TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

    Scheduled Pinned Locked Moved Play By Forum
    1.4k Posts 4 Posters 2.5m Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Italy round 50

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 50
      
          Research Technology - Italy
              Italy spend 0 on tech rolls
                  Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
              Italy removing all Technology Tokens after successful research.
              Italy discover ImprovedAntiTank
      
          Politics - Italy
              Giving back territories to original owners
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
              5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
              5 italianInfantrys moved from Sicily to 46 Sea Zone
              3 italianInfantrys moved from Southern Italy to 46 Sea Zone
              8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
              1 italianParatrooper moved from Tripolitania to 48 Sea Zone
              8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
              8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
              1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
              1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
              1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
              2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
      
          Combat - Italy
              Battle in Western Egypt
                  Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                  Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                      Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                      Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                      1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                  2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                      Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                      Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                      1 italianParatrooper owned by the Italy lost in Western Egypt
                  Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                  Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                  Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
              Battle in Northern Iran
                  Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                  Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                      Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                      Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                      1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                  2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                  Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                  Casualties for Italy: 4 italianInfantrys
                  Casualties for Britain: 1 britishInfantry
              Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
              Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
              Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
              Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
              Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
              Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
              Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
              Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
              Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
              Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
              Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
              Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
              Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
              Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
              Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
              Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
              Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
              Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
              Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
              Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
              Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
              Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
              Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
              Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
              Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
              Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
              Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
              Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
              Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
              Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
              Trigger italianAP2: Italy has 1 Material placed in Rome
              Trigger italianProd: Italy has 1 Material placed in Rome
              1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
              1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
              1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
              1 italianAdvancedNavalFighter moved from Northern Italy to Rome
              3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
              2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
              1 italianCombatEngineer moved from Southern Italy to Rome
              2 italianInfantrys moved from Western Kazahk to Astrakhan
              1 italianAirTransport moved from Southern Caucasus to Cairo
              1 italianAirTransport moved from Western Egypt to Rome
              2 italianAirTransports moved from Western Egypt to Cairo
      
          Purchase Units - Italy
              Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
              Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Italy
              Units in Rome being upgraded or consumed: 1 Material
              1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
              3 italianInfantrys placed in Southern Italy
              3 italianInfantrys placed in Southern Caucasus
              Units in Cairo being upgraded or consumed: 1 Material
              1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
      
          Activate Technology - Italy
              Italy activating ImprovedAntiTank
              triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
              triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
      
          Turn Complete - Italy
              Italy collect 37 PUs; end with 37 PUs
              Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
              Units generate 9 techTokens; Italy end with 9 techTokens
      

      Combat Hit Differential Summary :

      Egypt : -4.42
      Italy : 2.58
      Russia : 0.50
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin back to you

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          TripleA Turn Summary: Usa round 50

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 50
          
              Combat Move - Usa
                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                  1 americanParatrooper moved from Tunisia to Tripolitania
                        Usa take Tripolitania from Italy
                  2 americanInfantrys moved from Soviet Far East to Kamchatka
                  2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                        Russia take Northern Siberia from Japan
                  1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                  1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                  1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                  1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                  1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                  3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                  4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                  2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                  2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
          
              Combat - Usa
                  Battle in Kamchatka
                      Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                      Japan defend with 1 Flagpole and 2 japaneseParatroopers
                          Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                          Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                          2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                      Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                      Casualties for Usa: 1 americanMech.Infantry
                      Casualties for Japan: 2 japaneseParatroopers
                  Battle in 45 Sea Zone
                      Usa attack with 3 americanAdvancedNavalFighters
                      Italy defend with 1 italianDestroyer
                          Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                          Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                          1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                      Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                      Casualties for Italy: 1 italianDestroyer
                  Battle in 100 Sea Zone
                      Usa attack with 6 americanDestroyers
                      Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                          DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                      2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
          
              Non Combat Move - Usa
                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                  Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                  Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                  Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                  Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                  Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                  Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                  Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                  Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                  Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                  Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                  Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                  Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                  Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                  Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                  Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                  Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                  Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                  Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                  Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                  Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                  Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                  Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                  Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                  Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                  Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                  Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                  Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                  Trigger americanProd1: Usa has 1 Material placed in Washington
                  Trigger americanAP2: Usa has 1 Material placed in Washington
                  1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                  2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                  1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                  1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                  3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                  1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                  1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                  2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                  3 americanAirTransports moved from Northern Spain to Southern Spain
                  3 americanParatroopers moved from Madrid to Southern Spain
                  8 americanMarines moved from Southern Spain to Northern Spain
                  1 americanAdvancedNavalFighter moved from New York to Southern Spain
                  1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                  1 americanInfantry moved from Central Egpyt to Western Egypt
                  2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                  1 americanInfantry moved from Northeastern US to 30 Sea Zone
                  3 americanInfantrys moved from New York to 30 Sea Zone
                  4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                  4 americanInfantrys moved from 39 Sea Zone to Azores
                  1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                  1 americanAirTransport moved from Phillippines to Luzon
                  1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                  2 americanParatroopers moved from Phillippines to 128 Sea Zone
                  2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                  2 americanParatroopers moved from 96 Sea Zone to Luzon
          
              Purchase Units - Usa
                  Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
          
              Place Units - Usa
                  Units in Luzon being upgraded or consumed: 1 Material
                  1 americanAirfield and 2 americanParatroopers placed in Luzon
                  Units in Phillippines being upgraded or consumed: 1 Material
                  1 americanAirfield and 2 americanInfantrys placed in Phillippines
                  1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                  1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                  2 americanMech.Infantrys and 2 americanTanks placed in Washington
                  2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                  Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                  2 americanArtillerys and 1 americanFortification placed in Northern Spain
          
              Turn Complete - Usa
                  Usa collect 94 PUs; end with 94 PUs
                  Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                  Units generate 9 techTokens; Usa end with 45 techTokens
          

          Combat Hit Differential Summary :

          Usa : 0.42
          Japan : 0.00
          DepthChargeAttack fire in 100 Sea Zone : : -1.50
          Italy : -0.25
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            @ubernaut back to you

            ubernautU 4 Replies Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin sorry didnt get to it today will look at it in the morning

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Move Summary: Germany round 51

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 51
                  
                      Combat Move - Germany
                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                          3 units repaired.
                              3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                              3 germanHeavyTanks owned by the Germany added in Leningrad
                          4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                          6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                          1 germanInfantry moved from Western Karelia to Eastern Finland
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin sorry for the late start out playing cards last night 😛

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Finland round 51

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 51
                      
                          Reconnaissance Missions - Finland
                      
                          Reinforcing - DanubeAxis
                              DanubeAxis collect 0 PUs; end with 12 PUs
                      
                          Counter Intelligence Operations - VichyFrance
                              VichyFrance collect 0 PUs; end with 4 PUs
                      
                          Combat Move - Germany
                              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                              3 units repaired.
                                  3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                  3 germanHeavyTanks owned by the Germany added in Leningrad
                              Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                              Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                              Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                              4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                              6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                              1 germanInfantry moved from Western Karelia to Eastern Finland
                      
                          Combat - Germany
                              Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                              Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
                              Battle in Eastern Finland
                                  Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                                  Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                                      HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                                      1 britishArtillery owned by the Britain lost in Eastern Finland
                                      Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                                      Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                                  Units damaged: 3 germanHeavyTanks owned by the Germany
                                      3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                                      3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                  3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                  3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                                  Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                                  Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                                  Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
                              Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                              Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                              Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                              Moving scrambled unit from Eastern Finland back to originating territory: Finland
                              Moving scrambled unit from Eastern Finland back to originating territory: Finland
                              Moving scrambled unit from Eastern Finland back to originating territory: Finland
                              Moving scrambled unit from Eastern Finland back to originating territory: Finland
                              Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                              Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                              Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                              Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                              Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                              Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                              Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                              Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                              Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                              Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                              Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                              Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                              Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                              Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                              Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                              Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                              Trigger germanAP2: Germany has 1 Material placed in Berlin
                              Trigger germanProd: Germany has 1 Material placed in Berlin
                              1 germanInfantry moved from Eastern Karelia to Leningrad
                              1 germanInfantry moved from Novgorod to Leningrad
                              1 germanParatrooper moved from Archangel to Eastern Karelia
                              2 Trucks moved from Leningrad to Kharkov
                              1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
                              1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                              1 Train moved from Vichy France to Western Germany
                              1 germanInfantry moved from Kharkov to Orel Kursk
                              4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
                              1 germanInfantry moved from Tula to Voronezh
                              1 germanInfantry moved from Kharkov to Voronezh
                              1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
                              1 germanMobileArtillery moved from Western Kazahk to Voronezh
                              4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
                              1 Truck moved from Western Ukraine to Kharkov
                              1 Material and 1 Truck moved from Kharkov to Stalingrad
                              1 germanAirTransport moved from Leningrad to Stalingrad
                              1 germanAirTransport moved from Leningrad to Kharkov
                              1 germanAirTransport moved from Leningrad to Berlin
                              2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                              1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                              1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                              3 germanInfantrys moved from Northern Germany to Eastern Germany
                              1 Truck moved from Western Ukraine to Eastern Germany
                              1 Train moved from Kharkov to Berlin
                              2 Trucks moved from Western Ukraine to Hungary Slovakia
                              1 germanAirTransport moved from Kharkov to Romania
                              1 Truck moved from Western Ukraine to Stalingrad
                              1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
                              9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                      
                          Purchase Units - Germany
                              Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
                      
                          Place Units - Germany
                              Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                              1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
                              Germany undo move 1.
                              Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                              1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
                              2 germanParatroopers placed in Leningrad
                              2 germanInfantrys placed in Kharkov
                              4 germanInfantrys placed in Northern Germany
                              3 germanAdvancedNavalFighters placed in Eastern Germany
                              3 germanArtillerys placed in Western Germany
                      
                          Turn Complete - Germany
                              Germany collect 78 PUs; end with 78 PUs
                              Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                              Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                              Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                              Units generate 12 techTokens; Germany end with 216 techTokens
                              Some Units in Vichy France change ownership: 2 germanCombatEngineers
                      
                          Purchase Units - VichyFrance
                              VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                      
                          Place Units - VichyFrance
                              1 germanArtillery placed in Vichy France
                      
                          Turn Complete - VichyFrance
                              VichyFrance collect 4 PUs; end with 4 PUs
                              Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                      
                          Purchase Units - DanubeAxis
                              DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - DanubeAxis
                              2 germanInfantrys placed in Hungary Slovakia
                              2 germanInfantrys placed in Romania
                      
                          Turn Complete - DanubeAxis
                              DanubeAxis collect 12 PUs; end with 12 PUs
                              Units Change Ownership
                                  Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                  Some Units in Romania change ownership: 2 germanInfantrys
                      
                          Turn Complete - Finland
                      

                      Combat Hit Differential Summary :

                      HvyTankFS fire in Eastern Finland : : 0.25
                      Britain : 0.17
                      Germany : -3.25
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin go for russia

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Russia round 51

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 51
                          
                              Research Technology - Russia
                                  Russia spend 0 on tech rolls
                                      Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                                  Russia removing all Technology Tokens after successful research.
                                  Russia discover Rockets
                          
                              Combat Move - Russia
                                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                  5 russianInfantrys moved from Nenetsia to Norilsk
                                        Russia take Norilsk from Germany
                                  1 russianArtillery moved from Vologda to Archangel
                                  1 russianInfantry moved from Vologda to Archangel
                                  1 russianInfantry moved from Volgarod to Tula
                                        Russia take Tula from Germany
                                  1 russianInfantry moved from Smolensk to Pskov
                                        Russia take Pskov from Germany
                                  1 russianInfantry moved from Vologda to Novgorod
                                        Russia take Novgorod from Germany
                                  3 russianInfantrys moved from Urals to Archangel
                                  1 russianInfantry moved from Vologda to Archangel
                                  1 russianInfantry moved from Vologda to Archangel
                          
                              Combat - Russia
                                  Battle in Archangel
                                      Russia attack with 1 russianArtillery and 6 russianInfantrys
                                      Germany defend with 1 Flagpole and 1 germanEntrenchment
                                          Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                                          Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                          1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                                      Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                                      Casualties for Russia: 1 russianInfantry
                                      Casualties for Germany: 1 germanEntrenchment
                          
                              Non Combat Move - Russia
                                  Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                  Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                  Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                  Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                  Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                  Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                  Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                  Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                                  Trigger russianAP2: Russia has 1 Material placed in Moscow
                                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                                  1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                                  1 Truck moved from Smolensk to Moscow
                                  1 Material and 1 Truck moved from Moscow to Smolensk
                                  2 Trucks moved from Smolensk to Moscow
                                  1 russianCombatEngineer moved from Moscow to Smolensk
                                  1 russianInfantry moved from Urals to Nenetsia
                                  2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                                  1 Train moved from Urals to Moscow
                                  1 Material and 1 Train moved from Moscow to Urals
                          
                              Purchase Units - Russia
                                  Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
                          
                              Place Units - Russia
                                  Units in Smolensk being upgraded or consumed: 1 Material
                                  1 russianEntrenchment placed in Smolensk
                                  1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                                  2 russianInfantrys placed in Volgarod
                                  2 russianInfantrys placed in Vologda
                                  2 russianInfantrys placed in Urals
                                  1 russianAntiAirGun placed in Novosibirsk
                          
                              Activate Technology - Russia
                                  Russia activating Rockets
                          
                              Turn Complete - Russia
                                  Russia collect 41 PUs; end with 42 PUs
                                  Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                                  Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                                  Units generate 6 techTokens; Russia end with 6 techTokens
                          

                          Combat Hit Differential Summary :

                          Germany : 0.50
                          Russia : -0.25
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            colin
                            last edited by

                            @ubernaut back to you

                            ubernautU 4 Replies Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Move Summary: Japan round 51

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 51
                              
                                  Research Technology - Japan
                                      Japan spend 0 on tech rolls
                              
                                  Combat Move - Japan
                                      Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                      1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                      1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                      1 japaneseCombatEngineer moved from Peking to Shantung
                                      1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                      3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                      4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin battles on deck

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: Thailand round 51

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 51
                                  
                                      Training Troops - Manchuria
                                          Manchuria collect 0 PUs; end with 11 PUs
                                  
                                      Research Technology - Japan
                                          Japan spend 0 on tech rolls
                                              Japan roll 2,10,10,8,8,10 and gets 0 hits
                                  
                                      Combat Move - Japan
                                          Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                          1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                          1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                          1 japaneseCombatEngineer moved from Peking to Shantung
                                          1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                          3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                          4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                  
                                      Combat - Japan
                                          China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                          Battle in 101 Sea Zone
                                              Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                              Usa defend with 1 americanTransport
                                                  Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                  1 americanTransport owned by the Usa lost in 101 Sea Zone
                                              Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                              Casualties for Usa: 1 americanTransport
                                          Battle in Shantung
                                              Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                              China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                  HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                  1 chineseArtillery owned by the China lost in Shantung
                                                  Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                  China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                              Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                  1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                  3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                              3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                              1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                              China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                              Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                              Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                          Moving scrambled unit from Shantung back to originating territory: Shensi
                                          Moving scrambled unit from Shantung back to originating territory: Shensi
                                          Moving scrambled unit from Shantung back to originating territory: Shensi
                                          Moving scrambled unit from Shantung back to originating territory: Shensi
                                          Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                          Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                          Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                          Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                          Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                          Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                          1 japaneseAirTransport moved from Shantung to Manchuria
                                          4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                          3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                          1 japaneseInfantry moved from Eastern Manchuria to Korea
                                          3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                  
                                      Purchase Units - Japan
                                          Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                  
                                      Place Units - Japan
                                          2 japaneseInfantrys placed in Peking
                                          1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                          3 japaneseInfantrys placed in Tokyo
                                  
                                      Turn Complete - Japan
                                          Japan collect 24 PUs; end with 24 PUs
                                          Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                          Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                          Units generate 6 techTokens; Japan end with 12 techTokens
                                          Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                                  
                                      Purchase Units - Manchuria
                                          Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Manchuria
                                          1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                  
                                      Turn Complete - Manchuria
                                          Manchuria collect 11 PUs; end with 11 PUs
                                          Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                  
                                      Turn Complete - Thailand
                                  

                                  Combat Hit Differential Summary :

                                  Japan : -1.50
                                  HvyTankFS fire in Shantung : : 0.25
                                  China : -0.50
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin hold up forgot a nc move

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: Thailand round 51

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 51
                                      
                                          Training Troops - Manchuria
                                              Manchuria collect 0 PUs; end with 11 PUs
                                      
                                          Research Technology - Japan
                                              Japan spend 0 on tech rolls
                                                  Japan roll 2,10,10,8,8,10 and gets 0 hits
                                      
                                          Combat Move - Japan
                                              Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                              1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                              1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                              1 japaneseCombatEngineer moved from Peking to Shantung
                                              1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                              3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                              4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                      
                                          Combat - Japan
                                              China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                              Battle in 101 Sea Zone
                                                  Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                  Usa defend with 1 americanTransport
                                                      Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                      1 americanTransport owned by the Usa lost in 101 Sea Zone
                                                  Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                                  Casualties for Usa: 1 americanTransport
                                              Battle in Shantung
                                                  Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                                  China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                      HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                      1 chineseArtillery owned by the China lost in Shantung
                                                      Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                      China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                                  Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                      1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                      3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                                  3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                                  1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                                  China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                                  Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                                  Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                              Moving scrambled unit from Shantung back to originating territory: Shensi
                                              Moving scrambled unit from Shantung back to originating territory: Shensi
                                              Moving scrambled unit from Shantung back to originating territory: Shensi
                                              Moving scrambled unit from Shantung back to originating territory: Shensi
                                              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                              Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                              Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                              Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                              1 japaneseAirTransport moved from Shantung to Manchuria
                                              4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                              3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                              1 japaneseInfantry moved from Eastern Manchuria to Korea
                                              3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                              1 Material and 1 japaneseAirTransport moved from Japan to Peking
                                              1 japaneseAirTransport moved from Peking to Japan
                                              1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                              1 japaneseAirTransport moved from Manchuria to Japan
                                              1 Material and 1 japaneseAirTransport moved from Japan to Korea
                                              1 japaneseAirTransport moved from Korea to Japan
                                              2 Trucks moved from Japan to Tokyo
                                              2 Materials and 2 Trucks moved from Tokyo to Japan
                                      
                                          Purchase Units - Japan
                                              Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                      
                                          Place Units - Japan
                                              2 japaneseInfantrys placed in Peking
                                              3 japaneseInfantrys placed in Tokyo
                                              1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                      
                                          Turn Complete - Japan
                                              Japan collect 24 PUs; end with 24 PUs
                                              Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                              Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                              Units generate 6 techTokens; Japan end with 12 techTokens
                                              Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                      
                                          Purchase Units - Manchuria
                                              Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Manchuria
                                              1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                      
                                          Turn Complete - Manchuria
                                              Manchuria collect 11 PUs; end with 11 PUs
                                              Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                      
                                          Turn Complete - Thailand
                                      

                                      Combat Hit Differential Summary :

                                      Japan : -1.50
                                      HvyTankFS fire in Shantung : : 0.25
                                      China : -0.50
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin sorry good to go 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Turn Summary: Australia round 51

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 51
                                          
                                              Supporting Britain - Canada
                                                  Canada collect 0 PUs; end with 24 PUs
                                          
                                              Organizing Partisan Operations - ExiledAllies
                                                  ExiledAllies collect 0 PUs; end with 46 PUs
                                          
                                              Marching Orders - SouthAfrica
                                                  SouthAfrica collect 0 PUs; end with 8 PUs
                                          
                                              Preparing Ambushes - India
                                                  India collect 0 PUs; end with 16 PUs
                                          
                                              Preparing Naval Operations - Australia
                                                  Australia collect 0 PUs; end with 18 PUs
                                          
                                              Research Technology - Britain
                                                  Britain spend 0 on tech rolls
                                                      Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits
                                                  Britain removing all Technology Tokens after successful research.
                                                  Britain discover AdvancedAntiTank
                                          
                                              Combat Move - Britain
                                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                  Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                  Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                                  Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                                  Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                          
                                              Combat - Britain
                                          
                                              Non Combat Move - Britain
                                                  Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                                  Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                  Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                                  Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                                  Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                                  Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                                  Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                                  Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                  Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                                  Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                                  Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                                  Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                                  Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                                  Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                                  Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                                  Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                                  Trigger britishAP2: Britain has 1 Material placed in London
                                                  Trigger britishProd1: Britain has 1 Material placed in London
                                                  1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland
                                                  2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland
                                                  1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                                  1 Truck moved from Northern Norway to Northern Finland
                                                  1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                                  1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland
                                                  2 britishInfantrys moved from Northern Norway to Northern Finland
                                                  1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                                                  1 Train moved from Northern Finland to Norway
                                                  1 Truck moved from Eastern Finland to Finland
                                                  1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland
                                                  1 Truck moved from Eastern Finland to Northern Finland
                                                  2 britishInfantrys moved from Central Norway to Northern Norway
                                                  2 Materials and 1 britishAirTransport moved from London to Eastern Finland
                                                  1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland
                                                  1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland
                                                  1 britishAirTransport moved from Finland to Scotland
                                                  1 britishAirTransport moved from Finland to Central Britain
                                                  1 britishAirTransport moved from Finland to London
                                                  1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara
                                                  1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                                                  3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone
                                                  3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan
                                                  1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan
                                                  1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                                                  1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                                                  1 Train moved from Bombay to Calcutta
                                                  1 Train and 1 britishArtillery moved from Calcutta to Bombay
                                                  1 britishInfantry moved from Borneo to 93 Sea Zone
                                                  1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                                                  1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone
                                                  1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                                  1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong
                                                  1 britishNavalFighter moved from Luzon to 96 Sea Zone
                                                  1 britishNavalFighter moved from Phillippines to 96 Sea Zone
                                                  2 britishNavalFighters moved from New South Wales to Phillippines
                                                  1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone
                                                  1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
                                                  1 britishInfantry moved from Borneo to Brunei
                                                  1 britishNavalFighter moved from Ontario to Azores
                                          
                                              Purchase Units - Britain
                                                  Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
                                                  Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                                          
                                              Place Units - Britain
                                                  Units in Eastern Finland being upgraded or consumed: 2 Materials
                                                  1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland
                                                  1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                                                  1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                                                  1 britishCombatEngineer and 2 britishInfantrys placed in Scotland
                                                  1 britishFighter and 2 britishInfantrys placed in Central Britain
                                                  2 britishInfantrys placed in London
                                                  1 Material placed in Thailand
                                          
                                              Activate Technology - Britain
                                                  Britain activating AdvancedAntiTank
                                                  Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun
                                                  Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun
                                                  Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun
                                          
                                              Turn Complete - Britain
                                                  Britain collect 57 PUs; end with 57 PUs
                                                  Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                                                  Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                                                  Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                                                  Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                                                  Units generate 9 techTokens; Britain end with 9 techTokens
                                                  Units Change Ownership
                                                      Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                                      Some Units in Bombay change ownership: 1 Material
                                                      Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                                      Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                          
                                              Purchase Units - Canada
                                                  Canada buy 2 britishFighters; Remaining resources: 2 PUs; 
                                          
                                              Place Units - Canada
                                                  2 britishFighters placed in Ontario
                                          
                                              Turn Complete - Canada
                                                  Canada collect 15 PUs; end with 17 PUs
                                                  Units Change Ownership
                                                      Some Units in Ontario change ownership: 2 britishFighters
                                                      Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                                  Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                                  Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                                  Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                                          
                                              Purchase Units - ExiledAllies
                                                  ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
                                          
                                              Place Units - ExiledAllies
                                                  Units in 43 Sea Zone being upgraded or consumed: 1 britishHull
                                                  1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone
                                                  2 britishInfantrys placed in Central Norway
                                                  2 britishArtillerys placed in Norway
                                                  1 britishTransport placed in 93 Sea Zone
                                                  1 britishInfantry and 1 britishMarine placed in Borneo
                                          
                                              Turn Complete - ExiledAllies
                                                  ExiledAllies collect 48 PUs; end with 48 PUs
                                                  Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                                  Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                                                  Units Change Ownership
                                                      Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer
                                                      Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                                      Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine
                                                      Some Units in Central Norway change ownership: 2 britishInfantrys
                                                      Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                                      Some Units in Norway change ownership: 2 britishArtillerys
                                          
                                              Turn Complete - Egypt
                                                  Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                          
                                              Purchase Units - SouthAfrica
                                                  SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
                                          
                                              Place Units - SouthAfrica
                                                  1 britishInfantry and 1 britishMech.Infantry placed in Cape Town
                                          
                                              Turn Complete - SouthAfrica
                                                  SouthAfrica collect 7 PUs; end with 7 PUs
                                                  Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry
                                          
                                              Purchase Units - India
                                                  India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; 
                                          
                                              Place Units - India
                                                  3 britishMarines placed in Bombay
                                                  1 britishArtillery placed in Calcutta
                                          
                                              Turn Complete - India
                                                  India collect 13 PUs; end with 13 PUs
                                                  Units Change Ownership
                                                      Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                                                      Some Units in Calcutta change ownership: 1 britishArtillery
                                          
                                              Purchase Units - Australia
                                                  Australia buy 1 britishHull; Remaining resources: 6 PUs; 
                                          
                                              Place Units - Australia
                                                  1 britishHull placed in 149 Sea Zone
                                          
                                              Turn Complete - Australia
                                                  Australia collect 17 PUs; end with 23 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut sorry I didn't realize you posted it again, but since I didn't have any combat you should be able to edit it in I think

                                            ubernautU 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 67
                                            • 68
                                            • 12 / 68
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums