TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

    Scheduled Pinned Locked Moved Play By Forum
    1.4k Posts 4 Posters 2.5m Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Australia round 50

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 50
      
          Supporting Britain - Canada
              Canada collect 0 PUs; end with 20 PUs
      
          Organizing Partisan Operations - ExiledAllies
              ExiledAllies collect 0 PUs; end with 47 PUs
      
          Marching Orders - SouthAfrica
              SouthAfrica collect 0 PUs; end with 10 PUs
      
          Preparing Ambushes - India
              India collect 0 PUs; end with 16 PUs
      
          Preparing Naval Operations - Australia
              Australia collect 0 PUs; end with 23 PUs
      
          Research Technology - Britain
              Trigger britishaTAAT: Britain gains access to AdvancedAntiTank
              Britain spend 0 on tech rolls
                  Britain roll 1,8,1,4,3,6,10,10,6 and gets 0 hits
      
          Combat Move - Britain
              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
              Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
              Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
              Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
              Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
              Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
              Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
              Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
              3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from Bombay to 75 Sea Zone
              3 britishArtillerys, 2 britishBattleships, 3 britishCarriers, 2 britishCombatEngineers, 9 britishCruisers, 4 britishDestroyers, 4 britishInfantrys, 6 britishMarines and 5 britishTransports moved from 75 Sea Zone to 72 Sea Zone
              3 britishArtillerys, 2 britishCombatEngineers, 4 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Sinai
              3 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Sinai
                    Britain take Sinai from Italy
      
          Combat - Britain
              Battle in Sinai
      
          Non Combat Move - Britain
              Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
              Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
              Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
              Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
              Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
              Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
              Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
              Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
              Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
              Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
              Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
              Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
              Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
              Trigger britishAP2: Britain has 1 Material placed in London
              Trigger britishProd1: Britain has 1 Material placed in London
              2 britishInfantrys moved from Finland to Eastern Finland
              5 britishMarines moved from Northern Finland to Eastern Finland
              5 britishMarines moved from Finland to Eastern Finland
              2 britishAdvancedNavalFighters and 2 britishNavalFighters moved from Central Britain to Finland
              1 britishNavalFighter moved from Finland to Northern Finland
              1 britishAirTransport, 1 britishInfantry and 1 britishMarine moved from Central Britain to Eastern Finland
              1 britishAirTransport moved from Eastern Finland to Finland
              2 britishAirTransports and 4 britishParatroopers moved from London to Finland
              1 britishAirTransport moved from Finland to Scotland
              1 britishAirTransport moved from Finland to Central Britain
              1 britishAirTransport moved from Finland to London
              1 Truck and 1 britishArtillery moved from Central Norway to Northern Finland
              1 Truck and 1 britishArtillery moved from Northern Norway to Eastern Finland
              1 Truck moved from Eastern Finland to Northern Finland
              1 Truck moved from Northern Finland to Northern Norway
              2 britishInfantrys moved from Central Norway to Northern Norway
              1 Train and 2 britishArtillerys moved from Norway to Northern Finland
              1 Train moved from Northern Finland to Norway
              9 britishNavalFighters moved from Southern Iran to 72 Sea Zone
              1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
              1 Truck and 1 britishCombatEngineer moved from Belgian Congo to Gold Coast
              1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Cape Town to Rhodesia
              2 britishInfantrys moved from Morrocco to 43 Sea Zone
              2 britishInfantrys moved from 43 Sea Zone to Gibraltar
              1 britishTransport moved from 93 Sea Zone to 148 Sea Zone
              1 britishArtillery moved from Java to 148 Sea Zone
              1 britishArtillery and 1 britishTransport moved from 148 Sea Zone to 93 Sea Zone
              1 britishArtillery moved from 93 Sea Zone to Brunei
              1 britishMarine moved from Borneo to Brunei
              1 britishNavalFighter moved from Phillippines to Luzon
              1 britishNavalFighter moved from New South Wales to Phillippines
              1 britishNavalFighter moved from Ontario to Central Britain
              1 britishCombatEngineer moved from London to Central Britain
              1 britishCombatEngineer moved from Central Britain to Scotland
              1 Material and 1 Truck moved from London to Scotland
              1 Truck moved from Scotland to Central Britain
      
          Purchase Units - Britain
              Britain buy 2 Materials, 1 britishAdvancedNavalFighter, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishNavalFighter and 2 britishParatroopers; Remaining resources: 1 PUs; 9 techTokens; 
              Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
      
          Place Units - Britain
              1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
              1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
              1 britishParatrooper placed in Scotland
              1 britishAdvancedNavalFighter, 1 britishNavalFighter and 1 britishParatrooper placed in Central Britain
              2 Materials and 1 britishCombatEngineer placed in Thailand
      
          Turn Complete - Britain
              Britain collect 58 PUs; end with 59 PUs
              Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 62 PUs
              Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 65 PUs
              Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 66 PUs
              Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 67 PUs
              Units generate 9 techTokens; Britain end with 18 techTokens
              Units Change Ownership
                  Some Units in Bombay change ownership: 1 Material
                  Some Units in British Columbia change ownership: 1 britishCombatEngineer
                  Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                  Some Units in Morrocco change ownership: 1 britishCombatEngineer
                  Some Units in Sinai change ownership: 2 britishCombatEngineers
      
          Purchase Units - Canada
              Canada buy 1 britishNavalFighter; Remaining resources: 9 PUs; 
      
          Place Units - Canada
              1 britishNavalFighter placed in Ontario
      
          Turn Complete - Canada
              Canada collect 15 PUs; end with 24 PUs
              Units Change Ownership
                  Some Units in Ontario change ownership: 1 britishNavalFighter
                  Some Units in British Columbia change ownership: 1 britishCombatEngineer
              Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
              Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
              Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
      
          Purchase Units - ExiledAllies
              ExiledAllies buy 2 britishArtillerys, 1 britishDestroyer, 1 britishHull, 4 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 
      
          Place Units - ExiledAllies
              2 britishArtillerys placed in Norway
              2 britishInfantrys placed in Central Norway
              1 britishDestroyer and 1 britishHull placed in 43 Sea Zone
              1 britishTransport placed in 93 Sea Zone
              2 britishInfantrys placed in Borneo
      
          Turn Complete - ExiledAllies
              ExiledAllies collect 48 PUs; end with 48 PUs
              Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
              Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
              Units Change Ownership
                  Some Units in 43 Sea Zone change ownership: 1 britishDestroyer
                  Some Units in 93 Sea Zone change ownership: 1 britishTransport
                  Some Units in Borneo change ownership: 2 britishInfantrys
                  Some Units in Central Norway change ownership: 2 britishInfantrys
                  Some Units in Gold Coast change ownership: 1 britishCombatEngineer
                  Some Units in Morrocco change ownership: 1 britishCombatEngineer
                  Some Units in Norway change ownership: 2 britishArtillerys
      
          Turn Complete - Egypt
              Some Units in Sinai change ownership: 2 britishCombatEngineers
      
          Purchase Units - SouthAfrica
              SouthAfrica buy 1 britishArtillery and 1 britishMech.Infantry; Remaining resources: 1 PUs; 
      
          Place Units - SouthAfrica
              1 britishArtillery and 1 britishMech.Infantry placed in Cape Town
      
          Turn Complete - SouthAfrica
              SouthAfrica collect 7 PUs; end with 8 PUs
              Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishMech.Infantry
      
          Purchase Units - India
              India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 3 PUs; 
      
          Place Units - India
              3 britishInfantrys placed in Bombay
              1 britishArtillery placed in Calcutta
      
          Turn Complete - India
              India collect 13 PUs; end with 16 PUs
              Units Change Ownership
                  Some Units in Bombay change ownership: 1 Material and 3 britishInfantrys
                  Some Units in Calcutta change ownership: 1 britishArtillery
      
          Purchase Units - Australia
              Australia buy 2 britishNavalFighters; Remaining resources: 1 PUs; 
      
          Place Units - Australia
              2 britishNavalFighters placed in New South Wales
      
          Turn Complete - Australia
              Australia collect 17 PUs; end with 18 PUs
              Some Units in New South Wales change ownership: 2 britishNavalFighters
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        @ubernaut back to you

        ubernautU 2 Replies Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Move Summary: Italy round 50

          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 50
          
              Research Technology - Italy
                  Italy spend 0 on tech rolls
                  Italy removing all Technology Tokens after successful research.
                  Italy discover ImprovedAntiTank
          
              Politics - Italy
                  Giving back territories to original owners
          
              Combat Move - Italy
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                  5 italianInfantrys moved from Sicily to 46 Sea Zone
                  3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                  8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                  1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                  8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                  8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                  1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                  1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                  1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                  2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin big battles on deck

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Turn Summary: Italy round 50

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 50
              
                  Research Technology - Italy
                      Italy spend 0 on tech rolls
                          Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
                      Italy removing all Technology Tokens after successful research.
                      Italy discover ImprovedAntiTank
              
                  Politics - Italy
                      Giving back territories to original owners
              
                  Combat Move - Italy
                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                      Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                      Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                      Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                      Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                      Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                      5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                      5 italianInfantrys moved from Sicily to 46 Sea Zone
                      3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                      8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                      1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                      8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                      8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                      1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                      1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                      1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                      2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
              
                  Combat - Italy
                      Battle in Western Egypt
                          Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                          Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                              Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                              Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                              1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                          2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                              Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                              Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                              1 italianParatrooper owned by the Italy lost in Western Egypt
                          Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                          Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                          Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
                      Battle in Northern Iran
                          Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                          Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                              Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                              Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                              1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                          2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                          Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                          Casualties for Italy: 4 italianInfantrys
                          Casualties for Britain: 1 britishInfantry
                      Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                      Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                      Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                      Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                      Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                      Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                      Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                      Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                      Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                      Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                      Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                      Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                      Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                      Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                      Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                      Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                      Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                      Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                      Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                      Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                      Trigger italianAP2: Italy has 1 Material placed in Rome
                      Trigger italianProd: Italy has 1 Material placed in Rome
                      1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
                      1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
                      1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
                      1 italianAdvancedNavalFighter moved from Northern Italy to Rome
                      3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
                      2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
                      1 italianCombatEngineer moved from Southern Italy to Rome
                      2 italianInfantrys moved from Western Kazahk to Astrakhan
                      1 italianAirTransport moved from Southern Caucasus to Cairo
                      1 italianAirTransport moved from Western Egypt to Rome
                      2 italianAirTransports moved from Western Egypt to Cairo
              
                  Purchase Units - Italy
                      Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
                      Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Italy
                      Units in Rome being upgraded or consumed: 1 Material
                      1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
                      3 italianInfantrys placed in Southern Italy
                      3 italianInfantrys placed in Southern Caucasus
                      Units in Cairo being upgraded or consumed: 1 Material
                      1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
              
                  Activate Technology - Italy
                      Italy activating ImprovedAntiTank
                      triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
                      triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
              
                  Turn Complete - Italy
                      Italy collect 37 PUs; end with 37 PUs
                      Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
                      Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                      Units generate 9 techTokens; Italy end with 9 techTokens
              

              Combat Hit Differential Summary :

              Egypt : -4.42
              Italy : 2.58
              Russia : 0.50
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin back to you

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • C Offline
                  colin
                  last edited by

                  TripleA Turn Summary: Usa round 50

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 50
                  
                      Combat Move - Usa
                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                          Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                          Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                          Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                          Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                          Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                          1 americanParatrooper moved from Tunisia to Tripolitania
                                Usa take Tripolitania from Italy
                          2 americanInfantrys moved from Soviet Far East to Kamchatka
                          2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                                Russia take Northern Siberia from Japan
                          1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                          1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                          1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                          1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                          1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                          3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                          4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                          2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                          2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
                  
                      Combat - Usa
                          Battle in Kamchatka
                              Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                              Japan defend with 1 Flagpole and 2 japaneseParatroopers
                                  Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                                  Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                                  2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                              Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                              Casualties for Usa: 1 americanMech.Infantry
                              Casualties for Japan: 2 japaneseParatroopers
                          Battle in 45 Sea Zone
                              Usa attack with 3 americanAdvancedNavalFighters
                              Italy defend with 1 italianDestroyer
                                  Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                                  Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                  1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                              Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                              Casualties for Italy: 1 italianDestroyer
                          Battle in 100 Sea Zone
                              Usa attack with 6 americanDestroyers
                              Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                  DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                              2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
                  
                      Non Combat Move - Usa
                          Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                          Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                          Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                          Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                          Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                          Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                          Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                          Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                          Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                          Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                          Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                          Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                          Trigger americanProd1: Usa has 1 Material placed in Washington
                          Trigger americanAP2: Usa has 1 Material placed in Washington
                          1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                          2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                          1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                          1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                          3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                          1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                          1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                          2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                          3 americanAirTransports moved from Northern Spain to Southern Spain
                          3 americanParatroopers moved from Madrid to Southern Spain
                          8 americanMarines moved from Southern Spain to Northern Spain
                          1 americanAdvancedNavalFighter moved from New York to Southern Spain
                          1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                          1 americanInfantry moved from Central Egpyt to Western Egypt
                          2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                          1 americanInfantry moved from Northeastern US to 30 Sea Zone
                          3 americanInfantrys moved from New York to 30 Sea Zone
                          4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                          4 americanInfantrys moved from 39 Sea Zone to Azores
                          1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                          1 americanAirTransport moved from Phillippines to Luzon
                          1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                          2 americanParatroopers moved from Phillippines to 128 Sea Zone
                          2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                          2 americanParatroopers moved from 96 Sea Zone to Luzon
                  
                      Purchase Units - Usa
                          Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                          Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                  
                      Place Units - Usa
                          Units in Luzon being upgraded or consumed: 1 Material
                          1 americanAirfield and 2 americanParatroopers placed in Luzon
                          Units in Phillippines being upgraded or consumed: 1 Material
                          1 americanAirfield and 2 americanInfantrys placed in Phillippines
                          1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                          1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                          2 americanMech.Infantrys and 2 americanTanks placed in Washington
                          2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                          Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                          2 americanArtillerys and 1 americanFortification placed in Northern Spain
                  
                      Turn Complete - Usa
                          Usa collect 94 PUs; end with 94 PUs
                          Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                          Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                          Units generate 9 techTokens; Usa end with 45 techTokens
                  

                  Combat Hit Differential Summary :

                  Usa : 0.42
                  Japan : 0.00
                  DepthChargeAttack fire in 100 Sea Zone : : -1.50
                  Italy : -0.25
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    colin
                    last edited by

                    @ubernaut back to you

                    ubernautU 4 Replies Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin sorry didnt get to it today will look at it in the morning

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Move Summary: Germany round 51

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 51
                          
                              Combat Move - Germany
                                  Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                  3 units repaired.
                                      3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                      3 germanHeavyTanks owned by the Germany added in Leningrad
                                  4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                  6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                  1 germanInfantry moved from Western Karelia to Eastern Finland
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin sorry for the late start out playing cards last night 😛

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Turn Summary: Finland round 51

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 51
                              
                                  Reconnaissance Missions - Finland
                              
                                  Reinforcing - DanubeAxis
                                      DanubeAxis collect 0 PUs; end with 12 PUs
                              
                                  Counter Intelligence Operations - VichyFrance
                                      VichyFrance collect 0 PUs; end with 4 PUs
                              
                                  Combat Move - Germany
                                      Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                      3 units repaired.
                                          3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                          3 germanHeavyTanks owned by the Germany added in Leningrad
                                      Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                      Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                      Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                      4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                      6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                      1 germanInfantry moved from Western Karelia to Eastern Finland
                              
                                  Combat - Germany
                                      Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                                      Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
                                      Battle in Eastern Finland
                                          Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                                          Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                                              HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                                              1 britishArtillery owned by the Britain lost in Eastern Finland
                                              Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                                              Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                                          Units damaged: 3 germanHeavyTanks owned by the Germany
                                              3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                                              3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                          3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                          3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                                          Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                                          Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                                          Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
                                      Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                      Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                      Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                      Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                      Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                      Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                      Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                      Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                      Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                      Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                      Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                      Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                      Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                      Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                      Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                      Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                      Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                      Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                      Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                      Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                      Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                      Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                      Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                      Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                      Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                      Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                      Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                      Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                      Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                      Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                      Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                      Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                      Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                      Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                      Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                      Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                      Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                      Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                      Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                      Trigger germanAP2: Germany has 1 Material placed in Berlin
                                      Trigger germanProd: Germany has 1 Material placed in Berlin
                                      1 germanInfantry moved from Eastern Karelia to Leningrad
                                      1 germanInfantry moved from Novgorod to Leningrad
                                      1 germanParatrooper moved from Archangel to Eastern Karelia
                                      2 Trucks moved from Leningrad to Kharkov
                                      1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
                                      1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                                      1 Train moved from Vichy France to Western Germany
                                      1 germanInfantry moved from Kharkov to Orel Kursk
                                      4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
                                      1 germanInfantry moved from Tula to Voronezh
                                      1 germanInfantry moved from Kharkov to Voronezh
                                      1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
                                      1 germanMobileArtillery moved from Western Kazahk to Voronezh
                                      4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
                                      1 Truck moved from Western Ukraine to Kharkov
                                      1 Material and 1 Truck moved from Kharkov to Stalingrad
                                      1 germanAirTransport moved from Leningrad to Stalingrad
                                      1 germanAirTransport moved from Leningrad to Kharkov
                                      1 germanAirTransport moved from Leningrad to Berlin
                                      2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                                      1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                                      1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                                      3 germanInfantrys moved from Northern Germany to Eastern Germany
                                      1 Truck moved from Western Ukraine to Eastern Germany
                                      1 Train moved from Kharkov to Berlin
                                      2 Trucks moved from Western Ukraine to Hungary Slovakia
                                      1 germanAirTransport moved from Kharkov to Romania
                                      1 Truck moved from Western Ukraine to Stalingrad
                                      1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
                                      9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                              
                                  Purchase Units - Germany
                                      Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
                              
                                  Place Units - Germany
                                      Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                      1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
                                      Germany undo move 1.
                                      Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                      1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
                                      2 germanParatroopers placed in Leningrad
                                      2 germanInfantrys placed in Kharkov
                                      4 germanInfantrys placed in Northern Germany
                                      3 germanAdvancedNavalFighters placed in Eastern Germany
                                      3 germanArtillerys placed in Western Germany
                              
                                  Turn Complete - Germany
                                      Germany collect 78 PUs; end with 78 PUs
                                      Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                                      Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                      Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                      Units generate 12 techTokens; Germany end with 216 techTokens
                                      Some Units in Vichy France change ownership: 2 germanCombatEngineers
                              
                                  Purchase Units - VichyFrance
                                      VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                              
                                  Place Units - VichyFrance
                                      1 germanArtillery placed in Vichy France
                              
                                  Turn Complete - VichyFrance
                                      VichyFrance collect 4 PUs; end with 4 PUs
                                      Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                              
                                  Purchase Units - DanubeAxis
                                      DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                              
                                  Place Units - DanubeAxis
                                      2 germanInfantrys placed in Hungary Slovakia
                                      2 germanInfantrys placed in Romania
                              
                                  Turn Complete - DanubeAxis
                                      DanubeAxis collect 12 PUs; end with 12 PUs
                                      Units Change Ownership
                                          Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                          Some Units in Romania change ownership: 2 germanInfantrys
                              
                                  Turn Complete - Finland
                              

                              Combat Hit Differential Summary :

                              HvyTankFS fire in Eastern Finland : : 0.25
                              Britain : 0.17
                              Germany : -3.25
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin go for russia

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin
                                  last edited by

                                  TripleA Turn Summary: Russia round 51

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 51
                                  
                                      Research Technology - Russia
                                          Russia spend 0 on tech rolls
                                              Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                                          Russia removing all Technology Tokens after successful research.
                                          Russia discover Rockets
                                  
                                      Combat Move - Russia
                                          Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                          Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                          Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                          Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                          Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                          Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                          Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                          Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                          5 russianInfantrys moved from Nenetsia to Norilsk
                                                Russia take Norilsk from Germany
                                          1 russianArtillery moved from Vologda to Archangel
                                          1 russianInfantry moved from Vologda to Archangel
                                          1 russianInfantry moved from Volgarod to Tula
                                                Russia take Tula from Germany
                                          1 russianInfantry moved from Smolensk to Pskov
                                                Russia take Pskov from Germany
                                          1 russianInfantry moved from Vologda to Novgorod
                                                Russia take Novgorod from Germany
                                          3 russianInfantrys moved from Urals to Archangel
                                          1 russianInfantry moved from Vologda to Archangel
                                          1 russianInfantry moved from Vologda to Archangel
                                  
                                      Combat - Russia
                                          Battle in Archangel
                                              Russia attack with 1 russianArtillery and 6 russianInfantrys
                                              Germany defend with 1 Flagpole and 1 germanEntrenchment
                                                  Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                                                  Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                                              Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                                              Casualties for Russia: 1 russianInfantry
                                              Casualties for Germany: 1 germanEntrenchment
                                  
                                      Non Combat Move - Russia
                                          Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                          Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                          Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                          Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                          Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                          Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                          Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                          Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                          Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                          Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                          Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                          Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger AltayLLRussia2: China takes ownership of territory Altay
                                          Trigger russianAP2: Russia has 1 Material placed in Moscow
                                          Trigger russianProd1: Russia has 1 Material placed in Moscow
                                          1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                                          1 Truck moved from Smolensk to Moscow
                                          1 Material and 1 Truck moved from Moscow to Smolensk
                                          2 Trucks moved from Smolensk to Moscow
                                          1 russianCombatEngineer moved from Moscow to Smolensk
                                          1 russianInfantry moved from Urals to Nenetsia
                                          2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                                          1 Train moved from Urals to Moscow
                                          1 Material and 1 Train moved from Moscow to Urals
                                  
                                      Purchase Units - Russia
                                          Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
                                  
                                      Place Units - Russia
                                          Units in Smolensk being upgraded or consumed: 1 Material
                                          1 russianEntrenchment placed in Smolensk
                                          1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                                          2 russianInfantrys placed in Volgarod
                                          2 russianInfantrys placed in Vologda
                                          2 russianInfantrys placed in Urals
                                          1 russianAntiAirGun placed in Novosibirsk
                                  
                                      Activate Technology - Russia
                                          Russia activating Rockets
                                  
                                      Turn Complete - Russia
                                          Russia collect 41 PUs; end with 42 PUs
                                          Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                                          Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                                          Units generate 6 techTokens; Russia end with 6 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Germany : 0.50
                                  Russia : -0.25
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut back to you

                                    ubernautU 4 Replies Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Move Summary: Japan round 51

                                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 51
                                      
                                          Research Technology - Japan
                                              Japan spend 0 on tech rolls
                                      
                                          Combat Move - Japan
                                              Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                              1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                              1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                              1 japaneseCombatEngineer moved from Peking to Shantung
                                              1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                              3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                              4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin battles on deck

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Turn Summary: Thailand round 51

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 51
                                          
                                              Training Troops - Manchuria
                                                  Manchuria collect 0 PUs; end with 11 PUs
                                          
                                              Research Technology - Japan
                                                  Japan spend 0 on tech rolls
                                                      Japan roll 2,10,10,8,8,10 and gets 0 hits
                                          
                                              Combat Move - Japan
                                                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                  1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                                  1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                                  1 japaneseCombatEngineer moved from Peking to Shantung
                                                  1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                                  3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                                  4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                          
                                              Combat - Japan
                                                  China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                                  Battle in 101 Sea Zone
                                                      Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                      Usa defend with 1 americanTransport
                                                          Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                          1 americanTransport owned by the Usa lost in 101 Sea Zone
                                                      Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                                      Casualties for Usa: 1 americanTransport
                                                  Battle in Shantung
                                                      Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                                      China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                          HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                          1 chineseArtillery owned by the China lost in Shantung
                                                          Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                          China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                                      Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                          1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                          3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                                      3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                                      1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                                      China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                                      Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                                      Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                                  Moving scrambled unit from Shantung back to originating territory: Shensi
                                                  Moving scrambled unit from Shantung back to originating territory: Shensi
                                                  Moving scrambled unit from Shantung back to originating territory: Shensi
                                                  Moving scrambled unit from Shantung back to originating territory: Shensi
                                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                  1 japaneseAirTransport moved from Shantung to Manchuria
                                                  4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                                  3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                                  1 japaneseInfantry moved from Eastern Manchuria to Korea
                                                  3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                          
                                              Purchase Units - Japan
                                                  Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                          
                                              Place Units - Japan
                                                  2 japaneseInfantrys placed in Peking
                                                  1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                                  3 japaneseInfantrys placed in Tokyo
                                          
                                              Turn Complete - Japan
                                                  Japan collect 24 PUs; end with 24 PUs
                                                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                                  Units generate 6 techTokens; Japan end with 12 techTokens
                                                  Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                                          
                                              Purchase Units - Manchuria
                                                  Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Manchuria
                                                  1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                          
                                              Turn Complete - Manchuria
                                                  Manchuria collect 11 PUs; end with 11 PUs
                                                  Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                          
                                              Turn Complete - Thailand
                                          

                                          Combat Hit Differential Summary :

                                          Japan : -1.50
                                          HvyTankFS fire in Shantung : : 0.25
                                          China : -0.50
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin hold up forgot a nc move

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 67
                                            • 68
                                            • 8 / 68
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums