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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin big battles on deck

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Italy round 50

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 50
        
            Research Technology - Italy
                Italy spend 0 on tech rolls
                    Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
                Italy removing all Technology Tokens after successful research.
                Italy discover ImprovedAntiTank
        
            Politics - Italy
                Giving back territories to original owners
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                5 italianInfantrys moved from Sicily to 46 Sea Zone
                3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
        
            Combat - Italy
                Battle in Western Egypt
                    Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                    Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                        Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                        Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                        1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                    2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                        Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                        Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                        1 italianParatrooper owned by the Italy lost in Western Egypt
                    Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                    Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                    Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
                Battle in Northern Iran
                    Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                    Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                        Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                        Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                        1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                    2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                    Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                    Casualties for Italy: 4 italianInfantrys
                    Casualties for Britain: 1 britishInfantry
                Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                Trigger italianAP2: Italy has 1 Material placed in Rome
                Trigger italianProd: Italy has 1 Material placed in Rome
                1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
                1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
                1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
                1 italianAdvancedNavalFighter moved from Northern Italy to Rome
                3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
                2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
                1 italianCombatEngineer moved from Southern Italy to Rome
                2 italianInfantrys moved from Western Kazahk to Astrakhan
                1 italianAirTransport moved from Southern Caucasus to Cairo
                1 italianAirTransport moved from Western Egypt to Rome
                2 italianAirTransports moved from Western Egypt to Cairo
        
            Purchase Units - Italy
                Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
                Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
        
            Place Units - Italy
                Units in Rome being upgraded or consumed: 1 Material
                1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
                3 italianInfantrys placed in Southern Italy
                3 italianInfantrys placed in Southern Caucasus
                Units in Cairo being upgraded or consumed: 1 Material
                1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
        
            Activate Technology - Italy
                Italy activating ImprovedAntiTank
                triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
                triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
        
            Turn Complete - Italy
                Italy collect 37 PUs; end with 37 PUs
                Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                Units generate 9 techTokens; Italy end with 9 techTokens
        

        Combat Hit Differential Summary :

        Egypt : -4.42
        Italy : 2.58
        Russia : 0.50
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin back to you

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Usa round 50

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 50
            
                Combat Move - Usa
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                    Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                    Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                    1 americanParatrooper moved from Tunisia to Tripolitania
                          Usa take Tripolitania from Italy
                    2 americanInfantrys moved from Soviet Far East to Kamchatka
                    2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                          Russia take Northern Siberia from Japan
                    1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                    1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                    1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                    1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                    1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                    3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                    4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                    2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                    2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
            
                Combat - Usa
                    Battle in Kamchatka
                        Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                        Japan defend with 1 Flagpole and 2 japaneseParatroopers
                            Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                            Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                            2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                        Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                        Casualties for Usa: 1 americanMech.Infantry
                        Casualties for Japan: 2 japaneseParatroopers
                    Battle in 45 Sea Zone
                        Usa attack with 3 americanAdvancedNavalFighters
                        Italy defend with 1 italianDestroyer
                            Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                            Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                            1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                        Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                        Casualties for Italy: 1 italianDestroyer
                    Battle in 100 Sea Zone
                        Usa attack with 6 americanDestroyers
                        Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                            DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                        2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
            
                Non Combat Move - Usa
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                    Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                    Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                    Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                    Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                    Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                    Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                    Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                    Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                    Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                    Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                    Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                    Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                    Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                    Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                    Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    Trigger americanAP2: Usa has 1 Material placed in Washington
                    1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                    2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                    1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                    1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                    3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                    1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                    1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                    2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                    3 americanAirTransports moved from Northern Spain to Southern Spain
                    3 americanParatroopers moved from Madrid to Southern Spain
                    8 americanMarines moved from Southern Spain to Northern Spain
                    1 americanAdvancedNavalFighter moved from New York to Southern Spain
                    1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                    1 americanInfantry moved from Central Egpyt to Western Egypt
                    2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                    1 americanInfantry moved from Northeastern US to 30 Sea Zone
                    3 americanInfantrys moved from New York to 30 Sea Zone
                    4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                    4 americanInfantrys moved from 39 Sea Zone to Azores
                    1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                    1 americanAirTransport moved from Phillippines to Luzon
                    1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                    2 americanParatroopers moved from Phillippines to 128 Sea Zone
                    2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                    2 americanParatroopers moved from 96 Sea Zone to Luzon
            
                Purchase Units - Usa
                    Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                    Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Usa
                    Units in Luzon being upgraded or consumed: 1 Material
                    1 americanAirfield and 2 americanParatroopers placed in Luzon
                    Units in Phillippines being upgraded or consumed: 1 Material
                    1 americanAirfield and 2 americanInfantrys placed in Phillippines
                    1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                    1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                    2 americanMech.Infantrys and 2 americanTanks placed in Washington
                    2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                    Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                    2 americanArtillerys and 1 americanFortification placed in Northern Spain
            
                Turn Complete - Usa
                    Usa collect 94 PUs; end with 94 PUs
                    Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                    Units generate 9 techTokens; Usa end with 45 techTokens
            

            Combat Hit Differential Summary :

            Usa : 0.42
            Japan : 0.00
            DepthChargeAttack fire in 100 Sea Zone : : -1.50
            Italy : -0.25
            

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut back to you

              ubernautU 4 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin sorry didnt get to it today will look at it in the morning

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Move Summary: Germany round 51

                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 51
                    
                        Combat Move - Germany
                            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                            3 units repaired.
                                3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                3 germanHeavyTanks owned by the Germany added in Leningrad
                            4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                            6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                            1 germanInfantry moved from Western Karelia to Eastern Finland
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin sorry for the late start out playing cards last night 😛

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Turn Summary: Finland round 51

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 51
                        
                            Reconnaissance Missions - Finland
                        
                            Reinforcing - DanubeAxis
                                DanubeAxis collect 0 PUs; end with 12 PUs
                        
                            Counter Intelligence Operations - VichyFrance
                                VichyFrance collect 0 PUs; end with 4 PUs
                        
                            Combat Move - Germany
                                Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                3 units repaired.
                                    3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                    3 germanHeavyTanks owned by the Germany added in Leningrad
                                Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                1 germanInfantry moved from Western Karelia to Eastern Finland
                        
                            Combat - Germany
                                Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                                Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
                                Battle in Eastern Finland
                                    Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                                    Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                                        HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                                        1 britishArtillery owned by the Britain lost in Eastern Finland
                                        Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                                        Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                                    Units damaged: 3 germanHeavyTanks owned by the Germany
                                        3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                                        3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                    3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                    3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                                    Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                                    Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                                    Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
                                Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                Trigger germanAP2: Germany has 1 Material placed in Berlin
                                Trigger germanProd: Germany has 1 Material placed in Berlin
                                1 germanInfantry moved from Eastern Karelia to Leningrad
                                1 germanInfantry moved from Novgorod to Leningrad
                                1 germanParatrooper moved from Archangel to Eastern Karelia
                                2 Trucks moved from Leningrad to Kharkov
                                1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
                                1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                                1 Train moved from Vichy France to Western Germany
                                1 germanInfantry moved from Kharkov to Orel Kursk
                                4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
                                1 germanInfantry moved from Tula to Voronezh
                                1 germanInfantry moved from Kharkov to Voronezh
                                1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
                                1 germanMobileArtillery moved from Western Kazahk to Voronezh
                                4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
                                1 Truck moved from Western Ukraine to Kharkov
                                1 Material and 1 Truck moved from Kharkov to Stalingrad
                                1 germanAirTransport moved from Leningrad to Stalingrad
                                1 germanAirTransport moved from Leningrad to Kharkov
                                1 germanAirTransport moved from Leningrad to Berlin
                                2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                                1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                                1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                                3 germanInfantrys moved from Northern Germany to Eastern Germany
                                1 Truck moved from Western Ukraine to Eastern Germany
                                1 Train moved from Kharkov to Berlin
                                2 Trucks moved from Western Ukraine to Hungary Slovakia
                                1 germanAirTransport moved from Kharkov to Romania
                                1 Truck moved from Western Ukraine to Stalingrad
                                1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
                                9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                        
                            Purchase Units - Germany
                                Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
                        
                            Place Units - Germany
                                Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
                                Germany undo move 1.
                                Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
                                2 germanParatroopers placed in Leningrad
                                2 germanInfantrys placed in Kharkov
                                4 germanInfantrys placed in Northern Germany
                                3 germanAdvancedNavalFighters placed in Eastern Germany
                                3 germanArtillerys placed in Western Germany
                        
                            Turn Complete - Germany
                                Germany collect 78 PUs; end with 78 PUs
                                Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                                Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                Units generate 12 techTokens; Germany end with 216 techTokens
                                Some Units in Vichy France change ownership: 2 germanCombatEngineers
                        
                            Purchase Units - VichyFrance
                                VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                        
                            Place Units - VichyFrance
                                1 germanArtillery placed in Vichy France
                        
                            Turn Complete - VichyFrance
                                VichyFrance collect 4 PUs; end with 4 PUs
                                Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                        
                            Purchase Units - DanubeAxis
                                DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - DanubeAxis
                                2 germanInfantrys placed in Hungary Slovakia
                                2 germanInfantrys placed in Romania
                        
                            Turn Complete - DanubeAxis
                                DanubeAxis collect 12 PUs; end with 12 PUs
                                Units Change Ownership
                                    Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                    Some Units in Romania change ownership: 2 germanInfantrys
                        
                            Turn Complete - Finland
                        

                        Combat Hit Differential Summary :

                        HvyTankFS fire in Eastern Finland : : 0.25
                        Britain : 0.17
                        Germany : -3.25
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin go for russia

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • C Offline
                            colin
                            last edited by

                            TripleA Turn Summary: Russia round 51

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 51
                            
                                Research Technology - Russia
                                    Russia spend 0 on tech rolls
                                        Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                                    Russia removing all Technology Tokens after successful research.
                                    Russia discover Rockets
                            
                                Combat Move - Russia
                                    Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                    Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                    Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                    Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                    Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                    Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                    Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                    Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                    5 russianInfantrys moved from Nenetsia to Norilsk
                                          Russia take Norilsk from Germany
                                    1 russianArtillery moved from Vologda to Archangel
                                    1 russianInfantry moved from Vologda to Archangel
                                    1 russianInfantry moved from Volgarod to Tula
                                          Russia take Tula from Germany
                                    1 russianInfantry moved from Smolensk to Pskov
                                          Russia take Pskov from Germany
                                    1 russianInfantry moved from Vologda to Novgorod
                                          Russia take Novgorod from Germany
                                    3 russianInfantrys moved from Urals to Archangel
                                    1 russianInfantry moved from Vologda to Archangel
                                    1 russianInfantry moved from Vologda to Archangel
                            
                                Combat - Russia
                                    Battle in Archangel
                                        Russia attack with 1 russianArtillery and 6 russianInfantrys
                                        Germany defend with 1 Flagpole and 1 germanEntrenchment
                                            Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                                            Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                            1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                                        Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                                        Casualties for Russia: 1 russianInfantry
                                        Casualties for Germany: 1 germanEntrenchment
                            
                                Non Combat Move - Russia
                                    Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                    Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                    Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                    Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                    Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                    Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                    Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                    Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                    Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                    Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                    Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                    Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                    Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger AltayLLRussia2: China takes ownership of territory Altay
                                    Trigger russianAP2: Russia has 1 Material placed in Moscow
                                    Trigger russianProd1: Russia has 1 Material placed in Moscow
                                    1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                                    1 Truck moved from Smolensk to Moscow
                                    1 Material and 1 Truck moved from Moscow to Smolensk
                                    2 Trucks moved from Smolensk to Moscow
                                    1 russianCombatEngineer moved from Moscow to Smolensk
                                    1 russianInfantry moved from Urals to Nenetsia
                                    2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                                    1 Train moved from Urals to Moscow
                                    1 Material and 1 Train moved from Moscow to Urals
                            
                                Purchase Units - Russia
                                    Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
                            
                                Place Units - Russia
                                    Units in Smolensk being upgraded or consumed: 1 Material
                                    1 russianEntrenchment placed in Smolensk
                                    1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                                    2 russianInfantrys placed in Volgarod
                                    2 russianInfantrys placed in Vologda
                                    2 russianInfantrys placed in Urals
                                    1 russianAntiAirGun placed in Novosibirsk
                            
                                Activate Technology - Russia
                                    Russia activating Rockets
                            
                                Turn Complete - Russia
                                    Russia collect 41 PUs; end with 42 PUs
                                    Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                                    Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                                    Units generate 6 techTokens; Russia end with 6 techTokens
                            

                            Combat Hit Differential Summary :

                            Germany : 0.50
                            Russia : -0.25
                            

                            Savegame

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                            • C Offline
                              colin
                              last edited by

                              @ubernaut back to you

                              ubernautU 4 Replies Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Move Summary: Japan round 51

                                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 51
                                
                                    Research Technology - Japan
                                        Japan spend 0 on tech rolls
                                
                                    Combat Move - Japan
                                        Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                        1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                        1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                        1 japaneseCombatEngineer moved from Peking to Shantung
                                        1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                        3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                        4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin battles on deck

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Turn Summary: Thailand round 51

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 51
                                    
                                        Training Troops - Manchuria
                                            Manchuria collect 0 PUs; end with 11 PUs
                                    
                                        Research Technology - Japan
                                            Japan spend 0 on tech rolls
                                                Japan roll 2,10,10,8,8,10 and gets 0 hits
                                    
                                        Combat Move - Japan
                                            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                            1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                            1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                            1 japaneseCombatEngineer moved from Peking to Shantung
                                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                            3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                            4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                    
                                        Combat - Japan
                                            China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                            Battle in 101 Sea Zone
                                                Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                Usa defend with 1 americanTransport
                                                    Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                    1 americanTransport owned by the Usa lost in 101 Sea Zone
                                                Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                                Casualties for Usa: 1 americanTransport
                                            Battle in Shantung
                                                Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                                China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                    HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                    1 chineseArtillery owned by the China lost in Shantung
                                                    Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                    China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                                Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                    1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                    3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                                3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                                1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                                China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                                Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                                Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                            Moving scrambled unit from Shantung back to originating territory: Shensi
                                            Moving scrambled unit from Shantung back to originating territory: Shensi
                                            Moving scrambled unit from Shantung back to originating territory: Shensi
                                            Moving scrambled unit from Shantung back to originating territory: Shensi
                                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                            1 japaneseAirTransport moved from Shantung to Manchuria
                                            4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                            3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                            1 japaneseInfantry moved from Eastern Manchuria to Korea
                                            3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                    
                                        Purchase Units - Japan
                                            Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                    
                                        Place Units - Japan
                                            2 japaneseInfantrys placed in Peking
                                            1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                            3 japaneseInfantrys placed in Tokyo
                                    
                                        Turn Complete - Japan
                                            Japan collect 24 PUs; end with 24 PUs
                                            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                            Units generate 6 techTokens; Japan end with 12 techTokens
                                            Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                                    
                                        Purchase Units - Manchuria
                                            Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                    
                                        Place Units - Manchuria
                                            1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                    
                                        Turn Complete - Manchuria
                                            Manchuria collect 11 PUs; end with 11 PUs
                                            Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                    
                                        Turn Complete - Thailand
                                    

                                    Combat Hit Differential Summary :

                                    Japan : -1.50
                                    HvyTankFS fire in Shantung : : 0.25
                                    China : -0.50
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin hold up forgot a nc move

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Turn Summary: Thailand round 51

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 51
                                        
                                            Training Troops - Manchuria
                                                Manchuria collect 0 PUs; end with 11 PUs
                                        
                                            Research Technology - Japan
                                                Japan spend 0 on tech rolls
                                                    Japan roll 2,10,10,8,8,10 and gets 0 hits
                                        
                                            Combat Move - Japan
                                                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                                1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                                1 japaneseCombatEngineer moved from Peking to Shantung
                                                1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                                3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                                4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                        
                                            Combat - Japan
                                                China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                                Battle in 101 Sea Zone
                                                    Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                    Usa defend with 1 americanTransport
                                                        Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                        1 americanTransport owned by the Usa lost in 101 Sea Zone
                                                    Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                                    Casualties for Usa: 1 americanTransport
                                                Battle in Shantung
                                                    Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                                    China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                        HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                        1 chineseArtillery owned by the China lost in Shantung
                                                        Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                        China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                                    Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                        1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                        3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                                    3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                                    1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                                    China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                                    Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                                    Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                                Moving scrambled unit from Shantung back to originating territory: Shensi
                                                Moving scrambled unit from Shantung back to originating territory: Shensi
                                                Moving scrambled unit from Shantung back to originating territory: Shensi
                                                Moving scrambled unit from Shantung back to originating territory: Shensi
                                                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                1 japaneseAirTransport moved from Shantung to Manchuria
                                                4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                                3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                                1 japaneseInfantry moved from Eastern Manchuria to Korea
                                                3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                                1 Material and 1 japaneseAirTransport moved from Japan to Peking
                                                1 japaneseAirTransport moved from Peking to Japan
                                                1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                                1 japaneseAirTransport moved from Manchuria to Japan
                                                1 Material and 1 japaneseAirTransport moved from Japan to Korea
                                                1 japaneseAirTransport moved from Korea to Japan
                                                2 Trucks moved from Japan to Tokyo
                                                2 Materials and 2 Trucks moved from Tokyo to Japan
                                        
                                            Purchase Units - Japan
                                                Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                        
                                            Place Units - Japan
                                                2 japaneseInfantrys placed in Peking
                                                3 japaneseInfantrys placed in Tokyo
                                                1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                        
                                            Turn Complete - Japan
                                                Japan collect 24 PUs; end with 24 PUs
                                                Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                                Units generate 6 techTokens; Japan end with 12 techTokens
                                                Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                        
                                            Purchase Units - Manchuria
                                                Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Manchuria
                                                1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                        
                                            Turn Complete - Manchuria
                                                Manchuria collect 11 PUs; end with 11 PUs
                                                Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                        
                                            Turn Complete - Thailand
                                        

                                        Combat Hit Differential Summary :

                                        Japan : -1.50
                                        HvyTankFS fire in Shantung : : 0.25
                                        China : -0.50
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin sorry good to go 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • C Offline
                                            colin
                                            last edited by

                                            TripleA Turn Summary: Australia round 51

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 51
                                            
                                                Supporting Britain - Canada
                                                    Canada collect 0 PUs; end with 24 PUs
                                            
                                                Organizing Partisan Operations - ExiledAllies
                                                    ExiledAllies collect 0 PUs; end with 46 PUs
                                            
                                                Marching Orders - SouthAfrica
                                                    SouthAfrica collect 0 PUs; end with 8 PUs
                                            
                                                Preparing Ambushes - India
                                                    India collect 0 PUs; end with 16 PUs
                                            
                                                Preparing Naval Operations - Australia
                                                    Australia collect 0 PUs; end with 18 PUs
                                            
                                                Research Technology - Britain
                                                    Britain spend 0 on tech rolls
                                                        Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits
                                                    Britain removing all Technology Tokens after successful research.
                                                    Britain discover AdvancedAntiTank
                                            
                                                Combat Move - Britain
                                                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                    Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                    Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                    Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                    Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                                    Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                                    Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                            
                                                Combat - Britain
                                            
                                                Non Combat Move - Britain
                                                    Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                                    Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                                    Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                                    Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                                    Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                                    Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                                    Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                    Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                                    Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                                    Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                                    Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                                    Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                                    Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                                    Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                                    Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                                    Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                                    Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                                    Trigger britishAP2: Britain has 1 Material placed in London
                                                    Trigger britishProd1: Britain has 1 Material placed in London
                                                    1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland
                                                    2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland
                                                    1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                                    1 Truck moved from Northern Norway to Northern Finland
                                                    1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                                    1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland
                                                    2 britishInfantrys moved from Northern Norway to Northern Finland
                                                    1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                                                    1 Train moved from Northern Finland to Norway
                                                    1 Truck moved from Eastern Finland to Finland
                                                    1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland
                                                    1 Truck moved from Eastern Finland to Northern Finland
                                                    2 britishInfantrys moved from Central Norway to Northern Norway
                                                    2 Materials and 1 britishAirTransport moved from London to Eastern Finland
                                                    1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland
                                                    1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland
                                                    1 britishAirTransport moved from Finland to Scotland
                                                    1 britishAirTransport moved from Finland to Central Britain
                                                    1 britishAirTransport moved from Finland to London
                                                    1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara
                                                    1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                                                    3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone
                                                    3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan
                                                    1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan
                                                    1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                                                    1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                                                    1 Train moved from Bombay to Calcutta
                                                    1 Train and 1 britishArtillery moved from Calcutta to Bombay
                                                    1 britishInfantry moved from Borneo to 93 Sea Zone
                                                    1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                                                    1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone
                                                    1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                                    1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong
                                                    1 britishNavalFighter moved from Luzon to 96 Sea Zone
                                                    1 britishNavalFighter moved from Phillippines to 96 Sea Zone
                                                    2 britishNavalFighters moved from New South Wales to Phillippines
                                                    1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone
                                                    1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
                                                    1 britishInfantry moved from Borneo to Brunei
                                                    1 britishNavalFighter moved from Ontario to Azores
                                            
                                                Purchase Units - Britain
                                                    Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
                                                    Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                                            
                                                Place Units - Britain
                                                    Units in Eastern Finland being upgraded or consumed: 2 Materials
                                                    1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland
                                                    1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                                                    1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                                                    1 britishCombatEngineer and 2 britishInfantrys placed in Scotland
                                                    1 britishFighter and 2 britishInfantrys placed in Central Britain
                                                    2 britishInfantrys placed in London
                                                    1 Material placed in Thailand
                                            
                                                Activate Technology - Britain
                                                    Britain activating AdvancedAntiTank
                                                    Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun
                                                    Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun
                                                    Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun
                                            
                                                Turn Complete - Britain
                                                    Britain collect 57 PUs; end with 57 PUs
                                                    Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                                                    Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                                                    Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                                                    Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                                                    Units generate 9 techTokens; Britain end with 9 techTokens
                                                    Units Change Ownership
                                                        Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                                        Some Units in Bombay change ownership: 1 Material
                                                        Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                                        Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                            
                                                Purchase Units - Canada
                                                    Canada buy 2 britishFighters; Remaining resources: 2 PUs; 
                                            
                                                Place Units - Canada
                                                    2 britishFighters placed in Ontario
                                            
                                                Turn Complete - Canada
                                                    Canada collect 15 PUs; end with 17 PUs
                                                    Units Change Ownership
                                                        Some Units in Ontario change ownership: 2 britishFighters
                                                        Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                                    Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                                    Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                                    Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                                            
                                                Purchase Units - ExiledAllies
                                                    ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
                                            
                                                Place Units - ExiledAllies
                                                    Units in 43 Sea Zone being upgraded or consumed: 1 britishHull
                                                    1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone
                                                    2 britishInfantrys placed in Central Norway
                                                    2 britishArtillerys placed in Norway
                                                    1 britishTransport placed in 93 Sea Zone
                                                    1 britishInfantry and 1 britishMarine placed in Borneo
                                            
                                                Turn Complete - ExiledAllies
                                                    ExiledAllies collect 48 PUs; end with 48 PUs
                                                    Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                                    Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                                                    Units Change Ownership
                                                        Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer
                                                        Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                                        Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine
                                                        Some Units in Central Norway change ownership: 2 britishInfantrys
                                                        Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                                        Some Units in Norway change ownership: 2 britishArtillerys
                                            
                                                Turn Complete - Egypt
                                                    Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                            
                                                Purchase Units - SouthAfrica
                                                    SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
                                            
                                                Place Units - SouthAfrica
                                                    1 britishInfantry and 1 britishMech.Infantry placed in Cape Town
                                            
                                                Turn Complete - SouthAfrica
                                                    SouthAfrica collect 7 PUs; end with 7 PUs
                                                    Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry
                                            
                                                Purchase Units - India
                                                    India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; 
                                            
                                                Place Units - India
                                                    3 britishMarines placed in Bombay
                                                    1 britishArtillery placed in Calcutta
                                            
                                                Turn Complete - India
                                                    India collect 13 PUs; end with 13 PUs
                                                    Units Change Ownership
                                                        Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                                                        Some Units in Calcutta change ownership: 1 britishArtillery
                                            
                                                Purchase Units - Australia
                                                    Australia buy 1 britishHull; Remaining resources: 6 PUs; 
                                            
                                                Place Units - Australia
                                                    1 britishHull placed in 149 Sea Zone
                                            
                                                Turn Complete - Australia
                                                    Australia collect 17 PUs; end with 23 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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