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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin battle up

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Thailand round 50

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 50
        
            Training Troops - Manchuria
                Manchuria collect 0 PUs; end with 11 PUs
        
            Research Technology - Japan
                Japan spend 0 on tech rolls
                    Japan roll 3,8,3,12,1,6,6,7,12,5,1,6,2,3,11 and gets 2 hits
                Japan removing all Technology Tokens after successful research.
                Japan discover AdvancedHulls
        
            Combat Move - Japan
                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                1 japaneseAirTransport and 2 japaneseParatroopers moved from Tokyo to Kamchatka
                3 japaneseAdvancedNavalFighters moved from Manchuria to Shantung
                3 japaneseInfantrys moved from Peking to Shantung
                1 japaneseInfantry moved from Peking to Shantung
        
            Combat - Japan
                Japan creates battle in territory 97 Sea Zone
                Japan creates battle in territory 98 Sea Zone
                Japan creates battle in territory 99 Sea Zone
                Japan lands units in Kamchatka
                Japan creates battle in territory Kamchatka
                Battle in Shantung
                    Japan attack with 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys
                    China defend with 1 Flagpole, 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                        Japan roll dice for 7 japaneseAdvancedNavalFighters and 4 japaneseInfantrys in Shantung, round 2 : 6/11 hits, 4.75 expected hits
                        China roll dice for 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank in Shantung, round 2 : 2/4 hits, 1.33 expected hits
                        1 chineseArtillery owned by the China, 2 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 2 japaneseInfantrys owned by the Japan lost in Shantung
                    Japan win, taking Kamchatka from Russia, taking Shantung from China with 7 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 10
                    Casualties for Japan: 2 japaneseInfantrys
                    Casualties for China: 1 chineseArtillery, 2 chineseInfantrys and 1 chineseTank
                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                1 japaneseInfantry moved from Chahar to Peking
                1 japaneseInfantry moved from Eastern Manchuria to Northern Manchuria
                1 japaneseInfantry moved from Vladivostok to Eastern Manchuria
                2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Manchuria
                1 japaneseAirTransport moved from Manchuria to Japan
                1 japaneseAirTransport moved from Kamchatka to Japan
                1 japaneseSubmarine moved from 97 Sea Zone to 100 Sea Zone
                1 japaneseAdvancedSubmarine moved from 98 Sea Zone to 100 Sea Zone
                1 japaneseSubmarine moved from 99 Sea Zone to 100 Sea Zone
                1 japaneseInfantry moved from Tokyo to Japan
                1 japaneseAirTransport and 2 japaneseInfantrys moved from Japan to Peking
                1 japaneseAirTransport moved from Peking to Japan
                1 Train moved from Manchuria to Korea
                1 Train and 1 japaneseAntiAirGun moved from Korea to Peking
                1 Train moved from Peking to Manchuria
                1 japaneseInfantry moved from Manchuria to Korea
                4 japaneseAdvancedNavalFighters moved from Shantung to Japan
                3 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                1 japaneseInfantry moved from Manchuria to Korea
                1 Truck and 1 japaneseAntiAirGun moved from Japan to Tokyo
                1 Material and 1 Truck moved from Tokyo to Japan
                1 Truck moved from Japan to Tokyo
                1 Material and 1 Truck moved from Tokyo to Japan
        
            Purchase Units - Japan
                Japan buy 3 japaneseAntiAirGuns, 8 japaneseInfantrys and 1 japaneseTank; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Japan
                2 japaneseAntiAirGuns and 2 japaneseInfantrys placed in Japan
                4 japaneseInfantrys placed in Tokyo
                1 japaneseAntiAirGun and 1 japaneseTank placed in Korea
                2 japaneseInfantrys placed in Peking
        
            Activate Technology - Japan
                Japan activating AdvancedHulls
                Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser
                Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser
                Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship
                Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged
        
            Turn Complete - Japan
                Japan collect 28 PUs; end with 28 PUs
                Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 34 PUs
                Units generate 6 techTokens; Japan end with 6 techTokens
                Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
        
            Purchase Units - Manchuria
                Manchuria buy 1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - Manchuria
                Units in Manchuria being upgraded or consumed: 1 Material
                1 japaneseAntiAirGun, 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Manchuria
        
            Turn Complete - Manchuria
                Manchuria collect 11 PUs; end with 11 PUs
                Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 2 japaneseCombatEngineers and 2 japaneseInfantrys
        
            Turn Complete - Thailand
        

        Combat Hit Differential Summary :

        Japan : 1.25
        China : 0.67
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin over to china

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Australia round 50

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 50
            
                Supporting Britain - Canada
                    Canada collect 0 PUs; end with 20 PUs
            
                Organizing Partisan Operations - ExiledAllies
                    ExiledAllies collect 0 PUs; end with 47 PUs
            
                Marching Orders - SouthAfrica
                    SouthAfrica collect 0 PUs; end with 10 PUs
            
                Preparing Ambushes - India
                    India collect 0 PUs; end with 16 PUs
            
                Preparing Naval Operations - Australia
                    Australia collect 0 PUs; end with 23 PUs
            
                Research Technology - Britain
                    Trigger britishaTAAT: Britain gains access to AdvancedAntiTank
                    Britain spend 0 on tech rolls
                        Britain roll 1,8,1,4,3,6,10,10,6 and gets 0 hits
            
                Combat Move - Britain
                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                    Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                    Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                    Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                    Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                    Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                    Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                    3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from Bombay to 75 Sea Zone
                    3 britishArtillerys, 2 britishBattleships, 3 britishCarriers, 2 britishCombatEngineers, 9 britishCruisers, 4 britishDestroyers, 4 britishInfantrys, 6 britishMarines and 5 britishTransports moved from 75 Sea Zone to 72 Sea Zone
                    3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Sinai
                    3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Sinai
                          Britain take Sinai from Italy
            
                Combat - Britain
                    Battle in Sinai
            
                Non Combat Move - Britain
                    Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                    Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                    Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                    Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                    Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                    Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                    Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                    Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                    Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                    Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                    Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                    Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                    Trigger britishAP2: Britain has 1 Material placed in London
                    Trigger britishProd1: Britain has 1 Material placed in London
                    2 britishInfantrys moved from Finland to Eastern Finland
                    5 britishMarines moved from Northern Finland to Eastern Finland
                    5 britishMarines moved from Finland to Eastern Finland
                    2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Britain to Finland
                    1 britishNavalFighter moved from Finland to Northern Finland
                    1 britishAirTransport, 1 britishInfantry and 1 britishMarine moved from Central Britain to Eastern Finland
                    1 britishAirTransport moved from Eastern Finland to Finland
                    2 britishAirTransports and 4 britishParatroopers moved from London to Finland
                    1 britishAirTransport moved from Finland to Scotland
                    1 britishAirTransport moved from Finland to Central Britain
                    1 britishAirTransport moved from Finland to London
                    1 Truck and 1 britishArtillery moved from Central Norway to Northern Finland
                    1 Truck and 1 britishArtillery moved from Northern Norway to Eastern Finland
                    1 Truck moved from Eastern Finland to Northern Finland
                    1 Truck moved from Northern Finland to Northern Norway
                    2 britishInfantrys moved from Central Norway to Northern Norway
                    1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                    1 Train moved from Northern Finland to Norway
                    9 britishNavalFighters moved from Southern Iran to 72 Sea Zone
                    1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                    1 Truck and 1 britishCombatEngineer moved from Belgian Congo to Gold Coast
                    1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
                    2 britishInfantrys moved from Morrocco to 43 Sea Zone
                    2 britishInfantrys moved from 43 Sea Zone to Gibraltar
                    1 britishTransport moved from 93 Sea Zone to 148 Sea Zone
                    1 britishArtillery moved from Java to 148 Sea Zone
                    1 britishArtillery and 1 britishTransport moved from 148 Sea Zone to 93 Sea Zone
                    1 britishArtillery moved from 93 Sea Zone to Brunei
                    1 britishMarine moved from Borneo to Brunei
                    1 britishNavalFighter moved from Phillippines to Luzon
                    1 britishNavalFighter moved from New South Wales to Phillippines
                    1 britishNavalFighter moved from Ontario to Central Britain
                    1 britishCombatEngineer moved from London to Central Britain
                    1 britishCombatEngineer moved from Central Britain to Scotland
                    1 Material and 1 Truck moved from London to Scotland
                    1 Truck moved from Scotland to Central Britain
            
                Purchase Units - Britain
                    Britain buy 2 Materials, 1 britishAdvancedNavalFighter, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishNavalFighter and 2 britishParatroopers; Remaining resources: 1 PUs; 9 techTokens; 
                    Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Britain
                    1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                    1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                    1 britishParatrooper placed in Scotland
                    1 britishAdvancedNavalFighter, 1 britishNavalFighter and 1 britishParatrooper placed in Central Britain
                    2 Materials and 1 britishCombatEngineer placed in Thailand
            
                Turn Complete - Britain
                    Britain collect 58 PUs; end with 59 PUs
                    Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
                    Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
                    Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
                    Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
                    Units generate 9 techTokens; Britain end with 18 techTokens
                    Units Change Ownership
                        Some Units in Bombay change ownership: 1 Material
                        Some Units in British Columbia change ownership: 1 britishCombatEngineer
                        Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                        Some Units in Morrocco change ownership: 1 britishCombatEngineer
                        Some Units in Sinai change ownership: 2 britishCombatEngineers
            
                Purchase Units - Canada
                    Canada buy 1 britishNavalFighter; Remaining resources: 9 PUs; 
            
                Place Units - Canada
                    1 britishNavalFighter placed in Ontario
            
                Turn Complete - Canada
                    Canada collect 15 PUs; end with 24 PUs
                    Units Change Ownership
                        Some Units in Ontario change ownership: 1 britishNavalFighter
                        Some Units in British Columbia change ownership: 1 britishCombatEngineer
                    Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                    Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                    Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
            
                Purchase Units - ExiledAllies
                    ExiledAllies buy 2 britishArtillerys, 1 britishDestroyer, 1 britishHull, 4 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 
            
                Place Units - ExiledAllies
                    2 britishArtillerys placed in Norway
                    2 britishInfantrys placed in Central Norway
                    1 britishDestroyer and 1 britishHull placed in 43 Sea Zone
                    1 britishTransport placed in 93 Sea Zone
                    2 britishInfantrys placed in Borneo
            
                Turn Complete - ExiledAllies
                    ExiledAllies collect 48 PUs; end with 48 PUs
                    Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                    Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                    Units Change Ownership
                        Some Units in 43 Sea Zone change ownership: 1 britishDestroyer
                        Some Units in 93 Sea Zone change ownership: 1 britishTransport
                        Some Units in Borneo change ownership: 2 britishInfantrys
                        Some Units in Central Norway change ownership: 2 britishInfantrys
                        Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                        Some Units in Morrocco change ownership: 1 britishCombatEngineer
                        Some Units in Norway change ownership: 2 britishArtillerys
            
                Turn Complete - Egypt
                    Some Units in Sinai change ownership: 2 britishCombatEngineers
            
                Purchase Units - SouthAfrica
                    SouthAfrica buy 1 britishArtillery and 1 britishMech.Infantry; Remaining resources: 1 PUs; 
            
                Place Units - SouthAfrica
                    1 britishArtillery and 1 britishMech.Infantry placed in Cape Town
            
                Turn Complete - SouthAfrica
                    SouthAfrica collect 7 PUs; end with 8 PUs
                    Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishMech.Infantry
            
                Purchase Units - India
                    India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 3 PUs; 
            
                Place Units - India
                    3 britishInfantrys placed in Bombay
                    1 britishArtillery placed in Calcutta
            
                Turn Complete - India
                    India collect 13 PUs; end with 16 PUs
                    Units Change Ownership
                        Some Units in Bombay change ownership: 1 Material and 3 britishInfantrys
                        Some Units in Calcutta change ownership: 1 britishArtillery
            
                Purchase Units - Australia
                    Australia buy 2 britishNavalFighters; Remaining resources: 1 PUs; 
            
                Place Units - Australia
                    2 britishNavalFighters placed in New South Wales
            
                Turn Complete - Australia
                    Australia collect 17 PUs; end with 18 PUs
                    Some Units in New South Wales change ownership: 2 britishNavalFighters
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              @ubernaut back to you

              ubernautU 2 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Italy round 50

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 50
                
                    Research Technology - Italy
                        Italy spend 0 on tech rolls
                        Italy removing all Technology Tokens after successful research.
                        Italy discover ImprovedAntiTank
                
                    Politics - Italy
                        Giving back territories to original owners
                
                    Combat Move - Italy
                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                        5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                        5 italianInfantrys moved from Sicily to 46 Sea Zone
                        3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                        8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                        1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                        8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                        8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                        1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                        1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                        1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                        2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin big battles on deck

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Italy round 50

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 50
                    
                        Research Technology - Italy
                            Italy spend 0 on tech rolls
                                Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
                            Italy removing all Technology Tokens after successful research.
                            Italy discover ImprovedAntiTank
                    
                        Politics - Italy
                            Giving back territories to original owners
                    
                        Combat Move - Italy
                            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                            5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                            5 italianInfantrys moved from Sicily to 46 Sea Zone
                            3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                            8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                            1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                            8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                            8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                            1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                            1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                            1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                            2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
                    
                        Combat - Italy
                            Battle in Western Egypt
                                Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                                Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                                    Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                                    Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                                    1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                                2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                                    Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                                    Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                                    1 italianParatrooper owned by the Italy lost in Western Egypt
                                Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                                Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                                Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
                            Battle in Northern Iran
                                Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                                Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                                    Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                                    Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                                    1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                                2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                                Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                                Casualties for Italy: 4 italianInfantrys
                                Casualties for Britain: 1 britishInfantry
                            Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                            Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                            Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                            Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                            Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                            Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                            Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                            Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                            Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                            Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                            Trigger italianAP2: Italy has 1 Material placed in Rome
                            Trigger italianProd: Italy has 1 Material placed in Rome
                            1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
                            1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
                            1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
                            1 italianAdvancedNavalFighter moved from Northern Italy to Rome
                            3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
                            2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
                            1 italianCombatEngineer moved from Southern Italy to Rome
                            2 italianInfantrys moved from Western Kazahk to Astrakhan
                            1 italianAirTransport moved from Southern Caucasus to Cairo
                            1 italianAirTransport moved from Western Egypt to Rome
                            2 italianAirTransports moved from Western Egypt to Cairo
                    
                        Purchase Units - Italy
                            Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
                            Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Place Units - Italy
                            Units in Rome being upgraded or consumed: 1 Material
                            1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
                            3 italianInfantrys placed in Southern Italy
                            3 italianInfantrys placed in Southern Caucasus
                            Units in Cairo being upgraded or consumed: 1 Material
                            1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
                    
                        Activate Technology - Italy
                            Italy activating ImprovedAntiTank
                            triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
                            triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
                    
                        Turn Complete - Italy
                            Italy collect 37 PUs; end with 37 PUs
                            Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
                            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                            Units generate 9 techTokens; Italy end with 9 techTokens
                    

                    Combat Hit Differential Summary :

                    Egypt : -4.42
                    Italy : 2.58
                    Russia : 0.50
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin back to you

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C Offline
                        colin
                        last edited by

                        TripleA Turn Summary: Usa round 50

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 50
                        
                            Combat Move - Usa
                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                1 americanParatrooper moved from Tunisia to Tripolitania
                                      Usa take Tripolitania from Italy
                                2 americanInfantrys moved from Soviet Far East to Kamchatka
                                2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                                      Russia take Northern Siberia from Japan
                                1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                                1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                                1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                                1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                                1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                                3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                                4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                                2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                                2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
                        
                            Combat - Usa
                                Battle in Kamchatka
                                    Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                                    Japan defend with 1 Flagpole and 2 japaneseParatroopers
                                        Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                                        Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                                        2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                                    Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                                    Casualties for Usa: 1 americanMech.Infantry
                                    Casualties for Japan: 2 japaneseParatroopers
                                Battle in 45 Sea Zone
                                    Usa attack with 3 americanAdvancedNavalFighters
                                    Italy defend with 1 italianDestroyer
                                        Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                                        Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                        1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                                    Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                                    Casualties for Italy: 1 italianDestroyer
                                Battle in 100 Sea Zone
                                    Usa attack with 6 americanDestroyers
                                    Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                        DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                                    2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
                        
                            Non Combat Move - Usa
                                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                                Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                                Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                                Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                                Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                                Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                                Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                                Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                                Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                                Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                                Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                Trigger americanProd1: Usa has 1 Material placed in Washington
                                Trigger americanAP2: Usa has 1 Material placed in Washington
                                1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                                2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                                1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                                1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                                3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                                1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                                1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                                2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                                3 americanAirTransports moved from Northern Spain to Southern Spain
                                3 americanParatroopers moved from Madrid to Southern Spain
                                8 americanMarines moved from Southern Spain to Northern Spain
                                1 americanAdvancedNavalFighter moved from New York to Southern Spain
                                1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                                1 americanInfantry moved from Central Egpyt to Western Egypt
                                2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                                1 americanInfantry moved from Northeastern US to 30 Sea Zone
                                3 americanInfantrys moved from New York to 30 Sea Zone
                                4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                4 americanInfantrys moved from 39 Sea Zone to Azores
                                1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                                1 americanAirTransport moved from Phillippines to Luzon
                                1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                                2 americanParatroopers moved from Phillippines to 128 Sea Zone
                                2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                                2 americanParatroopers moved from 96 Sea Zone to Luzon
                        
                            Purchase Units - Usa
                                Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                        
                            Place Units - Usa
                                Units in Luzon being upgraded or consumed: 1 Material
                                1 americanAirfield and 2 americanParatroopers placed in Luzon
                                Units in Phillippines being upgraded or consumed: 1 Material
                                1 americanAirfield and 2 americanInfantrys placed in Phillippines
                                1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                                1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                                2 americanMech.Infantrys and 2 americanTanks placed in Washington
                                2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                                Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                                2 americanArtillerys and 1 americanFortification placed in Northern Spain
                        
                            Turn Complete - Usa
                                Usa collect 94 PUs; end with 94 PUs
                                Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                                Units generate 9 techTokens; Usa end with 45 techTokens
                        

                        Combat Hit Differential Summary :

                        Usa : 0.42
                        Japan : 0.00
                        DepthChargeAttack fire in 100 Sea Zone : : -1.50
                        Italy : -0.25
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          @ubernaut back to you

                          ubernautU 4 Replies Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin sorry didnt get to it today will look at it in the morning

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Move Summary: Germany round 51

                                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 51
                                
                                    Combat Move - Germany
                                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                        3 units repaired.
                                            3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                            3 germanHeavyTanks owned by the Germany added in Leningrad
                                        4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                        6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                        1 germanInfantry moved from Western Karelia to Eastern Finland
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin sorry for the late start out playing cards last night 😛

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Turn Summary: Finland round 51

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 51
                                    
                                        Reconnaissance Missions - Finland
                                    
                                        Reinforcing - DanubeAxis
                                            DanubeAxis collect 0 PUs; end with 12 PUs
                                    
                                        Counter Intelligence Operations - VichyFrance
                                            VichyFrance collect 0 PUs; end with 4 PUs
                                    
                                        Combat Move - Germany
                                            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                            3 units repaired.
                                                3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                                3 germanHeavyTanks owned by the Germany added in Leningrad
                                            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                            4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                            6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                            1 germanInfantry moved from Western Karelia to Eastern Finland
                                    
                                        Combat - Germany
                                            Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                                            Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
                                            Battle in Eastern Finland
                                                Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                                                Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                                                    HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                                                    1 britishArtillery owned by the Britain lost in Eastern Finland
                                                    Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                                                    Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                                                Units damaged: 3 germanHeavyTanks owned by the Germany
                                                    3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                                                    3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                                3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                                3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                                                Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                                                Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                                                Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
                                            Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                            Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                            Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                            Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                            Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                            Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                            Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                            Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                            Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                            Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                            Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                            Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                            Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                            Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                            Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                            Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                            Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                            Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                            Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                            Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                            Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                            Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                            Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                            Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                            Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                            Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                            Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                            Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                            Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                            Trigger germanAP2: Germany has 1 Material placed in Berlin
                                            Trigger germanProd: Germany has 1 Material placed in Berlin
                                            1 germanInfantry moved from Eastern Karelia to Leningrad
                                            1 germanInfantry moved from Novgorod to Leningrad
                                            1 germanParatrooper moved from Archangel to Eastern Karelia
                                            2 Trucks moved from Leningrad to Kharkov
                                            1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
                                            1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                                            1 Train moved from Vichy France to Western Germany
                                            1 germanInfantry moved from Kharkov to Orel Kursk
                                            4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
                                            1 germanInfantry moved from Tula to Voronezh
                                            1 germanInfantry moved from Kharkov to Voronezh
                                            1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
                                            1 germanMobileArtillery moved from Western Kazahk to Voronezh
                                            4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
                                            1 Truck moved from Western Ukraine to Kharkov
                                            1 Material and 1 Truck moved from Kharkov to Stalingrad
                                            1 germanAirTransport moved from Leningrad to Stalingrad
                                            1 germanAirTransport moved from Leningrad to Kharkov
                                            1 germanAirTransport moved from Leningrad to Berlin
                                            2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                                            1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                                            1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                                            3 germanInfantrys moved from Northern Germany to Eastern Germany
                                            1 Truck moved from Western Ukraine to Eastern Germany
                                            1 Train moved from Kharkov to Berlin
                                            2 Trucks moved from Western Ukraine to Hungary Slovakia
                                            1 germanAirTransport moved from Kharkov to Romania
                                            1 Truck moved from Western Ukraine to Stalingrad
                                            1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
                                            9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                                    
                                        Purchase Units - Germany
                                            Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
                                    
                                        Place Units - Germany
                                            Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                            1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
                                            Germany undo move 1.
                                            Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                            1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
                                            2 germanParatroopers placed in Leningrad
                                            2 germanInfantrys placed in Kharkov
                                            4 germanInfantrys placed in Northern Germany
                                            3 germanAdvancedNavalFighters placed in Eastern Germany
                                            3 germanArtillerys placed in Western Germany
                                    
                                        Turn Complete - Germany
                                            Germany collect 78 PUs; end with 78 PUs
                                            Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                                            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                            Units generate 12 techTokens; Germany end with 216 techTokens
                                            Some Units in Vichy France change ownership: 2 germanCombatEngineers
                                    
                                        Purchase Units - VichyFrance
                                            VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                                    
                                        Place Units - VichyFrance
                                            1 germanArtillery placed in Vichy France
                                    
                                        Turn Complete - VichyFrance
                                            VichyFrance collect 4 PUs; end with 4 PUs
                                            Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                                    
                                        Purchase Units - DanubeAxis
                                            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                                    
                                        Place Units - DanubeAxis
                                            2 germanInfantrys placed in Hungary Slovakia
                                            2 germanInfantrys placed in Romania
                                    
                                        Turn Complete - DanubeAxis
                                            DanubeAxis collect 12 PUs; end with 12 PUs
                                            Units Change Ownership
                                                Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                                Some Units in Romania change ownership: 2 germanInfantrys
                                    
                                        Turn Complete - Finland
                                    

                                    Combat Hit Differential Summary :

                                    HvyTankFS fire in Eastern Finland : : 0.25
                                    Britain : 0.17
                                    Germany : -3.25
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin go for russia

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Russia round 51

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 51
                                        
                                            Research Technology - Russia
                                                Russia spend 0 on tech rolls
                                                    Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                                                Russia removing all Technology Tokens after successful research.
                                                Russia discover Rockets
                                        
                                            Combat Move - Russia
                                                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                                5 russianInfantrys moved from Nenetsia to Norilsk
                                                      Russia take Norilsk from Germany
                                                1 russianArtillery moved from Vologda to Archangel
                                                1 russianInfantry moved from Vologda to Archangel
                                                1 russianInfantry moved from Volgarod to Tula
                                                      Russia take Tula from Germany
                                                1 russianInfantry moved from Smolensk to Pskov
                                                      Russia take Pskov from Germany
                                                1 russianInfantry moved from Vologda to Novgorod
                                                      Russia take Novgorod from Germany
                                                3 russianInfantrys moved from Urals to Archangel
                                                1 russianInfantry moved from Vologda to Archangel
                                                1 russianInfantry moved from Vologda to Archangel
                                        
                                            Combat - Russia
                                                Battle in Archangel
                                                    Russia attack with 1 russianArtillery and 6 russianInfantrys
                                                    Germany defend with 1 Flagpole and 1 germanEntrenchment
                                                        Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                                                        Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                                        1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                                                    Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                                                    Casualties for Russia: 1 russianInfantry
                                                    Casualties for Germany: 1 germanEntrenchment
                                        
                                            Non Combat Move - Russia
                                                Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                                Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                                Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger AltayLLRussia2: China takes ownership of territory Altay
                                                Trigger russianAP2: Russia has 1 Material placed in Moscow
                                                Trigger russianProd1: Russia has 1 Material placed in Moscow
                                                1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                                                1 Truck moved from Smolensk to Moscow
                                                1 Material and 1 Truck moved from Moscow to Smolensk
                                                2 Trucks moved from Smolensk to Moscow
                                                1 russianCombatEngineer moved from Moscow to Smolensk
                                                1 russianInfantry moved from Urals to Nenetsia
                                                2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                                                1 Train moved from Urals to Moscow
                                                1 Material and 1 Train moved from Moscow to Urals
                                        
                                            Purchase Units - Russia
                                                Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
                                        
                                            Place Units - Russia
                                                Units in Smolensk being upgraded or consumed: 1 Material
                                                1 russianEntrenchment placed in Smolensk
                                                1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                                                2 russianInfantrys placed in Volgarod
                                                2 russianInfantrys placed in Vologda
                                                2 russianInfantrys placed in Urals
                                                1 russianAntiAirGun placed in Novosibirsk
                                        
                                            Activate Technology - Russia
                                                Russia activating Rockets
                                        
                                            Turn Complete - Russia
                                                Russia collect 41 PUs; end with 42 PUs
                                                Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                                                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                                                Units generate 6 techTokens; Russia end with 6 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Germany : 0.50
                                        Russia : -0.25
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut back to you

                                          ubernautU 4 Replies Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Move Summary: Japan round 51

                                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 51
                                            
                                                Research Technology - Japan
                                                    Japan spend 0 on tech rolls
                                            
                                                Combat Move - Japan
                                                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                    1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                                    1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                                    1 japaneseCombatEngineer moved from Peking to Shantung
                                                    1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                                    3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                                    4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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