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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 infantry moved from Yunnan to Hunan 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kweichow to Hopei Non Combat Move - Chinese Place Units - Chinese 9 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 7 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Hunan to 42 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 infantry moved from Hunan to Yunnan 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Northwest Persia to Caucasus 1 submarine moved from 20 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 11 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 9 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 armour moved from Java to 42 Sea Zone 1 armour, 1 carrier, 1 fighter and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 11 infantry moved from Kansu to Suiyuyan 1 infantry moved from Hopei to Chahar 4 infantry moved from Anhwe to Jehol Non Combat Move - Chinese Place Units - Chinese 10 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Hainan to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Formosa 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in Formosa Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 cruiser moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Caucasus to Volgograd 1 fighter moved from New South Wales to New Guinea Place Units - ANZAC 1 cruiser and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Jehol 11 infantry moved from Suiyuyan to Chahar Non Combat Move - Chinese Place Units - Chinese 10 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 armour moved from Formosa to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 1 carrier moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Okinawa Battle in Iwo Jima ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New Guinea to 19 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Volgograd to Rostov Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 10 infantry moved from Chahar to Jehol Non Combat Move - Chinese 1 infantry moved from Chahar to Jehol Place Units - Chinese 9 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 10 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Non Combat Move - ANZAC 1 infantry moved from Rostov to Ukraine 1 infantry moved from Szechwan to Yunnan 1 armour moved from Okinawa to 19 Sea Zone 1 armour, 1 carrier, 2 fighters and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to New Guinea 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 11 infantry moved from Jehol to Manchuria Non Combat Move - Chinese Place Units - Chinese 10 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC 1 armour moved from Kwangtung to 20 Sea Zone 1 armour, 1 carrier, 2 fighters and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 artilleries moved from Guam to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 artilleries, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Japan 3 infantry moved from 6 Sea Zone to Japan 3 artilleries moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan Combat - ANZAC Battle in Japan ANZAC attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry Japanese defend with 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry ANZAC roll dice for 2 cruisers in Japan, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 armour, 3 artilleries, 2 fighters and 3 infantry in Japan, round 2 : 6/9 hits, 3.50 expected hits Japanese roll dice for 2 armour, 7 artilleries, 1 fighter, 8 infantry and 1 mech_infantry in Japan, round 2 : 7/19 hits, 7.00 expected hits 6 infantry owned by the Japanese, 1 armour owned by the ANZAC, 3 infantry owned by the ANZAC and 3 artilleries owned by the ANZAC lost in Japan Japanese win with 2 armour, 7 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 armour, 3 artilleries and 3 infantry Casualties for Japanese: 6 infantry 2 fighters owned by the ANZAC retreated Non Combat Move - ANZAC 2 fighters moved from Japan to 6 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Yunnan to Hunan 1 fighter moved from New Guinea to Guam 1 infantry moved from Ukraine to Bessarabia Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 30 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 10 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from Guam to Caroline Islands 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 armour moved from Paulau Island to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 23 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone 1 fighter moved from New South Wales to Fiji 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Bessarabia to Romania Place Units - ANZAC 2 bombers and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 7 artilleries placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 bombers moved from New South Wales to Brazil 1 tactical_bomber moved from New South Wales to New Zealand 1 fighter moved from Caroline Islands to New Zealand 1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil 1 armour moved from 86 Sea Zone to Brazil 1 transport moved from 23 Sea Zone to 33 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 5 transports moved from 23 Sea Zone to 26 Sea Zone 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 factory_minor placed in Brazil 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 7 artilleries and 8 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 7 artilleries placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Western Germany to France 3 armour moved from Holland Belgium to France 2 artilleries and 2 infantry moved from Holland Belgium to France 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 bombers moved from Germany to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/4 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 0/4 hits, 1.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 5 : 2/4 hits, 1.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 109 Sea Zone Germans attack with 2 bombers and 2 submarines British defend with 1 destroyer, 3 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 bomber owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone Germans roll dice for 1 bomber in 109 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 3 fighters and 1 transport in 109 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 bomber owned by the Germans and 1 fighter owned by the French lost in 109 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is -8 Casualties for Germans: 2 bombers and 2 submarines Casualties for British: 1 destroyer and 1 fighter Casualties for French: 1 fighter Battle in France Germans attack with 3 armour, 3 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in France Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in France, round 2 : 8/15 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits 1 aaGun owned by the French, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 artillery owned by the British, 6 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in France Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in France, round 3 : 6/9 hits, 4.33 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits 2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 3 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 3 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 0.50 British : 0.33 French : -0.33 AA fire in France : : 0.50
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