TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    areingeeandteejayh

    Scheduled Pinned Locked Moved Play By Forum
    178 Posts 2 Posters 32.8k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Teejster247
      last edited by

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 battleships, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              4 artilleries moved from Japan to 6 Sea Zone
              1 armour, 5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 10 infantry, 3 submarines, 3 tactical_bombers and 10 transports moved from 6 Sea Zone to 35 Sea Zone
              10 infantry moved from 35 Sea Zone to Philippines
              5 artilleries moved from 35 Sea Zone to Philippines
              1 armour moved from 35 Sea Zone to Philippines
              1 infantry moved from Shan State to Burma
              1 fighter moved from Siam to Burma
              1 artillery and 1 infantry moved from Shan State to Malaya
              1 fighter moved from French Indo China to Yunnan
              1 armour moved from Szechwan to Yunnan
              1 armour moved from Kwangsi to Yunnan
              2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
              1 infantry moved from Amur to Siberia
                    Japanese take Siberia from Russians
              1 artillery and 2 infantry moved from Amur to Sakha
              2 infantry and 1 mech_infantry moved from Amur to Buryatia
              1 infantry moved from Amur to Buryatia
              1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
              1 fighter and 1 tactical_bomber moved from Manchuria to Sakha
              1 artillery moved from Novosibirsk to Samara
                    Japanese take Samara from Russians
      
          Combat - Japanese
              Battle in Philippines
                  Japanese attack with 1 armour, 5 artilleries and 10 infantry
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 armour, 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Burma
                  Japanese attack with 1 fighter and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                      Japanese roll dice for 1 fighter in Burma, round 3 : 1/1 hits, 0.50 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Burma
                  Japanese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 2 armour, 3 fighters and 1 tactical_bomber
                  British defend with 3 aaGuns; Chinese defend with 5 infantry
                      AA fire in Yunnan : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Yunnan, round 2 : 5/6 hits, 3.17 expected hits
                      Chinese roll dice for 3 aaGuns and 5 infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits
                      3 aaGuns owned by the British and 2 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Yunnan, round 3 : 6/6 hits, 3.17 expected hits
                      Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                      1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                  Casualties for British: 3 aaGuns
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 1 armour
              Battle in Buryatia
                  Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 2/6 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                  Japanese win, taking Buryatia from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Sakha
                  Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sakha, round 2 : 2/5 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Sakha
                  Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Malaya
                  Japanese attack with 1 artillery and 1 infantry
                  ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                      UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                  Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Burma to Szechwan
              1 fighter moved from Yunnan to Kazakhstan
              1 fighter moved from Yunnan to Sikang
              1 fighter moved from Yunnan to Sikang
              1 tactical_bomber moved from Yunnan to Sikang
              1 armour moved from Kiangsu to Kiangsi
              1 armour moved from Kiangsu to Kwangsi
              1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
              1 fighter and 1 tactical_bomber moved from Sakha to Amur
      
          Place Units - Japanese
              2 battleships, 1 cruiser and 1 destroyer placed in 6 Sea Zone
              1 artillery placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 71 PUs; end with 71 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.67
      AA fire in Yunnan : : -0.67
      Chinese : -1.67
      UK_Pacific : 1.00
      Russians : 0.33
      Japanese : 4.67
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • rng4jR Offline
        rng4j
        last edited by

        TripleA Turn Summary: Germans round 8

        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

        Game History

        Round: 8
        
            Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Germans
                1 armour moved from Eastern Poland to Belarus
                1 mech_infantry moved from Poland to Belarus
                1 armour moved from Novgorod to Smolensk
                1 armour moved from Archangel to Smolensk
                1 armour moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Tambov
                1 armour moved from Ukraine to Tambov
                1 fighter moved from Ukraine to Tambov
                1 bomber moved from Novgorod to Tambov
                1 armour moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Smolensk
                5 infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 armour moved from Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 armour moved from Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 armour moved from Ukraine to Tambov
                2 infantry moved from Eastern Poland to Belarus
                1 armour moved from Yenisey to Timguska
        
            Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 5 armour, 3 artilleries, 1 fighter and 7 infantry
                    Americans defend with 1 artillery and 9 infantry
                        Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 7 infantry in Holland Belgium, round 2 : 5/16 hits, 5.67 expected hits
                        Americans roll dice for 1 artillery and 9 infantry in Holland Belgium, round 2 : 7/10 hits, 3.33 expected hits
                        7 infantry owned by the Germans and 5 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 5 armour, 3 artilleries and 1 fighter in Holland Belgium, round 3 : 4/9 hits, 4.00 expected hits
                        Americans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 1/5 hits, 1.67 expected hits
                        1 artillery owned by the Germans and 4 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 5 armour, 2 artilleries and 1 fighter in Holland Belgium, round 4 : 5/8 hits, 3.67 expected hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 5 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 7 infantry
                    Casualties for Americans: 1 artillery and 9 infantry
                Battle in Belarus
                    Germans attack with 2 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
                        Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Belarus, round 3 : 1/5 hits, 1.50 expected hits
                        Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Russians lost in Belarus
                        Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Belarus, round 4 : 2/5 hits, 1.50 expected hits
                        Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Tambov
                    Germans attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Tambov, round 2 : 3/5 hits, 2.33 expected hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Timguska
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Timguska, round 3 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 armour and 1 fighter
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 fighter in Smolensk, round 2 : 0/3 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 armour and 1 fighter in Smolensk, round 3 : 3/3 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
        
            Non Combat Move - Germans
                1 fighter moved from Smolensk to Archangel
                1 infantry moved from Novgorod to Archangel
                1 fighter moved from Tambov to Ukraine
                1 infantry moved from Ukraine to Rostov
                1 bomber moved from Tambov to Novgorod
                1 artillery moved from Finland to Karelia
                1 infantry moved from Finland to Karelia
                1 fighter moved from Holland Belgium to Western Germany
                1 infantry moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
        
            Place Units - Germans
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                3 infantry placed in France
                1 armour and 1 infantry placed in Germany
                1 fighter and 1 infantry placed in Germany
                1 armour and 4 infantry placed in Western Germany
        
            Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
        

        Combat Hit Differential Summary :

        Germans : 0.83
        Americans : 2.67
        Russians : -1.00
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • T Offline
          Teejster247
          last edited by

          TripleA Turn Summary: Japanese round 8

          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

          Game History

          Round: 8
          
              Purchase Units - Japanese
                  Japanese buy 4 armour, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  1 artillery moved from Samara to Volgograd
                  1 infantry moved from Caucasus to Volgograd
                  1 artillery moved from Kiangsu to Anhwe
                  1 armour moved from Kiangsi to Anhwe
                  1 armour moved from Kwangsi to Hunan
                  1 armour moved from Yunnan to Hunan
                  1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
                  2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
                  1 infantry moved from Siberia to Soviet Far East
                        Japanese take Soviet Far East from Russians
                  1 fighter moved from Szechwan to Hunan
                  1 fighter moved from Sikang to Kweichow
                  1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
                  1 fighter moved from Kazakhstan to Tsinghai
                  1 armour, 5 artilleries and 6 infantry moved from Philippines to 35 Sea Zone
                  1 armour, 5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 infantry, 3 submarines, 3 tactical_bombers and 6 transports moved from 35 Sea Zone to 56 Sea Zone
                  4 infantry moved from Philippines to 35 Sea Zone
                  4 infantry and 4 transports moved from 35 Sea Zone to 6 Sea Zone
          
              Combat - Japanese
                  Battle in Anhwe
                      Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                      British defend with 1 artillery
                          Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 2.00 expected hits
                          Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                          1 artillery owned by the Japanese and 1 artillery owned by the British lost in Anhwe
                      Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 artillery
                      Casualties for British: 1 artillery
                  Battle in Kweichow
                      Japanese attack with 1 fighter
                      British defend with 1 artillery
                          Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                          Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the British lost in Kweichow
                      Japanese win with 1 fighter remaining. Battle score for attacker is 4
                      Casualties for British: 1 artillery
                  Battle in Hunan
                      Japanese attack with 2 armour and 1 fighter
                      British defend with 1 mech_infantry
                          Japanese roll dice for 2 armour and 1 fighter in Hunan, round 2 : 1/3 hits, 1.50 expected hits
                          Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                          1 mech_infantry owned by the British lost in Hunan
                      Japanese win, taking Hunan from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 4
                      Casualties for British: 1 mech_infantry
                  Battle in Yakut S.S.R.
                      Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                      Russians defend with 2 aaGuns and 1 infantry
                          AA fire in Yakut S.S.R. : 0/2 hits, 0.33 expected hits
                          Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 3/5 hits, 1.67 expected hits
                          Russians roll dice for 2 aaGuns and 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Yakut S.S.R.
                      Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                      Casualties for Russians: 2 aaGuns and 1 infantry
                  Battle in Tsinghai
                      Japanese attack with 2 fighters and 1 tactical_bomber
                      British defend with 2 armour and 1 mech_infantry
                          Japanese roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 2 : 3/3 hits, 1.67 expected hits
                          Chinese roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
                          1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Tsinghai
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 fighter
                      Casualties for British: 2 armour and 1 mech_infantry
          
              Non Combat Move - Japanese
                  1 fighter moved from Kweichow to Hunan
                  1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
                  1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
                  2 fighters moved from Hunan to Yunnan
                  1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey
          
              Place Units - Japanese
                  4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber placed in Kiangsu
                  2 infantry placed in Japan
                  1 destroyer placed in 6 Sea Zone
          
              Turn Complete - Japanese
                  Japanese collect 72 PUs; end with 73 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
          

          Combat Hit Differential Summary :

          AA fire in Yakut S.S.R. : : -0.33
          Chinese : -0.33
          Russians : -0.33
          Japanese : 1.67
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • rng4jR Offline
            rng4j
            last edited by

            TripleA Turn Summary: Germans round 9

            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

            Game History

            Round: 9
            
                Purchase Units - Germans
                    Germans buy 5 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Germans
                    2 infantry moved from France to Holland Belgium
                    1 artillery moved from France to Holland Belgium
                    3 infantry moved from Western Germany to Holland Belgium
                    1 armour moved from France to Holland Belgium
                    1 armour moved from Western Germany to Holland Belgium
                    1 fighter moved from Germany to Holland Belgium
                    1 fighter moved from Western Germany to Holland Belgium
                    1 infantry moved from Western Germany to Holland Belgium
                    1 infantry moved from Western Germany to Holland Belgium
                    1 infantry moved from France to Holland Belgium
                    1 armour moved from France to Holland Belgium
                    1 armour moved from Western Germany to Holland Belgium
                    1 armour moved from Germany to Holland Belgium
                    1 infantry moved from France to Holland Belgium
                    1 armour moved from Smolensk to Vologda
                    1 infantry moved from Archangel to Vologda
                    1 fighter moved from Archangel to Vologda
                    1 mech_infantry moved from Belarus to Bryansk
                    1 armour moved from Belarus to Bryansk
                    1 infantry moved from Belarus to Bryansk
                    1 bomber moved from Novgorod to Vologda
                    1 armour moved from Novgorod to Bryansk
                    1 infantry moved from France to Holland Belgium
            
                Combat - Germans
                    Battle in Vologda
                        Germans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                        Russians defend with 1 infantry
                            Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Vologda, round 2 : 2/4 hits, 1.83 expected hits
                            Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Russians lost in Vologda
                        Germans win, taking Vologda from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                        Casualties for Russians: 1 infantry
                    Battle in Holland Belgium
                        Germans attack with 5 armour, 1 artillery, 2 fighters and 10 infantry
                        British defend with 2 infantry; Americans defend with 1 artillery, 7 infantry and 1 mech_infantry
                            Germans roll dice for 5 armour, 1 artillery, 2 fighters and 10 infantry in Holland Belgium, round 2 : 8/18 hits, 5.67 expected hits
                            Americans roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/11 hits, 3.67 expected hits
                            1 infantry owned by the Germans, 7 infantry owned by the Americans and 1 infantry owned by the British lost in Holland Belgium
                            Germans roll dice for 5 armour, 1 artillery, 2 fighters and 9 infantry in Holland Belgium, round 3 : 7/17 hits, 5.50 expected hits
                            Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                            1 infantry owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Holland Belgium
                        Germans win, taking Holland Belgium from Americans with 5 armour, 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is 29
                        Casualties for Germans: 2 infantry
                        Casualties for Americans: 1 artillery, 7 infantry and 1 mech_infantry
                        Casualties for British: 2 infantry
                    Battle in Bryansk
                        Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                        Russians defend with 1 infantry
                            Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                            Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Russians lost in Bryansk
                        Germans win, taking Bryansk from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                        Casualties for Russians: 1 infantry
            
                Non Combat Move - Germans
                    1 armour moved from Volgograd to Northwest Persia
                    1 bomber moved from Vologda to Novgorod
                    1 fighter moved from Vologda to Novgorod
                    1 infantry moved from Belarus to Smolensk
                    1 armour moved from Belarus to Rostov
                    1 artillery moved from Novgorod to Belarus
                    1 infantry moved from Novgorod to Belarus
                    1 artillery moved from Karelia to Novgorod
                    1 infantry moved from Karelia to Novgorod
                    2 fighters moved from Holland Belgium to Western Germany
                    4 infantry moved from Germany to Western Germany
            
                Place Units - Germans
                    1 artillery and 2 infantry placed in France
                    1 armour, 1 artillery and 1 infantry placed in Volgograd
                    2 armour placed in Ukraine
                    1 armour and 1 infantry placed in Novgorod
                    1 infantry placed in Ukraine
                    1 armour, 1 fighter and 2 infantry placed in Germany
                    4 infantry placed in Western Germany
            
                Turn Complete - Germans
                    Germans collect 62 PUs; end with 62 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                    Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
            

            Combat Hit Differential Summary :

            Germans : 3.67
            Americans : -2.67
            Russians : -0.67
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • T Offline
              Teejster247
              last edited by

              TripleA Turn Summary: Japanese round 9

              TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

              Game History

              Round: 9
              
                  Purchase Units - Japanese
                      Japanese buy 5 armour, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      1 armour moved from Anhwe to Kweichow
                            Japanese take Kweichow from Chinese
                      1 armour moved from Kweichow to Shensi
                            Japanese take Shensi from Chinese
                      1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
                      1 armour moved from Hunan to Shan State
                      1 armour moved from Hunan to Burma
                            Japanese take Burma from UK_Pacific
                      1 artillery moved from Malaya to Shan State
                      1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                      2 fighters moved from Yunnan to India
                      4 armour and 4 mech_infantrys moved from Kiangsu to Hunan
                      1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                      1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                      1 carrier moved from 56 Sea Zone to 42 Sea Zone
                      1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Java
                      1 artillery and 1 infantry moved from 42 Sea Zone to Java
                      2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
                      1 armour, 4 artilleries, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 5 infantry, 3 submarines and 5 transports moved from 56 Sea Zone to 62 Sea Zone
                      1 armour, 4 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales
                      4 artilleries moved from Japan to 6 Sea Zone
                      4 artilleries, 2 battleships, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
                      4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                      1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                      1 artillery and 2 infantry moved from Sakha to Buryatia
                      2 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      1 fighter and 1 tactical_bomber moved from Yenisey to Volgograd
              
                  Combat - Japanese
                      Battle in Hawaiian Islands
                      Battle in 42 Sea Zone
                          Japanese attack with 1 carrier, 1 destroyer and 1 transport
                          ANZAC defend with 1 transport
                              1 transport owned by the ANZAC lost in 42 Sea Zone
                          Japanese win, taking Hawaiian Islands from Americans, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                          Casualties for ANZAC: 1 transport
                      Battle in Java
                          Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                          ANZAC defend with 1 artillery and 1 infantry
                              Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
                              ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                              1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                              Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 1/3 hits, 1.50 expected hits
                              ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                              1 artillery owned by the ANZAC lost in Java
                          Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                          Casualties for Japanese: 1 infantry
                          Casualties for ANZAC: 1 artillery and 1 infantry
                      Battle in New South Wales
                          Japanese attack with 1 armour, 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                          ANZAC defend with 2 aaGuns, 1 factory_minor, 1 harbour and 7 infantry
                              AA fire in New South Wales : 0/4 hits, 0.67 expected hits
                              Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2.33 expected hits
                              Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 2 : 6/14 hits, 5.67 expected hits
                              ANZAC roll dice for 2 aaGuns and 7 infantry in New South Wales, round 2 : 2/7 hits, 2.33 expected hits
                              2 infantry owned by the Japanese, 6 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                              Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 3 : 5/12 hits, 5.17 expected hits
                              ANZAC roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
                          Japanese captures 15PUs while taking ANZAC capital
                          Japanese win, taking New South Wales from ANZAC with 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
                          Casualties for Japanese: 3 infantry
                          Casualties for ANZAC: 2 aaGuns and 7 infantry
                      Battle in Tsinghai
                          Japanese attack with 1 fighter and 1 tactical_bomber
                          Chinese defend with 1 infantry
                              Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 0/2 hits, 1.17 expected hits
                              Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 3 : 2/2 hits, 1.17 expected hits
                              Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                              1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                          Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                          Casualties for Japanese: 1 fighter
                          Casualties for Chinese: 1 infantry
                      Battle in Shan State
                          Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                          British defend with 1 infantry
                              Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 2.00 expected hits
                              UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the British lost in Shan State
                          Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for British: 1 infantry
                      Battle in India
                          Japanese attack with 2 fighters
                          British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                              Japanese roll dice for 2 fighters in India, round 2 : 2/2 hits, 1.00 expected hits
                              UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                              1 fighter owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                          Japanese win with 1 fighter remaining. Battle score for attacker is -3
                          Casualties for Japanese: 1 fighter
                          Casualties for British: 1 artillery and 1 infantry
              
                  Non Combat Move - Japanese
                      1 fighter moved from India to Burma
                      1 fighter moved from Burma to Yunnan
                      1 tactical_bomber moved from Tsinghai to Volgograd
                      1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                      1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                      2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
              
                  Place Units - Japanese
                      5 armour and 5 mech_infantrys placed in Kiangsu
                      5 infantry placed in Japan
                      2 submarines placed in 6 Sea Zone
              
                  Turn Complete - Japanese
                      Japanese collect 78 PUs; end with 94 PUs
                      Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
                      Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs
              

              Combat Hit Differential Summary :

              ANZAC : 0.33
              Chinese : 0.33
              AA fire in New South Wales : : -0.67
              UK_Pacific : 0.00
              Japanese : -0.83
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • rng4jR Offline
                rng4j
                last edited by

                TripleA Turn Summary: Germans round 10

                TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                Game History

                Round: 10
                
                    Purchase Units - Germans
                        Germans buy 3 armour, 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
                
                    Combat Move - Germans
                        1 armour moved from Vologda to Timguska
                              Germans take Timguska from Russians
                        1 artillery moved from Volgograd to Kazakhstan
                        1 infantry moved from Volgograd to Kazakhstan
                        1 armour moved from Volgograd to Kazakhstan
                        1 armour moved from Rostov to Tambov
                        1 infantry moved from Rostov to Tambov
                        1 infantry moved from Bryansk to Tambov
                        1 armour moved from Ukraine to Tambov
                
                    Combat - Germans
                        Battle in Kazakhstan
                            Germans attack with 1 armour, 1 artillery and 1 infantry
                            British defend with 1 mech_infantry
                                Germans roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
                                Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                                Germans roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/3 hits, 1.17 expected hits
                                Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Germans lost in Kazakhstan
                                Germans roll dice for 1 armour and 1 artillery in Kazakhstan, round 4 : 1/2 hits, 0.83 expected hits
                                Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                                1 mech_infantry owned by the British lost in Kazakhstan
                            Germans win, taking Kazakhstan from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                            Casualties for Germans: 1 infantry
                            Casualties for British: 1 mech_infantry
                        Battle in Tambov
                            Germans attack with 2 armour and 2 infantry
                            Russians defend with 1 infantry
                                Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                                Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Russians lost in Tambov
                            Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                            Casualties for Russians: 1 infantry
                
                    Non Combat Move - Germans
                        1 infantry moved from Ukraine to Bryansk
                        1 armour moved from Ukraine to Volgograd
                        1 infantry moved from Belarus to Bryansk
                        1 artillery moved from Belarus to Bryansk
                        1 armour moved from Novgorod to Bryansk
                        1 artillery moved from Novgorod to Archangel
                        2 infantry moved from Novgorod to Archangel
                        1 fighter moved from Novgorod to Bryansk
                        1 bomber moved from Novgorod to Volgograd
                        1 fighter moved from Germany to Novgorod
                        2 infantry moved from Western Germany to Germany
                        1 fighter moved from Western Germany to Germany
                        2 infantry moved from Holland Belgium to Western Germany
                        2 infantry moved from Western Germany to France
                        2 armour moved from Holland Belgium to France
                        2 armour moved from Holland Belgium to Western Germany
                        1 armour moved from Holland Belgium to Germany
                        2 infantry moved from Holland Belgium to Western Germany
                        1 artillery moved from Holland Belgium to Western Germany
                        1 infantry moved from Western Germany to Denmark
                        1 fighter moved from Germany to Novgorod
                
                    Place Units - Germans
                        1 armour and 2 mech_infantrys placed in Novgorod
                        1 artillery and 2 infantry placed in Volgograd
                        2 armour and 1 mech_infantry placed in Ukraine
                        Germans undo move 3.
                        Germans undo move 1.
                        1 armour and 2 mech_infantrys placed in Ukraine
                        2 armour and 1 mech_infantry placed in Novgorod
                        Germans undo move 2.
                        1 armour, 1 artillery and 1 infantry placed in Ukraine
                        1 artillery, 1 fighter and 2 infantry placed in Germany
                        2 infantry placed in Western Germany
                        2 mech_infantrys placed in Germany
                        3 infantry placed in France
                
                    Turn Complete - Germans
                        Germans collect 65 PUs; end with 65 PUs
                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
                

                Combat Hit Differential Summary :

                Germans : -2.50
                Russians : -0.33
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Teejster247
                  last edited by

                  TripleA Turn Summary: Japanese round 10

                  TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                  Game History

                  Round: 10
                  
                      Purchase Units - Japanese
                          Japanese buy 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                  
                      Combat Move - Japanese
                          1 armour moved from Shensi to Tsinghai
                          1 fighter and 1 tactical_bomber moved from Hunan to Tsinghai
                          1 armour moved from Burma to India
                          1 armour moved from Shan State to India
                          2 fighters and 1 tactical_bomber moved from Yunnan to India
                          4 armour and 4 mech_infantrys moved from Hunan to Shensi
                          5 armour and 5 mech_infantrys moved from Kiangsu to Hopei
                          1 armour moved from New South Wales to South Australia
                                Japanese take South Australia from ANZAC
                          1 armour moved from South Australia to Western Australia
                                Japanese take Western Australia from ANZAC
                          1 infantry moved from New South Wales to Victoria
                                Japanese take Victoria from ANZAC
                          1 infantry moved from New South Wales to 62 Sea Zone
                          4 artilleries moved from New South Wales to Queensland
                                Japanese take Queensland from ANZAC
                          1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                          1 infantry moved from 55 Sea Zone to Northern Territory
                          2 fighters and 2 tactical_bombers moved from 62 Sea Zone to Northern Territory
                          2 carriers moved from 62 Sea Zone to 55 Sea Zone
                          2 battleships, 2 cruisers, 4 destroyers, 3 submarines and 4 transports moved from 62 Sea Zone to 42 Sea Zone
                  
                      Combat - Japanese
                          Battle in Northern Territory
                              Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                              Americans defend with 2 fighters
                                  Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Northern Territory, round 2 : 2/5 hits, 2.50 expected hits
                                  ANZAC roll dice for 2 fighters in Northern Territory, round 2 : 2/2 hits, 1.33 expected hits
                                  1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Northern Territory
                              Japanese win, taking Northern Territory from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                              Casualties for Japanese: 1 fighter and 1 tactical_bomber
                              Casualties for Americans: 2 fighters
                          Battle in India
                              Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
                              British defend with 1 artillery, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                                  Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.67 expected hits
                                  UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                                  1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India
                                  Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.67 expected hits
                                  UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits
                                  1 fighter owned by the Japanese and 1 artillery owned by the British lost in India
                              Japanese captures 5PUs while taking UK_Pacific capital
                              Japanese converts factory_major into different units
                              Japanese win, taking India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -15
                              Casualties for Japanese: 1 armour and 2 fighters
                              Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                          Battle in Tsinghai
                              Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                              Chinese defend with 1 infantry
                                  Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.67 expected hits
                                  Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Chinese lost in Tsinghai
                              Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for Chinese: 1 infantry
                  
                      Non Combat Move - Japanese
                          1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
                          1 tactical_bomber moved from India to Burma
                          1 tactical_bomber moved from Burma to Shan State
                          1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
                  
                      Place Units - Japanese
                          2 battleships, 1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
                          1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                          1 mech_infantry placed in New South Wales
                  
                      Turn Complete - Japanese
                          Total Cost from Convoy Blockades: 0
                              Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
                          Japanese collect 87 PUs; end with 92 PUs
                          Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                          Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 112 PUs
                  

                  Combat Hit Differential Summary :

                  ANZAC : 0.67
                  Chinese : -0.33
                  UK_Pacific : 1.67
                  Japanese : -0.50
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • rng4jR Offline
                    rng4j
                    last edited by

                    TripleA Turn Summary: Germans round 11

                    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                    Game History

                    Round: 11
                    
                        Purchase Units - Germans
                            Germans buy 6 armour, 2 artilleries and 10 infantry; Remaining resources: 11 PUs; 
                    
                        Combat Move - Germans
                            1 armour moved from Volgograd to Northwest Persia
                            1 bomber moved from Volgograd to Northwest Persia
                            1 fighter moved from Bryansk to Northwest Persia
                            1 artillery moved from Kazakhstan to Turkmenistan
                                  Germans take Turkmenistan from Russians
                    
                        Combat - Germans
                            Battle in Northwest Persia
                                Germans attack with 1 armour, 1 bomber and 1 fighter
                                British defend with 1 artillery
                                    Germans roll dice for 1 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 1/3 hits, 1.67 expected hits
                                    British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                                    1 artillery owned by the British lost in Northwest Persia
                                Germans win, taking Northwest Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                                Casualties for British: 1 artillery
                    
                        Non Combat Move - Germans
                            1 bomber moved from Northwest Persia to Volgograd
                            1 fighter moved from Northwest Persia to Caucasus
                            1 infantry moved from Ukraine to Bryansk
                            1 armour and 1 artillery moved from Ukraine to Bryansk
                            2 infantry moved from Volgograd to Tambov
                            1 artillery moved from Volgograd to Tambov
                            1 artillery moved from Archangel to Vologda
                            2 infantry moved from Archangel to Vologda
                            2 armour moved from Novgorod to Smolensk
                            1 fighter moved from Novgorod to Smolensk
                            1 fighter moved from Novgorod to Vologda
                            1 mech_infantry moved from Novgorod to Smolensk
                            1 fighter moved from Germany to Novgorod
                            1 armour moved from Kazakhstan to Volgograd
                    
                        Place Units - Germans
                            3 armour placed in Volgograd
                            3 armour placed in Ukraine
                            5 infantry placed in Western Germany
                            3 infantry placed in France
                            2 artilleries placed in Western Germany
                            2 infantry placed in Germany
                    
                        Turn Complete - Germans
                            Germans collect 65 PUs; end with 76 PUs
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
                    

                    Combat Hit Differential Summary :

                    Germans : -0.67
                    British : -0.33
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Teejster247
                      last edited by

                      TripleA Turn Summary: Japanese round 11

                      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                      Game History

                      Round: 11
                      
                          Purchase Units - Japanese
                              Japanese buy 3 armour, 5 bombers, 3 infantry and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
                      
                          Combat Move - Japanese
                              2 bombers moved from Japan to Novosibirsk
                              1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                              1 fighter and 2 tactical_bombers moved from Volgograd to Russia
                              1 armour moved from India to West India
                                    Japanese take West India from UK_Pacific
                              1 armour moved from West India to Eastern Persia
                                    Japanese take Eastern Persia from British
                              1 armour moved from Tsinghai to Samara
                              4 armour and 4 mech_infantrys moved from Shensi to Novosibirsk
                              5 armour and 5 mech_infantrys moved from Hopei to Tsinghai
                              2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 5 transports moved from 42 Sea Zone to 54 Sea Zone
                              2 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 54 Sea Zone
                              1 artillery moved from Queensland to 54 Sea Zone
                              1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                              1 artillery moved from 63 Sea Zone to New Zealand
                              2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                      
                          Combat - Japanese
                              Battle in New Zealand
                              Battle in Russia
                                  Japanese attack with 2 fighters and 3 tactical_bombers
                                  British defend with 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 6 infantry and 2 mech_infantrys
                                      AA fire in Russia : 2/5 hits, 0.83 expected hits
                                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Russia
                                      Japanese roll dice for 1 fighter and 2 tactical_bombers in Russia, round 2 : 2/3 hits, 1.67 expected hits
                                      Russians roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 3/13 hits, 4.83 expected hits
                                      2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Russia
                                  Russians win, taking New Zealand from ANZAC with 3 aaGuns, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -47
                                  Casualties for Japanese: 2 fighters and 3 tactical_bombers
                                  Casualties for Russians: 2 infantry
                      
                          Non Combat Move - Japanese
                      
                          Place Units - Japanese
                              3 transports placed in 6 Sea Zone
                              3 armour and 3 infantry placed in Japan
                              5 bombers placed in Kiangsu
                      
                          Turn Complete - Japanese
                              Japanese collect 91 PUs; end with 95 PUs
                              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
                              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 115 PUs
                      

                      Combat Hit Differential Summary :

                      AA fire in Russia : : 1.17
                      Russians : -1.83
                      Japanese : 0.33
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • rng4jR Offline
                        rng4j
                        last edited by

                        TripleA Turn Summary: Germans round 12

                        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                        Game History

                        Round: 12
                        
                            Purchase Units - Germans
                                Germans buy 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
                        
                            Combat Move - Germans
                                1 artillery, 1 fighter and 3 infantry moved from Vologda to Russia
                                2 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Smolensk to Russia
                                4 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Russia
                                2 armour, 1 artillery and 4 infantry moved from Tambov to Russia
                                1 bomber moved from Volgograd to Russia
                                2 armour moved from Volgograd to Russia
                                2 infantry moved from Western Germany to Holland Belgium
                                1 artillery moved from Western Germany to Holland Belgium
                                1 fighter moved from Western Germany to Holland Belgium
                                1 infantry moved from Western Germany to Holland Belgium
                                1 infantry moved from Western Germany to Holland Belgium
                        
                            Combat - Germans
                                Battle in Russia
                                    Germans attack with 10 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry and 2 mech_infantrys
                                    Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 infantry and 2 mech_infantrys
                                        AA fire in Russia : 0/3 hits, 0.50 expected hits
                                        Germans roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry and 2 mech_infantrys in Russia, round 2 : 12/30 hits, 10.83 expected hits
                                        Russians roll dice for 3 aaGuns, 3 artilleries, 4 infantry and 2 mech_infantrys in Russia, round 2 : 4/9 hits, 3.00 expected hits
                                        2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 3 artilleries owned by the Russians, 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                                    Germans captures 3PUs while taking Russians capital
                                    Germans converts factory_major into different units
                                    Germans win, taking Russia from Russians with 10 armour, 4 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 35
                                    Casualties for Germans: 4 infantry
                                    Casualties for Russians: 3 aaGuns, 3 artilleries, 4 infantry and 2 mech_infantrys
                                Battle in Holland Belgium
                                    Germans attack with 1 artillery, 1 fighter and 4 infantry
                                    Americans defend with 1 artillery and 1 infantry
                                        Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/6 hits, 1.67 expected hits
                                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                                        1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                                    Casualties for Germans: 1 infantry
                                    Casualties for Americans: 1 artillery and 1 infantry
                        
                            Non Combat Move - Germans
                                1 fighter moved from Novgorod to Western Germany
                                1 fighter moved from Holland Belgium to France
                                2 armour moved from Volgograd to Northwest Persia
                                3 armour moved from Ukraine to Caucasus
                                1 fighter moved from Caucasus to Northwest Persia
                                1 bomber moved from Russia to Novgorod
                                1 fighter moved from Russia to Novgorod
                                1 fighter moved from Russia to Caucasus
                                2 armour moved from Western Germany to Southern Italy
                                2 mech_infantrys moved from Germany to Northern Italy
                                2 armour moved from Germany to Northern Italy
                                2 infantry moved from Western Germany to Denmark
                                1 artillery moved from Germany to Western Germany
                        
                            Place Units - Germans
                                2 battleships, 1 carrier and 1 destroyer placed in 113 Sea Zone
                                2 fighters placed in 113 Sea Zone
                                2 infantry placed in Germany
                                2 infantry placed in Western Germany
                        
                            Turn Complete - Germans
                                Germans collect 68 PUs; end with 73 PUs
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
                                Turning on Edit Mode
                        

                        Combat Hit Differential Summary :

                        AA fire in Russia : : -0.50
                        Germans : 1.50
                        Americans : 0.33
                        Russians : 1.00
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • rng4jR Offline
                          rng4j
                          last edited by

                          TripleA Manual Gamesave Post: Americans round 1

                          TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

                          Game History

                          Round: 1
                          
                              Purchase Units - Americans
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Teejster247
                            last edited by

                            TripleA Turn Summary: Chinese round 1

                            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                            Game History

                            Round: 1
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                    Chinese buy 3 infantry; Remaining resources: 3 PUs; 
                            
                                Combat Move - Chinese
                                    2 infantry moved from Yunnan to Hunan
                                    1 fighter moved from Szechwan to Hunan
                                    1 infantry moved from Suiyuyan to Hopei
                                    5 infantry moved from Szechwan to Sikang
                            
                                Combat - Chinese
                                    Battle in Hunan
                                        Chinese attack with 1 fighter and 2 infantry
                                        Japanese defend with 1 artillery
                                            Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                                            Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                            1 artillery owned by the Japanese lost in Hunan
                                        Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                        Casualties for Japanese: 1 artillery
                            
                                Non Combat Move - Chinese
                                    1 fighter moved from Hunan to Szechwan
                            
                                Place Units - Chinese
                                    1 infantry placed in Suiyuyan
                                    1 infantry placed in Hopei
                                    1 infantry placed in Tsinghai
                                    Chinese undo move 3.
                                    1 infantry placed in Kansu
                            
                                Turn Complete - Chinese
                                    Chinese collect 10 PUs; end with 13 PUs
                                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
                            

                            Combat Hit Differential Summary :

                            Chinese : 0.17
                            Japanese : -0.33
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • rng4jR Offline
                              rng4j
                              last edited by

                              TripleA Turn Summary: ANZAC round 1

                              TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                              Game History

                              Round: 1
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
                              
                                  Combat Move - ANZAC
                                      1 infantry moved from New South Wales to 62 Sea Zone
                                      1 destroyer moved from 62 Sea Zone to 66 Sea Zone
                                      1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                                      1 fighter moved from Queensland to Malaya
                                      1 fighter moved from New Zealand to Queensland
                                      1 fighter moved from New Zealand to New South Wales
                                      1 infantry moved from Queensland to New South Wales
                                      1 artillery moved from Queensland to New South Wales
                                      1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                                      1 infantry moved from New Zealand to 63 Sea Zone
                                      2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                              
                                  Non Combat Move - ANZAC
                              
                                  Place Units - ANZAC
                                      1 artillery and 1 infantry placed in New South Wales
                                      1 infantry placed in New South Wales
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 10 PUs; end with 10 PUs
                                      Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Teejster247
                                last edited by

                                TripleA Turn Summary: Chinese round 2

                                TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                Game History

                                Round: 2
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                        Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Chinese
                                        2 infantry moved from Yunnan to Hunan
                                        1 fighter moved from Szechwan to Hunan
                                        1 infantry moved from Szechwan to Kweichow
                                        1 infantry moved from Shensi to Kweichow
                                        1 infantry moved from Kansu to Suiyuyan
                                
                                    Combat - Chinese
                                        Battle in Kweichow
                                            Chinese attack with 2 infantry
                                            Japanese defend with 2 infantry
                                                Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                                                Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                                                Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                                                Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                                                2 infantry owned by the Chinese lost in Kweichow
                                            Japanese win with 2 infantry remaining. Battle score for attacker is -6
                                            Casualties for Chinese: 2 infantry
                                        Battle in Hunan
                                            Chinese attack with 1 fighter and 2 infantry
                                            Japanese defend with 1 artillery and 2 infantry
                                                Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                                                Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                                                1 infantry owned by the Chinese lost in Hunan
                                                Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                                                Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits
                                                1 infantry owned by the Chinese lost in Hunan
                                             retreated to Hunan
                                            Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                                            Casualties for Chinese: 2 infantry
                                        Battle in Suiyuyan
                                            Chinese attack with 1 infantry
                                            Japanese defend with 1 mech_infantry
                                                Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                                                Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                                                Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                                                Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                                                Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
                                                Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                                                Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits
                                                Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                                                Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits
                                                Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                                                Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits
                                                Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits
                                                Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0.17 expected hits
                                                Japanese roll dice for 1 mech_infantry in Suiyuyan, round 8 : 1/1 hits, 0.33 expected hits
                                                1 infantry owned by the Chinese lost in Suiyuyan
                                            Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                                            Casualties for Chinese: 1 infantry
                                
                                    Non Combat Move - Chinese
                                        1 fighter moved from Hunan to Szechwan
                                        5 infantry moved from Sikang to Szechwan
                                
                                    Place Units - Chinese
                                        1 artillery and 5 infantry placed in Szechwan
                                
                                    Turn Complete - Chinese
                                        Chinese collect 6 PUs; end with 6 PUs
                                        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese : -3.33
                                Japanese : -0.67
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • rng4jR Offline
                                  rng4j
                                  last edited by

                                  TripleA Turn Summary: ANZAC round 2

                                  TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                  Game History

                                  Round: 2
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 1 artillery and 1 infantry; Remaining resources: 8 PUs; 
                                  
                                      Combat Move - ANZAC
                                  
                                      Non Combat Move - ANZAC
                                          1 infantry moved from Egypt to Trans-Jordan
                                          1 infantry moved from Egypt to Trans-Jordan
                                          2 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                                          2 infantry moved from 85 Sea Zone to Brazil
                                                ANZAC take Brazil from Neutral_Allies
                                          1 destroyer moved from 66 Sea Zone to 85 Sea Zone
                                          1 fighter moved from New South Wales to Queensland
                                  
                                      Place Units - ANZAC
                                          1 artillery and 1 infantry placed in New South Wales
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 12 PUs; end with 20 PUs
                                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Teejster247
                                    last edited by

                                    TripleA Turn Summary: Chinese round 3

                                    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                    Game History

                                    Round: 3
                                    
                                        Purchase Units - Chinese
                                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Chinese
                                            1 artillery, 1 fighter and 10 infantry moved from Szechwan to Kweichow
                                    
                                        Combat - Chinese
                                            Battle in Kweichow
                                                Chinese attack with 1 artillery, 1 fighter and 10 infantry
                                                Japanese defend with 3 artilleries, 2 bombers, 10 fighters, 4 infantry and 8 tactical_bombers
                                                    Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 2 : 4/12 hits, 2.67 expected hits
                                                    Japanese roll dice for 3 artilleries, 2 bombers, 10 fighters, 4 infantry and 8 tactical_bombers in Kweichow, round 2 : 15/27 hits, 13.33 expected hits
                                                    4 infantry owned by the Japanese, 10 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                                                Japanese win with 3 artilleries, 2 bombers, 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is -32
                                                Casualties for Chinese: 1 artillery, 1 fighter and 10 infantry
                                                Casualties for Japanese: 4 infantry
                                    
                                        Non Combat Move - Chinese
                                    
                                        Place Units - Chinese
                                            1 infantry placed in Tsinghai
                                            1 infantry placed in Sikang
                                            2 infantry placed in Szechwan
                                    
                                        Turn Complete - Chinese
                                            Chinese collect 3 PUs; end with 3 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese : 1.33
                                    Japanese : 1.67
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • rng4jR Offline
                                      rng4j
                                      last edited by

                                      TripleA Turn Summary: ANZAC round 3

                                      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                      Game History

                                      Round: 3
                                      
                                          Purchase Units - ANZAC
                                              ANZAC buy 1 carrier and 1 infantry; Remaining resources: 6 PUs; 
                                      
                                          Combat Move - ANZAC
                                      
                                          Non Combat Move - ANZAC
                                              2 infantry moved from Trans-Jordan to Egypt
                                              2 infantry moved from Brazil to 85 Sea Zone
                                              1 destroyer, 2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
                                              1 cruiser moved from 62 Sea Zone to 52 Sea Zone
                                              1 fighter moved from Malaya to Yunnan
                                              1 fighter moved from Queensland to New South Wales
                                      
                                          Place Units - ANZAC
                                              1 carrier placed in 62 Sea Zone
                                              1 infantry placed in New South Wales
                                      
                                          Turn Complete - ANZAC
                                              ANZAC collect 12 PUs; end with 18 PUs
                                              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Teejster247
                                        last edited by

                                        TripleA Turn Summary: Chinese round 4

                                        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                        Game History

                                        Round: 4
                                        
                                            Purchase Units - Chinese
                                                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                                Chinese buy 1 infantry; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - Chinese
                                                1 infantry moved from Tsinghai to Sikang
                                        
                                            Combat - Chinese
                                                Battle in Sikang
                                                    Chinese attack with 1 infantry
                                                    Japanese defend with 1 mech_infantry
                                                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 mech_infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Chinese lost in Sikang
                                                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                                                    Casualties for Chinese: 1 infantry
                                        
                                            Non Combat Move - Chinese
                                        
                                            Place Units - Chinese
                                                1 infantry placed in Szechwan
                                        
                                            Turn Complete - Chinese
                                                Chinese collect 3 PUs; end with 3 PUs
                                                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Chinese : -1.00
                                        Japanese : -1.00
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • rng4jR Offline
                                          rng4j
                                          last edited by

                                          TripleA Turn Summary: ANZAC round 4

                                          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                          Game History

                                          Round: 4
                                          
                                              Purchase Units - ANZAC
                                                  ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 10 PUs; 
                                          
                                              Combat Move - ANZAC
                                          
                                              Non Combat Move - ANZAC
                                                  1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
                                                  1 infantry moved from 62 Sea Zone to New South Wales
                                                  1 fighter moved from Queensland to 62 Sea Zone
                                                  1 infantry moved from 62 Sea Zone to New South Wales
                                                  1 fighter moved from New South Wales to 62 Sea Zone
                                                  1 artillery moved from New South Wales to Queensland
                                                  1 artillery moved from New South Wales to South Australia
                                                  1 infantry moved from New South Wales to South Australia
                                                  1 infantry moved from Egypt to Alexandria
                                          
                                              Place Units - ANZAC
                                                  1 submarine placed in 62 Sea Zone
                                                  1 artillery and 1 infantry placed in New South Wales
                                          
                                              Turn Complete - ANZAC
                                                  Total Cost from Convoy Blockades: 2
                                                      Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1
                                                  ANZAC collect 10 PUs (2 lost to blockades); end with 20 PUs
                                                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Teejster247
                                            last edited by

                                            TripleA Turn Summary: Chinese round 5

                                            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                            Game History

                                            Round: 5
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                                    Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Chinese
                                                    1 infantry moved from Szechwan to Shensi
                                                    2 infantry moved from Szechwan to Kweichow
                                            
                                                Combat - Chinese
                                                    Battle in Shensi
                                                        Chinese attack with 1 infantry
                                                        Japanese defend with 1 aaGun
                                                            1 aaGun owned by the Japanese lost in Shensi
                                                        Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5
                                                        Casualties for Japanese: 1 aaGun
                                                    Battle in Kweichow
                                                        Chinese attack with 2 infantry
                                                        Japanese defend with 1 artillery
                                                            Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.33 expected hits
                                                            Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 artillery owned by the Japanese lost in Kweichow
                                                        Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                                                        Casualties for Japanese: 1 artillery
                                            
                                                Non Combat Move - Chinese
                                            
                                                Place Units - Chinese
                                                    1 infantry placed in Kwangsi
                                                    1 infantry placed in Manchuria
                                                    1 infantry placed in Kwangsi
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 9 PUs; end with 9 PUs
                                                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese : 1.67
                                            Japanese : -0.33
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 8
                                            • 9
                                            • 1 / 9
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums