavenberg from Kobolds
            1 Rangers moved from East Samark to Crystal Strand
            1 General and 1 Knights moved from Samarkum to Crystal Strand
            1 Rangers moved from Old Slavenport to Crystal Strand
            1 Auxiliaries moved from Old Slavenport to East Samark
            1 Mortar moved from Old Slavenport to Samarkum
            1 Knights moved from Dusty Heights to Samarkum
            1 Auxiliaries and 1 Monster moved from Badlands to Old Slavenport
            1 Auxiliaries moved from Dusty Heights to Old Slavenport
            1 Auxiliaries moved from Dusty Mountains to Dusty Heights
            1 Rangers moved from Wild Mire to Samarkum
            1 Crow-Swarm moved from Orcengor to Samarkum
            1 Wizard moved from Orcengor to Dusty Heights
            1 Rangers moved from Orcengor to Old Slavenport
            1 Auxiliaries moved from Orcengor to Dusty Mountains
            1 Rangers moved from Warg Caves to Orcengor
            1 Lgt-Cavalry and 1 Lgt-Infantry moved from Eastern Pontic Desert to Surigard
            1 Crow-Swarm moved from Eastern Pontic Desert to Orcengor
    
        Combat - Greenskins
            Battle in Crystal Strand
                Greenskins attack with 1 General, 1 Knights and 2 Rangerss
                Kobolds defend with 1 Cattle and 1 Kobold
                    Greenskins roll dice for 1 General, 1 Knights and 2 Rangerss in Crystal Strand, round 2 : 4/4 hits, 2.00 expected hits
                    Kobolds roll dice for 1 Kobold in Crystal Strand, round 2 : 0/1 hits, 0.25 expected hits
                    1 Kobold owned by the Kobolds lost in Crystal Strand
                Greenskins win, taking Crystal Strand from Kobolds with 1 General, 1 Knights and 2 Rangerss remaining. Battle score for attacker is 9
                Casualties for Kobolds: 1 Kobold
    
        Non Combat Move - Greenskins
    
        Purchase Units - Greenskins
            Greenskins buy 1 Crow-Swarm, 1 Hvy-Cavalry and 1 Village; Remaining resources: 0 PUs; 2 Food; 30 Wood; 12 Metal; 
    
        Place Units - Greenskins
            1 Village placed in Crystal Strand
            1 Crow-Swarm and 1 Hvy-Cavalry placed in Orcengor
    
        Turn Complete - Greenskins
            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
            Greenskins collect 48 PUs (13 lost to blockades); end with 48 PUs
            Units generate 13 Food; Greenskins end with 15 Food
            Units generate 9 Wood; Greenskins end with 39 Wood
            Units generate 9 Metal; Greenskins end with 21 Metal
            Units generate -15 PUs; Greenskins end with 33 PUs
    

    Combat Hit Differential Summary :

    Kobolds regular : -0.25
    Greenskins regular : 2.00
    

    Savegame


  • Admin

    TripleA Turn Summary: Undead round 9

    TripleA Turn Summary for game: Dragon War, version: 1.2.5

    Game History

    Round: 9
    
        Combat Move - Undead
            2 Large-Ships moved from Sea Zone 52 to Sea Zone 45
            1 Giant-Bat moved from East Foothills to Troll Mountains
            1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bridge of No Return to Troll Mountains
            1 General moved from West Witching Mountains to East Witching Mountains
            1 Zombies moved from West Witching Mountains to Great Combe
                  Undead take Great Combe from Gnolls
            1 Auxiliaries and 1 Spearmen moved from West Witching Mountains to Hexmire
            1 Auxiliaries and 1 Wizard moved from Necroloft to Sea Zone 49
            1 Auxiliaries, 1 Large-Ship and 1 Wizard moved from Sea Zone 49 to Sea Zone 46
            1 Auxiliaries and 1 Wizard moved from Sea Zone 46 to South Witching Mountains
            1 Large-Ship moved from Sea Zone 49 to Sea Zone 47
            1 Auxiliaries and 1 Mortar moved from Bluebeard Island to Sea Zone 47
            1 Auxiliaries, 1 Large-Ship and 1 Mortar moved from Sea Zone 47 to Sea Zone 46
            1 Auxiliaries and 1 Mortar moved from Sea Zone 46 to South Witching Mountains
            1 Zombies moved from The Witching Mountains to Mount Chaos
                  Undead take Mount Chaos from Murlocs
    
        Combat - Undead
            Battle in Troll Mountains
                Undead attack with 1 Giant-Bat, 1 Lgt-Cavalry and 1 Lgt-Infantry
                Dwarves defend with 1 Auxiliaries
                    Undead roll dice for 1 Giant-Bat, 1 Lgt-Cavalry and 1 Lgt-Infantry in Troll Mountains, round 2 : 1/3 hits, 1.13 expected hits
                    Dwarves roll dice for 1 Auxiliaries in Troll Mountains, round 2 : 0/1 hits, 0.25 expected hits
                    1 Auxiliaries owned by the Dwarves lost in Troll Mountains
                Undead win, taking Troll Mountains from Dwarves with 1 Giant-Bat, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                Casualties for Dwarves: 1 Auxiliaries
            Battle in South Witching Mountains
                Undead attack with 2 Auxiliariess, 1 Mortar and 1 Wizard
                Murlocs defend with 1 Mine and 1 Murloc
                    Undead roll dice for 2 Auxiliariess, 1 Mortar and 1 Wizard in South Witching Mountains, round 2 : 2/4 hits, 2.50 expected hits
                    Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                    1 Murloc owned by the Murlocs lost in South Witching Mountains
                Undead win, taking South Witching Mountains from Murlocs with 2 Auxiliariess, 1 Mortar and 1 Wizard remaining. Battle score for attacker is 7
                Casualties for Murlocs: 1 Murloc
            Battle in Sea Zone 45
                Undead attack with 2 Large-Ships
                Dwarves defend with 1 Small-Ship
                    Undead roll dice for 2 Large-Ships in Sea Zone 45, round 2 : 2/2 hits, 1.00 expected hits
                    Dwarves roll dice for 1 Small-Ship in Sea Zone 45, round 2 : 0/1 hits, 0.38 expected hits
                1 Small-Ship owned by the Dwarves lost in Sea Zone 45
                Undead win, taking Sea Zone 45 from Lionia with 2 Large-Ships remaining. Battle score for attacker is 9
                Casualties for Dwarves: 1 Small-Ship
    
        Non Combat Move - Undead
            1 Zombie-Plague moved from The Witching Mountains to East Witching Mountains
    
        Purchase Units - Undead
            Undead buy 2 Large-Ships and 1 Marines; Remaining resources: 3 PUs; 0 Food; 5 Wood; 4 Metal; 
    
        Place Units - Undead
            2 Large-Ships placed in Sea Zone 49
            1 Marines placed in Necroloft
    
        Turn Complete - Undead
            Undead collect 50 PUs; end with 53 PUs
            Units generate 6 Food; Undead end with 6 Food
            Units generate 12 Wood; Undead end with 17 Wood
            Units generate 12 Metal; Undead end with 16 Metal
            Units generate -15 PUs; Undead end with 38 PUs
            Undead creates 1 Zombies in East Witching Mountains
    

    Combat Hit Differential Summary :

    Murlocs regular : -0.25
    Dwarves regular : -0.63
    Undead regular : 0.38
    

    Savegame


  • Admin

    @Black_Elk Don't worry, I didn't waste any time putting them out of their misery 🙂



  • Haha yeah looks like that wizard mopped up. Evil converging on land and dominating the high seas. I'd say good is finished. Nice one!