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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin over to china

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Australia round 50

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 50
        
            Supporting Britain - Canada
                Canada collect 0 PUs; end with 20 PUs
        
            Organizing Partisan Operations - ExiledAllies
                ExiledAllies collect 0 PUs; end with 47 PUs
        
            Marching Orders - SouthAfrica
                SouthAfrica collect 0 PUs; end with 10 PUs
        
            Preparing Ambushes - India
                India collect 0 PUs; end with 16 PUs
        
            Preparing Naval Operations - Australia
                Australia collect 0 PUs; end with 23 PUs
        
            Research Technology - Britain
                Trigger britishaTAAT: Britain gains access to AdvancedAntiTank
                Britain spend 0 on tech rolls
                    Britain roll 1,8,1,4,3,6,10,10,6 and gets 0 hits
        
            Combat Move - Britain
                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from Bombay to 75 Sea Zone
                3 britishArtillerys, 2 britishBattleships, 3 britishCarriers, 2 britishCombatEngineers, 9 britishCruisers, 4 britishDestroyers, 4 britishInfantrys, 6 britishMarines and 5 britishTransports moved from 75 Sea Zone to 72 Sea Zone
                3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Sinai
                3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Sinai
                      Britain take Sinai from Italy
        
            Combat - Britain
                Battle in Sinai
        
            Non Combat Move - Britain
                Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                Trigger britishAP2: Britain has 1 Material placed in London
                Trigger britishProd1: Britain has 1 Material placed in London
                2 britishInfantrys moved from Finland to Eastern Finland
                5 britishMarines moved from Northern Finland to Eastern Finland
                5 britishMarines moved from Finland to Eastern Finland
                2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Britain to Finland
                1 britishNavalFighter moved from Finland to Northern Finland
                1 britishAirTransport, 1 britishInfantry and 1 britishMarine moved from Central Britain to Eastern Finland
                1 britishAirTransport moved from Eastern Finland to Finland
                2 britishAirTransports and 4 britishParatroopers moved from London to Finland
                1 britishAirTransport moved from Finland to Scotland
                1 britishAirTransport moved from Finland to Central Britain
                1 britishAirTransport moved from Finland to London
                1 Truck and 1 britishArtillery moved from Central Norway to Northern Finland
                1 Truck and 1 britishArtillery moved from Northern Norway to Eastern Finland
                1 Truck moved from Eastern Finland to Northern Finland
                1 Truck moved from Northern Finland to Northern Norway
                2 britishInfantrys moved from Central Norway to Northern Norway
                1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                1 Train moved from Northern Finland to Norway
                9 britishNavalFighters moved from Southern Iran to 72 Sea Zone
                1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                1 Truck and 1 britishCombatEngineer moved from Belgian Congo to Gold Coast
                1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
                2 britishInfantrys moved from Morrocco to 43 Sea Zone
                2 britishInfantrys moved from 43 Sea Zone to Gibraltar
                1 britishTransport moved from 93 Sea Zone to 148 Sea Zone
                1 britishArtillery moved from Java to 148 Sea Zone
                1 britishArtillery and 1 britishTransport moved from 148 Sea Zone to 93 Sea Zone
                1 britishArtillery moved from 93 Sea Zone to Brunei
                1 britishMarine moved from Borneo to Brunei
                1 britishNavalFighter moved from Phillippines to Luzon
                1 britishNavalFighter moved from New South Wales to Phillippines
                1 britishNavalFighter moved from Ontario to Central Britain
                1 britishCombatEngineer moved from London to Central Britain
                1 britishCombatEngineer moved from Central Britain to Scotland
                1 Material and 1 Truck moved from London to Scotland
                1 Truck moved from Scotland to Central Britain
        
            Purchase Units - Britain
                Britain buy 2 Materials, 1 britishAdvancedNavalFighter, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishNavalFighter and 2 britishParatroopers; Remaining resources: 1 PUs; 9 techTokens; 
                Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Britain
                1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                1 britishParatrooper placed in Scotland
                1 britishAdvancedNavalFighter, 1 britishNavalFighter and 1 britishParatrooper placed in Central Britain
                2 Materials and 1 britishCombatEngineer placed in Thailand
        
            Turn Complete - Britain
                Britain collect 58 PUs; end with 59 PUs
                Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
                Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
                Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
                Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
                Units generate 9 techTokens; Britain end with 18 techTokens
                Units Change Ownership
                    Some Units in Bombay change ownership: 1 Material
                    Some Units in British Columbia change ownership: 1 britishCombatEngineer
                    Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                    Some Units in Morrocco change ownership: 1 britishCombatEngineer
                    Some Units in Sinai change ownership: 2 britishCombatEngineers
        
            Purchase Units - Canada
                Canada buy 1 britishNavalFighter; Remaining resources: 9 PUs; 
        
            Place Units - Canada
                1 britishNavalFighter placed in Ontario
        
            Turn Complete - Canada
                Canada collect 15 PUs; end with 24 PUs
                Units Change Ownership
                    Some Units in Ontario change ownership: 1 britishNavalFighter
                    Some Units in British Columbia change ownership: 1 britishCombatEngineer
                Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
        
            Purchase Units - ExiledAllies
                ExiledAllies buy 2 britishArtillerys, 1 britishDestroyer, 1 britishHull, 4 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 
        
            Place Units - ExiledAllies
                2 britishArtillerys placed in Norway
                2 britishInfantrys placed in Central Norway
                1 britishDestroyer and 1 britishHull placed in 43 Sea Zone
                1 britishTransport placed in 93 Sea Zone
                2 britishInfantrys placed in Borneo
        
            Turn Complete - ExiledAllies
                ExiledAllies collect 48 PUs; end with 48 PUs
                Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                Units Change Ownership
                    Some Units in 43 Sea Zone change ownership: 1 britishDestroyer
                    Some Units in 93 Sea Zone change ownership: 1 britishTransport
                    Some Units in Borneo change ownership: 2 britishInfantrys
                    Some Units in Central Norway change ownership: 2 britishInfantrys
                    Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                    Some Units in Morrocco change ownership: 1 britishCombatEngineer
                    Some Units in Norway change ownership: 2 britishArtillerys
        
            Turn Complete - Egypt
                Some Units in Sinai change ownership: 2 britishCombatEngineers
        
            Purchase Units - SouthAfrica
                SouthAfrica buy 1 britishArtillery and 1 britishMech.Infantry; Remaining resources: 1 PUs; 
        
            Place Units - SouthAfrica
                1 britishArtillery and 1 britishMech.Infantry placed in Cape Town
        
            Turn Complete - SouthAfrica
                SouthAfrica collect 7 PUs; end with 8 PUs
                Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishMech.Infantry
        
            Purchase Units - India
                India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 3 PUs; 
        
            Place Units - India
                3 britishInfantrys placed in Bombay
                1 britishArtillery placed in Calcutta
        
            Turn Complete - India
                India collect 13 PUs; end with 16 PUs
                Units Change Ownership
                    Some Units in Bombay change ownership: 1 Material and 3 britishInfantrys
                    Some Units in Calcutta change ownership: 1 britishArtillery
        
            Purchase Units - Australia
                Australia buy 2 britishNavalFighters; Remaining resources: 1 PUs; 
        
            Place Units - Australia
                2 britishNavalFighters placed in New South Wales
        
            Turn Complete - Australia
                Australia collect 17 PUs; end with 18 PUs
                Some Units in New South Wales change ownership: 2 britishNavalFighters
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          @ubernaut back to you

          ubernautU 2 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Move Summary: Italy round 50

            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 50
            
                Research Technology - Italy
                    Italy spend 0 on tech rolls
                    Italy removing all Technology Tokens after successful research.
                    Italy discover ImprovedAntiTank
            
                Politics - Italy
                    Giving back territories to original owners
            
                Combat Move - Italy
                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                    5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                    5 italianInfantrys moved from Sicily to 46 Sea Zone
                    3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                    8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                    1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                    8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                    8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                    1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                    1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                    1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                    2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin big battles on deck

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Turn Summary: Italy round 50

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 50
                
                    Research Technology - Italy
                        Italy spend 0 on tech rolls
                            Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
                        Italy removing all Technology Tokens after successful research.
                        Italy discover ImprovedAntiTank
                
                    Politics - Italy
                        Giving back territories to original owners
                
                    Combat Move - Italy
                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                        Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                        Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                        Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                        5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                        5 italianInfantrys moved from Sicily to 46 Sea Zone
                        3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                        8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                        1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                        8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                        8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                        1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                        1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                        1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                        2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
                
                    Combat - Italy
                        Battle in Western Egypt
                            Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                            Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                                Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                                Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                                1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                            2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                                Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                                Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                                1 italianParatrooper owned by the Italy lost in Western Egypt
                            Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                            Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                            Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
                        Battle in Northern Iran
                            Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                            Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                                Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                                Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                                1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                            2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                            Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                            Casualties for Italy: 4 italianInfantrys
                            Casualties for Britain: 1 britishInfantry
                        Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                        Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                        Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                        Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                        Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                        Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                        Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                        Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                        Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                        Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                        Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                        Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                        Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                        Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                        Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                        Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                        Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                        Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                        Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                        Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                        Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                        Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                        Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                        Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                        Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                        Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                        Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                        Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                        Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                        Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                        Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                        Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                        Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                        Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                        Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                        Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                        Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                        Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                        Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                        Trigger italianAP2: Italy has 1 Material placed in Rome
                        Trigger italianProd: Italy has 1 Material placed in Rome
                        1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
                        1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
                        1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
                        1 italianAdvancedNavalFighter moved from Northern Italy to Rome
                        3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
                        2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
                        1 italianCombatEngineer moved from Southern Italy to Rome
                        2 italianInfantrys moved from Western Kazahk to Astrakhan
                        1 italianAirTransport moved from Southern Caucasus to Cairo
                        1 italianAirTransport moved from Western Egypt to Rome
                        2 italianAirTransports moved from Western Egypt to Cairo
                
                    Purchase Units - Italy
                        Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
                        Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Place Units - Italy
                        Units in Rome being upgraded or consumed: 1 Material
                        1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
                        3 italianInfantrys placed in Southern Italy
                        3 italianInfantrys placed in Southern Caucasus
                        Units in Cairo being upgraded or consumed: 1 Material
                        1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
                
                    Activate Technology - Italy
                        Italy activating ImprovedAntiTank
                        triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
                        triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
                
                    Turn Complete - Italy
                        Italy collect 37 PUs; end with 37 PUs
                        Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
                        Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                        Units generate 9 techTokens; Italy end with 9 techTokens
                

                Combat Hit Differential Summary :

                Egypt : -4.42
                Italy : 2.58
                Russia : 0.50
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin back to you

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    TripleA Turn Summary: Usa round 50

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 50
                    
                        Combat Move - Usa
                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                            1 americanParatrooper moved from Tunisia to Tripolitania
                                  Usa take Tripolitania from Italy
                            2 americanInfantrys moved from Soviet Far East to Kamchatka
                            2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                                  Russia take Northern Siberia from Japan
                            1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                            1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                            1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                            1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                            1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                            3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                            4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                            2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                            2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
                    
                        Combat - Usa
                            Battle in Kamchatka
                                Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                                Japan defend with 1 Flagpole and 2 japaneseParatroopers
                                    Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                                    Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                                    2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                                Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                                Casualties for Usa: 1 americanMech.Infantry
                                Casualties for Japan: 2 japaneseParatroopers
                            Battle in 45 Sea Zone
                                Usa attack with 3 americanAdvancedNavalFighters
                                Italy defend with 1 italianDestroyer
                                    Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                                    Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                    1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                                Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                                Casualties for Italy: 1 italianDestroyer
                            Battle in 100 Sea Zone
                                Usa attack with 6 americanDestroyers
                                Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                    DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                                2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
                    
                        Non Combat Move - Usa
                            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                            Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                            Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                            Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                            Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                            Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                            Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                            Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                            Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                            Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                            Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                            Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                            Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                            Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                            Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                            Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                            Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                            Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                            Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                            Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                            Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                            Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                            Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                            Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                            Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                            Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                            Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                            Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                            Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                            Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                            Trigger americanProd1: Usa has 1 Material placed in Washington
                            Trigger americanAP2: Usa has 1 Material placed in Washington
                            1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                            2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                            1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                            1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                            3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                            1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                            1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                            2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                            3 americanAirTransports moved from Northern Spain to Southern Spain
                            3 americanParatroopers moved from Madrid to Southern Spain
                            8 americanMarines moved from Southern Spain to Northern Spain
                            1 americanAdvancedNavalFighter moved from New York to Southern Spain
                            1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                            1 americanInfantry moved from Central Egpyt to Western Egypt
                            2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                            1 americanInfantry moved from Northeastern US to 30 Sea Zone
                            3 americanInfantrys moved from New York to 30 Sea Zone
                            4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                            4 americanInfantrys moved from 39 Sea Zone to Azores
                            1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                            1 americanAirTransport moved from Phillippines to Luzon
                            1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                            2 americanParatroopers moved from Phillippines to 128 Sea Zone
                            2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                            2 americanParatroopers moved from 96 Sea Zone to Luzon
                    
                        Purchase Units - Usa
                            Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                    
                        Place Units - Usa
                            Units in Luzon being upgraded or consumed: 1 Material
                            1 americanAirfield and 2 americanParatroopers placed in Luzon
                            Units in Phillippines being upgraded or consumed: 1 Material
                            1 americanAirfield and 2 americanInfantrys placed in Phillippines
                            1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                            1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                            2 americanMech.Infantrys and 2 americanTanks placed in Washington
                            2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                            Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                            2 americanArtillerys and 1 americanFortification placed in Northern Spain
                    
                        Turn Complete - Usa
                            Usa collect 94 PUs; end with 94 PUs
                            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                            Units generate 9 techTokens; Usa end with 45 techTokens
                    

                    Combat Hit Differential Summary :

                    Usa : 0.42
                    Japan : 0.00
                    DepthChargeAttack fire in 100 Sea Zone : : -1.50
                    Italy : -0.25
                    

                    Savegame

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                    • C Offline
                      colin
                      last edited by

                      @ubernaut back to you

                      ubernautU 4 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin sorry didnt get to it today will look at it in the morning

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Move Summary: Germany round 51

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 51
                            
                                Combat Move - Germany
                                    Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                    3 units repaired.
                                        3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                        3 germanHeavyTanks owned by the Germany added in Leningrad
                                    4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                    6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                    1 germanInfantry moved from Western Karelia to Eastern Finland
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin sorry for the late start out playing cards last night 😛

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: Finland round 51

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 51
                                
                                    Reconnaissance Missions - Finland
                                
                                    Reinforcing - DanubeAxis
                                        DanubeAxis collect 0 PUs; end with 12 PUs
                                
                                    Counter Intelligence Operations - VichyFrance
                                        VichyFrance collect 0 PUs; end with 4 PUs
                                
                                    Combat Move - Germany
                                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                        3 units repaired.
                                            3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                            3 germanHeavyTanks owned by the Germany added in Leningrad
                                        Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                        Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                        Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                        4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                        6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                        1 germanInfantry moved from Western Karelia to Eastern Finland
                                
                                    Combat - Germany
                                        Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                                        Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
                                        Battle in Eastern Finland
                                            Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                                            Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                                                HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                                                1 britishArtillery owned by the Britain lost in Eastern Finland
                                                Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                                                Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                                            Units damaged: 3 germanHeavyTanks owned by the Germany
                                                3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                                                3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                            3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                            3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                                            Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                                            Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                                            Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
                                        Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                        Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                        Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                        Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                        Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                        Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                        Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                        Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                        Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                        Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                        Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                        Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                        Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                        Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                        Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                        Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                        Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                        Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                        Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                        Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                        Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                        Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                        Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                        Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                        Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                        Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                        Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                        Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                        Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                        Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                        Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                        Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                        Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                        Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                        Trigger germanAP2: Germany has 1 Material placed in Berlin
                                        Trigger germanProd: Germany has 1 Material placed in Berlin
                                        1 germanInfantry moved from Eastern Karelia to Leningrad
                                        1 germanInfantry moved from Novgorod to Leningrad
                                        1 germanParatrooper moved from Archangel to Eastern Karelia
                                        2 Trucks moved from Leningrad to Kharkov
                                        1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
                                        1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                                        1 Train moved from Vichy France to Western Germany
                                        1 germanInfantry moved from Kharkov to Orel Kursk
                                        4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
                                        1 germanInfantry moved from Tula to Voronezh
                                        1 germanInfantry moved from Kharkov to Voronezh
                                        1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
                                        1 germanMobileArtillery moved from Western Kazahk to Voronezh
                                        4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
                                        1 Truck moved from Western Ukraine to Kharkov
                                        1 Material and 1 Truck moved from Kharkov to Stalingrad
                                        1 germanAirTransport moved from Leningrad to Stalingrad
                                        1 germanAirTransport moved from Leningrad to Kharkov
                                        1 germanAirTransport moved from Leningrad to Berlin
                                        2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                                        1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                                        1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                                        3 germanInfantrys moved from Northern Germany to Eastern Germany
                                        1 Truck moved from Western Ukraine to Eastern Germany
                                        1 Train moved from Kharkov to Berlin
                                        2 Trucks moved from Western Ukraine to Hungary Slovakia
                                        1 germanAirTransport moved from Kharkov to Romania
                                        1 Truck moved from Western Ukraine to Stalingrad
                                        1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
                                        9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                                
                                    Purchase Units - Germany
                                        Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
                                
                                    Place Units - Germany
                                        Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                        1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
                                        Germany undo move 1.
                                        Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                        1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
                                        2 germanParatroopers placed in Leningrad
                                        2 germanInfantrys placed in Kharkov
                                        4 germanInfantrys placed in Northern Germany
                                        3 germanAdvancedNavalFighters placed in Eastern Germany
                                        3 germanArtillerys placed in Western Germany
                                
                                    Turn Complete - Germany
                                        Germany collect 78 PUs; end with 78 PUs
                                        Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                                        Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                        Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                        Units generate 12 techTokens; Germany end with 216 techTokens
                                        Some Units in Vichy France change ownership: 2 germanCombatEngineers
                                
                                    Purchase Units - VichyFrance
                                        VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                                
                                    Place Units - VichyFrance
                                        1 germanArtillery placed in Vichy France
                                
                                    Turn Complete - VichyFrance
                                        VichyFrance collect 4 PUs; end with 4 PUs
                                        Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                                
                                    Purchase Units - DanubeAxis
                                        DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                                
                                    Place Units - DanubeAxis
                                        2 germanInfantrys placed in Hungary Slovakia
                                        2 germanInfantrys placed in Romania
                                
                                    Turn Complete - DanubeAxis
                                        DanubeAxis collect 12 PUs; end with 12 PUs
                                        Units Change Ownership
                                            Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                            Some Units in Romania change ownership: 2 germanInfantrys
                                
                                    Turn Complete - Finland
                                

                                Combat Hit Differential Summary :

                                HvyTankFS fire in Eastern Finland : : 0.25
                                Britain : 0.17
                                Germany : -3.25
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin go for russia

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Turn Summary: Russia round 51

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 51
                                    
                                        Research Technology - Russia
                                            Russia spend 0 on tech rolls
                                                Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                                            Russia removing all Technology Tokens after successful research.
                                            Russia discover Rockets
                                    
                                        Combat Move - Russia
                                            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                            5 russianInfantrys moved from Nenetsia to Norilsk
                                                  Russia take Norilsk from Germany
                                            1 russianArtillery moved from Vologda to Archangel
                                            1 russianInfantry moved from Vologda to Archangel
                                            1 russianInfantry moved from Volgarod to Tula
                                                  Russia take Tula from Germany
                                            1 russianInfantry moved from Smolensk to Pskov
                                                  Russia take Pskov from Germany
                                            1 russianInfantry moved from Vologda to Novgorod
                                                  Russia take Novgorod from Germany
                                            3 russianInfantrys moved from Urals to Archangel
                                            1 russianInfantry moved from Vologda to Archangel
                                            1 russianInfantry moved from Vologda to Archangel
                                    
                                        Combat - Russia
                                            Battle in Archangel
                                                Russia attack with 1 russianArtillery and 6 russianInfantrys
                                                Germany defend with 1 Flagpole and 1 germanEntrenchment
                                                    Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                                                    Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                                                Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                                                Casualties for Russia: 1 russianInfantry
                                                Casualties for Germany: 1 germanEntrenchment
                                    
                                        Non Combat Move - Russia
                                            Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                            Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                            Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger AltayLLRussia2: China takes ownership of territory Altay
                                            Trigger russianAP2: Russia has 1 Material placed in Moscow
                                            Trigger russianProd1: Russia has 1 Material placed in Moscow
                                            1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                                            1 Truck moved from Smolensk to Moscow
                                            1 Material and 1 Truck moved from Moscow to Smolensk
                                            2 Trucks moved from Smolensk to Moscow
                                            1 russianCombatEngineer moved from Moscow to Smolensk
                                            1 russianInfantry moved from Urals to Nenetsia
                                            2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                                            1 Train moved from Urals to Moscow
                                            1 Material and 1 Train moved from Moscow to Urals
                                    
                                        Purchase Units - Russia
                                            Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
                                    
                                        Place Units - Russia
                                            Units in Smolensk being upgraded or consumed: 1 Material
                                            1 russianEntrenchment placed in Smolensk
                                            1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                                            2 russianInfantrys placed in Volgarod
                                            2 russianInfantrys placed in Vologda
                                            2 russianInfantrys placed in Urals
                                            1 russianAntiAirGun placed in Novosibirsk
                                    
                                        Activate Technology - Russia
                                            Russia activating Rockets
                                    
                                        Turn Complete - Russia
                                            Russia collect 41 PUs; end with 42 PUs
                                            Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                                            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                                            Units generate 6 techTokens; Russia end with 6 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    Germany : 0.50
                                    Russia : -0.25
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut back to you

                                      ubernautU 4 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Move Summary: Japan round 51

                                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 51
                                        
                                            Research Technology - Japan
                                                Japan spend 0 on tech rolls
                                        
                                            Combat Move - Japan
                                                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                                1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                                1 japaneseCombatEngineer moved from Peking to Shantung
                                                1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                                3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                                4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin battles on deck

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: Thailand round 51

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 51
                                            
                                                Training Troops - Manchuria
                                                    Manchuria collect 0 PUs; end with 11 PUs
                                            
                                                Research Technology - Japan
                                                    Japan spend 0 on tech rolls
                                                        Japan roll 2,10,10,8,8,10 and gets 0 hits
                                            
                                                Combat Move - Japan
                                                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                    1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                                    1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                                    1 japaneseCombatEngineer moved from Peking to Shantung
                                                    1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                                    3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                                    4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                            
                                                Combat - Japan
                                                    China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                                    Battle in 101 Sea Zone
                                                        Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                        Usa defend with 1 americanTransport
                                                            Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                            1 americanTransport owned by the Usa lost in 101 Sea Zone
                                                        Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                                        Casualties for Usa: 1 americanTransport
                                                    Battle in Shantung
                                                        Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                                        China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                            HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                            1 chineseArtillery owned by the China lost in Shantung
                                                            Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                            China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                                        Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                            1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                            3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                                        3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                                        1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                                        China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                                        Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                                        Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                    Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                    1 japaneseAirTransport moved from Shantung to Manchuria
                                                    4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                                    3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                                    1 japaneseInfantry moved from Eastern Manchuria to Korea
                                                    3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                            
                                                Purchase Units - Japan
                                                    Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                            
                                                Place Units - Japan
                                                    2 japaneseInfantrys placed in Peking
                                                    1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                                    3 japaneseInfantrys placed in Tokyo
                                            
                                                Turn Complete - Japan
                                                    Japan collect 24 PUs; end with 24 PUs
                                                    Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                                    Units generate 6 techTokens; Japan end with 12 techTokens
                                                    Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                                            
                                                Purchase Units - Manchuria
                                                    Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Manchuria
                                                    1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                            
                                                Turn Complete - Manchuria
                                                    Manchuria collect 11 PUs; end with 11 PUs
                                                    Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                            
                                                Turn Complete - Thailand
                                            

                                            Combat Hit Differential Summary :

                                            Japan : -1.50
                                            HvyTankFS fire in Shantung : : 0.25
                                            China : -0.50
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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