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    Upgrades for repair/purchase/combat move phases.

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • S Offline
      simon33
      last edited by

      Ideally (IMO) there should be one mega combined repair/purchase/combat move phase. This saves you from planning in your head what your combat moves are going to be before having to put in your purchase. I find this annoying and not at all fun.

      Some maps put combat move before purchase, but this has a few limitations:

      • PBF/PBEM asks you to post your combat moves before your purchase has been entered. Not really in the spirit of things!
      • inoperative naval and air bases can't be repaired before combat movement
      • capital walk ins allow the money to be spent on the same turn
      • Landing a plane on a newly built carrier, if that is the only landing space, requires edit mode
      • You can't change your combat moves after putting in part of your purchase! (usually a more minor concern)

      So perhaps a possible solution to point 2 would be to allow a purchase/repair phase mode which only repairs inoperative bases?
      A possible solution to point 3 is to stop conquests of capitals on movement phases. I don't think this is needed for any conquest now that this is done automatically in BattleDelegate.start()
      Not sure of solution to point 1? Should there be a MoveDelegate mode which does nothing but post, as well as one which never posts?
      Point 4 would be tricky and may not be worth it.

      What does everyone think?

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      • C Offline
        Cernel Moderators @simon33
        last edited by

        @simon33 I suggest doing it adding a step that, if assigned to a movement phase, gives you an additional action button for making purchases, and integrating repair into it, so that you repair as a purchase action too, at the same time as any other purchase selection.

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        • C Offline
          Cernel Moderators @simon33
          last edited by

          @simon33 Also for the games having simultaneous purchase and placement (like Total World War or the Zombies themed version of a known boardgame), you should rather be able to place directly when purchasing (meaning you don't get the window for purchasing all; you get it for placing, and pay the purchase cost when you place (getting back the money when undoing placements, of course)). For example, TWW would have such a move/repair/purchase/place single phase for non combat movement.

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          • S Offline
            simon33 @Cernel
            last edited by

            @Cernel said in Upgrades for repair/purchase/combat move phases.:

            @simon33 I suggest doing it adding a step that, if assigned to a movement phase, gives you an additional action button for making purchases, and integrating repair into it, so that you repair as a purchase action too, at the same time as any other purchase selection.

            Yeah, that would be great, but such a changes still doesn't solve issues 2-4 in my list!

            Also, how achievable is it?

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            • S Offline
              simon33 @Cernel
              last edited by

              @Cernel said in Upgrades for repair/purchase/combat move phases.:

              @simon33 Also for the games having simultaneous purchase and placement (like Total World War or the Zombies themed version of a known boardgame), you should rather be able to place directly when purchasing (meaning you don't get the window for purchasing all; you get it for placing, and pay the purchase cost when you place (getting back the money when undoing placements, of course)). For example, TWW would have such a move/repair/purchase/place single phase for non combat movement.

              That would also be good for bid phases.

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              • C Offline
                Cernel Moderators @simon33
                last edited by

                @simon33 Right, yeah. Splitting purchase/placement into two phases doesn't make any good sense unless some dice are rolled in between (as per standard games).

                This may be done by adding an option that would be like a fuel cost, but for placement, and setting that units that cost 0 to purchase are always free to place in any numbers. Then the mapmaker would just need to set 0 purchase cost for units and set the price as placement cost.

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