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    • T Offline
      Teejster247
      last edited by

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Shensi to Tsinghai
              1 fighter and 1 tactical_bomber moved from Hunan to Tsinghai
              1 armour moved from Burma to India
              1 armour moved from Shan State to India
              2 fighters and 1 tactical_bomber moved from Yunnan to India
              4 armour and 4 mech_infantrys moved from Hunan to Shensi
              5 armour and 5 mech_infantrys moved from Kiangsu to Hopei
              1 armour moved from New South Wales to South Australia
                    Japanese take South Australia from ANZAC
              1 armour moved from South Australia to Western Australia
                    Japanese take Western Australia from ANZAC
              1 infantry moved from New South Wales to Victoria
                    Japanese take Victoria from ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              4 artilleries moved from New South Wales to Queensland
                    Japanese take Queensland from ANZAC
              1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
              1 infantry moved from 55 Sea Zone to Northern Territory
              2 fighters and 2 tactical_bombers moved from 62 Sea Zone to Northern Territory
              2 carriers moved from 62 Sea Zone to 55 Sea Zone
              2 battleships, 2 cruisers, 4 destroyers, 3 submarines and 4 transports moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - Japanese
              Battle in Northern Territory
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  Americans defend with 2 fighters
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Northern Territory, round 2 : 2/5 hits, 2.50 expected hits
                      ANZAC roll dice for 2 fighters in Northern Territory, round 2 : 2/2 hits, 1.33 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Northern Territory
                  Japanese win, taking Northern Territory from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 fighter and 1 tactical_bomber
                  Casualties for Americans: 2 fighters
              Battle in India
                  Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
                  British defend with 1 artillery, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                      Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in India, round 2 : 2/5 hits, 2.67 expected hits
                      UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                      1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India
                      Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.67 expected hits
                      UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese and 1 artillery owned by the British lost in India
                  Japanese captures 5PUs while taking UK_Pacific capital
                  Japanese converts factory_major into different units
                  Japanese win, taking India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -15
                  Casualties for Japanese: 1 armour and 2 fighters
                  Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
              Battle in Tsinghai
                  Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.67 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
              1 tactical_bomber moved from India to Burma
              1 tactical_bomber moved from Burma to Shan State
              1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
      
          Place Units - Japanese
              2 battleships, 1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
              1 fighter and 1 tactical_bomber placed in 6 Sea Zone
              1 mech_infantry placed in New South Wales
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
              Japanese collect 87 PUs; end with 92 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 112 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.67
      Chinese : -0.33
      UK_Pacific : 1.67
      Japanese : -0.50
      

      Savegame

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      • rng4jR Offline
        rng4j
        last edited by

        TripleA Turn Summary: Germans round 11

        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

        Game History

        Round: 11
        
            Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries and 10 infantry; Remaining resources: 11 PUs; 
        
            Combat Move - Germans
                1 armour moved from Volgograd to Northwest Persia
                1 bomber moved from Volgograd to Northwest Persia
                1 fighter moved from Bryansk to Northwest Persia
                1 artillery moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
        
            Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 armour, 1 bomber and 1 fighter
                    British defend with 1 artillery
                        Germans roll dice for 1 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 1/3 hits, 1.67 expected hits
                        British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
        
            Non Combat Move - Germans
                1 bomber moved from Northwest Persia to Volgograd
                1 fighter moved from Northwest Persia to Caucasus
                1 infantry moved from Ukraine to Bryansk
                1 armour and 1 artillery moved from Ukraine to Bryansk
                2 infantry moved from Volgograd to Tambov
                1 artillery moved from Volgograd to Tambov
                1 artillery moved from Archangel to Vologda
                2 infantry moved from Archangel to Vologda
                2 armour moved from Novgorod to Smolensk
                1 fighter moved from Novgorod to Smolensk
                1 fighter moved from Novgorod to Vologda
                1 mech_infantry moved from Novgorod to Smolensk
                1 fighter moved from Germany to Novgorod
                1 armour moved from Kazakhstan to Volgograd
        
            Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                5 infantry placed in Western Germany
                3 infantry placed in France
                2 artilleries placed in Western Germany
                2 infantry placed in Germany
        
            Turn Complete - Germans
                Germans collect 65 PUs; end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
        

        Combat Hit Differential Summary :

        Germans : -0.67
        British : -0.33
        

        Savegame

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        • T Offline
          Teejster247
          last edited by

          TripleA Turn Summary: Japanese round 11

          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

          Game History

          Round: 11
          
              Purchase Units - Japanese
                  Japanese buy 3 armour, 5 bombers, 3 infantry and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  2 bombers moved from Japan to Novosibirsk
                  1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                  1 fighter and 2 tactical_bombers moved from Volgograd to Russia
                  1 armour moved from India to West India
                        Japanese take West India from UK_Pacific
                  1 armour moved from West India to Eastern Persia
                        Japanese take Eastern Persia from British
                  1 armour moved from Tsinghai to Samara
                  4 armour and 4 mech_infantrys moved from Shensi to Novosibirsk
                  5 armour and 5 mech_infantrys moved from Hopei to Tsinghai
                  2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 5 transports moved from 42 Sea Zone to 54 Sea Zone
                  2 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                  1 artillery moved from 63 Sea Zone to New Zealand
                  2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
          
              Combat - Japanese
                  Battle in New Zealand
                  Battle in Russia
                      Japanese attack with 2 fighters and 3 tactical_bombers
                      British defend with 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 6 infantry and 2 mech_infantrys
                          AA fire in Russia : 2/5 hits, 0.83 expected hits
                          1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Russia
                          Japanese roll dice for 1 fighter and 2 tactical_bombers in Russia, round 2 : 2/3 hits, 1.67 expected hits
                          Russians roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 3/13 hits, 4.83 expected hits
                          2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Russia
                      Russians win, taking New Zealand from ANZAC with 3 aaGuns, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -47
                      Casualties for Japanese: 2 fighters and 3 tactical_bombers
                      Casualties for Russians: 2 infantry
          
              Non Combat Move - Japanese
          
              Place Units - Japanese
                  3 transports placed in 6 Sea Zone
                  3 armour and 3 infantry placed in Japan
                  5 bombers placed in Kiangsu
          
              Turn Complete - Japanese
                  Japanese collect 91 PUs; end with 95 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 115 PUs
          

          Combat Hit Differential Summary :

          AA fire in Russia : : 1.17
          Russians : -1.83
          Japanese : 0.33
          

          Savegame

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          • rng4jR Offline
            rng4j
            last edited by

            TripleA Turn Summary: Germans round 12

            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

            Game History

            Round: 12
            
                Purchase Units - Germans
                    Germans buy 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
            
                Combat Move - Germans
                    1 artillery, 1 fighter and 3 infantry moved from Vologda to Russia
                    2 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Smolensk to Russia
                    4 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bryansk to Russia
                    2 armour, 1 artillery and 4 infantry moved from Tambov to Russia
                    1 bomber moved from Volgograd to Russia
                    2 armour moved from Volgograd to Russia
                    2 infantry moved from Western Germany to Holland Belgium
                    1 artillery moved from Western Germany to Holland Belgium
                    1 fighter moved from Western Germany to Holland Belgium
                    1 infantry moved from Western Germany to Holland Belgium
                    1 infantry moved from Western Germany to Holland Belgium
            
                Combat - Germans
                    Battle in Russia
                        Germans attack with 10 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry and 2 mech_infantrys
                        Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 infantry and 2 mech_infantrys
                            AA fire in Russia : 0/3 hits, 0.50 expected hits
                            Germans roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry and 2 mech_infantrys in Russia, round 2 : 12/30 hits, 10.83 expected hits
                            Russians roll dice for 3 aaGuns, 3 artilleries, 4 infantry and 2 mech_infantrys in Russia, round 2 : 4/9 hits, 3.00 expected hits
                            2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 3 artilleries owned by the Russians, 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans captures 3PUs while taking Russians capital
                        Germans converts factory_major into different units
                        Germans win, taking Russia from Russians with 10 armour, 4 artilleries, 1 bomber, 2 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 35
                        Casualties for Germans: 4 infantry
                        Casualties for Russians: 3 aaGuns, 3 artilleries, 4 infantry and 2 mech_infantrys
                    Battle in Holland Belgium
                        Germans attack with 1 artillery, 1 fighter and 4 infantry
                        Americans defend with 1 artillery and 1 infantry
                            Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/6 hits, 1.67 expected hits
                            Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                            1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                        Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                        Casualties for Germans: 1 infantry
                        Casualties for Americans: 1 artillery and 1 infantry
            
                Non Combat Move - Germans
                    1 fighter moved from Novgorod to Western Germany
                    1 fighter moved from Holland Belgium to France
                    2 armour moved from Volgograd to Northwest Persia
                    3 armour moved from Ukraine to Caucasus
                    1 fighter moved from Caucasus to Northwest Persia
                    1 bomber moved from Russia to Novgorod
                    1 fighter moved from Russia to Novgorod
                    1 fighter moved from Russia to Caucasus
                    2 armour moved from Western Germany to Southern Italy
                    2 mech_infantrys moved from Germany to Northern Italy
                    2 armour moved from Germany to Northern Italy
                    2 infantry moved from Western Germany to Denmark
                    1 artillery moved from Germany to Western Germany
            
                Place Units - Germans
                    2 battleships, 1 carrier and 1 destroyer placed in 113 Sea Zone
                    2 fighters placed in 113 Sea Zone
                    2 infantry placed in Germany
                    2 infantry placed in Western Germany
            
                Turn Complete - Germans
                    Germans collect 68 PUs; end with 73 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                    Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                    Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
                    Turning on Edit Mode
            

            Combat Hit Differential Summary :

            AA fire in Russia : : -0.50
            Germans : 1.50
            Americans : 0.33
            Russians : 1.00
            

            Savegame

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            • rng4jR Offline
              rng4j
              last edited by

              TripleA Manual Gamesave Post: Americans round 1

              TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

              Game History

              Round: 1
              
                  Purchase Units - Americans
              

              Combat Hit Differential Summary :

              Savegame

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              • T Offline
                Teejster247
                last edited by

                TripleA Turn Summary: Chinese round 1

                TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                Game History

                Round: 1
                
                    Purchase Units - Chinese
                        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                        Chinese buy 3 infantry; Remaining resources: 3 PUs; 
                
                    Combat Move - Chinese
                        2 infantry moved from Yunnan to Hunan
                        1 fighter moved from Szechwan to Hunan
                        1 infantry moved from Suiyuyan to Hopei
                        5 infantry moved from Szechwan to Sikang
                
                    Combat - Chinese
                        Battle in Hunan
                            Chinese attack with 1 fighter and 2 infantry
                            Japanese defend with 1 artillery
                                Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                                Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                1 artillery owned by the Japanese lost in Hunan
                            Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                            Casualties for Japanese: 1 artillery
                
                    Non Combat Move - Chinese
                        1 fighter moved from Hunan to Szechwan
                
                    Place Units - Chinese
                        1 infantry placed in Suiyuyan
                        1 infantry placed in Hopei
                        1 infantry placed in Tsinghai
                        Chinese undo move 3.
                        1 infantry placed in Kansu
                
                    Turn Complete - Chinese
                        Chinese collect 10 PUs; end with 13 PUs
                        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
                

                Combat Hit Differential Summary :

                Chinese : 0.17
                Japanese : -0.33
                

                Savegame

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                • rng4jR Offline
                  rng4j
                  last edited by

                  TripleA Turn Summary: ANZAC round 1

                  TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                  Game History

                  Round: 1
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - ANZAC
                          1 infantry moved from New South Wales to 62 Sea Zone
                          1 destroyer moved from 62 Sea Zone to 66 Sea Zone
                          1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                          1 fighter moved from Queensland to Malaya
                          1 fighter moved from New Zealand to Queensland
                          1 fighter moved from New Zealand to New South Wales
                          1 infantry moved from Queensland to New South Wales
                          1 artillery moved from Queensland to New South Wales
                          1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                          1 infantry moved from New Zealand to 63 Sea Zone
                          2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                  
                      Non Combat Move - ANZAC
                  
                      Place Units - ANZAC
                          1 artillery and 1 infantry placed in New South Wales
                          1 infantry placed in New South Wales
                  
                      Turn Complete - ANZAC
                          ANZAC collect 10 PUs; end with 10 PUs
                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • T Offline
                    Teejster247
                    last edited by

                    TripleA Turn Summary: Chinese round 2

                    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                    Game History

                    Round: 2
                    
                        Purchase Units - Chinese
                            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Chinese
                            2 infantry moved from Yunnan to Hunan
                            1 fighter moved from Szechwan to Hunan
                            1 infantry moved from Szechwan to Kweichow
                            1 infantry moved from Shensi to Kweichow
                            1 infantry moved from Kansu to Suiyuyan
                    
                        Combat - Chinese
                            Battle in Kweichow
                                Chinese attack with 2 infantry
                                Japanese defend with 2 infantry
                                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                                    2 infantry owned by the Chinese lost in Kweichow
                                Japanese win with 2 infantry remaining. Battle score for attacker is -6
                                Casualties for Chinese: 2 infantry
                            Battle in Hunan
                                Chinese attack with 1 fighter and 2 infantry
                                Japanese defend with 1 artillery and 2 infantry
                                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                                    1 infantry owned by the Chinese lost in Hunan
                                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits
                                    1 infantry owned by the Chinese lost in Hunan
                                 retreated to Hunan
                                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                                Casualties for Chinese: 2 infantry
                            Battle in Suiyuyan
                                Chinese attack with 1 infantry
                                Japanese defend with 1 mech_infantry
                                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
                                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits
                                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                                    Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits
                                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                                    Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits
                                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits
                                    Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0.17 expected hits
                                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 8 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Chinese lost in Suiyuyan
                                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                                Casualties for Chinese: 1 infantry
                    
                        Non Combat Move - Chinese
                            1 fighter moved from Hunan to Szechwan
                            5 infantry moved from Sikang to Szechwan
                    
                        Place Units - Chinese
                            1 artillery and 5 infantry placed in Szechwan
                    
                        Turn Complete - Chinese
                            Chinese collect 6 PUs; end with 6 PUs
                            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                    

                    Combat Hit Differential Summary :

                    Chinese : -3.33
                    Japanese : -0.67
                    

                    Savegame

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                    • rng4jR Offline
                      rng4j
                      last edited by

                      TripleA Turn Summary: ANZAC round 2

                      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                      Game History

                      Round: 2
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 artillery and 1 infantry; Remaining resources: 8 PUs; 
                      
                          Combat Move - ANZAC
                      
                          Non Combat Move - ANZAC
                              1 infantry moved from Egypt to Trans-Jordan
                              1 infantry moved from Egypt to Trans-Jordan
                              2 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                              2 infantry moved from 85 Sea Zone to Brazil
                                    ANZAC take Brazil from Neutral_Allies
                              1 destroyer moved from 66 Sea Zone to 85 Sea Zone
                              1 fighter moved from New South Wales to Queensland
                      
                          Place Units - ANZAC
                              1 artillery and 1 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 12 PUs; end with 20 PUs
                              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • T Offline
                        Teejster247
                        last edited by

                        TripleA Turn Summary: Chinese round 3

                        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                        Game History

                        Round: 3
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Chinese
                                1 artillery, 1 fighter and 10 infantry moved from Szechwan to Kweichow
                        
                            Combat - Chinese
                                Battle in Kweichow
                                    Chinese attack with 1 artillery, 1 fighter and 10 infantry
                                    Japanese defend with 3 artilleries, 2 bombers, 10 fighters, 4 infantry and 8 tactical_bombers
                                        Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Kweichow, round 2 : 4/12 hits, 2.67 expected hits
                                        Japanese roll dice for 3 artilleries, 2 bombers, 10 fighters, 4 infantry and 8 tactical_bombers in Kweichow, round 2 : 15/27 hits, 13.33 expected hits
                                        4 infantry owned by the Japanese, 10 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                                    Japanese win with 3 artilleries, 2 bombers, 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is -32
                                    Casualties for Chinese: 1 artillery, 1 fighter and 10 infantry
                                    Casualties for Japanese: 4 infantry
                        
                            Non Combat Move - Chinese
                        
                            Place Units - Chinese
                                1 infantry placed in Tsinghai
                                1 infantry placed in Sikang
                                2 infantry placed in Szechwan
                        
                            Turn Complete - Chinese
                                Chinese collect 3 PUs; end with 3 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese : 1.33
                        Japanese : 1.67
                        

                        Savegame

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                        • rng4jR Offline
                          rng4j
                          last edited by

                          TripleA Turn Summary: ANZAC round 3

                          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                          Game History

                          Round: 3
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 1 carrier and 1 infantry; Remaining resources: 6 PUs; 
                          
                              Combat Move - ANZAC
                          
                              Non Combat Move - ANZAC
                                  2 infantry moved from Trans-Jordan to Egypt
                                  2 infantry moved from Brazil to 85 Sea Zone
                                  1 destroyer, 2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
                                  1 cruiser moved from 62 Sea Zone to 52 Sea Zone
                                  1 fighter moved from Malaya to Yunnan
                                  1 fighter moved from Queensland to New South Wales
                          
                              Place Units - ANZAC
                                  1 carrier placed in 62 Sea Zone
                                  1 infantry placed in New South Wales
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 12 PUs; end with 18 PUs
                                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Teejster247
                            last edited by

                            TripleA Turn Summary: Chinese round 4

                            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                            Game History

                            Round: 4
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                    Chinese buy 1 infantry; Remaining resources: 0 PUs; 
                            
                                Combat Move - Chinese
                                    1 infantry moved from Tsinghai to Sikang
                            
                                Combat - Chinese
                                    Battle in Sikang
                                        Chinese attack with 1 infantry
                                        Japanese defend with 1 mech_infantry
                                            Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                                            Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                                            Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                                            Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                                            Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                                            Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                                            Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                                            Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                                            Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits
                                            Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                                            Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
                                            Japanese roll dice for 1 mech_infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Chinese lost in Sikang
                                        Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                                        Casualties for Chinese: 1 infantry
                            
                                Non Combat Move - Chinese
                            
                                Place Units - Chinese
                                    1 infantry placed in Szechwan
                            
                                Turn Complete - Chinese
                                    Chinese collect 3 PUs; end with 3 PUs
                                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
                            

                            Combat Hit Differential Summary :

                            Chinese : -1.00
                            Japanese : -1.00
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • rng4jR Offline
                              rng4j
                              last edited by

                              TripleA Turn Summary: ANZAC round 4

                              TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                              Game History

                              Round: 4
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 10 PUs; 
                              
                                  Combat Move - ANZAC
                              
                                  Non Combat Move - ANZAC
                                      1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone
                                      1 infantry moved from 62 Sea Zone to New South Wales
                                      1 fighter moved from Queensland to 62 Sea Zone
                                      1 infantry moved from 62 Sea Zone to New South Wales
                                      1 fighter moved from New South Wales to 62 Sea Zone
                                      1 artillery moved from New South Wales to Queensland
                                      1 artillery moved from New South Wales to South Australia
                                      1 infantry moved from New South Wales to South Australia
                                      1 infantry moved from Egypt to Alexandria
                              
                                  Place Units - ANZAC
                                      1 submarine placed in 62 Sea Zone
                                      1 artillery and 1 infantry placed in New South Wales
                              
                                  Turn Complete - ANZAC
                                      Total Cost from Convoy Blockades: 2
                                          Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1
                                      ANZAC collect 10 PUs (2 lost to blockades); end with 20 PUs
                                      Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Teejster247
                                last edited by

                                TripleA Turn Summary: Chinese round 5

                                TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                Game History

                                Round: 5
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Chinese
                                        1 infantry moved from Szechwan to Shensi
                                        2 infantry moved from Szechwan to Kweichow
                                
                                    Combat - Chinese
                                        Battle in Shensi
                                            Chinese attack with 1 infantry
                                            Japanese defend with 1 aaGun
                                                1 aaGun owned by the Japanese lost in Shensi
                                            Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5
                                            Casualties for Japanese: 1 aaGun
                                        Battle in Kweichow
                                            Chinese attack with 2 infantry
                                            Japanese defend with 1 artillery
                                                Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.33 expected hits
                                                Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                                1 artillery owned by the Japanese lost in Kweichow
                                            Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                                            Casualties for Japanese: 1 artillery
                                
                                    Non Combat Move - Chinese
                                
                                    Place Units - Chinese
                                        1 infantry placed in Kwangsi
                                        1 infantry placed in Manchuria
                                        1 infantry placed in Kwangsi
                                
                                    Turn Complete - Chinese
                                        Chinese collect 9 PUs; end with 9 PUs
                                        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese : 1.67
                                Japanese : -0.33
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • rng4jR Offline
                                  rng4j
                                  last edited by

                                  TripleA Turn Summary: ANZAC round 5

                                  TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                  Game History

                                  Round: 5
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - ANZAC
                                  
                                      Non Combat Move - ANZAC
                                          1 artillery moved from South Australia to New South Wales
                                          1 infantry moved from South Australia to New South Wales
                                          1 infantry moved from Malaya to Shan State
                                          1 fighter moved from Yunnan to Hunan
                                          1 infantry moved from Alexandria to Egypt
                                          1 infantry moved from Egypt to Trans-Jordan
                                  
                                      Place Units - ANZAC
                                          1 cruiser and 1 transport placed in 62 Sea Zone
                                          1 armour placed in New South Wales
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 12 PUs; end with 12 PUs
                                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Teejster247
                                    last edited by

                                    TripleA Turn Summary: Chinese round 6

                                    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                    Game History

                                    Round: 6
                                    
                                        Purchase Units - Chinese
                                            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Chinese
                                            1 infantry moved from Kwangsi to Kwangtung
                                                  UK_Pacific take Kwangtung from Japanese
                                            1 infantry moved from Kwangsi to Kiangsi
                                            1 infantry moved from Shensi to Hopei
                                                  Chinese take Hopei from Japanese
                                            1 infantry moved from Manchuria to Jehol
                                    
                                        Combat - Chinese
                                            Battle in Kiangsi
                                                Chinese attack with 1 infantry
                                                Japanese defend with 1 infantry
                                                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                                                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                                                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.17 expected hits
                                                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                                                Japanese win with no units remaining. Battle score for attacker is 0
                                                Casualties for Chinese: 1 infantry
                                                Casualties for Japanese: 1 infantry
                                    
                                        Non Combat Move - Chinese
                                    
                                        Place Units - Chinese
                                            2 infantry placed in Hunan
                                            1 infantry placed in Kweichow
                                            1 infantry placed in Shensi
                                            1 infantry placed in Szechwan
                                    
                                        Turn Complete - Chinese
                                            Chinese collect 11 PUs; end with 11 PUs
                                            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Chinese : 0.67
                                    Japanese : 0.33
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • rng4jR Offline
                                      rng4j
                                      last edited by

                                      TripleA Turn Summary: ANZAC round 6

                                      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                      Game History

                                      Round: 6
                                      
                                          Purchase Units - ANZAC
                                              ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                                      
                                          Combat Move - ANZAC
                                              1 artillery moved from New South Wales to 62 Sea Zone
                                              1 armour moved from New South Wales to 62 Sea Zone
                                              2 infantry moved from New South Wales to 62 Sea Zone
                                              1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 34 Sea Zone
                                              2 infantry moved from 34 Sea Zone to Paulau Island
                                              1 armour moved from 34 Sea Zone to Paulau Island
                                              1 artillery moved from 34 Sea Zone to Paulau Island
                                      
                                          Combat - ANZAC
                                              Battle in Paulau Island
                                      
                                          Non Combat Move - ANZAC
                                              1 infantry moved from Shan State to Yunnan
                                              1 infantry moved from Trans-Jordan to Iraq
                                              1 infantry moved from Egypt to Trans-Jordan
                                              1 infantry moved from New South Wales to Queensland
                                              1 artillery moved from New South Wales to Queensland
                                              1 infantry moved from New South Wales to Queensland
                                      
                                          Place Units - ANZAC
                                              1 armour and 1 infantry placed in New South Wales
                                              1 transport placed in 62 Sea Zone
                                      
                                          Turn Complete - ANZAC
                                              ANZAC collect 12 PUs; end with 13 PUs
                                              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Teejster247
                                        last edited by

                                        TripleA Turn Summary: Chinese round 7

                                        TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                        Game History

                                        Round: 7
                                        
                                            Purchase Units - Chinese
                                                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                                Chinese buy 5 infantry; Remaining resources: 2 PUs; 
                                        
                                            Combat Move - Chinese
                                                2 infantry moved from Hunan to Kiangsi
                                                1 infantry moved from Kwangtung to Kiangsi
                                                1 infantry moved from Shensi to Tsinghai
                                                1 infantry moved from Hopei to Suiyuyan
                                                      Chinese take Suiyuyan from Japanese
                                                1 infantry moved from Szechwan to Shensi
                                                1 infantry moved from Kweichow to Hopei
                                                1 infantry moved from Jehol to Shantung
                                        
                                            Combat - Chinese
                                                Battle in Tsinghai
                                                    Chinese attack with 1 infantry
                                                    Japanese defend with 1 infantry
                                                        Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.33 expected hits
                                                        Chinese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 infantry in Tsinghai, round 9 : 1/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Chinese lost in Tsinghai
                                                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                                                    Casualties for Chinese: 1 infantry
                                                Battle in Kiangsi
                                                    Chinese attack with 3 infantry
                                                    Japanese defend with 1 artillery and 1 infantry
                                                        Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 0.50 expected hits
                                                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                                                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                                                    Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 7
                                                    Casualties for Japanese: 1 artillery and 1 infantry
                                        
                                            Non Combat Move - Chinese
                                        
                                            Place Units - Chinese
                                                1 infantry placed in Kweichow
                                                3 infantry placed in Manchuria
                                                1 infantry placed in Suiyuyan
                                        
                                            Turn Complete - Chinese
                                                Chinese collect 20 PUs; end with 22 PUs
                                                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Chinese : 0.17
                                        Japanese : -2.33
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • rng4jR Offline
                                          rng4j
                                          last edited by

                                          TripleA Turn Summary: ANZAC round 7

                                          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                          Game History

                                          Round: 7
                                          
                                              Purchase Units - ANZAC
                                                  ANZAC buy 1 carrier; Remaining resources: 2 PUs; 
                                          
                                              Combat Move - ANZAC
                                          
                                              Non Combat Move - ANZAC
                                                  1 submarine moved from 34 Sea Zone to 20 Sea Zone
                                                  1 infantry moved from Yunnan to Hunan
                                                  1 infantry moved from Iraq to Northwest Persia
                                                  1 infantry moved from Trans-Jordan to Iraq
                                          
                                              Place Units - ANZAC
                                                  1 carrier placed in 62 Sea Zone
                                          
                                              Turn Complete - ANZAC
                                                  ANZAC collect 12 PUs; end with 14 PUs
                                                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Teejster247
                                            last edited by

                                            TripleA Turn Summary: Chinese round 8

                                            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                            Game History

                                            Round: 8
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                                    Chinese buy 9 infantry; Remaining resources: 1 PUs; 
                                            
                                                Combat Move - Chinese
                                                    1 infantry moved from Shantung to Anhwe
                                                    3 infantry moved from Kiangsi to Anhwe
                                                    1 infantry moved from Kweichow to Hopei
                                            
                                                Non Combat Move - Chinese
                                            
                                                Place Units - Chinese
                                                    9 infantry placed in Suiyuyan
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 22 PUs; end with 23 PUs
                                                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

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