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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin naval scramble

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Italy round 47

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 47
        
            Research Technology - Italy
                Italy spend 0 on tech rolls
                    Italy roll 12,11,7,3,4,8,7,11,12,9,2,2,3,5,3,4,2,3,2,3,11,2,9,9,1,11,2,3,1,7,10,1,6,12,11,5 and gets 3 hits
                Italy removing all Technology Tokens after successful research.
                Italy discover Rockets
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                2 italianAdvancedSubmarines moved from 47 Sea Zone to 44 Sea Zone
                1 italianAdvancedNavalFighter moved from Northern Italy to 44 Sea Zone
                6 italianAdvancedNavalFighters moved from Rome to 44 Sea Zone
                1 italianInfantry moved from Trans Jordan to Iraq
                      Germany take Iraq from Britain
        
            Combat - Italy
                Britain scrambles 1 units out of 43 Sea Zone to defend against the attack in 44 Sea Zone
                Britain scrambles 3 units out of Southern Spain to defend against the attack in 44 Sea Zone
                Battle in 44 Sea Zone
                    Italy attack with 7 italianAdvancedNavalFighters and 2 italianAdvancedSubmarines
                    Usa defend with 2 americanAdvancedNavalFighters and 1 americanNavalFighter; Britain defend with 2 britishCruisers, 2 britishDestroyers, 1 britishNavalFighter and 2 britishTransports
                        CruiserAntiAircraftGun fire in 44 Sea Zone : 1/2 hits, 0.33 expected hits
                        1 italianAdvancedNavalFighter owned by the Italy lost in 44 Sea Zone
                        Italy roll dice for 2 italianAdvancedSubmarines in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Italy roll dice for 6 italianAdvancedNavalFighters in 44 Sea Zone, round 2 : 2/6 hits, 4.00 expected hits
                        Britain roll dice for 2 americanAdvancedNavalFighters, 1 americanNavalFighter, 2 britishCruisers, 2 britishDestroyers, 1 britishNavalFighter and 2 britishTransports in 44 Sea Zone, round 2 : 4/10 hits, 4.00 expected hits
                        2 italianAdvancedSubmarines owned by the Italy, 2 italianAdvancedNavalFighters owned by the Italy and 2 britishTransports owned by the Britain lost in 44 Sea Zone
                     retreated to 44 Sea Zone
                    Britain win with 2 americanAdvancedNavalFighters, 1 americanNavalFighter, 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter remaining. Battle score for attacker is -43
                    Casualties for Italy: 3 italianAdvancedNavalFighters and 2 italianAdvancedSubmarines
                    Casualties for Britain: 2 britishTransports
                Moving scrambled unit from 44 Sea Zone back to originating territory: 43 Sea Zone
                Moving scrambled unit from 44 Sea Zone back to originating territory: Southern Spain
                Moving scrambled unit from 44 Sea Zone back to originating territory: Southern Spain
                Moving scrambled unit from 44 Sea Zone back to originating territory: Southern Spain
                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                Trigger italianAP2: Italy has 1 Material placed in Rome
                Trigger italianProd: Italy has 1 Material placed in Rome
                4 italianAdvancedNavalFighters moved from 44 Sea Zone to Rome
                1 italianInfantry moved from Trans Jordan to Sinai
                2 italianInfantrys moved from Western Egypt to Cairo
                1 italianAirTransport and 2 italianInfantrys moved from Southern Italy to Sicily
                1 italianAirTransport moved from Sicily to Cairo
                1 Truck and 1 italianAntiAirGun moved from Western Kazahk to Southern Caucasus
                1 italianAlpineInfantry, 2 italianCombatEngineers, 2 italianInfantrys and 1 italianMarine moved from Uzbek to Western Kazahk
                2 italianParatroopers moved from Western Kazahk to Sverdlovsk
                1 Truck moved from Southern Caucasus to Astrakhan
                1 Train moved from Rome to Southern Italy
                1 Train and 2 italianCombatEngineers moved from Southern Italy to Northern Italy
                1 Train moved from Northern Italy to Rome
                2 Materials and 1 Train moved from Rome to Northern Italy
                1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Italy
                1 italianAirTransport and 2 italianInfantrys moved from Cairo to Northern Italy
                3 italianAirTransports, 2 italianInfantrys, 2 italianMarines and 2 italianParatroopers moved from Cairo to Southern Italy
                1 italianAirTransport moved from Southern Italy to Rome
                1 italianAirTransport moved from Southern Caucasus to Rome
                1 italianAirTransport and 2 italianParatroopers moved from Cairo to Southern Italy
        
            Purchase Units - Italy
                Italy buy 2 italianAdvancedNavalFighters, 1 italianEntrenchment, 1 italianFortification, 2 italianInfantrys, 2 italianParatroopers and 2 italianSubmarines; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Italy
                Units in Northern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                2 italianAdvancedNavalFighters, 1 italianEntrenchment and 1 italianFortification placed in Northern Italy
                2 italianSubmarines placed in 47 Sea Zone
                2 italianInfantrys and 2 italianParatroopers placed in Rome
        
            Activate Technology - Italy
                Italy activating Rockets
        
            Turn Complete - Italy
                Italy collect 42 PUs; end with 42 PUs
                Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 48 PUs
                Units generate 9 techTokens; Italy end with 9 techTokens
        

        Combat Hit Differential Summary :

        CruiserAntiAircraftGun fire in 44 Sea Zone : : 0.67
        Italy : -3.00
        Britain : 0.00
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin hang on i messed something up there

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Italy round 47

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 47
            
                Research Technology - Italy
                    Italy spend 0 on tech rolls
                        Italy roll 12,11,7,3,4,8,7,11,12,9,2,2,3,5,3,4,2,3,2,3,11,2,9,9,1,11,2,3,1,7,10,1,6,12,11,5 and gets 3 hits
                    Italy removing all Technology Tokens after successful research.
                    Italy discover Rockets
            
                Combat Move - Italy
                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                    Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                    Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                    Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                    2 italianAdvancedSubmarines moved from 47 Sea Zone to 44 Sea Zone
                    1 italianAdvancedNavalFighter moved from Northern Italy to 44 Sea Zone
                    6 italianAdvancedNavalFighters moved from Rome to 44 Sea Zone
                    1 italianInfantry moved from Trans Jordan to Iraq
                          Germany take Iraq from Britain
            
                Combat - Italy
                    Britain scrambles 1 units out of 43 Sea Zone to defend against the attack in 44 Sea Zone
                    Britain scrambles 3 units out of Southern Spain to defend against the attack in 44 Sea Zone
                    Battle in 44 Sea Zone
                        Italy attack with 7 italianAdvancedNavalFighters and 2 italianAdvancedSubmarines
                        Usa defend with 2 americanAdvancedNavalFighters and 1 americanNavalFighter; Britain defend with 2 britishCruisers, 2 britishDestroyers, 1 britishNavalFighter and 2 britishTransports
                            CruiserAntiAircraftGun fire in 44 Sea Zone : 1/2 hits, 0.33 expected hits
                            1 italianAdvancedNavalFighter owned by the Italy lost in 44 Sea Zone
                            Italy roll dice for 2 italianAdvancedSubmarines in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                            Italy roll dice for 6 italianAdvancedNavalFighters in 44 Sea Zone, round 2 : 2/6 hits, 4.00 expected hits
                            Britain roll dice for 2 americanAdvancedNavalFighters, 1 americanNavalFighter, 2 britishCruisers, 2 britishDestroyers, 1 britishNavalFighter and 2 britishTransports in 44 Sea Zone, round 2 : 4/10 hits, 4.00 expected hits
                            2 italianAdvancedSubmarines owned by the Italy, 2 italianAdvancedNavalFighters owned by the Italy and 2 britishTransports owned by the Britain lost in 44 Sea Zone
                         retreated to 44 Sea Zone
                        Britain win with 2 americanAdvancedNavalFighters, 1 americanNavalFighter, 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter remaining. Battle score for attacker is -43
                        Casualties for Italy: 3 italianAdvancedNavalFighters and 2 italianAdvancedSubmarines
                        Casualties for Britain: 2 britishTransports
                    Moving scrambled unit from 44 Sea Zone back to originating territory: 43 Sea Zone
                    Moving scrambled unit from 44 Sea Zone back to originating territory: Southern Spain
                    Moving scrambled unit from 44 Sea Zone back to originating territory: Southern Spain
                    Moving scrambled unit from 44 Sea Zone back to originating territory: Southern Spain
                    Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                    Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                    Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                    Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                    Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                    Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                    Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                    Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                    Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                    Trigger italianAP2: Italy has 1 Material placed in Rome
                    Trigger italianProd: Italy has 1 Material placed in Rome
                    4 italianAdvancedNavalFighters moved from 44 Sea Zone to Rome
                    1 italianInfantry moved from Trans Jordan to Sinai
                    2 italianInfantrys moved from Western Egypt to Cairo
                    1 italianAirTransport and 2 italianInfantrys moved from Southern Italy to Sicily
                    1 italianAirTransport moved from Sicily to Cairo
                    1 Truck and 1 italianAntiAirGun moved from Western Kazahk to Southern Caucasus
                    1 italianAlpineInfantry, 2 italianCombatEngineers, 2 italianInfantrys and 1 italianMarine moved from Uzbek to Western Kazahk
                    2 italianParatroopers moved from Western Kazahk to Sverdlovsk
                    1 Truck moved from Southern Caucasus to Astrakhan
                    1 Train moved from Rome to Southern Italy
                    1 Train and 2 italianCombatEngineers moved from Southern Italy to Northern Italy
                    1 Train moved from Northern Italy to Rome
                    2 Materials and 1 Train moved from Rome to Northern Italy
                    1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Italy
                    1 italianAirTransport and 2 italianInfantrys moved from Cairo to Northern Italy
                    3 italianAirTransports, 2 italianInfantrys, 2 italianMarines and 2 italianParatroopers moved from Cairo to Southern Italy
                    1 italianAirTransport moved from Southern Italy to Rome
                    1 italianAirTransport moved from Southern Caucasus to Rome
                    1 italianAirTransport and 2 italianParatroopers moved from Cairo to Southern Italy
            
                Purchase Units - Italy
                    Italy buy 1 italianAdvancedNavalFighter, 1 italianEntrenchment, 1 italianFortification, 11 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
            
                Place Units - Italy
                    3 italianInfantrys placed in Southern Caucasus
                    Units in Northern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                    1 italianAdvancedNavalFighter, 1 italianEntrenchment and 1 italianFortification placed in Northern Italy
                    2 italianInfantrys and 2 italianParatroopers placed in Rome
                    3 italianInfantrys placed in Southern Italy
                    3 italianInfantrys placed in Cairo
            
                Activate Technology - Italy
                    Italy activating Rockets
            
                Turn Complete - Italy
                    Italy collect 42 PUs; end with 42 PUs
                    Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                    Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 48 PUs
                    Units generate 9 techTokens; Italy end with 9 techTokens
            

            Combat Hit Differential Summary :

            CruiserAntiAircraftGun fire in 44 Sea Zone : : 0.67
            Italy : -3.00
            Britain : 0.00
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin ok sorry about that use this one please 🙂

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • C Offline
                colin
                last edited by

                TripleA Turn Summary: Usa round 47

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 47
                
                    Combat Move - Usa
                        Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                        Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                        Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                        Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                        Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                        Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                        Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                        Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                        Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                        Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                        2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Soviet Far East to Eastern Evenki
                              Russia take Eastern Evenki from Japan
                        1 americanArtillery, 1 americanHeavyTank, 8 americanInfantrys, 1 americanMarine, 4 americanMech.Infantrys and 1 americanTank moved from Al Kufrah to Western Egypt
                        8 americanTanks moved from Anglo Egyptian Sudan to Western Egypt
                              Usa take Central Egpyt from Italy
                        4 americanMech.Infantrys moved from Anglo Egyptian Sudan to Western Egypt
                        1 americanMech.Infantry moved from Anglo Egyptian Sudan to Western Egypt
                
                    Combat - Usa
                        Battle in Western Egypt
                            Usa attack with 1 americanArtillery, 1 americanHeavyTank, 8 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                            Italy defend with 1 Flagpole and 1 italianEntrenchment
                                Usa roll dice for 1 americanArtillery, 1 americanHeavyTank, 8 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 16/29 hits, 9.83 expected hits
                                Italy roll dice for 1 italianEntrenchment in Western Egypt, round 2 : 1/1 hits, 0.58 expected hits
                                1 italianEntrenchment owned by the Italy and 1 americanInfantry owned by the Usa lost in Western Egypt
                            Usa win, taking Western Egypt from Italy with 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks remaining. Battle score for attacker is 3
                            Casualties for Usa: 1 americanInfantry
                            Casualties for Italy: 1 italianEntrenchment
                
                    Non Combat Move - Usa
                        Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                        Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                        Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                        Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                        Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                        Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                        Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                        Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                        Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                        Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                        Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                        Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                        Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                        Trigger americanProd1: Usa has 1 Material placed in Washington
                        Trigger americanAP2: Usa has 1 Material placed in Washington
                        1 americanInfantry moved from Anglo Egyptian Sudan to Central Egpyt
                        3 americanAirTransports moved from Morrocco to Southern Spain
                        2 americanArtillerys, 2 americanInfantrys and 2 americanMarines moved from Southern Spain to Northern Spain
                        1 americanArtillery, 3 americanHeavyTanks and 1 americanInfantry moved from Azores to 39 Sea Zone
                        3 Materials, 1 americanArtillery, 3 americanHeavyTanks, 1 americanInfantry and 4 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                        3 Materials, 1 americanArtillery, 3 americanHeavyTanks and 1 americanInfantry moved from 41 Sea Zone to Northern Spain
                        1 Material and 1 Truck moved from Madrid to Northern Spain
                        1 Material and 1 Truck moved from Madrid to Northern Spain
                        2 Trucks moved from Northern Spain to Madrid
                        1 Truck moved from Southern Spain to Madrid
                        2 americanAlpineInfantrys moved from Madrid to Northern Spain
                        2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                        3 americanMarines moved from Southeastern US to 36 Sea Zone
                        1 americanDestroyer, 3 americanMarines and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone
                        3 americanMarines moved from 39 Sea Zone to Azores
                        1 americanAdvancedNavalFighter moved from New York to Southern Spain
                        1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                        1 americanMech.Infantry and 1 americanMobileArtillery moved from Alaska to 103 Sea Zone
                        1 americanMech.Infantry, 1 americanMobileArtillery and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                        1 americanMech.Infantry and 1 americanMobileArtillery moved from 101 Sea Zone to Soviet Far East
                        1 Train and 2 americanInfantrys moved from Western US to Alaska
                        1 Train moved from Alaska to Western US
                        1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands
                        1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                        2 americanDestroyers and 1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                        2 americanMarines moved from Phillippines to 128 Sea Zone
                        2 americanMarines moved from 128 Sea Zone to Luzon
                        2 americanCruisers moved from 96 Sea Zone to 128 Sea Zone
                        1 americanCombatEngineer moved from Madrid to Northern Spain
                
                    Purchase Units - Usa
                        Trigger americanAdvRock1: buyamericanAdvancedRocket added to americanProduction
                        Usa buy 2 americanAdvancedNavalFighters, 1 americanAirfield, 2 americanAlpineInfantrys, 2 americanAntiAirGuns, 3 americanArtillerys, 1 americanDocks, 1 americanEntrenchment, 1 americanHeavyTank, 5 americanInfantrys, 1 americanMarine, 2 americanMech.Infantrys and 1 americanParatrooper; Remaining resources: 0 PUs; 9 techTokens; 
                        Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                
                    Place Units - Usa
                        Units in Northern Spain being upgraded or consumed: 5 Materials
                        1 americanAirfield, 1 americanAntiAirGun, 1 americanArtillery, 1 americanDocks and 1 americanEntrenchment placed in Northern Spain
                        2 americanAlpineInfantrys and 1 americanAntiAirGun placed in Madrid
                        1 americanArtillery and 1 americanMarine placed in Phillippines
                        1 americanArtillery and 1 americanParatrooper placed in Luzon
                        2 americanMech.Infantrys placed in Alaska
                        2 americanInfantrys placed in Western US
                        3 americanInfantrys placed in Northeastern US
                        1 americanAdvancedNavalFighter placed in New York
                        1 americanAdvancedNavalFighter and 1 americanHeavyTank placed in Los Angeles
                
                    Turn Complete - Usa
                        Usa collect 96 PUs; end with 96 PUs
                        Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 99 PUs
                        Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 102 PUs
                        Units generate 9 techTokens; Usa end with 18 techTokens
                

                Combat Hit Differential Summary :

                Usa : 6.17
                Italy : 0.42
                

                Savegame

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                • C Offline
                  colin
                  last edited by

                  @ubernaut pretty sure I used the right one, I didn't see that till after, if not you can edit the changes

                  ubernautU 3 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin yup that was the right one thanks 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: Germany round 48

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 48
                      
                          Politics - Germany
                              Giving back territories to original owners
                      
                          Combat Move - Germany
                              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                              2 germanAdvancedNavalFighters moved from Eastern Germany to 44 Sea Zone
                              8 germanAdvancedNavalFighters moved from Northern Germany to 44 Sea Zone
                              1 germanInfantry moved from Leningrad to Western Karelia
                              1 germanHeavyTank moved from Eastern Karelia to Western Karelia
                              1 germanAirTransport and 1 germanParatrooper moved from Leningrad to Kola Penninsula
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin naval scramble part 2

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin over to russia

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • C Offline
                            colin
                            last edited by

                            @ubernaut I think you forgot to post it

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                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Turn Summary: Finland round 48

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 48
                              
                                  Reconnaissance Missions - Finland
                              
                                  Reinforcing - DanubeAxis
                                      DanubeAxis collect 0 PUs; end with 12 PUs
                              
                                  Counter Intelligence Operations - VichyFrance
                                      VichyFrance collect 0 PUs; end with 6 PUs
                              
                                  Politics - Germany
                                      Giving back territories to original owners
                              
                                  Combat Move - Germany
                                      Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                      Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                      Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                      Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                      2 germanAdvancedNavalFighters moved from Eastern Germany to 44 Sea Zone
                                      8 germanAdvancedNavalFighters moved from Northern Germany to 44 Sea Zone
                                      1 germanInfantry moved from Leningrad to Western Karelia
                                      1 germanHeavyTank moved from Eastern Karelia to Western Karelia
                                      1 germanAirTransport and 1 germanParatrooper moved from Leningrad to Kola Penninsula
                              
                                  Combat - Germany
                                      Germany lands units in Kola Penninsula
                                      Germany creates battle in territory Kola Penninsula
                                      Britain scrambles 1 units out of 43 Sea Zone to defend against the attack in 44 Sea Zone
                                      Britain scrambles 4 units out of Southern Spain to defend against the attack in 44 Sea Zone
                                      Battle in Western Karelia
                                          Germany attack with 1 germanHeavyTank and 1 germanInfantry
                                          Russia defend with 1 Flagpole and 2 russianArtillerys
                                              HvyTankFS fire in Western Karelia : 0/1 hits, 0.25 expected hits
                                              Germany roll dice for 1 germanHeavyTank and 1 germanInfantry in Western Karelia, round 2 : 0/2 hits, 0.67 expected hits
                                              Russia roll dice for 2 russianArtillerys in Western Karelia, round 2 : 0/2 hits, 0.67 expected hits
                                              HvyTankFS fire in Western Karelia : 1/1 hits, 0.25 expected hits
                                              1 russianArtillery owned by the Russia lost in Western Karelia
                                              Germany roll dice for 1 germanHeavyTank and 1 germanInfantry in Western Karelia, round 3 : 1/2 hits, 0.67 expected hits
                                              Russia roll dice for 1 russianArtillery in Western Karelia, round 3 : 0/1 hits, 0.33 expected hits
                                              1 russianArtillery owned by the Russia lost in Western Karelia
                                          Germany win, taking Kola Penninsula from Russia, taking Western Karelia from Russia with 1 germanHeavyTank and 1 germanInfantry remaining. Battle score for attacker is 8
                                          Casualties for Russia: 2 russianArtillerys
                                      Battle in 44 Sea Zone
                                          Germany attack with 10 germanAdvancedNavalFighters
                                          Usa defend with 3 americanAdvancedNavalFighters and 1 americanNavalFighter; Britain defend with 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter
                                              CruiserAntiAircraftGun fire in 44 Sea Zone : 0/2 hits, 0.33 expected hits
                                              Germany roll dice for 10 germanAdvancedNavalFighters in 44 Sea Zone, round 2 : 9/10 hits, 6.67 expected hits
                                              Britain roll dice for 3 americanAdvancedNavalFighters, 1 americanNavalFighter, 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter in 44 Sea Zone, round 2 : 3/9 hits, 4.42 expected hits
                                              2 britishCruisers owned by the Britain, 1 britishNavalFighter owned by the Britain, 3 germanAdvancedNavalFighters owned by the Germany, 1 americanNavalFighter owned by the Usa, 3 americanAdvancedNavalFighters owned by the Usa and 2 britishDestroyers owned by the Britain lost in 44 Sea Zone
                                          Germany win with 7 germanAdvancedNavalFighters remaining. Battle score for attacker is 62
                                          Casualties for Germany: 3 germanAdvancedNavalFighters
                                          Casualties for Usa: 3 americanAdvancedNavalFighters and 1 americanNavalFighter
                                          Casualties for Britain: 2 britishCruisers, 2 britishDestroyers and 1 britishNavalFighter
                                      Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                      Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                      Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                      Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                      Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                      Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                      Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                      Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                      Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                      Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                      Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                      Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                      Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                      Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                      Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                      Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                      Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                      Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                      Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                      Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                      Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                      Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                      Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                      Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                      Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                      Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                      Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                      Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                      Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                      Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                      Trigger germanAP2: Germany has 1 Material placed in Berlin
                                      Trigger germanProd: Germany has 1 Material placed in Berlin
                                      1 germanHeavyTank-damaged, 5 germanInfantrys and 2 germanMech.Infantrys moved from Eastern Karelia to Leningrad
                                      1 germanInfantry and 1 germanTank moved from Novgorod to Leningrad
                                      1 germanInfantry moved from Novgorod to Eastern Karelia
                                      1 germanInfantry moved from Smolensk to Novgorod
                                      5 germanArtillerys and 5 germanInfantrys moved from Tula to Stalingrad
                                      4 germanHeavyTank-damageds moved from Sverdlovsk to Stalingrad
                                      2 germanInfantrys moved from Stalingrad to Sverdlovsk
                                      1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Sverdlovsk
                                      1 germanAirTransport moved from Sverdlovsk to Stalingrad
                                      2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Vichy France
                                      1 Train, 1 germanAntiAirGun and 2 germanInfantrys moved from Vichy France to Northern Germany
                                      1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                                      1 Train, 1 germanAntiAirGun and 2 germanInfantrys moved from Vichy France to Eastern Germany
                                      1 Train and 2 germanHeavyArtillerys moved from Eastern Germany to Vichy France
                                      1 Train and 3 germanInfantrys moved from Vichy France to Northern Germany
                                      1 Train and 3 germanAlpineInfantrys moved from Austria to Vichy France
                                      1 Train and 3 germanInfantrys moved from Vichy France to Eastern Germany
                                      2 Materials and 1 Train moved from Berlin to Vichy France
                                      1 germanParatrooper moved from Nenetsia to Norilsk
                                      1 germanParatrooper moved from Nenetsia to Archangel
                                      1 Truck and 1 germanCombatEngineer moved from Berlin to Vichy France
                                      1 germanCombatEngineer moved from Poland to Eastern Germany
                                      1 germanAirTransport and 2 germanInfantrys moved from Romania to Vichy France
                                      1 germanAirTransport moved from Vichy France to Romania
                                      1 Train moved from Eastern Germany to Berlin
                                      1 Train moved from Northern Germany to Austria
                                      1 Truck moved from Poland to Northern Germany
                                      1 Truck moved from Eastern Poland to Eastern Germany
                                      1 germanAirTransport moved from Stalingrad to Hungary Slovakia
                                      3 germanAdvancedNavalFighters moved from 44 Sea Zone to Northern Italy
                                      4 germanAdvancedNavalFighters moved from 44 Sea Zone to Vichy France
                                      1 Truck moved from Eastern Poland to Northern Germany
                                      1 Truck moved from Eastern Poland to Eastern Germany
                                      1 germanAirTransport moved from Leningrad to Kharkov
                                      1 germanAirTransport moved from Leningrad to Berlin
                                      1 germanAirTransport moved from Kola Penninsula to Leningrad
                              
                                  Purchase Units - Germany
                                      Germany buy 4 germanAdvancedNavalFighters, 3 germanAlpineInfantrys, 1 germanCombatEngineer, 1 germanHeavyArtillery, 2 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 168 techTokens; 
                              
                                  Place Units - Germany
                                      3 germanAlpineInfantrys placed in Austria
                                      1 germanCombatEngineer and 1 germanParatrooper placed in Leningrad
                                      2 germanParatroopers placed in Kharkov
                                      1 germanHeavyArtillery and 2 germanInfantrys placed in Stalingrad
                                      4 germanAdvancedNavalFighters placed in Eastern Germany
                              
                                  Turn Complete - Germany
                                      Germany collect 82 PUs; end with 82 PUs
                                      Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 85 PUs
                                      Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 88 PUs
                                      Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 91 PUs
                                      Units generate 12 techTokens; Germany end with 180 techTokens
                                      Some Units in Vichy France change ownership: 2 Materials and 2 germanCombatEngineers
                              
                                  Purchase Units - VichyFrance
                                      VichyFrance buy 1 germanAlpineInfantry, 1 germanEntrenchment and 1 germanFortification; Remaining resources: 0 PUs; 
                              
                                  Place Units - VichyFrance
                                      Units in Vichy France being upgraded or consumed: 2 Materials and 1 germanEntrenchment
                                      1 germanAlpineInfantry, 1 germanEntrenchment and 1 germanFortification placed in Vichy France
                              
                                  Turn Complete - VichyFrance
                                      VichyFrance collect 5 PUs; end with 5 PUs
                                      Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 2 germanCombatEngineers
                              
                                  Purchase Units - DanubeAxis
                                      DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                              
                                  Place Units - DanubeAxis
                                      2 germanInfantrys placed in Hungary Slovakia
                                      2 germanInfantrys placed in Romania
                              
                                  Turn Complete - DanubeAxis
                                      DanubeAxis collect 12 PUs; end with 12 PUs
                                      Units Change Ownership
                                          Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                          Some Units in Romania change ownership: 2 germanInfantrys
                              
                                  Turn Complete - Finland
                              

                              Combat Hit Differential Summary :

                              CruiserAntiAircraftGun fire in 44 Sea Zone : : -0.33
                              HvyTankFS fire in Western Karelia : : 0.50
                              Britain : -1.42
                              Germany : 2.00
                              Russia : -1.00
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin whoops sorry 😛

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • C Offline
                                  colin
                                  last edited by

                                  TripleA Turn Summary: Russia round 48

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 48
                                  
                                      Research Technology - Russia
                                          Russia spend 0 on tech rolls
                                              Russia roll 1,9,6,12,11,9 and gets 1 hit
                                          Russia removing all Technology Tokens after successful research.
                                          Russia discover AdvancedTacticalBombers
                                  
                                      Combat Move - Russia
                                          Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                          Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                          Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                          Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                          Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                          Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                          Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                          4 russianInfantrys moved from Urals to Nenetsia
                                          2 russianInfantrys moved from Urals to Archangel
                                          2 russianInfantrys moved from Vologda to Archangel
                                  
                                      Combat - Russia
                                          Battle in Archangel
                                              Russia attack with 4 russianInfantrys
                                              Germany defend with 1 Flagpole and 1 germanParatrooper
                                                  Russia roll dice for 4 russianInfantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits
                                                  Germany roll dice for 1 germanParatrooper in Archangel, round 2 : 0/1 hits, 0.42 expected hits
                                                  Russia roll dice for 4 russianInfantrys in Archangel, round 3 : 0/4 hits, 0.67 expected hits
                                                  Germany roll dice for 1 germanParatrooper in Archangel, round 3 : 1/1 hits, 0.42 expected hits
                                                  1 russianInfantry owned by the Russia lost in Archangel
                                                  Russia roll dice for 3 russianInfantrys in Archangel, round 4 : 0/3 hits, 0.50 expected hits
                                                  Germany roll dice for 1 germanParatrooper in Archangel, round 4 : 0/1 hits, 0.42 expected hits
                                                  Russia roll dice for 3 russianInfantrys in Archangel, round 5 : 0/3 hits, 0.50 expected hits
                                                  Germany roll dice for 1 germanParatrooper in Archangel, round 5 : 1/1 hits, 0.42 expected hits
                                                  1 russianInfantry owned by the Russia lost in Archangel
                                              2 russianInfantrys owned by the Russia retreated to Urals
                                              Germany win with 1 germanParatrooper remaining. Battle score for attacker is -6
                                              Casualties for Russia: 2 russianInfantrys
                                          Battle in Nenetsia
                                              Russia attack with 4 russianInfantrys
                                              Germany defend with 1 Flagpole and 1 germanParatrooper
                                                  Russia roll dice for 4 russianInfantrys in Nenetsia, round 2 : 1/4 hits, 0.67 expected hits
                                                  Germany roll dice for 1 germanParatrooper in Nenetsia, round 2 : 1/1 hits, 0.42 expected hits
                                                  1 russianInfantry owned by the Russia and 1 germanParatrooper owned by the Germany lost in Nenetsia
                                              Russia win, taking Nenetsia from Germany with 3 russianInfantrys remaining. Battle score for attacker is 1
                                              Casualties for Russia: 1 russianInfantry
                                              Casualties for Germany: 1 germanParatrooper
                                  
                                      Non Combat Move - Russia
                                          Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                          Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                          Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                          Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                          Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                          Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                          Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                          Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                          Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                          Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                          Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger russianAP2: Russia has 1 Material placed in Moscow
                                          Trigger russianProd1: Russia has 1 Material placed in Moscow
                                          3 russianAntiTankGuns, 1 russianArtillery and 4 russianInfantrys moved from Omsk to Novosibirsk
                                          1 Train moved from Urals to Moscow
                                          2 Materials, 1 Train and 1 russianAntiAirGun moved from Moscow to Volgarod
                                          1 Train moved from Volgarod to Urals
                                          1 russianCombatEngineer moved from Urals to Volgarod
                                          1 russianCombatEngineer moved from Vologda to Moscow
                                          2 russianInfantrys moved from Moscow to Volgarod
                                          1 russianAntiTankGun moved from Volgarod to Urals
                                          1 russianAntiTankGun moved from Moscow to Volgarod
                                          1 russianAntiTankGun moved from Vologda to Volgarod
                                          1 russianInfantry moved from Vologda to Volgarod
                                          2 russianInfantrys moved from Moscow to Volgarod
                                          2 russianInfantrys moved from Volgarod to Urals
                                          2 russianInfantrys moved from Moscow to Volgarod
                                  
                                      Purchase Units - Russia
                                          Trigger russianAdvSB: buyrussianHeavyStrategicBomber added to russianProduction
                                          Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianEntrenchment, 1 russianFortification and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Place Units - Russia
                                          Units in Volgarod being upgraded or consumed: 1 Material and 1 russianEntrenchment
                                          1 russianFortification and 3 russianInfantrys placed in Volgarod
                                          Units in Volgarod being upgraded or consumed: 1 Material
                                          1 russianEntrenchment placed in Volgarod
                                          1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianArtillery placed in Moscow
                                          1 russianInfantry placed in Moscow
                                          2 russianInfantrys placed in Urals
                                  
                                      Activate Technology - Russia
                                          Russia activating AdvancedTacticalBombers
                                  
                                      Turn Complete - Russia
                                          Russia collect 26 PUs; end with 26 PUs
                                          Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 29 PUs
                                          Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 32 PUs
                                          Units generate 6 techTokens; Russia end with 6 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Germany : 0.92
                                  Russia : -2.00
                                  

                                  Savegame

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                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut back to you

                                    ubernautU 3 Replies Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin going on my chore run so probably wont look at this for an hour or so

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Move Summary: Japan round 48

                                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 48
                                        
                                            Research Technology - Japan
                                                Japan spend 0 on tech rolls
                                                Japan removing all Technology Tokens after successful research.
                                                Japan discover AdvancedArtillery
                                        
                                            Combat Move - Japan
                                                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                1 japaneseAlpineInfantry moved from Northern Siberia to Siberia
                                                      Japan take Siberia from Russia
                                                1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Shanghai
                                                3 japaneseAdvancedNavalFighters moved from Manchuria to Shanghai
                                                1 japaneseAdvancedNavalFighter moved from Peking to Shanghai
                                                1 japaneseAdvancedNavalFighter moved from Japan to Shanghai
                                                1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Anhwei
                                                1 japaneseInfantry moved from Shensi to Anhwei
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin battle if you are still up

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: Thailand round 48

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 48
                                            
                                                Training Troops - Manchuria
                                                    Manchuria collect 0 PUs; end with 11 PUs
                                            
                                                Research Technology - Japan
                                                    Japan spend 0 on tech rolls
                                                        Japan roll 9,1,7,12,8,8,9,5,11,10,8,1 and gets 1 hit
                                                    Japan removing all Technology Tokens after successful research.
                                                    Japan discover AdvancedArtillery
                                            
                                                Combat Move - Japan
                                                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                    1 japaneseAlpineInfantry moved from Northern Siberia to Siberia
                                                          Japan take Siberia from Russia
                                                    1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Shanghai
                                                    3 japaneseAdvancedNavalFighters moved from Manchuria to Shanghai
                                                    1 japaneseAdvancedNavalFighter moved from Peking to Shanghai
                                                    1 japaneseAdvancedNavalFighter moved from Japan to Shanghai
                                                    1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Anhwei
                                                    1 japaneseInfantry moved from Shensi to Anhwei
                                            
                                                Combat - Japan
                                                    Japan creates battle in territory 97 Sea Zone
                                                    Japan creates battle in territory 98 Sea Zone
                                                    Japan creates battle in territory 99 Sea Zone
                                                    Battle in Shanghai
                                                        Japan attack with 5 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 2 japaneseParatroopers
                                                        Usa defend with 1 americanParatrooper; China defend with 1 Flagpole, 2 Materials, 1 Rail and 1 ResearchCenter
                                                            Japan roll dice for 5 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 2 japaneseParatroopers in Shanghai, round 2 : 2/8 hits, 2.92 expected hits
                                                            China roll dice for 1 americanParatrooper in Shanghai, round 2 : 1/1 hits, 0.42 expected hits
                                                            1 japaneseParatrooper owned by the Japan and 1 americanParatrooper owned by the Usa lost in Shanghai
                                                        Japan win, taking Shanghai from China with 5 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 1 japaneseParatrooper remaining. Battle score for attacker is 0
                                                        Casualties for Japan: 1 japaneseParatrooper
                                                        Casualties for Usa: 1 americanParatrooper
                                                    Battle in Anhwei
                                                        Japan attack with 1 japaneseAirTransport, 1 japaneseInfantry and 2 japaneseParatroopers
                                                        China defend with 1 Flagpole and 1 chineseInfantry
                                                            Japan roll dice for 1 japaneseAirTransport, 1 japaneseInfantry and 2 japaneseParatroopers in Anhwei, round 2 : 1/4 hits, 0.83 expected hits
                                                            China roll dice for 1 chineseInfantry in Anhwei, round 2 : 0/1 hits, 0.25 expected hits
                                                            1 chineseInfantry owned by the China lost in Anhwei
                                                        Japan win, taking Anhwei from China with 1 japaneseAirTransport, 1 japaneseInfantry and 2 japaneseParatroopers remaining. Battle score for attacker is 3
                                                        Casualties for China: 1 chineseInfantry
                                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                    Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                    1 japaneseArtillery and 1 japaneseInfantry moved from Kansk to Siberia
                                                    1 japaneseAlpineInfantry moved from Kansk to Siberia
                                                    1 japaneseArtillery and 3 japaneseInfantrys moved from Yakut to Northern Manchuria
                                                    2 Trucks moved from Kansk to Northern Manchuria
                                                    1 japaneseHeavyTank-damaged moved from Peking to Manchuria
                                                    1 japaneseInfantry moved from Eastern Manchuria to Vladivostok
                                                    2 japaneseAdvancedNavalFighters moved from Shanghai to Japan
                                                    3 japaneseAdvancedNavalFighters moved from Shanghai to Manchuria
                                                    1 japaneseAirTransport moved from Anhwei to Manchuria
                                                    1 japaneseAirTransport moved from Shanghai to Manchuria
                                                    1 Material and 1 japaneseAirTransport moved from Japan to Korea
                                                    1 japaneseAirTransport moved from Korea to Tokyo
                                                    1 Material and 1 japaneseAirTransport moved from Japan to Peking
                                                    1 japaneseAirTransport moved from Peking to Japan
                                                    2 Trucks moved from Japan to Tokyo
                                                    2 Materials and 2 Trucks moved from Tokyo to Japan
                                                    1 japaneseInfantry moved from Japan to Tokyo
                                                    1 Train and 1 japaneseInfantry moved from Korea to Peking
                                                    1 Train moved from Peking to Manchuria
                                                    1 japaneseInfantry moved from Japan to Tokyo
                                            
                                                Purchase Units - Japan
                                                    Japan buy 1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys, 1 japaneseBarracks, 2 japaneseEntrenchments, 2 japaneseInfantrys and 2 japaneseParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Place Units - Japan
                                                    Units in Peking being upgraded or consumed: 1 Material
                                                    1 japaneseEntrenchment placed in Peking
                                                    Units in Korea being upgraded or consumed: 1 Material
                                                    1 japaneseEntrenchment placed in Korea
                                                    Units in Japan being upgraded or consumed: 3 Materials
                                                    1 japaneseAdvancedNavalFighter, 3 japaneseArtillerys and 1 japaneseBarracks placed in Japan
                                                    2 japaneseInfantrys and 2 japaneseParatroopers placed in Tokyo
                                            
                                                Activate Technology - Japan
                                                    Japan activating AdvancedArtillery
                                                    Trigger japaneseAdvArt2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseHeavyArtillery} with name:supportAttachmentArtilleryAdvjapanese2
                                                    Trigger japaneseAdvArt2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseHeavyArtillery} with name:supportAttachmentArtilleryAdvjapanese3
                                            
                                                Turn Complete - Japan
                                                    Japan collect 39 PUs; end with 39 PUs
                                                    Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 42 PUs
                                                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 45 PUs
                                                    Units generate 9 techTokens; Japan end with 9 techTokens
                                                    Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                            
                                                Purchase Units - Manchuria
                                                    Manchuria buy 1 japaneseAlpineInfantry, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Manchuria
                                                    Units in Manchuria being upgraded or consumed: 1 Material
                                                    1 japaneseAlpineInfantry, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria
                                            
                                                Turn Complete - Manchuria
                                                    Manchuria collect 11 PUs; end with 11 PUs
                                                    Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry, 2 japaneseCombatEngineers and 2 japaneseInfantrys
                                            
                                                Turn Complete - Thailand
                                            

                                            Combat Hit Differential Summary :

                                            Japan : -0.75
                                            China : 0.33
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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