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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      @ubernaut back to you

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Italy round 49

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 49
        
            Research Technology - Italy
                Trigger italianaTAR: Italy gains access to AdvancedRockets
                Italy spend 0 on tech rolls
                    Italy roll 8,1,12,5,5,12,3,12,6 and gets 3 hits
                Italy removing all Technology Tokens after successful research.
                Italy discover AdvancedRockets
        
            Combat Move - Italy
                Trigger italianImpRockR10: Setting givesMovement to 3:italianRocket for unitAttachment attached to spanishAirfield
                Trigger italianImpRockR9: Setting givesMovement to 3:italianRocket for unitAttachment attached to brazilianAirfield
                Trigger italianImpRockR12: Setting givesMovement to 3:italianRocket for unitAttachment attached to turkishAirfield
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger italianImpRockR11: Setting givesMovement to 3:italianRocket for unitAttachment attached to swedishAirfield
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianImpRockR5: Setting givesMovement to 3:italianRocket for unitAttachment attached to germanAirfield
                Trigger italianImpRockR4: Setting givesMovement to 3:italianRocket for unitAttachment attached to japaneseAirfield
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                2 italianInfantrys moved from Sverdlovsk to Western Kazahk
                5 italianAdvancedNavalFighters moved from Rome to Tripolitania
                2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania
        
            Combat - Italy
                Battle in Tripolitania
                    Italy attack with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                    Usa defend with 1 Flagpole and 3 americanParatroopers
                        Italy roll dice for 5 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 5/11 hits, 3.42 expected hits
                        Usa roll dice for 3 americanParatroopers in Tripolitania, round 2 : 3/3 hits, 1.25 expected hits
                        3 americanParatroopers owned by the Usa and 3 italianParatroopers owned by the Italy lost in Tripolitania
                    Italy win, taking Tripolitania from Usa with 5 italianAdvancedNavalFighters, 2 italianAirTransports and 1 italianParatrooper remaining. Battle score for attacker is 0
                    Casualties for Italy: 3 italianParatroopers
                    Casualties for Usa: 3 americanParatroopers
                Battle in Western Kazahk
                    Italy attack with 2 italianInfantrys
                    Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                        Italy roll dice for 2 italianInfantrys in Western Kazahk, round 2 : 0/2 hits, 0.33 expected hits
                        Russia roll dice for 1 britishInfantry in Western Kazahk, round 2 : 0/1 hits, 0.25 expected hits
                        Italy roll dice for 2 italianInfantrys in Western Kazahk, round 3 : 1/2 hits, 0.33 expected hits
                        Russia roll dice for 1 britishInfantry in Western Kazahk, round 3 : 0/1 hits, 0.25 expected hits
                        1 britishInfantry owned by the Britain lost in Western Kazahk
                    Italy win, taking Western Kazahk from Russia with 2 italianInfantrys remaining. Battle score for attacker is 3
                    Casualties for Britain: 1 britishInfantry
        
            Non Combat Move - Italy
                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                Trigger italianAP2: Italy has 1 Material placed in Rome
                Trigger italianProd: Italy has 1 Material placed in Rome
                2 italianCombatEngineers and 1 italianMarine moved from Astrakhan to Southern Caucasus
                1 italianAirTransport and 2 italianParatroopers moved from Southern Caucasus to Cairo
                1 italianAirTransport moved from Cairo to Southern Caucasus
                2 italianParatroopers moved from Omsk to Sverdlovsk
                1 italianAirTransport moved from Tripolitania to Rome
                1 italianAirTransport moved from Tripolitania to Southern Italy
                5 italianAdvancedNavalFighters moved from Tripolitania to Rome
                2 italianMarines and 1 italianParatrooper moved from Sardinia to 46 Sea Zone
                2 italianMarines and 1 italianParatrooper moved from 46 Sea Zone to Southern Italy
                3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                3 italianInfantrys moved from 46 Sea Zone to Sicily
                1 italianAirTransport moved from Rome to Southern Italy
                2 Materials and 1 Train moved from Rome to Southern Italy
                1 Train moved from Southern Italy to Rome
                1 italianParatrooper moved from Rome to Southern Italy
                2 italianInfantrys moved from Rome to Southern Italy
                2 italianInfantrys moved from Rome to Southern Italy
                1 italianInfantry moved from Rome to Southern Italy
        
            Purchase Units - Italy
                Italy buy 1 italianAdvancedNavalFighter, 3 italianDestroyers, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Italy
                Units in Southern Italy being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                1 italianEntrenchment and 1 italianFortification placed in Southern Italy
                3 italianInfantrys placed in Rome
                3 italianDestroyers placed in 46 Sea Zone
                1 italianAdvancedNavalFighter placed in Northern Italy
        
            Activate Technology - Italy
                Italy activating AdvancedRockets
        
            Turn Complete - Italy
                Italy collect 39 PUs; end with 39 PUs
                Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 42 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 45 PUs
                Units generate 9 techTokens; Italy end with 9 techTokens
        

        Combat Hit Differential Summary :

        Usa : 1.75
        Italy : 1.92
        Russia : -0.50
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin round 50 here we come! 😛

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Usa round 49

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 49
            
                Combat Move - Usa
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                    1 americanAirTransport and 2 americanParatroopers moved from Luzon to Okinawa
                    2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Western Evenki to Eastern Siberia
                          Russia take Eastern Siberia from Japan
                    2 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery moved from Soviet Far East to Far Eastern Republic
                          Russia take Far Eastern Republic from Japan
            
                Combat - Usa
                    Usa lands units in Okinawa
                    Usa creates battle in territory Okinawa
                        Some non-combat units are destroyed: 
            
                Non Combat Move - Usa
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                    Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                    Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                    Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                    Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                    Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                    Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                    Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                    Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    Trigger americanAP2: Usa has 1 Material placed in Washington
                    2 Materials and 1 americanAirTransport moved from Alaska to Luzon
                    1 americanAirTransport moved from Okinawa to Luzon
                    2 americanMarines moved from Phillippines to 128 Sea Zone
                    2 americanCruisers, 2 americanDestroyers, 2 americanMarines and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                    2 americanMarines moved from 96 Sea Zone to Luzon
                    1 americanAdvancedNavalFighter moved from 96 Sea Zone to Luzon
                    1 americanNavalFighter moved from Luzon to 96 Sea Zone
                    1 americanCruiser, 2 americanDestroyers and 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone
                    1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from Alaska to 103 Sea Zone
                    1 americanArtillery, 1 americanCruiser, 2 americanDestroyers, 2 americanInfantrys, 1 americanTank and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone
                    1 americanArtillery, 2 americanInfantrys and 1 americanTank moved from 101 Sea Zone to Soviet Far East
                    3 americanInfantrys moved from Azores to 39 Sea Zone
                    3 Materials, 3 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                    3 Materials and 3 americanInfantrys moved from 41 Sea Zone to Northern Spain
                    2 americanParatroopers moved from Madrid to Southern Spain
                    1 americanArtillery moved from Southern Spain to Northern Spain
                    3 americanAdvancedNavalFighters moved from New York to Southern Spain
                    1 Train, 1 americanHeavyTank and 1 americanInfantry moved from Western US to Alaska
                    1 Train moved from Alaska to Western US
                    1 Train moved from Alaska to Washington
                    3 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                    1 americanAdvancedNavalFighter moved from Hawaiian Islands to Luzon
                    2 americanAirTransports moved from Southern Spain to Washington
                    1 americanAirTransport moved from Southern Spain to Northeastern US
            
                Purchase Units - Usa
                    Usa buy 1 americanAdvancedNavalFighter, 1 americanArtillery, 1 americanCruiser, 1 americanDestroyer, 1 americanEntrenchment, 1 americanFortification, 10 americanInfantrys, 2 americanMarines, 5 americanParatroopers and 1 americanTank; Remaining resources: 0 PUs; 27 techTokens; 
                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Usa
                    Units in Northern Spain being upgraded or consumed: 2 Materials and 1 americanEntrenchment
                    1 americanEntrenchment and 1 americanFortification placed in Northern Spain
                    3 americanParatroopers placed in Madrid
                    1 americanCruiser and 1 americanDestroyer placed in 41 Sea Zone
                    2 americanMarines placed in Luzon
                    2 americanParatroopers placed in Phillippines
                    1 americanArtillery and 1 americanTank placed in Alaska
                    3 americanInfantrys placed in Northeastern US
                    4 americanInfantrys placed in Washington
                    1 americanAdvancedNavalFighter and 3 americanInfantrys placed in New York
            
                Turn Complete - Usa
                    Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                    Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
                    Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                    Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
                    Usa collect 92 PUs; end with 92 PUs
                    Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 95 PUs
                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                    Units generate 9 techTokens; Usa end with 36 techTokens
            

            Combat Hit Differential Summary :

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut back to you

              ubernautU 4 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin goign on my chore run back in an hour or so

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Move Summary: Germany round 50

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 50
                  
                      Combat Move - Germany
                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                          1 germanInfantry moved from Archangel to Nenetsia
                                Germany take Nenetsia from Russia
                          2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland
                          1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland
                          3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland
                          3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                          3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                          4 germanInfantrys moved from Sverdlovsk to Northern Kazahk
                          4 germanInfantrys moved from Omsk to Northern Kazahk
                          4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin big battles if you are still up

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      Spread at round 50 is +153 prod +3245 tuv in favor of allies.

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin up for battle if you are around.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Finland round 50

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 50
                          
                              Reconnaissance Missions - Finland
                          
                              Reinforcing - DanubeAxis
                                  DanubeAxis collect 0 PUs; end with 12 PUs
                          
                              Counter Intelligence Operations - VichyFrance
                                  VichyFrance collect 0 PUs; end with 5 PUs
                          
                              Combat Move - Germany
                                  Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                  1 germanInfantry moved from Archangel to Nenetsia
                                        Germany take Nenetsia from Russia
                                  2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland
                                  1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland
                                  3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland
                                  3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                  3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                                  4 germanInfantrys moved from Sverdlovsk to Northern Kazahk
                                  4 germanInfantrys moved from Omsk to Northern Kazahk
                                  4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
                          
                              Combat - Germany
                                  Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                                  Britain scrambles 2 units out of Finland to defend against the attack in Eastern Finland
                                  Battle in Northern Kazahk
                                      Germany attack with 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery
                                      China defend with 7 chineseArtillerys and 9 chineseInfantrys; Russia defend with 1 Flagpole
                                          HvyTankFS fire in Northern Kazahk : 1/4 hits, 1.00 expected hits
                                          1 chineseArtillery owned by the China lost in Northern Kazahk
                                          Germany roll dice for 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery in Northern Kazahk, round 2 : 5/14 hits, 4.33 expected hits
                                          Russia roll dice for 6 chineseArtillerys and 9 chineseInfantrys in Northern Kazahk, round 2 : 8/15 hits, 5.00 expected hits
                                      Units damaged: 4 germanHeavyTanks owned by the Germany
                                          4 germanInfantrys owned by the Germany, 1 chineseArtillery owned by the China and 4 chineseInfantrys owned by the China lost in Northern Kazahk
                                          4 germanHeavyTanks owned by the Germany lost in Northern Kazahk
                                      4 germanHeavyTank-damageds owned by the Germany added in Northern Kazahk
                                      4 germanHeavyTank-damageds owned by the Germany, 4 germanInfantrys owned by the Germany, 1 germanMech.Infantry owned by the Germany and 1 germanMobileArtillery owned by the Germany retreated to Western Kazahk
                                      Russia win with 5 chineseArtillerys and 5 chineseInfantrys remaining. Battle score for attacker is -32
                                      Casualties for China: 2 chineseArtillerys and 4 chineseInfantrys
                                      Casualties for Germany: 4 germanHeavyTanks and 4 germanInfantrys
                                  Battle in Eastern Finland
                                      Germany attack with 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers
                                      Britain defend with 1 Flagpole, 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper
                                          HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits
                                          Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 2 : 5/26 hits, 8.42 expected hits
                                          Britain roll dice for 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 2 : 8/23 hits, 9.08 expected hits
                                      Units damaged: 3 germanHeavyTanks owned by the Germany
                                          5 britishInfantrys owned by the Britain and 5 germanInfantrys owned by the Germany lost in Eastern Finland
                                          3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                      3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                          HvyTankFS fire in Eastern Finland : 1/3 hits, 0.25 expected hits
                                          1 britishArtillery owned by the Britain lost in Eastern Finland
                                          Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 3 : 10/21 hits, 7.08 expected hits
                                          Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishCombatEngineers, 1 britishInfantry, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 3 : 8/17 hits, 7.00 expected hits
                                          1 britishInfantry owned by the Britain, 6 britishMarines owned by the Britain, 1 britishParatrooper owned by the Britain, 8 germanParatroopers owned by the Germany and 2 britishCombatEngineers owned by the Britain lost in Eastern Finland
                                          HvyTankFS fire in Eastern Finland : 0/3 hits, 0.25 expected hits
                                          Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 2 germanParatroopers in Eastern Finland, round 4 : 4/13 hits, 4.83 expected hits
                                          Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishMech.Infantrys and 3 britishNavalFighters in Eastern Finland, round 4 : 4/7 hits, 3.08 expected hits
                                      2 britishMech.Infantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 2 britishNavalFighters owned by the Britain, 2 germanParatroopers owned by the Germany and 1 germanMobileArtillery owned by the Germany lost in Eastern Finland
                                      3 germanHeavyTank-damageds owned by the Germany retreated to Leningrad
                                      Britain win with 2 britishAdvancedNavalFighters and 1 britishNavalFighter remaining. Battle score for attacker is -5
                                      Casualties for Germany: 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers
                                      Casualties for Britain: 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishParatrooper
                                  Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                  Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                  Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                  Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                  Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                  Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                  Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                  Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                  Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                  Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                  Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                  Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                  Trigger germanAP2: Germany has 1 Material placed in Berlin
                                  Trigger germanProd: Germany has 1 Material placed in Berlin
                                  1 Truck moved from Northern Germany to Low Countries
                                  1 Truck and 1 germanAntiAirGun moved from Low Countries to Vichy France
                                  1 Train, 2 germanAlpineInfantrys and 1 germanInfantry moved from Austria to Vichy France
                                  1 Train and 3 germanInfantrys moved from Vichy France to Northern Germany
                                  1 Truck and 1 germanInfantry moved from Vichy France to Northern Germany
                                  1 Train, 1 germanAntiAirGun and 1 germanHeavyArtillery moved from Eastern Germany to Vichy France
                                  1 Material and 1 germanAirTransport moved from Berlin to Vichy France
                                  1 germanAirTransport moved from Vichy France to Berlin
                                  1 Train and 3 germanInfantrys moved from Romania to Northern Germany
                                  2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
                                  1 Truck and 1 germanInfantry moved from Hungary Slovakia to Eastern Germany
                                  1 Material and 1 Train moved from Berlin to Kharkov
                                  3 Trucks, 1 germanArtillery and 2 germanHeavyArtillerys moved from Stalingrad to Western Ukraine
                                  1 germanInfantry moved from Stalingrad to Tula
                                  1 germanInfantry moved from Tula to Smolensk
                                  1 germanInfantry moved from Smolensk to Novgorod
                                  1 germanInfantry moved from Novgorod to Eastern Karelia
                                  1 germanInfantry moved from Eastern Karelia to Western Karelia
                                  6 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                                  1 germanCombatEngineer and 1 germanMech.Infantry moved from Archangel to Leningrad
                                  2 germanInfantrys moved from Berlin to Northern Germany
                                  1 germanInfantry moved from Berlin to Eastern Germany
                                  1 germanAirTransport moved from Eastern Finland to Romania
                                  1 germanAirTransport moved from Eastern Finland to Hungary Slovakia
                                  3 germanAirTransports moved from Eastern Finland to Leningrad
                                  1 Truck moved from Northern Germany to Vichy France
                                  2 Trucks moved from Eastern Germany to Western Ukraine
                                  1 Train moved from Northern Germany to Western Ukraine
                                  1 Train moved from Northern Germany to Eastern Germany
                                  1 Train moved from Vichy France to Western Germany
                                  1 germanInfantry moved from Northern Germany to Eastern Germany
                                  1 germanInfantry moved from Northern Germany to Eastern Germany
                                  1 germanInfantry moved from Northern Germany to Eastern Germany
                          
                              Purchase Units - Germany
                                  Germany buy 4 germanAdvancedNavalFighters, 4 germanArtillerys and 7 germanInfantrys; Remaining resources: 0 PUs; 192 techTokens; 
                          
                              Place Units - Germany
                                  4 germanAdvancedNavalFighters placed in Eastern Germany
                                  4 germanInfantrys placed in Northern Germany
                                  3 germanArtillerys placed in Western Germany
                                  1 germanArtillery and 1 germanInfantry placed in Leningrad
                                  2 germanInfantrys placed in Kharkov
                          
                              Turn Complete - Germany
                                  Germany collect 81 PUs; end with 81 PUs
                                  Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                  Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                  Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 90 PUs
                                  Units generate 12 techTokens; Germany end with 204 techTokens
                                  Some Units in Vichy France change ownership: 1 Material and 2 germanCombatEngineers
                          
                              Purchase Units - VichyFrance
                                  VichyFrance buy 1 germanAlpineInfantry and 1 germanEntrenchment; Remaining resources: 0 PUs; 
                          
                              Place Units - VichyFrance
                                  Units in Vichy France being upgraded or consumed: 1 Material
                                  1 germanAlpineInfantry and 1 germanEntrenchment placed in Vichy France
                          
                              Turn Complete - VichyFrance
                                  VichyFrance collect 4 PUs; end with 4 PUs
                                  Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 2 germanCombatEngineers
                          
                              Purchase Units - DanubeAxis
                                  DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - DanubeAxis
                                  2 germanInfantrys placed in Hungary Slovakia
                                  2 germanInfantrys placed in Romania
                          
                              Turn Complete - DanubeAxis
                                  DanubeAxis collect 12 PUs; end with 12 PUs
                                  Units Change Ownership
                                      Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                      Some Units in Romania change ownership: 2 germanInfantrys
                          
                              Turn Complete - Finland
                          

                          Combat Hit Differential Summary :

                          HvyTankFS fire in Northern Kazahk : : 0.00
                          HvyTankFS fire in Eastern Finland : : -0.25
                          Britain : 0.83
                          Germany : -0.67
                          Russia : 3.00
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin back to you

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • C Offline
                              colin
                              last edited by

                              TripleA Manual Gamesave Post: Russia round 50

                              TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 50
                              
                                  Research Technology - Russia
                                      Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                                      Russia spend 0 on tech rolls
                                          Russia roll 11,7,3,2,10,3 and gets 0 hits
                              
                                  Combat Move - Russia
                                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                      Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                      Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                      Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                      Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                      1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                                      3 russianInfantrys moved from Urals to Archangel
                                      5 russianInfantrys moved from Urals to Nenetsia
                                      1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
                              
                                  Combat - Russia
                                      Battle in Archangel
                                          Russia attack with 1 russianArtillery and 8 russianInfantrys
                                          Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                                              Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
                              

                              Combat Hit Differential Summary :

                              Russia : -0.58
                              

                              Savegame

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut you may want to do this one to be sure

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                                • C Offline
                                  colin
                                  last edited by

                                  TripleA Turn Summary: Russia round 50

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 50
                                  
                                      Research Technology - Russia
                                          Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                                          Russia spend 0 on tech rolls
                                              Russia roll 11,7,3,2,10,3 and gets 0 hits
                                  
                                      Combat Move - Russia
                                          Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                          Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                          Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                          Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                          Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                          Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                          Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                          Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                          1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                                          3 russianInfantrys moved from Urals to Archangel
                                          5 russianInfantrys moved from Urals to Nenetsia
                                          1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
                                  
                                      Combat - Russia
                                          Battle in Archangel
                                              Russia attack with 1 russianArtillery and 8 russianInfantrys
                                              Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                                                  Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
                                              Units damaged: 1 germanEntrenchment owned by the Germany
                                                  Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 2 : 3/3 hits, 1.67 expected hits
                                                  3 russianInfantrys owned by the Russia lost in Archangel
                                                  Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Archangel, round 3 : 1/6 hits, 1.08 expected hits
                                                  Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 3 : 3/3 hits, 1.67 expected hits
                                                  3 russianInfantrys owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel
                                              2 russianInfantrys owned by the Russia and 1 russianArtillery owned by the Russia retreated to Vologda
                                              Germany win with 1 germanEntrenchment and 1 germanParatrooper remaining. Battle score for attacker is -14
                                              Casualties for Russia: 6 russianInfantrys
                                              Casualties for Germany: 1 germanParatrooper
                                          Battle in Smolensk
                                              Russia attack with 1 russianArtillery and 6 russianInfantrys
                                              Germany defend with 1 Flagpole and 1 germanInfantry
                                                  Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Smolensk, round 2 : 0/7 hits, 1.33 expected hits
                                                  Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits
                                                  1 russianInfantry owned by the Russia lost in Smolensk
                                                  Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 3 : 0/6 hits, 1.17 expected hits
                                                  Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits
                                                  Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 4 : 3/6 hits, 1.17 expected hits
                                                  Germany roll dice for 1 germanInfantry in Smolensk, round 4 : 0/1 hits, 0.25 expected hits
                                                  1 germanInfantry owned by the Germany lost in Smolensk
                                              Russia win, taking Smolensk from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 0
                                              Casualties for Russia: 1 russianInfantry
                                              Casualties for Germany: 1 germanInfantry
                                          Battle in Nenetsia
                                              Russia attack with 5 russianInfantrys
                                              Germany defend with 1 Flagpole and 1 germanInfantry
                                                  Russia roll dice for 5 russianInfantrys in Nenetsia, round 2 : 1/5 hits, 0.83 expected hits
                                                  Germany roll dice for 1 germanInfantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 germanInfantry owned by the Germany lost in Nenetsia
                                              Russia win, taking Nenetsia from Germany with 5 russianInfantrys remaining. Battle score for attacker is 3
                                              Casualties for Germany: 1 germanInfantry
                                          Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                          Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                          Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                          Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                          Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                          Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                          Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                          Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                          Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                          Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                          Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger AltayLLRussia2: China takes ownership of territory Altay
                                          Trigger russianAP2: Russia has 1 Material placed in Moscow
                                          Trigger russianProd1: Russia has 1 Material placed in Moscow
                                          2 russianAntiTankGuns moved from Moscow to Smolensk
                                          1 Truck moved from Vologda to Moscow
                                          1 Truck and 1 russianAntiAirGun moved from Moscow to Smolensk
                                          1 Truck moved from Smolensk to Moscow
                                          1 Truck moved from Urals to Volgarod
                                          1 Truck and 1 russianAntiAirGun moved from Volgarod to Smolensk
                                          4 russianInfantrys moved from Volgarod to Moscow
                                          1 russianArtillery moved from Volgarod to Moscow
                                          1 russianAntiTankGun moved from Volgarod to Moscow
                                          1 Train moved from Urals to Moscow
                                          1 Material and 1 Train moved from Moscow to Vologda
                                          1 Train moved from Vologda to Moscow
                                          1 Material and 1 Train moved from Moscow to Urals
                                          2 russianInfantrys moved from Volgarod to Urals
                                  
                                      Purchase Units - Russia
                                          Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment and 7 russianInfantrys; Remaining resources: 2 PUs; 6 techTokens; 
                                  
                                      Place Units - Russia
                                          Units in Vologda being upgraded or consumed: 1 Material
                                          1 russianEntrenchment placed in Vologda
                                          1 russianAntiAirGun and 1 russianAntiTankGun placed in Moscow
                                          2 russianInfantrys placed in Volgarod
                                          2 russianInfantrys placed in Urals
                                          2 russianInfantrys placed in Vologda
                                          1 russianInfantry placed in Moscow
                                  
                                      Turn Complete - Russia
                                          Russia collect 32 PUs; end with 34 PUs
                                          Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 37 PUs
                                          Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 40 PUs
                                          Units generate 6 techTokens; Russia end with 12 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Germany : 2.58
                                  Russia : -1.17
                                  

                                  Savegame

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                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut back to you

                                    ubernautU 2 Replies Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Move Summary: Japan round 50

                                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 50
                                      
                                          Research Technology - Japan
                                              Japan spend 0 on tech rolls
                                              Japan removing all Technology Tokens after successful research.
                                              Japan discover AdvancedHulls
                                      
                                          Combat Move - Japan
                                              Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                              4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                              1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                                              3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                                              3 japaneseInfantrys moved from Peking to Shantung
                                              1 japaneseInfantry moved from Peking to Shantung
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin battle up

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Turn Summary: Thailand round 50

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 50
                                          
                                              Training Troops - Manchuria
                                                  Manchuria collect 0 PUs; end with 11 PUs
                                          
                                              Research Technology - Japan
                                                  Japan spend 0 on tech rolls
                                                      Japan roll 3,8,3,12,1,6,6,7,12,5,1,6,2,3,11 and gets 2 hits
                                                  Japan removing all Technology Tokens after successful research.
                                                  Japan discover AdvancedHulls
                                          
                                              Combat Move - Japan
                                                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                  4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                                  1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                                                  3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                                                  3 japaneseInfantrys moved from Peking to Shantung
                                                  1 japaneseInfantry moved from Peking to Shantung
                                          
                                              Combat - Japan
                                                  Japan creates battle in territory 97 Sea Zone
                                                  Japan creates battle in territory 98 Sea Zone
                                                  Japan creates battle in territory 99 Sea Zone
                                                  Japan lands units in Kamchatka
                                                  Japan creates battle in territory Kamchatka
                                                  Battle in Shantung
                                                      Japan attack with 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys
                                                      China defend with 1 Flagpole, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                                                          Japan roll dice for 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys in Shantung, round 2 : 6/11 hits, 4.75 expected hits
                                                          China roll dice for 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank in Shantung, round 2 : 2/4 hits, 1.33 expected hits
                                                          1 chineseArtillery owned by the China, 2 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shantung
                                                      Japan win, taking Kamchatka from Russia, taking Shantung from China with 7 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 10
                                                      Casualties for Japan: 2 japaneseInfantrys
                                                      Casualties for China: 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                  1 japaneseInfantry moved from Chahar to Peking
                                                  1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria
                                                  1 japaneseInfantry moved from Vladivostok to Eastern Manchuria
                                                  2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                                                  1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Manchuria
                                                  1 japaneseAirTransport moved from Manchuria to Japan
                                                  1 japaneseAirTransport moved from Kamchatka to Japan
                                                  1 japaneseSubmarine moved from 97 Sea Zone to 100 Sea Zone
                                                  1 japaneseAdvancedSubmarine moved from 98 Sea Zone to 100 Sea Zone
                                                  1 japaneseSubmarine moved from 99 Sea Zone to 100 Sea Zone
                                                  1 japaneseInfantry moved from Tokyo to Japan
                                                  1 japaneseAirTransport and 2 japaneseInfantrys moved from Japan to Peking
                                                  1 japaneseAirTransport moved from Peking to Japan
                                                  1 Train moved from Manchuria to Korea
                                                  1 Train and 1 japaneseAntiAirGun moved from Korea to Peking
                                                  1 Train moved from Peking to Manchuria
                                                  1 japaneseInfantry moved from Manchuria to Korea
                                                  4 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                                  3 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                                  1 japaneseInfantry moved from Manchuria to Korea
                                                  1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                                                  1 Material and 1 Truck moved from Tokyo to Japan
                                                  1 Truck moved from Japan to Tokyo
                                                  1 Material and 1 Truck moved from Tokyo to Japan
                                          
                                              Purchase Units - Japan
                                                  Japan buy 3 japaneseAntiAirGuns, 8 japaneseInfantrys and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Place Units - Japan
                                                  2 japaneseAntiAirGuns and 2 japaneseInfantrys placed in Japan
                                                  4 japaneseInfantrys placed in Tokyo
                                                  1 japaneseAntiAirGun and 1 japaneseTank placed in Korea
                                                  2 japaneseInfantrys placed in Peking
                                          
                                              Activate Technology - Japan
                                                  Japan activating AdvancedHulls
                                                  Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser
                                                  Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser
                                                  Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship
                                                  Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged
                                          
                                              Turn Complete - Japan
                                                  Japan collect 28 PUs; end with 28 PUs
                                                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 31 PUs
                                                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 34 PUs
                                                  Units generate 6 techTokens; Japan end with 6 techTokens
                                                  Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                          
                                              Purchase Units - Manchuria
                                                  Manchuria buy 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Manchuria
                                                  Units in Manchuria being upgraded or consumed: 1 Material
                                                  1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria
                                          
                                              Turn Complete - Manchuria
                                                  Manchuria collect 11 PUs; end with 11 PUs
                                                  Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 2 japaneseCombatEngineers and 2 japaneseInfantrys
                                          
                                              Turn Complete - Thailand
                                          

                                          Combat Hit Differential Summary :

                                          Japan : 1.25
                                          China : 0.67
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin over to china

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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