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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Italy round 48

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 48
      
          Research Technology - Italy
              Trigger italianaTIR: Italy gains access to ImprovedRockets
              Italy spend 0 on tech rolls
                  Italy roll 6,5,12,12,4,8,9,10,6 and gets 2 hits
              Italy removing all Technology Tokens after successful research.
              Italy discover ImprovedRockets
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              6 italianParatroopers moved from Sverdlovsk to Omsk
                    Italy take Omsk from Russia
              1 italianAdvancedNavalFighter moved from Northern Italy to Sardinia
              4 italianAdvancedNavalFighters moved from Rome to Sardinia
              2 italianMarines moved from Southern Italy to 46 Sea Zone
              4 italianInfantrys moved from Southern Italy to 46 Sea Zone
              4 italianInfantrys and 2 italianMarines moved from 46 Sea Zone to Sardinia
              1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Sardinia
              1 italianAirTransport and 1 italianParatrooper moved from Southern Italy to Tripolitania
              1 italianAirTransport and 1 italianParatrooper moved from Southern Italy to Tunisia
      
          Combat - Italy
              Italy lands units in Tripolitania
              Italy creates battle in territory Tripolitania
              Italy lands units in Tunisia
              Italy creates battle in territory Tunisia
              Battle in Sardinia
                  Italy attack with 5 italianAdvancedNavalFighters, 1 italianAirTransport, 4 italianInfantrys, 2 italianMarines and 2 italianParatroopers
                  Britain defend with 1 Flagpole, 1 Material, 2 britishArtillerys and 4 britishInfantrys
                      Italy roll dice for 5 italianAdvancedNavalFighters, 1 italianAirTransport, 4 italianInfantrys, 2 italianMarines and 2 italianParatroopers in Sardinia, round 2 : 4/13 hits, 4.08 expected hits
                      Britain roll dice for 2 britishArtillerys and 4 britishInfantrys in Sardinia, round 2 : 4/6 hits, 2.83 expected hits
                      3 britishInfantrys owned by the Britain, 1 britishArtillery owned by the Britain and 4 italianInfantrys owned by the Italy lost in Sardinia
                      Italy roll dice for 5 italianAdvancedNavalFighters, 1 italianAirTransport, 2 italianMarines and 2 italianParatroopers in Sardinia, round 3 : 2/9 hits, 3.75 expected hits
                      Britain roll dice for 1 britishArtillery and 1 britishInfantry in Sardinia, round 3 : 1/2 hits, 1.00 expected hits
                      1 britishInfantry owned by the Britain, 1 britishArtillery owned by the Britain and 1 italianParatrooper owned by the Italy lost in Sardinia
                  Italy win, taking Tripolitania from Usa, taking Tunisia from ExiledAllies, taking Sardinia from Britain with 5 italianAdvancedNavalFighters, 1 italianAirTransport, 2 italianMarines and 1 italianParatrooper remaining. Battle score for attacker is 4
                  Casualties for Italy: 4 italianInfantrys and 1 italianParatrooper
                  Casualties for Britain: 2 britishArtillerys and 4 britishInfantrys
              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
              Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
              Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
              Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
              Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
              Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
              Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
              Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
              Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
              Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
              Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
              Trigger italianAP2: Italy has 1 Material placed in Rome
              Trigger italianProd: Italy has 1 Material placed in Rome
              5 italianAdvancedNavalFighters moved from Sardinia to Rome
              1 Train and 2 italianCombatEngineers moved from Northern Italy to Southern Italy
              1 Train moved from Southern Italy to Rome
              2 Materials and 1 Train moved from Rome to Southern Italy
              1 italianAirTransport moved from Sardinia to Rome
              1 italianInfantry moved from Sinai to Cairo
              1 Truck moved from Astrakhan to Western Kazahk
              1 Truck and 1 italianAlpineInfantry moved from Western Kazahk to Southern Caucasus
              2 italianCombatEngineers and 1 italianMarine moved from Western Kazahk to Astrakhan
              2 italianInfantrys moved from Western Kazahk to Sverdlovsk
              1 italianAirTransport and 2 italianInfantrys moved from Southern Caucasus to Cairo
              1 italianAirTransport moved from Cairo to Southern Caucasus
              1 Train moved from Southern Italy to Rome
              1 italianAirTransport and 2 italianParatroopers moved from Northern Italy to Southern Italy
              1 italianAirTransport and 2 italianInfantrys moved from Northern Italy to Southern Italy
              1 italianAirTransport moved from Tunisia to Southern Italy
              1 italianAirTransport moved from Tripolitania to Southern Italy
      
          Purchase Units - Italy
              Trigger italianRock1: buyitalianRocket added to italianProduction
              Italy buy 1 italianEntrenchment, 1 italianFortification, 5 italianInfantrys, 6 italianParatroopers and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Italy
              Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
              1 italianEntrenchment, 1 italianFortification, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy
              Italy undo move 1.
              1 italianTransport placed in 46 Sea Zone
              Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
              1 italianEntrenchment, 1 italianFortification and 2 italianParatroopers placed in Southern Italy
              1 italianInfantry and 2 italianParatroopers placed in Cairo
              1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
              3 italianInfantrys placed in Rome
      
          Activate Technology - Italy
              Italy activating ImprovedRockets
              Trigger italianImpRock1: Setting attack to 2 for unitAttachment attached to italianRocket
              Trigger italianImpRock1: Setting bombingBonus to -2 for unitAttachment attached to italianRocket
              Trigger italianImpRockR1: Setting givesMovement to 3:italianRocket for unitAttachment attached to italianAirfield
      
          Turn Complete - Italy
              Italy collect 42 PUs; end with 42 PUs
              Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 45 PUs
              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 48 PUs
              Units generate 9 techTokens; Italy end with 9 techTokens
      

      Combat Hit Differential Summary :

      Italy : -1.83
      Britain : 1.17
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin back to the us

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          TripleA Turn Summary: Usa round 48

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 48
          
              Combat Move - Usa
                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                  2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Evenki to Western Evenki
                        Russia take Western Evenki from Japan
                  2 americanAirTransports and 4 americanParatroopers moved from Southern Spain to Tripolitania
                  1 americanAirTransport and 2 americanParatroopers moved from Southern Spain to Tunisia
          
              Combat - Usa
                  Battle in Tunisia
                      Usa attack with 1 americanAirTransport and 2 americanParatroopers
                      Italy defend with 1 italianParatrooper; Germany defend with 1 Flagpole
                          Usa roll dice for 1 americanAirTransport and 2 americanParatroopers in Tunisia, round 2 : 0/3 hits, 0.67 expected hits
                          Germany roll dice for 1 italianParatrooper in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                          Usa roll dice for 1 americanAirTransport and 2 americanParatroopers in Tunisia, round 3 : 0/3 hits, 0.67 expected hits
                          Germany roll dice for 1 italianParatrooper in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                          1 americanParatrooper owned by the Usa lost in Tunisia
                          Usa roll dice for 1 americanAirTransport and 1 americanParatrooper in Tunisia, round 4 : 1/2 hits, 0.42 expected hits
                          Germany roll dice for 1 italianParatrooper in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                          1 italianParatrooper owned by the Italy lost in Tunisia
                      Usa win, taking Tunisia from Germany with 1 americanAirTransport and 1 americanParatrooper remaining. Battle score for attacker is 0
                      Casualties for Usa: 1 americanParatrooper
                      Casualties for Italy: 1 italianParatrooper
                  Battle in Tripolitania
                      Usa attack with 2 americanAirTransports and 4 americanParatroopers
                      Italy defend with 1 Flagpole and 1 italianParatrooper
                          Usa roll dice for 2 americanAirTransports and 4 americanParatroopers in Tripolitania, round 2 : 1/6 hits, 1.33 expected hits
                          Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits
                          1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                      Usa win, taking Tripolitania from Italy with 2 americanAirTransports and 3 americanParatroopers remaining. Battle score for attacker is 0
                      Casualties for Usa: 1 americanParatrooper
                      Casualties for Italy: 1 italianParatrooper
          
              Non Combat Move - Usa
                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                  Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                  Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                  Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                  Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                  Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                  Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                  Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                  Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                  Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                  Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                  Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                  Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                  Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                  Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                  Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                  Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                  Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                  Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                  Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                  Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                  Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                  Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                  Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                  Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                  Trigger americanProd1: Usa has 1 Material placed in Washington
                  Trigger americanAP2: Usa has 1 Material placed in Washington
                  2 americanAirTransports moved from Tripolitania to Southern Spain
                  1 americanAirTransport moved from Tunisia to Southern Spain
                  2 americanAlpineInfantrys moved from Madrid to Northern Spain
                  1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                  3 americanMarines moved from Azores to 40 Sea Zone
                  3 americanMarines and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
                  3 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                  1 americanDestroyer moved from 39 Sea Zone to 41 Sea Zone
                  1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
                  3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                  3 Materials moved from Washington to 30 Sea Zone
                  3 Materials, 3 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                  3 americanInfantrys moved from 39 Sea Zone to Azores
                  1 americanAdvancedNavalFighter moved from New York to Southern Spain
                  1 americanHeavyTank moved from Los Angeles to Western US
                  1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands
                  1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                  1 americanAirTransport moved from Luzon to Alaska
                  2 Materials and 1 Train moved from Washington to Alaska
                  2 americanTransports moved from 101 Sea Zone to 103 Sea Zone
                  2 americanInfantrys and 2 americanMech.Infantrys moved from Alaska to 103 Sea Zone
                  2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone
                  2 americanInfantrys and 2 americanMech.Infantrys moved from 101 Sea Zone to Soviet Far East
                  1 Train and 2 americanInfantrys moved from Western US to Alaska
                  1 Train moved from Alaska to Western US
                  1 americanArtillery and 1 americanMarine moved from Phillippines to 128 Sea Zone
                  1 americanArtillery and 1 americanMarine moved from 128 Sea Zone to Luzon
                  1 Truck and 1 americanAntiAirGun moved from Madrid to Southern Spain
                  1 Truck moved from Southern Spain to Madrid
                  5 americanMarines moved from Northern Spain to Southern Spain
                  3 americanMarines moved from 41 Sea Zone to Southern Spain
                  1 americanArtillery moved from Northern Spain to Southern Spain
          
              Purchase Units - Usa
                  Usa buy 3 americanAdvancedNavalFighters, 1 americanAntiAirGun, 1 americanArtillery, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 3 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 3 PUs; 18 techTokens; 
                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
          
              Place Units - Usa
                  1 americanAntiAirGun and 2 americanParatroopers placed in Madrid
                  2 americanDestroyers placed in 41 Sea Zone
                  2 americanMarines placed in Phillippines
                  1 americanTransport placed in 96 Sea Zone
                  1 americanParatrooper placed in Luzon
                  1 americanArtillery and 1 americanTank placed in Alaska
                  1 americanInfantry placed in Western US
                  3 americanAdvancedNavalFighters placed in New York
          
              Turn Complete - Usa
                  Usa collect 94 PUs; end with 97 PUs
                  Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 103 PUs
                  Units generate 9 techTokens; Usa end with 27 techTokens
          

          Combat Hit Differential Summary :

          Usa : -1.08
          Italy : 0.58
          Germany : 0.00
          

          Savegame

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          • C Offline
            colin
            last edited by

            @ubernaut back to you

            ubernautU 2 Replies Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Move Summary: Germany round 49

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 49
              
                  Combat Move - Germany
                      Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                      12 units repaired.
                          2 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                          2 germanHeavyTanks owned by the Germany added in Leningrad
                          4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                          4 germanHeavyTanks owned by the Germany added in Stalingrad
                      4 germanAdvancedNavalFighters moved from Vichy France to 41 Sea Zone
                      1 germanHeavyTank and 1 germanInfantry moved from Western Karelia to Eastern Finland
                      2 germanHeavyTanks and 1 germanParatrooper moved from Leningrad to Eastern Finland
                      1 germanParatrooper moved from Norilsk to Nenetsia
                      1 germanParatrooper moved from Archangel to Nenetsia
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin couple of quick ones

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Finland round 49

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 49
                  
                      Reconnaissance Missions - Finland
                  
                      Reinforcing - DanubeAxis
                          DanubeAxis collect 0 PUs; end with 12 PUs
                  
                      Counter Intelligence Operations - VichyFrance
                          VichyFrance collect 0 PUs; end with 5 PUs
                  
                      Combat Move - Germany
                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                          12 units repaired.
                              2 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                              2 germanHeavyTanks owned by the Germany added in Leningrad
                              4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                              4 germanHeavyTanks owned by the Germany added in Stalingrad
                          Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                          Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                          Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                          4 germanAdvancedNavalFighters moved from Vichy France to 41 Sea Zone
                          1 germanHeavyTank and 1 germanInfantry moved from Western Karelia to Eastern Finland
                          2 germanHeavyTanks and 1 germanParatrooper moved from Leningrad to Eastern Finland
                          1 germanParatrooper moved from Norilsk to Nenetsia
                          1 germanParatrooper moved from Archangel to Nenetsia
                  
                      Combat - Germany
                          Usa scrambles 1 units out of Southern Spain to defend against the attack in 41 Sea Zone
                          Battle in Eastern Finland
                              Germany attack with 3 germanHeavyTanks, 1 germanInfantry and 1 germanParatrooper
                              Britain defend with 1 Flagpole, 1 britishAntiAirGun, 1 britishArtillery and 2 britishCombatEngineers
                                  HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits
                                  Germany roll dice for 3 germanHeavyTanks, 1 germanInfantry and 1 germanParatrooper in Eastern Finland, round 2 : 1/5 hits, 1.83 expected hits
                                  Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery and 2 britishCombatEngineers in Eastern Finland, round 2 : 0/4 hits, 1.33 expected hits
                                  1 britishAntiAirGun owned by the Britain lost in Eastern Finland
                              1 germanInfantry owned by the Germany, 3 germanHeavyTanks owned by the Germany and 1 germanParatrooper owned by the Germany retreated to Leningrad
                              Britain win with 1 britishArtillery and 2 britishCombatEngineers remaining. Battle score for attacker is 4
                              Casualties for Britain: 1 britishAntiAirGun
                          Battle in 41 Sea Zone
                              Germany attack with 4 germanAdvancedNavalFighters
                              Usa defend with 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport
                                  Germany roll dice for 4 germanAdvancedNavalFighters in 41 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
                                  Usa roll dice for 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport in 41 Sea Zone, round 2 : 1/5 hits, 1.42 expected hits
                                  1 germanAdvancedNavalFighter owned by the Germany and 1 americanTransport owned by the Usa lost in 41 Sea Zone
                                  Germany roll dice for 3 germanAdvancedNavalFighters in 41 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                                  Usa roll dice for 1 americanAdvancedNavalFighter and 3 americanDestroyers in 41 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                                  3 americanDestroyers owned by the Usa and 2 germanAdvancedNavalFighters owned by the Germany lost in 41 Sea Zone
                                  Germany roll dice for 1 germanAdvancedNavalFighter in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                                  Usa roll dice for 1 americanAdvancedNavalFighter in 41 Sea Zone, round 4 : 1/1 hits, 0.58 expected hits
                                  1 germanAdvancedNavalFighter owned by the Germany and 1 americanAdvancedNavalFighter owned by the Usa lost in 41 Sea Zone
                              Usa win with no units remaining. Battle score for attacker is -8
                              Casualties for Germany: 4 germanAdvancedNavalFighters
                              Casualties for Usa: 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport
                          Battle in Nenetsia
                              Germany attack with 2 germanParatroopers
                              Russia defend with 1 Flagpole and 3 russianInfantrys
                                  Germany roll dice for 2 germanParatroopers in Nenetsia, round 2 : 0/2 hits, 0.33 expected hits
                                  Russia roll dice for 3 russianInfantrys in Nenetsia, round 2 : 1/3 hits, 1.00 expected hits
                                  1 germanParatrooper owned by the Germany lost in Nenetsia
                              1 germanParatrooper owned by the Germany retreated to Archangel
                              Russia win with 3 russianInfantrys remaining. Battle score for attacker is -4
                              Casualties for Germany: 1 germanParatrooper
                          Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                          Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                          Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                          Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                          Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                          Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                          Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                          Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                          Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                          Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                          Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                          Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                          Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                          Trigger germanAP2: Germany has 1 Material placed in Berlin
                          Trigger germanProd: Germany has 1 Material placed in Berlin
                          1 germanInfantry moved from Eastern Karelia to Archangel
                          1 germanInfantry moved from Novgorod to Eastern Karelia
                          1 Material, 1 germanAirTransport and 1 germanCombatEngineer moved from Leningrad to Archangel
                          1 germanAirTransport moved from Archangel to Leningrad
                          1 germanInfantry moved from Smolensk to Novgorod
                          1 germanInfantry moved from Tula to Smolensk
                          1 germanInfantry moved from Stalingrad to Tula
                          4 germanInfantrys moved from Sverdlovsk to Omsk
                          4 germanInfantrys moved from Stalingrad to Sverdlovsk
                          2 germanParatroopers moved from Sverdlovsk to Stalingrad
                          1 germanAirTransport and 2 germanInfantrys moved from Romania to Stalingrad
                          1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Stalingrad
                          1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                          1 germanMech.Infantry and 1 germanParatrooper moved from Leningrad to Archangel
                          2 Trucks moved from Leningrad to Kharkov
                          1 Train and 3 germanAlpineInfantrys moved from Austria to Vichy France
                          3 germanAdvancedNavalFighters moved from Northern Italy to Vichy France
                          1 germanAdvancedNavalFighter moved from Eastern Germany to Vichy France
                          1 Truck and 1 germanAntiAirGun moved from Vichy France to Northern Germany
                          1 Truck and 1 germanAntiAirGun moved from Vichy France to Eastern Germany
                          3 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany
                          1 Train moved from Vichy France to Hungary Slovakia
                          1 Train moved from Vichy France to Austria
                          1 Truck moved from Northern Germany to Hungary Slovakia
                          1 Train moved from Hungary Slovakia to Romania
                          1 Truck moved from Eastern Germany to Northern Germany
                          2 Materials and 1 germanAirTransport moved from Berlin to Vichy France
                          1 germanAirTransport moved from Vichy France to Berlin
                  
                      Purchase Units - Germany
                          Germany buy 3 germanAdvancedNavalFighters, 2 germanAlpineInfantrys, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanHeavyArtillery and 11 germanInfantrys; Remaining resources: 0 PUs; 180 techTokens; 
                  
                      Place Units - Germany
                          Units in Archangel being upgraded or consumed: 1 Material
                          1 germanEntrenchment placed in Archangel
                          2 germanAlpineInfantrys and 1 germanInfantry placed in Austria
                          1 germanCombatEngineer placed in Northern Germany
                          3 germanAdvancedNavalFighters and 1 germanHeavyArtillery placed in Eastern Germany
                          2 germanInfantrys placed in Leningrad
                          3 germanInfantrys placed in Stalingrad
                          2 germanInfantrys placed in Kharkov
                          3 germanInfantrys placed in Berlin
                  
                      Turn Complete - Germany
                          Germany collect 80 PUs; end with 80 PUs
                          Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                          Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 86 PUs
                          Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 89 PUs
                          Units generate 12 techTokens; Germany end with 192 techTokens
                          Some Units in Vichy France change ownership: 2 Materials and 2 germanCombatEngineers
                  
                      Purchase Units - VichyFrance
                          VichyFrance buy 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry; Remaining resources: 0 PUs; 
                  
                      Place Units - VichyFrance
                          Units in Vichy France being upgraded or consumed: 2 Materials and 1 germanEntrenchment
                          1 germanEntrenchment, 1 germanFortification and 1 germanInfantry placed in Vichy France
                  
                      Turn Complete - VichyFrance
                          VichyFrance collect 5 PUs; end with 5 PUs
                          Some Units in Vichy France change ownership: 2 germanCombatEngineers and 1 germanInfantry
                  
                      Purchase Units - DanubeAxis
                          DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - DanubeAxis
                          3 germanInfantrys placed in Romania
                          1 germanInfantry placed in Hungary Slovakia
                  
                      Turn Complete - DanubeAxis
                          DanubeAxis collect 12 PUs; end with 12 PUs
                          Units Change Ownership
                              Some Units in Hungary Slovakia change ownership: 1 germanInfantry
                              Some Units in Romania change ownership: 3 germanInfantrys
                  
                      Turn Complete - Finland
                  

                  Combat Hit Differential Summary :

                  Usa : 0.67
                  HvyTankFS fire in Eastern Finland : : -0.75
                  Britain : -1.33
                  Germany : -1.50
                  Russia : 0.00
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin back to russia

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • C Offline
                      colin
                      last edited by

                      TripleA Turn Summary: Russia round 49

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 49
                      
                          Research Technology - Russia
                              Russia spend 0 on tech rolls
                                  Russia roll 7,12,6,10,3,11 and gets 1 hit
                              Russia removing all Technology Tokens after successful research.
                              Russia discover ImprovedDestroyers
                      
                          Combat Move - Russia
                              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                      
                          Combat - Russia
                      
                          Non Combat Move - Russia
                              Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                              Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                              Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                              Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                              Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                              Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger AltayLLRussia2: China takes ownership of territory Altay
                              Trigger russianAP2: Russia has 1 Material placed in Moscow
                              Trigger russianProd1: Russia has 1 Material placed in Moscow
                              1 russianArtillery moved from Moscow to Vologda
                              3 russianInfantrys moved from Nenetsia to Urals
                              1 Train moved from Urals to Moscow
                              1 Material, 1 Train and 1 russianAntiAirGun moved from Moscow to Urals
                              1 russianCombatEngineer moved from Volgarod to Vologda
                              1 Truck moved from Urals to Moscow
                              1 Material and 1 Truck moved from Moscow to Vologda
                              1 russianAntiTankGun moved from Moscow to Vologda
                              3 russianInfantrys moved from Volgarod to Moscow
                              3 russianInfantrys moved from Urals to Vologda
                      
                          Purchase Units - Russia
                              Trigger russianAdvTB: buyrussianAdvancedTacticalBomber added to russianProduction
                              Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 2 russianFortifications and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Russia
                              Units in Urals being upgraded or consumed: 1 Material and 1 russianEntrenchment
                              1 russianFortification and 2 russianInfantrys placed in Urals
                              Units in Vologda being upgraded or consumed: 1 Material and 1 russianEntrenchment
                              1 russianFortification and 2 russianInfantrys placed in Vologda
                              2 russianInfantrys placed in Volgarod
                              1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianArtillery placed in Moscow
                      
                          Activate Technology - Russia
                              Russia activating ImprovedDestroyers
                              Trigger russianImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to russianDestroyer
                      
                          Turn Complete - Russia
                              Russia collect 26 PUs; end with 26 PUs
                              Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 29 PUs
                              Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 32 PUs
                              Units generate 6 techTokens; Russia end with 6 techTokens
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • C Offline
                        colin
                        last edited by

                        @ubernaut back to you

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Thailand round 49

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 49
                          
                              Training Troops - Manchuria
                                  Manchuria collect 0 PUs; end with 11 PUs
                          
                              Research Technology - Japan
                                  Japan spend 0 on tech rolls
                                      Japan roll 7,4,7,6,11,6,11,2,1 and gets 0 hits
                          
                              Combat Move - Japan
                                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                  1 unit repaired.
                                      1 japaneseHeavyTank-damaged owned by the Japan removed in Manchuria
                                      1 japaneseHeavyTank owned by the Japan added in Manchuria
                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                  1 japaneseAirTransport and 1 japaneseParatrooper moved from Tokyo to Iwo Jima
                                  1 japaneseInfantry moved from Anhwei to Fo Kien
                                        Japan take Fo Kien from China
                                  1 japaneseParatrooper moved from Anhwei to Kwangtung
                                        Japan take Kwangtung from China
                                  2 japaneseInfantrys moved from Peking to Shansi
                                  3 japaneseAdvancedNavalFighters moved from Manchuria to Shansi
                                  3 japaneseAdvancedNavalFighters moved from Japan to Shansi
                          
                              Combat - Japan
                                  Japan creates battle in territory 97 Sea Zone
                                  Japan creates battle in territory 98 Sea Zone
                                  Japan creates battle in territory 99 Sea Zone
                                  Japan lands units in Iwo Jima
                                  Japan creates battle in territory Iwo Jima
                                  Battle in Shansi
                                      Japan attack with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                                      China defend with 1 Flagpole and 1 chineseInfantry
                                          Japan roll dice for 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Shansi, round 2 : 5/8 hits, 3.83 expected hits
                                          China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                          1 chineseInfantry owned by the China lost in Shansi
                                      Japan win, taking Iwo Jima from Usa, taking Shansi from China with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                      Casualties for China: 1 chineseInfantry
                          
                              Non Combat Move - Japan
                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                  3 japaneseAdvancedNavalFighters moved from Shansi to Japan
                                  3 japaneseAdvancedNavalFighters moved from Shansi to Manchuria
                                  1 japaneseAirTransport moved from Iwo Jima to Tokyo
                                  1 japaneseParatrooper moved from Anhwei to Shantung
                                  1 japaneseInfantry moved from Manchuria to Chahar
                                  2 Trucks moved from Japan to Tokyo
                                  2 Materials and 2 Trucks moved from Tokyo to Japan
                                  2 japaneseArtillerys moved from Japan to Tokyo
                                  2 japaneseInfantrys moved from Tokyo to Japan
                                  1 japaneseInfantry moved from Manchuria to Peking
                                  1 japaneseAirTransport and 1 japaneseAlpineInfantry moved from Manchuria to Japan
                                  2 Trucks moved from Northern Manchuria to Manchuria
                                  2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Siberia to Omsk
                                  1 japaneseArtillery and 3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                  1 japaneseInfantry moved from Manchuria to Korea
                                  1 japaneseInfantry moved from Manchuria to Peking
                          
                              Purchase Units - Japan
                                  Trigger japaneseAdvArt1: buyjapaneseHeavyArtillery added to japaneseProduction
                                  Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseAntiAirGun, 8 japaneseInfantrys and 1 japaneseParatrooper; Remaining resources: 0 PUs; 9 techTokens; 
                          
                              Place Units - Japan
                                  1 japaneseAntiAirGun placed in Korea
                                  2 japaneseInfantrys placed in Peking
                                  1 japaneseAdvancedNavalFighter and 3 japaneseInfantrys placed in Japan
                                  3 japaneseInfantrys and 1 japaneseParatrooper placed in Tokyo
                          
                              Turn Complete - Japan
                                  Japan collect 36 PUs; end with 36 PUs
                                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 39 PUs
                                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 42 PUs
                                  Units generate 6 techTokens; Japan end with 15 techTokens
                                  Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                          
                              Purchase Units - Manchuria
                                  Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                          
                              Place Units - Manchuria
                                  1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                          
                              Turn Complete - Manchuria
                                  Manchuria collect 11 PUs; end with 11 PUs
                                  Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                          
                              Turn Complete - Thailand
                          

                          Combat Hit Differential Summary :

                          Japan : 1.17
                          China : -0.25
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin back to china

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Australia round 49

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 49
                              
                                  Supporting Britain - Canada
                                      Canada collect 0 PUs; end with 16 PUs
                              
                                  Organizing Partisan Operations - ExiledAllies
                                      ExiledAllies collect 0 PUs; end with 45 PUs
                              
                                  Marching Orders - SouthAfrica
                                      SouthAfrica collect 0 PUs; end with 17 PUs
                              
                                  Preparing Ambushes - India
                                      India collect 0 PUs; end with 15 PUs
                              
                                  Preparing Naval Operations - Australia
                                      Australia collect 0 PUs; end with 17 PUs
                              
                                  Research Technology - Britain
                                      Britain spend 0 on tech rolls
                                          Britain roll 1,7,8,12,8,10,3,1,3 and gets 1 hit
                                      Britain removing all Technology Tokens after successful research.
                                      Britain discover ImprovedAntiTank
                              
                                  Combat Move - Britain
                                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                      Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                      Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                      Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                      Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                      1 britishTank moved from Iraq to Syria
                                            ExiledAllies take Syria from VichyFrance
                                      1 britishTank moved from Syria to Trans Jordan
                                      4 britishInfantrys, 2 britishMech.Infantrys and 3 britishTanks moved from Iraq to Trans Jordan
                                      1 britishArtillery and 3 britishMarines moved from Luzon to 96 Sea Zone
                                      3 britishInfantrys moved from Borneo to 93 Sea Zone
                                      1 britishCarrier, 1 britishDestroyer, 3 britishInfantrys and 1 britishTransport moved from 93 Sea Zone to 96 Sea Zone
                                      3 britishInfantrys moved from Brunei to 128 Sea Zone
                                      3 britishInfantrys and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                      1 britishArtillery, 6 britishInfantrys and 3 britishMarines moved from 96 Sea Zone to Fo Kien
                                      1 britishInfantry moved from Uzbek to Western Kazahk
                                            Russia take Western Kazahk from Italy
                                      1 britishNavalFighter moved from Luzon to Fo Kien
                                      3 britishNavalFighters moved from 96 Sea Zone to Fo Kien
                              
                                  Combat - Britain
                                      Battle in Trans Jordan
                                          Britain attack with 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks
                                          Italy defend with 1 Flagpole, 1 italianAirfield and 1 italianEntrenchment
                                              Britain roll dice for 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks in Trans Jordan, round 2 : 4/10 hits, 3.67 expected hits
                                              Italy roll dice for 1 italianEntrenchment in Trans Jordan, round 2 : 1/1 hits, 0.50 expected hits
                                              1 italianEntrenchment owned by the Italy and 1 britishInfantry owned by the Britain lost in Trans Jordan
                                          Some non-combat units are destroyed: 
                                          Britain win, taking Trans Jordan from Italy with 3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks remaining. Battle score for attacker is 3
                                          Casualties for Britain: 1 britishInfantry
                                          Casualties for Italy: 1 italianEntrenchment
                                      Battle in Fo Kien
                                          Britain attack with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters
                                          Japan defend with 1 Flagpole and 1 japaneseInfantry
                                              Britain roll dice for 2 britishBattleships and 6 britishDestroyers in Fo Kien, round 2 : 3/10 hits, 2.83 expected hits
                                              Japan roll dice for 1 japaneseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits
                                              1 japaneseInfantry owned by the Japan lost in Fo Kien
                                          Britain win, taking Fo Kien from Japan with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters remaining. Battle score for attacker is 3
                                          Casualties for Japan: 1 japaneseInfantry
                              
                                  Non Combat Move - Britain
                                      Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                      Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                      Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                      Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                      Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                      Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                      Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                      Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                      Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                      Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                      Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                      Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                      Trigger britishAP2: Britain has 1 Material placed in London
                                      Trigger britishProd1: Britain has 1 Material placed in London
                                      3 britishNavalFighters moved from Fo Kien to 96 Sea Zone
                                      1 britishNavalFighter moved from Fo Kien to 96 Sea Zone
                                      1 britishNavalFighter moved from New South Wales to Phillippines
                                      1 britishDestroyer moved from 149 Sea Zone to 93 Sea Zone
                                      1 Truck moved from Southern Iran to Bombay
                                      1 Truck moved from Kashmir to Bombay
                                      1 Train moved from Bombay to Calcutta
                                      1 Material and 1 Train moved from Calcutta to Bombay
                                      3 britishInfantrys, 3 britishMarines and 1 britishParatrooper moved from Finland to Eastern Finland
                                      1 britishInfantry, 3 britishMarines and 2 britishMech.Infantrys moved from Northern Finland to Eastern Finland
                                      1 Train and 3 britishMarines moved from Central Norway to Northern Finland
                                      1 Train moved from Northern Finland to Norway
                                      1 Truck moved from Central Norway to Norway
                                      1 Truck and 1 britishArtillery moved from Norway to Northern Norway
                                      1 Truck moved from Northern Norway to Central Norway
                                      1 britishArtillery moved from Norway to Central Norway
                                      4 britishBattleships, 10 britishCruisers and 5 britishTransports moved from 29 Sea Zone to 28 Sea Zone
                                      2 britishAdvancedNavalFighters and 1 britishNavalFighter moved from Central Britain to Northern Finland
                                      1 britishAirTransport and 2 britishInfantrys moved from Central Britain to Eastern Finland
                                      1 britishAirTransport moved from Eastern Finland to Finland
                                      2 britishAirTransports, 2 britishInfantrys and 2 britishMarines moved from London to Finland
                                      1 britishInfantry moved from Scotland to Central Britain
                                      1 britishMarine moved from Southern Britain to Central Britain
                                      3 britishAirTransports moved from Finland to Central Britain
                                      1 Truck moved from Central Britain to London
                                      1 Material and 1 Truck moved from London to Central Britain
                                      1 Truck moved from Central Britain to London
                                      2 britishNavalFighters moved from Ontario to Central Britain
                                      2 britishAirTransports moved from Central Britain to London
                                      1 Truck and 1 britishCombatEngineer moved from Cape Town to Belgian Congo
                                      1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
                              
                                  Purchase Units - Britain
                                      Britain buy 2 britishAdvancedNavalFighters, 1 britishEntrenchment, 1 britishFortification, 5 britishMarines and 4 britishParatroopers; Remaining resources: 2 PUs; 0 techTokens; 
                                      Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                              
                                  Place Units - Britain
                                      2 britishMarines placed in Northern Finland
                                      3 britishMarines placed in Finland
                                      Units in London being upgraded or consumed: 1 Material and 1 britishEntrenchment
                                      1 britishFortification and 4 britishParatroopers placed in London
                                      Units in Central Britain being upgraded or consumed: 1 Material
                                      2 britishAdvancedNavalFighters and 1 britishEntrenchment placed in Central Britain
                              
                                  Activate Technology - Britain
                                      Britain activating ImprovedAntiTank
                                      triggerAttachmenbritishImpAT: Setting defense to 2 for unitAttachment attached to britishAntiTankGun
                                      triggerAttachmenbritishImpAT: Setting attackAA to 3 for unitAttachment attached to britishAntiTankGun
                              
                                  Turn Complete - Britain
                                      Britain collect 57 PUs; end with 59 PUs
                                      Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
                                      Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
                                      Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
                                      Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
                                      Units generate 9 techTokens; Britain end with 9 techTokens
                                      Units Change Ownership
                                          Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                                          Some Units in Bombay change ownership: 1 Material and 2 britishCombatEngineers
                                          Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                          Some Units in Morrocco change ownership: 1 britishCombatEngineer
                              
                                  Purchase Units - Canada
                                      Canada buy 1 britishNavalFighter; Remaining resources: 5 PUs; 
                              
                                  Place Units - Canada
                                      1 britishNavalFighter placed in Ontario
                              
                                  Turn Complete - Canada
                                      Canada collect 15 PUs; end with 20 PUs
                                      Units Change Ownership
                                          Some Units in Ontario change ownership: 1 britishNavalFighter
                                          Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                      Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                      Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                      Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                              
                                  Purchase Units - ExiledAllies
                                      ExiledAllies buy 2 britishArtillerys, 1 britishCruiser, 2 britishInfantrys, 1 britishMarine and 2 britishTransports; Remaining resources: 1 PUs; 
                              
                                  Place Units - ExiledAllies
                                      2 britishArtillerys placed in Norway
                                      2 britishInfantrys placed in Central Norway
                                      2 britishTransports placed in 43 Sea Zone
                                      ExiledAllies undo move 3.
                                      1 britishCruiser and 1 britishTransport placed in 43 Sea Zone
                                      1 britishTransport placed in 93 Sea Zone
                                      1 britishMarine placed in Borneo
                              
                                  Turn Complete - ExiledAllies
                                      ExiledAllies collect 48 PUs; end with 49 PUs
                                      Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 48 PUs
                                      Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                      Units Change Ownership
                                          Some Units in 43 Sea Zone change ownership: 1 britishCruiser and 1 britishTransport
                                          Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                          Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                                          Some Units in Borneo change ownership: 1 britishMarine
                                          Some Units in Central Norway change ownership: 2 britishInfantrys
                                          Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                          Some Units in Norway change ownership: 2 britishArtillerys
                              
                                  Purchase Units - SouthAfrica
                                      SouthAfrica buy 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 3 PUs; 
                              
                                  Place Units - SouthAfrica
                                      1 britishInfantry, 1 britishMech.Infantry and 1 britishTank placed in Cape Town
                              
                                  Turn Complete - SouthAfrica
                                      SouthAfrica collect 7 PUs; end with 10 PUs
                                      Some Units in Cape Town change ownership: 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank
                              
                                  Purchase Units - India
                                      India buy 3 britishMarines; Remaining resources: 3 PUs; 
                              
                                  Place Units - India
                                      3 britishMarines placed in Bombay
                              
                                  Turn Complete - India
                                      India collect 13 PUs; end with 16 PUs
                                      Some Units in Bombay change ownership: 1 Material, 2 britishCombatEngineers and 3 britishMarines
                              
                                  Purchase Units - Australia
                                      Australia buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
                              
                                  Place Units - Australia
                                      1 britishNavalFighter placed in New South Wales
                              
                                  Turn Complete - Australia
                                      Australia collect 17 PUs; end with 23 PUs
                                      Some Units in New South Wales change ownership: 1 britishNavalFighter
                              

                              Combat Hit Differential Summary :

                              Japan : -0.25
                              Italy : 0.50
                              Britain : 0.50
                              

                              Savegame

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: Italy round 49

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 49
                                  
                                      Research Technology - Italy
                                          Trigger italianaTAR: Italy gains access to AdvancedRockets
                                          Italy spend 0 on tech rolls
                                              Italy roll 8,1,12,5,5,12,3,12,6 and gets 3 hits
                                          Italy removing all Technology Tokens after successful research.
                                          Italy discover AdvancedRockets
                                  
                                      Combat Move - Italy
                                          Trigger italianImpRockR10: Setting givesMovement to 3:italianRocket for unitAttachment attached to spanishAirfield
                                          Trigger italianImpRockR9: Setting givesMovement to 3:italianRocket for unitAttachment attached to brazilianAirfield
                                          Trigger italianImpRockR12: Setting givesMovement to 3:italianRocket for unitAttachment attached to turkishAirfield
                                          Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                          Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                          Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                          Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger italianImpRockR11: Setting givesMovement to 3:italianRocket for unitAttachment attached to swedishAirfield
                                          Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                          Trigger italianImpRockR5: Setting givesMovement to 3:italianRocket for unitAttachment attached to germanAirfield
                                          Trigger italianImpRockR4: Setting givesMovement to 3:italianRocket for unitAttachment attached to japaneseAirfield
                                          Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                          Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                          Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                          2 italianInfantrys moved from Sverdlovsk to Western Kazahk
                                          5 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                          2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania
                                  
                                      Combat - Italy
                                          Battle in Tripolitania
                                              Italy attack with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                              Usa defend with 1 Flagpole and 3 americanParatroopers
                                                  Italy roll dice for 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 5/11 hits, 3.42 expected hits
                                                  Usa roll dice for 3 americanParatroopers in Tripolitania, round 2 : 3/3 hits, 1.25 expected hits
                                                  3 americanParatroopers owned by the Usa and 3 italianParatroopers owned by the Italy lost in Tripolitania
                                              Italy win, taking Tripolitania from Usa with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 1 italianParatrooper remaining. Battle score for attacker is 0
                                              Casualties for Italy: 3 italianParatroopers
                                              Casualties for Usa: 3 americanParatroopers
                                          Battle in Western Kazahk
                                              Italy attack with 2 italianInfantrys
                                              Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                                                  Italy roll dice for 2 italianInfantrys in Western Kazahk, round 2 : 0/2 hits, 0.33 expected hits
                                                  Russia roll dice for 1 britishInfantry in Western Kazahk, round 2 : 0/1 hits, 0.25 expected hits
                                                  Italy roll dice for 2 italianInfantrys in Western Kazahk, round 3 : 1/2 hits, 0.33 expected hits
                                                  Russia roll dice for 1 britishInfantry in Western Kazahk, round 3 : 0/1 hits, 0.25 expected hits
                                                  1 britishInfantry owned by the Britain lost in Western Kazahk
                                              Italy win, taking Western Kazahk from Russia with 2 italianInfantrys remaining. Battle score for attacker is 3
                                              Casualties for Britain: 1 britishInfantry
                                  
                                      Non Combat Move - Italy
                                          Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                          Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                          Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                          Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                          Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                          Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                          Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                          Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                          Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                          Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                          Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                          Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                          Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                          Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                          Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                          Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                          Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                          Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                          Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                          Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                          Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                          Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                          Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                          Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                          Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                          Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                          Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                          Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                          Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                          Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                          Trigger italianAP2: Italy has 1 Material placed in Rome
                                          Trigger italianProd: Italy has 1 Material placed in Rome
                                          2 italianCombatEngineers and 1 italianMarine moved from Astrakhan to Southern Caucasus
                                          1 italianAirTransport and 2 italianParatroopers moved from Southern Caucasus to Cairo
                                          1 italianAirTransport moved from Cairo to Southern Caucasus
                                          2 italianParatroopers moved from Omsk to Sverdlovsk
                                          1 italianAirTransport moved from Tripolitania to Rome
                                          1 italianAirTransport moved from Tripolitania to Southern Italy
                                          5 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                          2 italianMarines and 1 italianParatrooper moved from Sardinia to 46 Sea Zone
                                          2 italianMarines and 1 italianParatrooper moved from 46 Sea Zone to Southern Italy
                                          3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                          3 italianInfantrys moved from 46 Sea Zone to Sicily
                                          1 italianAirTransport moved from Rome to Southern Italy
                                          2 Materials and 1 Train moved from Rome to Southern Italy
                                          1 Train moved from Southern Italy to Rome
                                          1 italianParatrooper moved from Rome to Southern Italy
                                          2 italianInfantrys moved from Rome to Southern Italy
                                          2 italianInfantrys moved from Rome to Southern Italy
                                          1 italianInfantry moved from Rome to Southern Italy
                                  
                                      Purchase Units - Italy
                                          Italy buy 1 italianAdvancedNavalFighter, 3 italianDestroyers, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Place Units - Italy
                                          Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                                          1 italianEntrenchment and 1 italianFortification placed in Southern Italy
                                          3 italianInfantrys placed in Rome
                                          3 italianDestroyers placed in 46 Sea Zone
                                          1 italianAdvancedNavalFighter placed in Northern Italy
                                  
                                      Activate Technology - Italy
                                          Italy activating AdvancedRockets
                                  
                                      Turn Complete - Italy
                                          Italy collect 39 PUs; end with 39 PUs
                                          Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 42 PUs
                                          Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                                          Units generate 9 techTokens; Italy end with 9 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Usa : 1.75
                                  Italy : 1.92
                                  Russia : -0.50
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin round 50 here we come! 😛

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Usa round 49

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 49
                                      
                                          Combat Move - Usa
                                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                              1 americanAirTransport and 2 americanParatroopers moved from Luzon to Okinawa
                                              2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Western Evenki to Eastern Siberia
                                                    Russia take Eastern Siberia from Japan
                                              2 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery moved from Soviet Far East to Far Eastern Republic
                                                    Russia take Far Eastern Republic from Japan
                                      
                                          Combat - Usa
                                              Usa lands units in Okinawa
                                              Usa creates battle in territory Okinawa
                                                  Some non-combat units are destroyed: 
                                      
                                          Non Combat Move - Usa
                                              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                              Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                              Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                              Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                              Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                              Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                              Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                              Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                              Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                              Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                              Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                              Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                              Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                              Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                              Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                              Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                              Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                              Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                              Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                              Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                              Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                              Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                              Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                              Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                              Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                              Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                              Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                              Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                              Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                              Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                              Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                              Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                              Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                              Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                              Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                              Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                              Trigger americanProd1: Usa has 1 Material placed in Washington
                                              Trigger americanAP2: Usa has 1 Material placed in Washington
                                              2 Materials and 1 americanAirTransport moved from Alaska to Luzon
                                              1 americanAirTransport moved from Okinawa to Luzon
                                              2 americanMarines moved from Phillippines to 128 Sea Zone
                                              2 americanCruisers, 2 americanDestroyers, 2 americanMarines and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                              2 americanMarines moved from 96 Sea Zone to Luzon
                                              1 americanAdvancedNavalFighter moved from 96 Sea Zone to Luzon
                                              1 americanNavalFighter moved from Luzon to 96 Sea Zone
                                              1 americanCruiser, 2 americanDestroyers and 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone
                                              1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from Alaska to 103 Sea Zone
                                              1 americanArtillery, 1 americanCruiser, 2 americanDestroyers, 2 americanInfantrys, 1 americanTank and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone
                                              1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from 101 Sea Zone to Soviet Far East
                                              3 americanInfantrys moved from Azores to 39 Sea Zone
                                              3 Materials, 3 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                              3 Materials and 3 americanInfantrys moved from 41 Sea Zone to Northern Spain
                                              2 americanParatroopers moved from Madrid to Southern Spain
                                              1 americanArtillery moved from Southern Spain to Northern Spain
                                              3 americanAdvancedNavalFighters moved from New York to Southern Spain
                                              1 Train, 1 americanHeavyTank and 1 americanInfantry moved from Western US to Alaska
                                              1 Train moved from Alaska to Western US
                                              1 Train moved from Alaska to Washington
                                              3 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                              1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                                              2 americanAirTransports moved from Southern Spain to Washington
                                              1 americanAirTransport moved from Southern Spain to Northeastern US
                                      
                                          Purchase Units - Usa
                                              Usa buy 1 americanAdvancedNavalFighter, 1 americanArtillery, 1 americanCruiser, 1 americanDestroyer, 1 americanEntrenchment, 1 americanFortification, 10 americanInfantrys, 2 americanMarines, 5 americanParatroopers and 1 americanTank; Remaining resources: 0 PUs; 27 techTokens; 
                                              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                      
                                          Place Units - Usa
                                              Units in Northern Spain being upgraded or consumed: 2 Materials and 1 americanEntrenchment
                                              1 americanEntrenchment and 1 americanFortification placed in Northern Spain
                                              3 americanParatroopers placed in Madrid
                                              1 americanCruiser and 1 americanDestroyer placed in 41 Sea Zone
                                              2 americanMarines placed in Luzon
                                              2 americanParatroopers placed in Phillippines
                                              1 americanArtillery and 1 americanTank placed in Alaska
                                              3 americanInfantrys placed in Northeastern US
                                              4 americanInfantrys placed in Washington
                                              1 americanAdvancedNavalFighter and 3 americanInfantrys placed in New York
                                      
                                          Turn Complete - Usa
                                              Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                              Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                                              Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                              Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                                              Usa collect 92 PUs; end with 92 PUs
                                              Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 95 PUs
                                              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                                              Units generate 9 techTokens; Usa end with 36 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut back to you

                                        ubernautU 4 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin goign on my chore run back in an hour or so

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Move Summary: Germany round 50

                                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 50
                                            
                                                Combat Move - Germany
                                                    Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                    1 germanInfantry moved from Archangel to Nenetsia
                                                          Germany take Nenetsia from Russia
                                                    2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland
                                                    1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland
                                                    3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland
                                                    3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                                    3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                                                    4 germanInfantrys moved from Sverdlovsk to Northern Kazahk
                                                    4 germanInfantrys moved from Omsk to Northern Kazahk
                                                    4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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