TWW 3.0.0.4 Gully (ax) vs redrum (al)
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Hm, actually I like this one better. Don't upgrade inf->alpine in Kyushu, upgrade inf->para in Shansi instead. The para has an effect rightaway and uses the Airtransport. Feel like tempo is important for Japan.
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TripleA Turn Summary: China round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 5 Research Technology - China China spend 0 on tech rolls China rolls : 0/1 hits, 0.00 expected hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseFighters moved from Northern China to Kansu 3 chineseInfantrys moved from Chungking to Kansu 1 chineseArtillery moved from Chungking to Kansu Combat - China Battle in Kansu China attack with 1 chineseArtillery, 2 chineseFighters and 3 chineseInfantrys Japan defend with 1 Flagpole, 1 japaneseArtillery and 1 japaneseInfantry China roll dice for 1 chineseArtillery, 2 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 2/1 hits, 1.50 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0.67 expected hits 1 japaneseArtillery owned by the Japan, 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu China win, taking Kansu from Japan with 1 chineseArtillery, 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 2 chineseFighters moved from Kansu to Chungking 1 chineseInfantry moved from Singkiang to Kashi 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Northern China to Ningsia 1 Truck, 10 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 5 chineseInfantrys and 2 chineseTanks moved from Northern China to Ningsia 1 chineseArtillery moved from Altay to Ningsia 1 Truck and 1 chineseArtillery moved from Chungking to Ningsia Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 7 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; Place Units - China 3 chineseInfantrys placed in Singkiang 2 chineseInfantrys placed in Northern China 2 chineseInfantrys placed in Chungking Turn Complete - China China collect 15 PUs; end with 15 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 18 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
China : 0.50 Japan : 0.33 China rolls : : 0.00 -
TripleA Turn Summary: Australia round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 5 Supporting Britain - Canada Canada collect 0 PUs; end with 16 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 17 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 14 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 18 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover IncreasedFighterRange Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger LLabLL: Britain has 1 Pg placed in Labrador Some non-combat units are destroyed: Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from Southwestern Australia to 163 Sea Zone 1 britishBattleship, 1 britishCombatEngineer, 1 britishCruiser, 4 britishInfantrys, 1 britishMarine and 3 britishTransports moved from 163 Sea Zone to 150 Sea Zone 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine moved from 150 Sea Zone to Dutch East Indies 1 britishSubmarine moved from 150 Sea Zone to 93 Sea Zone 2 britishSubmarines moved from 150 Sea Zone to 93 Sea Zone 1 britishInfantry moved from French West Africa to Gold Coast 1 britishInfantry moved from Nigeria to Gold Coast 2 britishMech.Infantrys moved from Nigeria to Gold Coast 1 britishMech.Infantry moved from Nigeria to Eastern French Africa ExiledAllies take Eastern French Africa from VichyFrance 1 britishStrategicBomber moved from Cameroon to Gold Coast 2 britishInfantrys moved from Western Egypt to 53 Sea Zone 2 britishInfantrys moved from 53 Sea Zone to Crete 2 britishNavalFighters moved from Cairo to Crete 1 britishSubmarine moved from 51 Sea Zone to 53 Sea Zone 1 britishStrategicBomber moved from Western Egypt to Tripolitania 1 britishInfantry moved from Western France to Paris ExiledAllies take Paris from Germany 1 britishInfantry moved from London to 23 Sea Zone 1 britishInfantry and 1 britishTransport moved from 23 Sea Zone to 26 Sea Zone 1 britishInfantry moved from 26 Sea Zone to Copenhagen 1 britishAlpineInfantry, 2 britishArtillerys and 10 britishInfantrys moved from Western France to Northern France 1 britishMarine moved from Western France to Northern France 1 britishInfantry moved from London to 23 Sea Zone 1 britishInfantry moved from 23 Sea Zone to Low Countries 1 britishTransport moved from 34 Sea Zone to 22 Sea Zone 2 britishInfantrys moved from Southern Britain to 22 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 22 Sea Zone to 23 Sea Zone 2 britishInfantrys moved from 23 Sea Zone to Northern France 1 britishSubmarine moved from 45 Sea Zone to 51 Sea Zone Combat - Britain Strategic bombing raid in Tripolitania Bombing raid in Tripolitania rolls: 2 and causes: 2 damage to unit: italianAirfield Bombing raid in Tripolitania causes 2 damage total. Battle in Copenhagen Some non-combat units are destroyed: Battle in Low Countries Battle in Northern France Britain attack with 1 britishAlpineInfantry, 2 britishArtillerys, 12 britishInfantrys and 1 britishMarine Italy defend with 1 italianAntiAirGun; Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanAntiAirGun and 1 germanEntrenchment Britain roll dice for 1 britishBattleship and 1 britishCruiser in Northern France, round 2 : 1/1 hits, 1.08 expected hits Britain roll dice for 1 britishAlpineInfantry, 2 britishArtillerys, 12 britishInfantrys and 1 britishMarine in Northern France, round 2 : 3/0 hits, 3.00 expected hits Germany roll dice for 1 germanAntiAirGun, 1 germanEntrenchment and 1 italianAntiAirGun in Northern France, round 2 : 0/1 hits, 0.67 expected hits 1 italianAntiAirGun owned by the Italy, 1 germanEntrenchment owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Northern France Some non-combat units are destroyed: Britain win, taking Copenhagen from Germany, taking Low Countries from Germany, taking Northern France from Germany with 1 britishAlpineInfantry, 2 britishArtillerys, 12 britishInfantrys and 1 britishMarine remaining. Battle score for attacker is 14 Casualties for Germany: 1 germanAntiAirGun and 1 germanEntrenchment Casualties for Italy: 1 italianAntiAirGun Battle in Gold Coast Britain attack with 2 britishInfantrys, 2 britishMech.Infantrys and 1 britishStrategicBomber VichyFrance defend with 1 Flagpole; Germany defend with 1 UnitsForExiledAllies and 2 germanInfantrys Britain roll dice for 2 britishInfantrys, 2 britishMech.Infantrys and 1 britishStrategicBomber in Gold Coast, round 2 : 1/1 hits, 0.83 expected hits VichyFrance roll dice for 2 germanInfantrys in Gold Coast, round 2 : 1/1 hits, 0.67 expected hits 1 germanInfantry owned by the Germany and 1 britishInfantry owned by the Britain lost in Gold Coast Britain roll dice for 1 britishInfantry, 2 britishMech.Infantrys and 1 britishStrategicBomber in Gold Coast, round 3 : 0/1 hits, 0.67 expected hits VichyFrance roll dice for 1 germanInfantry in Gold Coast, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishInfantry, 2 britishMech.Infantrys and 1 britishStrategicBomber in Gold Coast, round 4 : 1/1 hits, 0.67 expected hits VichyFrance roll dice for 1 germanInfantry in Gold Coast, round 4 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Gold Coast Some non-combat units are destroyed: Britain win, taking Gold Coast from VichyFrance with 1 britishInfantry, 2 britishMech.Infantrys and 1 britishStrategicBomber remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Casualties for Germany: 2 germanInfantrys Battle in 51 Sea Zone Britain attack with 1 britishSubmarine Italy defend with 2 italianBattleships, 1 italianCruiser, 6 italianDestroyers, 4 italianSubmarines and 3 italianTransports 1 britishSubmarine owned by the Britain Submerged Battle in Crete Britain attack with 2 britishInfantrys and 2 britishNavalFighters Italy defend with 2 italianInfantrys; Germany defend with 1 Flagpole and 1 Material Britain roll dice for 1 britishBattleship and 1 britishCruiser in Crete, round 2 : 2/1 hits, 1.08 expected hits Germany roll dice for 2 italianInfantrys in Crete, round 2 : 1/1 hits, 0.67 expected hits 1 britishInfantry owned by the Britain and 2 italianInfantrys owned by the Italy lost in Crete Britain winItaly win with 2 italianBattleships, 1 italianCruiser, 6 italianDestroyers, 4 italianSubmarines and 3 italianTransports remaining, taking Crete from Germany with 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Casualties for Italy: 2 italianInfantrys Battle in Dutch East Indies Britain attack with 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine Japan defend with 1 Flagpole, 1 japaneseInfantry and 1 japaneseMarine Britain roll dice for 1 britishBattleship and 1 britishCruiser in Dutch East Indies, round 2 : 1/1 hits, 1.08 expected hits Britain roll dice for 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine in Dutch East Indies, round 2 : 0/1 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Dutch East Indies, round 2 : 1/1 hits, 0.92 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Dutch East Indies Britain roll dice for 1 britishCombatEngineer, 3 britishInfantrys and 1 britishMarine in Dutch East Indies, round 3 : 0/1 hits, 0.67 expected hits Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 3 : 1/1 hits, 0.50 expected hits 1 britishInfantry owned by the Britain lost in Dutch East Indies Britain roll dice for 1 britishCombatEngineer, 2 britishInfantrys and 1 britishMarine in Dutch East Indies, round 4 : 0/1 hits, 0.58 expected hits Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 4 : 1/1 hits, 0.50 expected hits 1 britishInfantry owned by the Britain lost in Dutch East Indies Britain roll dice for 1 britishCombatEngineer, 1 britishInfantry and 1 britishMarine in Dutch East Indies, round 5 : 0/1 hits, 0.50 expected hits Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 5 : 1/1 hits, 0.50 expected hits 1 britishInfantry owned by the Britain lost in Dutch East Indies Britain roll dice for 1 britishCombatEngineer and 1 britishMarine in Dutch East Indies, round 6 : 0/1 hits, 0.42 expected hits Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 6 : 0/1 hits, 0.50 expected hits Britain roll dice for 1 britishCombatEngineer and 1 britishMarine in Dutch East Indies, round 7 : 0/1 hits, 0.42 expected hits Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 7 : 1/1 hits, 0.50 expected hits 1 britishCombatEngineer owned by the Britain lost in Dutch East Indies Britain roll dice for 1 britishMarine in Dutch East Indies, round 8 : 0/1 hits, 0.33 expected hits Japan roll dice for 1 japaneseMarine in Dutch East Indies, round 8 : 1/1 hits, 0.50 expected hits 1 britishMarine owned by the Britain lost in Dutch East Indies Japan win with 1 japaneseMarine remaining. Battle score for attacker is -17 Casualties for Britain: 1 britishCombatEngineer, 4 britishInfantrys and 1 britishMarine Casualties for Japan: 1 japaneseInfantry Non Combat Move - Britain Note to players Britain: <body><img src="/doc/images/paris.png"/></body> Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger UnitsEAPoland: ExiledAllies has 1 britishInfantry placed in Gold Coast Trigger UnitsEAParis: ExiledAllies has 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry placed in Paris 1 britishTransport moved from 101 Sea Zone to 103 Sea Zone 1 Truck and 1 britishArtillery moved from Alaska to 103 Sea Zone 1 Truck, 1 britishArtillery and 1 britishTransport moved from 103 Sea Zone to 101 Sea Zone 1 Truck and 1 britishArtillery moved from 101 Sea Zone to Soviet Far East 1 britishDestroyer moved from 163 Sea Zone to 148 Sea Zone 6 britishDestroyers moved from 163 Sea Zone to 150 Sea Zone 2 britishFighters and 1 britishNavalFighter moved from Southwestern Australia to Northwestern Australia 1 Material and 1 Truck moved from Southwestern Australia to Northwestern Australia 1 britishArtillery, 2 britishInfantrys and 1 britishTank moved from Southwestern Australia to Northwestern Australia 1 britishInfantry moved from Papua to Dutch New Guinea 1 britishInfantry moved from New Guinea to Dutch New Guinea 1 britishFighter moved from Bombay to Cairo 1 Truck and 1 britishAntiAirGun moved from Anglo Egyptian Sudan to Western Egypt 1 britishArtillery and 1 britishCombatEngineer moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan 1 britishSubmarine moved from 76 Sea Zone to 78 Sea Zone 1 Train moved from New Dehli to Bombay 1 Train, 1 britishArtillery and 1 britishInfantry moved from Bombay to Eastern Madras 1 Train moved from Eastern Madras to Bombay 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer, 8 britishInfantrys and 1 britishMarine moved from Calcutta to Eastern Madras 1 britishNavalFighter moved from Calcutta to Bombay 1 britishDestroyer moved from 71 Sea Zone to 76 Sea Zone 1 britishStrategicBomber moved from Gold Coast to Western Anglo Egyptian Sudan 1 britishStrategicBomber moved from Tripolitania to Western Egypt 2 britishNavalFighters moved from Crete to Cairo 3 britishTacticalBombers moved from Gibraltar to Western Egypt 1 britishInfantry moved from Cairo to Western Egypt 1 Truck moved from Iraq to Bombay 1 britishSubmarine moved from 42 Sea Zone to 45 Sea Zone 1 britishSubmarine moved from 43 Sea Zone to 48 Sea Zone 1 britishCruiser and 1 britishDestroyer moved from 42 Sea Zone to 43 Sea Zone 1 britishBattleship and 1 britishDestroyer moved from 61 Sea Zone to 43 Sea Zone 1 britishSubmarine moved from 62 Sea Zone to 61 Sea Zone 1 britishSubmarine moved from 61 Sea Zone to 42 Sea Zone 1 britishSubmarine moved from 19 Sea Zone to 33 Sea Zone 1 britishCruiser, 1 britishDestroyer and 8 britishTransports moved from 34 Sea Zone to 23 Sea Zone 5 britishAntiAirGuns, 1 britishAntiTankGun, 1 britishMarine and 1 britishTank moved from Southern Britain to 23 Sea Zone 1 britishAlpineInfantry moved from Southern Britain to 23 Sea Zone 2 britishCombatEngineers moved from London to 23 Sea Zone 1 britishAntiAirGun moved from Southern Britain to 23 Sea Zone 1 britishArtillery moved from Central Britain to 23 Sea Zone 1 Truck moved from Southern Britain to 23 Sea Zone 1 Truck moved from Southern Britain to 23 Sea Zone 2 Trucks, 1 britishAlpineInfantry, 6 britishAntiAirGuns, 1 britishAntiTankGun, 1 britishArtillery, 2 britishCombatEngineers, 1 britishMarine and 1 britishTank moved from 23 Sea Zone to Northern France 1 britishNavalFighter moved from Central Britain to Gibraltar 1 britishNavalFighter moved from Labrador to Central Britain 1 britishTacticalBomber moved from Quebec to Gibraltar 1 britishInfantry moved from Exiled Allies to Central Britain 1 Material moved from Cairo to 53 Sea Zone 1 Material moved from 53 Sea Zone to Western Egypt 1 Truck moved from Cairo to 53 Sea Zone 1 Truck moved from 53 Sea Zone to Crete 1 Train moved from Southern Britain to Central Britain 2 Materials and 1 Train moved from Central Britain to Exiled Allies 1 Train moved from Exiled Allies to Central Britain 1 britishAirTransport moved from Gibraltar to Central Britain Purchase Units - Britain Britain buy 2 Materials, 7 britishInfantrys and 1 britishNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Britain 2 Materials and 1 britishNavalFighter placed in Central Britain 4 britishInfantrys placed in London 3 britishInfantrys placed in Scotland Activate Technology - Britain Britain activating IncreasedFighterRange Trigger americanIFR4: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to britishCarrier Trigger americanIFR3: Setting givesMovement to 3:americanFighter for unitAttachment attached to britishAirfield Trigger americanIFR3: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to britishAirfield Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield Turn Complete - Britain Trigger LLbAS: has removed 1 britishArtillery owned by Britain in Soviet Far East Trigger LLbTRS: has removed 1 Truck owned by Britain in Soviet Far East Trigger LLbAS: Russia has 1 russianArtillery placed in Soviet Far East Trigger LLbTRS: Russia has 1 Truck placed in Soviet Far East Britain collect 36 PUs; end with 36 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 38 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 39 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 40 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 41 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer Some Units in Eastern Madras change ownership: 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Northern France change ownership: 2 britishCombatEngineers Some Units in Northwestern Australia change ownership: 1 Material Some Units in Western Egypt change ownership: 1 Material and 1 britishCombatEngineer Some Units in Western France change ownership: 1 Material and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishNavalFighter; Remaining resources: 5 PUs; Place Units - Canada 1 britishNavalFighter placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 20 PUs Some Units in Quebec change ownership: 1 britishNavalFighter Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishAircraftPlant, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishParatrooper; Remaining resources: 7 PUs; Place Units - ExiledAllies Units in Western France being upgraded or consumed: 1 Material 1 britishEntrenchment placed in Western France Units in Exiled Allies being upgraded or consumed: 2 Materials 1 britishAircraftPlant, 1 britishCombatEngineer and 1 britishParatrooper placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 31 PUs; end with 38 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 35 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 33 PUs Units generate 3 techTokens; ExiledAllies end with 3 techTokens Units Change Ownership Some Units in Exiled Allies change ownership: 2 britishCombatEngineers and 1 britishParatrooper Some Units in Gold Coast change ownership: 1 britishInfantry Some Units in Northern France change ownership: 2 britishCombatEngineers Some Units in Paris change ownership: 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry Some Units in Western France change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 britishAirfield and 1 britishDestroyer; Remaining resources: 0 PUs; Place Units - Egypt Units in Western Egypt being upgraded or consumed: 1 Material 1 britishAirfield placed in Western Egypt 1 britishDestroyer placed in 53 Sea Zone Turn Complete - Egypt Egypt collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in 53 Sea Zone change ownership: 1 britishDestroyer Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishSubmarine placed in 71 Sea Zone Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in 71 Sea Zone change ownership: 1 britishSubmarine Purchase Units - India India buy 4 britishInfantrys; Remaining resources: 2 PUs; Place Units - India 3 britishInfantrys placed in Bombay 1 britishInfantry placed in Calcutta Turn Complete - India India collect 13 PUs; end with 15 PUs Units Change Ownership Some Units in Bombay change ownership: 3 britishInfantrys Some Units in Calcutta change ownership: 1 britishInfantry Some Units in Eastern Madras change ownership: 1 britishCombatEngineer Purchase Units - Australia Australia buy 1 britishNavalFighter and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Australia 1 britishNavalFighter placed in Southwestern Australia 1 britishSubmarine placed in 149 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishSubmarine Some Units in Northwestern Australia change ownership: 1 Material Some Units in Southwestern Australia change ownership: 1 britishNavalFighterCombat Hit Differential Summary :
Britain rolls : : 1.00 VichyFrance : -0.33 Japan : 2.08 Britain : -3.08 Germany : -0.33 -
Ugh. Rough turn. The battle in Dutch East Indies has to be one of the worst rolls I've ever had. Guessing the odds of that were less than .01%.
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Wow, win a 2v6 against a guaranteed hit from bombard. That's extreme. Tbh I kinda need such luck...
Must be the highly specialized individual combat training of the Japanese. Is this the right moment to admit that researching Special-Warfare 2 was in fact a misclick? The plan was to get Production, I noticed almost a full turn too late, but I learned to like SW2. Extra firepower for Alpines, and produce Alpines with Mandschuria. Both cool.
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@Gully Oh really? I was actually initially surprised by the SWF2 choice. But after seeing how it played out, thought that was a new strategy you were going for. It does help Japan a good deal since it uses a lot of marines/alpines and having minors produce them. Probably is actually better than production for early Japan as it helps with the tempo. Japan is doing well and still making gains. Problem is Euro-Axis don't seem to be quite as successful...
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 5 Research Technology - Italy Italy rolls : 0/1 hits, 0,00 expected hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTransport moved from 51 Sea Zone to 52 Sea Zone 1 italianInfantry moved from Greece to 52 Sea Zone 1 italianInfantry and 1 italianTransport moved from 52 Sea Zone to 54 Sea Zone 1 italianInfantry moved from 54 Sea Zone to Syria 2 italianBattleships, 1 italianCruiser, 6 italianDestroyers, 4 italianSubmarines and 2 italianTransports moved from 51 Sea Zone to 46 Sea Zone Combat - Italy Battle in Syria Some non-combat units are destroyed: Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger UnitsGSyria: VichyFrance has 1 germanInfantry placed in Syria Trigger italianProd: Italy has 1 Material placed in Rome 1 italianSubmarine moved from 50 Sea Zone to 47 Sea Zone 1 italianSubmarine moved from 50 Sea Zone to 46 Sea Zone 1 italianTransport moved from 49 Sea Zone to 46 Sea Zone 1 italianNavalFighter moved from Cyrenaica to Rome 1 Train moved from Vichy France to Rome 1 Material and 1 Train moved from Rome to Hungary Slovakia 1 italianTank moved from Lativa Estonia to Orel Kursk 4 italianInfantrys moved from Rome to Southern Italy 1 Truck moved from Eastern France to Vichy France 1 Truck and 1 italianAntiAirGun moved from Vichy France to Eastern France Purchase Units - Italy Italy buy 1 italianCruiser, 1 italianDestroyer and 3 italianInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - Italy 3 italianInfantrys placed in Rome 1 italianDestroyer placed in 46 Sea Zone 1 italianCruiser placed in 47 Sea Zone Turn Complete - Italy Italy collect 26 PUs; end with 26 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 29 PUs Units generate 6 techTokens; Italy end with 12 techTokensCombat Hit Differential Summary :
Italy rolls : : 0,00 -
TripleA Turn Summary: Usa round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 5 Research Technology - Usa Usa spend 0 on tech rolls Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover Logistics Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanInfantrys moved from Azores to 39 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone 2 americanInfantrys and 2 americanMarines moved from Gibraltar to 41 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 41 Sea Zone to 61 Sea Zone 2 americanMarines and 1 americanTransport moved from 41 Sea Zone to 42 Sea Zone 1 americanBattleship moved from 41 Sea Zone to 42 Sea Zone 2 americanMarines moved from 42 Sea Zone to Morrocco 4 americanInfantrys moved from 61 Sea Zone to Morrocco 1 americanStrategicBomber moved from Western Egypt to Greece Combat - Usa Strategic bombing raid in Greece Bombing raid in Greece rolls: 3 and causes: 2 damage to unit: italianAirfield Bombing raid in Greece causes 2 damage total. 1 italianAirfield owned by the Italy lost in Greece Battle in Morrocco Usa attack with 4 americanInfantrys and 2 americanMarines VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies, 1 germanCombatEngineer and 2 germanInfantrys Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 1/1 hits, 0.83 expected hits Usa roll dice for 4 americanInfantrys and 2 americanMarines in Morrocco, round 2 : 1/1 hits, 1.17 expected hits VichyFrance roll dice for 1 germanCombatEngineer, 1 germanEntrenchment and 2 germanInfantrys in Morrocco, round 2 : 2/1 hits, 1.42 expected hits 2 germanInfantrys owned by the Germany and 2 americanInfantrys owned by the Usa lost in Morrocco Usa roll dice for 2 americanInfantrys and 2 americanMarines in Morrocco, round 3 : 1/1 hits, 0.83 expected hits VichyFrance roll dice for 1 germanCombatEngineer and 1 germanEntrenchment in Morrocco, round 3 : 1/1 hits, 0.83 expected hits 1 germanCombatEngineer owned by the Germany and 1 americanInfantry owned by the Usa lost in Morrocco Usa roll dice for 1 americanInfantry and 2 americanMarines in Morrocco, round 4 : 1/1 hits, 0.67 expected hits VichyFrance roll dice for 1 germanEntrenchment in Morrocco, round 4 : 0/1 hits, 0.50 expected hits 1 germanEntrenchment owned by the VichyFrance lost in Morrocco Some non-combat units are destroyed: Usa win, taking Morrocco from VichyFrance with 1 americanInfantry and 2 americanMarines remaining. Battle score for attacker is 7 Casualties for Usa: 3 americanInfantrys Casualties for Germany: 1 germanCombatEngineer and 2 germanInfantrys Casualties for VichyFrance: 1 germanEntrenchment Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Algeria Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger UnitsEAMorrocco: ExiledAllies has 1 britishInfantry placed in Morrocco Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanStrategicBomber moved from Greece to Western Egypt 1 americanStrategicBomber moved from Western Egypt to Bombay 1 americanDestroyer moved from 43 Sea Zone to 48 Sea Zone 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone 1 americanDestroyer moved from 41 Sea Zone to 42 Sea Zone 1 americanDestroyer moved from 34 Sea Zone to 23 Sea Zone 1 americanTransport moved from 34 Sea Zone to 32 Sea Zone 1 americanInfantry and 1 americanParatrooper moved from New York to 30 Sea Zone 1 americanInfantry, 1 americanParatrooper and 1 americanTransport moved from 30 Sea Zone to 32 Sea Zone 1 Material and 1 americanAirTransport moved from San Francisco to Wake Island 1 americanCombatEngineer and 1 americanInfantry moved from Hawaiian Islands to 115 Sea Zone 1 americanCombatEngineer, 1 americanDestroyer, 1 americanInfantry and 1 americanTransport moved from 115 Sea Zone to 120 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from 120 Sea Zone to Wake Island 2 americanNavalFighters moved from Alaska to 120 Sea Zone 1 americanNavalFighter moved from Chicago to Labrador 1 americanCarrier and 2 americanDestroyers moved from 156 Sea Zone to 116 Sea Zone 1 americanNavalFighter moved from Chicago to 116 Sea Zone 1 americanNavalFighter moved from 120 Sea Zone to Wake Island 1 americanNavalFighter moved from Johnston Island to Wake Island 1 americanSubmarine moved from 96 Sea Zone to 127 Sea Zone 1 americanNavalFighter moved from Johnston Island to Wake Island 1 americanAntiAirGun and 1 americanArtillery moved from British Columbia to 104 Sea Zone 1 americanAntiAirGun, 1 americanArtillery and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone 1 americanAntiAirGun and 1 americanArtillery moved from 101 Sea Zone to Soviet Far East 1 Truck and 1 americanAntiAirGun moved from British Columbia to 104 Sea Zone 1 Truck and 1 americanAntiAirGun moved from British Columbia to Alaska 1 americanInfantry and 1 americanMech.Infantry moved from British Columbia to Alaska 1 Truck and 1 americanAntiAirGun moved from Ontario to Northwestern US 1 Material and 1 Train moved from New York to Los Angeles 1 Material and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Southern Central US 1 Train moved from Los Angeles to Southern Central US Purchase Units - Usa Usa buy 1 americanAirfield, 1 americanCarrier, 1 americanDestroyer, 1 americanHull, 3 americanNavalFighters and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Usa Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 1 americanCarrier, 1 americanDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone Units in Wake Island being upgraded or consumed: 1 Material 1 americanAirfield placed in Wake Island 2 americanNavalFighters placed in Hawaiian Islands 1 americanNavalFighter placed in Chicago Activate Technology - Usa Usa activating Logistics Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East Trigger LLaFS: has removed 1 americanAntiAirGun owned by Usa in Soviet Far East Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East Trigger LLaFS: Russia has 1 russianAntiAirGun placed in Soviet Far East Usa collect 69 PUs; end with 69 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Usa : 0.50 VichyFrance : 0.25 Usa rolls : : 1.00 -
Game History
Round: 6 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 9 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 13 PUs Some Units in Syria change ownership: 1 germanInfantry Research Technology - Germany Note to players Germany: <body><img src="/doc/images/paris.png"/></body> Germany removing all Technology Tokens after successful research. Germany discover ImprovedTanks Execute Operation Lila - Germany Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 10 for Trigger SZ44PlaceGermanBattleship) Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 9 for Trigger SZ44PlaceGermanCruiser) Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12 for Trigger SZ44PlaceGermanDestroyer) Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 10 for Trigger SZ44PlaceGermanDestroyer) Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12 for Trigger SZ44PlaceGermanSubmarine) Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4 for Trigger SZ44PlaceGermanSubmarine) Trigger SZ44RemoveVichyShipsGermany: has removed 1 vichyTransport owned by Germany in 44 Sea Zone Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanSubmarines moved from 25 Sea Zone to 26 Sea Zone 2 germanInfantrys moved from Northern Germany to Low Countries 1 germanStrategicBomber moved from Northern Germany to Low Countries 1 germanNavalFighter moved from Northern Italy to Western France 1 germanInfantry moved from Vichy France to Western France 1 germanNavalFighter moved from Vichy France to Low Countries 1 germanTacticalBomber moved from Vichy France to Western France 1 germanInfantry moved from Vichy France to Western France 2 germanFighters moved from Eastern France to Paris 2 germanInfantrys moved from Vichy France to Paris 1 germanInfantry moved from Eastern France to Paris 1 germanTacticalBomber moved from Vichy France to Paris 2 germanFighters moved from Vichy France to Western France 1 germanStrategicBomber moved from Northern Germany to Paris 3 germanInfantrys moved from Western Ukraine to Kharkov 1 germanInfantry moved from Orel Kursk to Kharkov 2 germanInfantrys moved from Leningrad to Pskov 1 germanInfantry moved from Murmansk to Kola Penninsula Finland take Kola Penninsula from Russia 1 germanFighter moved from Eastern Finland to Pskov 4 germanFighters moved from Belorussia to Pskov 2 germanTacticalBombers moved from Belorussia to Pskov 5 germanAlpineInfantrys moved from Leningrad to Eastern Karelia 3 germanArtillerys moved from Leningrad to Eastern Karelia 5 germanInfantrys moved from Leningrad to Eastern Karelia 1 germanInfantry moved from Syria to Iraq Germany take Iraq from Britain 1 germanSubmarine moved from 93 Sea Zone to 148 Sea Zone Combat - Germany Battle in 26 Sea Zone Germany attack with 2 germanSubmarines Britain defend with 1 britishTransport Germany win with 2 germanSubmarines remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in 148 Sea Zone Germany attack with 1 germanSubmarine Britain defend with 1 britishDestroyer Germany win with 1 germanSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in Pskov Germany attack with 5 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers Russia defend with 1 Flagpole, 1 russianInfantry and 2 russianMarines Germany win, taking Pskov from Russia with 5 germanFighters, 1 germanInfantry and 2 germanTacticalBombers remaining. Battle score for attacker is 8 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry and 2 russianMarines Battle in Western France Germany attack with 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter and 1 germanTacticalBomber ExiledAllies defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment; Britain defend with 1 britishCombatEngineer Germany win, taking Western France from ExiledAllies with 2 germanFighters, 1 germanInfantry, 1 germanNavalFighter and 1 germanTacticalBomber remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanInfantry Casualties for Britain: 1 britishCombatEngineer Casualties for ExiledAllies: 1 britishEntrenchment Battle in Paris Germany attack with 2 germanFighters, 3 germanInfantrys, 1 germanStrategicBomber and 1 germanTacticalBomber ExiledAllies defend with 1 Flagpole, 2 Rails and 1 ResearchCenter; Britain defend with 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys Germany win, taking Paris from ExiledAllies with 2 germanFighters, 2 germanInfantrys, 1 germanStrategicBomber and 1 germanTacticalBomber remaining. Battle score for attacker is 11 Casualties for Germany: 1 germanInfantry Casualties for Britain: 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys Battle in Low Countries Germany attack with 2 germanInfantrys, 1 germanNavalFighter and 1 germanStrategicBomber ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry Germany win, taking Low Countries from ExiledAllies with 2 germanInfantrys, 1 germanNavalFighter and 1 germanStrategicBomber remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Kharkov Germany attack with 4 germanInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys 3 germanInfantrys owned by the Germany retreated to Orel Kursk Russia win with 1 russianInfantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Battle in Eastern Karelia Germany attack with 5 germanAlpineInfantrys, 3 germanArtillerys and 5 germanInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys Germany win, taking Eastern Karelia from Russia with 5 germanAlpineInfantrys, 3 germanArtillerys and 4 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Casualties for Russia: 2 russianInfantrys Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger UnitsGIraq: Germany has 2 germanInfantrys placed in Iraq 2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Leningrad to Orel Kursk 2 germanArtillerys, 2 germanInfantrys and 4 germanMech.Infantrys moved from Leningrad to Orel Kursk 1 Truck and 1 germanArtillery moved from Leningrad to Orel Kursk 2 germanArtillerys, 3 germanCombatEngineers, 3 germanInfantrys, 1 germanMarine and 2 germanParatroopers moved from Leningrad to Eastern Karelia 1 germanArtillery and 1 germanInfantry moved from Eastern Finland to Leningrad 1 germanInfantry and 1 germanMech.Infantry moved from Finland to Leningrad 1 germanCombatEngineer, 1 germanMarine and 1 germanTank moved from Belorussia to Orel Kursk 4 germanFighters moved from Pskov to Belorussia 1 germanFighter moved from Pskov to Eastern Poland 2 germanTacticalBombers moved from Pskov to Poland 6 germanInfantrys moved from Lithuania to Belorussia 4 germanInfantrys moved from Eastern Poland to Belorussia 1 germanInfantry moved from Western Ukraine to Pinsk Marshes 4 germanInfantrys moved from Romania to Western Ukraine 1 Truck moved from Lativa Estonia to Eastern Poland 3 germanArtillerys, 1 germanCombatEngineer, 2 germanMarines and 1 germanParatrooper moved from Vichy France to Eastern France 2 germanFighters moved from Western France to Eastern France 1 germanStrategicBomber moved from Paris to Eastern France 2 germanFighters moved from Paris to Western Germany 1 germanTacticalBomber moved from Western France to Western Germany 1 germanNavalFighter moved from Low Countries to Western Germany 1 germanNavalFighter moved from Western France to Eastern France 1 germanFighter moved from Eastern France to Western Germany 1 germanTacticalBomber moved from Paris to Northern Germany 1 germanStrategicBomber moved from Low Countries to Northern Germany 2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Vichy France to Eastern France 2 germanInfantrys moved from Berlin to Northern Germany 4 germanInfantrys moved from Eastern Germany to Northern Germany 1 Truck moved from Eastern Germany to Berlin 1 Truck and 1 germanAntiAirGun moved from Berlin to Northern Germany 3 germanSubmarines moved from 9 Sea Zone to 12 Sea Zone 1 Material and 1 germanMech.Infantry moved from Eastern Poland to Belorussia 1 germanMech.Infantry moved from Belorussia to Orel Kursk 1 germanInfantry moved from Eastern Poland to Belorussia 1 Material and 1 germanAirTransport moved from Vichy France to Belorussia 1 germanCombatEngineer moved from Orel Kursk to Belorussia 1 germanMech.Infantry and 1 germanTank moved from Vichy France to Eastern France 1 germanMech.Infantry moved from Western Germany to Southern Germany 1 germanAntiAirGun and 1 germanMech.Infantry moved from Southern Germany to Eastern France 1 germanInfantry and 2 germanTanks moved from Western Germany to Eastern France 1 Train and 2 germanInfantrys moved from Austria to Eastern France 1 Train moved from Eastern France to Berlin 1 Train moved from Vichy France to Austria 1 Truck moved from Eastern Germany to Austria 1 Train moved from Eastern France to Eastern Germany 1 Truck moved from Orel Kursk to Western Ukraine 1 germanNavalFighter moved from Cyrenaica to Rome Purchase Units - Germany Trigger germanAdvArt1: buygermanHeavyArtillery added to germanProduction Germany buy 1 germanBarracks, 2 germanHeavyArtillerys, 6 germanInfantrys, 4 germanMarines and 2 germanTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Belorussia being upgraded or consumed: 2 Materials 1 germanBarracks placed in Belorussia 2 germanTanks placed in Orel Kursk 4 germanMarines placed in Northern Germany 3 germanInfantrys placed in Austria 2 germanHeavyArtillerys and 1 germanInfantry placed in Eastern Germany 2 germanInfantrys placed in Berlin Activate Technology - Germany Germany activating ImprovedTanks Trigger germanImpTanks2: Setting defense to 5 for unitAttachment attached to germanTank Trigger germanImpTanks1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankImpgerman Turn Complete - Germany Germany collect 68 PUs; end with 68 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Germany end with 9 techTokens Purchase Units - VichyFrance VichyFrance buy 2 germanInfantrys; Remaining resources: 7 PUs; Place Units - VichyFrance 1 Material and 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 6 PUs; end with 13 PUs Some Units in Vichy France change ownership: 1 Material and 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Some Units in Finland change ownership: 3 germanInfantrys -
TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 6 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedFighters Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianAirTransport and 1 russianParatrooper moved from Smolensk to Western Karelia 2 russianInfantrys moved from Smolensk to Pskov 1 russianTacticalBomber moved from Moscow to Pskov 2 russianFighters moved from Smolensk to Pskov 2 russianFighters moved from Stalingrad to Pskov 1 russianStrategicBomber moved from Smolensk to Western Ukraine 1 russianInfantry moved from Khabarovskiy Kray to Eastern Manchuria Russia take Eastern Manchuria from Manchuria 1 russianInfantry moved from Khabarovskiy Kray to Vladivostok Russia take Vladivostok from Manchuria Combat - Russia Russia lands units in Western Karelia Russia creates battle in territory Western Karelia Strategic bombing raid in Western Ukraine Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: Rail Bombing raid in Western Ukraine causes 6 damage total. 1 Rail owned by the Germany lost in Western Ukraine Battle in Pskov Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Pskov Russia win, taking Western Karelia from Finland, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianStrategicBomber moved from Western Ukraine to Smolensk 1 russianInfantry moved from Urals to Archangel 1 russianInfantry moved from Urals to Vologda 3 russianInfantrys moved from Volgarod to Vologda 7 russianInfantrys moved from Moscow to Vologda 1 russianFighter moved from Urals to Moscow 1 russianFighter moved from Pskov to Moscow 3 russianFighters and 1 russianTacticalBomber moved from Pskov to Smolensk 1 Train and 2 russianInfantrys moved from Omsk to Vologda 1 Train moved from Vologda to Omsk 1 Train moved from Urals to Stalingrad 1 Train and 2 russianInfantrys moved from Stalingrad to Vologda 1 russianInfantry moved from Stalingrad to Voronezh 1 russianInfantry moved from Tula to Smolensk 1 Material and 1 Truck moved from Moscow to Smolensk 1 russianAirTransport moved from Western Karelia to Vologda 1 russianArtillery moved from Novosibirsk to Altay 1 russianArtillery moved from Moscow to Smolensk 1 Train moved from Vologda to Urals 1 Truck, 1 americanAntiAirGun and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray 2 Trucks and 2 russianAntiAirGuns moved from Soviet Far East to Yakut 2 russianInfantrys moved from Yakut to Khabarovskiy Kray 2 russianInfantrys moved from Irkutsk to Yakut 2 russianArtillerys moved from Soviet Far East to Far Eastern Republic 2 Trucks moved from Yakut to Irkutsk 5 russianTanks moved from Smolensk to Moscow 1 Truck and 1 russianParatrooper moved from Smolensk to Vologda 1 russianTank moved from Smolensk to Moscow 1 Truck moved from Vologda to Urals 1 Truck moved from Smolensk to Urals 3 Trucks moved from Smolensk to Volgarod 1 Truck moved from Smolensk to Moscow Purchase Units - Russia Russia buy 1 russianAirfield, 3 russianArtillerys, 1 russianFighter and 15 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 1 russianArtillery placed in Novosibirsk 1 russianFighter and 2 russianInfantrys placed in Urals 3 russianInfantrys placed in Stalingrad 2 russianArtillerys and 2 russianInfantrys placed in Moscow 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Omsk Units in Smolensk being upgraded or consumed: 1 Material 1 russianAirfield placed in Smolensk 1 russianInfantry placed in Irkutsk Activate Technology - Russia Russia activating ImprovedFighters Trigger russianImpFig1: Setting attack to 6 for unitAttachment attached to russianFighter Trigger russianImpFig1: Setting airAttack to 6 for unitAttachment attached to russianFighter Trigger russianImpFig1: Setting defense to 7 for unitAttachment attached to russianFighter Trigger russianImpFig1: Setting airDefense to 7 for unitAttachment attached to russianFighter Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield Trigger russianImpFig2: Setting attack to 5 for unitAttachment attached to russianNavalFighter Trigger russianImpFig2: Setting airAttack to 5 for unitAttachment attached to russianNavalFighter Trigger russianImpFig2: Setting defense to 6 for unitAttachment attached to russianNavalFighter Trigger russianImpFig2: Setting airDefense to 6 for unitAttachment attached to russianNavalFighter Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier Turn Complete - Russia Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay Trigger LLrAA: China has 1 chineseArtillery placed in Altay Russia collect 72 PUs; end with 72 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
Russia rolls : : 1.00 Germany : -0.33 Russia : 0.00 -
@redrum I couldn't plan to plunder this much Material. I didn't really have an elaborated plan for Japan - just build the early J2 Barracks on Borneo, use the Factory in Korea and react to what happens.
I love this game as it stands now. I always wanted to play a TWW where Axis wins on one side and Allies win on the other. Now it's about "do I win faster or do I try to help the other side". Feels like I'm behind: Italy is terrible, Germany is in bad shape but not dead, and Japan is winning.
This and the last Japan move, I spent so much time on. Check if Singkiang and Calcutta can both be forced. Decide how much to use. And now even harder: Do I kill East-Madras (the tank can blitz!) or do I sink the Australian fleet. (I'm lucky the German sub won the coinflip). Do I press the North-China route or do I turn to Chungking. So many strategic decisions.
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@Gully Yeah, this is a major turn with some tough decisions for Japan.
I realize one thing that is about to come up again that came up last game is whether we are allowing materials to be moved the same turn they are captured? Not sure we quite got an official ruling from @Hepps last time but he was leaning towards that they shouldn't be moved until the following turn.
And yeah, this seems to be turning into an Allied KGF in some ways even though the US has mostly focused on the Pacific. You've played Japan pretty close to flawless as I don't think that I've made that many mistakes with the Pacific Allies but they are doing well.
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Ugh, right. I didn't even think about it not being allowed. Good thing you mentioned before I moved Japan. It is pretty high-impact. Hmmmm. I need to think about this.
Last game it was about Finland, right? Where the game engine made the material German, and you couldn't move/use it until it became Finnish instead. Something like that.
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@Gully Yeah, the engine is kind of inconsistent as it allows it for majors but not minors territories (has to do with initial material ownership). Last game we had already done a few moves around moving materials the same turn so decided to just stick with that and apply it for minors as well in that game.
But I think long term @Hepps wants to either add an player enforced rule not allowing it or updating the engine/map to enforce not moving them.
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so how do we rule it now? Can I move material in the turn where I captured it (from destroying a non-Russian facility)? I'd say yes, since it isn't covered in the rules and default is "what the engine allows is legal", and last game we did it too. But obviously I'm not neutral here.
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@Gully I pinged @Hepps to see if he has an official ruling at this point (which would then be added to the TWW thread and eventually to the manual). If so I'd say we go with that otherwise we'll have to make a decision and stick with that for the rest of this game.
What the engine allows is a bit inconsistent as it works for majors territories but not minors. So I think we probably want to go one way or the other to either allow always moving captured materials the same turn (so can edit for minors) or never allowing them to be moved the same turn (player enforced not moving them the same turn).
And yes, allowing it tends to favor the Axis since they are more on the offensive in most areas.
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TripleA Manual Gamesave Post: Japan round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 6 Research Technology - Japan Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover IncreasedFighterRange Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from Manchuria to Eastern Manchuria 3 japaneseNavalFighters moved from 99 Sea Zone to Vladivostok 1 japaneseFighter moved from Northern Manchuria to Eastern Manchuria 2 japaneseNavalFighters moved from Japan to Eastern Manchuria 1 japaneseNavalFighter moved from 99 Sea Zone to Eastern Manchuria 3 japaneseSubmarines moved from 93 Sea Zone to 150 Sea Zone 1 japaneseBattleship and 2 japaneseCruisers moved from 92 Sea Zone to 150 Sea Zone 4 japaneseNavalFighters moved from 86 Sea Zone to 150 Sea Zone 1 japaneseStrategicBomber moved from Burma to 150 Sea Zone 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Tsinghai to Singkiang 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper moved from Tsinghai to Kashi 1 japaneseInfantry moved from Hupeh to Kansu 2 japaneseInfantrys moved from Inner Mongolia to Kansu 4 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Northern China 5 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta 1 japaneseCombatEngineer moved from Bengal to Calcutta 2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok 1 japaneseInfantry moved from Manchuria to Eastern ManchuriaCombat Hit Differential Summary :
Japan rolls : : 1,00 -
Need OOL for SZ 150.
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@Gully OOL: transports, destroyers, damage BB, cruiser, BB
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Game History
Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Japan removing all Technology Tokens after successful research. Japan discover IncreasedFighterRange Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from Manchuria to Eastern Manchuria 3 japaneseNavalFighters moved from 99 Sea Zone to Vladivostok 1 japaneseFighter moved from Northern Manchuria to Eastern Manchuria 2 japaneseNavalFighters moved from Japan to Eastern Manchuria 1 japaneseNavalFighter moved from 99 Sea Zone to Eastern Manchuria 3 japaneseSubmarines moved from 93 Sea Zone to 150 Sea Zone 1 japaneseBattleship and 2 japaneseCruisers moved from 92 Sea Zone to 150 Sea Zone 4 japaneseNavalFighters moved from 86 Sea Zone to 150 Sea Zone 1 japaneseStrategicBomber moved from Burma to 150 Sea Zone 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Tsinghai to Singkiang 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper moved from Tsinghai to Kashi 1 japaneseInfantry moved from Hupeh to Kansu 2 japaneseInfantrys moved from Inner Mongolia to Kansu 4 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Northern China 5 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta 1 japaneseCombatEngineer moved from Bengal to Calcutta 2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok 1 japaneseInfantry moved from Manchuria to Eastern Manchuria Combat - Japan Battle in 150 Sea Zone Japan attack with 1 japaneseBattleship, 2 japaneseCruisers, 4 japaneseNavalFighters, 1 japaneseStrategicBomber and 3 japaneseSubmarines Britain defend with 1 britishBattleship, 1 britishCruiser, 6 britishDestroyers and 3 britishTransports Units damaged: 1 britishBattleship owned by the Britain Units damaged: 1 japaneseBattleship owned by the Japan 1 japaneseBattleship-damaged owned by the Japan added in 150 Sea Zone 1 britishBattleship-damaged owned by the Britain added in 150 Sea Zone 2 japaneseCruisers owned by the Japan and 1 japaneseBattleship-damaged owned by the Japan retreated to 148 Sea Zone Britain win with 1 britishBattleship-damaged and 1 britishCruiser remaining. Battle score for attacker is 35 Casualties for Britain: 1 britishBattleship, 6 britishDestroyers and 3 britishTransports Casualties for Japan: 1 japaneseBattleship, 1 japaneseStrategicBomber and 3 japaneseSubmarines Battle in Kashi Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper China defend with 1 Flagpole and 1 chineseInfantry Japan win, taking Kashi from China with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Kansu Japan attack with 4 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 chineseArtillery and 2 chineseInfantrys Japan win, taking Kansu from China with 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 4 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 1 chineseArtillery and 2 chineseInfantrys Battle in Calcutta Japan attack with 5 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseInfantry Britain defend with 1 britishInfantry; India defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks and 1 britishDocks Some non-combat units are destroyed: Japan converts britishBarracks into different units Japan converts britishDocks into different units Japan win, taking Calcutta from India with 5 japaneseArtillerys and 2 japaneseCombatEngineers remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Singkiang Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank China defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 chineseAirfield, 1 chineseBarracks and 3 chineseInfantrys Japan captures one of China capitals Some non-combat units are destroyed: Japan converts chineseBarracks into different units Japan win, taking Singkiang from China with 2 japaneseAlpineInfantrys and 1 japaneseArtillery remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseArtillery and 1 japaneseTank Casualties for China: 3 chineseInfantrys Battle in Northern China Japan attack with 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseBarracks, 2 chineseEntrenchments and 2 chineseInfantrys Some non-combat units are destroyed: Japan converts chineseBarracks into different units Japan win, taking Northern China from China with 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 7 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 16 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 1 chineseAntiAirGun, 2 chineseEntrenchments and 2 chineseInfantrys Battle in Vladivostok Japan attack with 2 japaneseInfantrys and 3 japaneseNavalFighters Russia defend with 1 Flagpole and 1 russianInfantry Japan win, taking Vladivostok from Russia with 1 japaneseInfantry and 3 japaneseNavalFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianInfantry Battle in Eastern Manchuria Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 3 japaneseNavalFighters Russia defend with 1 Flagpole, 1 Rail and 1 russianInfantry Some non-combat units are destroyed: Japan win, taking Eastern Manchuria from Russia with 1 japaneseFighter, 2 japaneseInfantrys and 3 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 2 japaneseNavalFighters moved from Vladivostok to 98 Sea Zone 1 japaneseNavalFighter moved from Vladivostok to Hokkaido 1 japaneseNavalFighter moved from Eastern Manchuria to Hokkaido 1 japaneseFighter moved from Eastern Manchuria to Shansi 1 japaneseInfantry and 1 japaneseParatrooper moved from Shansi to Inner Mongolia 1 Material and 1 japaneseAirTransport moved from Shansi to Northern China 1 japaneseAirTransport moved from Northern China to Inner Mongolia 1 Train and 2 japaneseAntiAirGuns moved from Korea to Northern Manchuria 1 Train moved from Northern Manchuria to Korea 1 Train and 1 japaneseAlpineInfantry moved from Korea to Northern Manchuria 1 Train moved from Peking to Manchuria 1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Manchuria to Inner Mongolia 2 japaneseNavalFighters moved from Eastern Manchuria to 99 Sea Zone 1 japaneseCarrier moved from 99 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 92 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Borneo to 93 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone 2 japaneseInfantrys moved from 148 Sea Zone to Sumatra 1 japaneseInfantry moved from Burma to 87 Sea Zone 1 japaneseInfantry and 2 japaneseTransports moved from 87 Sea Zone to 148 Sea Zone 1 japaneseInfantry moved from 148 Sea Zone to Sumatra 2 japaneseCarriers and 3 japaneseDestroyers moved from 86 Sea Zone to 148 Sea Zone 4 japaneseNavalFighters moved from 150 Sea Zone to 148 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank moved from Bengal to Calcutta 1 Truck and 1 japaneseAntiAirGun moved from Burma to Calcutta 1 Truck moved from Calcutta to Bengal 2 japaneseArtillerys and 5 japaneseInfantrys moved from Burma to Bengal 1 japaneseAlpineInfantry moved from Rangoon to Burma 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Kweichow to Hupeh 1 japaneseArtillery moved from Kwangsi to Kweichow 4 japaneseFighters moved from Kansu to Inner Mongolia 1 japaneseTacticalBomber moved from Kansu to Inner Mongolia 1 japaneseAirTransport moved from Shansi to Thailand 1 Train moved from Inner Mongolia to Peking 1 Truck moved from Tsinghai to Singkiang 1 Material and 1 Truck moved from Singkiang to Kashi 3 japaneseTransports moved from 85 Sea Zone to 88 Sea Zone 1 japaneseTransport moved from 99 Sea Zone to 121 Sea Zone 1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 121 Sea Zone to 99 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys moved from 99 Sea Zone to Japan 2 japaneseNavalFighters moved from Burma to French Indochina 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseMech.Infantrys moved from Tsinghai to Northern China 2 japaneseMech.Infantrys and 1 japaneseTank moved from Tsinghai to Northern China 1 Truck moved from Tsinghai to Northern China 1 Truck moved from Tsinghai to Shansi 1 Truck and 2 japaneseInfantrys moved from Borneo to Brunei Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 83 PUs; 0 techTokens; Japan buy 1 Material, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseCruisers, 2 japaneseDestroyers, 5 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Borneo 2 japaneseInfantrys placed in Shansi 1 Material and 1 japaneseNavalFighter placed in Japan 2 japaneseDestroyers placed in 99 Sea Zone placed in 99 Sea Zone 2 japaneseCruisers placed in 99 Sea Zone 2 japaneseArtillerys placed in Korea 1 japaneseInfantry placed in Kyushu Shikoku Activate Technology - Japan Japan activating IncreasedFighterRange Trigger japaneseIFR2: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseCarrier Trigger japaneseIFR1: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to japaneseAirfield Trigger japaneseIFR1: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 92 PUs; end with 92 PUs Units generate 9 techTokens; Japan end with 9 techTokens Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 9 PUs; end with 9 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 Material and 1 japaneseInfantry; Remaining resources: 2 PUs; Place Units - Thailand 1 Material and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantry
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