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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Thailand round 49

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 49
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 11 PUs
      
          Research Technology - Japan
              Japan spend 0 on tech rolls
                  Japan roll 7,4,7,6,11,6,11,2,1 and gets 0 hits
      
          Combat Move - Japan
              Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
              1 unit repaired.
                  1 japaneseHeavyTank-damaged owned by the Japan removed in Manchuria
                  1 japaneseHeavyTank owned by the Japan added in Manchuria
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseAirTransport and 1 japaneseParatrooper moved from Tokyo to Iwo Jima
              1 japaneseInfantry moved from Anhwei to Fo Kien
                    Japan take Fo Kien from China
              1 japaneseParatrooper moved from Anhwei to Kwangtung
                    Japan take Kwangtung from China
              2 japaneseInfantrys moved from Peking to Shansi
              3 japaneseAdvancedNavalFighters moved from Manchuria to Shansi
              3 japaneseAdvancedNavalFighters moved from Japan to Shansi
      
          Combat - Japan
              Japan creates battle in territory 97 Sea Zone
              Japan creates battle in territory 98 Sea Zone
              Japan creates battle in territory 99 Sea Zone
              Japan lands units in Iwo Jima
              Japan creates battle in territory Iwo Jima
              Battle in Shansi
                  Japan attack with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Shansi, round 2 : 5/8 hits, 3.83 expected hits
                      China roll dice for 1 chineseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                      1 chineseInfantry owned by the China lost in Shansi
                  Japan win, taking Iwo Jima from Usa, taking Shansi from China with 6 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                  Casualties for China: 1 chineseInfantry
      
          Non Combat Move - Japan
              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
              Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
              Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
              3 japaneseAdvancedNavalFighters moved from Shansi to Japan
              3 japaneseAdvancedNavalFighters moved from Shansi to Manchuria
              1 japaneseAirTransport moved from Iwo Jima to Tokyo
              1 japaneseParatrooper moved from Anhwei to Shantung
              1 japaneseInfantry moved from Manchuria to Chahar
              2 Trucks moved from Japan to Tokyo
              2 Materials and 2 Trucks moved from Tokyo to Japan
              2 japaneseArtillerys moved from Japan to Tokyo
              2 japaneseInfantrys moved from Tokyo to Japan
              1 japaneseInfantry moved from Manchuria to Peking
              1 japaneseAirTransport and 1 japaneseAlpineInfantry moved from Manchuria to Japan
              2 Trucks moved from Northern Manchuria to Manchuria
              2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry moved from Siberia to Omsk
              1 japaneseArtillery and 3 japaneseInfantrys moved from Northern Manchuria to Manchuria
              1 japaneseInfantry moved from Manchuria to Korea
              1 japaneseInfantry moved from Manchuria to Peking
      
          Purchase Units - Japan
              Trigger japaneseAdvArt1: buyjapaneseHeavyArtillery added to japaneseProduction
              Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseAntiAirGun, 8 japaneseInfantrys and 1 japaneseParatrooper; Remaining resources: 0 PUs; 9 techTokens; 
      
          Place Units - Japan
              1 japaneseAntiAirGun placed in Korea
              2 japaneseInfantrys placed in Peking
              1 japaneseAdvancedNavalFighter and 3 japaneseInfantrys placed in Japan
              3 japaneseInfantrys and 1 japaneseParatrooper placed in Tokyo
      
          Turn Complete - Japan
              Japan collect 36 PUs; end with 36 PUs
              Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 39 PUs
              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 42 PUs
              Units generate 6 techTokens; Japan end with 15 techTokens
              Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
      
          Purchase Units - Manchuria
              Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 11 PUs; end with 11 PUs
              Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
      
          Turn Complete - Thailand
      

      Combat Hit Differential Summary :

      Japan : 1.17
      China : -0.25
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin back to china

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          TripleA Turn Summary: Australia round 49

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 49
          
              Supporting Britain - Canada
                  Canada collect 0 PUs; end with 16 PUs
          
              Organizing Partisan Operations - ExiledAllies
                  ExiledAllies collect 0 PUs; end with 45 PUs
          
              Marching Orders - SouthAfrica
                  SouthAfrica collect 0 PUs; end with 17 PUs
          
              Preparing Ambushes - India
                  India collect 0 PUs; end with 15 PUs
          
              Preparing Naval Operations - Australia
                  Australia collect 0 PUs; end with 17 PUs
          
              Research Technology - Britain
                  Britain spend 0 on tech rolls
                      Britain roll 1,7,8,12,8,10,3,1,3 and gets 1 hit
                  Britain removing all Technology Tokens after successful research.
                  Britain discover ImprovedAntiTank
          
              Combat Move - Britain
                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                  Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                  Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                  Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                  Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                  1 britishTank moved from Iraq to Syria
                        ExiledAllies take Syria from VichyFrance
                  1 britishTank moved from Syria to Trans Jordan
                  4 britishInfantrys, 2 britishMech.Infantrys and 3 britishTanks moved from Iraq to Trans Jordan
                  1 britishArtillery and 3 britishMarines moved from Luzon to 96 Sea Zone
                  3 britishInfantrys moved from Borneo to 93 Sea Zone
                  1 britishCarrier, 1 britishDestroyer, 3 britishInfantrys and 1 britishTransport moved from 93 Sea Zone to 96 Sea Zone
                  3 britishInfantrys moved from Brunei to 128 Sea Zone
                  3 britishInfantrys and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                  1 britishArtillery, 6 britishInfantrys and 3 britishMarines moved from 96 Sea Zone to Fo Kien
                  1 britishInfantry moved from Uzbek to Western Kazahk
                        Russia take Western Kazahk from Italy
                  1 britishNavalFighter moved from Luzon to Fo Kien
                  3 britishNavalFighters moved from 96 Sea Zone to Fo Kien
          
              Combat - Britain
                  Battle in Trans Jordan
                      Britain attack with 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks
                      Italy defend with 1 Flagpole, 1 italianAirfield and 1 italianEntrenchment
                          Britain roll dice for 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks in Trans Jordan, round 2 : 4/10 hits, 3.67 expected hits
                          Italy roll dice for 1 italianEntrenchment in Trans Jordan, round 2 : 1/1 hits, 0.50 expected hits
                          1 italianEntrenchment owned by the Italy and 1 britishInfantry owned by the Britain lost in Trans Jordan
                      Some non-combat units are destroyed: 
                      Britain win, taking Trans Jordan from Italy with 3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks remaining. Battle score for attacker is 3
                      Casualties for Britain: 1 britishInfantry
                      Casualties for Italy: 1 italianEntrenchment
                  Battle in Fo Kien
                      Britain attack with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters
                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                          Britain roll dice for 2 britishBattleships and 6 britishDestroyers in Fo Kien, round 2 : 3/10 hits, 2.83 expected hits
                          Japan roll dice for 1 japaneseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits
                          1 japaneseInfantry owned by the Japan lost in Fo Kien
                      Britain win, taking Fo Kien from Japan with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters remaining. Battle score for attacker is 3
                      Casualties for Japan: 1 japaneseInfantry
          
              Non Combat Move - Britain
                  Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                  Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                  Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                  Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                  Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                  Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                  Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                  Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                  Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                  Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                  Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                  Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                  Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                  Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                  Trigger britishAP2: Britain has 1 Material placed in London
                  Trigger britishProd1: Britain has 1 Material placed in London
                  3 britishNavalFighters moved from Fo Kien to 96 Sea Zone
                  1 britishNavalFighter moved from Fo Kien to 96 Sea Zone
                  1 britishNavalFighter moved from New South Wales to Phillippines
                  1 britishDestroyer moved from 149 Sea Zone to 93 Sea Zone
                  1 Truck moved from Southern Iran to Bombay
                  1 Truck moved from Kashmir to Bombay
                  1 Train moved from Bombay to Calcutta
                  1 Material and 1 Train moved from Calcutta to Bombay
                  3 britishInfantrys, 3 britishMarines and 1 britishParatrooper moved from Finland to Eastern Finland
                  1 britishInfantry, 3 britishMarines and 2 britishMech.Infantrys moved from Northern Finland to Eastern Finland
                  1 Train and 3 britishMarines moved from Central Norway to Northern Finland
                  1 Train moved from Northern Finland to Norway
                  1 Truck moved from Central Norway to Norway
                  1 Truck and 1 britishArtillery moved from Norway to Northern Norway
                  1 Truck moved from Northern Norway to Central Norway
                  1 britishArtillery moved from Norway to Central Norway
                  4 britishBattleships, 10 britishCruisers and 5 britishTransports moved from 29 Sea Zone to 28 Sea Zone
                  2 britishAdvancedNavalFighters and 1 britishNavalFighter moved from Central Britain to Northern Finland
                  1 britishAirTransport and 2 britishInfantrys moved from Central Britain to Eastern Finland
                  1 britishAirTransport moved from Eastern Finland to Finland
                  2 britishAirTransports, 2 britishInfantrys and 2 britishMarines moved from London to Finland
                  1 britishInfantry moved from Scotland to Central Britain
                  1 britishMarine moved from Southern Britain to Central Britain
                  3 britishAirTransports moved from Finland to Central Britain
                  1 Truck moved from Central Britain to London
                  1 Material and 1 Truck moved from London to Central Britain
                  1 Truck moved from Central Britain to London
                  2 britishNavalFighters moved from Ontario to Central Britain
                  2 britishAirTransports moved from Central Britain to London
                  1 Truck and 1 britishCombatEngineer moved from Cape Town to Belgian Congo
                  1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
          
              Purchase Units - Britain
                  Britain buy 2 britishAdvancedNavalFighters, 1 britishEntrenchment, 1 britishFortification, 5 britishMarines and 4 britishParatroopers; Remaining resources: 2 PUs; 0 techTokens; 
                  Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
          
              Place Units - Britain
                  2 britishMarines placed in Northern Finland
                  3 britishMarines placed in Finland
                  Units in London being upgraded or consumed: 1 Material and 1 britishEntrenchment
                  1 britishFortification and 4 britishParatroopers placed in London
                  Units in Central Britain being upgraded or consumed: 1 Material
                  2 britishAdvancedNavalFighters and 1 britishEntrenchment placed in Central Britain
          
              Activate Technology - Britain
                  Britain activating ImprovedAntiTank
                  triggerAttachmenbritishImpAT: Setting defense to 2 for unitAttachment attached to britishAntiTankGun
                  triggerAttachmenbritishImpAT: Setting attackAA to 3 for unitAttachment attached to britishAntiTankGun
          
              Turn Complete - Britain
                  Britain collect 57 PUs; end with 59 PUs
                  Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
                  Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
                  Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
                  Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
                  Units generate 9 techTokens; Britain end with 9 techTokens
                  Units Change Ownership
                      Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                      Some Units in Bombay change ownership: 1 Material and 2 britishCombatEngineers
                      Some Units in British Columbia change ownership: 1 britishCombatEngineer
                      Some Units in Morrocco change ownership: 1 britishCombatEngineer
          
              Purchase Units - Canada
                  Canada buy 1 britishNavalFighter; Remaining resources: 5 PUs; 
          
              Place Units - Canada
                  1 britishNavalFighter placed in Ontario
          
              Turn Complete - Canada
                  Canada collect 15 PUs; end with 20 PUs
                  Units Change Ownership
                      Some Units in Ontario change ownership: 1 britishNavalFighter
                      Some Units in British Columbia change ownership: 1 britishCombatEngineer
                  Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                  Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                  Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
          
              Purchase Units - ExiledAllies
                  ExiledAllies buy 2 britishArtillerys, 1 britishCruiser, 2 britishInfantrys, 1 britishMarine and 2 britishTransports; Remaining resources: 1 PUs; 
          
              Place Units - ExiledAllies
                  2 britishArtillerys placed in Norway
                  2 britishInfantrys placed in Central Norway
                  2 britishTransports placed in 43 Sea Zone
                  ExiledAllies undo move 3.
                  1 britishCruiser and 1 britishTransport placed in 43 Sea Zone
                  1 britishTransport placed in 93 Sea Zone
                  1 britishMarine placed in Borneo
          
              Turn Complete - ExiledAllies
                  ExiledAllies collect 48 PUs; end with 49 PUs
                  Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 48 PUs
                  Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                  Units Change Ownership
                      Some Units in 43 Sea Zone change ownership: 1 britishCruiser and 1 britishTransport
                      Some Units in 93 Sea Zone change ownership: 1 britishTransport
                      Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                      Some Units in Borneo change ownership: 1 britishMarine
                      Some Units in Central Norway change ownership: 2 britishInfantrys
                      Some Units in Morrocco change ownership: 1 britishCombatEngineer
                      Some Units in Norway change ownership: 2 britishArtillerys
          
              Purchase Units - SouthAfrica
                  SouthAfrica buy 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 3 PUs; 
          
              Place Units - SouthAfrica
                  1 britishInfantry, 1 britishMech.Infantry and 1 britishTank placed in Cape Town
          
              Turn Complete - SouthAfrica
                  SouthAfrica collect 7 PUs; end with 10 PUs
                  Some Units in Cape Town change ownership: 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank
          
              Purchase Units - India
                  India buy 3 britishMarines; Remaining resources: 3 PUs; 
          
              Place Units - India
                  3 britishMarines placed in Bombay
          
              Turn Complete - India
                  India collect 13 PUs; end with 16 PUs
                  Some Units in Bombay change ownership: 1 Material, 2 britishCombatEngineers and 3 britishMarines
          
              Purchase Units - Australia
                  Australia buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
          
              Place Units - Australia
                  1 britishNavalFighter placed in New South Wales
          
              Turn Complete - Australia
                  Australia collect 17 PUs; end with 23 PUs
                  Some Units in New South Wales change ownership: 1 britishNavalFighter
          

          Combat Hit Differential Summary :

          Japan : -0.25
          Italy : 0.50
          Britain : 0.50
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            @ubernaut back to you

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Italy round 49

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 49
              
                  Research Technology - Italy
                      Trigger italianaTAR: Italy gains access to AdvancedRockets
                      Italy spend 0 on tech rolls
                          Italy roll 8,1,12,5,5,12,3,12,6 and gets 3 hits
                      Italy removing all Technology Tokens after successful research.
                      Italy discover AdvancedRockets
              
                  Combat Move - Italy
                      Trigger italianImpRockR10: Setting givesMovement to 3:italianRocket for unitAttachment attached to spanishAirfield
                      Trigger italianImpRockR9: Setting givesMovement to 3:italianRocket for unitAttachment attached to brazilianAirfield
                      Trigger italianImpRockR12: Setting givesMovement to 3:italianRocket for unitAttachment attached to turkishAirfield
                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                      Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                      Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger italianImpRockR11: Setting givesMovement to 3:italianRocket for unitAttachment attached to swedishAirfield
                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                      Trigger italianImpRockR5: Setting givesMovement to 3:italianRocket for unitAttachment attached to germanAirfield
                      Trigger italianImpRockR4: Setting givesMovement to 3:italianRocket for unitAttachment attached to japaneseAirfield
                      Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                      Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                      Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                      2 italianInfantrys moved from Sverdlovsk to Western Kazahk
                      5 italianAdvancedNavalFighters moved from Rome to Tripolitania
                      2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania
              
                  Combat - Italy
                      Battle in Tripolitania
                          Italy attack with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                          Usa defend with 1 Flagpole and 3 americanParatroopers
                              Italy roll dice for 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 5/11 hits, 3.42 expected hits
                              Usa roll dice for 3 americanParatroopers in Tripolitania, round 2 : 3/3 hits, 1.25 expected hits
                              3 americanParatroopers owned by the Usa and 3 italianParatroopers owned by the Italy lost in Tripolitania
                          Italy win, taking Tripolitania from Usa with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 1 italianParatrooper remaining. Battle score for attacker is 0
                          Casualties for Italy: 3 italianParatroopers
                          Casualties for Usa: 3 americanParatroopers
                      Battle in Western Kazahk
                          Italy attack with 2 italianInfantrys
                          Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                              Italy roll dice for 2 italianInfantrys in Western Kazahk, round 2 : 0/2 hits, 0.33 expected hits
                              Russia roll dice for 1 britishInfantry in Western Kazahk, round 2 : 0/1 hits, 0.25 expected hits
                              Italy roll dice for 2 italianInfantrys in Western Kazahk, round 3 : 1/2 hits, 0.33 expected hits
                              Russia roll dice for 1 britishInfantry in Western Kazahk, round 3 : 0/1 hits, 0.25 expected hits
                              1 britishInfantry owned by the Britain lost in Western Kazahk
                          Italy win, taking Western Kazahk from Russia with 2 italianInfantrys remaining. Battle score for attacker is 3
                          Casualties for Britain: 1 britishInfantry
              
                  Non Combat Move - Italy
                      Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                      Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                      Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                      Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                      Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                      Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                      Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                      Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                      Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                      Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                      Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                      Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                      Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                      Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                      Trigger italianAP2: Italy has 1 Material placed in Rome
                      Trigger italianProd: Italy has 1 Material placed in Rome
                      2 italianCombatEngineers and 1 italianMarine moved from Astrakhan to Southern Caucasus
                      1 italianAirTransport and 2 italianParatroopers moved from Southern Caucasus to Cairo
                      1 italianAirTransport moved from Cairo to Southern Caucasus
                      2 italianParatroopers moved from Omsk to Sverdlovsk
                      1 italianAirTransport moved from Tripolitania to Rome
                      1 italianAirTransport moved from Tripolitania to Southern Italy
                      5 italianAdvancedNavalFighters moved from Tripolitania to Rome
                      2 italianMarines and 1 italianParatrooper moved from Sardinia to 46 Sea Zone
                      2 italianMarines and 1 italianParatrooper moved from 46 Sea Zone to Southern Italy
                      3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                      3 italianInfantrys moved from 46 Sea Zone to Sicily
                      1 italianAirTransport moved from Rome to Southern Italy
                      2 Materials and 1 Train moved from Rome to Southern Italy
                      1 Train moved from Southern Italy to Rome
                      1 italianParatrooper moved from Rome to Southern Italy
                      2 italianInfantrys moved from Rome to Southern Italy
                      2 italianInfantrys moved from Rome to Southern Italy
                      1 italianInfantry moved from Rome to Southern Italy
              
                  Purchase Units - Italy
                      Italy buy 1 italianAdvancedNavalFighter, 3 italianDestroyers, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Italy
                      Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                      1 italianEntrenchment and 1 italianFortification placed in Southern Italy
                      3 italianInfantrys placed in Rome
                      3 italianDestroyers placed in 46 Sea Zone
                      1 italianAdvancedNavalFighter placed in Northern Italy
              
                  Activate Technology - Italy
                      Italy activating AdvancedRockets
              
                  Turn Complete - Italy
                      Italy collect 39 PUs; end with 39 PUs
                      Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 42 PUs
                      Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                      Units generate 9 techTokens; Italy end with 9 techTokens
              

              Combat Hit Differential Summary :

              Usa : 1.75
              Italy : 1.92
              Russia : -0.50
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin round 50 here we come! 😛

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  TripleA Turn Summary: Usa round 49

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 49
                  
                      Combat Move - Usa
                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                          Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                          Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                          Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                          Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                          Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                          1 americanAirTransport and 2 americanParatroopers moved from Luzon to Okinawa
                          2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Western Evenki to Eastern Siberia
                                Russia take Eastern Siberia from Japan
                          2 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery moved from Soviet Far East to Far Eastern Republic
                                Russia take Far Eastern Republic from Japan
                  
                      Combat - Usa
                          Usa lands units in Okinawa
                          Usa creates battle in territory Okinawa
                              Some non-combat units are destroyed: 
                  
                      Non Combat Move - Usa
                          Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                          Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                          Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                          Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                          Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                          Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                          Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                          Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                          Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                          Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                          Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                          Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                          Trigger americanProd1: Usa has 1 Material placed in Washington
                          Trigger americanAP2: Usa has 1 Material placed in Washington
                          2 Materials and 1 americanAirTransport moved from Alaska to Luzon
                          1 americanAirTransport moved from Okinawa to Luzon
                          2 americanMarines moved from Phillippines to 128 Sea Zone
                          2 americanCruisers, 2 americanDestroyers, 2 americanMarines and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                          2 americanMarines moved from 96 Sea Zone to Luzon
                          1 americanAdvancedNavalFighter moved from 96 Sea Zone to Luzon
                          1 americanNavalFighter moved from Luzon to 96 Sea Zone
                          1 americanCruiser, 2 americanDestroyers and 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone
                          1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from Alaska to 103 Sea Zone
                          1 americanArtillery, 1 americanCruiser, 2 americanDestroyers, 2 americanInfantrys, 1 americanTank and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone
                          1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from 101 Sea Zone to Soviet Far East
                          3 americanInfantrys moved from Azores to 39 Sea Zone
                          3 Materials, 3 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                          3 Materials and 3 americanInfantrys moved from 41 Sea Zone to Northern Spain
                          2 americanParatroopers moved from Madrid to Southern Spain
                          1 americanArtillery moved from Southern Spain to Northern Spain
                          3 americanAdvancedNavalFighters moved from New York to Southern Spain
                          1 Train, 1 americanHeavyTank and 1 americanInfantry moved from Western US to Alaska
                          1 Train moved from Alaska to Western US
                          1 Train moved from Alaska to Washington
                          3 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                          1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                          2 americanAirTransports moved from Southern Spain to Washington
                          1 americanAirTransport moved from Southern Spain to Northeastern US
                  
                      Purchase Units - Usa
                          Usa buy 1 americanAdvancedNavalFighter, 1 americanArtillery, 1 americanCruiser, 1 americanDestroyer, 1 americanEntrenchment, 1 americanFortification, 10 americanInfantrys, 2 americanMarines, 5 americanParatroopers and 1 americanTank; Remaining resources: 0 PUs; 27 techTokens; 
                          Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                  
                      Place Units - Usa
                          Units in Northern Spain being upgraded or consumed: 2 Materials and 1 americanEntrenchment
                          1 americanEntrenchment and 1 americanFortification placed in Northern Spain
                          3 americanParatroopers placed in Madrid
                          1 americanCruiser and 1 americanDestroyer placed in 41 Sea Zone
                          2 americanMarines placed in Luzon
                          2 americanParatroopers placed in Phillippines
                          1 americanArtillery and 1 americanTank placed in Alaska
                          3 americanInfantrys placed in Northeastern US
                          4 americanInfantrys placed in Washington
                          1 americanAdvancedNavalFighter and 3 americanInfantrys placed in New York
                  
                      Turn Complete - Usa
                          Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                          Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                          Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                          Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                          Usa collect 92 PUs; end with 92 PUs
                          Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 95 PUs
                          Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                          Units generate 9 techTokens; Usa end with 36 techTokens
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut back to you

                    ubernautU 4 Replies Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin goign on my chore run back in an hour or so

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Move Summary: Germany round 50

                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 50
                        
                            Combat Move - Germany
                                Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                1 germanInfantry moved from Archangel to Nenetsia
                                      Germany take Nenetsia from Russia
                                2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland
                                1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland
                                3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland
                                3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                                4 germanInfantrys moved from Sverdlovsk to Northern Kazahk
                                4 germanInfantrys moved from Omsk to Northern Kazahk
                                4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin big battles if you are still up

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            Spread at round 50 is +153 prod +3245 tuv in favor of allies.

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin up for battle if you are around.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: Finland round 50

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 50
                                
                                    Reconnaissance Missions - Finland
                                
                                    Reinforcing - DanubeAxis
                                        DanubeAxis collect 0 PUs; end with 12 PUs
                                
                                    Counter Intelligence Operations - VichyFrance
                                        VichyFrance collect 0 PUs; end with 5 PUs
                                
                                    Combat Move - Germany
                                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                        Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                        Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                        Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                        1 germanInfantry moved from Archangel to Nenetsia
                                              Germany take Nenetsia from Russia
                                        2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland
                                        1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland
                                        3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland
                                        3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                        3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                                        4 germanInfantrys moved from Sverdlovsk to Northern Kazahk
                                        4 germanInfantrys moved from Omsk to Northern Kazahk
                                        4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
                                
                                    Combat - Germany
                                        Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                                        Britain scrambles 2 units out of Finland to defend against the attack in Eastern Finland
                                        Battle in Northern Kazahk
                                            Germany attack with 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery
                                            China defend with 7 chineseArtillerys and 9 chineseInfantrys; Russia defend with 1 Flagpole
                                                HvyTankFS fire in Northern Kazahk : 1/4 hits, 1.00 expected hits
                                                1 chineseArtillery owned by the China lost in Northern Kazahk
                                                Germany roll dice for 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery in Northern Kazahk, round 2 : 5/14 hits, 4.33 expected hits
                                                Russia roll dice for 6 chineseArtillerys and 9 chineseInfantrys in Northern Kazahk, round 2 : 8/15 hits, 5.00 expected hits
                                            Units damaged: 4 germanHeavyTanks owned by the Germany
                                                4 germanInfantrys owned by the Germany, 1 chineseArtillery owned by the China and 4 chineseInfantrys owned by the China lost in Northern Kazahk
                                                4 germanHeavyTanks owned by the Germany lost in Northern Kazahk
                                            4 germanHeavyTank-damageds owned by the Germany added in Northern Kazahk
                                            4 germanHeavyTank-damageds owned by the Germany, 4 germanInfantrys owned by the Germany, 1 germanMech.Infantry owned by the Germany and 1 germanMobileArtillery owned by the Germany retreated to Western Kazahk
                                            Russia win with 5 chineseArtillerys and 5 chineseInfantrys remaining. Battle score for attacker is -32
                                            Casualties for China: 2 chineseArtillerys and 4 chineseInfantrys
                                            Casualties for Germany: 4 germanHeavyTanks and 4 germanInfantrys
                                        Battle in Eastern Finland
                                            Germany attack with 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers
                                            Britain defend with 1 Flagpole, 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper
                                                HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits
                                                Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 2 : 5/26 hits, 8.42 expected hits
                                                Britain roll dice for 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 2 : 8/23 hits, 9.08 expected hits
                                            Units damaged: 3 germanHeavyTanks owned by the Germany
                                                5 britishInfantrys owned by the Britain and 5 germanInfantrys owned by the Germany lost in Eastern Finland
                                                3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                            3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                                HvyTankFS fire in Eastern Finland : 1/3 hits, 0.25 expected hits
                                                1 britishArtillery owned by the Britain lost in Eastern Finland
                                                Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 3 : 10/21 hits, 7.08 expected hits
                                                Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishCombatEngineers, 1 britishInfantry, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 3 : 8/17 hits, 7.00 expected hits
                                                1 britishInfantry owned by the Britain, 6 britishMarines owned by the Britain, 1 britishParatrooper owned by the Britain, 8 germanParatroopers owned by the Germany and 2 britishCombatEngineers owned by the Britain lost in Eastern Finland
                                                HvyTankFS fire in Eastern Finland : 0/3 hits, 0.25 expected hits
                                                Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 2 germanParatroopers in Eastern Finland, round 4 : 4/13 hits, 4.83 expected hits
                                                Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishMech.Infantrys and 3 britishNavalFighters in Eastern Finland, round 4 : 4/7 hits, 3.08 expected hits
                                            2 britishMech.Infantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 2 britishNavalFighters owned by the Britain, 2 germanParatroopers owned by the Germany and 1 germanMobileArtillery owned by the Germany lost in Eastern Finland
                                            3 germanHeavyTank-damageds owned by the Germany retreated to Leningrad
                                            Britain win with 2 britishAdvancedNavalFighters and 1 britishNavalFighter remaining. Battle score for attacker is -5
                                            Casualties for Germany: 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers
                                            Casualties for Britain: 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishParatrooper
                                        Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                        Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                        Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                        Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                        Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                        Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                        Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                        Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                        Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                        Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                        Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                        Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                        Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                        Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                        Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                        Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                        Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                        Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                        Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                        Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                        Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                        Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                        Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                        Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                        Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                        Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                        Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                        Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                        Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                        Trigger germanAP2: Germany has 1 Material placed in Berlin
                                        Trigger germanProd: Germany has 1 Material placed in Berlin
                                        1 Truck moved from Northern Germany to Low Countries
                                        1 Truck and 1 germanAntiAirGun moved from Low Countries to Vichy France
                                        1 Train, 2 germanAlpineInfantrys and 1 germanInfantry moved from Austria to Vichy France
                                        1 Train and 3 germanInfantrys moved from Vichy France to Northern Germany
                                        1 Truck and 1 germanInfantry moved from Vichy France to Northern Germany
                                        1 Train, 1 germanAntiAirGun and 1 germanHeavyArtillery moved from Eastern Germany to Vichy France
                                        1 Material and 1 germanAirTransport moved from Berlin to Vichy France
                                        1 germanAirTransport moved from Vichy France to Berlin
                                        1 Train and 3 germanInfantrys moved from Romania to Northern Germany
                                        2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
                                        1 Truck and 1 germanInfantry moved from Hungary Slovakia to Eastern Germany
                                        1 Material and 1 Train moved from Berlin to Kharkov
                                        3 Trucks, 1 germanArtillery and 2 germanHeavyArtillerys moved from Stalingrad to Western Ukraine
                                        1 germanInfantry moved from Stalingrad to Tula
                                        1 germanInfantry moved from Tula to Smolensk
                                        1 germanInfantry moved from Smolensk to Novgorod
                                        1 germanInfantry moved from Novgorod to Eastern Karelia
                                        1 germanInfantry moved from Eastern Karelia to Western Karelia
                                        6 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                                        1 germanCombatEngineer and 1 germanMech.Infantry moved from Archangel to Leningrad
                                        2 germanInfantrys moved from Berlin to Northern Germany
                                        1 germanInfantry moved from Berlin to Eastern Germany
                                        1 germanAirTransport moved from Eastern Finland to Romania
                                        1 germanAirTransport moved from Eastern Finland to Hungary Slovakia
                                        3 germanAirTransports moved from Eastern Finland to Leningrad
                                        1 Truck moved from Northern Germany to Vichy France
                                        2 Trucks moved from Eastern Germany to Western Ukraine
                                        1 Train moved from Northern Germany to Western Ukraine
                                        1 Train moved from Northern Germany to Eastern Germany
                                        1 Train moved from Vichy France to Western Germany
                                        1 germanInfantry moved from Northern Germany to Eastern Germany
                                        1 germanInfantry moved from Northern Germany to Eastern Germany
                                        1 germanInfantry moved from Northern Germany to Eastern Germany
                                
                                    Purchase Units - Germany
                                        Germany buy 4 germanAdvancedNavalFighters, 4 germanArtillerys and 7 germanInfantrys; Remaining resources: 0 PUs; 192 techTokens; 
                                
                                    Place Units - Germany
                                        4 germanAdvancedNavalFighters placed in Eastern Germany
                                        4 germanInfantrys placed in Northern Germany
                                        3 germanArtillerys placed in Western Germany
                                        1 germanArtillery and 1 germanInfantry placed in Leningrad
                                        2 germanInfantrys placed in Kharkov
                                
                                    Turn Complete - Germany
                                        Germany collect 81 PUs; end with 81 PUs
                                        Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                        Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                        Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 90 PUs
                                        Units generate 12 techTokens; Germany end with 204 techTokens
                                        Some Units in Vichy France change ownership: 1 Material and 2 germanCombatEngineers
                                
                                    Purchase Units - VichyFrance
                                        VichyFrance buy 1 germanAlpineInfantry and 1 germanEntrenchment; Remaining resources: 0 PUs; 
                                
                                    Place Units - VichyFrance
                                        Units in Vichy France being upgraded or consumed: 1 Material
                                        1 germanAlpineInfantry and 1 germanEntrenchment placed in Vichy France
                                
                                    Turn Complete - VichyFrance
                                        VichyFrance collect 4 PUs; end with 4 PUs
                                        Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 2 germanCombatEngineers
                                
                                    Purchase Units - DanubeAxis
                                        DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                                
                                    Place Units - DanubeAxis
                                        2 germanInfantrys placed in Hungary Slovakia
                                        2 germanInfantrys placed in Romania
                                
                                    Turn Complete - DanubeAxis
                                        DanubeAxis collect 12 PUs; end with 12 PUs
                                        Units Change Ownership
                                            Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                            Some Units in Romania change ownership: 2 germanInfantrys
                                
                                    Turn Complete - Finland
                                

                                Combat Hit Differential Summary :

                                HvyTankFS fire in Northern Kazahk : : 0.00
                                HvyTankFS fire in Eastern Finland : : -0.25
                                Britain : 0.83
                                Germany : -0.67
                                Russia : 3.00
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin back to you

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Manual Gamesave Post: Russia round 50

                                    TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 50
                                    
                                        Research Technology - Russia
                                            Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                                            Russia spend 0 on tech rolls
                                                Russia roll 11,7,3,2,10,3 and gets 0 hits
                                    
                                        Combat Move - Russia
                                            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                            1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                                            3 russianInfantrys moved from Urals to Archangel
                                            5 russianInfantrys moved from Urals to Nenetsia
                                            1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
                                    
                                        Combat - Russia
                                            Battle in Archangel
                                                Russia attack with 1 russianArtillery and 8 russianInfantrys
                                                Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                                                    Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
                                    

                                    Combat Hit Differential Summary :

                                    Russia : -0.58
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut you may want to do this one to be sure

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Russia round 50

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 50
                                        
                                            Research Technology - Russia
                                                Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                                                Russia spend 0 on tech rolls
                                                    Russia roll 11,7,3,2,10,3 and gets 0 hits
                                        
                                            Combat Move - Russia
                                                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                                1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                                                3 russianInfantrys moved from Urals to Archangel
                                                5 russianInfantrys moved from Urals to Nenetsia
                                                1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
                                        
                                            Combat - Russia
                                                Battle in Archangel
                                                    Russia attack with 1 russianArtillery and 8 russianInfantrys
                                                    Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                                                        Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
                                                    Units damaged: 1 germanEntrenchment owned by the Germany
                                                        Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 2 : 3/3 hits, 1.67 expected hits
                                                        3 russianInfantrys owned by the Russia lost in Archangel
                                                        Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Archangel, round 3 : 1/6 hits, 1.08 expected hits
                                                        Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 3 : 3/3 hits, 1.67 expected hits
                                                        3 russianInfantrys owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel
                                                    2 russianInfantrys owned by the Russia and 1 russianArtillery owned by the Russia retreated to Vologda
                                                    Germany win with 1 germanEntrenchment and 1 germanParatrooper remaining. Battle score for attacker is -14
                                                    Casualties for Russia: 6 russianInfantrys
                                                    Casualties for Germany: 1 germanParatrooper
                                                Battle in Smolensk
                                                    Russia attack with 1 russianArtillery and 6 russianInfantrys
                                                    Germany defend with 1 Flagpole and 1 germanInfantry
                                                        Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Smolensk, round 2 : 0/7 hits, 1.33 expected hits
                                                        Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits
                                                        1 russianInfantry owned by the Russia lost in Smolensk
                                                        Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 3 : 0/6 hits, 1.17 expected hits
                                                        Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits
                                                        Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 4 : 3/6 hits, 1.17 expected hits
                                                        Germany roll dice for 1 germanInfantry in Smolensk, round 4 : 0/1 hits, 0.25 expected hits
                                                        1 germanInfantry owned by the Germany lost in Smolensk
                                                    Russia win, taking Smolensk from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 0
                                                    Casualties for Russia: 1 russianInfantry
                                                    Casualties for Germany: 1 germanInfantry
                                                Battle in Nenetsia
                                                    Russia attack with 5 russianInfantrys
                                                    Germany defend with 1 Flagpole and 1 germanInfantry
                                                        Russia roll dice for 5 russianInfantrys in Nenetsia, round 2 : 1/5 hits, 0.83 expected hits
                                                        Germany roll dice for 1 germanInfantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 germanInfantry owned by the Germany lost in Nenetsia
                                                    Russia win, taking Nenetsia from Germany with 5 russianInfantrys remaining. Battle score for attacker is 3
                                                    Casualties for Germany: 1 germanInfantry
                                                Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                                Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                                Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger AltayLLRussia2: China takes ownership of territory Altay
                                                Trigger russianAP2: Russia has 1 Material placed in Moscow
                                                Trigger russianProd1: Russia has 1 Material placed in Moscow
                                                2 russianAntiTankGuns moved from Moscow to Smolensk
                                                1 Truck moved from Vologda to Moscow
                                                1 Truck and 1 russianAntiAirGun moved from Moscow to Smolensk
                                                1 Truck moved from Smolensk to Moscow
                                                1 Truck moved from Urals to Volgarod
                                                1 Truck and 1 russianAntiAirGun moved from Volgarod to Smolensk
                                                4 russianInfantrys moved from Volgarod to Moscow
                                                1 russianArtillery moved from Volgarod to Moscow
                                                1 russianAntiTankGun moved from Volgarod to Moscow
                                                1 Train moved from Urals to Moscow
                                                1 Material and 1 Train moved from Moscow to Vologda
                                                1 Train moved from Vologda to Moscow
                                                1 Material and 1 Train moved from Moscow to Urals
                                                2 russianInfantrys moved from Volgarod to Urals
                                        
                                            Purchase Units - Russia
                                                Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment and 7 russianInfantrys; Remaining resources: 2 PUs; 6 techTokens; 
                                        
                                            Place Units - Russia
                                                Units in Vologda being upgraded or consumed: 1 Material
                                                1 russianEntrenchment placed in Vologda
                                                1 russianAntiAirGun and 1 russianAntiTankGun placed in Moscow
                                                2 russianInfantrys placed in Volgarod
                                                2 russianInfantrys placed in Urals
                                                2 russianInfantrys placed in Vologda
                                                1 russianInfantry placed in Moscow
                                        
                                            Turn Complete - Russia
                                                Russia collect 32 PUs; end with 34 PUs
                                                Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 37 PUs
                                                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 40 PUs
                                                Units generate 6 techTokens; Russia end with 12 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Germany : 2.58
                                        Russia : -1.17
                                        

                                        Savegame

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                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut back to you

                                          ubernautU 2 Replies Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Move Summary: Japan round 50

                                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 50
                                            
                                                Research Technology - Japan
                                                    Japan spend 0 on tech rolls
                                                    Japan removing all Technology Tokens after successful research.
                                                    Japan discover AdvancedHulls
                                            
                                                Combat Move - Japan
                                                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                    4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                                    1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                                                    3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                                                    3 japaneseInfantrys moved from Peking to Shantung
                                                    1 japaneseInfantry moved from Peking to Shantung
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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