TWW 3.0.0.4 Gully (ax) vs redrum (al)
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TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 6 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedFighters Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianAirTransport and 1 russianParatrooper moved from Smolensk to Western Karelia 2 russianInfantrys moved from Smolensk to Pskov 1 russianTacticalBomber moved from Moscow to Pskov 2 russianFighters moved from Smolensk to Pskov 2 russianFighters moved from Stalingrad to Pskov 1 russianStrategicBomber moved from Smolensk to Western Ukraine 1 russianInfantry moved from Khabarovskiy Kray to Eastern Manchuria Russia take Eastern Manchuria from Manchuria 1 russianInfantry moved from Khabarovskiy Kray to Vladivostok Russia take Vladivostok from Manchuria Combat - Russia Russia lands units in Western Karelia Russia creates battle in territory Western Karelia Strategic bombing raid in Western Ukraine Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: Rail Bombing raid in Western Ukraine causes 6 damage total. 1 Rail owned by the Germany lost in Western Ukraine Battle in Pskov Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Pskov Russia win, taking Western Karelia from Finland, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianStrategicBomber moved from Western Ukraine to Smolensk 1 russianInfantry moved from Urals to Archangel 1 russianInfantry moved from Urals to Vologda 3 russianInfantrys moved from Volgarod to Vologda 7 russianInfantrys moved from Moscow to Vologda 1 russianFighter moved from Urals to Moscow 1 russianFighter moved from Pskov to Moscow 3 russianFighters and 1 russianTacticalBomber moved from Pskov to Smolensk 1 Train and 2 russianInfantrys moved from Omsk to Vologda 1 Train moved from Vologda to Omsk 1 Train moved from Urals to Stalingrad 1 Train and 2 russianInfantrys moved from Stalingrad to Vologda 1 russianInfantry moved from Stalingrad to Voronezh 1 russianInfantry moved from Tula to Smolensk 1 Material and 1 Truck moved from Moscow to Smolensk 1 russianAirTransport moved from Western Karelia to Vologda 1 russianArtillery moved from Novosibirsk to Altay 1 russianArtillery moved from Moscow to Smolensk 1 Train moved from Vologda to Urals 1 Truck, 1 americanAntiAirGun and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray 2 Trucks and 2 russianAntiAirGuns moved from Soviet Far East to Yakut 2 russianInfantrys moved from Yakut to Khabarovskiy Kray 2 russianInfantrys moved from Irkutsk to Yakut 2 russianArtillerys moved from Soviet Far East to Far Eastern Republic 2 Trucks moved from Yakut to Irkutsk 5 russianTanks moved from Smolensk to Moscow 1 Truck and 1 russianParatrooper moved from Smolensk to Vologda 1 russianTank moved from Smolensk to Moscow 1 Truck moved from Vologda to Urals 1 Truck moved from Smolensk to Urals 3 Trucks moved from Smolensk to Volgarod 1 Truck moved from Smolensk to Moscow Purchase Units - Russia Russia buy 1 russianAirfield, 3 russianArtillerys, 1 russianFighter and 15 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 1 russianArtillery placed in Novosibirsk 1 russianFighter and 2 russianInfantrys placed in Urals 3 russianInfantrys placed in Stalingrad 2 russianArtillerys and 2 russianInfantrys placed in Moscow 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Omsk Units in Smolensk being upgraded or consumed: 1 Material 1 russianAirfield placed in Smolensk 1 russianInfantry placed in Irkutsk Activate Technology - Russia Russia activating ImprovedFighters Trigger russianImpFig1: Setting attack to 6 for unitAttachment attached to russianFighter Trigger russianImpFig1: Setting airAttack to 6 for unitAttachment attached to russianFighter Trigger russianImpFig1: Setting defense to 7 for unitAttachment attached to russianFighter Trigger russianImpFig1: Setting airDefense to 7 for unitAttachment attached to russianFighter Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield Trigger russianImpFig2: Setting attack to 5 for unitAttachment attached to russianNavalFighter Trigger russianImpFig2: Setting airAttack to 5 for unitAttachment attached to russianNavalFighter Trigger russianImpFig2: Setting defense to 6 for unitAttachment attached to russianNavalFighter Trigger russianImpFig2: Setting airDefense to 6 for unitAttachment attached to russianNavalFighter Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier Turn Complete - Russia Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay Trigger LLrAA: China has 1 chineseArtillery placed in Altay Russia collect 72 PUs; end with 72 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
Russia rolls : : 1.00 Germany : -0.33 Russia : 0.00 -
@redrum I couldn't plan to plunder this much Material. I didn't really have an elaborated plan for Japan - just build the early J2 Barracks on Borneo, use the Factory in Korea and react to what happens.
I love this game as it stands now. I always wanted to play a TWW where Axis wins on one side and Allies win on the other. Now it's about "do I win faster or do I try to help the other side". Feels like I'm behind: Italy is terrible, Germany is in bad shape but not dead, and Japan is winning.
This and the last Japan move, I spent so much time on. Check if Singkiang and Calcutta can both be forced. Decide how much to use. And now even harder: Do I kill East-Madras (the tank can blitz!) or do I sink the Australian fleet. (I'm lucky the German sub won the coinflip). Do I press the North-China route or do I turn to Chungking. So many strategic decisions.
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@Gully Yeah, this is a major turn with some tough decisions for Japan.
I realize one thing that is about to come up again that came up last game is whether we are allowing materials to be moved the same turn they are captured? Not sure we quite got an official ruling from @Hepps last time but he was leaning towards that they shouldn't be moved until the following turn.
And yeah, this seems to be turning into an Allied KGF in some ways even though the US has mostly focused on the Pacific. You've played Japan pretty close to flawless as I don't think that I've made that many mistakes with the Pacific Allies but they are doing well.
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Ugh, right. I didn't even think about it not being allowed. Good thing you mentioned before I moved Japan. It is pretty high-impact. Hmmmm. I need to think about this.
Last game it was about Finland, right? Where the game engine made the material German, and you couldn't move/use it until it became Finnish instead. Something like that.
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@Gully Yeah, the engine is kind of inconsistent as it allows it for majors but not minors territories (has to do with initial material ownership). Last game we had already done a few moves around moving materials the same turn so decided to just stick with that and apply it for minors as well in that game.
But I think long term @Hepps wants to either add an player enforced rule not allowing it or updating the engine/map to enforce not moving them.
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so how do we rule it now? Can I move material in the turn where I captured it (from destroying a non-Russian facility)? I'd say yes, since it isn't covered in the rules and default is "what the engine allows is legal", and last game we did it too. But obviously I'm not neutral here.
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@Gully I pinged @Hepps to see if he has an official ruling at this point (which would then be added to the TWW thread and eventually to the manual). If so I'd say we go with that otherwise we'll have to make a decision and stick with that for the rest of this game.
What the engine allows is a bit inconsistent as it works for majors territories but not minors. So I think we probably want to go one way or the other to either allow always moving captured materials the same turn (so can edit for minors) or never allowing them to be moved the same turn (player enforced not moving them the same turn).
And yes, allowing it tends to favor the Axis since they are more on the offensive in most areas.
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TripleA Manual Gamesave Post: Japan round 6
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 6 Research Technology - Japan Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover IncreasedFighterRange Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from Manchuria to Eastern Manchuria 3 japaneseNavalFighters moved from 99 Sea Zone to Vladivostok 1 japaneseFighter moved from Northern Manchuria to Eastern Manchuria 2 japaneseNavalFighters moved from Japan to Eastern Manchuria 1 japaneseNavalFighter moved from 99 Sea Zone to Eastern Manchuria 3 japaneseSubmarines moved from 93 Sea Zone to 150 Sea Zone 1 japaneseBattleship and 2 japaneseCruisers moved from 92 Sea Zone to 150 Sea Zone 4 japaneseNavalFighters moved from 86 Sea Zone to 150 Sea Zone 1 japaneseStrategicBomber moved from Burma to 150 Sea Zone 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Tsinghai to Singkiang 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper moved from Tsinghai to Kashi 1 japaneseInfantry moved from Hupeh to Kansu 2 japaneseInfantrys moved from Inner Mongolia to Kansu 4 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Northern China 5 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta 1 japaneseCombatEngineer moved from Bengal to Calcutta 2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok 1 japaneseInfantry moved from Manchuria to Eastern ManchuriaCombat Hit Differential Summary :
Japan rolls : : 1,00 -
Need OOL for SZ 150.
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@Gully OOL: transports, destroyers, damage BB, cruiser, BB
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Game History
Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Japan removing all Technology Tokens after successful research. Japan discover IncreasedFighterRange Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from Manchuria to Eastern Manchuria 3 japaneseNavalFighters moved from 99 Sea Zone to Vladivostok 1 japaneseFighter moved from Northern Manchuria to Eastern Manchuria 2 japaneseNavalFighters moved from Japan to Eastern Manchuria 1 japaneseNavalFighter moved from 99 Sea Zone to Eastern Manchuria 3 japaneseSubmarines moved from 93 Sea Zone to 150 Sea Zone 1 japaneseBattleship and 2 japaneseCruisers moved from 92 Sea Zone to 150 Sea Zone 4 japaneseNavalFighters moved from 86 Sea Zone to 150 Sea Zone 1 japaneseStrategicBomber moved from Burma to 150 Sea Zone 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank moved from Tsinghai to Singkiang 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper moved from Tsinghai to Kashi 1 japaneseInfantry moved from Hupeh to Kansu 2 japaneseInfantrys moved from Inner Mongolia to Kansu 4 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Kansu 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Inner Mongolia to Northern China 5 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta 1 japaneseCombatEngineer moved from Bengal to Calcutta 2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok 1 japaneseInfantry moved from Manchuria to Eastern Manchuria Combat - Japan Battle in 150 Sea Zone Japan attack with 1 japaneseBattleship, 2 japaneseCruisers, 4 japaneseNavalFighters, 1 japaneseStrategicBomber and 3 japaneseSubmarines Britain defend with 1 britishBattleship, 1 britishCruiser, 6 britishDestroyers and 3 britishTransports Units damaged: 1 britishBattleship owned by the Britain Units damaged: 1 japaneseBattleship owned by the Japan 1 japaneseBattleship-damaged owned by the Japan added in 150 Sea Zone 1 britishBattleship-damaged owned by the Britain added in 150 Sea Zone 2 japaneseCruisers owned by the Japan and 1 japaneseBattleship-damaged owned by the Japan retreated to 148 Sea Zone Britain win with 1 britishBattleship-damaged and 1 britishCruiser remaining. Battle score for attacker is 35 Casualties for Britain: 1 britishBattleship, 6 britishDestroyers and 3 britishTransports Casualties for Japan: 1 japaneseBattleship, 1 japaneseStrategicBomber and 3 japaneseSubmarines Battle in Kashi Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper China defend with 1 Flagpole and 1 chineseInfantry Japan win, taking Kashi from China with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseParatrooper remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Kansu Japan attack with 4 japaneseFighters, 3 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 chineseArtillery and 2 chineseInfantrys Japan win, taking Kansu from China with 4 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 4 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 1 chineseArtillery and 2 chineseInfantrys Battle in Calcutta Japan attack with 5 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseInfantry Britain defend with 1 britishInfantry; India defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks and 1 britishDocks Some non-combat units are destroyed: Japan converts britishBarracks into different units Japan converts britishDocks into different units Japan win, taking Calcutta from India with 5 japaneseArtillerys and 2 japaneseCombatEngineers remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Singkiang Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 1 japaneseTank China defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 chineseAirfield, 1 chineseBarracks and 3 chineseInfantrys Japan captures one of China capitals Some non-combat units are destroyed: Japan converts chineseBarracks into different units Japan win, taking Singkiang from China with 2 japaneseAlpineInfantrys and 1 japaneseArtillery remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseArtillery and 1 japaneseTank Casualties for China: 3 chineseInfantrys Battle in Northern China Japan attack with 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 9 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAntiAirGun, 1 chineseBarracks, 2 chineseEntrenchments and 2 chineseInfantrys Some non-combat units are destroyed: Japan converts chineseBarracks into different units Japan win, taking Northern China from China with 3 japaneseAlpineInfantrys, 7 japaneseArtillerys, 2 japaneseCombatEngineers, 7 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 16 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 1 chineseAntiAirGun, 2 chineseEntrenchments and 2 chineseInfantrys Battle in Vladivostok Japan attack with 2 japaneseInfantrys and 3 japaneseNavalFighters Russia defend with 1 Flagpole and 1 russianInfantry Japan win, taking Vladivostok from Russia with 1 japaneseInfantry and 3 japaneseNavalFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianInfantry Battle in Eastern Manchuria Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 3 japaneseNavalFighters Russia defend with 1 Flagpole, 1 Rail and 1 russianInfantry Some non-combat units are destroyed: Japan win, taking Eastern Manchuria from Russia with 1 japaneseFighter, 2 japaneseInfantrys and 3 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 2 japaneseNavalFighters moved from Vladivostok to 98 Sea Zone 1 japaneseNavalFighter moved from Vladivostok to Hokkaido 1 japaneseNavalFighter moved from Eastern Manchuria to Hokkaido 1 japaneseFighter moved from Eastern Manchuria to Shansi 1 japaneseInfantry and 1 japaneseParatrooper moved from Shansi to Inner Mongolia 1 Material and 1 japaneseAirTransport moved from Shansi to Northern China 1 japaneseAirTransport moved from Northern China to Inner Mongolia 1 Train and 2 japaneseAntiAirGuns moved from Korea to Northern Manchuria 1 Train moved from Northern Manchuria to Korea 1 Train and 1 japaneseAlpineInfantry moved from Korea to Northern Manchuria 1 Train moved from Peking to Manchuria 1 Train, 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Manchuria to Inner Mongolia 2 japaneseNavalFighters moved from Eastern Manchuria to 99 Sea Zone 1 japaneseCarrier moved from 99 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 92 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Borneo to 93 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone 2 japaneseInfantrys moved from 148 Sea Zone to Sumatra 1 japaneseInfantry moved from Burma to 87 Sea Zone 1 japaneseInfantry and 2 japaneseTransports moved from 87 Sea Zone to 148 Sea Zone 1 japaneseInfantry moved from 148 Sea Zone to Sumatra 2 japaneseCarriers and 3 japaneseDestroyers moved from 86 Sea Zone to 148 Sea Zone 4 japaneseNavalFighters moved from 150 Sea Zone to 148 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank moved from Bengal to Calcutta 1 Truck and 1 japaneseAntiAirGun moved from Burma to Calcutta 1 Truck moved from Calcutta to Bengal 2 japaneseArtillerys and 5 japaneseInfantrys moved from Burma to Bengal 1 japaneseAlpineInfantry moved from Rangoon to Burma 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Kweichow to Hupeh 1 japaneseArtillery moved from Kwangsi to Kweichow 4 japaneseFighters moved from Kansu to Inner Mongolia 1 japaneseTacticalBomber moved from Kansu to Inner Mongolia 1 japaneseAirTransport moved from Shansi to Thailand 1 Train moved from Inner Mongolia to Peking 1 Truck moved from Tsinghai to Singkiang 1 Material and 1 Truck moved from Singkiang to Kashi 3 japaneseTransports moved from 85 Sea Zone to 88 Sea Zone 1 japaneseTransport moved from 99 Sea Zone to 121 Sea Zone 1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 121 Sea Zone to 99 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys moved from 99 Sea Zone to Japan 2 japaneseNavalFighters moved from Burma to French Indochina 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseMech.Infantrys moved from Tsinghai to Northern China 2 japaneseMech.Infantrys and 1 japaneseTank moved from Tsinghai to Northern China 1 Truck moved from Tsinghai to Northern China 1 Truck moved from Tsinghai to Shansi 1 Truck and 2 japaneseInfantrys moved from Borneo to Brunei Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 83 PUs; 0 techTokens; Japan buy 1 Material, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseCruisers, 2 japaneseDestroyers, 5 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Borneo 2 japaneseInfantrys placed in Shansi 1 Material and 1 japaneseNavalFighter placed in Japan 2 japaneseDestroyers placed in 99 Sea Zone placed in 99 Sea Zone 2 japaneseCruisers placed in 99 Sea Zone 2 japaneseArtillerys placed in Korea 1 japaneseInfantry placed in Kyushu Shikoku Activate Technology - Japan Japan activating IncreasedFighterRange Trigger japaneseIFR2: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseCarrier Trigger japaneseIFR1: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to japaneseAirfield Trigger japaneseIFR1: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 92 PUs; end with 92 PUs Units generate 9 techTokens; Japan end with 9 techTokens Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 9 PUs; end with 9 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 Material and 1 japaneseInfantry; Remaining resources: 2 PUs; Place Units - Thailand 1 Material and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantry -
What a giant mess of decisions and depencies...
Turns out the move isn't that much different. If I can't move the Material, edit it back to Singkiang. I'll put the Truck somewhere, Hunan or something.
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I had another version of Japan6 where moving captured Material was done excessively. All North-China, Singkiang and Calcutta only taken minimally, grab all the Mat (except one in Calcutta) and turn onto Chungking. Chungking would always fall in Japan7 in that scenario. Still decided against that... not because of the rule issue, I just like this outcome better.
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Does the material thing actually change anything about your moves? If not we can edit it until Japan 7. That being said I would like to see what you where planning to do.
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-- OFFICIAL DIPLOMATIC DEPECHE --
Dear High Command of Japan,
we are happy to see your advances. Looks like your highly specialized infantry training allowed you to successfully occupy empty cities. Congratulations on that. You must know that the Battle of Crete was merely a planned decoy to pull the Britons away from India - what is called a Gambit. It was totally not just overlooked by our planners. Good job taking advantage of that.However, our own doctrine requires to stand toe to toe with the enemy. They say, step carefully and carry a big gun. The Big Bertha is operational and on her way to combat. Just look for the biggest gun possible, then invent a bigger one.
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I'll be offline for the next few days. Thursday is a holiday here and I'll do a short vacation on the extra-long weekend. So no need to rush the next move, I'm probably not even available for a scramble/OOL decision.
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@Gully Ok. Sorry, this past weekend was Memorial Day weekend in the US so ended up a bit busy. I should be able to play my turn today or tomorrow. Enjoy your vacation!
I did talk to @Hepps and he does want to make it illegal to move materials the same turn they are captured as that fits better with how other captured units can't be moved the same turn. I asked him earlier to post that to the TWW thread and we will probably look to try to get the engine to enforce that for the next release but until then it'll be a player enforced rule.
So I think we should probably go with that for this game. Let me know if that works and what edit you'd like for the material/truck around Singkiang.
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Then let's do that. The material shoul then be in Singkiang the truck in Hunan.
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TripleA Turn Summary: China round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 6 Research Technology - China Turning on Edit Mode EDIT: Removing units owned by Japan from Kashi: 1 Material EDIT: Adding units owned by Japan to Singkiang: 1 Material EDIT: Removing units owned by Japan from Kashi: 1 Truck EDIT: Adding units owned by Japan to Hunan: 1 Truck EDIT: Turning off Edit Mode China spend 0 on tech rolls China rolls : 0/1 hits, 0.00 expected hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Western Szechwan to Tsinghai China take Tsinghai from Japan 2 chineseFighters and 3 chineseInfantrys moved from Chungking to Kansu 2 chineseInfantrys moved from Ningsia to Singkiang 4 chineseAlpineInfantrys and 5 chineseArtillerys moved from Ningsia to Singkiang Combat - China Battle in Kansu China attack with 2 chineseFighters and 3 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 3 chineseInfantrys in Kansu, round 2 : 1/1 hits, 1.17 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Kansu China win, taking Kansu from Japan with 2 chineseFighters and 3 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Singkiang China attack with 4 chineseAlpineInfantrys, 5 chineseArtillerys and 2 chineseInfantrys Japan defend with 1 Flagpole, 1 Material, 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys and 1 japaneseArtillery China roll dice for 4 chineseAlpineInfantrys, 5 chineseArtillerys and 2 chineseInfantrys in Singkiang, round 2 : 3/0 hits, 3.00 expected hits Japan roll dice for 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Singkiang, round 2 : 1/1 hits, 1.25 expected hits 1 japaneseArtillery owned by the Japan, 1 chineseInfantry owned by the China and 2 japaneseAlpineInfantrys owned by the Japan lost in Singkiang China win, taking Singkiang from Japan with 4 chineseAlpineInfantrys, 5 chineseArtillerys and 1 chineseInfantry remaining. Battle score for attacker is 9 Casualties for China: 1 chineseInfantry Casualties for Japan: 2 japaneseAlpineInfantrys and 1 japaneseArtillery Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseInfantry moved from Chungking to Western Szechwan 2 chineseFighters moved from Kansu to Chungking 1 Truck and 1 chineseAntiAirGun moved from Ningsia to Singkiang 2 chineseTanks moved from Ningsia to Singkiang 1 chineseArtillery moved from Altay to Singkiang 1 chineseInfantry moved from Ningsia to Altay 1 Truck, 6 chineseAlpineInfantrys, 2 chineseAntiTankGuns, 2 chineseArtillerys, 1 chineseCombatEngineer, 1 chineseInfantry and 1 chineseMech.Infantry moved from Ningsia to Singkiang Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 2 chineseArtillerys, 1 chineseCombatEngineer and 1 chineseEntrenchment; Remaining resources: 5 PUs; 6 techTokens; Place Units - China Units in Chungking being upgraded or consumed: 1 Material 2 chineseArtillerys, 1 chineseCombatEngineer and 1 chineseEntrenchment placed in Chungking Turn Complete - China China collect 14 PUs; end with 19 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 22 PUs Units generate 3 techTokens; China end with 9 techTokensCombat Hit Differential Summary :
China : -0.17 Japan : -0.58 China rolls : : 0.00
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