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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Move Summary: Italy round 50

      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 50
      
          Research Technology - Italy
              Italy spend 0 on tech rolls
              Italy removing all Technology Tokens after successful research.
              Italy discover ImprovedAntiTank
      
          Politics - Italy
              Giving back territories to original owners
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
              5 italianInfantrys moved from Sicily to 46 Sea Zone
              3 italianInfantrys moved from Southern Italy to 46 Sea Zone
              8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
              1 italianParatrooper moved from Tripolitania to 48 Sea Zone
              8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
              8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
              1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
              1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
              1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
              2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin big battles on deck

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Italy round 50

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 50
          
              Research Technology - Italy
                  Italy spend 0 on tech rolls
                      Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
                  Italy removing all Technology Tokens after successful research.
                  Italy discover ImprovedAntiTank
          
              Politics - Italy
                  Giving back territories to original owners
          
              Combat Move - Italy
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                  5 italianInfantrys moved from Sicily to 46 Sea Zone
                  3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                  8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                  1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                  8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                  8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                  1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                  1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                  1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                  2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
          
              Combat - Italy
                  Battle in Western Egypt
                      Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                      Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                          Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                          Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                          1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                      2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                          Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                          Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                          1 italianParatrooper owned by the Italy lost in Western Egypt
                      Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                      Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                      Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
                  Battle in Northern Iran
                      Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                      Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                          Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                          Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                          1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                      2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                      Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                      Casualties for Italy: 4 italianInfantrys
                      Casualties for Britain: 1 britishInfantry
                  Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                  Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                  Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                  Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                  Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                  Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                  Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                  Trigger italianAP2: Italy has 1 Material placed in Rome
                  Trigger italianProd: Italy has 1 Material placed in Rome
                  1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
                  1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
                  1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
                  1 italianAdvancedNavalFighter moved from Northern Italy to Rome
                  3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
                  2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
                  1 italianCombatEngineer moved from Southern Italy to Rome
                  2 italianInfantrys moved from Western Kazahk to Astrakhan
                  1 italianAirTransport moved from Southern Caucasus to Cairo
                  1 italianAirTransport moved from Western Egypt to Rome
                  2 italianAirTransports moved from Western Egypt to Cairo
          
              Purchase Units - Italy
                  Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
                  Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Italy
                  Units in Rome being upgraded or consumed: 1 Material
                  1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
                  3 italianInfantrys placed in Southern Italy
                  3 italianInfantrys placed in Southern Caucasus
                  Units in Cairo being upgraded or consumed: 1 Material
                  1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
          
              Activate Technology - Italy
                  Italy activating ImprovedAntiTank
                  triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
                  triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
          
              Turn Complete - Italy
                  Italy collect 37 PUs; end with 37 PUs
                  Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
                  Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                  Units generate 9 techTokens; Italy end with 9 techTokens
          

          Combat Hit Differential Summary :

          Egypt : -4.42
          Italy : 2.58
          Russia : 0.50
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin back to you

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Usa round 50

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 50
              
                  Combat Move - Usa
                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                      1 americanParatrooper moved from Tunisia to Tripolitania
                            Usa take Tripolitania from Italy
                      2 americanInfantrys moved from Soviet Far East to Kamchatka
                      2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                            Russia take Northern Siberia from Japan
                      1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                      1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                      1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                      1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                      1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                      3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                      4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                      2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                      2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
              
                  Combat - Usa
                      Battle in Kamchatka
                          Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                          Japan defend with 1 Flagpole and 2 japaneseParatroopers
                              Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                              Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                              2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                          Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                          Casualties for Usa: 1 americanMech.Infantry
                          Casualties for Japan: 2 japaneseParatroopers
                      Battle in 45 Sea Zone
                          Usa attack with 3 americanAdvancedNavalFighters
                          Italy defend with 1 italianDestroyer
                              Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                              Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                              1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                          Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                          Casualties for Italy: 1 italianDestroyer
                      Battle in 100 Sea Zone
                          Usa attack with 6 americanDestroyers
                          Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                              DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                          2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
              
                  Non Combat Move - Usa
                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                      Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                      Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                      Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                      Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                      Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                      Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                      Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                      Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                      Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                      Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                      Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                      Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                      Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                      Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                      Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                      Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                      Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                      Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                      Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                      Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                      Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                      Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                      Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                      Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                      Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                      Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                      Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                      Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                      Trigger americanProd1: Usa has 1 Material placed in Washington
                      Trigger americanAP2: Usa has 1 Material placed in Washington
                      1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                      2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                      1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                      1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                      3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                      1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                      1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                      2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                      3 americanAirTransports moved from Northern Spain to Southern Spain
                      3 americanParatroopers moved from Madrid to Southern Spain
                      8 americanMarines moved from Southern Spain to Northern Spain
                      1 americanAdvancedNavalFighter moved from New York to Southern Spain
                      1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                      1 americanInfantry moved from Central Egpyt to Western Egypt
                      2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                      1 americanInfantry moved from Northeastern US to 30 Sea Zone
                      3 americanInfantrys moved from New York to 30 Sea Zone
                      4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                      4 americanInfantrys moved from 39 Sea Zone to Azores
                      1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                      1 americanAirTransport moved from Phillippines to Luzon
                      1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                      2 americanParatroopers moved from Phillippines to 128 Sea Zone
                      2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                      2 americanParatroopers moved from 96 Sea Zone to Luzon
              
                  Purchase Units - Usa
                      Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
              
                  Place Units - Usa
                      Units in Luzon being upgraded or consumed: 1 Material
                      1 americanAirfield and 2 americanParatroopers placed in Luzon
                      Units in Phillippines being upgraded or consumed: 1 Material
                      1 americanAirfield and 2 americanInfantrys placed in Phillippines
                      1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                      1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                      2 americanMech.Infantrys and 2 americanTanks placed in Washington
                      2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                      Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                      2 americanArtillerys and 1 americanFortification placed in Northern Spain
              
                  Turn Complete - Usa
                      Usa collect 94 PUs; end with 94 PUs
                      Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                      Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                      Units generate 9 techTokens; Usa end with 45 techTokens
              

              Combat Hit Differential Summary :

              Usa : 0.42
              Japan : 0.00
              DepthChargeAttack fire in 100 Sea Zone : : -1.50
              Italy : -0.25
              

              Savegame

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              • C Offline
                colin
                last edited by

                @ubernaut back to you

                ubernautU 4 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin sorry didnt get to it today will look at it in the morning

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: Germany round 51

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 51
                      
                          Combat Move - Germany
                              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                              3 units repaired.
                                  3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                  3 germanHeavyTanks owned by the Germany added in Leningrad
                              4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                              6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                              1 germanInfantry moved from Western Karelia to Eastern Finland
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin sorry for the late start out playing cards last night 😛

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Finland round 51

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 51
                          
                              Reconnaissance Missions - Finland
                          
                              Reinforcing - DanubeAxis
                                  DanubeAxis collect 0 PUs; end with 12 PUs
                          
                              Counter Intelligence Operations - VichyFrance
                                  VichyFrance collect 0 PUs; end with 4 PUs
                          
                              Combat Move - Germany
                                  Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                  3 units repaired.
                                      3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                      3 germanHeavyTanks owned by the Germany added in Leningrad
                                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                  4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                  6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                  1 germanInfantry moved from Western Karelia to Eastern Finland
                          
                              Combat - Germany
                                  Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                                  Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
                                  Battle in Eastern Finland
                                      Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                                      Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                                          HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                                          1 britishArtillery owned by the Britain lost in Eastern Finland
                                          Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                                          Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                                      Units damaged: 3 germanHeavyTanks owned by the Germany
                                          3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                                          3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                      3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                      3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                                      Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                                      Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                                      Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
                                  Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                  Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                  Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                  Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                  Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                  Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                  Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                  Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                  Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                  Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                  Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                  Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                  Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                  Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                  Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                  Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                  Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                  Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                  Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                  Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                  Trigger germanAP2: Germany has 1 Material placed in Berlin
                                  Trigger germanProd: Germany has 1 Material placed in Berlin
                                  1 germanInfantry moved from Eastern Karelia to Leningrad
                                  1 germanInfantry moved from Novgorod to Leningrad
                                  1 germanParatrooper moved from Archangel to Eastern Karelia
                                  2 Trucks moved from Leningrad to Kharkov
                                  1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
                                  1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                                  1 Train moved from Vichy France to Western Germany
                                  1 germanInfantry moved from Kharkov to Orel Kursk
                                  4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
                                  1 germanInfantry moved from Tula to Voronezh
                                  1 germanInfantry moved from Kharkov to Voronezh
                                  1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
                                  1 germanMobileArtillery moved from Western Kazahk to Voronezh
                                  4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
                                  1 Truck moved from Western Ukraine to Kharkov
                                  1 Material and 1 Truck moved from Kharkov to Stalingrad
                                  1 germanAirTransport moved from Leningrad to Stalingrad
                                  1 germanAirTransport moved from Leningrad to Kharkov
                                  1 germanAirTransport moved from Leningrad to Berlin
                                  2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                                  1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                                  1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                                  3 germanInfantrys moved from Northern Germany to Eastern Germany
                                  1 Truck moved from Western Ukraine to Eastern Germany
                                  1 Train moved from Kharkov to Berlin
                                  2 Trucks moved from Western Ukraine to Hungary Slovakia
                                  1 germanAirTransport moved from Kharkov to Romania
                                  1 Truck moved from Western Ukraine to Stalingrad
                                  1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
                                  9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                          
                              Purchase Units - Germany
                                  Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
                          
                              Place Units - Germany
                                  Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                  1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
                                  Germany undo move 1.
                                  Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                  1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
                                  2 germanParatroopers placed in Leningrad
                                  2 germanInfantrys placed in Kharkov
                                  4 germanInfantrys placed in Northern Germany
                                  3 germanAdvancedNavalFighters placed in Eastern Germany
                                  3 germanArtillerys placed in Western Germany
                          
                              Turn Complete - Germany
                                  Germany collect 78 PUs; end with 78 PUs
                                  Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                                  Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                  Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                  Units generate 12 techTokens; Germany end with 216 techTokens
                                  Some Units in Vichy France change ownership: 2 germanCombatEngineers
                          
                              Purchase Units - VichyFrance
                                  VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                          
                              Place Units - VichyFrance
                                  1 germanArtillery placed in Vichy France
                          
                              Turn Complete - VichyFrance
                                  VichyFrance collect 4 PUs; end with 4 PUs
                                  Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                          
                              Purchase Units - DanubeAxis
                                  DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - DanubeAxis
                                  2 germanInfantrys placed in Hungary Slovakia
                                  2 germanInfantrys placed in Romania
                          
                              Turn Complete - DanubeAxis
                                  DanubeAxis collect 12 PUs; end with 12 PUs
                                  Units Change Ownership
                                      Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                      Some Units in Romania change ownership: 2 germanInfantrys
                          
                              Turn Complete - Finland
                          

                          Combat Hit Differential Summary :

                          HvyTankFS fire in Eastern Finland : : 0.25
                          Britain : 0.17
                          Germany : -3.25
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin go for russia

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Russia round 51

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 51
                              
                                  Research Technology - Russia
                                      Russia spend 0 on tech rolls
                                          Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                                      Russia removing all Technology Tokens after successful research.
                                      Russia discover Rockets
                              
                                  Combat Move - Russia
                                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                      Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                      Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                      Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                      Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                      5 russianInfantrys moved from Nenetsia to Norilsk
                                            Russia take Norilsk from Germany
                                      1 russianArtillery moved from Vologda to Archangel
                                      1 russianInfantry moved from Vologda to Archangel
                                      1 russianInfantry moved from Volgarod to Tula
                                            Russia take Tula from Germany
                                      1 russianInfantry moved from Smolensk to Pskov
                                            Russia take Pskov from Germany
                                      1 russianInfantry moved from Vologda to Novgorod
                                            Russia take Novgorod from Germany
                                      3 russianInfantrys moved from Urals to Archangel
                                      1 russianInfantry moved from Vologda to Archangel
                                      1 russianInfantry moved from Vologda to Archangel
                              
                                  Combat - Russia
                                      Battle in Archangel
                                          Russia attack with 1 russianArtillery and 6 russianInfantrys
                                          Germany defend with 1 Flagpole and 1 germanEntrenchment
                                              Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                                              Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                              1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                                          Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                                          Casualties for Russia: 1 russianInfantry
                                          Casualties for Germany: 1 germanEntrenchment
                              
                                  Non Combat Move - Russia
                                      Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                      Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                      Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                      Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                      Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                      Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                      Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                      Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                      Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                      Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                      Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger AltayLLRussia2: China takes ownership of territory Altay
                                      Trigger russianAP2: Russia has 1 Material placed in Moscow
                                      Trigger russianProd1: Russia has 1 Material placed in Moscow
                                      1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                                      1 Truck moved from Smolensk to Moscow
                                      1 Material and 1 Truck moved from Moscow to Smolensk
                                      2 Trucks moved from Smolensk to Moscow
                                      1 russianCombatEngineer moved from Moscow to Smolensk
                                      1 russianInfantry moved from Urals to Nenetsia
                                      2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                                      1 Train moved from Urals to Moscow
                                      1 Material and 1 Train moved from Moscow to Urals
                              
                                  Purchase Units - Russia
                                      Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
                              
                                  Place Units - Russia
                                      Units in Smolensk being upgraded or consumed: 1 Material
                                      1 russianEntrenchment placed in Smolensk
                                      1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                                      2 russianInfantrys placed in Volgarod
                                      2 russianInfantrys placed in Vologda
                                      2 russianInfantrys placed in Urals
                                      1 russianAntiAirGun placed in Novosibirsk
                              
                                  Activate Technology - Russia
                                      Russia activating Rockets
                              
                                  Turn Complete - Russia
                                      Russia collect 41 PUs; end with 42 PUs
                                      Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                                      Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                                      Units generate 6 techTokens; Russia end with 6 techTokens
                              

                              Combat Hit Differential Summary :

                              Germany : 0.50
                              Russia : -0.25
                              

                              Savegame

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

                                ubernautU 4 Replies Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Move Summary: Japan round 51

                                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 51
                                  
                                      Research Technology - Japan
                                          Japan spend 0 on tech rolls
                                  
                                      Combat Move - Japan
                                          Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                          1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                          1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                          1 japaneseCombatEngineer moved from Peking to Shantung
                                          1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                          3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                          4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin battles on deck

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: Thailand round 51

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 51
                                      
                                          Training Troops - Manchuria
                                              Manchuria collect 0 PUs; end with 11 PUs
                                      
                                          Research Technology - Japan
                                              Japan spend 0 on tech rolls
                                                  Japan roll 2,10,10,8,8,10 and gets 0 hits
                                      
                                          Combat Move - Japan
                                              Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                              1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                              1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                              1 japaneseCombatEngineer moved from Peking to Shantung
                                              1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                              3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                              4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                      
                                          Combat - Japan
                                              China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                              Battle in 101 Sea Zone
                                                  Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                  Usa defend with 1 americanTransport
                                                      Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                      1 americanTransport owned by the Usa lost in 101 Sea Zone
                                                  Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                                  Casualties for Usa: 1 americanTransport
                                              Battle in Shantung
                                                  Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                                  China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                      HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                      1 chineseArtillery owned by the China lost in Shantung
                                                      Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                      China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                                  Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                      1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                      3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                                  3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                                  1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                                  China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                                  Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                                  Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                              Moving scrambled unit from Shantung back to originating territory: Shensi
                                              Moving scrambled unit from Shantung back to originating territory: Shensi
                                              Moving scrambled unit from Shantung back to originating territory: Shensi
                                              Moving scrambled unit from Shantung back to originating territory: Shensi
                                              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                              Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                              1 japaneseAirTransport moved from Shantung to Manchuria
                                              4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                              3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                              1 japaneseInfantry moved from Eastern Manchuria to Korea
                                              3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                      
                                          Purchase Units - Japan
                                              Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                      
                                          Place Units - Japan
                                              2 japaneseInfantrys placed in Peking
                                              1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                              3 japaneseInfantrys placed in Tokyo
                                      
                                          Turn Complete - Japan
                                              Japan collect 24 PUs; end with 24 PUs
                                              Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                              Units generate 6 techTokens; Japan end with 12 techTokens
                                              Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                                      
                                          Purchase Units - Manchuria
                                              Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Manchuria
                                              1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                      
                                          Turn Complete - Manchuria
                                              Manchuria collect 11 PUs; end with 11 PUs
                                              Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                      
                                          Turn Complete - Thailand
                                      

                                      Combat Hit Differential Summary :

                                      Japan : -1.50
                                      HvyTankFS fire in Shantung : : 0.25
                                      China : -0.50
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin hold up forgot a nc move

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Turn Summary: Thailand round 51

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 51
                                          
                                              Training Troops - Manchuria
                                                  Manchuria collect 0 PUs; end with 11 PUs
                                          
                                              Research Technology - Japan
                                                  Japan spend 0 on tech rolls
                                                      Japan roll 2,10,10,8,8,10 and gets 0 hits
                                          
                                              Combat Move - Japan
                                                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                  1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                                  1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                                  1 japaneseCombatEngineer moved from Peking to Shantung
                                                  1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                                  3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                                  4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                          
                                              Combat - Japan
                                                  China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                                  Battle in 101 Sea Zone
                                                      Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                      Usa defend with 1 americanTransport
                                                          Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                          1 americanTransport owned by the Usa lost in 101 Sea Zone
                                                      Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                                      Casualties for Usa: 1 americanTransport
                                                  Battle in Shantung
                                                      Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                                      China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                          HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                          1 chineseArtillery owned by the China lost in Shantung
                                                          Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                          China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                                      Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                          1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                          3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                                      3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                                      1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                                      China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                                      Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                                      Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                                  Moving scrambled unit from Shantung back to originating territory: Shensi
                                                  Moving scrambled unit from Shantung back to originating territory: Shensi
                                                  Moving scrambled unit from Shantung back to originating territory: Shensi
                                                  Moving scrambled unit from Shantung back to originating territory: Shensi
                                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                  Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                  Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                  1 japaneseAirTransport moved from Shantung to Manchuria
                                                  4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                                  3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                                  1 japaneseInfantry moved from Eastern Manchuria to Korea
                                                  3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                                  1 Material and 1 japaneseAirTransport moved from Japan to Peking
                                                  1 japaneseAirTransport moved from Peking to Japan
                                                  1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                                  1 japaneseAirTransport moved from Manchuria to Japan
                                                  1 Material and 1 japaneseAirTransport moved from Japan to Korea
                                                  1 japaneseAirTransport moved from Korea to Japan
                                                  2 Trucks moved from Japan to Tokyo
                                                  2 Materials and 2 Trucks moved from Tokyo to Japan
                                          
                                              Purchase Units - Japan
                                                  Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                          
                                              Place Units - Japan
                                                  2 japaneseInfantrys placed in Peking
                                                  3 japaneseInfantrys placed in Tokyo
                                                  1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                          
                                              Turn Complete - Japan
                                                  Japan collect 24 PUs; end with 24 PUs
                                                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                                  Units generate 6 techTokens; Japan end with 12 techTokens
                                                  Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                          
                                              Purchase Units - Manchuria
                                                  Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Manchuria
                                                  1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                          
                                              Turn Complete - Manchuria
                                                  Manchuria collect 11 PUs; end with 11 PUs
                                                  Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                          
                                              Turn Complete - Thailand
                                          

                                          Combat Hit Differential Summary :

                                          Japan : -1.50
                                          HvyTankFS fire in Shantung : : 0.25
                                          China : -0.50
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin sorry good to go 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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