TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@colin goign on my chore run back in an hour or so
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TripleA Move Summary: Germany round 50
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Archangel to Nenetsia Germany take Nenetsia from Russia 2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland 3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland 3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland 3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland 4 germanInfantrys moved from Sverdlovsk to Northern Kazahk 4 germanInfantrys moved from Omsk to Northern Kazahk 4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk -
@colin big battles if you are still up
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Spread at round 50 is +153 prod +3245 tuv in favor of allies.
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@colin up for battle if you are around.
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TripleA Turn Summary: Finland round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Reconnaissance Missions - Finland Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 5 PUs Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Archangel to Nenetsia Germany take Nenetsia from Russia 2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland 3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland 3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland 3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland 4 germanInfantrys moved from Sverdlovsk to Northern Kazahk 4 germanInfantrys moved from Omsk to Northern Kazahk 4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk Combat - Germany Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland Britain scrambles 2 units out of Finland to defend against the attack in Eastern Finland Battle in Northern Kazahk Germany attack with 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery China defend with 7 chineseArtillerys and 9 chineseInfantrys; Russia defend with 1 Flagpole HvyTankFS fire in Northern Kazahk : 1/4 hits, 1.00 expected hits 1 chineseArtillery owned by the China lost in Northern Kazahk Germany roll dice for 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery in Northern Kazahk, round 2 : 5/14 hits, 4.33 expected hits Russia roll dice for 6 chineseArtillerys and 9 chineseInfantrys in Northern Kazahk, round 2 : 8/15 hits, 5.00 expected hits Units damaged: 4 germanHeavyTanks owned by the Germany 4 germanInfantrys owned by the Germany, 1 chineseArtillery owned by the China and 4 chineseInfantrys owned by the China lost in Northern Kazahk 4 germanHeavyTanks owned by the Germany lost in Northern Kazahk 4 germanHeavyTank-damageds owned by the Germany added in Northern Kazahk 4 germanHeavyTank-damageds owned by the Germany, 4 germanInfantrys owned by the Germany, 1 germanMech.Infantry owned by the Germany and 1 germanMobileArtillery owned by the Germany retreated to Western Kazahk Russia win with 5 chineseArtillerys and 5 chineseInfantrys remaining. Battle score for attacker is -32 Casualties for China: 2 chineseArtillerys and 4 chineseInfantrys Casualties for Germany: 4 germanHeavyTanks and 4 germanInfantrys Battle in Eastern Finland Germany attack with 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers Britain defend with 1 Flagpole, 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 2 : 5/26 hits, 8.42 expected hits Britain roll dice for 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 2 : 8/23 hits, 9.08 expected hits Units damaged: 3 germanHeavyTanks owned by the Germany 5 britishInfantrys owned by the Britain and 5 germanInfantrys owned by the Germany lost in Eastern Finland 3 germanHeavyTanks owned by the Germany lost in Eastern Finland 3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland HvyTankFS fire in Eastern Finland : 1/3 hits, 0.25 expected hits 1 britishArtillery owned by the Britain lost in Eastern Finland Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 3 : 10/21 hits, 7.08 expected hits Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishCombatEngineers, 1 britishInfantry, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 3 : 8/17 hits, 7.00 expected hits 1 britishInfantry owned by the Britain, 6 britishMarines owned by the Britain, 1 britishParatrooper owned by the Britain, 8 germanParatroopers owned by the Germany and 2 britishCombatEngineers owned by the Britain lost in Eastern Finland HvyTankFS fire in Eastern Finland : 0/3 hits, 0.25 expected hits Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 2 germanParatroopers in Eastern Finland, round 4 : 4/13 hits, 4.83 expected hits Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishMech.Infantrys and 3 britishNavalFighters in Eastern Finland, round 4 : 4/7 hits, 3.08 expected hits 2 britishMech.Infantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 2 britishNavalFighters owned by the Britain, 2 germanParatroopers owned by the Germany and 1 germanMobileArtillery owned by the Germany lost in Eastern Finland 3 germanHeavyTank-damageds owned by the Germany retreated to Leningrad Britain win with 2 britishAdvancedNavalFighters and 1 britishNavalFighter remaining. Battle score for attacker is -5 Casualties for Germany: 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers Casualties for Britain: 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishParatrooper Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland Moving scrambled unit from Eastern Finland back to originating territory: Finland Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 Truck moved from Northern Germany to Low Countries 1 Truck and 1 germanAntiAirGun moved from Low Countries to Vichy France 1 Train, 2 germanAlpineInfantrys and 1 germanInfantry moved from Austria to Vichy France 1 Train and 3 germanInfantrys moved from Vichy France to Northern Germany 1 Truck and 1 germanInfantry moved from Vichy France to Northern Germany 1 Train, 1 germanAntiAirGun and 1 germanHeavyArtillery moved from Eastern Germany to Vichy France 1 Material and 1 germanAirTransport moved from Berlin to Vichy France 1 germanAirTransport moved from Vichy France to Berlin 1 Train and 3 germanInfantrys moved from Romania to Northern Germany 2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad 1 Truck and 1 germanInfantry moved from Hungary Slovakia to Eastern Germany 1 Material and 1 Train moved from Berlin to Kharkov 3 Trucks, 1 germanArtillery and 2 germanHeavyArtillerys moved from Stalingrad to Western Ukraine 1 germanInfantry moved from Stalingrad to Tula 1 germanInfantry moved from Tula to Smolensk 1 germanInfantry moved from Smolensk to Novgorod 1 germanInfantry moved from Novgorod to Eastern Karelia 1 germanInfantry moved from Eastern Karelia to Western Karelia 6 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad 1 germanCombatEngineer and 1 germanMech.Infantry moved from Archangel to Leningrad 2 germanInfantrys moved from Berlin to Northern Germany 1 germanInfantry moved from Berlin to Eastern Germany 1 germanAirTransport moved from Eastern Finland to Romania 1 germanAirTransport moved from Eastern Finland to Hungary Slovakia 3 germanAirTransports moved from Eastern Finland to Leningrad 1 Truck moved from Northern Germany to Vichy France 2 Trucks moved from Eastern Germany to Western Ukraine 1 Train moved from Northern Germany to Western Ukraine 1 Train moved from Northern Germany to Eastern Germany 1 Train moved from Vichy France to Western Germany 1 germanInfantry moved from Northern Germany to Eastern Germany 1 germanInfantry moved from Northern Germany to Eastern Germany 1 germanInfantry moved from Northern Germany to Eastern Germany Purchase Units - Germany Germany buy 4 germanAdvancedNavalFighters, 4 germanArtillerys and 7 germanInfantrys; Remaining resources: 0 PUs; 192 techTokens; Place Units - Germany 4 germanAdvancedNavalFighters placed in Eastern Germany 4 germanInfantrys placed in Northern Germany 3 germanArtillerys placed in Western Germany 1 germanArtillery and 1 germanInfantry placed in Leningrad 2 germanInfantrys placed in Kharkov Turn Complete - Germany Germany collect 81 PUs; end with 81 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 84 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 90 PUs Units generate 12 techTokens; Germany end with 204 techTokens Some Units in Vichy France change ownership: 1 Material and 2 germanCombatEngineers Purchase Units - VichyFrance VichyFrance buy 1 germanAlpineInfantry and 1 germanEntrenchment; Remaining resources: 0 PUs; Place Units - VichyFrance Units in Vichy France being upgraded or consumed: 1 Material 1 germanAlpineInfantry and 1 germanEntrenchment placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 4 PUs; end with 4 PUs Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 2 germanCombatEngineers Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanInfantrys placed in Hungary Slovakia 2 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 2 germanInfantrys Some Units in Romania change ownership: 2 germanInfantrys Turn Complete - FinlandCombat Hit Differential Summary :
HvyTankFS fire in Northern Kazahk : : 0.00 HvyTankFS fire in Eastern Finland : : -0.25 Britain : 0.83 Germany : -0.67 Russia : 3.00 -
@colin back to you
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TripleA Manual Gamesave Post: Russia round 50
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Research Technology - Russia Trigger russianaTAD: Russia gains access to AdvancedDestroyers Russia spend 0 on tech rolls Russia roll 11,7,3,2,10,3 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel 3 russianInfantrys moved from Urals to Archangel 5 russianInfantrys moved from Urals to Nenetsia 1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk Combat - Russia Battle in Archangel Russia attack with 1 russianArtillery and 8 russianInfantrys Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hitsCombat Hit Differential Summary :
Russia : -0.58 -
@ubernaut you may want to do this one to be sure
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TripleA Turn Summary: Russia round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Research Technology - Russia Trigger russianaTAD: Russia gains access to AdvancedDestroyers Russia spend 0 on tech rolls Russia roll 11,7,3,2,10,3 and gets 0 hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel 3 russianInfantrys moved from Urals to Archangel 5 russianInfantrys moved from Urals to Nenetsia 1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk Combat - Russia Battle in Archangel Russia attack with 1 russianArtillery and 8 russianInfantrys Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits Units damaged: 1 germanEntrenchment owned by the Germany Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 2 : 3/3 hits, 1.67 expected hits 3 russianInfantrys owned by the Russia lost in Archangel Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Archangel, round 3 : 1/6 hits, 1.08 expected hits Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 3 : 3/3 hits, 1.67 expected hits 3 russianInfantrys owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel 2 russianInfantrys owned by the Russia and 1 russianArtillery owned by the Russia retreated to Vologda Germany win with 1 germanEntrenchment and 1 germanParatrooper remaining. Battle score for attacker is -14 Casualties for Russia: 6 russianInfantrys Casualties for Germany: 1 germanParatrooper Battle in Smolensk Russia attack with 1 russianArtillery and 6 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Smolensk, round 2 : 0/7 hits, 1.33 expected hits Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 3 : 0/6 hits, 1.17 expected hits Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 4 : 3/6 hits, 1.17 expected hits Germany roll dice for 1 germanInfantry in Smolensk, round 4 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Smolensk Russia win, taking Smolensk from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Battle in Nenetsia Russia attack with 5 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 5 russianInfantrys in Nenetsia, round 2 : 1/5 hits, 0.83 expected hits Germany roll dice for 1 germanInfantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Nenetsia Russia win, taking Nenetsia from Germany with 5 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianAntiTankGuns moved from Moscow to Smolensk 1 Truck moved from Vologda to Moscow 1 Truck and 1 russianAntiAirGun moved from Moscow to Smolensk 1 Truck moved from Smolensk to Moscow 1 Truck moved from Urals to Volgarod 1 Truck and 1 russianAntiAirGun moved from Volgarod to Smolensk 4 russianInfantrys moved from Volgarod to Moscow 1 russianArtillery moved from Volgarod to Moscow 1 russianAntiTankGun moved from Volgarod to Moscow 1 Train moved from Urals to Moscow 1 Material and 1 Train moved from Moscow to Vologda 1 Train moved from Vologda to Moscow 1 Material and 1 Train moved from Moscow to Urals 2 russianInfantrys moved from Volgarod to Urals Purchase Units - Russia Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment and 7 russianInfantrys; Remaining resources: 2 PUs; 6 techTokens; Place Units - Russia Units in Vologda being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Vologda 1 russianAntiAirGun and 1 russianAntiTankGun placed in Moscow 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Urals 2 russianInfantrys placed in Vologda 1 russianInfantry placed in Moscow Turn Complete - Russia Russia collect 32 PUs; end with 34 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 37 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 40 PUs Units generate 6 techTokens; Russia end with 12 techTokensCombat Hit Differential Summary :
Germany : 2.58 Russia : -1.17 -
@ubernaut back to you
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TripleA Move Summary: Japan round 50
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedHulls Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 4 japaneseAdvancedNavalFighters moved from Japan to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka 3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung 3 japaneseInfantrys moved from Peking to Shantung 1 japaneseInfantry moved from Peking to Shantung -
@colin battle up
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TripleA Turn Summary: Thailand round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 3,8,3,12,1,6,6,7,12,5,1,6,2,3,11 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedHulls Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseAdvancedNavalFighters moved from Japan to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka 3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung 3 japaneseInfantrys moved from Peking to Shantung 1 japaneseInfantry moved from Peking to Shantung Combat - Japan Japan creates battle in territory 97 Sea Zone Japan creates battle in territory 98 Sea Zone Japan creates battle in territory 99 Sea Zone Japan lands units in Kamchatka Japan creates battle in territory Kamchatka Battle in Shantung Japan attack with 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys China defend with 1 Flagpole, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank Japan roll dice for 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys in Shantung, round 2 : 6/11 hits, 4.75 expected hits China roll dice for 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank in Shantung, round 2 : 2/4 hits, 1.33 expected hits 1 chineseArtillery owned by the China, 2 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shantung Japan win, taking Kamchatka from Russia, taking Shantung from China with 7 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 10 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseInfantry moved from Chahar to Peking 1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria 1 japaneseInfantry moved from Vladivostok to Eastern Manchuria 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Manchuria 1 japaneseAirTransport moved from Manchuria to Japan 1 japaneseAirTransport moved from Kamchatka to Japan 1 japaneseSubmarine moved from 97 Sea Zone to 100 Sea Zone 1 japaneseAdvancedSubmarine moved from 98 Sea Zone to 100 Sea Zone 1 japaneseSubmarine moved from 99 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Tokyo to Japan 1 japaneseAirTransport and 2 japaneseInfantrys moved from Japan to Peking 1 japaneseAirTransport moved from Peking to Japan 1 Train moved from Manchuria to Korea 1 Train and 1 japaneseAntiAirGun moved from Korea to Peking 1 Train moved from Peking to Manchuria 1 japaneseInfantry moved from Manchuria to Korea 4 japaneseAdvancedNavalFighters moved from Shantung to Japan 3 japaneseAdvancedNavalFighters moved from Shantung to Manchuria 1 japaneseInfantry moved from Manchuria to Korea 1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan Purchase Units - Japan Japan buy 3 japaneseAntiAirGuns, 8 japaneseInfantrys and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseAntiAirGuns and 2 japaneseInfantrys placed in Japan 4 japaneseInfantrys placed in Tokyo 1 japaneseAntiAirGun and 1 japaneseTank placed in Korea 2 japaneseInfantrys placed in Peking Activate Technology - Japan Japan activating AdvancedHulls Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged Turn Complete - Japan Japan collect 28 PUs; end with 28 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 31 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 34 PUs Units generate 6 techTokens; Japan end with 6 techTokens Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria Units in Manchuria being upgraded or consumed: 1 Material 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 2 japaneseCombatEngineers and 2 japaneseInfantrys Turn Complete - ThailandCombat Hit Differential Summary :
Japan : 1.25 China : 0.67 -
@colin over to china
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TripleA Turn Summary: Australia round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Supporting Britain - Canada Canada collect 0 PUs; end with 20 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 47 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 10 PUs Preparing Ambushes - India India collect 0 PUs; end with 16 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 23 PUs Research Technology - Britain Trigger britishaTAAT: Britain gains access to AdvancedAntiTank Britain spend 0 on tech rolls Britain roll 1,8,1,4,3,6,10,10,6 and gets 0 hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from Bombay to 75 Sea Zone 3 britishArtillerys, 2 britishBattleships, 3 britishCarriers, 2 britishCombatEngineers, 9 britishCruisers, 4 britishDestroyers, 4 britishInfantrys, 6 britishMarines and 5 britishTransports moved from 75 Sea Zone to 72 Sea Zone 3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Sinai 3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Sinai Britain take Sinai from Italy Combat - Britain Battle in Sinai Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 2 britishInfantrys moved from Finland to Eastern Finland 5 britishMarines moved from Northern Finland to Eastern Finland 5 britishMarines moved from Finland to Eastern Finland 2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Britain to Finland 1 britishNavalFighter moved from Finland to Northern Finland 1 britishAirTransport, 1 britishInfantry and 1 britishMarine moved from Central Britain to Eastern Finland 1 britishAirTransport moved from Eastern Finland to Finland 2 britishAirTransports and 4 britishParatroopers moved from London to Finland 1 britishAirTransport moved from Finland to Scotland 1 britishAirTransport moved from Finland to Central Britain 1 britishAirTransport moved from Finland to London 1 Truck and 1 britishArtillery moved from Central Norway to Northern Finland 1 Truck and 1 britishArtillery moved from Northern Norway to Eastern Finland 1 Truck moved from Eastern Finland to Northern Finland 1 Truck moved from Northern Finland to Northern Norway 2 britishInfantrys moved from Central Norway to Northern Norway 1 Train and 2 britishArtillerys moved from Norway to Northern Finland 1 Train moved from Northern Finland to Norway 9 britishNavalFighters moved from Southern Iran to 72 Sea Zone 1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan 1 Truck and 1 britishCombatEngineer moved from Belgian Congo to Gold Coast 1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia 2 britishInfantrys moved from Morrocco to 43 Sea Zone 2 britishInfantrys moved from 43 Sea Zone to Gibraltar 1 britishTransport moved from 93 Sea Zone to 148 Sea Zone 1 britishArtillery moved from Java to 148 Sea Zone 1 britishArtillery and 1 britishTransport moved from 148 Sea Zone to 93 Sea Zone 1 britishArtillery moved from 93 Sea Zone to Brunei 1 britishMarine moved from Borneo to Brunei 1 britishNavalFighter moved from Phillippines to Luzon 1 britishNavalFighter moved from New South Wales to Phillippines 1 britishNavalFighter moved from Ontario to Central Britain 1 britishCombatEngineer moved from London to Central Britain 1 britishCombatEngineer moved from Central Britain to Scotland 1 Material and 1 Truck moved from London to Scotland 1 Truck moved from Scotland to Central Britain Purchase Units - Britain Britain buy 2 Materials, 1 britishAdvancedNavalFighter, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishNavalFighter and 2 britishParatroopers; Remaining resources: 1 PUs; 9 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland 1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland 1 britishParatrooper placed in Scotland 1 britishAdvancedNavalFighter, 1 britishNavalFighter and 1 britishParatrooper placed in Central Britain 2 Materials and 1 britishCombatEngineer placed in Thailand Turn Complete - Britain Britain collect 58 PUs; end with 59 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs Units generate 9 techTokens; Britain end with 18 techTokens Units Change Ownership Some Units in Bombay change ownership: 1 Material Some Units in British Columbia change ownership: 1 britishCombatEngineer Some Units in Gold Coast change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Sinai change ownership: 2 britishCombatEngineers Purchase Units - Canada Canada buy 1 britishNavalFighter; Remaining resources: 9 PUs; Place Units - Canada 1 britishNavalFighter placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 24 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishNavalFighter Some Units in British Columbia change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishArtillerys, 1 britishDestroyer, 1 britishHull, 4 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; Place Units - ExiledAllies 2 britishArtillerys placed in Norway 2 britishInfantrys placed in Central Norway 1 britishDestroyer and 1 britishHull placed in 43 Sea Zone 1 britishTransport placed in 93 Sea Zone 2 britishInfantrys placed in Borneo Turn Complete - ExiledAllies ExiledAllies collect 48 PUs; end with 48 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs Units Change Ownership Some Units in 43 Sea Zone change ownership: 1 britishDestroyer Some Units in 93 Sea Zone change ownership: 1 britishTransport Some Units in Borneo change ownership: 2 britishInfantrys Some Units in Central Norway change ownership: 2 britishInfantrys Some Units in Gold Coast change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Some Units in Norway change ownership: 2 britishArtillerys Turn Complete - Egypt Some Units in Sinai change ownership: 2 britishCombatEngineers Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishMech.Infantry; Remaining resources: 1 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishMech.Infantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 8 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishMech.Infantry Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 3 PUs; Place Units - India 3 britishInfantrys placed in Bombay 1 britishArtillery placed in Calcutta Turn Complete - India India collect 13 PUs; end with 16 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 3 britishInfantrys Some Units in Calcutta change ownership: 1 britishArtillery Purchase Units - Australia Australia buy 2 britishNavalFighters; Remaining resources: 1 PUs; Place Units - Australia 2 britishNavalFighters placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 18 PUs Some Units in New South Wales change ownership: 2 britishNavalFightersCombat Hit Differential Summary :
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@ubernaut back to you
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TripleA Move Summary: Italy round 50
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Research Technology - Italy Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover ImprovedAntiTank Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran 5 italianInfantrys moved from Sicily to 46 Sea Zone 3 italianInfantrys moved from Southern Italy to 46 Sea Zone 8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone 1 italianParatrooper moved from Tripolitania to 48 Sea Zone 8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone 8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt 1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt 1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt 1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt 2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt -
@colin big battles on deck
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TripleA Turn Summary: Italy round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedAntiTank Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran 5 italianInfantrys moved from Sicily to 46 Sea Zone 3 italianInfantrys moved from Southern Italy to 46 Sea Zone 8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone 1 italianParatrooper moved from Tripolitania to 48 Sea Zone 8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone 8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt 1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt 1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt 1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt 2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt Combat - Italy Battle in Western Egypt Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits 1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt 2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits 1 italianParatrooper owned by the Italy lost in Western Egypt Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19 Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks Battle in Northern Iran Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits 1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran 2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9 Casualties for Italy: 4 italianInfantrys Casualties for Britain: 1 britishInfantry Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone 1 italianAdvancedNavalFighter moved from Northern Italy to Rome 3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo 2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo 1 italianCombatEngineer moved from Southern Italy to Rome 2 italianInfantrys moved from Western Kazahk to Astrakhan 1 italianAirTransport moved from Southern Caucasus to Cairo 1 italianAirTransport moved from Western Egypt to Rome 2 italianAirTransports moved from Western Egypt to Cairo Purchase Units - Italy Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Rome being upgraded or consumed: 1 Material 1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome 3 italianInfantrys placed in Southern Italy 3 italianInfantrys placed in Southern Caucasus Units in Cairo being upgraded or consumed: 1 Material 1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo Activate Technology - Italy Italy activating ImprovedAntiTank triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun Turn Complete - Italy Italy collect 37 PUs; end with 37 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Egypt : -4.42 Italy : 2.58 Russia : 0.50
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