TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@ubernaut back to you
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@colin somehow with all my redoing of moves last german turn i must have undone moving my trucks to caucasus im going to edit if you object we can chat about it tomorrow i suppose.
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TripleA Move Summary: Italy round 39
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 39 Research Technology - Italy Trigger italianaTAT: Italy gains access to AdvancedTanks Italy spend 0 on tech rolls Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Germany from Trans Jordan: 2 Trucks EDIT: Adding units owned by Germany to Southern Caucasus: 2 Trucks EDIT: Turning off Edit Mode 1 italianArtillery and 1 italianInfantry moved from Uzbek to Kashi 1 italianAlpineInfantry moved from Singkiang to Kashi 1 italianMarine moved from Uzbek to Kazahk 1 italianInfantry moved from Singkiang to Kazahk 1 italianHeavyStrategicBomber moved from Singkiang to Kazahk 1 italianInfantry moved from Singkiang to Altay 1 italianAirTransport and 2 italianParatroopers moved from Singkiang to Altay 1 italianAdvancedTacticalBomber moved from Singkiang to Altay 1 italianAirTransport and 2 italianParatroopers moved from Rome to Cyrenaica 4 italianAdvancedNavalFighters moved from Cairo to Cyrenaica 2 italianAdvancedFighters, 1 italianAdvancedNavalFighter and 1 italianAdvancedTacticalBomber moved from Rome to Cyrenaica 2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Cyrenaica -
@colin battle on deck for tomorrow

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@colin up for battle if you are around.

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TripleA Turn Summary: Italy round 39
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 39 Research Technology - Italy Trigger italianaTAT: Italy gains access to AdvancedTanks Italy spend 0 on tech rolls Italy roll 1,8,10,9,10,7,5,9,8,5,3,11 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Germany from Trans Jordan: 2 Trucks EDIT: Adding units owned by Germany to Southern Caucasus: 2 Trucks EDIT: Turning off Edit Mode Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianArtillery and 1 italianInfantry moved from Uzbek to Kashi 1 italianAlpineInfantry moved from Singkiang to Kashi 1 italianMarine moved from Uzbek to Kazahk 1 italianInfantry moved from Singkiang to Kazahk 1 italianHeavyStrategicBomber moved from Singkiang to Kazahk 1 italianInfantry moved from Singkiang to Altay 1 italianAirTransport and 2 italianParatroopers moved from Singkiang to Altay 1 italianAdvancedTacticalBomber moved from Singkiang to Altay 1 italianAirTransport and 2 italianParatroopers moved from Rome to Cyrenaica 4 italianAdvancedNavalFighters moved from Cairo to Cyrenaica 2 italianAdvancedFighters, 1 italianAdvancedNavalFighter and 1 italianAdvancedTacticalBomber moved from Rome to Cyrenaica 2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Cyrenaica Combat - Italy Battle in Kashi Italy attack with 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry China defend with 1 Flagpole and 1 chineseAlpineInfantry Italy roll dice for 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry in Kashi, round 2 : 3/3 hits, 0.75 expected hits China roll dice for 1 chineseAlpineInfantry in Kashi, round 2 : 0/1 hits, 0.42 expected hits 1 chineseAlpineInfantry owned by the China lost in Kashi Italy win, taking Kashi from China with 1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAlpineInfantry Battle in Altay Italy attack with 1 italianAdvancedTacticalBomber, 1 italianAirTransport, 1 italianInfantry and 2 italianParatroopers China defend with 1 Flagpole and 1 chineseAlpineInfantry Italy roll dice for 1 italianAdvancedTacticalBomber, 1 italianAirTransport, 1 italianInfantry and 2 italianParatroopers in Altay, round 2 : 3/4 hits, 0.92 expected hits China roll dice for 1 chineseAlpineInfantry in Altay, round 2 : 0/1 hits, 0.42 expected hits 1 chineseAlpineInfantry owned by the China lost in Altay Italy win, taking Altay from China with 1 italianAdvancedTacticalBomber, 1 italianAirTransport, 1 italianInfantry and 2 italianParatroopers remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAlpineInfantry Battle in Cyrenaica Italy attack with 2 italianAdvancedFighters, 5 italianAdvancedNavalFighters, 1 italianAdvancedTacticalBomber, 3 italianAirTransports and 6 italianParatroopers Usa defend with 1 Flagpole, 1 Material, 4 americanArtillerys, 3 americanInfantrys and 4 americanMarines Italy roll dice for 2 italianAdvancedFighters, 5 italianAdvancedNavalFighters, 1 italianAdvancedTacticalBomber, 3 italianAirTransports and 6 italianParatroopers in Cyrenaica, round 2 : 5/17 hits, 6.67 expected hits Usa roll dice for 4 americanArtillerys, 3 americanInfantrys and 4 americanMarines in Cyrenaica, round 2 : 2/11 hits, 3.75 expected hits 1 americanMarine owned by the Usa, 3 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa and 2 italianParatroopers owned by the Italy lost in Cyrenaica Italy roll dice for 2 italianAdvancedFighters, 5 italianAdvancedNavalFighters, 1 italianAdvancedTacticalBomber, 3 italianAirTransports and 4 italianParatroopers in Cyrenaica, round 3 : 7/15 hits, 6.17 expected hits Usa roll dice for 3 americanArtillerys and 3 americanMarines in Cyrenaica, round 3 : 4/6 hits, 2.25 expected hits 3 americanMarines owned by the Usa, 3 americanArtillerys owned by the Usa and 4 italianParatroopers owned by the Italy lost in Cyrenaica Italy win with 2 italianAdvancedFighters, 5 italianAdvancedNavalFighters, 1 italianAdvancedTacticalBomber and 3 italianAirTransports remaining. Battle score for attacker is 17 Casualties for Italy: 6 italianParatroopers Casualties for Usa: 4 americanArtillerys, 3 americanInfantrys and 4 americanMarines Battle in Kazahk Italy attack with 1 italianHeavyStrategicBomber, 1 italianInfantry and 1 italianMarine Russia defend with 1 Flagpole and 1 russianInfantry Italy roll dice for 1 italianHeavyStrategicBomber, 1 italianInfantry and 1 italianMarine in Kazahk, round 2 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Kazahk, round 2 : 0/1 hits, 0.25 expected hits Italy roll dice for 1 italianHeavyStrategicBomber, 1 italianInfantry and 1 italianMarine in Kazahk, round 3 : 2/3 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Kazahk, round 3 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Kazahk Italy win, taking Kazahk from Russia with 1 italianHeavyStrategicBomber, 1 italianInfantry and 1 italianMarine remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone 1 Material, 2 italianAirTransports, 1 italianCombatEngineer and 2 italianInfantrys moved from Rome to Sicily 2 italianAirTransports moved from Sicily to Rome 1 Material and 1 Truck moved from Abyssinia to Cairo 1 italianAdvancedTacticalBomber moved from Altay to Singkiang 1 italianAirTransport moved from Altay to Southern Caucasus 1 italianHeavyStrategicBomber moved from Kazahk to Singkiang 1 italianAirTransport and 1 italianCombatEngineer moved from Southern Caucasus to Singkiang 1 Truck moved from Singkiang to Astrakhan 2 italianTanks moved from Syria to Sinai 1 italianCombatEngineer moved from Eastern South Africa to Cape Town 1 italianAdvancedNavalFighter moved from Abyssinia to Cairo 1 italianParatrooper moved from Syria to Trans Jordan 2 italianArtillerys moved from Abyssinia to 72 Sea Zone 1 italianCombatEngineer moved from Abyssinia to 72 Sea Zone 3 italianInfantrys moved from Anglo Egyptian Sudan to 72 Sea Zone 2 italianArtillerys, 1 italianBattleship, 1 italianCombatEngineer, 6 italianCruisers, 3 italianDestroyers, 3 italianInfantrys and 7 italianTransports moved from 72 Sea Zone to 53 Sea Zone 1 italianArtillery moved from 53 Sea Zone to Syria 1 italianArtillery moved from 53 Sea Zone to Trans Jordan 1 italianInfantry moved from 53 Sea Zone to Sinai 1 italianInfantry moved from 53 Sea Zone to Syria 1 italianCombatEngineer moved from 53 Sea Zone to Cairo 2 italianAirTransports moved from Cairo to Southern Italy 2 italianAdvancedFighters and 5 italianAdvancedNavalFighters moved from Cyrenaica to Cairo 1 italianAdvancedTacticalBomber moved from Cyrenaica to Rome 1 italianCombatEngineer moved from Southern Italy to Rome 1 italianAirTransport moved from Cyrenaica to Rome 1 italianParatrooper moved from Syria to Trans Jordan 1 Truck moved from Trans Jordan to Cairo 1 italianInfantry moved from 53 Sea Zone to Trans Jordan 1 italianAirTransport moved from Cyrenaica to Trans Jordan 1 italianAirTransport moved from Cyrenaica to Cairo 4 italianSubmarines moved from 50 Sea Zone to 47 Sea Zone Purchase Units - Italy Trigger italianMobArt1: buyitalianMobileArtillery added to italianProduction Italy buy 1 italianAdvancedNavalFighter, 1 italianAirfield, 1 italianAlpineInfantry, 1 italianDestroyer, 2 italianEntrenchments, 1 italianFortification, 5 italianInfantrys, 4 italianParatroopers and 1 italianSubmarine; Remaining resources: 0 PUs; 12 techTokens; Place Units - Italy 1 italianAlpineInfantry and 2 italianParatroopers placed in Singkiang Italy undo move 1. 1 italianInfantry and 2 italianParatroopers placed in Singkiang 1 italianAlpineInfantry and 2 italianParatroopers placed in Southern Caucasus Units in Cairo being upgraded or consumed: 1 Material 1 italianAirfield and 3 italianInfantrys placed in Cairo 1 italianDestroyer placed in 46 Sea Zone Units in Rome being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianEntrenchment, 1 italianFortification and 1 italianInfantry placed in Rome 1 italianSubmarine placed in 47 Sea Zone Units in Sicily being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Sicily 1 italianAdvancedNavalFighter placed in Northern Italy Turn Complete - Italy Italy collect 55 PUs; end with 55 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 58 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 61 PUs Units generate 12 techTokens; Italy end with 24 techTokensCombat Hit Differential Summary :
Usa : 0.00 China : -0.83 Italy : 3.83 Russia : -0.50 -
@colin go for usa
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TripleA Turn Summary: Usa round 39
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 39 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 8,11,1,1,4,10,9,9,1 and gets 0 hits Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Some non-combat units are destroyed: Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanInfantry moved from Belgian Congo to Tanganyika Britain take Tanganyika from Italy 5 americanMech.Infantrys and 6 americanTanks moved from Southern Anglo Egyptian Sudan to Rhodesia Britain take Rhodesia from Italy 2 americanAdvancedNavalFighters moved from 48 Sea Zone to 45 Sea Zone 1 americanAdvancedNavalFighter moved from Southern Spain to 45 Sea Zone Combat - Usa Battle in 45 Sea Zone Usa attack with 3 americanAdvancedNavalFighters Italy defend with 1 italianDestroyer Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 italianDestroyer owned by the Italy lost in 45 Sea Zone Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8 Casualties for Italy: 1 italianDestroyer Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 americanBattleships, 2 americanCarriers, 3 americanCruisers, 1 americanDestroyer, 1 americanHeavyDestroyer and 6 americanTransports moved from 48 Sea Zone to 43 Sea Zone 3 americanAdvancedNavalFighters moved from 45 Sea Zone to 43 Sea Zone 1 Truck moved from Tripolitania to Cyrenaica 1 Material and 1 Truck moved from Cyrenaica to Algeria 1 Material and 1 americanMech.Infantry moved from Tripolitania to Algeria 2 americanMarines moved from Tunisia to Algeria 4 americanArtillerys, 1 americanCombatEngineer and 4 americanInfantrys moved from Southern Spain to 43 Sea Zone 4 americanArtillerys, 1 americanCombatEngineer and 4 americanInfantrys moved from 43 Sea Zone to Algeria 3 americanAdvancedNavalFighters, 1 americanCarrier and 1 americanCruiser moved from 127 Sea Zone to 95 Sea Zone 1 Material and 1 americanAirTransport moved from Hawaiian Islands to Luzon 1 americanCarrier moved from 156 Sea Zone to 116 Sea Zone 1 americanAdvancedNavalFighter moved from Los Angeles to 116 Sea Zone 1 Train moved from Central US to Washington 2 Materials and 1 Train moved from Washington to Alberta 1 Train moved from British Columbia to Washington 1 Truck moved from British Columbia to San Francisco 1 americanAirTransport moved from British Columbia to Alaska 3 americanTransports moved from 41 Sea Zone to 40 Sea Zone 3 americanArtillerys, 6 americanInfantrys and 3 americanMarines moved from Azores to 40 Sea Zone 3 americanArtillerys, 6 americanInfantrys, 3 americanMarines and 4 americanTransports moved from 40 Sea Zone to 41 Sea Zone 3 americanArtillerys, 6 americanInfantrys and 3 americanMarines moved from 41 Sea Zone to Southern Spain 2 americanTransports moved from 41 Sea Zone to 43 Sea Zone 1 americanTransport moved from 41 Sea Zone to 43 Sea Zone 1 americanTransport moved from 41 Sea Zone to 43 Sea Zone 1 americanTransport moved from 61 Sea Zone to 39 Sea Zone 3 americanInfantrys moved from Northeastern US to 30 Sea Zone 3 americanInfantrys moved from New York to 30 Sea Zone 3 americanArtillerys moved from Washington to 30 Sea Zone 2 americanInfantrys moved from Eastern US to 30 Sea Zone 3 americanArtillerys, 8 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 3 americanArtillerys and 8 americanInfantrys moved from 39 Sea Zone to Azores 1 americanAdvancedNavalFighter moved from New York to Southern Spain 2 Materials, 1 Truck, 1 americanCombatEngineer and 1 americanMech.Infantry moved from Morrocco to Algeria 2 americanMech.Infantrys and 2 americanTanks moved from Nigeria to Belgian Congo Purchase Units - Usa Trigger americanAdvTB: buyamericanAdvancedTacticalBomber added to americanProduction Usa buy 2 americanArtillerys, 1 americanBattleship, 1 americanCombatEngineer, 1 americanCruiser, 1 americanDocks, 1 americanHull, 4 americanInfantrys, 5 americanMarines and 4 americanParatroopers; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 1 americanBattleship, 1 americanCruiser and 1 americanHull placed in 156 Sea Zone 1 americanParatrooper placed in Los Angeles 2 americanInfantrys and 2 americanParatroopers placed in New York 2 americanInfantrys and 1 americanParatrooper placed in Northeastern US 2 americanArtillerys, 1 americanCombatEngineer and 1 americanMarine placed in Washington 2 americanMarines placed in Eastern US Usa undo move 6. Usa undo move 5. Units in Luzon being upgraded or consumed: 3 Materials 1 americanArtillery, 1 americanDocks and 1 americanMarine placed in Luzon 2 americanMarines placed in Phillippines 1 americanArtillery, 1 americanCombatEngineer and 2 americanMarines placed in Washington Turn Complete - Usa Usa collect 88 PUs; end with 88 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 91 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 94 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
Usa : 1.00 Italy : -0.25 -
@ubernaut didnt really have any combat so its back to you
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@colin i think i forgot and double built trenches in rome this turn again

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@ubernaut its fine
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TripleA Move Summary: Germany round 40
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 40 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Eastern Karelia to Archangel 2 germanAdvancedNavalFighters moved from Leningrad to Archangel 1 germanInfantry moved from Northern Kazahk to Sverdlovsk 1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Sverdlovsk 4 germanAdvancedNavalFighters moved from Eastern Germany to 41 Sea Zone -
@colin battle on deck
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TripleA Turn Summary: Finland round 40
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 40 Reconnaissance Missions - Finland Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 5 PUs Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Eastern Karelia to Archangel 2 germanAdvancedNavalFighters moved from Leningrad to Archangel 1 germanInfantry moved from Northern Kazahk to Sverdlovsk 1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Sverdlovsk 4 germanAdvancedNavalFighters moved from Eastern Germany to 41 Sea Zone Combat - Germany Germany creates battle in territory 27 Sea Zone Battle in 41 Sea Zone Germany attack with 4 germanAdvancedNavalFighters Usa defend with 4 americanTransports Germany roll dice for 4 germanAdvancedNavalFighters in 41 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Usa roll dice for 4 americanTransports in 41 Sea Zone, round 2 : 0/4 hits, 0.33 expected hits 4 americanTransports owned by the Usa lost in 41 Sea Zone Germany win with 4 germanAdvancedNavalFighters remaining. Battle score for attacker is 28 Casualties for Usa: 4 americanTransports Battle in Sverdlovsk Germany attack with 1 germanAirTransport, 1 germanInfantry and 2 germanParatroopers Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanAirTransport, 1 germanInfantry and 2 germanParatroopers in Sverdlovsk, round 2 : 1/4 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Sverdlovsk, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Sverdlovsk Germany win, taking Sverdlovsk from Russia with 1 germanAirTransport and 2 germanParatroopers remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Battle in Archangel Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits Russia roll dice for 1 russianInfantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Archangel Germany win, taking Archangel from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanInfantrys moved from Western Karelia to Leningrad 4 germanInfantrys moved from Lativa Estonia to Leningrad 1 germanInfantry moved from Lithuania to Lativa Estonia 1 germanInfantry moved from Pskov to Lativa Estonia 1 germanInfantry moved from Pskov to Leningrad 1 Material, 1 germanInfantry and 2 germanMech.Infantrys moved from Belorussia to Leningrad 3 Trucks, 1 germanArtillery and 2 germanInfantrys moved from Eastern Poland to Leningrad 1 germanAirTransport moved from Pskov to Eastern Poland 4 germanAdvancedNavalFighters moved from 41 Sea Zone to Northern Spain 2 germanInfantrys moved from Western France to Northern Spain 7 germanAlpineInfantrys moved from Vichy France to Northern Spain 2 germanArtillerys, 2 germanInfantrys and 1 germanTank moved from Paris to Vichy France 2 Materials and 1 Train moved from Berlin to Vichy France 1 Train moved from Vichy France to Berlin 3 germanInfantrys moved from Northern Italy to Vichy France 1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Vichy France 1 Train and 3 germanInfantrys moved from Northern Germany to Vichy France 1 Train moved from Vichy France to Northern Germany 1 germanAirTransport moved from Sverdlovsk to Stalingrad 1 Truck moved from Voronezh to Smolensk 1 Truck and 1 germanParatrooper moved from Smolensk to Leningrad 1 germanAirTransport and 2 germanInfantrys moved from Kharkov to Leningrad 1 germanAirTransport moved from Leningrad to Kharkov 1 germanParatrooper moved from Voronezh to Kharkov 3 Trucks, 1 germanArtillery and 2 germanInfantrys moved from Kharkov to Leningrad 2 Trucks and 2 germanInfantrys moved from Voronezh to Leningrad 1 germanCombatEngineer moved from Pskov to Belorussia 1 germanInfantry moved from Belorussia to Lativa Estonia 1 germanInfantry moved from Tula to Smolensk 1 germanHeavyTank, 1 germanHeavyTank-damaged and 2 germanMobileArtillerys moved from Eastern Karelia to Leningrad 1 germanHeavyTank and 3 germanInfantrys moved from Novgorod to Leningrad 1 germanInfantry moved from Eastern Karelia to Leningrad 2 germanInfantrys moved from Eastern Germany to Northern Germany 3 germanInfantrys moved from Eastern Poland to Lithuania 3 germanInfantrys moved from Eastern Poland to Poland 1 germanAirTransport moved from Vichy France to Hungary Slovakia 1 germanAirTransport and 1 germanCombatEngineer moved from Northern Germany to Vichy France 1 germanAirTransport moved from Vichy France to Berlin 3 germanInfantrys moved from Vichy France to Northern Spain 1 germanAirTransport and 2 germanInfantrys moved from Romania to Vichy France 1 germanAirTransport moved from Vichy France to Romania 2 germanInfantrys moved from Vichy France to Northern Spain 2 Trucks moved from Southern Caucasus to Kharkov 1 Train moved from Kharkov to Austria 1 germanCombatEngineer moved from Eastern Germany to Northern Germany 1 germanCombatEngineer and 8 germanInfantrys moved from Poland to Eastern Germany 2 germanInfantrys moved from Eastern Germany to Northern Germany 1 germanAdvancedNavalFighter moved from Poland to Northern Germany 2 germanAdvancedNavalFighters moved from Archangel to Leningrad 2 Trains moved from Eastern Poland to Eastern Germany Purchase Units - Germany Germany buy 1 Rail, 4 germanAdvancedNavalFighters, 2 germanArtillerys, 1 germanEntrenchment, 6 germanInfantrys and 2 germanParatroopers; Remaining resources: 0 PUs; 72 techTokens; Place Units - Germany Units in Belorussia being upgraded or consumed: 1 Material 1 Rail placed in Belorussia Units in Leningrad being upgraded or consumed: 1 Material 1 germanArtillery, 1 germanEntrenchment and 1 germanInfantry placed in Leningrad 1 germanArtillery and 2 germanParatroopers placed in Stalingrad 4 germanInfantrys placed in Northern Germany 4 germanAdvancedNavalFighters placed in Eastern Germany 1 germanInfantry placed in Austria Turn Complete - Germany Germany collect 84 PUs; end with 84 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 87 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 90 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 93 PUs Units generate 12 techTokens; Germany end with 84 techTokens Some Units in Vichy France change ownership: 2 Materials and 2 germanCombatEngineers Purchase Units - VichyFrance VichyFrance buy 1 germanAntiAirGun and 1 germanEntrenchment; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Vichy France being upgraded or consumed: 1 Material 1 germanAntiAirGun and 1 germanEntrenchment placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 5 PUs; end with 5 PUs Some Units in Vichy France change ownership: 1 Material, 1 germanAntiAirGun and 2 germanCombatEngineers Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanInfantrys placed in Hungary Slovakia 2 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 2 germanInfantrys Some Units in Romania change ownership: 2 germanInfantrys Turn Complete - FinlandCombat Hit Differential Summary :
Usa : -0.33 Germany : 2.50 Russia : 0.33 -
@colin over to russia
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TripleA Turn Summary: Russia round 40
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 40 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 5,2,12,6,8,1,2,8,9,1,5,4 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover SelfPropelledArtillery Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Norilsk to Northern Siberia Russia take Northern Siberia from Japan 1 russianInfantry moved from Siberia to Kansk Russia take Kansk from Japan 1 russianInfantry moved from Nenetsia to Archangel 2 russianInfantrys moved from Urals to Archangel 1 russianInfantry moved from Omsk to Northern Kazahk Russia take Northern Kazahk from Germany 2 russianInfantrys moved from Volgarod to Sverdlovsk 1 russianArtillery moved from Vologda to Archangel 1 russianArtillery and 3 russianInfantrys moved from Moscow to Smolensk 1 russianArtillery and 3 russianInfantrys moved from Volgarod to Tula 1 russianArtillery moved from Omsk to Sverdlovsk 1 russianInfantry moved from Volgarod to Sverdlovsk Combat - Russia Battle in Tula Russia attack with 1 russianArtillery and 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Tula, round 2 : 0/4 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Tula, round 3 : 1/4 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Tula, round 3 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Tula Russia win, taking Tula from Germany with 1 russianArtillery and 2 russianInfantrys remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Battle in Sverdlovsk Russia attack with 1 russianArtillery and 3 russianInfantrys Germany defend with 1 Flagpole and 2 germanParatroopers Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Sverdlovsk, round 2 : 0/4 hits, 0.83 expected hits Germany roll dice for 2 germanParatroopers in Sverdlovsk, round 2 : 1/2 hits, 0.83 expected hits 1 russianInfantry owned by the Russia lost in Sverdlovsk Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Sverdlovsk, round 3 : 2/3 hits, 0.67 expected hits Germany roll dice for 2 germanParatroopers in Sverdlovsk, round 3 : 0/2 hits, 0.83 expected hits 2 germanParatroopers owned by the Germany lost in Sverdlovsk Russia win, taking Sverdlovsk from Germany with 1 russianArtillery and 2 russianInfantrys remaining. Battle score for attacker is 5 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanParatroopers Battle in Archangel Russia attack with 1 russianArtillery and 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 2 : 0/4 hits, 0.75 expected hits Germany roll dice for 1 germanInfantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Archangel Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Archangel, round 3 : 2/3 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Archangel Russia win, taking Archangel from Germany with 1 russianArtillery and 2 russianInfantrys remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Battle in Smolensk Russia attack with 1 russianArtillery and 3 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Smolensk, round 2 : 0/4 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Smolensk, round 3 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Smolensk Russia win, taking Smolensk from Germany with 1 russianArtillery and 2 russianInfantrys remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianInfantry moved from Omsk to Novosibirsk 1 russianArtillery and 2 russianInfantrys moved from Siberia to Novosibirsk 1 russianAntiTankGun moved from Moscow to Smolensk 1 russianAntiTankGun moved from Volgarod to Tula 1 russianAntiTankGun moved from Vologda to Archangel 2 russianInfantrys moved from Vologda to Volgarod 1 Train moved from Urals to Moscow 1 Material and 1 Train moved from Moscow to Volgarod 1 Train moved from Volgarod to Urals 1 russianCombatEngineer moved from Vologda to Moscow 1 russianCombatEngineer moved from Vologda to Volgarod Purchase Units - Russia Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 2 russianEntrenchments, 1 russianFortification and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 1 russianAntiAirGun placed in Novosibirsk Units in Moscow being upgraded or consumed: 2 Materials and 1 russianEntrenchment 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianEntrenchment, 1 russianFortification and 1 russianInfantry placed in Moscow Units in Volgarod being upgraded or consumed: 1 Material 1 russianEntrenchment and 3 russianInfantrys placed in Volgarod 1 russianInfantry placed in Omsk 1 russianInfantry placed in Vologda Activate Technology - Russia Russia activating SelfPropelledArtillery Turn Complete - Russia Russia collect 39 PUs; end with 39 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 42 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 45 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
Germany : 0.67 Russia : 0.00 -
@ubernaut back to you
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TripleA Move Summary: Japan round 40
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 40 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover SelfPropelledArtillery Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseInfantry moved from Fo Kien to Anhwei 1 japaneseInfantry moved from Shantung to Anhwei 2 japaneseAdvancedNavalFighters moved from Japan to Anhwei 1 japaneseInfantry moved from Shanghai to Anhwei 2 japaneseAdvancedNavalFighters and 1 japaneseCombatEngineer moved from Shanghai to Anhwei 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Anhwei -
@colin not sure if this one matters or not but just to be safe
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TripleA Turn Summary: Thailand round 40
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 40 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 1,7,2,10,9,12,3,1,12 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover SelfPropelledArtillery Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Fo Kien to Anhwei 1 japaneseInfantry moved from Shantung to Anhwei 2 japaneseAdvancedNavalFighters moved from Japan to Anhwei 1 japaneseInfantry moved from Shanghai to Anhwei 2 japaneseAdvancedNavalFighters and 1 japaneseCombatEngineer moved from Shanghai to Anhwei 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Anhwei Combat - Japan Japan creates battle in territory 98 Sea Zone Battle in Anhwei Japan attack with 4 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseParatroopers China defend with 1 Flagpole, 4 chineseInfantrys and 3 chineseTanks Japan roll dice for 4 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseParatroopers in Anhwei, round 2 : 5/11 hits, 3.75 expected hits China roll dice for 4 chineseInfantrys and 3 chineseTanks in Anhwei, round 2 : 1/7 hits, 2.00 expected hits 4 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 1 japaneseInfantry owned by the Japan lost in Anhwei Japan roll dice for 4 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 2 japaneseParatroopers in Anhwei, round 3 : 4/10 hits, 3.58 expected hits China roll dice for 2 chineseTanks in Anhwei, round 3 : 2/2 hits, 0.67 expected hits 2 chineseTanks owned by the China and 2 japaneseInfantrys owned by the Japan lost in Anhwei Japan win, taking Anhwei from China with 4 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer and 2 japaneseParatroopers remaining. Battle score for attacker is 21 Casualties for Japan: 3 japaneseInfantrys Casualties for China: 4 chineseInfantrys and 3 chineseTanks Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 3 Trucks, 1 japaneseArtillery and 2 japaneseInfantrys moved from Peking to Anhwei 3 Trucks moved from Anhwei to Shanghai 1 japaneseArtillery and 4 japaneseInfantrys moved from Peking to Shantung 1 japaneseArtillery and 3 japaneseInfantrys moved from Peking to Shansi 2 japaneseAdvancedNavalFighters moved from Anhwei to Shanghai 1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseParatroopers moved from Irkutsk to Western Evenki 1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Northern Manchuria to Yakut 1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray 1 Material, 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Japan to Bonin Island 2 japaneseAdvancedNavalFighters moved from Anhwei to Shanghai 1 japaneseAirTransport moved from Anhwei to Manchuria 1 Truck and 1 japaneseInfantry moved from Manchuria to Anhwei 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Shanghai to Japan 2 Materials and 2 Trucks moved from Tokyo to Japan 2 Trucks moved from Japan to Tokyo Purchase Units - Japan Trigger japaneseAdvD: buyjapaneseHeavyDestroyer added to japaneseProduction Japan buy 2 japaneseAdvancedNavalFighters, 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 1 japaneseInfantry and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Japan being upgraded or consumed: 1 Material 2 japaneseAdvancedNavalFighters and 1 japaneseEntrenchment placed in Japan Units in Bonin Island being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Bonin Island 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Shanghai 1 japaneseSubmarine placed in 97 Sea Zone 1 japaneseArtillery placed in Korea Activate Technology - Japan Japan activating SelfPropelledArtillery Turn Complete - Japan Japan collect 34 PUs; end with 34 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 37 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 40 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 japaneseCombatEngineer, 1 japaneseInfantry and 2 japaneseParatroopers Turn Complete - ThailandCombat Hit Differential Summary :
Japan : 1.67 China : 0.33
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