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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin back to you

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C Offline
        colin
        last edited by

        TripleA Manual Gamesave Post: Russia round 50

        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 50
        
            Research Technology - Russia
                Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                Russia spend 0 on tech rolls
                    Russia roll 11,7,3,2,10,3 and gets 0 hits
        
            Combat Move - Russia
                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                3 russianInfantrys moved from Urals to Archangel
                5 russianInfantrys moved from Urals to Nenetsia
                1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
        
            Combat - Russia
                Battle in Archangel
                    Russia attack with 1 russianArtillery and 8 russianInfantrys
                    Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                        Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
        

        Combat Hit Differential Summary :

        Russia : -0.58
        

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut you may want to do this one to be sure

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          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Russia round 50

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 50
            
                Research Technology - Russia
                    Trigger russianaTAD: Russia gains access to AdvancedDestroyers
                    Russia spend 0 on tech rolls
                        Russia roll 11,7,3,2,10,3 and gets 0 hits
            
                Combat Move - Russia
                    Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                    Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                    Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                    Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                    Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                    Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                    Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                    Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                    1 russianArtillery and 5 russianInfantrys moved from Vologda to Archangel
                    3 russianInfantrys moved from Urals to Archangel
                    5 russianInfantrys moved from Urals to Nenetsia
                    1 russianArtillery and 6 russianInfantrys moved from Moscow to Smolensk
            
                Combat - Russia
                    Battle in Archangel
                        Russia attack with 1 russianArtillery and 8 russianInfantrys
                        Germany defend with 1 Flagpole, 1 germanEntrenchment and 2 germanParatroopers
                            Russia roll dice for 1 russianArtillery and 8 russianInfantrys in Archangel, round 2 : 1/9 hits, 1.58 expected hits
                        Units damaged: 1 germanEntrenchment owned by the Germany
                            Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 2 : 3/3 hits, 1.67 expected hits
                            3 russianInfantrys owned by the Russia lost in Archangel
                            Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Archangel, round 3 : 1/6 hits, 1.08 expected hits
                            Germany roll dice for 1 germanEntrenchment and 2 germanParatroopers in Archangel, round 3 : 3/3 hits, 1.67 expected hits
                            3 russianInfantrys owned by the Russia and 1 germanParatrooper owned by the Germany lost in Archangel
                        2 russianInfantrys owned by the Russia and 1 russianArtillery owned by the Russia retreated to Vologda
                        Germany win with 1 germanEntrenchment and 1 germanParatrooper remaining. Battle score for attacker is -14
                        Casualties for Russia: 6 russianInfantrys
                        Casualties for Germany: 1 germanParatrooper
                    Battle in Smolensk
                        Russia attack with 1 russianArtillery and 6 russianInfantrys
                        Germany defend with 1 Flagpole and 1 germanInfantry
                            Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Smolensk, round 2 : 0/7 hits, 1.33 expected hits
                            Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits
                            1 russianInfantry owned by the Russia lost in Smolensk
                            Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 3 : 0/6 hits, 1.17 expected hits
                            Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits
                            Russia roll dice for 1 russianArtillery and 5 russianInfantrys in Smolensk, round 4 : 3/6 hits, 1.17 expected hits
                            Germany roll dice for 1 germanInfantry in Smolensk, round 4 : 0/1 hits, 0.25 expected hits
                            1 germanInfantry owned by the Germany lost in Smolensk
                        Russia win, taking Smolensk from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 0
                        Casualties for Russia: 1 russianInfantry
                        Casualties for Germany: 1 germanInfantry
                    Battle in Nenetsia
                        Russia attack with 5 russianInfantrys
                        Germany defend with 1 Flagpole and 1 germanInfantry
                            Russia roll dice for 5 russianInfantrys in Nenetsia, round 2 : 1/5 hits, 0.83 expected hits
                            Germany roll dice for 1 germanInfantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                            1 germanInfantry owned by the Germany lost in Nenetsia
                        Russia win, taking Nenetsia from Germany with 5 russianInfantrys remaining. Battle score for attacker is 3
                        Casualties for Germany: 1 germanInfantry
                    Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                    Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                    Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                    Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                    Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                    Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                    Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                    Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                    Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                    Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                    Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                    Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger AltayLLRussia2: China takes ownership of territory Altay
                    Trigger russianAP2: Russia has 1 Material placed in Moscow
                    Trigger russianProd1: Russia has 1 Material placed in Moscow
                    2 russianAntiTankGuns moved from Moscow to Smolensk
                    1 Truck moved from Vologda to Moscow
                    1 Truck and 1 russianAntiAirGun moved from Moscow to Smolensk
                    1 Truck moved from Smolensk to Moscow
                    1 Truck moved from Urals to Volgarod
                    1 Truck and 1 russianAntiAirGun moved from Volgarod to Smolensk
                    4 russianInfantrys moved from Volgarod to Moscow
                    1 russianArtillery moved from Volgarod to Moscow
                    1 russianAntiTankGun moved from Volgarod to Moscow
                    1 Train moved from Urals to Moscow
                    1 Material and 1 Train moved from Moscow to Vologda
                    1 Train moved from Vologda to Moscow
                    1 Material and 1 Train moved from Moscow to Urals
                    2 russianInfantrys moved from Volgarod to Urals
            
                Purchase Units - Russia
                    Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment and 7 russianInfantrys; Remaining resources: 2 PUs; 6 techTokens; 
            
                Place Units - Russia
                    Units in Vologda being upgraded or consumed: 1 Material
                    1 russianEntrenchment placed in Vologda
                    1 russianAntiAirGun and 1 russianAntiTankGun placed in Moscow
                    2 russianInfantrys placed in Volgarod
                    2 russianInfantrys placed in Urals
                    2 russianInfantrys placed in Vologda
                    1 russianInfantry placed in Moscow
            
                Turn Complete - Russia
                    Russia collect 32 PUs; end with 34 PUs
                    Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 37 PUs
                    Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 40 PUs
                    Units generate 6 techTokens; Russia end with 12 techTokens
            

            Combat Hit Differential Summary :

            Germany : 2.58
            Russia : -1.17
            

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut back to you

              ubernautU 2 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Japan round 50

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 50
                
                    Research Technology - Japan
                        Japan spend 0 on tech rolls
                        Japan removing all Technology Tokens after successful research.
                        Japan discover AdvancedHulls
                
                    Combat Move - Japan
                        Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                        4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                        1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                        3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                        3 japaneseInfantrys moved from Peking to Shantung
                        1 japaneseInfantry moved from Peking to Shantung
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin battle up

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Thailand round 50

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 50
                    
                        Training Troops - Manchuria
                            Manchuria collect 0 PUs; end with 11 PUs
                    
                        Research Technology - Japan
                            Japan spend 0 on tech rolls
                                Japan roll 3,8,3,12,1,6,6,7,12,5,1,6,2,3,11 and gets 2 hits
                            Japan removing all Technology Tokens after successful research.
                            Japan discover AdvancedHulls
                    
                        Combat Move - Japan
                            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                            4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                            3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                            3 japaneseInfantrys moved from Peking to Shantung
                            1 japaneseInfantry moved from Peking to Shantung
                    
                        Combat - Japan
                            Japan creates battle in territory 97 Sea Zone
                            Japan creates battle in territory 98 Sea Zone
                            Japan creates battle in territory 99 Sea Zone
                            Japan lands units in Kamchatka
                            Japan creates battle in territory Kamchatka
                            Battle in Shantung
                                Japan attack with 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys
                                China defend with 1 Flagpole, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                                    Japan roll dice for 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys in Shantung, round 2 : 6/11 hits, 4.75 expected hits
                                    China roll dice for 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank in Shantung, round 2 : 2/4 hits, 1.33 expected hits
                                    1 chineseArtillery owned by the China, 2 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shantung
                                Japan win, taking Kamchatka from Russia, taking Shantung from China with 7 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 10
                                Casualties for Japan: 2 japaneseInfantrys
                                Casualties for China: 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                            1 japaneseInfantry moved from Chahar to Peking
                            1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria
                            1 japaneseInfantry moved from Vladivostok to Eastern Manchuria
                            2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                            1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Manchuria
                            1 japaneseAirTransport moved from Manchuria to Japan
                            1 japaneseAirTransport moved from Kamchatka to Japan
                            1 japaneseSubmarine moved from 97 Sea Zone to 100 Sea Zone
                            1 japaneseAdvancedSubmarine moved from 98 Sea Zone to 100 Sea Zone
                            1 japaneseSubmarine moved from 99 Sea Zone to 100 Sea Zone
                            1 japaneseInfantry moved from Tokyo to Japan
                            1 japaneseAirTransport and 2 japaneseInfantrys moved from Japan to Peking
                            1 japaneseAirTransport moved from Peking to Japan
                            1 Train moved from Manchuria to Korea
                            1 Train and 1 japaneseAntiAirGun moved from Korea to Peking
                            1 Train moved from Peking to Manchuria
                            1 japaneseInfantry moved from Manchuria to Korea
                            4 japaneseAdvancedNavalFighters moved from Shantung to Japan
                            3 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                            1 japaneseInfantry moved from Manchuria to Korea
                            1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                            1 Material and 1 Truck moved from Tokyo to Japan
                            1 Truck moved from Japan to Tokyo
                            1 Material and 1 Truck moved from Tokyo to Japan
                    
                        Purchase Units - Japan
                            Japan buy 3 japaneseAntiAirGuns, 8 japaneseInfantrys and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Place Units - Japan
                            2 japaneseAntiAirGuns and 2 japaneseInfantrys placed in Japan
                            4 japaneseInfantrys placed in Tokyo
                            1 japaneseAntiAirGun and 1 japaneseTank placed in Korea
                            2 japaneseInfantrys placed in Peking
                    
                        Activate Technology - Japan
                            Japan activating AdvancedHulls
                            Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser
                            Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser
                            Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship
                            Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged
                    
                        Turn Complete - Japan
                            Japan collect 28 PUs; end with 28 PUs
                            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 31 PUs
                            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 34 PUs
                            Units generate 6 techTokens; Japan end with 6 techTokens
                            Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                    
                        Purchase Units - Manchuria
                            Manchuria buy 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - Manchuria
                            Units in Manchuria being upgraded or consumed: 1 Material
                            1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria
                    
                        Turn Complete - Manchuria
                            Manchuria collect 11 PUs; end with 11 PUs
                            Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 2 japaneseCombatEngineers and 2 japaneseInfantrys
                    
                        Turn Complete - Thailand
                    

                    Combat Hit Differential Summary :

                    Japan : 1.25
                    China : 0.67
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin over to china

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        colin
                        last edited by

                        TripleA Turn Summary: Australia round 50

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 50
                        
                            Supporting Britain - Canada
                                Canada collect 0 PUs; end with 20 PUs
                        
                            Organizing Partisan Operations - ExiledAllies
                                ExiledAllies collect 0 PUs; end with 47 PUs
                        
                            Marching Orders - SouthAfrica
                                SouthAfrica collect 0 PUs; end with 10 PUs
                        
                            Preparing Ambushes - India
                                India collect 0 PUs; end with 16 PUs
                        
                            Preparing Naval Operations - Australia
                                Australia collect 0 PUs; end with 23 PUs
                        
                            Research Technology - Britain
                                Trigger britishaTAAT: Britain gains access to AdvancedAntiTank
                                Britain spend 0 on tech rolls
                                    Britain roll 1,8,1,4,3,6,10,10,6 and gets 0 hits
                        
                            Combat Move - Britain
                                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from Bombay to 75 Sea Zone
                                3 britishArtillerys, 2 britishBattleships, 3 britishCarriers, 2 britishCombatEngineers, 9 britishCruisers, 4 britishDestroyers, 4 britishInfantrys, 6 britishMarines and 5 britishTransports moved from 75 Sea Zone to 72 Sea Zone
                                3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Sinai
                                3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Sinai
                                      Britain take Sinai from Italy
                        
                            Combat - Britain
                                Battle in Sinai
                        
                            Non Combat Move - Britain
                                Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                Trigger britishAP2: Britain has 1 Material placed in London
                                Trigger britishProd1: Britain has 1 Material placed in London
                                2 britishInfantrys moved from Finland to Eastern Finland
                                5 britishMarines moved from Northern Finland to Eastern Finland
                                5 britishMarines moved from Finland to Eastern Finland
                                2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Britain to Finland
                                1 britishNavalFighter moved from Finland to Northern Finland
                                1 britishAirTransport, 1 britishInfantry and 1 britishMarine moved from Central Britain to Eastern Finland
                                1 britishAirTransport moved from Eastern Finland to Finland
                                2 britishAirTransports and 4 britishParatroopers moved from London to Finland
                                1 britishAirTransport moved from Finland to Scotland
                                1 britishAirTransport moved from Finland to Central Britain
                                1 britishAirTransport moved from Finland to London
                                1 Truck and 1 britishArtillery moved from Central Norway to Northern Finland
                                1 Truck and 1 britishArtillery moved from Northern Norway to Eastern Finland
                                1 Truck moved from Eastern Finland to Northern Finland
                                1 Truck moved from Northern Finland to Northern Norway
                                2 britishInfantrys moved from Central Norway to Northern Norway
                                1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                                1 Train moved from Northern Finland to Norway
                                9 britishNavalFighters moved from Southern Iran to 72 Sea Zone
                                1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                                1 Truck and 1 britishCombatEngineer moved from Belgian Congo to Gold Coast
                                1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
                                2 britishInfantrys moved from Morrocco to 43 Sea Zone
                                2 britishInfantrys moved from 43 Sea Zone to Gibraltar
                                1 britishTransport moved from 93 Sea Zone to 148 Sea Zone
                                1 britishArtillery moved from Java to 148 Sea Zone
                                1 britishArtillery and 1 britishTransport moved from 148 Sea Zone to 93 Sea Zone
                                1 britishArtillery moved from 93 Sea Zone to Brunei
                                1 britishMarine moved from Borneo to Brunei
                                1 britishNavalFighter moved from Phillippines to Luzon
                                1 britishNavalFighter moved from New South Wales to Phillippines
                                1 britishNavalFighter moved from Ontario to Central Britain
                                1 britishCombatEngineer moved from London to Central Britain
                                1 britishCombatEngineer moved from Central Britain to Scotland
                                1 Material and 1 Truck moved from London to Scotland
                                1 Truck moved from Scotland to Central Britain
                        
                            Purchase Units - Britain
                                Britain buy 2 Materials, 1 britishAdvancedNavalFighter, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishNavalFighter and 2 britishParatroopers; Remaining resources: 1 PUs; 9 techTokens; 
                                Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                        
                            Place Units - Britain
                                1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                                1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                                1 britishParatrooper placed in Scotland
                                1 britishAdvancedNavalFighter, 1 britishNavalFighter and 1 britishParatrooper placed in Central Britain
                                2 Materials and 1 britishCombatEngineer placed in Thailand
                        
                            Turn Complete - Britain
                                Britain collect 58 PUs; end with 59 PUs
                                Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
                                Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
                                Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
                                Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
                                Units generate 9 techTokens; Britain end with 18 techTokens
                                Units Change Ownership
                                    Some Units in Bombay change ownership: 1 Material
                                    Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                    Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                                    Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                    Some Units in Sinai change ownership: 2 britishCombatEngineers
                        
                            Purchase Units - Canada
                                Canada buy 1 britishNavalFighter; Remaining resources: 9 PUs; 
                        
                            Place Units - Canada
                                1 britishNavalFighter placed in Ontario
                        
                            Turn Complete - Canada
                                Canada collect 15 PUs; end with 24 PUs
                                Units Change Ownership
                                    Some Units in Ontario change ownership: 1 britishNavalFighter
                                    Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                        
                            Purchase Units - ExiledAllies
                                ExiledAllies buy 2 britishArtillerys, 1 britishDestroyer, 1 britishHull, 4 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 
                        
                            Place Units - ExiledAllies
                                2 britishArtillerys placed in Norway
                                2 britishInfantrys placed in Central Norway
                                1 britishDestroyer and 1 britishHull placed in 43 Sea Zone
                                1 britishTransport placed in 93 Sea Zone
                                2 britishInfantrys placed in Borneo
                        
                            Turn Complete - ExiledAllies
                                ExiledAllies collect 48 PUs; end with 48 PUs
                                Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                                Units Change Ownership
                                    Some Units in 43 Sea Zone change ownership: 1 britishDestroyer
                                    Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                    Some Units in Borneo change ownership: 2 britishInfantrys
                                    Some Units in Central Norway change ownership: 2 britishInfantrys
                                    Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                                    Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                    Some Units in Norway change ownership: 2 britishArtillerys
                        
                            Turn Complete - Egypt
                                Some Units in Sinai change ownership: 2 britishCombatEngineers
                        
                            Purchase Units - SouthAfrica
                                SouthAfrica buy 1 britishArtillery and 1 britishMech.Infantry; Remaining resources: 1 PUs; 
                        
                            Place Units - SouthAfrica
                                1 britishArtillery and 1 britishMech.Infantry placed in Cape Town
                        
                            Turn Complete - SouthAfrica
                                SouthAfrica collect 7 PUs; end with 8 PUs
                                Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishMech.Infantry
                        
                            Purchase Units - India
                                India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 3 PUs; 
                        
                            Place Units - India
                                3 britishInfantrys placed in Bombay
                                1 britishArtillery placed in Calcutta
                        
                            Turn Complete - India
                                India collect 13 PUs; end with 16 PUs
                                Units Change Ownership
                                    Some Units in Bombay change ownership: 1 Material and 3 britishInfantrys
                                    Some Units in Calcutta change ownership: 1 britishArtillery
                        
                            Purchase Units - Australia
                                Australia buy 2 britishNavalFighters; Remaining resources: 1 PUs; 
                        
                            Place Units - Australia
                                2 britishNavalFighters placed in New South Wales
                        
                            Turn Complete - Australia
                                Australia collect 17 PUs; end with 18 PUs
                                Some Units in New South Wales change ownership: 2 britishNavalFighters
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          @ubernaut back to you

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Move Summary: Italy round 50

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 50
                            
                                Research Technology - Italy
                                    Italy spend 0 on tech rolls
                                    Italy removing all Technology Tokens after successful research.
                                    Italy discover ImprovedAntiTank
                            
                                Politics - Italy
                                    Giving back territories to original owners
                            
                                Combat Move - Italy
                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                    5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                    5 italianInfantrys moved from Sicily to 46 Sea Zone
                                    3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                    8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                                    1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                                    8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                                    8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                                    1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                                    1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                                    1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                                    2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin big battles on deck

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: Italy round 50

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 50
                                
                                    Research Technology - Italy
                                        Italy spend 0 on tech rolls
                                            Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
                                        Italy removing all Technology Tokens after successful research.
                                        Italy discover ImprovedAntiTank
                                
                                    Politics - Italy
                                        Giving back territories to original owners
                                
                                    Combat Move - Italy
                                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                        Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                        Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                        5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                        5 italianInfantrys moved from Sicily to 46 Sea Zone
                                        3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                        8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                                        1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                                        8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                                        8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                                        1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                                        1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                                        1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                                        2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
                                
                                    Combat - Italy
                                        Battle in Western Egypt
                                            Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                                            Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                                                Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                                                Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                                                1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                                            2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                                                Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                                                Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                                                1 italianParatrooper owned by the Italy lost in Western Egypt
                                            Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                                            Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                                            Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
                                        Battle in Northern Iran
                                            Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                                            Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                                                Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                                                Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                                                1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                                            2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                                            Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                                            Casualties for Italy: 4 italianInfantrys
                                            Casualties for Britain: 1 britishInfantry
                                        Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                        Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                        Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                        Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                        Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                        Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                        Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                        Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                        Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                        Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                        Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                        Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                        Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                        Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                        Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                        Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                        Trigger italianAP2: Italy has 1 Material placed in Rome
                                        Trigger italianProd: Italy has 1 Material placed in Rome
                                        1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
                                        1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
                                        1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
                                        1 italianAdvancedNavalFighter moved from Northern Italy to Rome
                                        3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
                                        2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
                                        1 italianCombatEngineer moved from Southern Italy to Rome
                                        2 italianInfantrys moved from Western Kazahk to Astrakhan
                                        1 italianAirTransport moved from Southern Caucasus to Cairo
                                        1 italianAirTransport moved from Western Egypt to Rome
                                        2 italianAirTransports moved from Western Egypt to Cairo
                                
                                    Purchase Units - Italy
                                        Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
                                        Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Place Units - Italy
                                        Units in Rome being upgraded or consumed: 1 Material
                                        1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
                                        3 italianInfantrys placed in Southern Italy
                                        3 italianInfantrys placed in Southern Caucasus
                                        Units in Cairo being upgraded or consumed: 1 Material
                                        1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
                                
                                    Activate Technology - Italy
                                        Italy activating ImprovedAntiTank
                                        triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
                                        triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
                                
                                    Turn Complete - Italy
                                        Italy collect 37 PUs; end with 37 PUs
                                        Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
                                        Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                        Units generate 9 techTokens; Italy end with 9 techTokens
                                

                                Combat Hit Differential Summary :

                                Egypt : -4.42
                                Italy : 2.58
                                Russia : 0.50
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin back to you

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Turn Summary: Usa round 50

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 50
                                    
                                        Combat Move - Usa
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                            1 americanParatrooper moved from Tunisia to Tripolitania
                                                  Usa take Tripolitania from Italy
                                            2 americanInfantrys moved from Soviet Far East to Kamchatka
                                            2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                                                  Russia take Northern Siberia from Japan
                                            1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                                            1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                                            1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                                            1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                                            1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                                            3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                                            4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                                            2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                                            2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
                                    
                                        Combat - Usa
                                            Battle in Kamchatka
                                                Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                                                Japan defend with 1 Flagpole and 2 japaneseParatroopers
                                                    Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                                                    Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                                                    2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                                                Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                                                Casualties for Usa: 1 americanMech.Infantry
                                                Casualties for Japan: 2 japaneseParatroopers
                                            Battle in 45 Sea Zone
                                                Usa attack with 3 americanAdvancedNavalFighters
                                                Italy defend with 1 italianDestroyer
                                                    Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                                                    Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                                    1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                                                Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                                                Casualties for Italy: 1 italianDestroyer
                                            Battle in 100 Sea Zone
                                                Usa attack with 6 americanDestroyers
                                                Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                    DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                                                2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
                                    
                                        Non Combat Move - Usa
                                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                            Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                            Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                            Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                            Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                            Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                            Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                            Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                            Trigger americanProd1: Usa has 1 Material placed in Washington
                                            Trigger americanAP2: Usa has 1 Material placed in Washington
                                            1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                                            2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                                            1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                                            1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                                            3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                                            1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                                            1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                                            2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                                            3 americanAirTransports moved from Northern Spain to Southern Spain
                                            3 americanParatroopers moved from Madrid to Southern Spain
                                            8 americanMarines moved from Southern Spain to Northern Spain
                                            1 americanAdvancedNavalFighter moved from New York to Southern Spain
                                            1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                                            1 americanInfantry moved from Central Egpyt to Western Egypt
                                            2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                                            1 americanInfantry moved from Northeastern US to 30 Sea Zone
                                            3 americanInfantrys moved from New York to 30 Sea Zone
                                            4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                            4 americanInfantrys moved from 39 Sea Zone to Azores
                                            1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                                            1 americanAirTransport moved from Phillippines to Luzon
                                            1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                                            2 americanParatroopers moved from Phillippines to 128 Sea Zone
                                            2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                            2 americanParatroopers moved from 96 Sea Zone to Luzon
                                    
                                        Purchase Units - Usa
                                            Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                    
                                        Place Units - Usa
                                            Units in Luzon being upgraded or consumed: 1 Material
                                            1 americanAirfield and 2 americanParatroopers placed in Luzon
                                            Units in Phillippines being upgraded or consumed: 1 Material
                                            1 americanAirfield and 2 americanInfantrys placed in Phillippines
                                            1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                                            1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                                            2 americanMech.Infantrys and 2 americanTanks placed in Washington
                                            2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                                            Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                                            2 americanArtillerys and 1 americanFortification placed in Northern Spain
                                    
                                        Turn Complete - Usa
                                            Usa collect 94 PUs; end with 94 PUs
                                            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                                            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                                            Units generate 9 techTokens; Usa end with 45 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Usa : 0.42
                                    Japan : 0.00
                                    DepthChargeAttack fire in 100 Sea Zone : : -1.50
                                    Italy : -0.25
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut back to you

                                      ubernautU 4 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin sorry didnt get to it today will look at it in the morning

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Move Summary: Germany round 51

                                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 51
                                            
                                                Combat Move - Germany
                                                    Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                                    3 units repaired.
                                                        3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                                        3 germanHeavyTanks owned by the Germany added in Leningrad
                                                    4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                                    6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                                    1 germanInfantry moved from Western Karelia to Eastern Finland
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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