TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

    Scheduled Pinned Locked Moved Play By Forum
    1.4k Posts 4 Posters 2.5m Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators
      last edited by

      Spread at round 50 is +153 prod +3245 tuv in favor of allies.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin up for battle if you are around.

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Finland round 50

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 50
          
              Reconnaissance Missions - Finland
          
              Reinforcing - DanubeAxis
                  DanubeAxis collect 0 PUs; end with 12 PUs
          
              Counter Intelligence Operations - VichyFrance
                  VichyFrance collect 0 PUs; end with 5 PUs
          
              Combat Move - Germany
                  Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                  1 germanInfantry moved from Archangel to Nenetsia
                        Germany take Nenetsia from Russia
                  2 germanAirTransports and 4 germanParatroopers moved from Leningrad to Eastern Finland
                  1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys and 1 germanMobileArtillery moved from Leningrad to Eastern Finland
                  3 germanAirTransports and 6 germanParatroopers moved from Stalingrad to Eastern Finland
                  3 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                  3 germanAdvancedNavalFighters moved from Northern Germany to Eastern Finland
                  4 germanInfantrys moved from Sverdlovsk to Northern Kazahk
                  4 germanInfantrys moved from Omsk to Northern Kazahk
                  4 germanHeavyTanks, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Stalingrad to Northern Kazahk
          
              Combat - Germany
                  Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                  Britain scrambles 2 units out of Finland to defend against the attack in Eastern Finland
                  Battle in Northern Kazahk
                      Germany attack with 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery
                      China defend with 7 chineseArtillerys and 9 chineseInfantrys; Russia defend with 1 Flagpole
                          HvyTankFS fire in Northern Kazahk : 1/4 hits, 1.00 expected hits
                          1 chineseArtillery owned by the China lost in Northern Kazahk
                          Germany roll dice for 4 germanHeavyTanks, 8 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery in Northern Kazahk, round 2 : 5/14 hits, 4.33 expected hits
                          Russia roll dice for 6 chineseArtillerys and 9 chineseInfantrys in Northern Kazahk, round 2 : 8/15 hits, 5.00 expected hits
                      Units damaged: 4 germanHeavyTanks owned by the Germany
                          4 germanInfantrys owned by the Germany, 1 chineseArtillery owned by the China and 4 chineseInfantrys owned by the China lost in Northern Kazahk
                          4 germanHeavyTanks owned by the Germany lost in Northern Kazahk
                      4 germanHeavyTank-damageds owned by the Germany added in Northern Kazahk
                      4 germanHeavyTank-damageds owned by the Germany, 4 germanInfantrys owned by the Germany, 1 germanMech.Infantry owned by the Germany and 1 germanMobileArtillery owned by the Germany retreated to Western Kazahk
                      Russia win with 5 chineseArtillerys and 5 chineseInfantrys remaining. Battle score for attacker is -32
                      Casualties for China: 2 chineseArtillerys and 4 chineseInfantrys
                      Casualties for Germany: 4 germanHeavyTanks and 4 germanInfantrys
                  Battle in Eastern Finland
                      Germany attack with 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers
                      Britain defend with 1 Flagpole, 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper
                          HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits
                          Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 2 : 5/26 hits, 8.42 expected hits
                          Britain roll dice for 2 britishAdvancedNavalFighters, 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 2 : 8/23 hits, 9.08 expected hits
                      Units damaged: 3 germanHeavyTanks owned by the Germany
                          5 britishInfantrys owned by the Britain and 5 germanInfantrys owned by the Germany lost in Eastern Finland
                          3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                      3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                          HvyTankFS fire in Eastern Finland : 1/3 hits, 0.25 expected hits
                          1 britishArtillery owned by the Britain lost in Eastern Finland
                          Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 10 germanParatroopers in Eastern Finland, round 3 : 10/21 hits, 7.08 expected hits
                          Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishCombatEngineers, 1 britishInfantry, 6 britishMarines, 2 britishMech.Infantrys, 3 britishNavalFighters and 1 britishParatrooper in Eastern Finland, round 3 : 8/17 hits, 7.00 expected hits
                          1 britishInfantry owned by the Britain, 6 britishMarines owned by the Britain, 1 britishParatrooper owned by the Britain, 8 germanParatroopers owned by the Germany and 2 britishCombatEngineers owned by the Britain lost in Eastern Finland
                          HvyTankFS fire in Eastern Finland : 0/3 hits, 0.25 expected hits
                          Germany roll dice for 6 germanAdvancedNavalFighters, 5 germanAirTransports, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 1 germanMobileArtillery and 2 germanParatroopers in Eastern Finland, round 4 : 4/13 hits, 4.83 expected hits
                          Britain roll dice for 2 britishAdvancedNavalFighters, 2 britishMech.Infantrys and 3 britishNavalFighters in Eastern Finland, round 4 : 4/7 hits, 3.08 expected hits
                      2 britishMech.Infantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 2 britishNavalFighters owned by the Britain, 2 germanParatroopers owned by the Germany and 1 germanMobileArtillery owned by the Germany lost in Eastern Finland
                      3 germanHeavyTank-damageds owned by the Germany retreated to Leningrad
                      Britain win with 2 britishAdvancedNavalFighters and 1 britishNavalFighter remaining. Battle score for attacker is -5
                      Casualties for Germany: 1 germanCombatEngineer, 3 germanHeavyTanks, 5 germanInfantrys, 1 germanMobileArtillery and 10 germanParatroopers
                      Casualties for Britain: 1 britishArtillery, 2 britishCombatEngineers, 6 britishInfantrys, 6 britishMarines, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishParatrooper
                  Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                  Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                  Moving scrambled unit from Eastern Finland back to originating territory: Finland
                  Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                  Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                  Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                  Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                  Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                  Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                  Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                  Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                  Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                  Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                  Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                  Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                  Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                  Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                  Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                  Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                  Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                  Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                  Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                  Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                  Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                  Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                  Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                  Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                  Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                  Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                  Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                  Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                  Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                  Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                  Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                  Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                  Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                  Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                  Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                  Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                  Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                  Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                  Trigger germanAP2: Germany has 1 Material placed in Berlin
                  Trigger germanProd: Germany has 1 Material placed in Berlin
                  1 Truck moved from Northern Germany to Low Countries
                  1 Truck and 1 germanAntiAirGun moved from Low Countries to Vichy France
                  1 Train, 2 germanAlpineInfantrys and 1 germanInfantry moved from Austria to Vichy France
                  1 Train and 3 germanInfantrys moved from Vichy France to Northern Germany
                  1 Truck and 1 germanInfantry moved from Vichy France to Northern Germany
                  1 Train, 1 germanAntiAirGun and 1 germanHeavyArtillery moved from Eastern Germany to Vichy France
                  1 Material and 1 germanAirTransport moved from Berlin to Vichy France
                  1 germanAirTransport moved from Vichy France to Berlin
                  1 Train and 3 germanInfantrys moved from Romania to Northern Germany
                  2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
                  1 Truck and 1 germanInfantry moved from Hungary Slovakia to Eastern Germany
                  1 Material and 1 Train moved from Berlin to Kharkov
                  3 Trucks, 1 germanArtillery and 2 germanHeavyArtillerys moved from Stalingrad to Western Ukraine
                  1 germanInfantry moved from Stalingrad to Tula
                  1 germanInfantry moved from Tula to Smolensk
                  1 germanInfantry moved from Smolensk to Novgorod
                  1 germanInfantry moved from Novgorod to Eastern Karelia
                  1 germanInfantry moved from Eastern Karelia to Western Karelia
                  6 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                  1 germanCombatEngineer and 1 germanMech.Infantry moved from Archangel to Leningrad
                  2 germanInfantrys moved from Berlin to Northern Germany
                  1 germanInfantry moved from Berlin to Eastern Germany
                  1 germanAirTransport moved from Eastern Finland to Romania
                  1 germanAirTransport moved from Eastern Finland to Hungary Slovakia
                  3 germanAirTransports moved from Eastern Finland to Leningrad
                  1 Truck moved from Northern Germany to Vichy France
                  2 Trucks moved from Eastern Germany to Western Ukraine
                  1 Train moved from Northern Germany to Western Ukraine
                  1 Train moved from Northern Germany to Eastern Germany
                  1 Train moved from Vichy France to Western Germany
                  1 germanInfantry moved from Northern Germany to Eastern Germany
                  1 germanInfantry moved from Northern Germany to Eastern Germany
                  1 germanInfantry moved from Northern Germany to Eastern Germany
          
              Purchase Units - Germany
                  Germany buy 4 germanAdvancedNavalFighters, 4 germanArtillerys and 7 germanInfantrys; Remaining resources: 0 PUs; 192 techTokens; 
          
              Place Units - Germany
                  4 germanAdvancedNavalFighters placed in Eastern Germany
                  4 germanInfantrys placed in Northern Germany
                  3 germanArtillerys placed in Western Germany
                  1 germanArtillery and 1 germanInfantry placed in Leningrad
                  2 germanInfantrys placed in Kharkov
          
              Turn Complete - Germany
                  Germany collect 81 PUs; end with 81 PUs
                  Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                  Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                  Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 90 PUs
                  Units generate 12 techTokens; Germany end with 204 techTokens
                  Some Units in Vichy France change ownership: 1 Material and 2 germanCombatEngineers
          
              Purchase Units - VichyFrance
                  VichyFrance buy 1 germanAlpineInfantry and 1 germanEntrenchment; Remaining resources: 0 PUs; 
          
              Place Units - VichyFrance
                  Units in Vichy France being upgraded or consumed: 1 Material
                  1 germanAlpineInfantry and 1 germanEntrenchment placed in Vichy France
          
              Turn Complete - VichyFrance
                  VichyFrance collect 4 PUs; end with 4 PUs
                  Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 2 germanCombatEngineers
          
              Purchase Units - DanubeAxis
                  DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - DanubeAxis
                  2 germanInfantrys placed in Hungary Slovakia
                  2 germanInfantrys placed in Romania
          
              Turn Complete - DanubeAxis
                  DanubeAxis collect 12 PUs; end with 12 PUs
                  Units Change Ownership
                      Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                      Some Units in Romania change ownership: 2 germanInfantrys
          
              Turn Complete - Finland
          

          Combat Hit Differential Summary :

          HvyTankFS fire in Northern Kazahk : : 0.00
          HvyTankFS fire in Eastern Finland : : -0.25
          Britain : 0.83
          Germany : -0.67
          Russia : 3.00
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin back to you

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Manual Gamesave Post: Russia round 50

              TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 50
              
                  Research Technology - Russia
                      Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                      Russia spend 0 on tech rolls
                          Russia roll 11,7,3,2,10,3 and gets 0 hits
              
                  Combat Move - Russia
                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                      Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                      Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                      Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                      Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                      1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                      3 russianInfantrys moved from Urals to Archangel
                      5 russianInfantrys moved from Urals to Nenetsia
                      1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
              
                  Combat - Russia
                      Battle in Archangel
                          Russia attack with 1 russianArtillery and 8 russianInfantrys
                          Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                              Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
              

              Combat Hit Differential Summary :

              Russia : -0.58
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut you may want to do this one to be sure

                1 Reply Last reply Reply Quote 0
                • C Offline
                  colin
                  last edited by

                  TripleA Turn Summary: Russia round 50

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 50
                  
                      Research Technology - Russia
                          Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                          Russia spend 0 on tech rolls
                              Russia roll 11,7,3,2,10,3 and gets 0 hits
                  
                      Combat Move - Russia
                          Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                          Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                          Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                          Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                          Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                          Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                          Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                          Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                          1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                          3 russianInfantrys moved from Urals to Archangel
                          5 russianInfantrys moved from Urals to Nenetsia
                          1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
                  
                      Combat - Russia
                          Battle in Archangel
                              Russia attack with 1 russianArtillery and 8 russianInfantrys
                              Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                                  Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
                              Units damaged: 1 germanEntrenchment owned by the Germany
                                  Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 2 : 3/3 hits, 1.67 expected hits
                                  3 russianInfantrys owned by the Russia lost in Archangel
                                  Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Archangel, round 3 : 1/6 hits, 1.08 expected hits
                                  Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 3 : 3/3 hits, 1.67 expected hits
                                  3 russianInfantrys owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel
                              2 russianInfantrys owned by the Russia and 1 russianArtillery owned by the Russia retreated to Vologda
                              Germany win with 1 germanEntrenchment and 1 germanParatrooper remaining. Battle score for attacker is -14
                              Casualties for Russia: 6 russianInfantrys
                              Casualties for Germany: 1 germanParatrooper
                          Battle in Smolensk
                              Russia attack with 1 russianArtillery and 6 russianInfantrys
                              Germany defend with 1 Flagpole and 1 germanInfantry
                                  Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Smolensk, round 2 : 0/7 hits, 1.33 expected hits
                                  Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits
                                  1 russianInfantry owned by the Russia lost in Smolensk
                                  Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 3 : 0/6 hits, 1.17 expected hits
                                  Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits
                                  Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 4 : 3/6 hits, 1.17 expected hits
                                  Germany roll dice for 1 germanInfantry in Smolensk, round 4 : 0/1 hits, 0.25 expected hits
                                  1 germanInfantry owned by the Germany lost in Smolensk
                              Russia win, taking Smolensk from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 0
                              Casualties for Russia: 1 russianInfantry
                              Casualties for Germany: 1 germanInfantry
                          Battle in Nenetsia
                              Russia attack with 5 russianInfantrys
                              Germany defend with 1 Flagpole and 1 germanInfantry
                                  Russia roll dice for 5 russianInfantrys in Nenetsia, round 2 : 1/5 hits, 0.83 expected hits
                                  Germany roll dice for 1 germanInfantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                                  1 germanInfantry owned by the Germany lost in Nenetsia
                              Russia win, taking Nenetsia from Germany with 5 russianInfantrys remaining. Battle score for attacker is 3
                              Casualties for Germany: 1 germanInfantry
                          Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                          Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                          Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                          Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                          Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                          Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                          Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                          Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                          Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                          Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                          Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger AltayLLRussia2: China takes ownership of territory Altay
                          Trigger russianAP2: Russia has 1 Material placed in Moscow
                          Trigger russianProd1: Russia has 1 Material placed in Moscow
                          2 russianAntiTankGuns moved from Moscow to Smolensk
                          1 Truck moved from Vologda to Moscow
                          1 Truck and 1 russianAntiAirGun moved from Moscow to Smolensk
                          1 Truck moved from Smolensk to Moscow
                          1 Truck moved from Urals to Volgarod
                          1 Truck and 1 russianAntiAirGun moved from Volgarod to Smolensk
                          4 russianInfantrys moved from Volgarod to Moscow
                          1 russianArtillery moved from Volgarod to Moscow
                          1 russianAntiTankGun moved from Volgarod to Moscow
                          1 Train moved from Urals to Moscow
                          1 Material and 1 Train moved from Moscow to Vologda
                          1 Train moved from Vologda to Moscow
                          1 Material and 1 Train moved from Moscow to Urals
                          2 russianInfantrys moved from Volgarod to Urals
                  
                      Purchase Units - Russia
                          Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment and 7 russianInfantrys; Remaining resources: 2 PUs; 6 techTokens; 
                  
                      Place Units - Russia
                          Units in Vologda being upgraded or consumed: 1 Material
                          1 russianEntrenchment placed in Vologda
                          1 russianAntiAirGun and 1 russianAntiTankGun placed in Moscow
                          2 russianInfantrys placed in Volgarod
                          2 russianInfantrys placed in Urals
                          2 russianInfantrys placed in Vologda
                          1 russianInfantry placed in Moscow
                  
                      Turn Complete - Russia
                          Russia collect 32 PUs; end with 34 PUs
                          Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 37 PUs
                          Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 40 PUs
                          Units generate 6 techTokens; Russia end with 12 techTokens
                  

                  Combat Hit Differential Summary :

                  Germany : 2.58
                  Russia : -1.17
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    colin
                    last edited by

                    @ubernaut back to you

                    ubernautU 2 Replies Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: Japan round 50

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 50
                      
                          Research Technology - Japan
                              Japan spend 0 on tech rolls
                              Japan removing all Technology Tokens after successful research.
                              Japan discover AdvancedHulls
                      
                          Combat Move - Japan
                              Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                              4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                              1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                              3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                              3 japaneseInfantrys moved from Peking to Shantung
                              1 japaneseInfantry moved from Peking to Shantung
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin battle up

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Thailand round 50

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 50
                          
                              Training Troops - Manchuria
                                  Manchuria collect 0 PUs; end with 11 PUs
                          
                              Research Technology - Japan
                                  Japan spend 0 on tech rolls
                                      Japan roll 3,8,3,12,1,6,6,7,12,5,1,6,2,3,11 and gets 2 hits
                                  Japan removing all Technology Tokens after successful research.
                                  Japan discover AdvancedHulls
                          
                              Combat Move - Japan
                                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                  4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                  1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                                  3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                                  3 japaneseInfantrys moved from Peking to Shantung
                                  1 japaneseInfantry moved from Peking to Shantung
                          
                              Combat - Japan
                                  Japan creates battle in territory 97 Sea Zone
                                  Japan creates battle in territory 98 Sea Zone
                                  Japan creates battle in territory 99 Sea Zone
                                  Japan lands units in Kamchatka
                                  Japan creates battle in territory Kamchatka
                                  Battle in Shantung
                                      Japan attack with 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys
                                      China defend with 1 Flagpole, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                                          Japan roll dice for 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys in Shantung, round 2 : 6/11 hits, 4.75 expected hits
                                          China roll dice for 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank in Shantung, round 2 : 2/4 hits, 1.33 expected hits
                                          1 chineseArtillery owned by the China, 2 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shantung
                                      Japan win, taking Kamchatka from Russia, taking Shantung from China with 7 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 10
                                      Casualties for Japan: 2 japaneseInfantrys
                                      Casualties for China: 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                  1 japaneseInfantry moved from Chahar to Peking
                                  1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria
                                  1 japaneseInfantry moved from Vladivostok to Eastern Manchuria
                                  2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                                  1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Manchuria
                                  1 japaneseAirTransport moved from Manchuria to Japan
                                  1 japaneseAirTransport moved from Kamchatka to Japan
                                  1 japaneseSubmarine moved from 97 Sea Zone to 100 Sea Zone
                                  1 japaneseAdvancedSubmarine moved from 98 Sea Zone to 100 Sea Zone
                                  1 japaneseSubmarine moved from 99 Sea Zone to 100 Sea Zone
                                  1 japaneseInfantry moved from Tokyo to Japan
                                  1 japaneseAirTransport and 2 japaneseInfantrys moved from Japan to Peking
                                  1 japaneseAirTransport moved from Peking to Japan
                                  1 Train moved from Manchuria to Korea
                                  1 Train and 1 japaneseAntiAirGun moved from Korea to Peking
                                  1 Train moved from Peking to Manchuria
                                  1 japaneseInfantry moved from Manchuria to Korea
                                  4 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                  3 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                  1 japaneseInfantry moved from Manchuria to Korea
                                  1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                                  1 Material and 1 Truck moved from Tokyo to Japan
                                  1 Truck moved from Japan to Tokyo
                                  1 Material and 1 Truck moved from Tokyo to Japan
                          
                              Purchase Units - Japan
                                  Japan buy 3 japaneseAntiAirGuns, 8 japaneseInfantrys and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Japan
                                  2 japaneseAntiAirGuns and 2 japaneseInfantrys placed in Japan
                                  4 japaneseInfantrys placed in Tokyo
                                  1 japaneseAntiAirGun and 1 japaneseTank placed in Korea
                                  2 japaneseInfantrys placed in Peking
                          
                              Activate Technology - Japan
                                  Japan activating AdvancedHulls
                                  Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser
                                  Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship
                                  Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged
                          
                              Turn Complete - Japan
                                  Japan collect 28 PUs; end with 28 PUs
                                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 31 PUs
                                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 34 PUs
                                  Units generate 6 techTokens; Japan end with 6 techTokens
                                  Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                          
                              Purchase Units - Manchuria
                                  Manchuria buy 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - Manchuria
                                  Units in Manchuria being upgraded or consumed: 1 Material
                                  1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria
                          
                              Turn Complete - Manchuria
                                  Manchuria collect 11 PUs; end with 11 PUs
                                  Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 2 japaneseCombatEngineers and 2 japaneseInfantrys
                          
                              Turn Complete - Thailand
                          

                          Combat Hit Differential Summary :

                          Japan : 1.25
                          China : 0.67
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin over to china

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Australia round 50

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 50
                              
                                  Supporting Britain - Canada
                                      Canada collect 0 PUs; end with 20 PUs
                              
                                  Organizing Partisan Operations - ExiledAllies
                                      ExiledAllies collect 0 PUs; end with 47 PUs
                              
                                  Marching Orders - SouthAfrica
                                      SouthAfrica collect 0 PUs; end with 10 PUs
                              
                                  Preparing Ambushes - India
                                      India collect 0 PUs; end with 16 PUs
                              
                                  Preparing Naval Operations - Australia
                                      Australia collect 0 PUs; end with 23 PUs
                              
                                  Research Technology - Britain
                                      Trigger britishaTAAT: Britain gains access to AdvancedAntiTank
                                      Britain spend 0 on tech rolls
                                          Britain roll 1,8,1,4,3,6,10,10,6 and gets 0 hits
                              
                                  Combat Move - Britain
                                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                      Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                      Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                      Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                      Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                      3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from Bombay to 75 Sea Zone
                                      3 britishArtillerys, 2 britishBattleships, 3 britishCarriers, 2 britishCombatEngineers, 9 britishCruisers, 4 britishDestroyers, 4 britishInfantrys, 6 britishMarines and 5 britishTransports moved from 75 Sea Zone to 72 Sea Zone
                                      3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Sinai
                                      3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Sinai
                                            Britain take Sinai from Italy
                              
                                  Combat - Britain
                                      Battle in Sinai
                              
                                  Non Combat Move - Britain
                                      Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                      Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                      Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                      Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                      Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                      Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                      Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                      Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                      Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                      Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                      Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                      Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                      Trigger britishAP2: Britain has 1 Material placed in London
                                      Trigger britishProd1: Britain has 1 Material placed in London
                                      2 britishInfantrys moved from Finland to Eastern Finland
                                      5 britishMarines moved from Northern Finland to Eastern Finland
                                      5 britishMarines moved from Finland to Eastern Finland
                                      2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Britain to Finland
                                      1 britishNavalFighter moved from Finland to Northern Finland
                                      1 britishAirTransport, 1 britishInfantry and 1 britishMarine moved from Central Britain to Eastern Finland
                                      1 britishAirTransport moved from Eastern Finland to Finland
                                      2 britishAirTransports and 4 britishParatroopers moved from London to Finland
                                      1 britishAirTransport moved from Finland to Scotland
                                      1 britishAirTransport moved from Finland to Central Britain
                                      1 britishAirTransport moved from Finland to London
                                      1 Truck and 1 britishArtillery moved from Central Norway to Northern Finland
                                      1 Truck and 1 britishArtillery moved from Northern Norway to Eastern Finland
                                      1 Truck moved from Eastern Finland to Northern Finland
                                      1 Truck moved from Northern Finland to Northern Norway
                                      2 britishInfantrys moved from Central Norway to Northern Norway
                                      1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                                      1 Train moved from Northern Finland to Norway
                                      9 britishNavalFighters moved from Southern Iran to 72 Sea Zone
                                      1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                                      1 Truck and 1 britishCombatEngineer moved from Belgian Congo to Gold Coast
                                      1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
                                      2 britishInfantrys moved from Morrocco to 43 Sea Zone
                                      2 britishInfantrys moved from 43 Sea Zone to Gibraltar
                                      1 britishTransport moved from 93 Sea Zone to 148 Sea Zone
                                      1 britishArtillery moved from Java to 148 Sea Zone
                                      1 britishArtillery and 1 britishTransport moved from 148 Sea Zone to 93 Sea Zone
                                      1 britishArtillery moved from 93 Sea Zone to Brunei
                                      1 britishMarine moved from Borneo to Brunei
                                      1 britishNavalFighter moved from Phillippines to Luzon
                                      1 britishNavalFighter moved from New South Wales to Phillippines
                                      1 britishNavalFighter moved from Ontario to Central Britain
                                      1 britishCombatEngineer moved from London to Central Britain
                                      1 britishCombatEngineer moved from Central Britain to Scotland
                                      1 Material and 1 Truck moved from London to Scotland
                                      1 Truck moved from Scotland to Central Britain
                              
                                  Purchase Units - Britain
                                      Britain buy 2 Materials, 1 britishAdvancedNavalFighter, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishNavalFighter and 2 britishParatroopers; Remaining resources: 1 PUs; 9 techTokens; 
                                      Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                              
                                  Place Units - Britain
                                      1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                                      1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                                      1 britishParatrooper placed in Scotland
                                      1 britishAdvancedNavalFighter, 1 britishNavalFighter and 1 britishParatrooper placed in Central Britain
                                      2 Materials and 1 britishCombatEngineer placed in Thailand
                              
                                  Turn Complete - Britain
                                      Britain collect 58 PUs; end with 59 PUs
                                      Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
                                      Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
                                      Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
                                      Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
                                      Units generate 9 techTokens; Britain end with 18 techTokens
                                      Units Change Ownership
                                          Some Units in Bombay change ownership: 1 Material
                                          Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                          Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                                          Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                          Some Units in Sinai change ownership: 2 britishCombatEngineers
                              
                                  Purchase Units - Canada
                                      Canada buy 1 britishNavalFighter; Remaining resources: 9 PUs; 
                              
                                  Place Units - Canada
                                      1 britishNavalFighter placed in Ontario
                              
                                  Turn Complete - Canada
                                      Canada collect 15 PUs; end with 24 PUs
                                      Units Change Ownership
                                          Some Units in Ontario change ownership: 1 britishNavalFighter
                                          Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                      Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                      Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                      Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                              
                                  Purchase Units - ExiledAllies
                                      ExiledAllies buy 2 britishArtillerys, 1 britishDestroyer, 1 britishHull, 4 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 
                              
                                  Place Units - ExiledAllies
                                      2 britishArtillerys placed in Norway
                                      2 britishInfantrys placed in Central Norway
                                      1 britishDestroyer and 1 britishHull placed in 43 Sea Zone
                                      1 britishTransport placed in 93 Sea Zone
                                      2 britishInfantrys placed in Borneo
                              
                                  Turn Complete - ExiledAllies
                                      ExiledAllies collect 48 PUs; end with 48 PUs
                                      Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                      Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                                      Units Change Ownership
                                          Some Units in 43 Sea Zone change ownership: 1 britishDestroyer
                                          Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                          Some Units in Borneo change ownership: 2 britishInfantrys
                                          Some Units in Central Norway change ownership: 2 britishInfantrys
                                          Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                                          Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                          Some Units in Norway change ownership: 2 britishArtillerys
                              
                                  Turn Complete - Egypt
                                      Some Units in Sinai change ownership: 2 britishCombatEngineers
                              
                                  Purchase Units - SouthAfrica
                                      SouthAfrica buy 1 britishArtillery and 1 britishMech.Infantry; Remaining resources: 1 PUs; 
                              
                                  Place Units - SouthAfrica
                                      1 britishArtillery and 1 britishMech.Infantry placed in Cape Town
                              
                                  Turn Complete - SouthAfrica
                                      SouthAfrica collect 7 PUs; end with 8 PUs
                                      Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishMech.Infantry
                              
                                  Purchase Units - India
                                      India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 3 PUs; 
                              
                                  Place Units - India
                                      3 britishInfantrys placed in Bombay
                                      1 britishArtillery placed in Calcutta
                              
                                  Turn Complete - India
                                      India collect 13 PUs; end with 16 PUs
                                      Units Change Ownership
                                          Some Units in Bombay change ownership: 1 Material and 3 britishInfantrys
                                          Some Units in Calcutta change ownership: 1 britishArtillery
                              
                                  Purchase Units - Australia
                                      Australia buy 2 britishNavalFighters; Remaining resources: 1 PUs; 
                              
                                  Place Units - Australia
                                      2 britishNavalFighters placed in New South Wales
                              
                                  Turn Complete - Australia
                                      Australia collect 17 PUs; end with 18 PUs
                                      Some Units in New South Wales change ownership: 2 britishNavalFighters
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

                                ubernautU 2 Replies Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Move Summary: Italy round 50

                                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 50
                                  
                                      Research Technology - Italy
                                          Italy spend 0 on tech rolls
                                          Italy removing all Technology Tokens after successful research.
                                          Italy discover ImprovedAntiTank
                                  
                                      Politics - Italy
                                          Giving back territories to original owners
                                  
                                      Combat Move - Italy
                                          Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                          Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                          Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                          Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                          5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                          5 italianInfantrys moved from Sicily to 46 Sea Zone
                                          3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                          8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                                          1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                                          8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                                          8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                                          1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                                          1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                                          1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                                          2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin big battles on deck

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: Italy round 50

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 50
                                      
                                          Research Technology - Italy
                                              Italy spend 0 on tech rolls
                                                  Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
                                              Italy removing all Technology Tokens after successful research.
                                              Italy discover ImprovedAntiTank
                                      
                                          Politics - Italy
                                              Giving back territories to original owners
                                      
                                          Combat Move - Italy
                                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                              5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                              5 italianInfantrys moved from Sicily to 46 Sea Zone
                                              3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                              8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                                              1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                                              8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                                              8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                                              1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                                              1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                                              1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                                              2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
                                      
                                          Combat - Italy
                                              Battle in Western Egypt
                                                  Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                                                  Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                                                      Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                                                      Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                                                      1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                                                  2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                                                      Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                                                      Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                                                      1 italianParatrooper owned by the Italy lost in Western Egypt
                                                  Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                                                  Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                                                  Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
                                              Battle in Northern Iran
                                                  Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                                                  Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                                                      Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                                                      Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                                                      1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                                                  2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                                                  Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                                                  Casualties for Italy: 4 italianInfantrys
                                                  Casualties for Britain: 1 britishInfantry
                                              Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                              Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                              Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                              Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                              Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                              Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                              Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                              Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                              Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                              Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                              Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                              Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                              Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                              Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                              Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                              Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                              Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                              Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                              Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                              Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                              Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                              Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                              Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                              Trigger italianAP2: Italy has 1 Material placed in Rome
                                              Trigger italianProd: Italy has 1 Material placed in Rome
                                              1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
                                              1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
                                              1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
                                              1 italianAdvancedNavalFighter moved from Northern Italy to Rome
                                              3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
                                              2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
                                              1 italianCombatEngineer moved from Southern Italy to Rome
                                              2 italianInfantrys moved from Western Kazahk to Astrakhan
                                              1 italianAirTransport moved from Southern Caucasus to Cairo
                                              1 italianAirTransport moved from Western Egypt to Rome
                                              2 italianAirTransports moved from Western Egypt to Cairo
                                      
                                          Purchase Units - Italy
                                              Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
                                              Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Place Units - Italy
                                              Units in Rome being upgraded or consumed: 1 Material
                                              1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
                                              3 italianInfantrys placed in Southern Italy
                                              3 italianInfantrys placed in Southern Caucasus
                                              Units in Cairo being upgraded or consumed: 1 Material
                                              1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
                                      
                                          Activate Technology - Italy
                                              Italy activating ImprovedAntiTank
                                              triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
                                              triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
                                      
                                          Turn Complete - Italy
                                              Italy collect 37 PUs; end with 37 PUs
                                              Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
                                              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                              Units generate 9 techTokens; Italy end with 9 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Egypt : -4.42
                                      Italy : 2.58
                                      Russia : 0.50
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin back to you

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Turn Summary: Usa round 50

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 50
                                          
                                              Combat Move - Usa
                                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                                  1 americanParatrooper moved from Tunisia to Tripolitania
                                                        Usa take Tripolitania from Italy
                                                  2 americanInfantrys moved from Soviet Far East to Kamchatka
                                                  2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                                                        Russia take Northern Siberia from Japan
                                                  1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                                                  1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                                                  1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                                                  1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                                                  1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                                                  3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                                                  4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                                                  2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                                                  2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
                                          
                                              Combat - Usa
                                                  Battle in Kamchatka
                                                      Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                                                      Japan defend with 1 Flagpole and 2 japaneseParatroopers
                                                          Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                                                          Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                                                          2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                                                      Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                                                      Casualties for Usa: 1 americanMech.Infantry
                                                      Casualties for Japan: 2 japaneseParatroopers
                                                  Battle in 45 Sea Zone
                                                      Usa attack with 3 americanAdvancedNavalFighters
                                                      Italy defend with 1 italianDestroyer
                                                          Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                                                          Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                                          1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                                                      Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                                                      Casualties for Italy: 1 italianDestroyer
                                                  Battle in 100 Sea Zone
                                                      Usa attack with 6 americanDestroyers
                                                      Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                          DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                                                      2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
                                          
                                              Non Combat Move - Usa
                                                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                                  Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                                  Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                                  Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                                  Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                                  Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                                  Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                                  Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                                  Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                                  Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                                  Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                                  Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                                  Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                                  Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                                  Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                                  Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                                  Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                                  Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                                  Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                                  Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                                  Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                                  Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                                  Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                                  Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                                  Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                                  Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                                  Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                                  Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                                  Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                                  Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                                  Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                                  Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                                  Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                                  Trigger americanProd1: Usa has 1 Material placed in Washington
                                                  Trigger americanAP2: Usa has 1 Material placed in Washington
                                                  1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                                                  2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                                                  1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                                                  1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                                                  3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                                                  1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                                                  1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                                                  2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                                                  3 americanAirTransports moved from Northern Spain to Southern Spain
                                                  3 americanParatroopers moved from Madrid to Southern Spain
                                                  8 americanMarines moved from Southern Spain to Northern Spain
                                                  1 americanAdvancedNavalFighter moved from New York to Southern Spain
                                                  1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                                                  1 americanInfantry moved from Central Egpyt to Western Egypt
                                                  2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                                                  1 americanInfantry moved from Northeastern US to 30 Sea Zone
                                                  3 americanInfantrys moved from New York to 30 Sea Zone
                                                  4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                                  4 americanInfantrys moved from 39 Sea Zone to Azores
                                                  1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                                                  1 americanAirTransport moved from Phillippines to Luzon
                                                  1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                                                  2 americanParatroopers moved from Phillippines to 128 Sea Zone
                                                  2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                                  2 americanParatroopers moved from 96 Sea Zone to Luzon
                                          
                                              Purchase Units - Usa
                                                  Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                                                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                          
                                              Place Units - Usa
                                                  Units in Luzon being upgraded or consumed: 1 Material
                                                  1 americanAirfield and 2 americanParatroopers placed in Luzon
                                                  Units in Phillippines being upgraded or consumed: 1 Material
                                                  1 americanAirfield and 2 americanInfantrys placed in Phillippines
                                                  1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                                                  1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                                                  2 americanMech.Infantrys and 2 americanTanks placed in Washington
                                                  2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                                                  Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                                                  2 americanArtillerys and 1 americanFortification placed in Northern Spain
                                          
                                              Turn Complete - Usa
                                                  Usa collect 94 PUs; end with 94 PUs
                                                  Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                                                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                                                  Units generate 9 techTokens; Usa end with 45 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          Usa : 0.42
                                          Japan : 0.00
                                          DepthChargeAttack fire in 100 Sea Zone : : -1.50
                                          Italy : -0.25
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut back to you

                                            ubernautU 4 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 12
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 67
                                            • 68
                                            • 14 / 68
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums