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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin back to the us

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Usa round 48

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 48
        
            Combat Move - Usa
                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Evenki to Western Evenki
                      Russia take Western Evenki from Japan
                2 americanAirTransports and 4 americanParatroopers moved from Southern Spain to Tripolitania
                1 americanAirTransport and 2 americanParatroopers moved from Southern Spain to Tunisia
        
            Combat - Usa
                Battle in Tunisia
                    Usa attack with 1 americanAirTransport and 2 americanParatroopers
                    Italy defend with 1 italianParatrooper; Germany defend with 1 Flagpole
                        Usa roll dice for 1 americanAirTransport and 2 americanParatroopers in Tunisia, round 2 : 0/3 hits, 0.67 expected hits
                        Germany roll dice for 1 italianParatrooper in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                        Usa roll dice for 1 americanAirTransport and 2 americanParatroopers in Tunisia, round 3 : 0/3 hits, 0.67 expected hits
                        Germany roll dice for 1 italianParatrooper in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                        1 americanParatrooper owned by the Usa lost in Tunisia
                        Usa roll dice for 1 americanAirTransport and 1 americanParatrooper in Tunisia, round 4 : 1/2 hits, 0.42 expected hits
                        Germany roll dice for 1 italianParatrooper in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                        1 italianParatrooper owned by the Italy lost in Tunisia
                    Usa win, taking Tunisia from Germany with 1 americanAirTransport and 1 americanParatrooper remaining. Battle score for attacker is 0
                    Casualties for Usa: 1 americanParatrooper
                    Casualties for Italy: 1 italianParatrooper
                Battle in Tripolitania
                    Usa attack with 2 americanAirTransports and 4 americanParatroopers
                    Italy defend with 1 Flagpole and 1 italianParatrooper
                        Usa roll dice for 2 americanAirTransports and 4 americanParatroopers in Tripolitania, round 2 : 1/6 hits, 1.33 expected hits
                        Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits
                        1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                    Usa win, taking Tripolitania from Italy with 2 americanAirTransports and 3 americanParatroopers remaining. Battle score for attacker is 0
                    Casualties for Usa: 1 americanParatrooper
                    Casualties for Italy: 1 italianParatrooper
        
            Non Combat Move - Usa
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger americanProd1: Usa has 1 Material placed in Washington
                Trigger americanAP2: Usa has 1 Material placed in Washington
                2 americanAirTransports moved from Tripolitania to Southern Spain
                1 americanAirTransport moved from Tunisia to Southern Spain
                2 americanAlpineInfantrys moved from Madrid to Northern Spain
                1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                3 americanMarines moved from Azores to 40 Sea Zone
                3 americanMarines and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
                3 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                1 americanDestroyer moved from 39 Sea Zone to 41 Sea Zone
                1 americanTransport moved from 39 Sea Zone to 30 Sea Zone
                3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                3 Materials moved from Washington to 30 Sea Zone
                3 Materials, 3 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                3 americanInfantrys moved from 39 Sea Zone to Azores
                1 americanAdvancedNavalFighter moved from New York to Southern Spain
                1 americanHeavyTank moved from Los Angeles to Western US
                1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands
                1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                1 americanAirTransport moved from Luzon to Alaska
                2 Materials and 1 Train moved from Washington to Alaska
                2 americanTransports moved from 101 Sea Zone to 103 Sea Zone
                2 americanInfantrys and 2 americanMech.Infantrys moved from Alaska to 103 Sea Zone
                2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone
                2 americanInfantrys and 2 americanMech.Infantrys moved from 101 Sea Zone to Soviet Far East
                1 Train and 2 americanInfantrys moved from Western US to Alaska
                1 Train moved from Alaska to Western US
                1 americanArtillery and 1 americanMarine moved from Phillippines to 128 Sea Zone
                1 americanArtillery and 1 americanMarine moved from 128 Sea Zone to Luzon
                1 Truck and 1 americanAntiAirGun moved from Madrid to Southern Spain
                1 Truck moved from Southern Spain to Madrid
                5 americanMarines moved from Northern Spain to Southern Spain
                3 americanMarines moved from 41 Sea Zone to Southern Spain
                1 americanArtillery moved from Northern Spain to Southern Spain
        
            Purchase Units - Usa
                Usa buy 3 americanAdvancedNavalFighters, 1 americanAntiAirGun, 1 americanArtillery, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 3 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 3 PUs; 18 techTokens; 
                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Usa
                1 americanAntiAirGun and 2 americanParatroopers placed in Madrid
                2 americanDestroyers placed in 41 Sea Zone
                2 americanMarines placed in Phillippines
                1 americanTransport placed in 96 Sea Zone
                1 americanParatrooper placed in Luzon
                1 americanArtillery and 1 americanTank placed in Alaska
                1 americanInfantry placed in Western US
                3 americanAdvancedNavalFighters placed in New York
        
            Turn Complete - Usa
                Usa collect 94 PUs; end with 97 PUs
                Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 103 PUs
                Units generate 9 techTokens; Usa end with 27 techTokens
        

        Combat Hit Differential Summary :

        Usa : -1.08
        Italy : 0.58
        Germany : 0.00
        

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut back to you

          ubernautU 2 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Move Summary: Germany round 49

            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 49
            
                Combat Move - Germany
                    Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                    12 units repaired.
                        2 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                        2 germanHeavyTanks owned by the Germany added in Leningrad
                        4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                        4 germanHeavyTanks owned by the Germany added in Stalingrad
                    4 germanAdvancedNavalFighters moved from Vichy France to 41 Sea Zone
                    1 germanHeavyTank and 1 germanInfantry moved from Western Karelia to Eastern Finland
                    2 germanHeavyTanks and 1 germanParatrooper moved from Leningrad to Eastern Finland
                    1 germanParatrooper moved from Norilsk to Nenetsia
                    1 germanParatrooper moved from Archangel to Nenetsia
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin couple of quick ones

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Turn Summary: Finland round 49

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 49
                
                    Reconnaissance Missions - Finland
                
                    Reinforcing - DanubeAxis
                        DanubeAxis collect 0 PUs; end with 12 PUs
                
                    Counter Intelligence Operations - VichyFrance
                        VichyFrance collect 0 PUs; end with 5 PUs
                
                    Combat Move - Germany
                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                        12 units repaired.
                            2 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                            2 germanHeavyTanks owned by the Germany added in Leningrad
                            4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                            4 germanHeavyTanks owned by the Germany added in Stalingrad
                        Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                        Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                        Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                        4 germanAdvancedNavalFighters moved from Vichy France to 41 Sea Zone
                        1 germanHeavyTank and 1 germanInfantry moved from Western Karelia to Eastern Finland
                        2 germanHeavyTanks and 1 germanParatrooper moved from Leningrad to Eastern Finland
                        1 germanParatrooper moved from Norilsk to Nenetsia
                        1 germanParatrooper moved from Archangel to Nenetsia
                
                    Combat - Germany
                        Usa scrambles 1 units out of Southern Spain to defend against the attack in 41 Sea Zone
                        Battle in Eastern Finland
                            Germany attack with 3 germanHeavyTanks, 1 germanInfantry and 1 germanParatrooper
                            Britain defend with 1 Flagpole, 1 britishAntiAirGun, 1 britishArtillery and 2 britishCombatEngineers
                                HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits
                                Germany roll dice for 3 germanHeavyTanks, 1 germanInfantry and 1 germanParatrooper in Eastern Finland, round 2 : 1/5 hits, 1.83 expected hits
                                Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery and 2 britishCombatEngineers in Eastern Finland, round 2 : 0/4 hits, 1.33 expected hits
                                1 britishAntiAirGun owned by the Britain lost in Eastern Finland
                            1 germanInfantry owned by the Germany, 3 germanHeavyTanks owned by the Germany and 1 germanParatrooper owned by the Germany retreated to Leningrad
                            Britain win with 1 britishArtillery and 2 britishCombatEngineers remaining. Battle score for attacker is 4
                            Casualties for Britain: 1 britishAntiAirGun
                        Battle in 41 Sea Zone
                            Germany attack with 4 germanAdvancedNavalFighters
                            Usa defend with 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport
                                Germany roll dice for 4 germanAdvancedNavalFighters in 41 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
                                Usa roll dice for 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport in 41 Sea Zone, round 2 : 1/5 hits, 1.42 expected hits
                                1 germanAdvancedNavalFighter owned by the Germany and 1 americanTransport owned by the Usa lost in 41 Sea Zone
                                Germany roll dice for 3 germanAdvancedNavalFighters in 41 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                                Usa roll dice for 1 americanAdvancedNavalFighter and 3 americanDestroyers in 41 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                                3 americanDestroyers owned by the Usa and 2 germanAdvancedNavalFighters owned by the Germany lost in 41 Sea Zone
                                Germany roll dice for 1 germanAdvancedNavalFighter in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                                Usa roll dice for 1 americanAdvancedNavalFighter in 41 Sea Zone, round 4 : 1/1 hits, 0.58 expected hits
                                1 germanAdvancedNavalFighter owned by the Germany and 1 americanAdvancedNavalFighter owned by the Usa lost in 41 Sea Zone
                            Usa win with no units remaining. Battle score for attacker is -8
                            Casualties for Germany: 4 germanAdvancedNavalFighters
                            Casualties for Usa: 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport
                        Battle in Nenetsia
                            Germany attack with 2 germanParatroopers
                            Russia defend with 1 Flagpole and 3 russianInfantrys
                                Germany roll dice for 2 germanParatroopers in Nenetsia, round 2 : 0/2 hits, 0.33 expected hits
                                Russia roll dice for 3 russianInfantrys in Nenetsia, round 2 : 1/3 hits, 1.00 expected hits
                                1 germanParatrooper owned by the Germany lost in Nenetsia
                            1 germanParatrooper owned by the Germany retreated to Archangel
                            Russia win with 3 russianInfantrys remaining. Battle score for attacker is -4
                            Casualties for Germany: 1 germanParatrooper
                        Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                        Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                        Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                        Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                        Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                        Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                        Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                        Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                        Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                        Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                        Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                        Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                        Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                        Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                        Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                        Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                        Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                        Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                        Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                        Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                        Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                        Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                        Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                        Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                        Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                        Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                        Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                        Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                        Trigger germanAP2: Germany has 1 Material placed in Berlin
                        Trigger germanProd: Germany has 1 Material placed in Berlin
                        1 germanInfantry moved from Eastern Karelia to Archangel
                        1 germanInfantry moved from Novgorod to Eastern Karelia
                        1 Material, 1 germanAirTransport and 1 germanCombatEngineer moved from Leningrad to Archangel
                        1 germanAirTransport moved from Archangel to Leningrad
                        1 germanInfantry moved from Smolensk to Novgorod
                        1 germanInfantry moved from Tula to Smolensk
                        1 germanInfantry moved from Stalingrad to Tula
                        4 germanInfantrys moved from Sverdlovsk to Omsk
                        4 germanInfantrys moved from Stalingrad to Sverdlovsk
                        2 germanParatroopers moved from Sverdlovsk to Stalingrad
                        1 germanAirTransport and 2 germanInfantrys moved from Romania to Stalingrad
                        1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Stalingrad
                        1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                        1 germanMech.Infantry and 1 germanParatrooper moved from Leningrad to Archangel
                        2 Trucks moved from Leningrad to Kharkov
                        1 Train and 3 germanAlpineInfantrys moved from Austria to Vichy France
                        3 germanAdvancedNavalFighters moved from Northern Italy to Vichy France
                        1 germanAdvancedNavalFighter moved from Eastern Germany to Vichy France
                        1 Truck and 1 germanAntiAirGun moved from Vichy France to Northern Germany
                        1 Truck and 1 germanAntiAirGun moved from Vichy France to Eastern Germany
                        3 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany
                        1 Train moved from Vichy France to Hungary Slovakia
                        1 Train moved from Vichy France to Austria
                        1 Truck moved from Northern Germany to Hungary Slovakia
                        1 Train moved from Hungary Slovakia to Romania
                        1 Truck moved from Eastern Germany to Northern Germany
                        2 Materials and 1 germanAirTransport moved from Berlin to Vichy France
                        1 germanAirTransport moved from Vichy France to Berlin
                
                    Purchase Units - Germany
                        Germany buy 3 germanAdvancedNavalFighters, 2 germanAlpineInfantrys, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanHeavyArtillery and 11 germanInfantrys; Remaining resources: 0 PUs; 180 techTokens; 
                
                    Place Units - Germany
                        Units in Archangel being upgraded or consumed: 1 Material
                        1 germanEntrenchment placed in Archangel
                        2 germanAlpineInfantrys and 1 germanInfantry placed in Austria
                        1 germanCombatEngineer placed in Northern Germany
                        3 germanAdvancedNavalFighters and 1 germanHeavyArtillery placed in Eastern Germany
                        2 germanInfantrys placed in Leningrad
                        3 germanInfantrys placed in Stalingrad
                        2 germanInfantrys placed in Kharkov
                        3 germanInfantrys placed in Berlin
                
                    Turn Complete - Germany
                        Germany collect 80 PUs; end with 80 PUs
                        Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                        Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 86 PUs
                        Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 89 PUs
                        Units generate 12 techTokens; Germany end with 192 techTokens
                        Some Units in Vichy France change ownership: 2 Materials and 2 germanCombatEngineers
                
                    Purchase Units - VichyFrance
                        VichyFrance buy 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry; Remaining resources: 0 PUs; 
                
                    Place Units - VichyFrance
                        Units in Vichy France being upgraded or consumed: 2 Materials and 1 germanEntrenchment
                        1 germanEntrenchment, 1 germanFortification and 1 germanInfantry placed in Vichy France
                
                    Turn Complete - VichyFrance
                        VichyFrance collect 5 PUs; end with 5 PUs
                        Some Units in Vichy France change ownership: 2 germanCombatEngineers and 1 germanInfantry
                
                    Purchase Units - DanubeAxis
                        DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - DanubeAxis
                        3 germanInfantrys placed in Romania
                        1 germanInfantry placed in Hungary Slovakia
                
                    Turn Complete - DanubeAxis
                        DanubeAxis collect 12 PUs; end with 12 PUs
                        Units Change Ownership
                            Some Units in Hungary Slovakia change ownership: 1 germanInfantry
                            Some Units in Romania change ownership: 3 germanInfantrys
                
                    Turn Complete - Finland
                

                Combat Hit Differential Summary :

                Usa : 0.67
                HvyTankFS fire in Eastern Finland : : -0.75
                Britain : -1.33
                Germany : -1.50
                Russia : 0.00
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin back to russia

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    TripleA Turn Summary: Russia round 49

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 49
                    
                        Research Technology - Russia
                            Russia spend 0 on tech rolls
                                Russia roll 7,12,6,10,3,11 and gets 1 hit
                            Russia removing all Technology Tokens after successful research.
                            Russia discover ImprovedDestroyers
                    
                        Combat Move - Russia
                            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                    
                        Combat - Russia
                    
                        Non Combat Move - Russia
                            Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                            Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                            Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger AltayLLRussia2: China takes ownership of territory Altay
                            Trigger russianAP2: Russia has 1 Material placed in Moscow
                            Trigger russianProd1: Russia has 1 Material placed in Moscow
                            1 russianArtillery moved from Moscow to Vologda
                            3 russianInfantrys moved from Nenetsia to Urals
                            1 Train moved from Urals to Moscow
                            1 Material, 1 Train and 1 russianAntiAirGun moved from Moscow to Urals
                            1 russianCombatEngineer moved from Volgarod to Vologda
                            1 Truck moved from Urals to Moscow
                            1 Material and 1 Truck moved from Moscow to Vologda
                            1 russianAntiTankGun moved from Moscow to Vologda
                            3 russianInfantrys moved from Volgarod to Moscow
                            3 russianInfantrys moved from Urals to Vologda
                    
                        Purchase Units - Russia
                            Trigger russianAdvTB: buyrussianAdvancedTacticalBomber added to russianProduction
                            Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 2 russianFortifications and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Place Units - Russia
                            Units in Urals being upgraded or consumed: 1 Material and 1 russianEntrenchment
                            1 russianFortification and 2 russianInfantrys placed in Urals
                            Units in Vologda being upgraded or consumed: 1 Material and 1 russianEntrenchment
                            1 russianFortification and 2 russianInfantrys placed in Vologda
                            2 russianInfantrys placed in Volgarod
                            1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianArtillery placed in Moscow
                    
                        Activate Technology - Russia
                            Russia activating ImprovedDestroyers
                            Trigger russianImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to russianDestroyer
                    
                        Turn Complete - Russia
                            Russia collect 26 PUs; end with 26 PUs
                            Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 29 PUs
                            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 32 PUs
                            Units generate 6 techTokens; Russia end with 6 techTokens
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • C Offline
                      colin
                      last edited by

                      @ubernaut back to you

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                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Turn Summary: Thailand round 49

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 49
                        
                            Training Troops - Manchuria
                                Manchuria collect 0 PUs; end with 11 PUs
                        
                            Research Technology - Japan
                                Japan spend 0 on tech rolls
                                    Japan roll 7,4,7,6,11,6,11,2,1 and gets 0 hits
                        
                            Combat Move - Japan
                                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                1 unit repaired.
                                    1 japaneseHeavyTank-damaged owned by the Japan removed in Manchuria
                                    1 japaneseHeavyTank owned by the Japan added in Manchuria
                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                1 japaneseAirTransport and 1 japaneseParatrooper moved from Tokyo to Iwo Jima
                                1 japaneseInfantry moved from Anhwei to Fo Kien
                                      Japan take Fo Kien from China
                                1 japaneseParatrooper moved from Anhwei to Kwangtung
                                      Japan take Kwangtung from China
                                2 japaneseInfantrys moved from Peking to Shansi
                                3 japaneseAdvancedNavalFighters moved from Manchuria to Shansi
                                3 japaneseAdvancedNavalFighters moved from Japan to Shansi
                        
                            Combat - Japan
                                Japan creates battle in territory 97 Sea Zone
                                Japan creates battle in territory 98 Sea Zone
                                Japan creates battle in territory 99 Sea Zone
                                Japan lands units in Iwo Jima
                                Japan creates battle in territory Iwo Jima
                                Battle in Shansi
                                    Japan attack with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                                    China defend with 1 Flagpole and 1 chineseInfantry
                                        Japan roll dice for 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Shansi, round 2 : 5/8 hits, 3.83 expected hits
                                        China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                        1 chineseInfantry owned by the China lost in Shansi
                                    Japan win, taking Iwo Jima from Usa, taking Shansi from China with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                    Casualties for China: 1 chineseInfantry
                        
                            Non Combat Move - Japan
                                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                3 japaneseAdvancedNavalFighters moved from Shansi to Japan
                                3 japaneseAdvancedNavalFighters moved from Shansi to Manchuria
                                1 japaneseAirTransport moved from Iwo Jima to Tokyo
                                1 japaneseParatrooper moved from Anhwei to Shantung
                                1 japaneseInfantry moved from Manchuria to Chahar
                                2 Trucks moved from Japan to Tokyo
                                2 Materials and 2 Trucks moved from Tokyo to Japan
                                2 japaneseArtillerys moved from Japan to Tokyo
                                2 japaneseInfantrys moved from Tokyo to Japan
                                1 japaneseInfantry moved from Manchuria to Peking
                                1 japaneseAirTransport and 1 japaneseAlpineInfantry moved from Manchuria to Japan
                                2 Trucks moved from Northern Manchuria to Manchuria
                                2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Siberia to Omsk
                                1 japaneseArtillery and 3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                1 japaneseInfantry moved from Manchuria to Korea
                                1 japaneseInfantry moved from Manchuria to Peking
                        
                            Purchase Units - Japan
                                Trigger japaneseAdvArt1: buyjapaneseHeavyArtillery added to japaneseProduction
                                Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseAntiAirGun, 8 japaneseInfantrys and 1 japaneseParatrooper; Remaining resources: 0 PUs; 9 techTokens; 
                        
                            Place Units - Japan
                                1 japaneseAntiAirGun placed in Korea
                                2 japaneseInfantrys placed in Peking
                                1 japaneseAdvancedNavalFighter and 3 japaneseInfantrys placed in Japan
                                3 japaneseInfantrys and 1 japaneseParatrooper placed in Tokyo
                        
                            Turn Complete - Japan
                                Japan collect 36 PUs; end with 36 PUs
                                Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 39 PUs
                                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 42 PUs
                                Units generate 6 techTokens; Japan end with 15 techTokens
                                Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                        
                            Purchase Units - Manchuria
                                Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                        
                            Place Units - Manchuria
                                1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                        
                            Turn Complete - Manchuria
                                Manchuria collect 11 PUs; end with 11 PUs
                                Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                        
                            Turn Complete - Thailand
                        

                        Combat Hit Differential Summary :

                        Japan : 1.17
                        China : -0.25
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin back to china

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • C Offline
                            colin
                            last edited by

                            TripleA Turn Summary: Australia round 49

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 49
                            
                                Supporting Britain - Canada
                                    Canada collect 0 PUs; end with 16 PUs
                            
                                Organizing Partisan Operations - ExiledAllies
                                    ExiledAllies collect 0 PUs; end with 45 PUs
                            
                                Marching Orders - SouthAfrica
                                    SouthAfrica collect 0 PUs; end with 17 PUs
                            
                                Preparing Ambushes - India
                                    India collect 0 PUs; end with 15 PUs
                            
                                Preparing Naval Operations - Australia
                                    Australia collect 0 PUs; end with 17 PUs
                            
                                Research Technology - Britain
                                    Britain spend 0 on tech rolls
                                        Britain roll 1,7,8,12,8,10,3,1,3 and gets 1 hit
                                    Britain removing all Technology Tokens after successful research.
                                    Britain discover ImprovedAntiTank
                            
                                Combat Move - Britain
                                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                    Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                    Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                    Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                    Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                    Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                    Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                    1 britishTank moved from Iraq to Syria
                                          ExiledAllies take Syria from VichyFrance
                                    1 britishTank moved from Syria to Trans Jordan
                                    4 britishInfantrys, 2 britishMech.Infantrys and 3 britishTanks moved from Iraq to Trans Jordan
                                    1 britishArtillery and 3 britishMarines moved from Luzon to 96 Sea Zone
                                    3 britishInfantrys moved from Borneo to 93 Sea Zone
                                    1 britishCarrier, 1 britishDestroyer, 3 britishInfantrys and 1 britishTransport moved from 93 Sea Zone to 96 Sea Zone
                                    3 britishInfantrys moved from Brunei to 128 Sea Zone
                                    3 britishInfantrys and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                    1 britishArtillery, 6 britishInfantrys and 3 britishMarines moved from 96 Sea Zone to Fo Kien
                                    1 britishInfantry moved from Uzbek to Western Kazahk
                                          Russia take Western Kazahk from Italy
                                    1 britishNavalFighter moved from Luzon to Fo Kien
                                    3 britishNavalFighters moved from 96 Sea Zone to Fo Kien
                            
                                Combat - Britain
                                    Battle in Trans Jordan
                                        Britain attack with 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks
                                        Italy defend with 1 Flagpole, 1 italianAirfield and 1 italianEntrenchment
                                            Britain roll dice for 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks in Trans Jordan, round 2 : 4/10 hits, 3.67 expected hits
                                            Italy roll dice for 1 italianEntrenchment in Trans Jordan, round 2 : 1/1 hits, 0.50 expected hits
                                            1 italianEntrenchment owned by the Italy and 1 britishInfantry owned by the Britain lost in Trans Jordan
                                        Some non-combat units are destroyed: 
                                        Britain win, taking Trans Jordan from Italy with 3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks remaining. Battle score for attacker is 3
                                        Casualties for Britain: 1 britishInfantry
                                        Casualties for Italy: 1 italianEntrenchment
                                    Battle in Fo Kien
                                        Britain attack with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters
                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                            Britain roll dice for 2 britishBattleships and 6 britishDestroyers in Fo Kien, round 2 : 3/10 hits, 2.83 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits
                                            1 japaneseInfantry owned by the Japan lost in Fo Kien
                                        Britain win, taking Fo Kien from Japan with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters remaining. Battle score for attacker is 3
                                        Casualties for Japan: 1 japaneseInfantry
                            
                                Non Combat Move - Britain
                                    Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                    Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                    Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                    Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                    Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                    Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                    Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                    Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                    Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                    Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                    Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                    Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                    Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                    Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                    Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                    Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                    Trigger britishAP2: Britain has 1 Material placed in London
                                    Trigger britishProd1: Britain has 1 Material placed in London
                                    3 britishNavalFighters moved from Fo Kien to 96 Sea Zone
                                    1 britishNavalFighter moved from Fo Kien to 96 Sea Zone
                                    1 britishNavalFighter moved from New South Wales to Phillippines
                                    1 britishDestroyer moved from 149 Sea Zone to 93 Sea Zone
                                    1 Truck moved from Southern Iran to Bombay
                                    1 Truck moved from Kashmir to Bombay
                                    1 Train moved from Bombay to Calcutta
                                    1 Material and 1 Train moved from Calcutta to Bombay
                                    3 britishInfantrys, 3 britishMarines and 1 britishParatrooper moved from Finland to Eastern Finland
                                    1 britishInfantry, 3 britishMarines and 2 britishMech.Infantrys moved from Northern Finland to Eastern Finland
                                    1 Train and 3 britishMarines moved from Central Norway to Northern Finland
                                    1 Train moved from Northern Finland to Norway
                                    1 Truck moved from Central Norway to Norway
                                    1 Truck and 1 britishArtillery moved from Norway to Northern Norway
                                    1 Truck moved from Northern Norway to Central Norway
                                    1 britishArtillery moved from Norway to Central Norway
                                    4 britishBattleships, 10 britishCruisers and 5 britishTransports moved from 29 Sea Zone to 28 Sea Zone
                                    2 britishAdvancedNavalFighters and 1 britishNavalFighter moved from Central Britain to Northern Finland
                                    1 britishAirTransport and 2 britishInfantrys moved from Central Britain to Eastern Finland
                                    1 britishAirTransport moved from Eastern Finland to Finland
                                    2 britishAirTransports, 2 britishInfantrys and 2 britishMarines moved from London to Finland
                                    1 britishInfantry moved from Scotland to Central Britain
                                    1 britishMarine moved from Southern Britain to Central Britain
                                    3 britishAirTransports moved from Finland to Central Britain
                                    1 Truck moved from Central Britain to London
                                    1 Material and 1 Truck moved from London to Central Britain
                                    1 Truck moved from Central Britain to London
                                    2 britishNavalFighters moved from Ontario to Central Britain
                                    2 britishAirTransports moved from Central Britain to London
                                    1 Truck and 1 britishCombatEngineer moved from Cape Town to Belgian Congo
                                    1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
                            
                                Purchase Units - Britain
                                    Britain buy 2 britishAdvancedNavalFighters, 1 britishEntrenchment, 1 britishFortification, 5 britishMarines and 4 britishParatroopers; Remaining resources: 2 PUs; 0 techTokens; 
                                    Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                            
                                Place Units - Britain
                                    2 britishMarines placed in Northern Finland
                                    3 britishMarines placed in Finland
                                    Units in London being upgraded or consumed: 1 Material and 1 britishEntrenchment
                                    1 britishFortification and 4 britishParatroopers placed in London
                                    Units in Central Britain being upgraded or consumed: 1 Material
                                    2 britishAdvancedNavalFighters and 1 britishEntrenchment placed in Central Britain
                            
                                Activate Technology - Britain
                                    Britain activating ImprovedAntiTank
                                    triggerAttachmenbritishImpAT: Setting defense to 2 for unitAttachment attached to britishAntiTankGun
                                    triggerAttachmenbritishImpAT: Setting attackAA to 3 for unitAttachment attached to britishAntiTankGun
                            
                                Turn Complete - Britain
                                    Britain collect 57 PUs; end with 59 PUs
                                    Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
                                    Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
                                    Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
                                    Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
                                    Units generate 9 techTokens; Britain end with 9 techTokens
                                    Units Change Ownership
                                        Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                                        Some Units in Bombay change ownership: 1 Material and 2 britishCombatEngineers
                                        Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                        Some Units in Morrocco change ownership: 1 britishCombatEngineer
                            
                                Purchase Units - Canada
                                    Canada buy 1 britishNavalFighter; Remaining resources: 5 PUs; 
                            
                                Place Units - Canada
                                    1 britishNavalFighter placed in Ontario
                            
                                Turn Complete - Canada
                                    Canada collect 15 PUs; end with 20 PUs
                                    Units Change Ownership
                                        Some Units in Ontario change ownership: 1 britishNavalFighter
                                        Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                    Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                    Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                    Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                            
                                Purchase Units - ExiledAllies
                                    ExiledAllies buy 2 britishArtillerys, 1 britishCruiser, 2 britishInfantrys, 1 britishMarine and 2 britishTransports; Remaining resources: 1 PUs; 
                            
                                Place Units - ExiledAllies
                                    2 britishArtillerys placed in Norway
                                    2 britishInfantrys placed in Central Norway
                                    2 britishTransports placed in 43 Sea Zone
                                    ExiledAllies undo move 3.
                                    1 britishCruiser and 1 britishTransport placed in 43 Sea Zone
                                    1 britishTransport placed in 93 Sea Zone
                                    1 britishMarine placed in Borneo
                            
                                Turn Complete - ExiledAllies
                                    ExiledAllies collect 48 PUs; end with 49 PUs
                                    Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 48 PUs
                                    Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                    Units Change Ownership
                                        Some Units in 43 Sea Zone change ownership: 1 britishCruiser and 1 britishTransport
                                        Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                        Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                                        Some Units in Borneo change ownership: 1 britishMarine
                                        Some Units in Central Norway change ownership: 2 britishInfantrys
                                        Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                        Some Units in Norway change ownership: 2 britishArtillerys
                            
                                Purchase Units - SouthAfrica
                                    SouthAfrica buy 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 3 PUs; 
                            
                                Place Units - SouthAfrica
                                    1 britishInfantry, 1 britishMech.Infantry and 1 britishTank placed in Cape Town
                            
                                Turn Complete - SouthAfrica
                                    SouthAfrica collect 7 PUs; end with 10 PUs
                                    Some Units in Cape Town change ownership: 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank
                            
                                Purchase Units - India
                                    India buy 3 britishMarines; Remaining resources: 3 PUs; 
                            
                                Place Units - India
                                    3 britishMarines placed in Bombay
                            
                                Turn Complete - India
                                    India collect 13 PUs; end with 16 PUs
                                    Some Units in Bombay change ownership: 1 Material, 2 britishCombatEngineers and 3 britishMarines
                            
                                Purchase Units - Australia
                                    Australia buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
                            
                                Place Units - Australia
                                    1 britishNavalFighter placed in New South Wales
                            
                                Turn Complete - Australia
                                    Australia collect 17 PUs; end with 23 PUs
                                    Some Units in New South Wales change ownership: 1 britishNavalFighter
                            

                            Combat Hit Differential Summary :

                            Japan : -0.25
                            Italy : 0.50
                            Britain : 0.50
                            

                            Savegame

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                            • C Offline
                              colin
                              last edited by

                              @ubernaut back to you

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: Italy round 49

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 49
                                
                                    Research Technology - Italy
                                        Trigger italianaTAR: Italy gains access to AdvancedRockets
                                        Italy spend 0 on tech rolls
                                            Italy roll 8,1,12,5,5,12,3,12,6 and gets 3 hits
                                        Italy removing all Technology Tokens after successful research.
                                        Italy discover AdvancedRockets
                                
                                    Combat Move - Italy
                                        Trigger italianImpRockR10: Setting givesMovement to 3:italianRocket for unitAttachment attached to spanishAirfield
                                        Trigger italianImpRockR9: Setting givesMovement to 3:italianRocket for unitAttachment attached to brazilianAirfield
                                        Trigger italianImpRockR12: Setting givesMovement to 3:italianRocket for unitAttachment attached to turkishAirfield
                                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger italianImpRockR11: Setting givesMovement to 3:italianRocket for unitAttachment attached to swedishAirfield
                                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianImpRockR5: Setting givesMovement to 3:italianRocket for unitAttachment attached to germanAirfield
                                        Trigger italianImpRockR4: Setting givesMovement to 3:italianRocket for unitAttachment attached to japaneseAirfield
                                        Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                        Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                        Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                        2 italianInfantrys moved from Sverdlovsk to Western Kazahk
                                        5 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                        2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania
                                
                                    Combat - Italy
                                        Battle in Tripolitania
                                            Italy attack with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                            Usa defend with 1 Flagpole and 3 americanParatroopers
                                                Italy roll dice for 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 5/11 hits, 3.42 expected hits
                                                Usa roll dice for 3 americanParatroopers in Tripolitania, round 2 : 3/3 hits, 1.25 expected hits
                                                3 americanParatroopers owned by the Usa and 3 italianParatroopers owned by the Italy lost in Tripolitania
                                            Italy win, taking Tripolitania from Usa with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 1 italianParatrooper remaining. Battle score for attacker is 0
                                            Casualties for Italy: 3 italianParatroopers
                                            Casualties for Usa: 3 americanParatroopers
                                        Battle in Western Kazahk
                                            Italy attack with 2 italianInfantrys
                                            Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                                                Italy roll dice for 2 italianInfantrys in Western Kazahk, round 2 : 0/2 hits, 0.33 expected hits
                                                Russia roll dice for 1 britishInfantry in Western Kazahk, round 2 : 0/1 hits, 0.25 expected hits
                                                Italy roll dice for 2 italianInfantrys in Western Kazahk, round 3 : 1/2 hits, 0.33 expected hits
                                                Russia roll dice for 1 britishInfantry in Western Kazahk, round 3 : 0/1 hits, 0.25 expected hits
                                                1 britishInfantry owned by the Britain lost in Western Kazahk
                                            Italy win, taking Western Kazahk from Russia with 2 italianInfantrys remaining. Battle score for attacker is 3
                                            Casualties for Britain: 1 britishInfantry
                                
                                    Non Combat Move - Italy
                                        Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                        Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                        Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                        Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                        Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                        Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                        Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                        Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                        Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                        Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                        Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                        Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                        Trigger italianAP2: Italy has 1 Material placed in Rome
                                        Trigger italianProd: Italy has 1 Material placed in Rome
                                        2 italianCombatEngineers and 1 italianMarine moved from Astrakhan to Southern Caucasus
                                        1 italianAirTransport and 2 italianParatroopers moved from Southern Caucasus to Cairo
                                        1 italianAirTransport moved from Cairo to Southern Caucasus
                                        2 italianParatroopers moved from Omsk to Sverdlovsk
                                        1 italianAirTransport moved from Tripolitania to Rome
                                        1 italianAirTransport moved from Tripolitania to Southern Italy
                                        5 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                        2 italianMarines and 1 italianParatrooper moved from Sardinia to 46 Sea Zone
                                        2 italianMarines and 1 italianParatrooper moved from 46 Sea Zone to Southern Italy
                                        3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                        3 italianInfantrys moved from 46 Sea Zone to Sicily
                                        1 italianAirTransport moved from Rome to Southern Italy
                                        2 Materials and 1 Train moved from Rome to Southern Italy
                                        1 Train moved from Southern Italy to Rome
                                        1 italianParatrooper moved from Rome to Southern Italy
                                        2 italianInfantrys moved from Rome to Southern Italy
                                        2 italianInfantrys moved from Rome to Southern Italy
                                        1 italianInfantry moved from Rome to Southern Italy
                                
                                    Purchase Units - Italy
                                        Italy buy 1 italianAdvancedNavalFighter, 3 italianDestroyers, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Place Units - Italy
                                        Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                                        1 italianEntrenchment and 1 italianFortification placed in Southern Italy
                                        3 italianInfantrys placed in Rome
                                        3 italianDestroyers placed in 46 Sea Zone
                                        1 italianAdvancedNavalFighter placed in Northern Italy
                                
                                    Activate Technology - Italy
                                        Italy activating AdvancedRockets
                                
                                    Turn Complete - Italy
                                        Italy collect 39 PUs; end with 39 PUs
                                        Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 42 PUs
                                        Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                                        Units generate 9 techTokens; Italy end with 9 techTokens
                                

                                Combat Hit Differential Summary :

                                Usa : 1.75
                                Italy : 1.92
                                Russia : -0.50
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin round 50 here we come! 😛

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Turn Summary: Usa round 49

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 49
                                    
                                        Combat Move - Usa
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                            1 americanAirTransport and 2 americanParatroopers moved from Luzon to Okinawa
                                            2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Western Evenki to Eastern Siberia
                                                  Russia take Eastern Siberia from Japan
                                            2 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery moved from Soviet Far East to Far Eastern Republic
                                                  Russia take Far Eastern Republic from Japan
                                    
                                        Combat - Usa
                                            Usa lands units in Okinawa
                                            Usa creates battle in territory Okinawa
                                                Some non-combat units are destroyed: 
                                    
                                        Non Combat Move - Usa
                                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                            Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                            Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                            Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                            Trigger americanProd1: Usa has 1 Material placed in Washington
                                            Trigger americanAP2: Usa has 1 Material placed in Washington
                                            2 Materials and 1 americanAirTransport moved from Alaska to Luzon
                                            1 americanAirTransport moved from Okinawa to Luzon
                                            2 americanMarines moved from Phillippines to 128 Sea Zone
                                            2 americanCruisers, 2 americanDestroyers, 2 americanMarines and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                            2 americanMarines moved from 96 Sea Zone to Luzon
                                            1 americanAdvancedNavalFighter moved from 96 Sea Zone to Luzon
                                            1 americanNavalFighter moved from Luzon to 96 Sea Zone
                                            1 americanCruiser, 2 americanDestroyers and 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone
                                            1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from Alaska to 103 Sea Zone
                                            1 americanArtillery, 1 americanCruiser, 2 americanDestroyers, 2 americanInfantrys, 1 americanTank and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone
                                            1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from 101 Sea Zone to Soviet Far East
                                            3 americanInfantrys moved from Azores to 39 Sea Zone
                                            3 Materials, 3 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                            3 Materials and 3 americanInfantrys moved from 41 Sea Zone to Northern Spain
                                            2 americanParatroopers moved from Madrid to Southern Spain
                                            1 americanArtillery moved from Southern Spain to Northern Spain
                                            3 americanAdvancedNavalFighters moved from New York to Southern Spain
                                            1 Train, 1 americanHeavyTank and 1 americanInfantry moved from Western US to Alaska
                                            1 Train moved from Alaska to Western US
                                            1 Train moved from Alaska to Washington
                                            3 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                            1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                                            2 americanAirTransports moved from Southern Spain to Washington
                                            1 americanAirTransport moved from Southern Spain to Northeastern US
                                    
                                        Purchase Units - Usa
                                            Usa buy 1 americanAdvancedNavalFighter, 1 americanArtillery, 1 americanCruiser, 1 americanDestroyer, 1 americanEntrenchment, 1 americanFortification, 10 americanInfantrys, 2 americanMarines, 5 americanParatroopers and 1 americanTank; Remaining resources: 0 PUs; 27 techTokens; 
                                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                    
                                        Place Units - Usa
                                            Units in Northern Spain being upgraded or consumed: 2 Materials and 1 americanEntrenchment
                                            1 americanEntrenchment and 1 americanFortification placed in Northern Spain
                                            3 americanParatroopers placed in Madrid
                                            1 americanCruiser and 1 americanDestroyer placed in 41 Sea Zone
                                            2 americanMarines placed in Luzon
                                            2 americanParatroopers placed in Phillippines
                                            1 americanArtillery and 1 americanTank placed in Alaska
                                            3 americanInfantrys placed in Northeastern US
                                            4 americanInfantrys placed in Washington
                                            1 americanAdvancedNavalFighter and 3 americanInfantrys placed in New York
                                    
                                        Turn Complete - Usa
                                            Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                            Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                                            Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                            Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                                            Usa collect 92 PUs; end with 92 PUs
                                            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 95 PUs
                                            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                                            Units generate 9 techTokens; Usa end with 36 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut back to you

                                      ubernautU 4 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin goign on my chore run back in an hour or so

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Move Summary: Germany round 50

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 50
                                          
                                              Combat Move - Germany
                                                  Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                  1 germanInfantry moved from Archangel to Nenetsia
                                                        Germany take Nenetsia from Russia
                                                  2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland
                                                  1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland
                                                  3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland
                                                  3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                                  3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                                                  4 germanInfantrys moved from Sverdlovsk to Northern Kazahk
                                                  4 germanInfantrys moved from Omsk to Northern Kazahk
                                                  4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin big battles if you are still up

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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