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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      @ubernaut back to you

      ubernautU 2 Replies Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Move Summary: Germany round 49

        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 49
        
            Combat Move - Germany
                Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                12 units repaired.
                    2 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                    2 germanHeavyTanks owned by the Germany added in Leningrad
                    4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                    4 germanHeavyTanks owned by the Germany added in Stalingrad
                4 germanAdvancedNavalFighters moved from Vichy France to 41 Sea Zone
                1 germanHeavyTank and 1 germanInfantry moved from Western Karelia to Eastern Finland
                2 germanHeavyTanks and 1 germanParatrooper moved from Leningrad to Eastern Finland
                1 germanParatrooper moved from Norilsk to Nenetsia
                1 germanParatrooper moved from Archangel to Nenetsia
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin couple of quick ones

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Finland round 49

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 49
            
                Reconnaissance Missions - Finland
            
                Reinforcing - DanubeAxis
                    DanubeAxis collect 0 PUs; end with 12 PUs
            
                Counter Intelligence Operations - VichyFrance
                    VichyFrance collect 0 PUs; end with 5 PUs
            
                Combat Move - Germany
                    Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                    12 units repaired.
                        2 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                        2 germanHeavyTanks owned by the Germany added in Leningrad
                        4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                        4 germanHeavyTanks owned by the Germany added in Stalingrad
                    Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                    Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                    Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                    4 germanAdvancedNavalFighters moved from Vichy France to 41 Sea Zone
                    1 germanHeavyTank and 1 germanInfantry moved from Western Karelia to Eastern Finland
                    2 germanHeavyTanks and 1 germanParatrooper moved from Leningrad to Eastern Finland
                    1 germanParatrooper moved from Norilsk to Nenetsia
                    1 germanParatrooper moved from Archangel to Nenetsia
            
                Combat - Germany
                    Usa scrambles 1 units out of Southern Spain to defend against the attack in 41 Sea Zone
                    Battle in Eastern Finland
                        Germany attack with 3 germanHeavyTanks, 1 germanInfantry and 1 germanParatrooper
                        Britain defend with 1 Flagpole, 1 britishAntiAirGun, 1 britishArtillery and 2 britishCombatEngineers
                            HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits
                            Germany roll dice for 3 germanHeavyTanks, 1 germanInfantry and 1 germanParatrooper in Eastern Finland, round 2 : 1/5 hits, 1.83 expected hits
                            Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery and 2 britishCombatEngineers in Eastern Finland, round 2 : 0/4 hits, 1.33 expected hits
                            1 britishAntiAirGun owned by the Britain lost in Eastern Finland
                        1 germanInfantry owned by the Germany, 3 germanHeavyTanks owned by the Germany and 1 germanParatrooper owned by the Germany retreated to Leningrad
                        Britain win with 1 britishArtillery and 2 britishCombatEngineers remaining. Battle score for attacker is 4
                        Casualties for Britain: 1 britishAntiAirGun
                    Battle in 41 Sea Zone
                        Germany attack with 4 germanAdvancedNavalFighters
                        Usa defend with 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport
                            Germany roll dice for 4 germanAdvancedNavalFighters in 41 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
                            Usa roll dice for 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport in 41 Sea Zone, round 2 : 1/5 hits, 1.42 expected hits
                            1 germanAdvancedNavalFighter owned by the Germany and 1 americanTransport owned by the Usa lost in 41 Sea Zone
                            Germany roll dice for 3 germanAdvancedNavalFighters in 41 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                            Usa roll dice for 1 americanAdvancedNavalFighter and 3 americanDestroyers in 41 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                            3 americanDestroyers owned by the Usa and 2 germanAdvancedNavalFighters owned by the Germany lost in 41 Sea Zone
                            Germany roll dice for 1 germanAdvancedNavalFighter in 41 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                            Usa roll dice for 1 americanAdvancedNavalFighter in 41 Sea Zone, round 4 : 1/1 hits, 0.58 expected hits
                            1 germanAdvancedNavalFighter owned by the Germany and 1 americanAdvancedNavalFighter owned by the Usa lost in 41 Sea Zone
                        Usa win with no units remaining. Battle score for attacker is -8
                        Casualties for Germany: 4 germanAdvancedNavalFighters
                        Casualties for Usa: 1 americanAdvancedNavalFighter, 3 americanDestroyers and 1 americanTransport
                    Battle in Nenetsia
                        Germany attack with 2 germanParatroopers
                        Russia defend with 1 Flagpole and 3 russianInfantrys
                            Germany roll dice for 2 germanParatroopers in Nenetsia, round 2 : 0/2 hits, 0.33 expected hits
                            Russia roll dice for 3 russianInfantrys in Nenetsia, round 2 : 1/3 hits, 1.00 expected hits
                            1 germanParatrooper owned by the Germany lost in Nenetsia
                        1 germanParatrooper owned by the Germany retreated to Archangel
                        Russia win with 3 russianInfantrys remaining. Battle score for attacker is -4
                        Casualties for Germany: 1 germanParatrooper
                    Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                    Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                    Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                    Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                    Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                    Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                    Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                    Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                    Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                    Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                    Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                    Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                    Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                    Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                    Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                    Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                    Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                    Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                    Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                    Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                    Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                    Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                    Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                    Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                    Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                    Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                    Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                    Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                    Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                    Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                    Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                    Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                    Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                    Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                    Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                    Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                    Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                    Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                    Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                    Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                    Trigger germanAP2: Germany has 1 Material placed in Berlin
                    Trigger germanProd: Germany has 1 Material placed in Berlin
                    1 germanInfantry moved from Eastern Karelia to Archangel
                    1 germanInfantry moved from Novgorod to Eastern Karelia
                    1 Material, 1 germanAirTransport and 1 germanCombatEngineer moved from Leningrad to Archangel
                    1 germanAirTransport moved from Archangel to Leningrad
                    1 germanInfantry moved from Smolensk to Novgorod
                    1 germanInfantry moved from Tula to Smolensk
                    1 germanInfantry moved from Stalingrad to Tula
                    4 germanInfantrys moved from Sverdlovsk to Omsk
                    4 germanInfantrys moved from Stalingrad to Sverdlovsk
                    2 germanParatroopers moved from Sverdlovsk to Stalingrad
                    1 germanAirTransport and 2 germanInfantrys moved from Romania to Stalingrad
                    1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Stalingrad
                    1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                    1 germanMech.Infantry and 1 germanParatrooper moved from Leningrad to Archangel
                    2 Trucks moved from Leningrad to Kharkov
                    1 Train and 3 germanAlpineInfantrys moved from Austria to Vichy France
                    3 germanAdvancedNavalFighters moved from Northern Italy to Vichy France
                    1 germanAdvancedNavalFighter moved from Eastern Germany to Vichy France
                    1 Truck and 1 germanAntiAirGun moved from Vichy France to Northern Germany
                    1 Truck and 1 germanAntiAirGun moved from Vichy France to Eastern Germany
                    3 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany
                    1 Train moved from Vichy France to Hungary Slovakia
                    1 Train moved from Vichy France to Austria
                    1 Truck moved from Northern Germany to Hungary Slovakia
                    1 Train moved from Hungary Slovakia to Romania
                    1 Truck moved from Eastern Germany to Northern Germany
                    2 Materials and 1 germanAirTransport moved from Berlin to Vichy France
                    1 germanAirTransport moved from Vichy France to Berlin
            
                Purchase Units - Germany
                    Germany buy 3 germanAdvancedNavalFighters, 2 germanAlpineInfantrys, 1 germanCombatEngineer, 1 germanEntrenchment, 1 germanHeavyArtillery and 11 germanInfantrys; Remaining resources: 0 PUs; 180 techTokens; 
            
                Place Units - Germany
                    Units in Archangel being upgraded or consumed: 1 Material
                    1 germanEntrenchment placed in Archangel
                    2 germanAlpineInfantrys and 1 germanInfantry placed in Austria
                    1 germanCombatEngineer placed in Northern Germany
                    3 germanAdvancedNavalFighters and 1 germanHeavyArtillery placed in Eastern Germany
                    2 germanInfantrys placed in Leningrad
                    3 germanInfantrys placed in Stalingrad
                    2 germanInfantrys placed in Kharkov
                    3 germanInfantrys placed in Berlin
            
                Turn Complete - Germany
                    Germany collect 80 PUs; end with 80 PUs
                    Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                    Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 86 PUs
                    Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 89 PUs
                    Units generate 12 techTokens; Germany end with 192 techTokens
                    Some Units in Vichy France change ownership: 2 Materials and 2 germanCombatEngineers
            
                Purchase Units - VichyFrance
                    VichyFrance buy 1 germanEntrenchment, 1 germanFortification and 1 germanInfantry; Remaining resources: 0 PUs; 
            
                Place Units - VichyFrance
                    Units in Vichy France being upgraded or consumed: 2 Materials and 1 germanEntrenchment
                    1 germanEntrenchment, 1 germanFortification and 1 germanInfantry placed in Vichy France
            
                Turn Complete - VichyFrance
                    VichyFrance collect 5 PUs; end with 5 PUs
                    Some Units in Vichy France change ownership: 2 germanCombatEngineers and 1 germanInfantry
            
                Purchase Units - DanubeAxis
                    DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
            
                Place Units - DanubeAxis
                    3 germanInfantrys placed in Romania
                    1 germanInfantry placed in Hungary Slovakia
            
                Turn Complete - DanubeAxis
                    DanubeAxis collect 12 PUs; end with 12 PUs
                    Units Change Ownership
                        Some Units in Hungary Slovakia change ownership: 1 germanInfantry
                        Some Units in Romania change ownership: 3 germanInfantrys
            
                Turn Complete - Finland
            

            Combat Hit Differential Summary :

            Usa : 0.67
            HvyTankFS fire in Eastern Finland : : -0.75
            Britain : -1.33
            Germany : -1.50
            Russia : 0.00
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin back to russia

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                TripleA Turn Summary: Russia round 49

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 49
                
                    Research Technology - Russia
                        Russia spend 0 on tech rolls
                            Russia roll 7,12,6,10,3,11 and gets 1 hit
                        Russia removing all Technology Tokens after successful research.
                        Russia discover ImprovedDestroyers
                
                    Combat Move - Russia
                        Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                        Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                        Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                        Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                        Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                        Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                        Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                        Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                
                    Combat - Russia
                
                    Non Combat Move - Russia
                        Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                        Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                        Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                        Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                        Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                        Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                        Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                        Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                        Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                        Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                        Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                        Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger AltayLLRussia2: China takes ownership of territory Altay
                        Trigger russianAP2: Russia has 1 Material placed in Moscow
                        Trigger russianProd1: Russia has 1 Material placed in Moscow
                        1 russianArtillery moved from Moscow to Vologda
                        3 russianInfantrys moved from Nenetsia to Urals
                        1 Train moved from Urals to Moscow
                        1 Material, 1 Train and 1 russianAntiAirGun moved from Moscow to Urals
                        1 russianCombatEngineer moved from Volgarod to Vologda
                        1 Truck moved from Urals to Moscow
                        1 Material and 1 Truck moved from Moscow to Vologda
                        1 russianAntiTankGun moved from Moscow to Vologda
                        3 russianInfantrys moved from Volgarod to Moscow
                        3 russianInfantrys moved from Urals to Vologda
                
                    Purchase Units - Russia
                        Trigger russianAdvTB: buyrussianAdvancedTacticalBomber added to russianProduction
                        Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 2 russianFortifications and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Place Units - Russia
                        Units in Urals being upgraded or consumed: 1 Material and 1 russianEntrenchment
                        1 russianFortification and 2 russianInfantrys placed in Urals
                        Units in Vologda being upgraded or consumed: 1 Material and 1 russianEntrenchment
                        1 russianFortification and 2 russianInfantrys placed in Vologda
                        2 russianInfantrys placed in Volgarod
                        1 russianAntiAirGun, 1 russianAntiTankGun and 1 russianArtillery placed in Moscow
                
                    Activate Technology - Russia
                        Russia activating ImprovedDestroyers
                        Trigger russianImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to russianDestroyer
                
                    Turn Complete - Russia
                        Russia collect 26 PUs; end with 26 PUs
                        Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 29 PUs
                        Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 32 PUs
                        Units generate 6 techTokens; Russia end with 6 techTokens
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • C Offline
                  colin
                  last edited by

                  @ubernaut back to you

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Thailand round 49

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 49
                    
                        Training Troops - Manchuria
                            Manchuria collect 0 PUs; end with 11 PUs
                    
                        Research Technology - Japan
                            Japan spend 0 on tech rolls
                                Japan roll 7,4,7,6,11,6,11,2,1 and gets 0 hits
                    
                        Combat Move - Japan
                            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                            1 unit repaired.
                                1 japaneseHeavyTank-damaged owned by the Japan removed in Manchuria
                                1 japaneseHeavyTank owned by the Japan added in Manchuria
                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                            1 japaneseAirTransport and 1 japaneseParatrooper moved from Tokyo to Iwo Jima
                            1 japaneseInfantry moved from Anhwei to Fo Kien
                                  Japan take Fo Kien from China
                            1 japaneseParatrooper moved from Anhwei to Kwangtung
                                  Japan take Kwangtung from China
                            2 japaneseInfantrys moved from Peking to Shansi
                            3 japaneseAdvancedNavalFighters moved from Manchuria to Shansi
                            3 japaneseAdvancedNavalFighters moved from Japan to Shansi
                    
                        Combat - Japan
                            Japan creates battle in territory 97 Sea Zone
                            Japan creates battle in territory 98 Sea Zone
                            Japan creates battle in territory 99 Sea Zone
                            Japan lands units in Iwo Jima
                            Japan creates battle in territory Iwo Jima
                            Battle in Shansi
                                Japan attack with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                                China defend with 1 Flagpole and 1 chineseInfantry
                                    Japan roll dice for 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Shansi, round 2 : 5/8 hits, 3.83 expected hits
                                    China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                    1 chineseInfantry owned by the China lost in Shansi
                                Japan win, taking Iwo Jima from Usa, taking Shansi from China with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                Casualties for China: 1 chineseInfantry
                    
                        Non Combat Move - Japan
                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                            3 japaneseAdvancedNavalFighters moved from Shansi to Japan
                            3 japaneseAdvancedNavalFighters moved from Shansi to Manchuria
                            1 japaneseAirTransport moved from Iwo Jima to Tokyo
                            1 japaneseParatrooper moved from Anhwei to Shantung
                            1 japaneseInfantry moved from Manchuria to Chahar
                            2 Trucks moved from Japan to Tokyo
                            2 Materials and 2 Trucks moved from Tokyo to Japan
                            2 japaneseArtillerys moved from Japan to Tokyo
                            2 japaneseInfantrys moved from Tokyo to Japan
                            1 japaneseInfantry moved from Manchuria to Peking
                            1 japaneseAirTransport and 1 japaneseAlpineInfantry moved from Manchuria to Japan
                            2 Trucks moved from Northern Manchuria to Manchuria
                            2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Siberia to Omsk
                            1 japaneseArtillery and 3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                            1 japaneseInfantry moved from Manchuria to Korea
                            1 japaneseInfantry moved from Manchuria to Peking
                    
                        Purchase Units - Japan
                            Trigger japaneseAdvArt1: buyjapaneseHeavyArtillery added to japaneseProduction
                            Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseAntiAirGun, 8 japaneseInfantrys and 1 japaneseParatrooper; Remaining resources: 0 PUs; 9 techTokens; 
                    
                        Place Units - Japan
                            1 japaneseAntiAirGun placed in Korea
                            2 japaneseInfantrys placed in Peking
                            1 japaneseAdvancedNavalFighter and 3 japaneseInfantrys placed in Japan
                            3 japaneseInfantrys and 1 japaneseParatrooper placed in Tokyo
                    
                        Turn Complete - Japan
                            Japan collect 36 PUs; end with 36 PUs
                            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 39 PUs
                            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 42 PUs
                            Units generate 6 techTokens; Japan end with 15 techTokens
                            Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                    
                        Purchase Units - Manchuria
                            Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                    
                        Place Units - Manchuria
                            1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                    
                        Turn Complete - Manchuria
                            Manchuria collect 11 PUs; end with 11 PUs
                            Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                    
                        Turn Complete - Thailand
                    

                    Combat Hit Differential Summary :

                    Japan : 1.17
                    China : -0.25
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin back to china

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C Offline
                        colin
                        last edited by

                        TripleA Turn Summary: Australia round 49

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 49
                        
                            Supporting Britain - Canada
                                Canada collect 0 PUs; end with 16 PUs
                        
                            Organizing Partisan Operations - ExiledAllies
                                ExiledAllies collect 0 PUs; end with 45 PUs
                        
                            Marching Orders - SouthAfrica
                                SouthAfrica collect 0 PUs; end with 17 PUs
                        
                            Preparing Ambushes - India
                                India collect 0 PUs; end with 15 PUs
                        
                            Preparing Naval Operations - Australia
                                Australia collect 0 PUs; end with 17 PUs
                        
                            Research Technology - Britain
                                Britain spend 0 on tech rolls
                                    Britain roll 1,7,8,12,8,10,3,1,3 and gets 1 hit
                                Britain removing all Technology Tokens after successful research.
                                Britain discover ImprovedAntiTank
                        
                            Combat Move - Britain
                                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                1 britishTank moved from Iraq to Syria
                                      ExiledAllies take Syria from VichyFrance
                                1 britishTank moved from Syria to Trans Jordan
                                4 britishInfantrys, 2 britishMech.Infantrys and 3 britishTanks moved from Iraq to Trans Jordan
                                1 britishArtillery and 3 britishMarines moved from Luzon to 96 Sea Zone
                                3 britishInfantrys moved from Borneo to 93 Sea Zone
                                1 britishCarrier, 1 britishDestroyer, 3 britishInfantrys and 1 britishTransport moved from 93 Sea Zone to 96 Sea Zone
                                3 britishInfantrys moved from Brunei to 128 Sea Zone
                                3 britishInfantrys and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                1 britishArtillery, 6 britishInfantrys and 3 britishMarines moved from 96 Sea Zone to Fo Kien
                                1 britishInfantry moved from Uzbek to Western Kazahk
                                      Russia take Western Kazahk from Italy
                                1 britishNavalFighter moved from Luzon to Fo Kien
                                3 britishNavalFighters moved from 96 Sea Zone to Fo Kien
                        
                            Combat - Britain
                                Battle in Trans Jordan
                                    Britain attack with 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks
                                    Italy defend with 1 Flagpole, 1 italianAirfield and 1 italianEntrenchment
                                        Britain roll dice for 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks in Trans Jordan, round 2 : 4/10 hits, 3.67 expected hits
                                        Italy roll dice for 1 italianEntrenchment in Trans Jordan, round 2 : 1/1 hits, 0.50 expected hits
                                        1 italianEntrenchment owned by the Italy and 1 britishInfantry owned by the Britain lost in Trans Jordan
                                    Some non-combat units are destroyed: 
                                    Britain win, taking Trans Jordan from Italy with 3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks remaining. Battle score for attacker is 3
                                    Casualties for Britain: 1 britishInfantry
                                    Casualties for Italy: 1 italianEntrenchment
                                Battle in Fo Kien
                                    Britain attack with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters
                                    Japan defend with 1 Flagpole and 1 japaneseInfantry
                                        Britain roll dice for 2 britishBattleships and 6 britishDestroyers in Fo Kien, round 2 : 3/10 hits, 2.83 expected hits
                                        Japan roll dice for 1 japaneseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Fo Kien
                                    Britain win, taking Fo Kien from Japan with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters remaining. Battle score for attacker is 3
                                    Casualties for Japan: 1 japaneseInfantry
                        
                            Non Combat Move - Britain
                                Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                Trigger britishAP2: Britain has 1 Material placed in London
                                Trigger britishProd1: Britain has 1 Material placed in London
                                3 britishNavalFighters moved from Fo Kien to 96 Sea Zone
                                1 britishNavalFighter moved from Fo Kien to 96 Sea Zone
                                1 britishNavalFighter moved from New South Wales to Phillippines
                                1 britishDestroyer moved from 149 Sea Zone to 93 Sea Zone
                                1 Truck moved from Southern Iran to Bombay
                                1 Truck moved from Kashmir to Bombay
                                1 Train moved from Bombay to Calcutta
                                1 Material and 1 Train moved from Calcutta to Bombay
                                3 britishInfantrys, 3 britishMarines and 1 britishParatrooper moved from Finland to Eastern Finland
                                1 britishInfantry, 3 britishMarines and 2 britishMech.Infantrys moved from Northern Finland to Eastern Finland
                                1 Train and 3 britishMarines moved from Central Norway to Northern Finland
                                1 Train moved from Northern Finland to Norway
                                1 Truck moved from Central Norway to Norway
                                1 Truck and 1 britishArtillery moved from Norway to Northern Norway
                                1 Truck moved from Northern Norway to Central Norway
                                1 britishArtillery moved from Norway to Central Norway
                                4 britishBattleships, 10 britishCruisers and 5 britishTransports moved from 29 Sea Zone to 28 Sea Zone
                                2 britishAdvancedNavalFighters and 1 britishNavalFighter moved from Central Britain to Northern Finland
                                1 britishAirTransport and 2 britishInfantrys moved from Central Britain to Eastern Finland
                                1 britishAirTransport moved from Eastern Finland to Finland
                                2 britishAirTransports, 2 britishInfantrys and 2 britishMarines moved from London to Finland
                                1 britishInfantry moved from Scotland to Central Britain
                                1 britishMarine moved from Southern Britain to Central Britain
                                3 britishAirTransports moved from Finland to Central Britain
                                1 Truck moved from Central Britain to London
                                1 Material and 1 Truck moved from London to Central Britain
                                1 Truck moved from Central Britain to London
                                2 britishNavalFighters moved from Ontario to Central Britain
                                2 britishAirTransports moved from Central Britain to London
                                1 Truck and 1 britishCombatEngineer moved from Cape Town to Belgian Congo
                                1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
                        
                            Purchase Units - Britain
                                Britain buy 2 britishAdvancedNavalFighters, 1 britishEntrenchment, 1 britishFortification, 5 britishMarines and 4 britishParatroopers; Remaining resources: 2 PUs; 0 techTokens; 
                                Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                        
                            Place Units - Britain
                                2 britishMarines placed in Northern Finland
                                3 britishMarines placed in Finland
                                Units in London being upgraded or consumed: 1 Material and 1 britishEntrenchment
                                1 britishFortification and 4 britishParatroopers placed in London
                                Units in Central Britain being upgraded or consumed: 1 Material
                                2 britishAdvancedNavalFighters and 1 britishEntrenchment placed in Central Britain
                        
                            Activate Technology - Britain
                                Britain activating ImprovedAntiTank
                                triggerAttachmenbritishImpAT: Setting defense to 2 for unitAttachment attached to britishAntiTankGun
                                triggerAttachmenbritishImpAT: Setting attackAA to 3 for unitAttachment attached to britishAntiTankGun
                        
                            Turn Complete - Britain
                                Britain collect 57 PUs; end with 59 PUs
                                Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
                                Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
                                Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
                                Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
                                Units generate 9 techTokens; Britain end with 9 techTokens
                                Units Change Ownership
                                    Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                                    Some Units in Bombay change ownership: 1 Material and 2 britishCombatEngineers
                                    Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                    Some Units in Morrocco change ownership: 1 britishCombatEngineer
                        
                            Purchase Units - Canada
                                Canada buy 1 britishNavalFighter; Remaining resources: 5 PUs; 
                        
                            Place Units - Canada
                                1 britishNavalFighter placed in Ontario
                        
                            Turn Complete - Canada
                                Canada collect 15 PUs; end with 20 PUs
                                Units Change Ownership
                                    Some Units in Ontario change ownership: 1 britishNavalFighter
                                    Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                        
                            Purchase Units - ExiledAllies
                                ExiledAllies buy 2 britishArtillerys, 1 britishCruiser, 2 britishInfantrys, 1 britishMarine and 2 britishTransports; Remaining resources: 1 PUs; 
                        
                            Place Units - ExiledAllies
                                2 britishArtillerys placed in Norway
                                2 britishInfantrys placed in Central Norway
                                2 britishTransports placed in 43 Sea Zone
                                ExiledAllies undo move 3.
                                1 britishCruiser and 1 britishTransport placed in 43 Sea Zone
                                1 britishTransport placed in 93 Sea Zone
                                1 britishMarine placed in Borneo
                        
                            Turn Complete - ExiledAllies
                                ExiledAllies collect 48 PUs; end with 49 PUs
                                Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 48 PUs
                                Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                Units Change Ownership
                                    Some Units in 43 Sea Zone change ownership: 1 britishCruiser and 1 britishTransport
                                    Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                    Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                                    Some Units in Borneo change ownership: 1 britishMarine
                                    Some Units in Central Norway change ownership: 2 britishInfantrys
                                    Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                    Some Units in Norway change ownership: 2 britishArtillerys
                        
                            Purchase Units - SouthAfrica
                                SouthAfrica buy 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 3 PUs; 
                        
                            Place Units - SouthAfrica
                                1 britishInfantry, 1 britishMech.Infantry and 1 britishTank placed in Cape Town
                        
                            Turn Complete - SouthAfrica
                                SouthAfrica collect 7 PUs; end with 10 PUs
                                Some Units in Cape Town change ownership: 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank
                        
                            Purchase Units - India
                                India buy 3 britishMarines; Remaining resources: 3 PUs; 
                        
                            Place Units - India
                                3 britishMarines placed in Bombay
                        
                            Turn Complete - India
                                India collect 13 PUs; end with 16 PUs
                                Some Units in Bombay change ownership: 1 Material, 2 britishCombatEngineers and 3 britishMarines
                        
                            Purchase Units - Australia
                                Australia buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
                        
                            Place Units - Australia
                                1 britishNavalFighter placed in New South Wales
                        
                            Turn Complete - Australia
                                Australia collect 17 PUs; end with 23 PUs
                                Some Units in New South Wales change ownership: 1 britishNavalFighter
                        

                        Combat Hit Differential Summary :

                        Japan : -0.25
                        Italy : 0.50
                        Britain : 0.50
                        

                        Savegame

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                        • C Offline
                          colin
                          last edited by

                          @ubernaut back to you

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Italy round 49

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 49
                            
                                Research Technology - Italy
                                    Trigger italianaTAR: Italy gains access to AdvancedRockets
                                    Italy spend 0 on tech rolls
                                        Italy roll 8,1,12,5,5,12,3,12,6 and gets 3 hits
                                    Italy removing all Technology Tokens after successful research.
                                    Italy discover AdvancedRockets
                            
                                Combat Move - Italy
                                    Trigger italianImpRockR10: Setting givesMovement to 3:italianRocket for unitAttachment attached to spanishAirfield
                                    Trigger italianImpRockR9: Setting givesMovement to 3:italianRocket for unitAttachment attached to brazilianAirfield
                                    Trigger italianImpRockR12: Setting givesMovement to 3:italianRocket for unitAttachment attached to turkishAirfield
                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger italianImpRockR11: Setting givesMovement to 3:italianRocket for unitAttachment attached to swedishAirfield
                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                    Trigger italianImpRockR5: Setting givesMovement to 3:italianRocket for unitAttachment attached to germanAirfield
                                    Trigger italianImpRockR4: Setting givesMovement to 3:italianRocket for unitAttachment attached to japaneseAirfield
                                    Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                    Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                    Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                    2 italianInfantrys moved from Sverdlovsk to Western Kazahk
                                    5 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                    2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania
                            
                                Combat - Italy
                                    Battle in Tripolitania
                                        Italy attack with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                                        Usa defend with 1 Flagpole and 3 americanParatroopers
                                            Italy roll dice for 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 5/11 hits, 3.42 expected hits
                                            Usa roll dice for 3 americanParatroopers in Tripolitania, round 2 : 3/3 hits, 1.25 expected hits
                                            3 americanParatroopers owned by the Usa and 3 italianParatroopers owned by the Italy lost in Tripolitania
                                        Italy win, taking Tripolitania from Usa with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 1 italianParatrooper remaining. Battle score for attacker is 0
                                        Casualties for Italy: 3 italianParatroopers
                                        Casualties for Usa: 3 americanParatroopers
                                    Battle in Western Kazahk
                                        Italy attack with 2 italianInfantrys
                                        Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                                            Italy roll dice for 2 italianInfantrys in Western Kazahk, round 2 : 0/2 hits, 0.33 expected hits
                                            Russia roll dice for 1 britishInfantry in Western Kazahk, round 2 : 0/1 hits, 0.25 expected hits
                                            Italy roll dice for 2 italianInfantrys in Western Kazahk, round 3 : 1/2 hits, 0.33 expected hits
                                            Russia roll dice for 1 britishInfantry in Western Kazahk, round 3 : 0/1 hits, 0.25 expected hits
                                            1 britishInfantry owned by the Britain lost in Western Kazahk
                                        Italy win, taking Western Kazahk from Russia with 2 italianInfantrys remaining. Battle score for attacker is 3
                                        Casualties for Britain: 1 britishInfantry
                            
                                Non Combat Move - Italy
                                    Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                    Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                    Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                    Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                    Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                    Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                    Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                    Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                    Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                    Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                    Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                    Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                    Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                    Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                    Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                    Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                    Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                    Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                    Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                    Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                    Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                    Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                    Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                    Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                    Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                    Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                    Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                    Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                    Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                    Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                    Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                    Trigger italianAP2: Italy has 1 Material placed in Rome
                                    Trigger italianProd: Italy has 1 Material placed in Rome
                                    2 italianCombatEngineers and 1 italianMarine moved from Astrakhan to Southern Caucasus
                                    1 italianAirTransport and 2 italianParatroopers moved from Southern Caucasus to Cairo
                                    1 italianAirTransport moved from Cairo to Southern Caucasus
                                    2 italianParatroopers moved from Omsk to Sverdlovsk
                                    1 italianAirTransport moved from Tripolitania to Rome
                                    1 italianAirTransport moved from Tripolitania to Southern Italy
                                    5 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                    2 italianMarines and 1 italianParatrooper moved from Sardinia to 46 Sea Zone
                                    2 italianMarines and 1 italianParatrooper moved from 46 Sea Zone to Southern Italy
                                    3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                    3 italianInfantrys moved from 46 Sea Zone to Sicily
                                    1 italianAirTransport moved from Rome to Southern Italy
                                    2 Materials and 1 Train moved from Rome to Southern Italy
                                    1 Train moved from Southern Italy to Rome
                                    1 italianParatrooper moved from Rome to Southern Italy
                                    2 italianInfantrys moved from Rome to Southern Italy
                                    2 italianInfantrys moved from Rome to Southern Italy
                                    1 italianInfantry moved from Rome to Southern Italy
                            
                                Purchase Units - Italy
                                    Italy buy 1 italianAdvancedNavalFighter, 3 italianDestroyers, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Place Units - Italy
                                    Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                                    1 italianEntrenchment and 1 italianFortification placed in Southern Italy
                                    3 italianInfantrys placed in Rome
                                    3 italianDestroyers placed in 46 Sea Zone
                                    1 italianAdvancedNavalFighter placed in Northern Italy
                            
                                Activate Technology - Italy
                                    Italy activating AdvancedRockets
                            
                                Turn Complete - Italy
                                    Italy collect 39 PUs; end with 39 PUs
                                    Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 42 PUs
                                    Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                                    Units generate 9 techTokens; Italy end with 9 techTokens
                            

                            Combat Hit Differential Summary :

                            Usa : 1.75
                            Italy : 1.92
                            Russia : -0.50
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin round 50 here we come! 😛

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                TripleA Turn Summary: Usa round 49

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 49
                                
                                    Combat Move - Usa
                                        Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                        Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                        Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                        Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                        Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                        Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                        Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                        Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                        Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                        Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                        Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                        1 americanAirTransport and 2 americanParatroopers moved from Luzon to Okinawa
                                        2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Western Evenki to Eastern Siberia
                                              Russia take Eastern Siberia from Japan
                                        2 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery moved from Soviet Far East to Far Eastern Republic
                                              Russia take Far Eastern Republic from Japan
                                
                                    Combat - Usa
                                        Usa lands units in Okinawa
                                        Usa creates battle in territory Okinawa
                                            Some non-combat units are destroyed: 
                                
                                    Non Combat Move - Usa
                                        Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                        Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                        Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                        Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                        Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                        Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                        Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                        Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                        Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                        Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                        Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                        Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                        Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                        Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                        Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                        Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                        Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                        Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                        Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                        Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                        Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                        Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                        Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                        Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                        Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                        Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                        Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                        Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                        Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                        Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                        Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                        Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                        Trigger americanProd1: Usa has 1 Material placed in Washington
                                        Trigger americanAP2: Usa has 1 Material placed in Washington
                                        2 Materials and 1 americanAirTransport moved from Alaska to Luzon
                                        1 americanAirTransport moved from Okinawa to Luzon
                                        2 americanMarines moved from Phillippines to 128 Sea Zone
                                        2 americanCruisers, 2 americanDestroyers, 2 americanMarines and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                        2 americanMarines moved from 96 Sea Zone to Luzon
                                        1 americanAdvancedNavalFighter moved from 96 Sea Zone to Luzon
                                        1 americanNavalFighter moved from Luzon to 96 Sea Zone
                                        1 americanCruiser, 2 americanDestroyers and 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone
                                        1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from Alaska to 103 Sea Zone
                                        1 americanArtillery, 1 americanCruiser, 2 americanDestroyers, 2 americanInfantrys, 1 americanTank and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone
                                        1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from 101 Sea Zone to Soviet Far East
                                        3 americanInfantrys moved from Azores to 39 Sea Zone
                                        3 Materials, 3 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                        3 Materials and 3 americanInfantrys moved from 41 Sea Zone to Northern Spain
                                        2 americanParatroopers moved from Madrid to Southern Spain
                                        1 americanArtillery moved from Southern Spain to Northern Spain
                                        3 americanAdvancedNavalFighters moved from New York to Southern Spain
                                        1 Train, 1 americanHeavyTank and 1 americanInfantry moved from Western US to Alaska
                                        1 Train moved from Alaska to Western US
                                        1 Train moved from Alaska to Washington
                                        3 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                        1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                                        2 americanAirTransports moved from Southern Spain to Washington
                                        1 americanAirTransport moved from Southern Spain to Northeastern US
                                
                                    Purchase Units - Usa
                                        Usa buy 1 americanAdvancedNavalFighter, 1 americanArtillery, 1 americanCruiser, 1 americanDestroyer, 1 americanEntrenchment, 1 americanFortification, 10 americanInfantrys, 2 americanMarines, 5 americanParatroopers and 1 americanTank; Remaining resources: 0 PUs; 27 techTokens; 
                                        Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                
                                    Place Units - Usa
                                        Units in Northern Spain being upgraded or consumed: 2 Materials and 1 americanEntrenchment
                                        1 americanEntrenchment and 1 americanFortification placed in Northern Spain
                                        3 americanParatroopers placed in Madrid
                                        1 americanCruiser and 1 americanDestroyer placed in 41 Sea Zone
                                        2 americanMarines placed in Luzon
                                        2 americanParatroopers placed in Phillippines
                                        1 americanArtillery and 1 americanTank placed in Alaska
                                        3 americanInfantrys placed in Northeastern US
                                        4 americanInfantrys placed in Washington
                                        1 americanAdvancedNavalFighter and 3 americanInfantrys placed in New York
                                
                                    Turn Complete - Usa
                                        Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                                        Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                                        Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                                        Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                                        Usa collect 92 PUs; end with 92 PUs
                                        Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 95 PUs
                                        Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                                        Units generate 9 techTokens; Usa end with 36 techTokens
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut back to you

                                  ubernautU 4 Replies Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin goign on my chore run back in an hour or so

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Move Summary: Germany round 50

                                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 50
                                      
                                          Combat Move - Germany
                                              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                              1 germanInfantry moved from Archangel to Nenetsia
                                                    Germany take Nenetsia from Russia
                                              2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland
                                              1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland
                                              3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland
                                              3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                              3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                                              4 germanInfantrys moved from Sverdlovsk to Northern Kazahk
                                              4 germanInfantrys moved from Omsk to Northern Kazahk
                                              4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin big battles if you are still up

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          Spread at round 50 is +153 prod +3245 tuv in favor of allies.

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin up for battle if you are around.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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