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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Australia round 49

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 49
      
          Supporting Britain - Canada
              Canada collect 0 PUs; end with 16 PUs
      
          Organizing Partisan Operations - ExiledAllies
              ExiledAllies collect 0 PUs; end with 45 PUs
      
          Marching Orders - SouthAfrica
              SouthAfrica collect 0 PUs; end with 17 PUs
      
          Preparing Ambushes - India
              India collect 0 PUs; end with 15 PUs
      
          Preparing Naval Operations - Australia
              Australia collect 0 PUs; end with 17 PUs
      
          Research Technology - Britain
              Britain spend 0 on tech rolls
                  Britain roll 1,7,8,12,8,10,3,1,3 and gets 1 hit
              Britain removing all Technology Tokens after successful research.
              Britain discover ImprovedAntiTank
      
          Combat Move - Britain
              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
              Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
              Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
              Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
              Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
              Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
              Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
              Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
              1 britishTank moved from Iraq to Syria
                    ExiledAllies take Syria from VichyFrance
              1 britishTank moved from Syria to Trans Jordan
              4 britishInfantrys, 2 britishMech.Infantrys and 3 britishTanks moved from Iraq to Trans Jordan
              1 britishArtillery and 3 britishMarines moved from Luzon to 96 Sea Zone
              3 britishInfantrys moved from Borneo to 93 Sea Zone
              1 britishCarrier, 1 britishDestroyer, 3 britishInfantrys and 1 britishTransport moved from 93 Sea Zone to 96 Sea Zone
              3 britishInfantrys moved from Brunei to 128 Sea Zone
              3 britishInfantrys and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
              1 britishArtillery, 6 britishInfantrys and 3 britishMarines moved from 96 Sea Zone to Fo Kien
              1 britishInfantry moved from Uzbek to Western Kazahk
                    Russia take Western Kazahk from Italy
              1 britishNavalFighter moved from Luzon to Fo Kien
              3 britishNavalFighters moved from 96 Sea Zone to Fo Kien
      
          Combat - Britain
              Battle in Trans Jordan
                  Britain attack with 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks
                  Italy defend with 1 Flagpole, 1 italianAirfield and 1 italianEntrenchment
                      Britain roll dice for 4 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks in Trans Jordan, round 2 : 4/10 hits, 3.67 expected hits
                      Italy roll dice for 1 italianEntrenchment in Trans Jordan, round 2 : 1/1 hits, 0.50 expected hits
                      1 italianEntrenchment owned by the Italy and 1 britishInfantry owned by the Britain lost in Trans Jordan
                  Some non-combat units are destroyed: 
                  Britain win, taking Trans Jordan from Italy with 3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 britishInfantry
                  Casualties for Italy: 1 italianEntrenchment
              Battle in Fo Kien
                  Britain attack with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters
                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                      Britain roll dice for 2 britishBattleships and 6 britishDestroyers in Fo Kien, round 2 : 3/10 hits, 2.83 expected hits
                      Japan roll dice for 1 japaneseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits
                      1 japaneseInfantry owned by the Japan lost in Fo Kien
                  Britain win, taking Fo Kien from Japan with 1 britishArtillery, 6 britishInfantrys, 3 britishMarines and 4 britishNavalFighters remaining. Battle score for attacker is 3
                  Casualties for Japan: 1 japaneseInfantry
      
          Non Combat Move - Britain
              Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
              Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
              Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
              Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
              Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
              Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
              Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
              Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
              Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
              Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
              Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
              Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
              Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
              Trigger britishAP2: Britain has 1 Material placed in London
              Trigger britishProd1: Britain has 1 Material placed in London
              3 britishNavalFighters moved from Fo Kien to 96 Sea Zone
              1 britishNavalFighter moved from Fo Kien to 96 Sea Zone
              1 britishNavalFighter moved from New South Wales to Phillippines
              1 britishDestroyer moved from 149 Sea Zone to 93 Sea Zone
              1 Truck moved from Southern Iran to Bombay
              1 Truck moved from Kashmir to Bombay
              1 Train moved from Bombay to Calcutta
              1 Material and 1 Train moved from Calcutta to Bombay
              3 britishInfantrys, 3 britishMarines and 1 britishParatrooper moved from Finland to Eastern Finland
              1 britishInfantry, 3 britishMarines and 2 britishMech.Infantrys moved from Northern Finland to Eastern Finland
              1 Train and 3 britishMarines moved from Central Norway to Northern Finland
              1 Train moved from Northern Finland to Norway
              1 Truck moved from Central Norway to Norway
              1 Truck and 1 britishArtillery moved from Norway to Northern Norway
              1 Truck moved from Northern Norway to Central Norway
              1 britishArtillery moved from Norway to Central Norway
              4 britishBattleships, 10 britishCruisers and 5 britishTransports moved from 29 Sea Zone to 28 Sea Zone
              2 britishAdvancedNavalFighters and 1 britishNavalFighter moved from Central Britain to Northern Finland
              1 britishAirTransport and 2 britishInfantrys moved from Central Britain to Eastern Finland
              1 britishAirTransport moved from Eastern Finland to Finland
              2 britishAirTransports, 2 britishInfantrys and 2 britishMarines moved from London to Finland
              1 britishInfantry moved from Scotland to Central Britain
              1 britishMarine moved from Southern Britain to Central Britain
              3 britishAirTransports moved from Finland to Central Britain
              1 Truck moved from Central Britain to London
              1 Material and 1 Truck moved from London to Central Britain
              1 Truck moved from Central Britain to London
              2 britishNavalFighters moved from Ontario to Central Britain
              2 britishAirTransports moved from Central Britain to London
              1 Truck and 1 britishCombatEngineer moved from Cape Town to Belgian Congo
              1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
      
          Purchase Units - Britain
              Britain buy 2 britishAdvancedNavalFighters, 1 britishEntrenchment, 1 britishFortification, 5 britishMarines and 4 britishParatroopers; Remaining resources: 2 PUs; 0 techTokens; 
              Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
      
          Place Units - Britain
              2 britishMarines placed in Northern Finland
              3 britishMarines placed in Finland
              Units in London being upgraded or consumed: 1 Material and 1 britishEntrenchment
              1 britishFortification and 4 britishParatroopers placed in London
              Units in Central Britain being upgraded or consumed: 1 Material
              2 britishAdvancedNavalFighters and 1 britishEntrenchment placed in Central Britain
      
          Activate Technology - Britain
              Britain activating ImprovedAntiTank
              triggerAttachmenbritishImpAT: Setting defense to 2 for unitAttachment attached to britishAntiTankGun
              triggerAttachmenbritishImpAT: Setting attackAA to 3 for unitAttachment attached to britishAntiTankGun
      
          Turn Complete - Britain
              Britain collect 57 PUs; end with 59 PUs
              Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
              Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
              Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
              Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
              Units generate 9 techTokens; Britain end with 9 techTokens
              Units Change Ownership
                  Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                  Some Units in Bombay change ownership: 1 Material and 2 britishCombatEngineers
                  Some Units in British Columbia change ownership: 1 britishCombatEngineer
                  Some Units in Morrocco change ownership: 1 britishCombatEngineer
      
          Purchase Units - Canada
              Canada buy 1 britishNavalFighter; Remaining resources: 5 PUs; 
      
          Place Units - Canada
              1 britishNavalFighter placed in Ontario
      
          Turn Complete - Canada
              Canada collect 15 PUs; end with 20 PUs
              Units Change Ownership
                  Some Units in Ontario change ownership: 1 britishNavalFighter
                  Some Units in British Columbia change ownership: 1 britishCombatEngineer
              Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
              Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
              Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
      
          Purchase Units - ExiledAllies
              ExiledAllies buy 2 britishArtillerys, 1 britishCruiser, 2 britishInfantrys, 1 britishMarine and 2 britishTransports; Remaining resources: 1 PUs; 
      
          Place Units - ExiledAllies
              2 britishArtillerys placed in Norway
              2 britishInfantrys placed in Central Norway
              2 britishTransports placed in 43 Sea Zone
              ExiledAllies undo move 3.
              1 britishCruiser and 1 britishTransport placed in 43 Sea Zone
              1 britishTransport placed in 93 Sea Zone
              1 britishMarine placed in Borneo
      
          Turn Complete - ExiledAllies
              ExiledAllies collect 48 PUs; end with 49 PUs
              Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 48 PUs
              Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
              Units Change Ownership
                  Some Units in 43 Sea Zone change ownership: 1 britishCruiser and 1 britishTransport
                  Some Units in 93 Sea Zone change ownership: 1 britishTransport
                  Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
                  Some Units in Borneo change ownership: 1 britishMarine
                  Some Units in Central Norway change ownership: 2 britishInfantrys
                  Some Units in Morrocco change ownership: 1 britishCombatEngineer
                  Some Units in Norway change ownership: 2 britishArtillerys
      
          Purchase Units - SouthAfrica
              SouthAfrica buy 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 3 PUs; 
      
          Place Units - SouthAfrica
              1 britishInfantry, 1 britishMech.Infantry and 1 britishTank placed in Cape Town
      
          Turn Complete - SouthAfrica
              SouthAfrica collect 7 PUs; end with 10 PUs
              Some Units in Cape Town change ownership: 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank
      
          Purchase Units - India
              India buy 3 britishMarines; Remaining resources: 3 PUs; 
      
          Place Units - India
              3 britishMarines placed in Bombay
      
          Turn Complete - India
              India collect 13 PUs; end with 16 PUs
              Some Units in Bombay change ownership: 1 Material, 2 britishCombatEngineers and 3 britishMarines
      
          Purchase Units - Australia
              Australia buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
      
          Place Units - Australia
              1 britishNavalFighter placed in New South Wales
      
          Turn Complete - Australia
              Australia collect 17 PUs; end with 23 PUs
              Some Units in New South Wales change ownership: 1 britishNavalFighter
      

      Combat Hit Differential Summary :

      Japan : -0.25
      Italy : 0.50
      Britain : 0.50
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        @ubernaut back to you

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Italy round 49

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 49
          
              Research Technology - Italy
                  Trigger italianaTAR: Italy gains access to AdvancedRockets
                  Italy spend 0 on tech rolls
                      Italy roll 8,1,12,5,5,12,3,12,6 and gets 3 hits
                  Italy removing all Technology Tokens after successful research.
                  Italy discover AdvancedRockets
          
              Combat Move - Italy
                  Trigger italianImpRockR10: Setting givesMovement to 3:italianRocket for unitAttachment attached to spanishAirfield
                  Trigger italianImpRockR9: Setting givesMovement to 3:italianRocket for unitAttachment attached to brazilianAirfield
                  Trigger italianImpRockR12: Setting givesMovement to 3:italianRocket for unitAttachment attached to turkishAirfield
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger italianImpRockR11: Setting givesMovement to 3:italianRocket for unitAttachment attached to swedishAirfield
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianImpRockR5: Setting givesMovement to 3:italianRocket for unitAttachment attached to germanAirfield
                  Trigger italianImpRockR4: Setting givesMovement to 3:italianRocket for unitAttachment attached to japaneseAirfield
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  2 italianInfantrys moved from Sverdlovsk to Western Kazahk
                  5 italianAdvancedNavalFighters moved from Rome to Tripolitania
                  2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania
          
              Combat - Italy
                  Battle in Tripolitania
                      Italy attack with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                      Usa defend with 1 Flagpole and 3 americanParatroopers
                          Italy roll dice for 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 5/11 hits, 3.42 expected hits
                          Usa roll dice for 3 americanParatroopers in Tripolitania, round 2 : 3/3 hits, 1.25 expected hits
                          3 americanParatroopers owned by the Usa and 3 italianParatroopers owned by the Italy lost in Tripolitania
                      Italy win, taking Tripolitania from Usa with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 1 italianParatrooper remaining. Battle score for attacker is 0
                      Casualties for Italy: 3 italianParatroopers
                      Casualties for Usa: 3 americanParatroopers
                  Battle in Western Kazahk
                      Italy attack with 2 italianInfantrys
                      Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                          Italy roll dice for 2 italianInfantrys in Western Kazahk, round 2 : 0/2 hits, 0.33 expected hits
                          Russia roll dice for 1 britishInfantry in Western Kazahk, round 2 : 0/1 hits, 0.25 expected hits
                          Italy roll dice for 2 italianInfantrys in Western Kazahk, round 3 : 1/2 hits, 0.33 expected hits
                          Russia roll dice for 1 britishInfantry in Western Kazahk, round 3 : 0/1 hits, 0.25 expected hits
                          1 britishInfantry owned by the Britain lost in Western Kazahk
                      Italy win, taking Western Kazahk from Russia with 2 italianInfantrys remaining. Battle score for attacker is 3
                      Casualties for Britain: 1 britishInfantry
          
              Non Combat Move - Italy
                  Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                  Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                  Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                  Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                  Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                  Trigger italianAP2: Italy has 1 Material placed in Rome
                  Trigger italianProd: Italy has 1 Material placed in Rome
                  2 italianCombatEngineers and 1 italianMarine moved from Astrakhan to Southern Caucasus
                  1 italianAirTransport and 2 italianParatroopers moved from Southern Caucasus to Cairo
                  1 italianAirTransport moved from Cairo to Southern Caucasus
                  2 italianParatroopers moved from Omsk to Sverdlovsk
                  1 italianAirTransport moved from Tripolitania to Rome
                  1 italianAirTransport moved from Tripolitania to Southern Italy
                  5 italianAdvancedNavalFighters moved from Tripolitania to Rome
                  2 italianMarines and 1 italianParatrooper moved from Sardinia to 46 Sea Zone
                  2 italianMarines and 1 italianParatrooper moved from 46 Sea Zone to Southern Italy
                  3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                  3 italianInfantrys moved from 46 Sea Zone to Sicily
                  1 italianAirTransport moved from Rome to Southern Italy
                  2 Materials and 1 Train moved from Rome to Southern Italy
                  1 Train moved from Southern Italy to Rome
                  1 italianParatrooper moved from Rome to Southern Italy
                  2 italianInfantrys moved from Rome to Southern Italy
                  2 italianInfantrys moved from Rome to Southern Italy
                  1 italianInfantry moved from Rome to Southern Italy
          
              Purchase Units - Italy
                  Italy buy 1 italianAdvancedNavalFighter, 3 italianDestroyers, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Italy
                  Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                  1 italianEntrenchment and 1 italianFortification placed in Southern Italy
                  3 italianInfantrys placed in Rome
                  3 italianDestroyers placed in 46 Sea Zone
                  1 italianAdvancedNavalFighter placed in Northern Italy
          
              Activate Technology - Italy
                  Italy activating AdvancedRockets
          
              Turn Complete - Italy
                  Italy collect 39 PUs; end with 39 PUs
                  Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 42 PUs
                  Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                  Units generate 9 techTokens; Italy end with 9 techTokens
          

          Combat Hit Differential Summary :

          Usa : 1.75
          Italy : 1.92
          Russia : -0.50
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin round 50 here we come! 😛

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Usa round 49

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 49
              
                  Combat Move - Usa
                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                      1 americanAirTransport and 2 americanParatroopers moved from Luzon to Okinawa
                      2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Western Evenki to Eastern Siberia
                            Russia take Eastern Siberia from Japan
                      2 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery moved from Soviet Far East to Far Eastern Republic
                            Russia take Far Eastern Republic from Japan
              
                  Combat - Usa
                      Usa lands units in Okinawa
                      Usa creates battle in territory Okinawa
                          Some non-combat units are destroyed: 
              
                  Non Combat Move - Usa
                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                      Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                      Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                      Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                      Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                      Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                      Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                      Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                      Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                      Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                      Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                      Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                      Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                      Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                      Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                      Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                      Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                      Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                      Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                      Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                      Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                      Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                      Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                      Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                      Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                      Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                      Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                      Trigger americanProd1: Usa has 1 Material placed in Washington
                      Trigger americanAP2: Usa has 1 Material placed in Washington
                      2 Materials and 1 americanAirTransport moved from Alaska to Luzon
                      1 americanAirTransport moved from Okinawa to Luzon
                      2 americanMarines moved from Phillippines to 128 Sea Zone
                      2 americanCruisers, 2 americanDestroyers, 2 americanMarines and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                      2 americanMarines moved from 96 Sea Zone to Luzon
                      1 americanAdvancedNavalFighter moved from 96 Sea Zone to Luzon
                      1 americanNavalFighter moved from Luzon to 96 Sea Zone
                      1 americanCruiser, 2 americanDestroyers and 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone
                      1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from Alaska to 103 Sea Zone
                      1 americanArtillery, 1 americanCruiser, 2 americanDestroyers, 2 americanInfantrys, 1 americanTank and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone
                      1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from 101 Sea Zone to Soviet Far East
                      3 americanInfantrys moved from Azores to 39 Sea Zone
                      3 Materials, 3 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                      3 Materials and 3 americanInfantrys moved from 41 Sea Zone to Northern Spain
                      2 americanParatroopers moved from Madrid to Southern Spain
                      1 americanArtillery moved from Southern Spain to Northern Spain
                      3 americanAdvancedNavalFighters moved from New York to Southern Spain
                      1 Train, 1 americanHeavyTank and 1 americanInfantry moved from Western US to Alaska
                      1 Train moved from Alaska to Western US
                      1 Train moved from Alaska to Washington
                      3 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                      1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                      2 americanAirTransports moved from Southern Spain to Washington
                      1 americanAirTransport moved from Southern Spain to Northeastern US
              
                  Purchase Units - Usa
                      Usa buy 1 americanAdvancedNavalFighter, 1 americanArtillery, 1 americanCruiser, 1 americanDestroyer, 1 americanEntrenchment, 1 americanFortification, 10 americanInfantrys, 2 americanMarines, 5 americanParatroopers and 1 americanTank; Remaining resources: 0 PUs; 27 techTokens; 
                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
              
                  Place Units - Usa
                      Units in Northern Spain being upgraded or consumed: 2 Materials and 1 americanEntrenchment
                      1 americanEntrenchment and 1 americanFortification placed in Northern Spain
                      3 americanParatroopers placed in Madrid
                      1 americanCruiser and 1 americanDestroyer placed in 41 Sea Zone
                      2 americanMarines placed in Luzon
                      2 americanParatroopers placed in Phillippines
                      1 americanArtillery and 1 americanTank placed in Alaska
                      3 americanInfantrys placed in Northeastern US
                      4 americanInfantrys placed in Washington
                      1 americanAdvancedNavalFighter and 3 americanInfantrys placed in New York
              
                  Turn Complete - Usa
                      Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                      Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                      Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                      Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                      Usa collect 92 PUs; end with 92 PUs
                      Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 95 PUs
                      Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                      Units generate 9 techTokens; Usa end with 36 techTokens
              

              Combat Hit Differential Summary :

              Savegame

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              • C Offline
                colin
                last edited by

                @ubernaut back to you

                ubernautU 4 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin goign on my chore run back in an hour or so

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Move Summary: Germany round 50

                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 50
                    
                        Combat Move - Germany
                            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                            1 germanInfantry moved from Archangel to Nenetsia
                                  Germany take Nenetsia from Russia
                            2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland
                            1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland
                            3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland
                            3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                            3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                            4 germanInfantrys moved from Sverdlovsk to Northern Kazahk
                            4 germanInfantrys moved from Omsk to Northern Kazahk
                            4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin big battles if you are still up

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        Spread at round 50 is +153 prod +3245 tuv in favor of allies.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin up for battle if you are around.

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Finland round 50

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 50
                            
                                Reconnaissance Missions - Finland
                            
                                Reinforcing - DanubeAxis
                                    DanubeAxis collect 0 PUs; end with 12 PUs
                            
                                Counter Intelligence Operations - VichyFrance
                                    VichyFrance collect 0 PUs; end with 5 PUs
                            
                                Combat Move - Germany
                                    Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                    Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                    Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                    Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                    1 germanInfantry moved from Archangel to Nenetsia
                                          Germany take Nenetsia from Russia
                                    2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland
                                    1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland
                                    3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland
                                    3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                    3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                                    4 germanInfantrys moved from Sverdlovsk to Northern Kazahk
                                    4 germanInfantrys moved from Omsk to Northern Kazahk
                                    4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
                            
                                Combat - Germany
                                    Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                                    Britain scrambles 2 units out of Finland to defend against the attack in Eastern Finland
                                    Battle in Northern Kazahk
                                        Germany attack with 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery
                                        China defend with 7 chineseArtillerys and 9 chineseInfantrys; Russia defend with 1 Flagpole
                                            HvyTankFS fire in Northern Kazahk : 1/4 hits, 1.00 expected hits
                                            1 chineseArtillery owned by the China lost in Northern Kazahk
                                            Germany roll dice for 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery in Northern Kazahk, round 2 : 5/14 hits, 4.33 expected hits
                                            Russia roll dice for 6 chineseArtillerys and 9 chineseInfantrys in Northern Kazahk, round 2 : 8/15 hits, 5.00 expected hits
                                        Units damaged: 4 germanHeavyTanks owned by the Germany
                                            4 germanInfantrys owned by the Germany, 1 chineseArtillery owned by the China and 4 chineseInfantrys owned by the China lost in Northern Kazahk
                                            4 germanHeavyTanks owned by the Germany lost in Northern Kazahk
                                        4 germanHeavyTank-damageds owned by the Germany added in Northern Kazahk
                                        4 germanHeavyTank-damageds owned by the Germany, 4 germanInfantrys owned by the Germany, 1 germanMech.Infantry owned by the Germany and 1 germanMobileArtillery owned by the Germany retreated to Western Kazahk
                                        Russia win with 5 chineseArtillerys and 5 chineseInfantrys remaining. Battle score for attacker is -32
                                        Casualties for China: 2 chineseArtillerys and 4 chineseInfantrys
                                        Casualties for Germany: 4 germanHeavyTanks and 4 germanInfantrys
                                    Battle in Eastern Finland
                                        Germany attack with 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers
                                        Britain defend with 1 Flagpole, 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper
                                            HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits
                                            Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 2 : 5/26 hits, 8.42 expected hits
                                            Britain roll dice for 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 2 : 8/23 hits, 9.08 expected hits
                                        Units damaged: 3 germanHeavyTanks owned by the Germany
                                            5 britishInfantrys owned by the Britain and 5 germanInfantrys owned by the Germany lost in Eastern Finland
                                            3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                        3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                            HvyTankFS fire in Eastern Finland : 1/3 hits, 0.25 expected hits
                                            1 britishArtillery owned by the Britain lost in Eastern Finland
                                            Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 3 : 10/21 hits, 7.08 expected hits
                                            Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishCombatEngineers, 1 britishInfantry, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 3 : 8/17 hits, 7.00 expected hits
                                            1 britishInfantry owned by the Britain, 6 britishMarines owned by the Britain, 1 britishParatrooper owned by the Britain, 8 germanParatroopers owned by the Germany and 2 britishCombatEngineers owned by the Britain lost in Eastern Finland
                                            HvyTankFS fire in Eastern Finland : 0/3 hits, 0.25 expected hits
                                            Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 2 germanParatroopers in Eastern Finland, round 4 : 4/13 hits, 4.83 expected hits
                                            Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishMech.Infantrys and 3 britishNavalFighters in Eastern Finland, round 4 : 4/7 hits, 3.08 expected hits
                                        2 britishMech.Infantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 2 britishNavalFighters owned by the Britain, 2 germanParatroopers owned by the Germany and 1 germanMobileArtillery owned by the Germany lost in Eastern Finland
                                        3 germanHeavyTank-damageds owned by the Germany retreated to Leningrad
                                        Britain win with 2 britishAdvancedNavalFighters and 1 britishNavalFighter remaining. Battle score for attacker is -5
                                        Casualties for Germany: 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers
                                        Casualties for Britain: 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishParatrooper
                                    Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                    Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                    Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                    Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                    Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                    Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                    Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                    Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                    Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                    Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                    Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                    Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                    Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                    Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                    Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                    Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                    Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                    Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                    Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                    Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                    Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                    Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                    Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                    Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                    Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                    Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                    Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                    Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                    Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                    Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                    Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                    Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                    Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                    Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                    Trigger germanAP2: Germany has 1 Material placed in Berlin
                                    Trigger germanProd: Germany has 1 Material placed in Berlin
                                    1 Truck moved from Northern Germany to Low Countries
                                    1 Truck and 1 germanAntiAirGun moved from Low Countries to Vichy France
                                    1 Train, 2 germanAlpineInfantrys and 1 germanInfantry moved from Austria to Vichy France
                                    1 Train and 3 germanInfantrys moved from Vichy France to Northern Germany
                                    1 Truck and 1 germanInfantry moved from Vichy France to Northern Germany
                                    1 Train, 1 germanAntiAirGun and 1 germanHeavyArtillery moved from Eastern Germany to Vichy France
                                    1 Material and 1 germanAirTransport moved from Berlin to Vichy France
                                    1 germanAirTransport moved from Vichy France to Berlin
                                    1 Train and 3 germanInfantrys moved from Romania to Northern Germany
                                    2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
                                    1 Truck and 1 germanInfantry moved from Hungary Slovakia to Eastern Germany
                                    1 Material and 1 Train moved from Berlin to Kharkov
                                    3 Trucks, 1 germanArtillery and 2 germanHeavyArtillerys moved from Stalingrad to Western Ukraine
                                    1 germanInfantry moved from Stalingrad to Tula
                                    1 germanInfantry moved from Tula to Smolensk
                                    1 germanInfantry moved from Smolensk to Novgorod
                                    1 germanInfantry moved from Novgorod to Eastern Karelia
                                    1 germanInfantry moved from Eastern Karelia to Western Karelia
                                    6 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                                    1 germanCombatEngineer and 1 germanMech.Infantry moved from Archangel to Leningrad
                                    2 germanInfantrys moved from Berlin to Northern Germany
                                    1 germanInfantry moved from Berlin to Eastern Germany
                                    1 germanAirTransport moved from Eastern Finland to Romania
                                    1 germanAirTransport moved from Eastern Finland to Hungary Slovakia
                                    3 germanAirTransports moved from Eastern Finland to Leningrad
                                    1 Truck moved from Northern Germany to Vichy France
                                    2 Trucks moved from Eastern Germany to Western Ukraine
                                    1 Train moved from Northern Germany to Western Ukraine
                                    1 Train moved from Northern Germany to Eastern Germany
                                    1 Train moved from Vichy France to Western Germany
                                    1 germanInfantry moved from Northern Germany to Eastern Germany
                                    1 germanInfantry moved from Northern Germany to Eastern Germany
                                    1 germanInfantry moved from Northern Germany to Eastern Germany
                            
                                Purchase Units - Germany
                                    Germany buy 4 germanAdvancedNavalFighters, 4 germanArtillerys and 7 germanInfantrys; Remaining resources: 0 PUs; 192 techTokens; 
                            
                                Place Units - Germany
                                    4 germanAdvancedNavalFighters placed in Eastern Germany
                                    4 germanInfantrys placed in Northern Germany
                                    3 germanArtillerys placed in Western Germany
                                    1 germanArtillery and 1 germanInfantry placed in Leningrad
                                    2 germanInfantrys placed in Kharkov
                            
                                Turn Complete - Germany
                                    Germany collect 81 PUs; end with 81 PUs
                                    Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                    Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                    Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 90 PUs
                                    Units generate 12 techTokens; Germany end with 204 techTokens
                                    Some Units in Vichy France change ownership: 1 Material and 2 germanCombatEngineers
                            
                                Purchase Units - VichyFrance
                                    VichyFrance buy 1 germanAlpineInfantry and 1 germanEntrenchment; Remaining resources: 0 PUs; 
                            
                                Place Units - VichyFrance
                                    Units in Vichy France being upgraded or consumed: 1 Material
                                    1 germanAlpineInfantry and 1 germanEntrenchment placed in Vichy France
                            
                                Turn Complete - VichyFrance
                                    VichyFrance collect 4 PUs; end with 4 PUs
                                    Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 2 germanCombatEngineers
                            
                                Purchase Units - DanubeAxis
                                    DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                            
                                Place Units - DanubeAxis
                                    2 germanInfantrys placed in Hungary Slovakia
                                    2 germanInfantrys placed in Romania
                            
                                Turn Complete - DanubeAxis
                                    DanubeAxis collect 12 PUs; end with 12 PUs
                                    Units Change Ownership
                                        Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                        Some Units in Romania change ownership: 2 germanInfantrys
                            
                                Turn Complete - Finland
                            

                            Combat Hit Differential Summary :

                            HvyTankFS fire in Northern Kazahk : : 0.00
                            HvyTankFS fire in Eastern Finland : : -0.25
                            Britain : 0.83
                            Germany : -0.67
                            Russia : 3.00
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin back to you

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                TripleA Manual Gamesave Post: Russia round 50

                                TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 50
                                
                                    Research Technology - Russia
                                        Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                                        Russia spend 0 on tech rolls
                                            Russia roll 11,7,3,2,10,3 and gets 0 hits
                                
                                    Combat Move - Russia
                                        Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                        Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                        Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                        Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                        Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                        Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                        Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                        Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                        1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                                        3 russianInfantrys moved from Urals to Archangel
                                        5 russianInfantrys moved from Urals to Nenetsia
                                        1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
                                
                                    Combat - Russia
                                        Battle in Archangel
                                            Russia attack with 1 russianArtillery and 8 russianInfantrys
                                            Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                                                Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
                                

                                Combat Hit Differential Summary :

                                Russia : -0.58
                                

                                Savegame

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                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut you may want to do this one to be sure

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                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Turn Summary: Russia round 50

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 50
                                    
                                        Research Technology - Russia
                                            Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                                            Russia spend 0 on tech rolls
                                                Russia roll 11,7,3,2,10,3 and gets 0 hits
                                    
                                        Combat Move - Russia
                                            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                            1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                                            3 russianInfantrys moved from Urals to Archangel
                                            5 russianInfantrys moved from Urals to Nenetsia
                                            1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
                                    
                                        Combat - Russia
                                            Battle in Archangel
                                                Russia attack with 1 russianArtillery and 8 russianInfantrys
                                                Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                                                    Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
                                                Units damaged: 1 germanEntrenchment owned by the Germany
                                                    Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 2 : 3/3 hits, 1.67 expected hits
                                                    3 russianInfantrys owned by the Russia lost in Archangel
                                                    Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Archangel, round 3 : 1/6 hits, 1.08 expected hits
                                                    Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 3 : 3/3 hits, 1.67 expected hits
                                                    3 russianInfantrys owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel
                                                2 russianInfantrys owned by the Russia and 1 russianArtillery owned by the Russia retreated to Vologda
                                                Germany win with 1 germanEntrenchment and 1 germanParatrooper remaining. Battle score for attacker is -14
                                                Casualties for Russia: 6 russianInfantrys
                                                Casualties for Germany: 1 germanParatrooper
                                            Battle in Smolensk
                                                Russia attack with 1 russianArtillery and 6 russianInfantrys
                                                Germany defend with 1 Flagpole and 1 germanInfantry
                                                    Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Smolensk, round 2 : 0/7 hits, 1.33 expected hits
                                                    Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits
                                                    1 russianInfantry owned by the Russia lost in Smolensk
                                                    Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 3 : 0/6 hits, 1.17 expected hits
                                                    Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits
                                                    Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 4 : 3/6 hits, 1.17 expected hits
                                                    Germany roll dice for 1 germanInfantry in Smolensk, round 4 : 0/1 hits, 0.25 expected hits
                                                    1 germanInfantry owned by the Germany lost in Smolensk
                                                Russia win, taking Smolensk from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 0
                                                Casualties for Russia: 1 russianInfantry
                                                Casualties for Germany: 1 germanInfantry
                                            Battle in Nenetsia
                                                Russia attack with 5 russianInfantrys
                                                Germany defend with 1 Flagpole and 1 germanInfantry
                                                    Russia roll dice for 5 russianInfantrys in Nenetsia, round 2 : 1/5 hits, 0.83 expected hits
                                                    Germany roll dice for 1 germanInfantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 germanInfantry owned by the Germany lost in Nenetsia
                                                Russia win, taking Nenetsia from Germany with 5 russianInfantrys remaining. Battle score for attacker is 3
                                                Casualties for Germany: 1 germanInfantry
                                            Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                            Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                            Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger AltayLLRussia2: China takes ownership of territory Altay
                                            Trigger russianAP2: Russia has 1 Material placed in Moscow
                                            Trigger russianProd1: Russia has 1 Material placed in Moscow
                                            2 russianAntiTankGuns moved from Moscow to Smolensk
                                            1 Truck moved from Vologda to Moscow
                                            1 Truck and 1 russianAntiAirGun moved from Moscow to Smolensk
                                            1 Truck moved from Smolensk to Moscow
                                            1 Truck moved from Urals to Volgarod
                                            1 Truck and 1 russianAntiAirGun moved from Volgarod to Smolensk
                                            4 russianInfantrys moved from Volgarod to Moscow
                                            1 russianArtillery moved from Volgarod to Moscow
                                            1 russianAntiTankGun moved from Volgarod to Moscow
                                            1 Train moved from Urals to Moscow
                                            1 Material and 1 Train moved from Moscow to Vologda
                                            1 Train moved from Vologda to Moscow
                                            1 Material and 1 Train moved from Moscow to Urals
                                            2 russianInfantrys moved from Volgarod to Urals
                                    
                                        Purchase Units - Russia
                                            Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment and 7 russianInfantrys; Remaining resources: 2 PUs; 6 techTokens; 
                                    
                                        Place Units - Russia
                                            Units in Vologda being upgraded or consumed: 1 Material
                                            1 russianEntrenchment placed in Vologda
                                            1 russianAntiAirGun and 1 russianAntiTankGun placed in Moscow
                                            2 russianInfantrys placed in Volgarod
                                            2 russianInfantrys placed in Urals
                                            2 russianInfantrys placed in Vologda
                                            1 russianInfantry placed in Moscow
                                    
                                        Turn Complete - Russia
                                            Russia collect 32 PUs; end with 34 PUs
                                            Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 37 PUs
                                            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 40 PUs
                                            Units generate 6 techTokens; Russia end with 12 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Germany : 2.58
                                    Russia : -1.17
                                    

                                    Savegame

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                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut back to you

                                      ubernautU 2 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Move Summary: Japan round 50

                                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 50
                                        
                                            Research Technology - Japan
                                                Japan spend 0 on tech rolls
                                                Japan removing all Technology Tokens after successful research.
                                                Japan discover AdvancedHulls
                                        
                                            Combat Move - Japan
                                                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                                1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                                                3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                                                3 japaneseInfantrys moved from Peking to Shantung
                                                1 japaneseInfantry moved from Peking to Shantung
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin battle up

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: Thailand round 50

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 50
                                            
                                                Training Troops - Manchuria
                                                    Manchuria collect 0 PUs; end with 11 PUs
                                            
                                                Research Technology - Japan
                                                    Japan spend 0 on tech rolls
                                                        Japan roll 3,8,3,12,1,6,6,7,12,5,1,6,2,3,11 and gets 2 hits
                                                    Japan removing all Technology Tokens after successful research.
                                                    Japan discover AdvancedHulls
                                            
                                                Combat Move - Japan
                                                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                    4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                                    1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                                                    3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                                                    3 japaneseInfantrys moved from Peking to Shantung
                                                    1 japaneseInfantry moved from Peking to Shantung
                                            
                                                Combat - Japan
                                                    Japan creates battle in territory 97 Sea Zone
                                                    Japan creates battle in territory 98 Sea Zone
                                                    Japan creates battle in territory 99 Sea Zone
                                                    Japan lands units in Kamchatka
                                                    Japan creates battle in territory Kamchatka
                                                    Battle in Shantung
                                                        Japan attack with 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys
                                                        China defend with 1 Flagpole, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                                                            Japan roll dice for 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys in Shantung, round 2 : 6/11 hits, 4.75 expected hits
                                                            China roll dice for 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank in Shantung, round 2 : 2/4 hits, 1.33 expected hits
                                                            1 chineseArtillery owned by the China, 2 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shantung
                                                        Japan win, taking Kamchatka from Russia, taking Shantung from China with 7 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 10
                                                        Casualties for Japan: 2 japaneseInfantrys
                                                        Casualties for China: 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                    Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                    1 japaneseInfantry moved from Chahar to Peking
                                                    1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria
                                                    1 japaneseInfantry moved from Vladivostok to Eastern Manchuria
                                                    2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                                                    1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Manchuria
                                                    1 japaneseAirTransport moved from Manchuria to Japan
                                                    1 japaneseAirTransport moved from Kamchatka to Japan
                                                    1 japaneseSubmarine moved from 97 Sea Zone to 100 Sea Zone
                                                    1 japaneseAdvancedSubmarine moved from 98 Sea Zone to 100 Sea Zone
                                                    1 japaneseSubmarine moved from 99 Sea Zone to 100 Sea Zone
                                                    1 japaneseInfantry moved from Tokyo to Japan
                                                    1 japaneseAirTransport and 2 japaneseInfantrys moved from Japan to Peking
                                                    1 japaneseAirTransport moved from Peking to Japan
                                                    1 Train moved from Manchuria to Korea
                                                    1 Train and 1 japaneseAntiAirGun moved from Korea to Peking
                                                    1 Train moved from Peking to Manchuria
                                                    1 japaneseInfantry moved from Manchuria to Korea
                                                    4 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                                    3 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                                    1 japaneseInfantry moved from Manchuria to Korea
                                                    1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                                                    1 Material and 1 Truck moved from Tokyo to Japan
                                                    1 Truck moved from Japan to Tokyo
                                                    1 Material and 1 Truck moved from Tokyo to Japan
                                            
                                                Purchase Units - Japan
                                                    Japan buy 3 japaneseAntiAirGuns, 8 japaneseInfantrys and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Place Units - Japan
                                                    2 japaneseAntiAirGuns and 2 japaneseInfantrys placed in Japan
                                                    4 japaneseInfantrys placed in Tokyo
                                                    1 japaneseAntiAirGun and 1 japaneseTank placed in Korea
                                                    2 japaneseInfantrys placed in Peking
                                            
                                                Activate Technology - Japan
                                                    Japan activating AdvancedHulls
                                                    Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser
                                                    Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser
                                                    Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship
                                                    Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged
                                            
                                                Turn Complete - Japan
                                                    Japan collect 28 PUs; end with 28 PUs
                                                    Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 31 PUs
                                                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 34 PUs
                                                    Units generate 6 techTokens; Japan end with 6 techTokens
                                                    Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                            
                                                Purchase Units - Manchuria
                                                    Manchuria buy 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Manchuria
                                                    Units in Manchuria being upgraded or consumed: 1 Material
                                                    1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria
                                            
                                                Turn Complete - Manchuria
                                                    Manchuria collect 11 PUs; end with 11 PUs
                                                    Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 2 japaneseCombatEngineers and 2 japaneseInfantrys
                                            
                                                Turn Complete - Thailand
                                            

                                            Combat Hit Differential Summary :

                                            Japan : 1.25
                                            China : 0.67
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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