TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

    Scheduled Pinned Locked Moved Play By Forum
    1.4k Posts 4 Posters 2.5m Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Italy round 37

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 37
      
          Research Technology - Italy
              Italy spend 0 on tech rolls
                  Italy roll 5,10,8,4,7,10,5,5,11,12,1,2,10,3,2,2,5,8,11,8,8,2,1,4 and gets 1 hit
              Italy removing all Technology Tokens after successful research.
              Italy discover AdvancedAntiAircraft
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Cyrenaica to Tripolitania
              1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
              1 italianAdvancedNavalFighter moved from Northern Italy to Tripolitania
              2 italianAdvancedTacticalBombers moved from Cairo to Tripolitania
              2 italianAdvancedNavalFighters moved from Cairo to Tripolitania
              1 italianAdvancedFighter moved from Cairo to Tripolitania
              2 italianMarines moved from Cyrenaica to Tripolitania
              2 italianAdvancedNavalFighters moved from Abyssinia to Tripolitania
              2 italianAdvancedFighters moved from Abyssinia to Tripolitania
              1 italianHeavyStrategicBomber moved from Cairo to Tripolitania
      
          Combat - Italy
              Battle in Tripolitania
                  Italy attack with 4 italianAdvancedFighters, 6 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 1 italianAirTransport, 1 italianHeavyStrategicBomber, 2 italianMarines and 2 italianParatroopers
                  Usa defend with 1 Flagpole, 2 Materials, 1 americanArtillery, 1 americanInfantry and 1 americanMarine; Britain defend with 1 britishArtillery and 3 britishInfantrys
                      Italy roll dice for 4 italianAdvancedFighters, 6 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 1 italianAirTransport, 1 italianHeavyStrategicBomber, 2 italianMarines and 2 italianParatroopers in Tripolitania, round 2 : 7/18 hits, 6.58 expected hits
                      Usa roll dice for 1 americanArtillery, 1 americanInfantry, 1 americanMarine, 1 britishArtillery and 3 britishInfantrys in Tripolitania, round 2 : 1/7 hits, 2.75 expected hits
                      3 britishInfantrys owned by the Britain, 1 americanMarine owned by the Usa, 1 americanInfantry owned by the Usa, 1 britishArtillery owned by the Britain, 1 americanArtillery owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                  Italy win, taking Tripolitania from Usa with 4 italianAdvancedFighters, 6 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 1 italianAirTransport, 1 italianHeavyStrategicBomber, 2 italianMarines and 1 italianParatrooper remaining. Battle score for attacker is 20
                  Casualties for Italy: 1 italianParatrooper
                  Casualties for Usa: 1 americanArtillery, 1 americanInfantry and 1 americanMarine
                  Casualties for Britain: 1 britishArtillery and 3 britishInfantrys
              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
              Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
              Trigger italianAP2: Italy has 1 Material placed in Rome
              Trigger italianProd: Italy has 1 Material placed in Rome
              1 italianInfantry moved from Kazahk to Singkiang
              2 Materials and 1 italianAirTransport moved from Trans Jordan to Southern Caucasus
              2 Materials and 1 italianAirTransport moved from Trans Jordan to Singkiang
              1 Truck and 1 italianCombatEngineer moved from Eastern Iran to Southern Caucasus
              3 italianAirTransports and 2 italianMarines moved from Eastern Iran to Southern Caucasus
              1 italianAdvancedTacticalBomber moved from Eastern Iran to Southern Caucasus
              2 italianTanks moved from Eastern Iran to Northern Iran
              1 Truck moved from Eastern Iran to Singkiang
              1 italianArtillery, 1 italianMech.Infantry and 1 italianTank moved from Cape Town to Rhodesia
              1 italianMarine, 1 italianMech.Infantry and 1 italianTank moved from Rhodesia to Belgian Congo
              3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Southern Anglo Egyptian Sudan to Belgian Congo
              1 italianCombatEngineer and 2 italianMech.Infantrys moved from Anglo Egyptian Sudan to Cairo
              1 Truck, 1 italianInfantry and 1 italianMech.Infantry moved from Trans Jordan to Cairo
              3 Materials, 2 italianAirTransports and 1 italianInfantry moved from Southern Italy to Cairo
              1 Material, 1 italianAirTransport and 1 italianInfantry moved from Rome to Cairo
              1 italianAirTransport moved from Tripolitania to Rome
              1 italianHeavyStrategicBomber moved from Tripolitania to Cairo
              1 Truck moved from Cairo to Cyrenaica
              1 italianAirTransport moved from Cyrenaica to Southern Italy
              1 italianAdvancedFighter, 3 italianAdvancedNavalFighters and 2 italianAdvancedTacticalBombers moved from Tripolitania to Al Kufrah
              2 italianAdvancedFighters and 2 italianAdvancedNavalFighters moved from Tripolitania to Cyrenaica
              1 italianSubmarine moved from 49 Sea Zone to 51 Sea Zone
              3 italianInfantrys moved from Anglo Egyptian Sudan to 72 Sea Zone
              1 italianBattleship, 6 italianCruisers, 3 italianInfantrys, 2 italianSubmarines and 7 italianTransports moved from 72 Sea Zone to 53 Sea Zone
              3 italianInfantrys moved from 53 Sea Zone to Cairo
              1 italianBattleship, 6 italianCruisers, 2 italianSubmarines and 6 italianTransports moved from 53 Sea Zone to 51 Sea Zone
              1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Tripolitania to Rome
              1 italianCombatEngineer moved from Rome to Northern Italy
              1 Train moved from Northern Italy to Rome
              1 Material and 1 Train moved from Rome to Northern Italy
      
          Purchase Units - Italy
              Italy buy 1 italianAdvancedNavalFighter, 2 italianAirfields, 1 italianCombatEngineer, 2 italianDestroyers, 1 italianEntrenchment, 1 italianFortification, 6 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Italy
              Units in Northern Italy being upgraded or consumed: 1 Material
              1 italianAdvancedNavalFighter and 1 italianEntrenchment placed in Northern Italy
              1 italianCombatEngineer, 1 italianInfantry and 2 italianParatroopers placed in Rome
              1 italianInfantry and 2 italianParatroopers placed in Southern Italy
              Units in Southern Caucasus being upgraded or consumed: 1 Material
              1 italianAirfield placed in Southern Caucasus
              Units in Singkiang being upgraded or consumed: 2 Materials and 1 italianEntrenchment
              1 italianAirfield, 1 italianFortification and 3 italianInfantrys placed in Singkiang
              1 italianDestroyer placed in 47 Sea Zone
              Italy undo move 3.
              1 italianDestroyer placed in 46 Sea Zone
              2 italianParatroopers placed in Southern Italy
              1 italianInfantry and 2 italianParatroopers placed in Cairo
              1 italianInfantry placed in Belgian Congo
      
          Activate Technology - Italy
              Italy activating AdvancedAntiAircraft
              Trigger italianAdvAA2: Setting targetsAA to russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket for unitAttachment attached to italianFighter
              Trigger italianAdvAA1: Setting defense to 3 for unitAttachment attached to italianAntiAirGun
              Trigger italianAdvAA1: Setting attackAA to 3 for unitAttachment attached to italianAntiAirGun
      
          Turn Complete - Italy
              Italy collect 65 PUs; end with 65 PUs
              Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 68 PUs
              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 71 PUs
              Units generate 12 techTokens; Italy end with 12 techTokens
      

      Combat Hit Differential Summary :

      Usa : -1.75
      Italy : 0.42
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin back to the usa

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          TripleA Move Summary: Usa round 37

          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 37
          
              Research Technology - Usa
                  Usa spend 0 on tech rolls
                  Usa removing all Technology Tokens after successful research.
                  Usa discover AdvancedStrategicBombers
          
              Combat Move - Usa
                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                      Some non-combat units are destroyed: 
                      Some non-combat units are destroyed: 
                      Some non-combat units are destroyed: 
                  2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from Luzon to 96 Sea Zone
                  2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from 96 Sea Zone to Fo Kien
                  3 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 42 Sea Zone to 46 Sea Zone
                  1 americanMech.Infantry moved from Congo to Anglo Egyptian Sudan
                        Usa take Southern Anglo Egyptian Sudan from Italy
                        Usa take Anglo Egyptian Sudan from Italy
                  2 americanInfantrys moved from Gibraltar to 43 Sea Zone
                  6 americanMarines moved from Tangier to 43 Sea Zone
                  2 americanInfantrys and 6 americanMarines moved from 43 Sea Zone to Southern Spain
                  5 americanArtillerys moved from Gibraltar to Southern Spain
                  1 americanSubmarine moved from 73 Sea Zone to 72 Sea Zone
                  2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 96 Sea Zone to Fo Kien
                  2 americanInfantrys and 2 americanMarines moved from Soviet Far East to Eastern Evenki
                        Russia take Eastern Evenki from Japan
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            @ubernaut got a couple little weird things here

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Usa round 37

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 37
              
                  Research Technology - Usa
                      Usa spend 0 on tech rolls
                          Usa roll 12,5,11,11,4,5,7,4,4 and gets 1 hit
                      Usa removing all Technology Tokens after successful research.
                      Usa discover AdvancedStrategicBombers
              
                  Combat Move - Usa
                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                          Some non-combat units are destroyed: 
                          Some non-combat units are destroyed: 
                          Some non-combat units are destroyed: 
                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                      2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from Luzon to 96 Sea Zone
                      2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry and 2 americanMarines moved from 96 Sea Zone to Fo Kien
                      3 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 42 Sea Zone to 46 Sea Zone
                      1 americanMech.Infantry moved from Congo to Anglo Egyptian Sudan
                            Usa take Southern Anglo Egyptian Sudan from Italy
                            Usa take Anglo Egyptian Sudan from Italy
                      2 americanInfantrys moved from Gibraltar to 43 Sea Zone
                      6 americanMarines moved from Tangier to 43 Sea Zone
                      2 americanInfantrys and 6 americanMarines moved from 43 Sea Zone to Southern Spain
                      5 americanArtillerys moved from Gibraltar to Southern Spain
                      1 americanSubmarine moved from 73 Sea Zone to 72 Sea Zone
                      2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 96 Sea Zone to Fo Kien
                      2 americanInfantrys and 2 americanMarines moved from Soviet Far East to Eastern Evenki
                            Russia take Eastern Evenki from Japan
              
                  Combat - Usa
                      Spain scrambles 1 units out of Madrid to defend against the attack in Southern Spain
                      Battle in 72 Sea Zone
                          Usa attack with 1 americanSubmarine
                          Italy defend with 1 italianDestroyer
                              Usa roll dice for 1 americanSubmarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Italy roll dice for 1 italianDestroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                              Usa roll dice for 1 americanSubmarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                              Italy roll dice for 1 italianDestroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                              Usa roll dice for 1 americanSubmarine in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                              Italy roll dice for 1 italianDestroyer in 72 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits
                              Usa roll dice for 1 americanSubmarine in 72 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                              Italy roll dice for 1 italianDestroyer in 72 Sea Zone, round 5 : 1/1 hits, 0.25 expected hits
                              1 americanSubmarine owned by the Usa lost in 72 Sea Zone
                          Italy win with 1 italianDestroyer remaining. Battle score for attacker is -7
                          Casualties for Usa: 1 americanSubmarine
                      Battle in 46 Sea Zone
                          Usa attack with 3 americanAdvancedNavalFighters and 1 americanNavalFighter
                          Italy defend with 1 italianDestroyer
                              Usa roll dice for 3 americanAdvancedNavalFighters and 1 americanNavalFighter in 46 Sea Zone, round 2 : 2/4 hits, 2.58 expected hits
                              Italy roll dice for 1 italianDestroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits
                              1 italianDestroyer owned by the Italy and 1 americanNavalFighter owned by the Usa lost in 46 Sea Zone
                          Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is -3
                          Casualties for Usa: 1 americanNavalFighter
                          Casualties for Italy: 1 italianDestroyer
                      Battle in Southern Spain
                          Usa attack with 5 americanArtillerys, 2 americanInfantrys and 6 americanMarines
                          Spain defend with 1 Flagpole, 1 Rail, 1 spanishAirfield, 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishDocks, 1 spanishEntrenchment, 1 spanishFighter, 2 spanishInfantrys and 1 spanishTank
                              Usa roll dice for 2 americanBattleships, 3 americanCruisers, 2 americanDestroyers and 1 americanHeavyDestroyer in Southern Spain, round 2 : 5/10 hits, 4.00 expected hits
                          Units damaged: 1 spanishEntrenchment owned by the Spain
                              Usa roll dice for 5 americanArtillerys, 2 americanInfantrys and 6 americanMarines in Southern Spain, round 2 : 4/13 hits, 4.00 expected hits
                              Spain roll dice for 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishEntrenchment, 1 spanishFighter, 2 spanishInfantrys and 1 spanishTank in Southern Spain, round 2 : 3/7 hits, 2.67 expected hits
                              1 spanishEntrenchment owned by the Spain, 2 spanishInfantrys owned by the Spain, 1 spanishFighter owned by the Spain, 1 spanishArtillery owned by the Spain, 1 spanishTank owned by the Spain, 2 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa and 1 spanishAntiAirGun owned by the Spain lost in Southern Spain
                          Some non-combat units are destroyed: 
                          Usa converts spanishDocks into different units
                          Usa win, taking Southern Spain from Spain with 4 americanArtillerys and 6 americanMarines remaining. Battle score for attacker is 27
                          Casualties for Usa: 1 americanArtillery and 2 americanInfantrys
                          Casualties for Spain: 1 spanishAntiAirGun, 1 spanishArtillery, 1 spanishEntrenchment, 1 spanishFighter, 2 spanishInfantrys and 1 spanishTank
                      Battle in Fo Kien
                          Usa attack with 2 americanAdvancedNavalFighters, 2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry, 2 americanMarines and 1 americanNavalFighter
                          Japan defend with 1 Flagpole and 3 japaneseInfantrys
                              Usa roll dice for 1 americanCruiser, 3 americanDestroyers and 1 americanHeavyDestroyer in Fo Kien, round 2 : 0/5 hits, 0.92 expected hits
                              Usa roll dice for 2 americanAdvancedNavalFighters, 2 americanArtillerys, 1 americanCombatEngineer, 1 americanInfantry, 2 americanMarines and 1 americanNavalFighter in Fo Kien, round 2 : 1/9 hits, 3.33 expected hits
                              Japan roll dice for 3 japaneseInfantrys in Fo Kien, round 2 : 2/3 hits, 0.75 expected hits
                              1 americanInfantry owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 americanCombatEngineer owned by the Usa lost in Fo Kien
                              Usa roll dice for 2 americanAdvancedNavalFighters, 2 americanArtillerys, 2 americanMarines and 1 americanNavalFighter in Fo Kien, round 3 : 3/7 hits, 2.92 expected hits
                              Japan roll dice for 2 japaneseInfantrys in Fo Kien, round 3 : 1/2 hits, 0.50 expected hits
                              1 americanArtillery owned by the Usa and 2 japaneseInfantrys owned by the Japan lost in Fo Kien
                          Usa win, taking Fo Kien from Japan with 2 americanAdvancedNavalFighters, 1 americanArtillery, 2 americanMarines and 1 americanNavalFighter remaining. Battle score for attacker is -2
                          Casualties for Usa: 1 americanArtillery, 1 americanCombatEngineer and 1 americanInfantry
                          Casualties for Japan: 3 japaneseInfantrys
              
                  Non Combat Move - Usa
                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                      Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                      Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                      Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                      Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                      Trigger americanProd1: Usa has 1 Material placed in Washington
                      Trigger americanAP2: Usa has 1 Material placed in Washington
                      3 americanAdvancedNavalFighters moved from 46 Sea Zone to 43 Sea Zone
                      2 americanCarriers moved from 42 Sea Zone to 43 Sea Zone
                      3 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                      1 Truck, 2 americanArtillerys, 4 americanInfantrys and 1 americanMarine moved from Azores to 40 Sea Zone
                      1 Truck, 2 americanArtillerys, 4 americanInfantrys, 1 americanMarine and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                      1 americanArtillery, 2 americanInfantrys, 3 americanMech.Infantrys and 2 americanTanks moved from Nigeria to Congo
                      2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks moved from Cameroon to Congo
                      4 Materials, 1 americanAntiAirGun and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone
                      4 Materials, 1 Truck, 2 americanArtillerys, 4 americanInfantrys and 1 americanMarine moved from 61 Sea Zone to Morrocco
                      2 americanArtillerys moved from Tangier to Morrocco
                      1 americanAntiAirGun moved from 61 Sea Zone to Morrocco
                      2 americanMech.Infantrys and 2 americanTanks moved from Western Sahara to French West Africa
                      2 americanMech.Infantrys moved from Western Sahara to Morrocco
                      3 americanTransports moved from 61 Sea Zone to 39 Sea Zone
                      3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                      4 americanInfantrys moved from New York to 30 Sea Zone
                      3 americanArtillerys and 1 americanInfantry moved from Washington to 30 Sea Zone
                      2 americanCombatEngineers moved from Eastern US to 36 Sea Zone
                      3 americanMarines moved from Southeastern US to 36 Sea Zone
                      1 americanMarine moved from Florida Peninsula to 36 Sea Zone
                      3 americanArtillerys, 8 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                      2 americanCombatEngineers, 4 americanMarines and 2 americanTransports moved from 36 Sea Zone to 39 Sea Zone
                      3 americanArtillerys, 2 americanCombatEngineers, 8 americanInfantrys and 4 americanMarines moved from 39 Sea Zone to Azores
                      2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                      3 Materials, 2 americanAirTransports and 1 americanCombatEngineer moved from Los Angeles to Alaska
                      1 Material and 1 Truck moved from Northwestern US to Alaska
                      1 Truck moved from Alaska to British Columbia
                      1 Train moved from Alberta to Washington
                      1 americanTransport moved from 127 Sea Zone to 96 Sea Zone
                      1 americanAirTransport moved from Luzon to Hawaiian Islands
                      1 americanAdvancedNavalFighter moved from Hawaiian Islands to 96 Sea Zone
                      2 americanAdvancedNavalFighters moved from Fo Kien to 96 Sea Zone
                      1 americanNavalFighter moved from Fo Kien to Luzon
                      2 americanAirTransports moved from Hawaiian Islands to Los Angeles
                      2 Materials and 1 Train moved from Washington to Los Angeles
                      1 Train moved from Los Angeles to Western US
              
                  Purchase Units - Usa
                      Trigger americanAdvArt1: buyamericanHeavyArtillery added to americanProduction
                      Usa buy 1 Rail, 1 americanAdvancedNavalFighter, 4 americanArtillerys, 1 americanHull, 7 americanInfantrys, 5 americanMarines and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; 
                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
              
                  Place Units - Usa
                      Units in Alaska being upgraded or consumed: 1 Material
                      1 Rail placed in Alaska
                      2 americanArtillerys placed in Luzon
                      2 americanMarines placed in Phillippines
                      1 americanTransport placed in 30 Sea Zone
                      1 americanTransport placed in 36 Sea Zone
                      2 americanInfantrys placed in Eastern US
                      4 americanInfantrys placed in Washington
                      1 americanInfantry and 2 americanMarines placed in Northeastern US
                      2 americanArtillerys placed in New York
                      1 americanMarine placed in Florida Peninsula
                      1 americanAdvancedNavalFighter placed in New York
                      1 americanHull placed in 156 Sea Zone
              
                  Activate Technology - Usa
                      Usa activating AdvancedStrategicBombers
              
                  Turn Complete - Usa
                      Usa collect 89 PUs; end with 89 PUs
                      Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 92 PUs
                      Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 95 PUs
                      Units generate 9 techTokens; Usa end with 9 techTokens
              

              Combat Hit Differential Summary :

              Usa : -4.08
              Japan : 1.75
              Italy : 0.75
              Spain : 0.33
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut back to you

                ubernautU 2 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Move Summary: Germany round 38

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 38
                  
                      Politics - Germany
                          Giving back territories to original owners
                  
                      Combat Move - Germany
                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                          6 germanAdvancedSubmarines moved from 29 Sea Zone to 27 Sea Zone
                          4 germanAdvancedNavalFighters moved from Eastern Germany to 27 Sea Zone
                          2 germanAdvancedFighters and 2 germanAdvancedNavalFighters moved from Northern Germany to 27 Sea Zone
                          1 germanAdvancedTacticalBomber moved from Western Germany to 27 Sea Zone
                          2 germanAdvancedNavalFighters and 2 germanAdvancedTacticalBombers moved from Finland to 27 Sea Zone
                          2 germanAdvancedFighters moved from Stalingrad to 27 Sea Zone
                          2 germanInfantrys moved from Finland to Eastern Finland
                          1 germanInfantry moved from Leningrad to Eastern Finland
                          1 germanInfantry moved from Leningrad to Eastern Finland
                          1 germanInfantry moved from Western Kazahk to Sverdlovsk
                          1 germanInfantry moved from Stalingrad to Sverdlovsk
                          1 germanArtillery moved from Stalingrad to Sverdlovsk
                          2 germanInfantrys moved from Stalingrad to Tula
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @ubernaut
                    last edited by

                    @ubernaut big gamble to kick things off for tomorrow 😛

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin up for battle

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Turn Summary: Finland round 38

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 38
                        
                            Reconnaissance Missions - Finland
                                Finland collect 0 PUs; end with 6 PUs
                        
                            Reinforcing - DanubeAxis
                                DanubeAxis collect 0 PUs; end with 12 PUs
                        
                            Counter Intelligence Operations - VichyFrance
                                VichyFrance collect 0 PUs; end with 5 PUs
                        
                            Politics - Germany
                                Giving back territories to original owners
                        
                            Combat Move - Germany
                                Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                6 germanAdvancedSubmarines moved from 29 Sea Zone to 27 Sea Zone
                                4 germanAdvancedNavalFighters moved from Eastern Germany to 27 Sea Zone
                                2 germanAdvancedFighters and 2 germanAdvancedNavalFighters moved from Northern Germany to 27 Sea Zone
                                1 germanAdvancedTacticalBomber moved from Western Germany to 27 Sea Zone
                                2 germanAdvancedNavalFighters and 2 germanAdvancedTacticalBombers moved from Finland to 27 Sea Zone
                                2 germanAdvancedFighters moved from Stalingrad to 27 Sea Zone
                                2 germanInfantrys moved from Finland to Eastern Finland
                                1 germanInfantry moved from Leningrad to Eastern Finland
                                1 germanInfantry moved from Leningrad to Eastern Finland
                                1 germanInfantry moved from Western Kazahk to Sverdlovsk
                                1 germanInfantry moved from Stalingrad to Sverdlovsk
                                1 germanArtillery moved from Stalingrad to Sverdlovsk
                                2 germanInfantrys moved from Stalingrad to Tula
                        
                            Combat - Germany
                                Battle in Sverdlovsk
                                    Germany attack with 1 germanArtillery and 2 germanInfantrys
                                    Russia defend with 1 Flagpole, 1 Rail and 1 russianEntrenchment
                                        Germany roll dice for 1 germanArtillery and 2 germanInfantrys in Sverdlovsk, round 2 : 1/3 hits, 0.67 expected hits
                                    Units damaged: 1 russianEntrenchment owned by the Russia
                                        Russia roll dice for 1 russianEntrenchment in Sverdlovsk, round 2 : 0/1 hits, 0.50 expected hits
                                        Germany roll dice for 1 germanArtillery and 2 germanInfantrys in Sverdlovsk, round 3 : 0/3 hits, 0.67 expected hits
                                        Russia roll dice for 1 russianEntrenchment in Sverdlovsk, round 3 : 0/1 hits, 0.50 expected hits
                                        Germany roll dice for 1 germanArtillery and 2 germanInfantrys in Sverdlovsk, round 4 : 1/3 hits, 0.67 expected hits
                                        Russia roll dice for 1 russianEntrenchment in Sverdlovsk, round 4 : 0/1 hits, 0.50 expected hits
                                        1 russianEntrenchment owned by the Russia lost in Sverdlovsk
                                    Some non-combat units are destroyed: 
                                    Germany win, taking Sverdlovsk from Russia with 1 germanArtillery and 2 germanInfantrys remaining. Battle score for attacker is 6
                                    Casualties for Russia: 1 russianEntrenchment
                                Battle in Tula
                                    Germany attack with 2 germanInfantrys
                                    Russia defend with 1 Flagpole and 1 russianInfantry
                                        Germany roll dice for 2 germanInfantrys in Tula, round 2 : 0/2 hits, 0.33 expected hits
                                        Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits
                                        Germany roll dice for 2 germanInfantrys in Tula, round 3 : 0/2 hits, 0.33 expected hits
                                        Russia roll dice for 1 russianInfantry in Tula, round 3 : 1/1 hits, 0.25 expected hits
                                        1 germanInfantry owned by the Germany lost in Tula
                                    1 germanInfantry owned by the Germany retreated to Stalingrad
                                    Russia win with 1 russianInfantry remaining. Battle score for attacker is -3
                                    Casualties for Germany: 1 germanInfantry
                                Battle in 27 Sea Zone
                                    Germany attack with 4 germanAdvancedFighters, 8 germanAdvancedNavalFighters, 6 germanAdvancedSubmarines and 3 germanAdvancedTacticalBombers
                                    Britain defend with 3 britishAdvancedNavalFighters, 4 britishBattleships, 3 britishCarriers, 2 britishCruisers, 9 britishDestroyers, 6 britishNavalFighters and 11 britishTransports
                                        CruiserAntiAircraftGun fire in 27 Sea Zone : 0/2 hits, 0.33 expected hits
                                        Germany roll dice for 6 germanAdvancedSubmarines in 27 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                                    Units damaged: 3 britishCarriers owned by the Britain and 2 britishBattleships owned by the Britain
                                        Germany roll dice for 4 germanAdvancedFighters, 8 germanAdvancedNavalFighters and 3 germanAdvancedTacticalBombers in 27 Sea Zone, round 2 : 12/15 hits, 8.00 expected hits
                                    Units damaged: 2 britishBattleships owned by the Britain
                                        Britain roll dice for 3 britishAdvancedNavalFighters, 4 britishBattleships, 3 britishCarriers, 2 britishCruisers, 9 britishDestroyers, 6 britishNavalFighters and 11 britishTransports in 27 Sea Zone, round 2 : 14/42 hits, 14.08 expected hits
                                        6 germanAdvancedSubmarines owned by the Germany, 1 germanAdvancedNavalFighter owned by the Germany, 3 germanAdvancedTacticalBombers owned by the Germany, 1 britishTransport owned by the Britain, 4 germanAdvancedFighters owned by the Germany and 9 britishDestroyers owned by the Britain lost in 27 Sea Zone
                                        3 britishCarriers owned by the Britain and 4 britishBattleships owned by the Britain lost in 27 Sea Zone
                                    4 britishBattleship-damageds owned by the Britain and 3 britishCarrier-damageds owned by the Britain added in 27 Sea Zone
                                     retreated to 27 Sea Zone
                                    Britain win with 3 britishAdvancedNavalFighters, 4 britishBattleship-damageds, 3 britishCarrier-damageds, 2 britishCruisers, 6 britishNavalFighters and 10 britishTransports remaining. Battle score for attacker is 66
                                    Casualties for Germany: 4 germanAdvancedFighters, 1 germanAdvancedNavalFighter, 6 germanAdvancedSubmarines and 3 germanAdvancedTacticalBombers
                                    Casualties for Britain: 4 britishBattleships, 3 britishCarriers, 9 britishDestroyers and 1 britishTransport
                                Battle in Eastern Finland
                                    Germany attack with 4 germanInfantrys
                                    Britain defend with 1 Flagpole and 1 britishInfantry
                                        Germany roll dice for 4 germanInfantrys in Eastern Finland, round 2 : 0/4 hits, 0.67 expected hits
                                        Britain roll dice for 1 britishInfantry in Eastern Finland, round 2 : 0/1 hits, 0.33 expected hits
                                    4 germanInfantrys owned by the Germany retreated to Leningrad
                                    3 britishAdvancedNavalFighters owned by the Britain and 6 britishNavalFighters owned by the Britain forced to land in Copenhagen
                                Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                Trigger germanAP2: Germany has 1 Material placed in Berlin
                                Trigger germanProd: Germany has 1 Material placed in Berlin
                                1 germanInfantry moved from Caucasus to Stalingrad
                                2 germanAntiAirGuns, 3 germanHeavyTank-damageds, 3 germanInfantrys, 2 germanMech.Infantrys, 3 germanMobileArtillerys and 1 germanParatrooper moved from Novgorod to Leningrad
                                3 germanAlpineInfantrys moved from Vichy France to Northern Spain
                                2 germanInfantrys moved from Western France to Northern Spain
                                1 germanInfantry, 1 germanMech.Infantry and 1 germanTank moved from Western Germany to Vichy France
                                2 germanArtillerys and 2 germanInfantrys moved from Western Germany to Northern Germany
                                4 germanAdvancedNavalFighters moved from 27 Sea Zone to Northern Germany
                                1 germanInfantry moved from Berlin to Eastern Germany
                                1 Truck and 1 germanCombatEngineer moved from Berlin to Poland
                                1 Train moved from Northern Germany to Berlin
                                1 Material and 1 Train moved from Berlin to Poland
                                1 Train moved from Poland to Northern Germany
                                2 germanAdvancedNavalFighters moved from 27 Sea Zone to Northern Germany
                                1 germanAdvancedNavalFighter moved from 27 Sea Zone to Northern Germany
                                4 germanInfantrys moved from Northern Germany to Eastern Germany
                                2 germanParatroopers moved from Northern Germany to Eastern Germany
                                1 germanInfantry moved from Low Countries to Northern Germany
                                2 germanInfantrys moved from Northern Germany to Eastern Germany
                                2 germanInfantrys moved from Eastern Germany to Poland
                                2 Materials and 1 germanAirTransport moved from Berlin to Leningrad
                                2 Trucks, 1 germanAntiAirGun and 1 germanInfantry moved from Kharkov to Leningrad
                                3 Trucks moved from Novgorod to Kharkov
                                1 Truck moved from Poland to Eastern Germany
                                1 Train moved from Leningrad to Berlin
                                1 germanAirTransport and 2 germanInfantrys moved from Romania to Lativa Estonia
                                1 germanAirTransport moved from Lativa Estonia to Romania
                                1 germanAirTransport and 1 germanCombatEngineer moved from Kharkov to Lativa Estonia
                                1 germanAirTransport moved from Lativa Estonia to Eastern Germany
                                1 Material and 1 germanAirTransport moved from Northern Germany to Lativa Estonia
                                1 germanAirTransport moved from Lativa Estonia to Northern Germany
                                1 germanAirTransport and 2 germanInfantrys moved from Berlin to Eastern Poland
                                1 germanAirTransport moved from Eastern Poland to Berlin
                                1 germanArtillery, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanParatrooper moved from Stalingrad to Sverdlovsk
                                1 germanArtillery and 1 germanMech.Infantry moved from Stalingrad to Sverdlovsk
                                1 germanInfantry moved from Northern Iran to Southern Caucasus
                                1 Truck moved from Stalingrad to Southern Caucasus
                                1 germanInfantry moved from Stalingrad to Sverdlovsk
                                1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Stalingrad
                                1 germanAntiAirGun and 1 germanMech.Infantry moved from Stalingrad to Sverdlovsk
                                2 Trucks moved from Sinai to Trans Jordan
                                3 germanInfantrys moved from Vichy France to Northern Italy
                                2 germanInfantrys moved from Northern Germany to Eastern Germany
                                1 Train moved from Austria to Vichy France
                        
                            Purchase Units - Germany
                                Germany buy 4 germanAdvancedNavalFighters, 4 germanEntrenchments, 1 germanFortification, 2 germanInfantrys and 4 germanSubmarines; Remaining resources: 0 PUs; 48 techTokens; 
                        
                            Place Units - Germany
                                4 germanSubmarines placed in 27 Sea Zone
                                4 germanAdvancedNavalFighters placed in Eastern Germany
                                Units in Poland being upgraded or consumed: 1 Material
                                1 germanEntrenchment placed in Poland
                                Units in Lativa Estonia being upgraded or consumed: 1 Material
                                1 germanEntrenchment placed in Lativa Estonia
                                Units in Leningrad being upgraded or consumed: 2 Materials and 1 germanEntrenchment
                                1 germanEntrenchment and 1 germanFortification placed in Leningrad
                                Units in Eastern Germany being upgraded or consumed: 1 Material
                                1 germanEntrenchment placed in Eastern Germany
                                2 germanInfantrys placed in Stalingrad
                        
                            Turn Complete - Germany
                                Germany collect 78 PUs; end with 78 PUs
                                Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                                Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                Units generate 12 techTokens; Germany end with 60 techTokens
                                Units Change Ownership
                                    Some Units in Finland change ownership: 1 germanCombatEngineer
                                    Some Units in Vichy France change ownership: 1 germanCombatEngineer
                        
                            Purchase Units - VichyFrance
                                VichyFrance buy 1 germanMech.Infantry; Remaining resources: 0 PUs; 
                        
                            Place Units - VichyFrance
                                1 germanMech.Infantry placed in Vichy France
                        
                            Turn Complete - VichyFrance
                                VichyFrance collect 5 PUs; end with 5 PUs
                                Some Units in Vichy France change ownership: 1 germanCombatEngineer and 1 germanMech.Infantry
                        
                            Purchase Units - DanubeAxis
                                DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - DanubeAxis
                                2 germanInfantrys placed in Romania
                                2 germanInfantrys placed in Hungary Slovakia
                        
                            Turn Complete - DanubeAxis
                                DanubeAxis collect 12 PUs; end with 12 PUs
                                Units Change Ownership
                                    Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                    Some Units in Romania change ownership: 2 germanInfantrys
                        
                            Purchase Units - Finland
                                Finland buy 2 germanInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - Finland
                                2 germanInfantrys placed in Finland
                        
                            Turn Complete - Finland
                                Finland collect 3 PUs; end with 3 PUs
                                Some Units in Finland change ownership: 1 germanCombatEngineer and 2 germanInfantrys
                        

                        Combat Hit Differential Summary :

                        Britain : -0.42
                        CruiserAntiAircraftGun fire in 27 Sea Zone : : -0.33
                        Germany : 4.67
                        Russia : -1.00
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin sorry had to think about that one quite a bit 😛

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            TripleA Move Summary: Russia round 38

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 38
                            
                                Research Technology - Russia
                                    Russia spend 0 on tech rolls
                                    Russia removing all Technology Tokens after successful research.
                                    Russia discover AdvancedFighters
                            
                                Combat Move - Russia
                                    Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                    Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                    Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                    Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                    Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                    2 units repaired.
                                    1 russianInfantry moved from Vologda to Novgorod
                                          Russia take Novgorod from Germany
                                    1 russianInfantry moved from Moscow to Smolensk
                                          Russia take Smolensk from Germany
                                    1 russianInfantry moved from Tula to Voronezh
                                          Russia take Voronezh from Germany
                                    1 russianInfantry moved from Novosibirsk to Kansk
                                          Russia take Kansk from Japan
                                    1 russianInfantry moved from Novosibirsk to Kazahk
                                          Russia take Kazahk from Italy
                                    7 russianInfantrys moved from Volgarod to Sverdlovsk
                                    1 russianInfantry moved from Omsk to Sverdlovsk
                                    1 russianInfantry moved from Urals to Sverdlovsk
                                    1 russianArtillery moved from Volgarod to Sverdlovsk
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              @ubernaut just got one quick battle

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                TripleA Turn Summary: Russia round 38

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 38
                                
                                    Research Technology - Russia
                                        Russia spend 0 on tech rolls
                                            Russia roll 2,2,12,6,5,4,9,6,4,2,11,5 and gets 1 hit
                                        Russia removing all Technology Tokens after successful research.
                                        Russia discover AdvancedFighters
                                
                                    Combat Move - Russia
                                        Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                        Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                        Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                        Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                        Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                        2 units repaired.
                                        Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                        Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                        Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                        1 russianInfantry moved from Vologda to Novgorod
                                              Russia take Novgorod from Germany
                                        1 russianInfantry moved from Moscow to Smolensk
                                              Russia take Smolensk from Germany
                                        1 russianInfantry moved from Tula to Voronezh
                                              Russia take Voronezh from Germany
                                        1 russianInfantry moved from Novosibirsk to Kansk
                                              Russia take Kansk from Japan
                                        1 russianInfantry moved from Novosibirsk to Kazahk
                                              Russia take Kazahk from Italy
                                        7 russianInfantrys moved from Volgarod to Sverdlovsk
                                        1 russianInfantry moved from Omsk to Sverdlovsk
                                        1 russianInfantry moved from Urals to Sverdlovsk
                                        1 russianArtillery moved from Volgarod to Sverdlovsk
                                
                                    Combat - Russia
                                        Battle in Sverdlovsk
                                            Russia attack with 1 russianArtillery and 9 russianInfantrys
                                            Germany defend with 1 Flagpole, 1 germanAntiAirGun, 3 germanArtillerys, 5 germanInfantrys, 3 germanMech.Infantrys and 1 germanParatrooper
                                                Russia roll dice for 1 russianArtillery and 9 russianInfantrys in Sverdlovsk, round 2 : 3/10 hits, 1.83 expected hits
                                                Germany roll dice for 1 germanAntiAirGun, 3 germanArtillerys, 5 germanInfantrys, 3 germanMech.Infantrys and 1 germanParatrooper in Sverdlovsk, round 2 : 6/13 hits, 4.58 expected hits
                                                6 russianInfantrys owned by the Russia, 2 germanInfantrys owned by the Germany and 1 germanAntiAirGun owned by the Germany lost in Sverdlovsk
                                            3 russianInfantrys owned by the Russia and 1 russianArtillery owned by the Russia retreated to Omsk
                                            Germany win with 3 germanArtillerys, 3 germanInfantrys, 3 germanMech.Infantrys and 1 germanParatrooper remaining. Battle score for attacker is -8
                                            Casualties for Russia: 6 russianInfantrys
                                            Casualties for Germany: 1 germanAntiAirGun and 2 germanInfantrys
                                
                                    Non Combat Move - Russia
                                        Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                        Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                        Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                        Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                        Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                        Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                        Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                        Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                        Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                        Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                        Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger AltayLLRussia2: China takes ownership of territory Altay
                                        Trigger russianAP2: Russia has 1 Material placed in Moscow
                                        Trigger russianProd1: Russia has 1 Material placed in Moscow
                                        1 russianArtillery and 2 russianInfantrys moved from Novosibirsk to Omsk
                                        1 russianAntiTankGun moved from Volgarod to Urals
                                        1 russianAntiTankGun moved from Vologda to Urals
                                        2 russianAntiTankGuns moved from Moscow to Volgarod
                                        1 Train moved from Urals to Moscow
                                        1 Material, 1 Train and 1 russianAntiAirGun moved from Moscow to Urals
                                        1 russianInfantry moved from Moscow to Tula
                                        5 russianInfantrys moved from Moscow to Volgarod
                                        1 russianArtillery and 2 russianInfantrys moved from Archangel to Urals
                                        1 russianInfantry moved from Archangel to Nenetsia
                                        3 russianInfantrys moved from Vologda to Volgarod
                                        1 Train and 3 Trucks moved from Urals to Vologda
                                        1 Truck moved from Omsk to Novosibirsk
                                        4 russianArtillerys moved from Western Karelia to Eastern Karelia
                                        1 russianInfantry moved from Eastern Karelia to Western Karelia
                                
                                    Purchase Units - Russia
                                        Russia buy 1 russianAntiAirGun, 2 russianArtillerys, 1 russianEntrenchment and 8 russianInfantrys; Remaining resources: 2 PUs; 0 techTokens; 
                                
                                    Place Units - Russia
                                        Units in Urals being upgraded or consumed: 1 Material
                                        1 russianEntrenchment and 3 russianInfantrys placed in Urals
                                        3 russianInfantrys placed in Volgarod
                                        2 russianInfantrys placed in Omsk
                                        1 russianArtillery placed in Novosibirsk
                                        1 russianAntiAirGun and 1 russianArtillery placed in Moscow
                                
                                    Activate Technology - Russia
                                        Russia activating AdvancedFighters
                                
                                    Turn Complete - Russia
                                        Russia collect 41 PUs; end with 43 PUs
                                        Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 46 PUs
                                        Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 49 PUs
                                        Units generate 6 techTokens; Russia end with 6 techTokens
                                

                                Combat Hit Differential Summary :

                                Germany : 1.42
                                Russia : 1.17
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut back to you

                                  ubernautU 2 Replies Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Move Summary: Japan round 38

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 38
                                    
                                        Research Technology - Japan
                                            Japan spend 0 on tech rolls
                                            Japan removing all Technology Tokens after successful research.
                                            Japan discover ImprovedTanks
                                    
                                        Combat Move - Japan
                                            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                Some non-combat units are destroyed: 
                                            1 japaneseInfantry moved from Norilsk to Siberia
                                                  Japan take Siberia from Russia
                                            2 japaneseSubmarines moved from 98 Sea Zone to 96 Sea Zone
                                            6 japaneseAdvancedNavalFighters moved from Japan to 96 Sea Zone
                                            2 japaneseAdvancedNavalFighters moved from Korea to 96 Sea Zone
                                            1 japaneseAdvancedFighter moved from Manchuria to 96 Sea Zone
                                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Kyushu Shikoku to Okinawa
                                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Hokkaido to Bonin Island
                                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Fo Kien
                                            1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Shanghai to Fo Kien
                                            1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseParatroopers moved from Irkutsk to Kansk
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin got another big one here

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Turn Summary: Thailand round 38

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 38
                                        
                                            Training Troops - Manchuria
                                                Manchuria collect 0 PUs; end with 11 PUs
                                        
                                            Research Technology - Japan
                                                Japan spend 0 on tech rolls
                                                    Japan roll 4,7,10,9,3,3,2,8,10,3,4,10,7,7,3,12,11,6 and gets 1 hit
                                                Japan removing all Technology Tokens after successful research.
                                                Japan discover ImprovedTanks
                                        
                                            Combat Move - Japan
                                                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Some non-combat units are destroyed: 
                                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                1 japaneseInfantry moved from Norilsk to Siberia
                                                      Japan take Siberia from Russia
                                                2 japaneseSubmarines moved from 98 Sea Zone to 96 Sea Zone
                                                6 japaneseAdvancedNavalFighters moved from Japan to 96 Sea Zone
                                                2 japaneseAdvancedNavalFighters moved from Korea to 96 Sea Zone
                                                1 japaneseAdvancedFighter moved from Manchuria to 96 Sea Zone
                                                1 japaneseAirTransport and 2 japaneseParatroopers moved from Kyushu Shikoku to Okinawa
                                                1 japaneseAirTransport and 2 japaneseParatroopers moved from Hokkaido to Bonin Island
                                                1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Fo Kien
                                                1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Shanghai to Fo Kien
                                                1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseParatroopers moved from Irkutsk to Kansk
                                        
                                            Combat - Japan
                                                Japan lands units in Okinawa
                                                Japan creates battle in territory Okinawa
                                                Usa scrambles 1 units out of Luzon to defend against the attack in 96 Sea Zone
                                                Battle in 96 Sea Zone
                                                    Japan attack with 1 japaneseAdvancedFighter, 8 japaneseAdvancedNavalFighters and 2 japaneseSubmarines
                                                    Usa defend with 3 americanAdvancedNavalFighters, 1 americanCarrier, 1 americanCruiser, 3 americanDestroyers, 1 americanHeavyDestroyer, 1 americanNavalFighter and 5 americanTransports
                                                        CruiserAntiAircraftGun fire in 96 Sea Zone : 0/1 hits, 0.17 expected hits
                                                        Japan roll dice for 2 japaneseSubmarines in 96 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                                                        2 americanTransports owned by the Usa lost in 96 Sea Zone
                                                        Japan roll dice for 1 japaneseAdvancedFighter and 8 japaneseAdvancedNavalFighters in 96 Sea Zone, round 2 : 2/9 hits, 5.75 expected hits
                                                        Usa roll dice for 3 americanAdvancedNavalFighters, 1 americanCarrier, 1 americanCruiser, 3 americanDestroyers, 1 americanHeavyDestroyer, 1 americanNavalFighter and 3 americanTransports in 96 Sea Zone, round 2 : 5/13 hits, 4.58 expected hits
                                                        2 japaneseAdvancedNavalFighters owned by the Japan, 1 japaneseAdvancedFighter owned by the Japan, 2 japaneseSubmarines owned by the Japan and 2 americanTransports owned by the Usa lost in 96 Sea Zone
                                                        CruiserAntiAircraftGun fire in 96 Sea Zone : 0/1 hits, 0.17 expected hits
                                                        Japan roll dice for 6 japaneseAdvancedNavalFighters in 96 Sea Zone, round 3 : 6/6 hits, 4.00 expected hits
                                                        Usa roll dice for 3 americanAdvancedNavalFighters, 1 americanCarrier, 1 americanCruiser, 3 americanDestroyers, 1 americanHeavyDestroyer, 1 americanNavalFighter and 1 americanTransport in 96 Sea Zone, round 3 : 5/11 hits, 4.42 expected hits
                                                        5 japaneseAdvancedNavalFighters owned by the Japan, 3 americanDestroyers owned by the Usa, 1 americanHeavyDestroyer owned by the Usa, 1 americanTransport owned by the Usa and 1 americanNavalFighter owned by the Usa lost in 96 Sea Zone
                                                        CruiserAntiAircraftGun fire in 96 Sea Zone : 0/1 hits, 0.17 expected hits
                                                        Japan roll dice for 1 japaneseAdvancedNavalFighter in 96 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                                                        Usa roll dice for 3 americanAdvancedNavalFighters, 1 americanCarrier and 1 americanCruiser in 96 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits
                                                        1 japaneseAdvancedNavalFighter owned by the Japan lost in 96 Sea Zone
                                                    Usa win, taking Okinawa from Usa with 3 americanAdvancedNavalFighters, 1 americanCarrier and 1 americanCruiser remaining. Battle score for attacker is -51
                                                    Casualties for Usa: 3 americanDestroyers, 1 americanHeavyDestroyer, 1 americanNavalFighter and 5 americanTransports
                                                    Casualties for Japan: 1 japaneseAdvancedFighter, 8 japaneseAdvancedNavalFighters and 2 japaneseSubmarines
                                                Battle in Bonin Island
                                                    Japan attack with 1 japaneseAirTransport and 2 japaneseParatroopers
                                                    Usa defend with 1 Flagpole and 1 americanInfantry
                                                        Japan roll dice for 1 japaneseAirTransport and 2 japaneseParatroopers in Bonin Island, round 2 : 1/2 hits, 0.42 expected hits
                                                        Usa roll dice for 1 americanInfantry in Bonin Island, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 americanInfantry owned by the Usa lost in Bonin Island
                                                    Japan win, taking Bonin Island from Usa with 1 japaneseAirTransport and 2 japaneseParatroopers remaining. Battle score for attacker is 3
                                                    Casualties for Usa: 1 americanInfantry
                                                Battle in Fo Kien
                                                    Japan attack with 1 japaneseAirTransport, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 2 japaneseParatroopers
                                                    Usa defend with 1 americanArtillery and 2 americanMarines; China defend with 1 Flagpole
                                                        Japan roll dice for 1 japaneseAirTransport, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 2 japaneseParatroopers in Fo Kien, round 2 : 1/6 hits, 1.25 expected hits
                                                        China roll dice for 1 americanArtillery and 2 americanMarines in Fo Kien, round 2 : 3/3 hits, 1.08 expected hits
                                                        1 americanMarine owned by the Usa, 1 japaneseParatrooper owned by the Japan and 2 japaneseInfantrys owned by the Japan lost in Fo Kien
                                                    1 japaneseCombatEngineer owned by the Japan and 1 japaneseParatrooper owned by the Japan retreated to Shanghai
                                                    China win with 1 americanArtillery and 1 americanMarine remaining. Battle score for attacker is -6
                                                    Casualties for Japan: 2 japaneseInfantrys and 1 japaneseParatrooper
                                                    Casualties for Usa: 1 americanMarine
                                                Battle in Kansk
                                                    Japan attack with 1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseParatroopers
                                                    Russia defend with 1 Flagpole and 1 russianInfantry
                                                        Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseParatroopers in Kansk, round 2 : 0/4 hits, 0.75 expected hits
                                                        Russia roll dice for 1 russianInfantry in Kansk, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 japaneseInfantry owned by the Japan lost in Kansk
                                                        Japan roll dice for 1 japaneseAlpineInfantry and 2 japaneseParatroopers in Kansk, round 3 : 1/3 hits, 0.58 expected hits
                                                        Russia roll dice for 1 russianInfantry in Kansk, round 3 : 0/1 hits, 0.33 expected hits
                                                        1 russianInfantry owned by the Russia lost in Kansk
                                                    Japan win, taking Kansk from Russia with 1 japaneseAlpineInfantry and 2 japaneseParatroopers remaining. Battle score for attacker is 0
                                                    Casualties for Japan: 1 japaneseInfantry
                                                    Casualties for Russia: 1 russianInfantry
                                                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                1 japaneseInfantry moved from Shantung to Shanghai
                                                2 Trucks moved from Shanghai to Peking
                                                1 Train moved from Manchuria to Korea
                                                1 Train, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Korea to Peking
                                                3 Trucks, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Peking to Shanghai
                                                1 japaneseAirTransport moved from Okinawa to Shanghai
                                                1 japaneseAirTransport moved from Bonin Island to Tokyo
                                                1 Truck moved from Japan to Tokyo
                                                1 Material and 1 Truck moved from Tokyo to Japan
                                                1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                                1 Truck and 1 japaneseInfantry moved from Manchuria to Irkutsk
                                                3 japaneseInfantrys moved from Manchuria to Peking
                                                2 Trucks moved from Peking to Manchuria
                                                1 Train moved from Peking to Korea
                                                1 japaneseAirTransport moved from Fo Kien to Japan
                                                1 japaneseInfantry moved from Shansi to Shantung
                                                1 japaneseInfantry moved from Suiyuan to Shansi
                                        
                                            Purchase Units - Japan
                                                Turning on Edit Mode
                                                EDIT: Adding units owned by Japan to Peking: 1 japaneseAdvancedNavalFighter
                                                EDIT: Turning off Edit Mode
                                                Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 2 japaneseInfantrys and 3 japaneseParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Place Units - Japan
                                                1 japaneseAdvancedNavalFighter placed in Japan
                                                3 japaneseArtillerys placed in Korea
                                                2 japaneseInfantrys and 1 japaneseParatrooper placed in Shanghai
                                                2 japaneseParatroopers placed in Tokyo
                                        
                                            Activate Technology - Japan
                                                Japan activating ImprovedTanks
                                                Trigger japaneseImpTanks2: Setting defense to 5 for unitAttachment attached to japaneseTank
                                                Trigger japaneseImpTanks1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseTank} with name:supportAttachmentTankImpjapanese
                                        
                                            Turn Complete - Japan
                                                Japan collect 37 PUs; end with 37 PUs
                                                Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 40 PUs
                                                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 43 PUs
                                                Units generate 9 techTokens; Japan end with 9 techTokens
                                                Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                                        
                                            Purchase Units - Manchuria
                                                Manchuria buy 2 japaneseAlpineInfantrys and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Manchuria
                                                2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Manchuria
                                        
                                            Turn Complete - Manchuria
                                                Manchuria collect 11 PUs; end with 11 PUs
                                                Some Units in Manchuria change ownership: 2 japaneseAlpineInfantrys, 1 japaneseCombatEngineer and 1 japaneseInfantry
                                        
                                            Turn Complete - Thailand
                                        

                                        Combat Hit Differential Summary :

                                        CruiserAntiAircraftGun fire in 96 Sea Zone : : -0.50
                                        Usa : 0.00
                                        Japan : -1.08
                                        China : 1.92
                                        Russia : 0.33
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin china time

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin
                                            last edited by

                                            TripleA Move Summary: Britain round 38

                                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 38
                                            
                                                Research Technology - Britain
                                                    Britain spend 0 on tech rolls
                                                    Britain removing all Technology Tokens after successful research.
                                                    Britain discover AdvancedGunLaying
                                            
                                                Combat Move - Britain
                                                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                    Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                    Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                    Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                    1 britishInfantry moved from Lithuania to Belorussia
                                                          Russia take Belorussia from Germany
                                                    6 britishArtillerys, 4 britishInfantrys and 11 britishMarines moved from Lithuania to 27 Sea Zone
                                                    6 britishArtillerys, 4 britishBattleship-damageds, 3 britishCarrier-damageds, 2 britishCruisers, 4 britishInfantrys, 11 britishMarines and 10 britishTransports moved from 27 Sea Zone to 28 Sea Zone
                                                    6 britishArtillerys, 4 britishInfantrys and 11 britishMarines moved from 28 Sea Zone to Finland
                                                    6 britishAlpineInfantrys, 5 britishArtillerys, 2 britishCombatEngineers and 1 britishInfantry moved from Northern Finland to Finland
                                                    3 britishAdvancedNavalFighters, 2 britishAirTransports, 6 britishNavalFighters and 4 britishParatroopers moved from Copenhagen to Finland
                                                    3 britishAdvancedFighters moved from Central Britain to Finland
                                                    5 britishNavalFighters moved from 75 Sea Zone to 72 Sea Zone
                                                    13 britishMarines moved from Bombay to 75 Sea Zone
                                                    1 britishInfantry moved from Oman to Aden
                                                          Britain take Aden from Italy
                                                    3 britishNavalFighters moved from 84 Sea Zone to 72 Sea Zone
                                                    1 britishDestroyer moved from 73 Sea Zone to 76 Sea Zone
                                                    3 britishInfantrys moved from Bombay to 75 Sea Zone
                                                    2 britishArtillerys and 7 britishInfantrys moved from Bombay to Southern Iran
                                                          Britain take Southern Iran from Italy
                                                    3 britishInfantrys moved from Baluchistan to Southern Iran
                                                    3 britishInfantrys and 1 britishTransport moved from 75 Sea Zone to 76 Sea Zone
                                                    3 britishInfantrys moved from 76 Sea Zone to Madagascar
                                                    13 britishMarines and 5 britishTransports moved from 75 Sea Zone to 76 Sea Zone
                                                    13 britishMarines moved from 76 Sea Zone to Kenya Uganda
                                                    2 britishBattleships, 2 britishCarriers, 9 britishCruisers and 4 britishDestroyers moved from 75 Sea Zone to 76 Sea Zone
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 54
                                            • 55
                                            • 56
                                            • 57
                                            • 58
                                            • 67
                                            • 68
                                            • 56 / 68
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums