TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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TripleA Move Summary: Italy round 37
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 37 Research Technology - Italy Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover AdvancedAntiAircraft Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cyrenaica to Tripolitania 1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania 1 italianAdvancedNavalFighter moved from Northern Italy to Tripolitania 2 italianAdvancedTacticalBombers moved from Cairo to Tripolitania 2 italianAdvancedNavalFighters moved from Cairo to Tripolitania 1 italianAdvancedFighter moved from Cairo to Tripolitania 2 italianMarines moved from Cyrenaica to Tripolitania 2 italianAdvancedNavalFighters moved from Abyssinia to Tripolitania 2 italianAdvancedFighters moved from Abyssinia to Tripolitania 1 italianHeavyStrategicBomber moved from Cairo to Tripolitania -
TripleA Turn Summary: Italy round 37
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 37 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 5,10,8,4,7,10,5,5,11,12,1,2,10,3,2,2,5,8,11,8,8,2,1,4 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover AdvancedAntiAircraft Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cyrenaica to Tripolitania 1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania 1 italianAdvancedNavalFighter moved from Northern Italy to Tripolitania 2 italianAdvancedTacticalBombers moved from Cairo to Tripolitania 2 italianAdvancedNavalFighters moved from Cairo to Tripolitania 1 italianAdvancedFighter moved from Cairo to Tripolitania 2 italianMarines moved from Cyrenaica to Tripolitania 2 italianAdvancedNavalFighters moved from Abyssinia to Tripolitania 2 italianAdvancedFighters moved from Abyssinia to Tripolitania 1 italianHeavyStrategicBomber moved from Cairo to Tripolitania Combat - Italy Battle in Tripolitania Italy attack with 4 italianAdvancedFighters, 6 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 1 italianAirTransport, 1 italianHeavyStrategicBomber, 2 italianMarines and 2 italianParatroopers Usa defend with 1 Flagpole, 2 Materials, 1 americanArtillery, 1 americanInfantry and 1 americanMarine; Britain defend with 1 britishArtillery and 3 britishInfantrys Italy roll dice for 4 italianAdvancedFighters, 6 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 1 italianAirTransport, 1 italianHeavyStrategicBomber, 2 italianMarines and 2 italianParatroopers in Tripolitania, round 2 : 7/18 hits, 6.58 expected hits Usa roll dice for 1 americanArtillery, 1 americanInfantry, 1 americanMarine, 1 britishArtillery and 3 britishInfantrys in Tripolitania, round 2 : 1/7 hits, 2.75 expected hits 3 britishInfantrys owned by the Britain, 1 americanMarine owned by the Usa, 1 americanInfantry owned by the Usa, 1 britishArtillery owned by the Britain, 1 americanArtillery owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania Italy win, taking Tripolitania from Usa with 4 italianAdvancedFighters, 6 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 1 italianAirTransport, 1 italianHeavyStrategicBomber, 2 italianMarines and 1 italianParatrooper remaining. Battle score for attacker is 20 Casualties for Italy: 1 italianParatrooper Casualties for Usa: 1 americanArtillery, 1 americanInfantry and 1 americanMarine Casualties for Britain: 1 britishArtillery and 3 britishInfantrys Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianInfantry moved from Kazahk to Singkiang 2 Materials and 1 italianAirTransport moved from Trans Jordan to Southern Caucasus 2 Materials and 1 italianAirTransport moved from Trans Jordan to Singkiang 1 Truck and 1 italianCombatEngineer moved from Eastern Iran to Southern Caucasus 3 italianAirTransports and 2 italianMarines moved from Eastern Iran to Southern Caucasus 1 italianAdvancedTacticalBomber moved from Eastern Iran to Southern Caucasus 2 italianTanks moved from Eastern Iran to Northern Iran 1 Truck moved from Eastern Iran to Singkiang 1 italianArtillery, 1 italianMech.Infantry and 1 italianTank moved from Cape Town to Rhodesia 1 italianMarine, 1 italianMech.Infantry and 1 italianTank moved from Rhodesia to Belgian Congo 3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Southern Anglo Egyptian Sudan to Belgian Congo 1 italianCombatEngineer and 2 italianMech.Infantrys moved from Anglo Egyptian Sudan to Cairo 1 Truck, 1 italianInfantry and 1 italianMech.Infantry moved from Trans Jordan to Cairo 3 Materials, 2 italianAirTransports and 1 italianInfantry moved from Southern Italy to Cairo 1 Material, 1 italianAirTransport and 1 italianInfantry moved from Rome to Cairo 1 italianAirTransport moved from Tripolitania to Rome 1 italianHeavyStrategicBomber moved from Tripolitania to Cairo 1 Truck moved from Cairo to Cyrenaica 1 italianAirTransport moved from Cyrenaica to Southern Italy 1 italianAdvancedFighter, 3 italianAdvancedNavalFighters and 2 italianAdvancedTacticalBombers moved from Tripolitania to Al Kufrah 2 italianAdvancedFighters and 2 italianAdvancedNavalFighters moved from Tripolitania to Cyrenaica 1 italianSubmarine moved from 49 Sea Zone to 51 Sea Zone 3 italianInfantrys moved from Anglo Egyptian Sudan to 72 Sea Zone 1 italianBattleship, 6 italianCruisers, 3 italianInfantrys, 2 italianSubmarines and 7 italianTransports moved from 72 Sea Zone to 53 Sea Zone 3 italianInfantrys moved from 53 Sea Zone to Cairo 1 italianBattleship, 6 italianCruisers, 2 italianSubmarines and 6 italianTransports moved from 53 Sea Zone to 51 Sea Zone 1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Tripolitania to Rome 1 italianCombatEngineer moved from Rome to Northern Italy 1 Train moved from Northern Italy to Rome 1 Material and 1 Train moved from Rome to Northern Italy Purchase Units - Italy Italy buy 1 italianAdvancedNavalFighter, 2 italianAirfields, 1 italianCombatEngineer, 2 italianDestroyers, 1 italianEntrenchment, 1 italianFortification, 6 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Northern Italy being upgraded or consumed: 1 Material 1 italianAdvancedNavalFighter and 1 italianEntrenchment placed in Northern Italy 1 italianCombatEngineer, 1 italianInfantry and 2 italianParatroopers placed in Rome 1 italianInfantry and 2 italianParatroopers placed in Southern Italy Units in Southern Caucasus being upgraded or consumed: 1 Material 1 italianAirfield placed in Southern Caucasus Units in Singkiang being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianAirfield, 1 italianFortification and 3 italianInfantrys placed in Singkiang 1 italianDestroyer placed in 47 Sea Zone Italy undo move 3. 1 italianDestroyer placed in 46 Sea Zone 2 italianParatroopers placed in Southern Italy 1 italianInfantry and 2 italianParatroopers placed in Cairo 1 italianInfantry placed in Belgian Congo Activate Technology - Italy Italy activating AdvancedAntiAircraft Trigger italianAdvAA2: Setting targetsAA to russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket for unitAttachment attached to italianFighter Trigger italianAdvAA1: Setting defense to 3 for unitAttachment attached to italianAntiAirGun Trigger italianAdvAA1: Setting attackAA to 3 for unitAttachment attached to italianAntiAirGun Turn Complete - Italy Italy collect 65 PUs; end with 65 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 68 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 71 PUs Units generate 12 techTokens; Italy end with 12 techTokensCombat Hit Differential Summary :
Usa : -1.75 Italy : 0.42 -
@colin back to the usa
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TripleA Move Summary: Usa round 37
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 37 Research Technology - Usa Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover AdvancedStrategicBombers Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: 2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from Luzon to 96 Sea Zone 2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from 96 Sea Zone to Fo Kien 3 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 42 Sea Zone to 46 Sea Zone 1 americanMech.Infantry moved from Congo to Anglo Egyptian Sudan Usa take Southern Anglo Egyptian Sudan from Italy Usa take Anglo Egyptian Sudan from Italy 2 americanInfantrys moved from Gibraltar to 43 Sea Zone 6 americanMarines moved from Tangier to 43 Sea Zone 2 americanInfantrys and 6 americanMarines moved from 43 Sea Zone to Southern Spain 5 americanArtillerys moved from Gibraltar to Southern Spain 1 americanSubmarine moved from 73 Sea Zone to 72 Sea Zone 2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 96 Sea Zone to Fo Kien 2 americanInfantrys and 2 americanMarines moved from Soviet Far East to Eastern Evenki Russia take Eastern Evenki from Japan -
@ubernaut got a couple little weird things here
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TripleA Turn Summary: Usa round 37
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 37 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 12,5,11,11,4,5,7,4,4 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover AdvancedStrategicBombers Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from Luzon to 96 Sea Zone 2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from 96 Sea Zone to Fo Kien 3 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 42 Sea Zone to 46 Sea Zone 1 americanMech.Infantry moved from Congo to Anglo Egyptian Sudan Usa take Southern Anglo Egyptian Sudan from Italy Usa take Anglo Egyptian Sudan from Italy 2 americanInfantrys moved from Gibraltar to 43 Sea Zone 6 americanMarines moved from Tangier to 43 Sea Zone 2 americanInfantrys and 6 americanMarines moved from 43 Sea Zone to Southern Spain 5 americanArtillerys moved from Gibraltar to Southern Spain 1 americanSubmarine moved from 73 Sea Zone to 72 Sea Zone 2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 96 Sea Zone to Fo Kien 2 americanInfantrys and 2 americanMarines moved from Soviet Far East to Eastern Evenki Russia take Eastern Evenki from Japan Combat - Usa Spain scrambles 1 units out of Madrid to defend against the attack in Southern Spain Battle in 72 Sea Zone Usa attack with 1 americanSubmarine Italy defend with 1 italianDestroyer Usa roll dice for 1 americanSubmarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italy roll dice for 1 italianDestroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanSubmarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italy roll dice for 1 italianDestroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanSubmarine in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italy roll dice for 1 italianDestroyer in 72 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits Usa roll dice for 1 americanSubmarine in 72 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italy roll dice for 1 italianDestroyer in 72 Sea Zone, round 5 : 1/1 hits, 0.25 expected hits 1 americanSubmarine owned by the Usa lost in 72 Sea Zone Italy win with 1 italianDestroyer remaining. Battle score for attacker is -7 Casualties for Usa: 1 americanSubmarine Battle in 46 Sea Zone Usa attack with 3 americanAdvancedNavalFighters and 1 americanNavalFighter Italy defend with 1 italianDestroyer Usa roll dice for 3 americanAdvancedNavalFighters and 1 americanNavalFighter in 46 Sea Zone, round 2 : 2/4 hits, 2.58 expected hits Italy roll dice for 1 italianDestroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 italianDestroyer owned by the Italy and 1 americanNavalFighter owned by the Usa lost in 46 Sea Zone Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is -3 Casualties for Usa: 1 americanNavalFighter Casualties for Italy: 1 italianDestroyer Battle in Southern Spain Usa attack with 5 americanArtillerys, 2 americanInfantrys and 6 americanMarines Spain defend with 1 Flagpole, 1 Rail, 1 spanishAirfield, 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishDocks, 1 spanishEntrenchment, 1 spanishFighter, 2 spanishInfantrys and 1 spanishTank Usa roll dice for 2 americanBattleships, 3 americanCruisers, 2 americanDestroyers and 1 americanHeavyDestroyer in Southern Spain, round 2 : 5/10 hits, 4.00 expected hits Units damaged: 1 spanishEntrenchment owned by the Spain Usa roll dice for 5 americanArtillerys, 2 americanInfantrys and 6 americanMarines in Southern Spain, round 2 : 4/13 hits, 4.00 expected hits Spain roll dice for 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishEntrenchment, 1 spanishFighter, 2 spanishInfantrys and 1 spanishTank in Southern Spain, round 2 : 3/7 hits, 2.67 expected hits 1 spanishEntrenchment owned by the Spain, 2 spanishInfantrys owned by the Spain, 1 spanishFighter owned by the Spain, 1 spanishArtillery owned by the Spain, 1 spanishTank owned by the Spain, 2 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa and 1 spanishAntiAirGun owned by the Spain lost in Southern Spain Some non-combat units are destroyed: Usa converts spanishDocks into different units Usa win, taking Southern Spain from Spain with 4 americanArtillerys and 6 americanMarines remaining. Battle score for attacker is 27 Casualties for Usa: 1 americanArtillery and 2 americanInfantrys Casualties for Spain: 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishEntrenchment, 1 spanishFighter, 2 spanishInfantrys and 1 spanishTank Battle in Fo Kien Usa attack with 2 americanAdvancedNavalFighters, 2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry, 2 americanMarines and 1 americanNavalFighter Japan defend with 1 Flagpole and 3 japaneseInfantrys Usa roll dice for 1 americanCruiser, 3 americanDestroyers and 1 americanHeavyDestroyer in Fo Kien, round 2 : 0/5 hits, 0.92 expected hits Usa roll dice for 2 americanAdvancedNavalFighters, 2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry, 2 americanMarines and 1 americanNavalFighter in Fo Kien, round 2 : 1/9 hits, 3.33 expected hits Japan roll dice for 3 japaneseInfantrys in Fo Kien, round 2 : 2/3 hits, 0.75 expected hits 1 americanInfantry owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 americanCombatEngineer owned by the Usa lost in Fo Kien Usa roll dice for 2 americanAdvancedNavalFighters, 2 americanArtillerys, 2 americanMarines and 1 americanNavalFighter in Fo Kien, round 3 : 3/7 hits, 2.92 expected hits Japan roll dice for 2 japaneseInfantrys in Fo Kien, round 3 : 1/2 hits, 0.50 expected hits 1 americanArtillery owned by the Usa and 2 japaneseInfantrys owned by the Japan lost in Fo Kien Usa win, taking Fo Kien from Japan with 2 americanAdvancedNavalFighters, 1 americanArtillery, 2 americanMarines and 1 americanNavalFighter remaining. Battle score for attacker is -2 Casualties for Usa: 1 americanArtillery, 1 americanCombatEngineer and 1 americanInfantry Casualties for Japan: 3 japaneseInfantrys Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 3 americanAdvancedNavalFighters moved from 46 Sea Zone to 43 Sea Zone 2 americanCarriers moved from 42 Sea Zone to 43 Sea Zone 3 americanTransports moved from 41 Sea Zone to 40 Sea Zone 1 Truck, 2 americanArtillerys, 4 americanInfantrys and 1 americanMarine moved from Azores to 40 Sea Zone 1 Truck, 2 americanArtillerys, 4 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone 1 americanArtillery, 2 americanInfantrys, 3 americanMech.Infantrys and 2 americanTanks moved from Nigeria to Congo 2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks moved from Cameroon to Congo 4 Materials, 1 americanAntiAirGun and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone 4 Materials, 1 Truck, 2 americanArtillerys, 4 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco 2 americanArtillerys moved from Tangier to Morrocco 1 americanAntiAirGun moved from 61 Sea Zone to Morrocco 2 americanMech.Infantrys and 2 americanTanks moved from Western Sahara to French West Africa 2 americanMech.Infantrys moved from Western Sahara to Morrocco 3 americanTransports moved from 61 Sea Zone to 39 Sea Zone 3 americanInfantrys moved from Northeastern US to 30 Sea Zone 4 americanInfantrys moved from New York to 30 Sea Zone 3 americanArtillerys and 1 americanInfantry moved from Washington to 30 Sea Zone 2 americanCombatEngineers moved from Eastern US to 36 Sea Zone 3 americanMarines moved from Southeastern US to 36 Sea Zone 1 americanMarine moved from Florida Peninsula to 36 Sea Zone 3 americanArtillerys, 8 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 2 americanCombatEngineers, 4 americanMarines and 2 americanTransports moved from 36 Sea Zone to 39 Sea Zone 3 americanArtillerys, 2 americanCombatEngineers, 8 americanInfantrys and 4 americanMarines moved from 39 Sea Zone to Azores 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 3 Materials, 2 americanAirTransports and 1 americanCombatEngineer moved from Los Angeles to Alaska 1 Material and 1 Truck moved from Northwestern US to Alaska 1 Truck moved from Alaska to British Columbia 1 Train moved from Alberta to Washington 1 americanTransport moved from 127 Sea Zone to 96 Sea Zone 1 americanAirTransport moved from Luzon to Hawaiian Islands 1 americanAdvancedNavalFighter moved from Hawaiian Islands to 96 Sea Zone 2 americanAdvancedNavalFighters moved from Fo Kien to 96 Sea Zone 1 americanNavalFighter moved from Fo Kien to Luzon 2 americanAirTransports moved from Hawaiian Islands to Los Angeles 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Western US Purchase Units - Usa Trigger americanAdvArt1: buyamericanHeavyArtillery added to americanProduction Usa buy 1 Rail, 1 americanAdvancedNavalFighter, 4 americanArtillerys, 1 americanHull, 7 americanInfantrys, 5 americanMarines and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Alaska being upgraded or consumed: 1 Material 1 Rail placed in Alaska 2 americanArtillerys placed in Luzon 2 americanMarines placed in Phillippines 1 americanTransport placed in 30 Sea Zone 1 americanTransport placed in 36 Sea Zone 2 americanInfantrys placed in Eastern US 4 americanInfantrys placed in Washington 1 americanInfantry and 2 americanMarines placed in Northeastern US 2 americanArtillerys placed in New York 1 americanMarine placed in Florida Peninsula 1 americanAdvancedNavalFighter placed in New York 1 americanHull placed in 156 Sea Zone Activate Technology - Usa Usa activating AdvancedStrategicBombers Turn Complete - Usa Usa collect 89 PUs; end with 89 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 92 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 95 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Usa : -4.08 Japan : 1.75 Italy : 0.75 Spain : 0.33 -
@ubernaut back to you
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TripleA Move Summary: Germany round 38
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 38 Politics - Germany Giving back territories to original owners Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 6 germanAdvancedSubmarines moved from 29 Sea Zone to 27 Sea Zone 4 germanAdvancedNavalFighters moved from Eastern Germany to 27 Sea Zone 2 germanAdvancedFighters and 2 germanAdvancedNavalFighters moved from Northern Germany to 27 Sea Zone 1 germanAdvancedTacticalBomber moved from Western Germany to 27 Sea Zone 2 germanAdvancedNavalFighters and 2 germanAdvancedTacticalBombers moved from Finland to 27 Sea Zone 2 germanAdvancedFighters moved from Stalingrad to 27 Sea Zone 2 germanInfantrys moved from Finland to Eastern Finland 1 germanInfantry moved from Leningrad to Eastern Finland 1 germanInfantry moved from Leningrad to Eastern Finland 1 germanInfantry moved from Western Kazahk to Sverdlovsk 1 germanInfantry moved from Stalingrad to Sverdlovsk 1 germanArtillery moved from Stalingrad to Sverdlovsk 2 germanInfantrys moved from Stalingrad to Tula -
@ubernaut big gamble to kick things off for tomorrow

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@colin up for battle
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TripleA Turn Summary: Finland round 38
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 38 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 6 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 5 PUs Politics - Germany Giving back territories to original owners Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 6 germanAdvancedSubmarines moved from 29 Sea Zone to 27 Sea Zone 4 germanAdvancedNavalFighters moved from Eastern Germany to 27 Sea Zone 2 germanAdvancedFighters and 2 germanAdvancedNavalFighters moved from Northern Germany to 27 Sea Zone 1 germanAdvancedTacticalBomber moved from Western Germany to 27 Sea Zone 2 germanAdvancedNavalFighters and 2 germanAdvancedTacticalBombers moved from Finland to 27 Sea Zone 2 germanAdvancedFighters moved from Stalingrad to 27 Sea Zone 2 germanInfantrys moved from Finland to Eastern Finland 1 germanInfantry moved from Leningrad to Eastern Finland 1 germanInfantry moved from Leningrad to Eastern Finland 1 germanInfantry moved from Western Kazahk to Sverdlovsk 1 germanInfantry moved from Stalingrad to Sverdlovsk 1 germanArtillery moved from Stalingrad to Sverdlovsk 2 germanInfantrys moved from Stalingrad to Tula Combat - Germany Battle in Sverdlovsk Germany attack with 1 germanArtillery and 2 germanInfantrys Russia defend with 1 Flagpole, 1 Rail and 1 russianEntrenchment Germany roll dice for 1 germanArtillery and 2 germanInfantrys in Sverdlovsk, round 2 : 1/3 hits, 0.67 expected hits Units damaged: 1 russianEntrenchment owned by the Russia Russia roll dice for 1 russianEntrenchment in Sverdlovsk, round 2 : 0/1 hits, 0.50 expected hits Germany roll dice for 1 germanArtillery and 2 germanInfantrys in Sverdlovsk, round 3 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 russianEntrenchment in Sverdlovsk, round 3 : 0/1 hits, 0.50 expected hits Germany roll dice for 1 germanArtillery and 2 germanInfantrys in Sverdlovsk, round 4 : 1/3 hits, 0.67 expected hits Russia roll dice for 1 russianEntrenchment in Sverdlovsk, round 4 : 0/1 hits, 0.50 expected hits 1 russianEntrenchment owned by the Russia lost in Sverdlovsk Some non-combat units are destroyed: Germany win, taking Sverdlovsk from Russia with 1 germanArtillery and 2 germanInfantrys remaining. Battle score for attacker is 6 Casualties for Russia: 1 russianEntrenchment Battle in Tula Germany attack with 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanInfantrys in Tula, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits Germany roll dice for 2 germanInfantrys in Tula, round 3 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 russianInfantry in Tula, round 3 : 1/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Tula 1 germanInfantry owned by the Germany retreated to Stalingrad Russia win with 1 russianInfantry remaining. Battle score for attacker is -3 Casualties for Germany: 1 germanInfantry Battle in 27 Sea Zone Germany attack with 4 germanAdvancedFighters, 8 germanAdvancedNavalFighters, 6 germanAdvancedSubmarines and 3 germanAdvancedTacticalBombers Britain defend with 3 britishAdvancedNavalFighters, 4 britishBattleships, 3 britishCarriers, 2 britishCruisers, 9 britishDestroyers, 6 britishNavalFighters and 11 britishTransports CruiserAntiAircraftGun fire in 27 Sea Zone : 0/2 hits, 0.33 expected hits Germany roll dice for 6 germanAdvancedSubmarines in 27 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Units damaged: 3 britishCarriers owned by the Britain and 2 britishBattleships owned by the Britain Germany roll dice for 4 germanAdvancedFighters, 8 germanAdvancedNavalFighters and 3 germanAdvancedTacticalBombers in 27 Sea Zone, round 2 : 12/15 hits, 8.00 expected hits Units damaged: 2 britishBattleships owned by the Britain Britain roll dice for 3 britishAdvancedNavalFighters, 4 britishBattleships, 3 britishCarriers, 2 britishCruisers, 9 britishDestroyers, 6 britishNavalFighters and 11 britishTransports in 27 Sea Zone, round 2 : 14/42 hits, 14.08 expected hits 6 germanAdvancedSubmarines owned by the Germany, 1 germanAdvancedNavalFighter owned by the Germany, 3 germanAdvancedTacticalBombers owned by the Germany, 1 britishTransport owned by the Britain, 4 germanAdvancedFighters owned by the Germany and 9 britishDestroyers owned by the Britain lost in 27 Sea Zone 3 britishCarriers owned by the Britain and 4 britishBattleships owned by the Britain lost in 27 Sea Zone 4 britishBattleship-damageds owned by the Britain and 3 britishCarrier-damageds owned by the Britain added in 27 Sea Zone retreated to 27 Sea Zone Britain win with 3 britishAdvancedNavalFighters, 4 britishBattleship-damageds, 3 britishCarrier-damageds, 2 britishCruisers, 6 britishNavalFighters and 10 britishTransports remaining. Battle score for attacker is 66 Casualties for Germany: 4 germanAdvancedFighters, 1 germanAdvancedNavalFighter, 6 germanAdvancedSubmarines and 3 germanAdvancedTacticalBombers Casualties for Britain: 4 britishBattleships, 3 britishCarriers, 9 britishDestroyers and 1 britishTransport Battle in Eastern Finland Germany attack with 4 germanInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Germany roll dice for 4 germanInfantrys in Eastern Finland, round 2 : 0/4 hits, 0.67 expected hits Britain roll dice for 1 britishInfantry in Eastern Finland, round 2 : 0/1 hits, 0.33 expected hits 4 germanInfantrys owned by the Germany retreated to Leningrad 3 britishAdvancedNavalFighters owned by the Britain and 6 britishNavalFighters owned by the Britain forced to land in Copenhagen Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanInfantry moved from Caucasus to Stalingrad 2 germanAntiAirGuns, 3 germanHeavyTank-damageds, 3 germanInfantrys, 2 germanMech.Infantrys, 3 germanMobileArtillerys and 1 germanParatrooper moved from Novgorod to Leningrad 3 germanAlpineInfantrys moved from Vichy France to Northern Spain 2 germanInfantrys moved from Western France to Northern Spain 1 germanInfantry, 1 germanMech.Infantry and 1 germanTank moved from Western Germany to Vichy France 2 germanArtillerys and 2 germanInfantrys moved from Western Germany to Northern Germany 4 germanAdvancedNavalFighters moved from 27 Sea Zone to Northern Germany 1 germanInfantry moved from Berlin to Eastern Germany 1 Truck and 1 germanCombatEngineer moved from Berlin to Poland 1 Train moved from Northern Germany to Berlin 1 Material and 1 Train moved from Berlin to Poland 1 Train moved from Poland to Northern Germany 2 germanAdvancedNavalFighters moved from 27 Sea Zone to Northern Germany 1 germanAdvancedNavalFighter moved from 27 Sea Zone to Northern Germany 4 germanInfantrys moved from Northern Germany to Eastern Germany 2 germanParatroopers moved from Northern Germany to Eastern Germany 1 germanInfantry moved from Low Countries to Northern Germany 2 germanInfantrys moved from Northern Germany to Eastern Germany 2 germanInfantrys moved from Eastern Germany to Poland 2 Materials and 1 germanAirTransport moved from Berlin to Leningrad 2 Trucks, 1 germanAntiAirGun and 1 germanInfantry moved from Kharkov to Leningrad 3 Trucks moved from Novgorod to Kharkov 1 Truck moved from Poland to Eastern Germany 1 Train moved from Leningrad to Berlin 1 germanAirTransport and 2 germanInfantrys moved from Romania to Lativa Estonia 1 germanAirTransport moved from Lativa Estonia to Romania 1 germanAirTransport and 1 germanCombatEngineer moved from Kharkov to Lativa Estonia 1 germanAirTransport moved from Lativa Estonia to Eastern Germany 1 Material and 1 germanAirTransport moved from Northern Germany to Lativa Estonia 1 germanAirTransport moved from Lativa Estonia to Northern Germany 1 germanAirTransport and 2 germanInfantrys moved from Berlin to Eastern Poland 1 germanAirTransport moved from Eastern Poland to Berlin 1 germanArtillery, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanParatrooper moved from Stalingrad to Sverdlovsk 1 germanArtillery and 1 germanMech.Infantry moved from Stalingrad to Sverdlovsk 1 germanInfantry moved from Northern Iran to Southern Caucasus 1 Truck moved from Stalingrad to Southern Caucasus 1 germanInfantry moved from Stalingrad to Sverdlovsk 1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Stalingrad 1 germanAntiAirGun and 1 germanMech.Infantry moved from Stalingrad to Sverdlovsk 2 Trucks moved from Sinai to Trans Jordan 3 germanInfantrys moved from Vichy France to Northern Italy 2 germanInfantrys moved from Northern Germany to Eastern Germany 1 Train moved from Austria to Vichy France Purchase Units - Germany Germany buy 4 germanAdvancedNavalFighters, 4 germanEntrenchments, 1 germanFortification, 2 germanInfantrys and 4 germanSubmarines; Remaining resources: 0 PUs; 48 techTokens; Place Units - Germany 4 germanSubmarines placed in 27 Sea Zone 4 germanAdvancedNavalFighters placed in Eastern Germany Units in Poland being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Poland Units in Lativa Estonia being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Lativa Estonia Units in Leningrad being upgraded or consumed: 2 Materials and 1 germanEntrenchment 1 germanEntrenchment and 1 germanFortification placed in Leningrad Units in Eastern Germany being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Eastern Germany 2 germanInfantrys placed in Stalingrad Turn Complete - Germany Germany collect 78 PUs; end with 78 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs Units generate 12 techTokens; Germany end with 60 techTokens Units Change Ownership Some Units in Finland change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanMech.Infantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanMech.Infantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 5 PUs; end with 5 PUs Some Units in Vichy France change ownership: 1 germanCombatEngineer and 1 germanMech.Infantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanInfantrys placed in Romania 2 germanInfantrys placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 2 germanInfantrys Some Units in Romania change ownership: 2 germanInfantrys Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 3 PUs; end with 3 PUs Some Units in Finland change ownership: 1 germanCombatEngineer and 2 germanInfantrysCombat Hit Differential Summary :
Britain : -0.42 CruiserAntiAircraftGun fire in 27 Sea Zone : : -0.33 Germany : 4.67 Russia : -1.00 -
@colin sorry had to think about that one quite a bit

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TripleA Move Summary: Russia round 38
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 38 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedFighters Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 units repaired. 1 russianInfantry moved from Vologda to Novgorod Russia take Novgorod from Germany 1 russianInfantry moved from Moscow to Smolensk Russia take Smolensk from Germany 1 russianInfantry moved from Tula to Voronezh Russia take Voronezh from Germany 1 russianInfantry moved from Novosibirsk to Kansk Russia take Kansk from Japan 1 russianInfantry moved from Novosibirsk to Kazahk Russia take Kazahk from Italy 7 russianInfantrys moved from Volgarod to Sverdlovsk 1 russianInfantry moved from Omsk to Sverdlovsk 1 russianInfantry moved from Urals to Sverdlovsk 1 russianArtillery moved from Volgarod to Sverdlovsk -
@ubernaut just got one quick battle
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TripleA Turn Summary: Russia round 38
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 38 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 2,2,12,6,5,4,9,6,4,2,11,5 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover AdvancedFighters Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 units repaired. Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Vologda to Novgorod Russia take Novgorod from Germany 1 russianInfantry moved from Moscow to Smolensk Russia take Smolensk from Germany 1 russianInfantry moved from Tula to Voronezh Russia take Voronezh from Germany 1 russianInfantry moved from Novosibirsk to Kansk Russia take Kansk from Japan 1 russianInfantry moved from Novosibirsk to Kazahk Russia take Kazahk from Italy 7 russianInfantrys moved from Volgarod to Sverdlovsk 1 russianInfantry moved from Omsk to Sverdlovsk 1 russianInfantry moved from Urals to Sverdlovsk 1 russianArtillery moved from Volgarod to Sverdlovsk Combat - Russia Battle in Sverdlovsk Russia attack with 1 russianArtillery and 9 russianInfantrys Germany defend with 1 Flagpole, 1 germanAntiAirGun, 3 germanArtillerys, 5 germanInfantrys, 3 germanMech.Infantrys and 1 germanParatrooper Russia roll dice for 1 russianArtillery and 9 russianInfantrys in Sverdlovsk, round 2 : 3/10 hits, 1.83 expected hits Germany roll dice for 1 germanAntiAirGun, 3 germanArtillerys, 5 germanInfantrys, 3 germanMech.Infantrys and 1 germanParatrooper in Sverdlovsk, round 2 : 6/13 hits, 4.58 expected hits 6 russianInfantrys owned by the Russia, 2 germanInfantrys owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Sverdlovsk 3 russianInfantrys owned by the Russia and 1 russianArtillery owned by the Russia retreated to Omsk Germany win with 3 germanArtillerys, 3 germanInfantrys, 3 germanMech.Infantrys and 1 germanParatrooper remaining. Battle score for attacker is -8 Casualties for Russia: 6 russianInfantrys Casualties for Germany: 1 germanAntiAirGun and 2 germanInfantrys Non Combat Move - Russia Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianArtillery and 2 russianInfantrys moved from Novosibirsk to Omsk 1 russianAntiTankGun moved from Volgarod to Urals 1 russianAntiTankGun moved from Vologda to Urals 2 russianAntiTankGuns moved from Moscow to Volgarod 1 Train moved from Urals to Moscow 1 Material, 1 Train and 1 russianAntiAirGun moved from Moscow to Urals 1 russianInfantry moved from Moscow to Tula 5 russianInfantrys moved from Moscow to Volgarod 1 russianArtillery and 2 russianInfantrys moved from Archangel to Urals 1 russianInfantry moved from Archangel to Nenetsia 3 russianInfantrys moved from Vologda to Volgarod 1 Train and 3 Trucks moved from Urals to Vologda 1 Truck moved from Omsk to Novosibirsk 4 russianArtillerys moved from Western Karelia to Eastern Karelia 1 russianInfantry moved from Eastern Karelia to Western Karelia Purchase Units - Russia Russia buy 1 russianAntiAirGun, 2 russianArtillerys, 1 russianEntrenchment and 8 russianInfantrys; Remaining resources: 2 PUs; 0 techTokens; Place Units - Russia Units in Urals being upgraded or consumed: 1 Material 1 russianEntrenchment and 3 russianInfantrys placed in Urals 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Omsk 1 russianArtillery placed in Novosibirsk 1 russianAntiAirGun and 1 russianArtillery placed in Moscow Activate Technology - Russia Russia activating AdvancedFighters Turn Complete - Russia Russia collect 41 PUs; end with 43 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 46 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 49 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
Germany : 1.42 Russia : 1.17 -
@ubernaut back to you
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TripleA Move Summary: Japan round 38
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 38 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedTanks Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: 1 japaneseInfantry moved from Norilsk to Siberia Japan take Siberia from Russia 2 japaneseSubmarines moved from 98 Sea Zone to 96 Sea Zone 6 japaneseAdvancedNavalFighters moved from Japan to 96 Sea Zone 2 japaneseAdvancedNavalFighters moved from Korea to 96 Sea Zone 1 japaneseAdvancedFighter moved from Manchuria to 96 Sea Zone 1 japaneseAirTransport and 2 japaneseParatroopers moved from Kyushu Shikoku to Okinawa 1 japaneseAirTransport and 2 japaneseParatroopers moved from Hokkaido to Bonin Island 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Fo Kien 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Shanghai to Fo Kien 1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseParatroopers moved from Irkutsk to Kansk -
@colin got another big one here
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TripleA Turn Summary: Thailand round 38
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 38 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 4,7,10,9,3,3,2,8,10,3,4,10,7,7,3,12,11,6 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedTanks Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Norilsk to Siberia Japan take Siberia from Russia 2 japaneseSubmarines moved from 98 Sea Zone to 96 Sea Zone 6 japaneseAdvancedNavalFighters moved from Japan to 96 Sea Zone 2 japaneseAdvancedNavalFighters moved from Korea to 96 Sea Zone 1 japaneseAdvancedFighter moved from Manchuria to 96 Sea Zone 1 japaneseAirTransport and 2 japaneseParatroopers moved from Kyushu Shikoku to Okinawa 1 japaneseAirTransport and 2 japaneseParatroopers moved from Hokkaido to Bonin Island 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Fo Kien 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Shanghai to Fo Kien 1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseParatroopers moved from Irkutsk to Kansk Combat - Japan Japan lands units in Okinawa Japan creates battle in territory Okinawa Usa scrambles 1 units out of Luzon to defend against the attack in 96 Sea Zone Battle in 96 Sea Zone Japan attack with 1 japaneseAdvancedFighter, 8 japaneseAdvancedNavalFighters and 2 japaneseSubmarines Usa defend with 3 americanAdvancedNavalFighters, 1 americanCarrier, 1 americanCruiser, 3 americanDestroyers, 1 americanHeavyDestroyer, 1 americanNavalFighter and 5 americanTransports CruiserAntiAircraftGun fire in 96 Sea Zone : 0/1 hits, 0.17 expected hits Japan roll dice for 2 japaneseSubmarines in 96 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 americanTransports owned by the Usa lost in 96 Sea Zone Japan roll dice for 1 japaneseAdvancedFighter and 8 japaneseAdvancedNavalFighters in 96 Sea Zone, round 2 : 2/9 hits, 5.75 expected hits Usa roll dice for 3 americanAdvancedNavalFighters, 1 americanCarrier, 1 americanCruiser, 3 americanDestroyers, 1 americanHeavyDestroyer, 1 americanNavalFighter and 3 americanTransports in 96 Sea Zone, round 2 : 5/13 hits, 4.58 expected hits 2 japaneseAdvancedNavalFighters owned by the Japan, 1 japaneseAdvancedFighter owned by the Japan, 2 japaneseSubmarines owned by the Japan and 2 americanTransports owned by the Usa lost in 96 Sea Zone CruiserAntiAircraftGun fire in 96 Sea Zone : 0/1 hits, 0.17 expected hits Japan roll dice for 6 japaneseAdvancedNavalFighters in 96 Sea Zone, round 3 : 6/6 hits, 4.00 expected hits Usa roll dice for 3 americanAdvancedNavalFighters, 1 americanCarrier, 1 americanCruiser, 3 americanDestroyers, 1 americanHeavyDestroyer, 1 americanNavalFighter and 1 americanTransport in 96 Sea Zone, round 3 : 5/11 hits, 4.42 expected hits 5 japaneseAdvancedNavalFighters owned by the Japan, 3 americanDestroyers owned by the Usa, 1 americanHeavyDestroyer owned by the Usa, 1 americanTransport owned by the Usa and 1 americanNavalFighter owned by the Usa lost in 96 Sea Zone CruiserAntiAircraftGun fire in 96 Sea Zone : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseAdvancedNavalFighter in 96 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Usa roll dice for 3 americanAdvancedNavalFighters, 1 americanCarrier and 1 americanCruiser in 96 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits 1 japaneseAdvancedNavalFighter owned by the Japan lost in 96 Sea Zone Usa win, taking Okinawa from Usa with 3 americanAdvancedNavalFighters, 1 americanCarrier and 1 americanCruiser remaining. Battle score for attacker is -51 Casualties for Usa: 3 americanDestroyers, 1 americanHeavyDestroyer, 1 americanNavalFighter and 5 americanTransports Casualties for Japan: 1 japaneseAdvancedFighter, 8 japaneseAdvancedNavalFighters and 2 japaneseSubmarines Battle in Bonin Island Japan attack with 1 japaneseAirTransport and 2 japaneseParatroopers Usa defend with 1 Flagpole and 1 americanInfantry Japan roll dice for 1 japaneseAirTransport and 2 japaneseParatroopers in Bonin Island, round 2 : 1/2 hits, 0.42 expected hits Usa roll dice for 1 americanInfantry in Bonin Island, round 2 : 0/1 hits, 0.33 expected hits 1 americanInfantry owned by the Usa lost in Bonin Island Japan win, taking Bonin Island from Usa with 1 japaneseAirTransport and 2 japaneseParatroopers remaining. Battle score for attacker is 3 Casualties for Usa: 1 americanInfantry Battle in Fo Kien Japan attack with 1 japaneseAirTransport, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 2 japaneseParatroopers Usa defend with 1 americanArtillery and 2 americanMarines; China defend with 1 Flagpole Japan roll dice for 1 japaneseAirTransport, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 2 japaneseParatroopers in Fo Kien, round 2 : 1/6 hits, 1.25 expected hits China roll dice for 1 americanArtillery and 2 americanMarines in Fo Kien, round 2 : 3/3 hits, 1.08 expected hits 1 americanMarine owned by the Usa, 1 japaneseParatrooper owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Fo Kien 1 japaneseCombatEngineer owned by the Japan and 1 japaneseParatrooper owned by the Japan retreated to Shanghai China win with 1 americanArtillery and 1 americanMarine remaining. Battle score for attacker is -6 Casualties for Japan: 2 japaneseInfantrys and 1 japaneseParatrooper Casualties for Usa: 1 americanMarine Battle in Kansk Japan attack with 1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseParatroopers Russia defend with 1 Flagpole and 1 russianInfantry Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseParatroopers in Kansk, round 2 : 0/4 hits, 0.75 expected hits Russia roll dice for 1 russianInfantry in Kansk, round 2 : 1/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Kansk Japan roll dice for 1 japaneseAlpineInfantry and 2 japaneseParatroopers in Kansk, round 3 : 1/3 hits, 0.58 expected hits Russia roll dice for 1 russianInfantry in Kansk, round 3 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Kansk Japan win, taking Kansk from Russia with 1 japaneseAlpineInfantry and 2 japaneseParatroopers remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseInfantry moved from Shantung to Shanghai 2 Trucks moved from Shanghai to Peking 1 Train moved from Manchuria to Korea 1 Train, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Korea to Peking 3 Trucks, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Peking to Shanghai 1 japaneseAirTransport moved from Okinawa to Shanghai 1 japaneseAirTransport moved from Bonin Island to Tokyo 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray 1 Truck and 1 japaneseInfantry moved from Manchuria to Irkutsk 3 japaneseInfantrys moved from Manchuria to Peking 2 Trucks moved from Peking to Manchuria 1 Train moved from Peking to Korea 1 japaneseAirTransport moved from Fo Kien to Japan 1 japaneseInfantry moved from Shansi to Shantung 1 japaneseInfantry moved from Suiyuan to Shansi Purchase Units - Japan Turning on Edit Mode EDIT: Adding units owned by Japan to Peking: 1 japaneseAdvancedNavalFighter EDIT: Turning off Edit Mode Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 2 japaneseInfantrys and 3 japaneseParatroopers; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseAdvancedNavalFighter placed in Japan 3 japaneseArtillerys placed in Korea 2 japaneseInfantrys and 1 japaneseParatrooper placed in Shanghai 2 japaneseParatroopers placed in Tokyo Activate Technology - Japan Japan activating ImprovedTanks Trigger japaneseImpTanks2: Setting defense to 5 for unitAttachment attached to japaneseTank Trigger japaneseImpTanks1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTank} with name:supportAttachmentTankImpjapanese Turn Complete - Japan Japan collect 37 PUs; end with 37 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 40 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 43 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 2 japaneseAlpineInfantrys and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer and 1 japaneseInfantry Turn Complete - ThailandCombat Hit Differential Summary :
CruiserAntiAircraftGun fire in 96 Sea Zone : : -0.50 Usa : 0.00 Japan : -1.08 China : 1.92 Russia : 0.33 -
@colin china time
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