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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin back to you

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C Offline
        colin
        last edited by

        TripleA Turn Summary: Usa round 50

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 50
        
            Combat Move - Usa
                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                1 americanParatrooper moved from Tunisia to Tripolitania
                      Usa take Tripolitania from Italy
                2 americanInfantrys moved from Soviet Far East to Kamchatka
                2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                      Russia take Northern Siberia from Japan
                1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
        
            Combat - Usa
                Battle in Kamchatka
                    Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                    Japan defend with 1 Flagpole and 2 japaneseParatroopers
                        Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                        Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                        2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                    Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                    Casualties for Usa: 1 americanMech.Infantry
                    Casualties for Japan: 2 japaneseParatroopers
                Battle in 45 Sea Zone
                    Usa attack with 3 americanAdvancedNavalFighters
                    Italy defend with 1 italianDestroyer
                        Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                        Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                        1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                    Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                    Casualties for Italy: 1 italianDestroyer
                Battle in 100 Sea Zone
                    Usa attack with 6 americanDestroyers
                    Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                        DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                    2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
        
            Non Combat Move - Usa
                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                Trigger americanProd1: Usa has 1 Material placed in Washington
                Trigger americanAP2: Usa has 1 Material placed in Washington
                1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                3 americanAirTransports moved from Northern Spain to Southern Spain
                3 americanParatroopers moved from Madrid to Southern Spain
                8 americanMarines moved from Southern Spain to Northern Spain
                1 americanAdvancedNavalFighter moved from New York to Southern Spain
                1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                1 americanInfantry moved from Central Egpyt to Western Egypt
                2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                1 americanInfantry moved from Northeastern US to 30 Sea Zone
                3 americanInfantrys moved from New York to 30 Sea Zone
                4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                4 americanInfantrys moved from 39 Sea Zone to Azores
                1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                1 americanAirTransport moved from Phillippines to Luzon
                1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                2 americanParatroopers moved from Phillippines to 128 Sea Zone
                2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                2 americanParatroopers moved from 96 Sea Zone to Luzon
        
            Purchase Units - Usa
                Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
        
            Place Units - Usa
                Units in Luzon being upgraded or consumed: 1 Material
                1 americanAirfield and 2 americanParatroopers placed in Luzon
                Units in Phillippines being upgraded or consumed: 1 Material
                1 americanAirfield and 2 americanInfantrys placed in Phillippines
                1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                2 americanMech.Infantrys and 2 americanTanks placed in Washington
                2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                2 americanArtillerys and 1 americanFortification placed in Northern Spain
        
            Turn Complete - Usa
                Usa collect 94 PUs; end with 94 PUs
                Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                Units generate 9 techTokens; Usa end with 45 techTokens
        

        Combat Hit Differential Summary :

        Usa : 0.42
        Japan : 0.00
        DepthChargeAttack fire in 100 Sea Zone : : -1.50
        Italy : -0.25
        

        Savegame

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        • C Offline
          colin
          last edited by

          @ubernaut back to you

          ubernautU 4 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin sorry didnt get to it today will look at it in the morning

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Move Summary: Germany round 51

                TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 51
                
                    Combat Move - Germany
                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                        3 units repaired.
                            3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                            3 germanHeavyTanks owned by the Germany added in Leningrad
                        4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                        6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                        1 germanInfantry moved from Western Karelia to Eastern Finland
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin sorry for the late start out playing cards last night 😛

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Finland round 51

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 51
                    
                        Reconnaissance Missions - Finland
                    
                        Reinforcing - DanubeAxis
                            DanubeAxis collect 0 PUs; end with 12 PUs
                    
                        Counter Intelligence Operations - VichyFrance
                            VichyFrance collect 0 PUs; end with 4 PUs
                    
                        Combat Move - Germany
                            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                            3 units repaired.
                                3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                3 germanHeavyTanks owned by the Germany added in Leningrad
                            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                            4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                            6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                            1 germanInfantry moved from Western Karelia to Eastern Finland
                    
                        Combat - Germany
                            Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                            Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
                            Battle in Eastern Finland
                                Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                                Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                                    HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                                    1 britishArtillery owned by the Britain lost in Eastern Finland
                                    Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                                    Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                                Units damaged: 3 germanHeavyTanks owned by the Germany
                                    3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                                    3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                                Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                                Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                                Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
                            Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                            Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                            Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                            Moving scrambled unit from Eastern Finland back to originating territory: Finland
                            Moving scrambled unit from Eastern Finland back to originating territory: Finland
                            Moving scrambled unit from Eastern Finland back to originating territory: Finland
                            Moving scrambled unit from Eastern Finland back to originating territory: Finland
                            Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                            Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                            Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                            Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                            Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                            Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                            Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                            Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                            Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                            Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                            Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                            Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                            Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                            Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                            Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                            Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                            Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                            Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                            Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                            Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                            Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                            Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                            Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                            Trigger germanAP2: Germany has 1 Material placed in Berlin
                            Trigger germanProd: Germany has 1 Material placed in Berlin
                            1 germanInfantry moved from Eastern Karelia to Leningrad
                            1 germanInfantry moved from Novgorod to Leningrad
                            1 germanParatrooper moved from Archangel to Eastern Karelia
                            2 Trucks moved from Leningrad to Kharkov
                            1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
                            1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                            1 Train moved from Vichy France to Western Germany
                            1 germanInfantry moved from Kharkov to Orel Kursk
                            4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
                            1 germanInfantry moved from Tula to Voronezh
                            1 germanInfantry moved from Kharkov to Voronezh
                            1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
                            1 germanMobileArtillery moved from Western Kazahk to Voronezh
                            4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
                            1 Truck moved from Western Ukraine to Kharkov
                            1 Material and 1 Truck moved from Kharkov to Stalingrad
                            1 germanAirTransport moved from Leningrad to Stalingrad
                            1 germanAirTransport moved from Leningrad to Kharkov
                            1 germanAirTransport moved from Leningrad to Berlin
                            2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                            1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                            1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                            3 germanInfantrys moved from Northern Germany to Eastern Germany
                            1 Truck moved from Western Ukraine to Eastern Germany
                            1 Train moved from Kharkov to Berlin
                            2 Trucks moved from Western Ukraine to Hungary Slovakia
                            1 germanAirTransport moved from Kharkov to Romania
                            1 Truck moved from Western Ukraine to Stalingrad
                            1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
                            9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                    
                        Purchase Units - Germany
                            Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
                    
                        Place Units - Germany
                            Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                            1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
                            Germany undo move 1.
                            Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                            1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
                            2 germanParatroopers placed in Leningrad
                            2 germanInfantrys placed in Kharkov
                            4 germanInfantrys placed in Northern Germany
                            3 germanAdvancedNavalFighters placed in Eastern Germany
                            3 germanArtillerys placed in Western Germany
                    
                        Turn Complete - Germany
                            Germany collect 78 PUs; end with 78 PUs
                            Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                            Units generate 12 techTokens; Germany end with 216 techTokens
                            Some Units in Vichy France change ownership: 2 germanCombatEngineers
                    
                        Purchase Units - VichyFrance
                            VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                    
                        Place Units - VichyFrance
                            1 germanArtillery placed in Vichy France
                    
                        Turn Complete - VichyFrance
                            VichyFrance collect 4 PUs; end with 4 PUs
                            Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                    
                        Purchase Units - DanubeAxis
                            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - DanubeAxis
                            2 germanInfantrys placed in Hungary Slovakia
                            2 germanInfantrys placed in Romania
                    
                        Turn Complete - DanubeAxis
                            DanubeAxis collect 12 PUs; end with 12 PUs
                            Units Change Ownership
                                Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                Some Units in Romania change ownership: 2 germanInfantrys
                    
                        Turn Complete - Finland
                    

                    Combat Hit Differential Summary :

                    HvyTankFS fire in Eastern Finland : : 0.25
                    Britain : 0.17
                    Germany : -3.25
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin go for russia

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • C Offline
                        colin
                        last edited by

                        TripleA Turn Summary: Russia round 51

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 51
                        
                            Research Technology - Russia
                                Russia spend 0 on tech rolls
                                    Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                                Russia removing all Technology Tokens after successful research.
                                Russia discover Rockets
                        
                            Combat Move - Russia
                                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                5 russianInfantrys moved from Nenetsia to Norilsk
                                      Russia take Norilsk from Germany
                                1 russianArtillery moved from Vologda to Archangel
                                1 russianInfantry moved from Vologda to Archangel
                                1 russianInfantry moved from Volgarod to Tula
                                      Russia take Tula from Germany
                                1 russianInfantry moved from Smolensk to Pskov
                                      Russia take Pskov from Germany
                                1 russianInfantry moved from Vologda to Novgorod
                                      Russia take Novgorod from Germany
                                3 russianInfantrys moved from Urals to Archangel
                                1 russianInfantry moved from Vologda to Archangel
                                1 russianInfantry moved from Vologda to Archangel
                        
                            Combat - Russia
                                Battle in Archangel
                                    Russia attack with 1 russianArtillery and 6 russianInfantrys
                                    Germany defend with 1 Flagpole and 1 germanEntrenchment
                                        Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                                        Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                        1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                                    Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                                    Casualties for Russia: 1 russianInfantry
                                    Casualties for Germany: 1 germanEntrenchment
                        
                            Non Combat Move - Russia
                                Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger AltayLLRussia2: China takes ownership of territory Altay
                                Trigger russianAP2: Russia has 1 Material placed in Moscow
                                Trigger russianProd1: Russia has 1 Material placed in Moscow
                                1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                                1 Truck moved from Smolensk to Moscow
                                1 Material and 1 Truck moved from Moscow to Smolensk
                                2 Trucks moved from Smolensk to Moscow
                                1 russianCombatEngineer moved from Moscow to Smolensk
                                1 russianInfantry moved from Urals to Nenetsia
                                2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                                1 Train moved from Urals to Moscow
                                1 Material and 1 Train moved from Moscow to Urals
                        
                            Purchase Units - Russia
                                Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
                        
                            Place Units - Russia
                                Units in Smolensk being upgraded or consumed: 1 Material
                                1 russianEntrenchment placed in Smolensk
                                1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                                2 russianInfantrys placed in Volgarod
                                2 russianInfantrys placed in Vologda
                                2 russianInfantrys placed in Urals
                                1 russianAntiAirGun placed in Novosibirsk
                        
                            Activate Technology - Russia
                                Russia activating Rockets
                        
                            Turn Complete - Russia
                                Russia collect 41 PUs; end with 42 PUs
                                Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                                Units generate 6 techTokens; Russia end with 6 techTokens
                        

                        Combat Hit Differential Summary :

                        Germany : 0.50
                        Russia : -0.25
                        

                        Savegame

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                        • C Offline
                          colin
                          last edited by

                          @ubernaut back to you

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Move Summary: Japan round 51

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 51
                            
                                Research Technology - Japan
                                    Japan spend 0 on tech rolls
                            
                                Combat Move - Japan
                                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                    1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                    1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                    1 japaneseCombatEngineer moved from Peking to Shantung
                                    1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                    3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                    4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin battles on deck

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: Thailand round 51

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 51
                                
                                    Training Troops - Manchuria
                                        Manchuria collect 0 PUs; end with 11 PUs
                                
                                    Research Technology - Japan
                                        Japan spend 0 on tech rolls
                                            Japan roll 2,10,10,8,8,10 and gets 0 hits
                                
                                    Combat Move - Japan
                                        Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                        1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                        1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                        1 japaneseCombatEngineer moved from Peking to Shantung
                                        1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                        3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                        4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                
                                    Combat - Japan
                                        China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                        Battle in 101 Sea Zone
                                            Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                            Usa defend with 1 americanTransport
                                                Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                1 americanTransport owned by the Usa lost in 101 Sea Zone
                                            Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                            Casualties for Usa: 1 americanTransport
                                        Battle in Shantung
                                            Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                            China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                1 chineseArtillery owned by the China lost in Shantung
                                                Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                            Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                            3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                            1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                            China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                            Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                            Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                        Moving scrambled unit from Shantung back to originating territory: Shensi
                                        Moving scrambled unit from Shantung back to originating territory: Shensi
                                        Moving scrambled unit from Shantung back to originating territory: Shensi
                                        Moving scrambled unit from Shantung back to originating territory: Shensi
                                        Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                        Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                        Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                        Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                        Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                        Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                        1 japaneseAirTransport moved from Shantung to Manchuria
                                        4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                        3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                        1 japaneseInfantry moved from Eastern Manchuria to Korea
                                        3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                
                                    Purchase Units - Japan
                                        Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                
                                    Place Units - Japan
                                        2 japaneseInfantrys placed in Peking
                                        1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                        3 japaneseInfantrys placed in Tokyo
                                
                                    Turn Complete - Japan
                                        Japan collect 24 PUs; end with 24 PUs
                                        Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                        Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                        Units generate 6 techTokens; Japan end with 12 techTokens
                                        Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                                
                                    Purchase Units - Manchuria
                                        Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                
                                    Place Units - Manchuria
                                        1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                
                                    Turn Complete - Manchuria
                                        Manchuria collect 11 PUs; end with 11 PUs
                                        Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                
                                    Turn Complete - Thailand
                                

                                Combat Hit Differential Summary :

                                Japan : -1.50
                                HvyTankFS fire in Shantung : : 0.25
                                China : -0.50
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin hold up forgot a nc move

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Turn Summary: Thailand round 51

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 51
                                    
                                        Training Troops - Manchuria
                                            Manchuria collect 0 PUs; end with 11 PUs
                                    
                                        Research Technology - Japan
                                            Japan spend 0 on tech rolls
                                                Japan roll 2,10,10,8,8,10 and gets 0 hits
                                    
                                        Combat Move - Japan
                                            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                            1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                            1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                            1 japaneseCombatEngineer moved from Peking to Shantung
                                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                            3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                            4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                    
                                        Combat - Japan
                                            China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                            Battle in 101 Sea Zone
                                                Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                Usa defend with 1 americanTransport
                                                    Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                    1 americanTransport owned by the Usa lost in 101 Sea Zone
                                                Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                                Casualties for Usa: 1 americanTransport
                                            Battle in Shantung
                                                Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                                China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                    HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                    1 chineseArtillery owned by the China lost in Shantung
                                                    Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                    China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                                Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                    1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                    3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                                3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                                1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                                China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                                Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                                Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                            Moving scrambled unit from Shantung back to originating territory: Shensi
                                            Moving scrambled unit from Shantung back to originating territory: Shensi
                                            Moving scrambled unit from Shantung back to originating territory: Shensi
                                            Moving scrambled unit from Shantung back to originating territory: Shensi
                                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                            1 japaneseAirTransport moved from Shantung to Manchuria
                                            4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                            3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                            1 japaneseInfantry moved from Eastern Manchuria to Korea
                                            3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                            1 Material and 1 japaneseAirTransport moved from Japan to Peking
                                            1 japaneseAirTransport moved from Peking to Japan
                                            1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                            1 japaneseAirTransport moved from Manchuria to Japan
                                            1 Material and 1 japaneseAirTransport moved from Japan to Korea
                                            1 japaneseAirTransport moved from Korea to Japan
                                            2 Trucks moved from Japan to Tokyo
                                            2 Materials and 2 Trucks moved from Tokyo to Japan
                                    
                                        Purchase Units - Japan
                                            Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                    
                                        Place Units - Japan
                                            2 japaneseInfantrys placed in Peking
                                            3 japaneseInfantrys placed in Tokyo
                                            1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                    
                                        Turn Complete - Japan
                                            Japan collect 24 PUs; end with 24 PUs
                                            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                            Units generate 6 techTokens; Japan end with 12 techTokens
                                            Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                    
                                        Purchase Units - Manchuria
                                            Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                    
                                        Place Units - Manchuria
                                            1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                    
                                        Turn Complete - Manchuria
                                            Manchuria collect 11 PUs; end with 11 PUs
                                            Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                    
                                        Turn Complete - Thailand
                                    

                                    Combat Hit Differential Summary :

                                    Japan : -1.50
                                    HvyTankFS fire in Shantung : : 0.25
                                    China : -0.50
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin sorry good to go 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Australia round 51

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 51
                                        
                                            Supporting Britain - Canada
                                                Canada collect 0 PUs; end with 24 PUs
                                        
                                            Organizing Partisan Operations - ExiledAllies
                                                ExiledAllies collect 0 PUs; end with 46 PUs
                                        
                                            Marching Orders - SouthAfrica
                                                SouthAfrica collect 0 PUs; end with 8 PUs
                                        
                                            Preparing Ambushes - India
                                                India collect 0 PUs; end with 16 PUs
                                        
                                            Preparing Naval Operations - Australia
                                                Australia collect 0 PUs; end with 18 PUs
                                        
                                            Research Technology - Britain
                                                Britain spend 0 on tech rolls
                                                    Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits
                                                Britain removing all Technology Tokens after successful research.
                                                Britain discover AdvancedAntiTank
                                        
                                            Combat Move - Britain
                                                Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                                Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                                Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                                Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                                Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                        
                                            Combat - Britain
                                        
                                            Non Combat Move - Britain
                                                Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                                Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                                Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                                Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                                Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                                Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                                Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                                Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                                Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                                Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                                Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                                Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                                Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                                Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                                Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                                Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                                Trigger britishAP2: Britain has 1 Material placed in London
                                                Trigger britishProd1: Britain has 1 Material placed in London
                                                1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland
                                                2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland
                                                1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                                1 Truck moved from Northern Norway to Northern Finland
                                                1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                                1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland
                                                2 britishInfantrys moved from Northern Norway to Northern Finland
                                                1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                                                1 Train moved from Northern Finland to Norway
                                                1 Truck moved from Eastern Finland to Finland
                                                1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland
                                                1 Truck moved from Eastern Finland to Northern Finland
                                                2 britishInfantrys moved from Central Norway to Northern Norway
                                                2 Materials and 1 britishAirTransport moved from London to Eastern Finland
                                                1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland
                                                1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland
                                                1 britishAirTransport moved from Finland to Scotland
                                                1 britishAirTransport moved from Finland to Central Britain
                                                1 britishAirTransport moved from Finland to London
                                                1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara
                                                1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                                                3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone
                                                3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan
                                                1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan
                                                1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                                                1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                                                1 Train moved from Bombay to Calcutta
                                                1 Train and 1 britishArtillery moved from Calcutta to Bombay
                                                1 britishInfantry moved from Borneo to 93 Sea Zone
                                                1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                                                1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone
                                                1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                                1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong
                                                1 britishNavalFighter moved from Luzon to 96 Sea Zone
                                                1 britishNavalFighter moved from Phillippines to 96 Sea Zone
                                                2 britishNavalFighters moved from New South Wales to Phillippines
                                                1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone
                                                1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
                                                1 britishInfantry moved from Borneo to Brunei
                                                1 britishNavalFighter moved from Ontario to Azores
                                        
                                            Purchase Units - Britain
                                                Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
                                                Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                                        
                                            Place Units - Britain
                                                Units in Eastern Finland being upgraded or consumed: 2 Materials
                                                1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland
                                                1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                                                1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                                                1 britishCombatEngineer and 2 britishInfantrys placed in Scotland
                                                1 britishFighter and 2 britishInfantrys placed in Central Britain
                                                2 britishInfantrys placed in London
                                                1 Material placed in Thailand
                                        
                                            Activate Technology - Britain
                                                Britain activating AdvancedAntiTank
                                                Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun
                                                Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun
                                                Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun
                                        
                                            Turn Complete - Britain
                                                Britain collect 57 PUs; end with 57 PUs
                                                Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                                                Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                                                Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                                                Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                                                Units generate 9 techTokens; Britain end with 9 techTokens
                                                Units Change Ownership
                                                    Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                                    Some Units in Bombay change ownership: 1 Material
                                                    Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                                    Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                        
                                            Purchase Units - Canada
                                                Canada buy 2 britishFighters; Remaining resources: 2 PUs; 
                                        
                                            Place Units - Canada
                                                2 britishFighters placed in Ontario
                                        
                                            Turn Complete - Canada
                                                Canada collect 15 PUs; end with 17 PUs
                                                Units Change Ownership
                                                    Some Units in Ontario change ownership: 2 britishFighters
                                                    Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                                Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                                Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                                Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                                        
                                            Purchase Units - ExiledAllies
                                                ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
                                        
                                            Place Units - ExiledAllies
                                                Units in 43 Sea Zone being upgraded or consumed: 1 britishHull
                                                1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone
                                                2 britishInfantrys placed in Central Norway
                                                2 britishArtillerys placed in Norway
                                                1 britishTransport placed in 93 Sea Zone
                                                1 britishInfantry and 1 britishMarine placed in Borneo
                                        
                                            Turn Complete - ExiledAllies
                                                ExiledAllies collect 48 PUs; end with 48 PUs
                                                Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                                Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                                                Units Change Ownership
                                                    Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer
                                                    Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                                    Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine
                                                    Some Units in Central Norway change ownership: 2 britishInfantrys
                                                    Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                                    Some Units in Norway change ownership: 2 britishArtillerys
                                        
                                            Turn Complete - Egypt
                                                Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                        
                                            Purchase Units - SouthAfrica
                                                SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
                                        
                                            Place Units - SouthAfrica
                                                1 britishInfantry and 1 britishMech.Infantry placed in Cape Town
                                        
                                            Turn Complete - SouthAfrica
                                                SouthAfrica collect 7 PUs; end with 7 PUs
                                                Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry
                                        
                                            Purchase Units - India
                                                India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; 
                                        
                                            Place Units - India
                                                3 britishMarines placed in Bombay
                                                1 britishArtillery placed in Calcutta
                                        
                                            Turn Complete - India
                                                India collect 13 PUs; end with 13 PUs
                                                Units Change Ownership
                                                    Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                                                    Some Units in Calcutta change ownership: 1 britishArtillery
                                        
                                            Purchase Units - Australia
                                                Australia buy 1 britishHull; Remaining resources: 6 PUs; 
                                        
                                            Place Units - Australia
                                                1 britishHull placed in 149 Sea Zone
                                        
                                            Turn Complete - Australia
                                                Australia collect 17 PUs; end with 23 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut sorry I didn't realize you posted it again, but since I didn't have any combat you should be able to edit it in I think

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Move Summary: Italy round 51

                                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 51
                                            
                                                Research Technology - Italy
                                                    Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                                                    Italy spend 0 on tech rolls
                                                    Italy removing all Technology Tokens after successful research.
                                                    Italy discover AdvancedAntiTank
                                            
                                                Combat Move - Italy
                                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                    5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                                    1 italianInfantry moved from Cairo to Sinai
                                                          Italy take Sinai from Egypt
                                                    1 italianInfantry moved from Cairo to Central Egpyt
                                                          Italy take Central Egpyt from Egypt
                                                    1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                                    6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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