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    • rng4jR Offline
      rng4j
      last edited by

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Germans
              Germans buy 5 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from France to Holland Belgium
              1 artillery moved from France to Holland Belgium
              3 infantry moved from Western Germany to Holland Belgium
              1 armour moved from France to Holland Belgium
              1 armour moved from Western Germany to Holland Belgium
              1 fighter moved from Germany to Holland Belgium
              1 fighter moved from Western Germany to Holland Belgium
              1 infantry moved from Western Germany to Holland Belgium
              1 infantry moved from Western Germany to Holland Belgium
              1 infantry moved from France to Holland Belgium
              1 armour moved from France to Holland Belgium
              1 armour moved from Western Germany to Holland Belgium
              1 armour moved from Germany to Holland Belgium
              1 infantry moved from France to Holland Belgium
              1 armour moved from Smolensk to Vologda
              1 infantry moved from Archangel to Vologda
              1 fighter moved from Archangel to Vologda
              1 mech_infantry moved from Belarus to Bryansk
              1 armour moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 bomber moved from Novgorod to Vologda
              1 armour moved from Novgorod to Bryansk
              1 infantry moved from France to Holland Belgium
      
          Combat - Germans
              Battle in Vologda
                  Germans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Vologda, round 2 : 2/4 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Holland Belgium
                  Germans attack with 5 armour, 1 artillery, 2 fighters and 10 infantry
                  British defend with 2 infantry; Americans defend with 1 artillery, 7 infantry and 1 mech_infantry
                      Germans roll dice for 5 armour, 1 artillery, 2 fighters and 10 infantry in Holland Belgium, round 2 : 8/18 hits, 5.67 expected hits
                      Americans roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/11 hits, 3.67 expected hits
                      1 infantry owned by the Germans, 7 infantry owned by the Americans and 1 infantry owned by the British lost in Holland Belgium
                      Germans roll dice for 5 armour, 1 artillery, 2 fighters and 9 infantry in Holland Belgium, round 3 : 7/17 hits, 5.50 expected hits
                      Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 5 armour, 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is 29
                  Casualties for Germans: 2 infantry
                  Casualties for Americans: 1 artillery, 7 infantry and 1 mech_infantry
                  Casualties for British: 2 infantry
              Battle in Bryansk
                  Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 armour moved from Volgograd to Northwest Persia
              1 bomber moved from Vologda to Novgorod
              1 fighter moved from Vologda to Novgorod
              1 infantry moved from Belarus to Smolensk
              1 armour moved from Belarus to Rostov
              1 artillery moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 artillery moved from Karelia to Novgorod
              1 infantry moved from Karelia to Novgorod
              2 fighters moved from Holland Belgium to Western Germany
              4 infantry moved from Germany to Western Germany
      
          Place Units - Germans
              1 artillery and 2 infantry placed in France
              1 armour, 1 artillery and 1 infantry placed in Volgograd
              2 armour placed in Ukraine
              1 armour and 1 infantry placed in Novgorod
              1 infantry placed in Ukraine
              1 armour, 1 fighter and 2 infantry placed in Germany
              4 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 62 PUs; end with 62 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Germans : 3.67
      Americans : -2.67
      Russians : -0.67
      

      Savegame

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      • T Offline
        Teejster247
        last edited by

        TripleA Turn Summary: Japanese round 9

        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

        Game History

        Round: 9
        
            Purchase Units - Japanese
                Japanese buy 5 armour, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                1 armour moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
                1 armour moved from Hunan to Shan State
                1 armour moved from Hunan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                2 fighters moved from Yunnan to India
                4 armour and 4 mech_infantrys moved from Kiangsu to Hunan
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                1 carrier moved from 56 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Java
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
                1 armour, 4 artilleries, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 5 infantry, 3 submarines and 5 transports moved from 56 Sea Zone to 62 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales
                4 artilleries moved from Japan to 6 Sea Zone
                4 artilleries, 2 battleships, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
                4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                1 artillery and 2 infantry moved from Sakha to Buryatia
                2 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                1 fighter and 1 tactical_bomber moved from Yenisey to Volgograd
        
            Combat - Japanese
                Battle in Hawaiian Islands
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Hawaiian Islands from Americans, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 1/3 hits, 1.50 expected hits
                        ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 armour, 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 factory_minor, 1 harbour and 7 infantry
                        AA fire in New South Wales : 0/4 hits, 0.67 expected hits
                        Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2.33 expected hits
                        Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 2 : 6/14 hits, 5.67 expected hits
                        ANZAC roll dice for 2 aaGuns and 7 infantry in New South Wales, round 2 : 2/7 hits, 2.33 expected hits
                        2 infantry owned by the Japanese, 6 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 3 : 5/12 hits, 5.17 expected hits
                        ANZAC roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
                    Japanese captures 15PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 2 aaGuns and 7 infantry
                Battle in Tsinghai
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 0/2 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 3 : 2/2 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 2.00 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 2 fighters
                    British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 2 fighters in India, round 2 : 2/2 hits, 1.00 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                        1 fighter owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 artillery and 1 infantry
        
            Non Combat Move - Japanese
                1 fighter moved from India to Burma
                1 fighter moved from Burma to Yunnan
                1 tactical_bomber moved from Tsinghai to Volgograd
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
        
            Place Units - Japanese
                5 armour and 5 mech_infantrys placed in Kiangsu
                5 infantry placed in Japan
                2 submarines placed in 6 Sea Zone
        
            Turn Complete - Japanese
                Japanese collect 78 PUs; end with 94 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs
        

        Combat Hit Differential Summary :

        ANZAC : 0.33
        Chinese : 0.33
        AA fire in New South Wales : : -0.67
        UK_Pacific : 0.00
        Japanese : -0.83
        

        Savegame

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        • rng4jR Offline
          rng4j
          last edited by

          TripleA Turn Summary: Germans round 10

          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

          Game History

          Round: 10
          
              Purchase Units - Germans
                  Germans buy 3 armour, 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
          
              Combat Move - Germans
                  1 armour moved from Vologda to Timguska
                        Germans take Timguska from Russians
                  1 artillery moved from Volgograd to Kazakhstan
                  1 infantry moved from Volgograd to Kazakhstan
                  1 armour moved from Volgograd to Kazakhstan
                  1 armour moved from Rostov to Tambov
                  1 infantry moved from Rostov to Tambov
                  1 infantry moved from Bryansk to Tambov
                  1 armour moved from Ukraine to Tambov
          
              Combat - Germans
                  Battle in Kazakhstan
                      Germans attack with 1 armour, 1 artillery and 1 infantry
                      British defend with 1 mech_infantry
                          Germans roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
                          Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                          Germans roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/3 hits, 1.17 expected hits
                          Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Germans lost in Kazakhstan
                          Germans roll dice for 1 armour and 1 artillery in Kazakhstan, round 4 : 1/2 hits, 0.83 expected hits
                          Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                          1 mech_infantry owned by the British lost in Kazakhstan
                      Germans win, taking Kazakhstan from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 mech_infantry
                  Battle in Tambov
                      Germans attack with 2 armour and 2 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                          Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians lost in Tambov
                      Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
          
              Non Combat Move - Germans
                  1 infantry moved from Ukraine to Bryansk
                  1 armour moved from Ukraine to Volgograd
                  1 infantry moved from Belarus to Bryansk
                  1 artillery moved from Belarus to Bryansk
                  1 armour moved from Novgorod to Bryansk
                  1 artillery moved from Novgorod to Archangel
                  2 infantry moved from Novgorod to Archangel
                  1 fighter moved from Novgorod to Bryansk
                  1 bomber moved from Novgorod to Volgograd
                  1 fighter moved from Germany to Novgorod
                  2 infantry moved from Western Germany to Germany
                  1 fighter moved from Western Germany to Germany
                  2 infantry moved from Holland Belgium to Western Germany
                  2 infantry moved from Western Germany to France
                  2 armour moved from Holland Belgium to France
                  2 armour moved from Holland Belgium to Western Germany
                  1 armour moved from Holland Belgium to Germany
                  2 infantry moved from Holland Belgium to Western Germany
                  1 artillery moved from Holland Belgium to Western Germany
                  1 infantry moved from Western Germany to Denmark
                  1 fighter moved from Germany to Novgorod
          
              Place Units - Germans
                  1 armour and 2 mech_infantrys placed in Novgorod
                  1 artillery and 2 infantry placed in Volgograd
                  2 armour and 1 mech_infantry placed in Ukraine
                  Germans undo move 3.
                  Germans undo move 1.
                  1 armour and 2 mech_infantrys placed in Ukraine
                  2 armour and 1 mech_infantry placed in Novgorod
                  Germans undo move 2.
                  1 armour, 1 artillery and 1 infantry placed in Ukraine
                  1 artillery, 1 fighter and 2 infantry placed in Germany
                  2 infantry placed in Western Germany
                  2 mech_infantrys placed in Germany
                  3 infantry placed in France
          
              Turn Complete - Germans
                  Germans collect 65 PUs; end with 65 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
          

          Combat Hit Differential Summary :

          Germans : -2.50
          Russians : -0.33
          

          Savegame

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          • T Offline
            Teejster247
            last edited by

            TripleA Turn Summary: Japanese round 10

            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

            Game History

            Round: 10
            
                Purchase Units - Japanese
                    Japanese buy 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
            
                Combat Move - Japanese
                    1 armour moved from Shensi to Tsinghai
                    1 fighter and 1 tactical_bomber moved from Hunan to Tsinghai
                    1 armour moved from Burma to India
                    1 armour moved from Shan State to India
                    2 fighters and 1 tactical_bomber moved from Yunnan to India
                    4 armour and 4 mech_infantrys moved from Hunan to Shensi
                    5 armour and 5 mech_infantrys moved from Kiangsu to Hopei
                    1 armour moved from New South Wales to South Australia
                          Japanese take South Australia from ANZAC
                    1 armour moved from South Australia to Western Australia
                          Japanese take Western Australia from ANZAC
                    1 infantry moved from New South Wales to Victoria
                          Japanese take Victoria from ANZAC
                    1 infantry moved from New South Wales to 62 Sea Zone
                    4 artilleries moved from New South Wales to Queensland
                          Japanese take Queensland from ANZAC
                    1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                    1 infantry moved from 55 Sea Zone to Northern Territory
                    2 fighters and 2 tactical_bombers moved from 62 Sea Zone to Northern Territory
                    2 carriers moved from 62 Sea Zone to 55 Sea Zone
                    2 battleships, 2 cruisers, 4 destroyers, 3 submarines and 4 transports moved from 62 Sea Zone to 42 Sea Zone
            
                Combat - Japanese
                    Battle in Northern Territory
                        Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                        Americans defend with 2 fighters
                            Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Northern Territory, round 2 : 2/5 hits, 2.50 expected hits
                            ANZAC roll dice for 2 fighters in Northern Territory, round 2 : 2/2 hits, 1.33 expected hits
                            1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Northern Territory
                        Japanese win, taking Northern Territory from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                        Casualties for Japanese: 1 fighter and 1 tactical_bomber
                        Casualties for Americans: 2 fighters
                    Battle in India
                        Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
                        British defend with 1 artillery, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                            Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.67 expected hits
                            UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                            1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India
                            Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.67 expected hits
                            UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits
                            1 fighter owned by the Japanese and 1 artillery owned by the British lost in India
                        Japanese captures 5PUs while taking UK_Pacific capital
                        Japanese converts factory_major into different units
                        Japanese win, taking India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -15
                        Casualties for Japanese: 1 armour and 2 fighters
                        Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                    Battle in Tsinghai
                        Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                        Chinese defend with 1 infantry
                            Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.67 expected hits
                            Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Chinese lost in Tsinghai
                        Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for Chinese: 1 infantry
            
                Non Combat Move - Japanese
                    1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
                    1 tactical_bomber moved from India to Burma
                    1 tactical_bomber moved from Burma to Shan State
                    1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
            
                Place Units - Japanese
                    2 battleships, 1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
                    1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                    1 mech_infantry placed in New South Wales
            
                Turn Complete - Japanese
                    Total Cost from Convoy Blockades: 0
                        Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
                    Japanese collect 87 PUs; end with 92 PUs
                    Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
                    Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 112 PUs
            

            Combat Hit Differential Summary :

            ANZAC : 0.67
            Chinese : -0.33
            UK_Pacific : 1.67
            Japanese : -0.50
            

            Savegame

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            • rng4jR Offline
              rng4j
              last edited by

              TripleA Turn Summary: Germans round 11

              TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

              Game History

              Round: 11
              
                  Purchase Units - Germans
                      Germans buy 6 armour, 2 artilleries and 10 infantry; Remaining resources: 11 PUs; 
              
                  Combat Move - Germans
                      1 armour moved from Volgograd to Northwest Persia
                      1 bomber moved from Volgograd to Northwest Persia
                      1 fighter moved from Bryansk to Northwest Persia
                      1 artillery moved from Kazakhstan to Turkmenistan
                            Germans take Turkmenistan from Russians
              
                  Combat - Germans
                      Battle in Northwest Persia
                          Germans attack with 1 armour, 1 bomber and 1 fighter
                          British defend with 1 artillery
                              Germans roll dice for 1 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 1/3 hits, 1.67 expected hits
                              British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                              1 artillery owned by the British lost in Northwest Persia
                          Germans win, taking Northwest Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                          Casualties for British: 1 artillery
              
                  Non Combat Move - Germans
                      1 bomber moved from Northwest Persia to Volgograd
                      1 fighter moved from Northwest Persia to Caucasus
                      1 infantry moved from Ukraine to Bryansk
                      1 armour and 1 artillery moved from Ukraine to Bryansk
                      2 infantry moved from Volgograd to Tambov
                      1 artillery moved from Volgograd to Tambov
                      1 artillery moved from Archangel to Vologda
                      2 infantry moved from Archangel to Vologda
                      2 armour moved from Novgorod to Smolensk
                      1 fighter moved from Novgorod to Smolensk
                      1 fighter moved from Novgorod to Vologda
                      1 mech_infantry moved from Novgorod to Smolensk
                      1 fighter moved from Germany to Novgorod
                      1 armour moved from Kazakhstan to Volgograd
              
                  Place Units - Germans
                      3 armour placed in Volgograd
                      3 armour placed in Ukraine
                      5 infantry placed in Western Germany
                      3 infantry placed in France
                      2 artilleries placed in Western Germany
                      2 infantry placed in Germany
              
                  Turn Complete - Germans
                      Germans collect 65 PUs; end with 76 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                      Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                      Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
              

              Combat Hit Differential Summary :

              Germans : -0.67
              British : -0.33
              

              Savegame

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              • T Offline
                Teejster247
                last edited by

                TripleA Turn Summary: Japanese round 11

                TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                Game History

                Round: 11
                
                    Purchase Units - Japanese
                        Japanese buy 3 armour, 5 bombers, 3 infantry and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
                
                    Combat Move - Japanese
                        2 bombers moved from Japan to Novosibirsk
                        1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                        1 fighter and 2 tactical_bombers moved from Volgograd to Russia
                        1 armour moved from India to West India
                              Japanese take West India from UK_Pacific
                        1 armour moved from West India to Eastern Persia
                              Japanese take Eastern Persia from British
                        1 armour moved from Tsinghai to Samara
                        4 armour and 4 mech_infantrys moved from Shensi to Novosibirsk
                        5 armour and 5 mech_infantrys moved from Hopei to Tsinghai
                        2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 5 transports moved from 42 Sea Zone to 54 Sea Zone
                        2 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 54 Sea Zone
                        1 artillery moved from Queensland to 54 Sea Zone
                        1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                        1 artillery moved from 63 Sea Zone to New Zealand
                        2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                
                    Combat - Japanese
                        Battle in New Zealand
                        Battle in Russia
                            Japanese attack with 2 fighters and 3 tactical_bombers
                            British defend with 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 6 infantry and 2 mech_infantrys
                                AA fire in Russia : 2/5 hits, 0.83 expected hits
                                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Russia
                                Japanese roll dice for 1 fighter and 2 tactical_bombers in Russia, round 2 : 2/3 hits, 1.67 expected hits
                                Russians roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 3/13 hits, 4.83 expected hits
                                2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Russia
                            Russians win, taking New Zealand from ANZAC with 3 aaGuns, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -47
                            Casualties for Japanese: 2 fighters and 3 tactical_bombers
                            Casualties for Russians: 2 infantry
                
                    Non Combat Move - Japanese
                
                    Place Units - Japanese
                        3 transports placed in 6 Sea Zone
                        3 armour and 3 infantry placed in Japan
                        5 bombers placed in Kiangsu
                
                    Turn Complete - Japanese
                        Japanese collect 91 PUs; end with 95 PUs
                        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
                        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 115 PUs
                

                Combat Hit Differential Summary :

                AA fire in Russia : : 1.17
                Russians : -1.83
                Japanese : 0.33
                

                Savegame

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                • rng4jR Offline
                  rng4j
                  last edited by

                  TripleA Turn Summary: Germans round 12

                  TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                  Game History

                  Round: 12
                  
                      Purchase Units - Germans
                          Germans buy 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
                  
                      Combat Move - Germans
                          1 artillery, 1 fighter and 3 infantry moved from Vologda to Russia
                          2 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Smolensk to Russia
                          4 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Russia
                          2 armour, 1 artillery and 4 infantry moved from Tambov to Russia
                          1 bomber moved from Volgograd to Russia
                          2 armour moved from Volgograd to Russia
                          2 infantry moved from Western Germany to Holland Belgium
                          1 artillery moved from Western Germany to Holland Belgium
                          1 fighter moved from Western Germany to Holland Belgium
                          1 infantry moved from Western Germany to Holland Belgium
                          1 infantry moved from Western Germany to Holland Belgium
                  
                      Combat - Germans
                          Battle in Russia
                              Germans attack with 10 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry and 2 mech_infantrys
                              Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 infantry and 2 mech_infantrys
                                  AA fire in Russia : 0/3 hits, 0.50 expected hits
                                  Germans roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry and 2 mech_infantrys in Russia, round 2 : 12/30 hits, 10.83 expected hits
                                  Russians roll dice for 3 aaGuns, 3 artilleries, 4 infantry and 2 mech_infantrys in Russia, round 2 : 4/9 hits, 3.00 expected hits
                                  2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 3 artilleries owned by the Russians, 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                              Germans captures 3PUs while taking Russians capital
                              Germans converts factory_major into different units
                              Germans win, taking Russia from Russians with 10 armour, 4 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 35
                              Casualties for Germans: 4 infantry
                              Casualties for Russians: 3 aaGuns, 3 artilleries, 4 infantry and 2 mech_infantrys
                          Battle in Holland Belgium
                              Germans attack with 1 artillery, 1 fighter and 4 infantry
                              Americans defend with 1 artillery and 1 infantry
                                  Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/6 hits, 1.67 expected hits
                                  Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                                  1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                              Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                              Casualties for Germans: 1 infantry
                              Casualties for Americans: 1 artillery and 1 infantry
                  
                      Non Combat Move - Germans
                          1 fighter moved from Novgorod to Western Germany
                          1 fighter moved from Holland Belgium to France
                          2 armour moved from Volgograd to Northwest Persia
                          3 armour moved from Ukraine to Caucasus
                          1 fighter moved from Caucasus to Northwest Persia
                          1 bomber moved from Russia to Novgorod
                          1 fighter moved from Russia to Novgorod
                          1 fighter moved from Russia to Caucasus
                          2 armour moved from Western Germany to Southern Italy
                          2 mech_infantrys moved from Germany to Northern Italy
                          2 armour moved from Germany to Northern Italy
                          2 infantry moved from Western Germany to Denmark
                          1 artillery moved from Germany to Western Germany
                  
                      Place Units - Germans
                          2 battleships, 1 carrier and 1 destroyer placed in 113 Sea Zone
                          2 fighters placed in 113 Sea Zone
                          2 infantry placed in Germany
                          2 infantry placed in Western Germany
                  
                      Turn Complete - Germans
                          Germans collect 68 PUs; end with 73 PUs
                          Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                          Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                          Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                          Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
                          Turning on Edit Mode
                  

                  Combat Hit Differential Summary :

                  AA fire in Russia : : -0.50
                  Germans : 1.50
                  Americans : 0.33
                  Russians : 1.00
                  

                  Savegame

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                  • rng4jR Offline
                    rng4j
                    last edited by

                    TripleA Manual Gamesave Post: Americans round 1

                    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

                    Game History

                    Round: 1
                    
                        Purchase Units - Americans
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • T Offline
                      Teejster247
                      last edited by

                      TripleA Turn Summary: Chinese round 1

                      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                      Game History

                      Round: 1
                      
                          Purchase Units - Chinese
                              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                              Chinese buy 3 infantry; Remaining resources: 3 PUs; 
                      
                          Combat Move - Chinese
                              2 infantry moved from Yunnan to Hunan
                              1 fighter moved from Szechwan to Hunan
                              1 infantry moved from Suiyuyan to Hopei
                              5 infantry moved from Szechwan to Sikang
                      
                          Combat - Chinese
                              Battle in Hunan
                                  Chinese attack with 1 fighter and 2 infantry
                                  Japanese defend with 1 artillery
                                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                                      Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                      1 artillery owned by the Japanese lost in Hunan
                                  Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                  Casualties for Japanese: 1 artillery
                      
                          Non Combat Move - Chinese
                              1 fighter moved from Hunan to Szechwan
                      
                          Place Units - Chinese
                              1 infantry placed in Suiyuyan
                              1 infantry placed in Hopei
                              1 infantry placed in Tsinghai
                              Chinese undo move 3.
                              1 infantry placed in Kansu
                      
                          Turn Complete - Chinese
                              Chinese collect 10 PUs; end with 13 PUs
                              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
                      

                      Combat Hit Differential Summary :

                      Chinese : 0.17
                      Japanese : -0.33
                      

                      Savegame

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                      • rng4jR Offline
                        rng4j
                        last edited by

                        TripleA Turn Summary: ANZAC round 1

                        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                        Game History

                        Round: 1
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - ANZAC
                                1 infantry moved from New South Wales to 62 Sea Zone
                                1 destroyer moved from 62 Sea Zone to 66 Sea Zone
                                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                                1 fighter moved from Queensland to Malaya
                                1 fighter moved from New Zealand to Queensland
                                1 fighter moved from New Zealand to New South Wales
                                1 infantry moved from Queensland to New South Wales
                                1 artillery moved from Queensland to New South Wales
                                1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                                1 infantry moved from New Zealand to 63 Sea Zone
                                2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                        
                            Non Combat Move - ANZAC
                        
                            Place Units - ANZAC
                                1 artillery and 1 infantry placed in New South Wales
                                1 infantry placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 10 PUs; end with 10 PUs
                                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • T Offline
                          Teejster247
                          last edited by

                          TripleA Turn Summary: Chinese round 2

                          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                          Game History

                          Round: 2
                          
                              Purchase Units - Chinese
                                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                  Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
                          
                              Combat Move - Chinese
                                  2 infantry moved from Yunnan to Hunan
                                  1 fighter moved from Szechwan to Hunan
                                  1 infantry moved from Szechwan to Kweichow
                                  1 infantry moved from Shensi to Kweichow
                                  1 infantry moved from Kansu to Suiyuyan
                          
                              Combat - Chinese
                                  Battle in Kweichow
                                      Chinese attack with 2 infantry
                                      Japanese defend with 2 infantry
                                          Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                                          Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                                          Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                                          Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                                          2 infantry owned by the Chinese lost in Kweichow
                                      Japanese win with 2 infantry remaining. Battle score for attacker is -6
                                      Casualties for Chinese: 2 infantry
                                  Battle in Hunan
                                      Chinese attack with 1 fighter and 2 infantry
                                      Japanese defend with 1 artillery and 2 infantry
                                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                                          Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                                          1 infantry owned by the Chinese lost in Hunan
                                          Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                                          Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits
                                          1 infantry owned by the Chinese lost in Hunan
                                       retreated to Hunan
                                      Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                                      Casualties for Chinese: 2 infantry
                                  Battle in Suiyuyan
                                      Chinese attack with 1 infantry
                                      Japanese defend with 1 mech_infantry
                                          Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                                          Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                                          Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                                          Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                                          Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
                                          Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                                          Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits
                                          Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                                          Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits
                                          Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                                          Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits
                                          Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits
                                          Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0.17 expected hits
                                          Japanese roll dice for 1 mech_infantry in Suiyuyan, round 8 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Chinese lost in Suiyuyan
                                      Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                                      Casualties for Chinese: 1 infantry
                          
                              Non Combat Move - Chinese
                                  1 fighter moved from Hunan to Szechwan
                                  5 infantry moved from Sikang to Szechwan
                          
                              Place Units - Chinese
                                  1 artillery and 5 infantry placed in Szechwan
                          
                              Turn Complete - Chinese
                                  Chinese collect 6 PUs; end with 6 PUs
                                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                          

                          Combat Hit Differential Summary :

                          Chinese : -3.33
                          Japanese : -0.67
                          

                          Savegame

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                          • rng4jR Offline
                            rng4j
                            last edited by

                            TripleA Turn Summary: ANZAC round 2

                            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                            Game History

                            Round: 2
                            
                                Purchase Units - ANZAC
                                    ANZAC buy 1 artillery and 1 infantry; Remaining resources: 8 PUs; 
                            
                                Combat Move - ANZAC
                            
                                Non Combat Move - ANZAC
                                    1 infantry moved from Egypt to Trans-Jordan
                                    1 infantry moved from Egypt to Trans-Jordan
                                    2 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                                    2 infantry moved from 85 Sea Zone to Brazil
                                          ANZAC take Brazil from Neutral_Allies
                                    1 destroyer moved from 66 Sea Zone to 85 Sea Zone
                                    1 fighter moved from New South Wales to Queensland
                            
                                Place Units - ANZAC
                                    1 artillery and 1 infantry placed in New South Wales
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 12 PUs; end with 20 PUs
                                    Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • T Offline
                              Teejster247
                              last edited by

                              TripleA Turn Summary: Chinese round 3

                              TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                              Game History

                              Round: 3
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                      Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Chinese
                                      1 artillery, 1 fighter and 10 infantry moved from Szechwan to Kweichow
                              
                                  Combat - Chinese
                                      Battle in Kweichow
                                          Chinese attack with 1 artillery, 1 fighter and 10 infantry
                                          Japanese defend with 3 artilleries, 2 bombers, 10 fighters, 4 infantry and 8 tactical_bombers
                                              Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 2 : 4/12 hits, 2.67 expected hits
                                              Japanese roll dice for 3 artilleries, 2 bombers, 10 fighters, 4 infantry and 8 tactical_bombers in Kweichow, round 2 : 15/27 hits, 13.33 expected hits
                                              4 infantry owned by the Japanese, 10 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                                          Japanese win with 3 artilleries, 2 bombers, 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is -32
                                          Casualties for Chinese: 1 artillery, 1 fighter and 10 infantry
                                          Casualties for Japanese: 4 infantry
                              
                                  Non Combat Move - Chinese
                              
                                  Place Units - Chinese
                                      1 infantry placed in Tsinghai
                                      1 infantry placed in Sikang
                                      2 infantry placed in Szechwan
                              
                                  Turn Complete - Chinese
                                      Chinese collect 3 PUs; end with 3 PUs
                              

                              Combat Hit Differential Summary :

                              Chinese : 1.33
                              Japanese : 1.67
                              

                              Savegame

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                              • rng4jR Offline
                                rng4j
                                last edited by

                                TripleA Turn Summary: ANZAC round 3

                                TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                Game History

                                Round: 3
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 1 carrier and 1 infantry; Remaining resources: 6 PUs; 
                                
                                    Combat Move - ANZAC
                                
                                    Non Combat Move - ANZAC
                                        2 infantry moved from Trans-Jordan to Egypt
                                        2 infantry moved from Brazil to 85 Sea Zone
                                        1 destroyer, 2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
                                        1 cruiser moved from 62 Sea Zone to 52 Sea Zone
                                        1 fighter moved from Malaya to Yunnan
                                        1 fighter moved from Queensland to New South Wales
                                
                                    Place Units - ANZAC
                                        1 carrier placed in 62 Sea Zone
                                        1 infantry placed in New South Wales
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 12 PUs; end with 18 PUs
                                        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • T Offline
                                  Teejster247
                                  last edited by

                                  TripleA Turn Summary: Chinese round 4

                                  TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                  Game History

                                  Round: 4
                                  
                                      Purchase Units - Chinese
                                          Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                          Chinese buy 1 infantry; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Chinese
                                          1 infantry moved from Tsinghai to Sikang
                                  
                                      Combat - Chinese
                                          Battle in Sikang
                                              Chinese attack with 1 infantry
                                              Japanese defend with 1 mech_infantry
                                                  Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                                                  Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                                                  Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                                                  Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                                                  Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                                                  Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                                                  Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                                                  Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                                                  Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits
                                                  Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                                                  Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
                                                  Japanese roll dice for 1 mech_infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits
                                                  1 infantry owned by the Chinese lost in Sikang
                                              Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                                              Casualties for Chinese: 1 infantry
                                  
                                      Non Combat Move - Chinese
                                  
                                      Place Units - Chinese
                                          1 infantry placed in Szechwan
                                  
                                      Turn Complete - Chinese
                                          Chinese collect 3 PUs; end with 3 PUs
                                          Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Chinese : -1.00
                                  Japanese : -1.00
                                  

                                  Savegame

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                                  • rng4jR Offline
                                    rng4j
                                    last edited by

                                    TripleA Turn Summary: ANZAC round 4

                                    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                    Game History

                                    Round: 4
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 10 PUs; 
                                    
                                        Combat Move - ANZAC
                                    
                                        Non Combat Move - ANZAC
                                            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
                                            1 infantry moved from 62 Sea Zone to New South Wales
                                            1 fighter moved from Queensland to 62 Sea Zone
                                            1 infantry moved from 62 Sea Zone to New South Wales
                                            1 fighter moved from New South Wales to 62 Sea Zone
                                            1 artillery moved from New South Wales to Queensland
                                            1 artillery moved from New South Wales to South Australia
                                            1 infantry moved from New South Wales to South Australia
                                            1 infantry moved from Egypt to Alexandria
                                    
                                        Place Units - ANZAC
                                            1 submarine placed in 62 Sea Zone
                                            1 artillery and 1 infantry placed in New South Wales
                                    
                                        Turn Complete - ANZAC
                                            Total Cost from Convoy Blockades: 2
                                                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1
                                            ANZAC collect 10 PUs (2 lost to blockades); end with 20 PUs
                                            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • T Offline
                                      Teejster247
                                      last edited by

                                      TripleA Turn Summary: Chinese round 5

                                      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                      Game History

                                      Round: 5
                                      
                                          Purchase Units - Chinese
                                              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Chinese
                                              1 infantry moved from Szechwan to Shensi
                                              2 infantry moved from Szechwan to Kweichow
                                      
                                          Combat - Chinese
                                              Battle in Shensi
                                                  Chinese attack with 1 infantry
                                                  Japanese defend with 1 aaGun
                                                      1 aaGun owned by the Japanese lost in Shensi
                                                  Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5
                                                  Casualties for Japanese: 1 aaGun
                                              Battle in Kweichow
                                                  Chinese attack with 2 infantry
                                                  Japanese defend with 1 artillery
                                                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.33 expected hits
                                                      Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 artillery owned by the Japanese lost in Kweichow
                                                  Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                                                  Casualties for Japanese: 1 artillery
                                      
                                          Non Combat Move - Chinese
                                      
                                          Place Units - Chinese
                                              1 infantry placed in Kwangsi
                                              1 infantry placed in Manchuria
                                              1 infantry placed in Kwangsi
                                      
                                          Turn Complete - Chinese
                                              Chinese collect 9 PUs; end with 9 PUs
                                              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Chinese : 1.67
                                      Japanese : -0.33
                                      

                                      Savegame

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                                      • rng4jR Offline
                                        rng4j
                                        last edited by

                                        TripleA Turn Summary: ANZAC round 5

                                        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                        Game History

                                        Round: 5
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - ANZAC
                                        
                                            Non Combat Move - ANZAC
                                                1 artillery moved from South Australia to New South Wales
                                                1 infantry moved from South Australia to New South Wales
                                                1 infantry moved from Malaya to Shan State
                                                1 fighter moved from Yunnan to Hunan
                                                1 infantry moved from Alexandria to Egypt
                                                1 infantry moved from Egypt to Trans-Jordan
                                        
                                            Place Units - ANZAC
                                                1 cruiser and 1 transport placed in 62 Sea Zone
                                                1 armour placed in New South Wales
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 12 PUs; end with 12 PUs
                                                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • T Offline
                                          Teejster247
                                          last edited by

                                          TripleA Turn Summary: Chinese round 6

                                          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                          Game History

                                          Round: 6
                                          
                                              Purchase Units - Chinese
                                                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                                  Chinese buy 5 infantry; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Chinese
                                                  1 infantry moved from Kwangsi to Kwangtung
                                                        UK_Pacific take Kwangtung from Japanese
                                                  1 infantry moved from Kwangsi to Kiangsi
                                                  1 infantry moved from Shensi to Hopei
                                                        Chinese take Hopei from Japanese
                                                  1 infantry moved from Manchuria to Jehol
                                          
                                              Combat - Chinese
                                                  Battle in Kiangsi
                                                      Chinese attack with 1 infantry
                                                      Japanese defend with 1 infantry
                                                          Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                                                          Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                                                          Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.17 expected hits
                                                          Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                                                      Japanese win with no units remaining. Battle score for attacker is 0
                                                      Casualties for Chinese: 1 infantry
                                                      Casualties for Japanese: 1 infantry
                                          
                                              Non Combat Move - Chinese
                                          
                                              Place Units - Chinese
                                                  2 infantry placed in Hunan
                                                  1 infantry placed in Kweichow
                                                  1 infantry placed in Shensi
                                                  1 infantry placed in Szechwan
                                          
                                              Turn Complete - Chinese
                                                  Chinese collect 11 PUs; end with 11 PUs
                                                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Chinese : 0.67
                                          Japanese : 0.33
                                          

                                          Savegame

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                                          • rng4jR Offline
                                            rng4j
                                            last edited by

                                            TripleA Turn Summary: ANZAC round 6

                                            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                            Game History

                                            Round: 6
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                                            
                                                Combat Move - ANZAC
                                                    1 artillery moved from New South Wales to 62 Sea Zone
                                                    1 armour moved from New South Wales to 62 Sea Zone
                                                    2 infantry moved from New South Wales to 62 Sea Zone
                                                    1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 34 Sea Zone
                                                    2 infantry moved from 34 Sea Zone to Paulau Island
                                                    1 armour moved from 34 Sea Zone to Paulau Island
                                                    1 artillery moved from 34 Sea Zone to Paulau Island
                                            
                                                Combat - ANZAC
                                                    Battle in Paulau Island
                                            
                                                Non Combat Move - ANZAC
                                                    1 infantry moved from Shan State to Yunnan
                                                    1 infantry moved from Trans-Jordan to Iraq
                                                    1 infantry moved from Egypt to Trans-Jordan
                                                    1 infantry moved from New South Wales to Queensland
                                                    1 artillery moved from New South Wales to Queensland
                                                    1 infantry moved from New South Wales to Queensland
                                            
                                                Place Units - ANZAC
                                                    1 armour and 1 infantry placed in New South Wales
                                                    1 transport placed in 62 Sea Zone
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 12 PUs; end with 13 PUs
                                                    Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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