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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Usa round 50

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

      Game History

      Round: 50
      
          Combat Move - Usa
              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
              1 americanParatrooper moved from Tunisia to Tripolitania
                    Usa take Tripolitania from Italy
              2 americanInfantrys moved from Soviet Far East to Kamchatka
              2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                    Russia take Northern Siberia from Japan
              1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
              1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
              1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
              1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
              1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
              3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
              4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
              2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
              2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
      
          Combat - Usa
              Battle in Kamchatka
                  Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                  Japan defend with 1 Flagpole and 2 japaneseParatroopers
                      Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                      Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                      2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                  Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                  Casualties for Usa: 1 americanMech.Infantry
                  Casualties for Japan: 2 japaneseParatroopers
              Battle in 45 Sea Zone
                  Usa attack with 3 americanAdvancedNavalFighters
                  Italy defend with 1 italianDestroyer
                      Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                      Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                      1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                  Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                  Casualties for Italy: 1 italianDestroyer
              Battle in 100 Sea Zone
                  Usa attack with 6 americanDestroyers
                  Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                      DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                  2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
      
          Non Combat Move - Usa
              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
              Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
              Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
              Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
              Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
              Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
              Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
              Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
              Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
              Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
              Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
              Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
              Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
              Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
              Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
              Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
              Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
              Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
              Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
              Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
              Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
              Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
              Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
              Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
              Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
              Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
              Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
              Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
              Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
              Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
              Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
              Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
              Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
              Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
              Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
              Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
              Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
              Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
              Trigger americanProd1: Usa has 1 Material placed in Washington
              Trigger americanAP2: Usa has 1 Material placed in Washington
              1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
              2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
              1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
              1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
              3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
              1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
              1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
              2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
              3 americanAirTransports moved from Northern Spain to Southern Spain
              3 americanParatroopers moved from Madrid to Southern Spain
              8 americanMarines moved from Southern Spain to Northern Spain
              1 americanAdvancedNavalFighter moved from New York to Southern Spain
              1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
              1 americanInfantry moved from Central Egpyt to Western Egypt
              2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
              1 americanInfantry moved from Northeastern US to 30 Sea Zone
              3 americanInfantrys moved from New York to 30 Sea Zone
              4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
              4 americanInfantrys moved from 39 Sea Zone to Azores
              1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
              1 americanAirTransport moved from Phillippines to Luzon
              1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
              2 americanParatroopers moved from Phillippines to 128 Sea Zone
              2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
              2 americanParatroopers moved from 96 Sea Zone to Luzon
      
          Purchase Units - Usa
              Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
      
          Place Units - Usa
              Units in Luzon being upgraded or consumed: 1 Material
              1 americanAirfield and 2 americanParatroopers placed in Luzon
              Units in Phillippines being upgraded or consumed: 1 Material
              1 americanAirfield and 2 americanInfantrys placed in Phillippines
              1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
              1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
              2 americanMech.Infantrys and 2 americanTanks placed in Washington
              2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
              Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
              2 americanArtillerys and 1 americanFortification placed in Northern Spain
      
          Turn Complete - Usa
              Usa collect 94 PUs; end with 94 PUs
              Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
              Units generate 9 techTokens; Usa end with 45 techTokens
      

      Combat Hit Differential Summary :

      Usa : 0.42
      Japan : 0.00
      DepthChargeAttack fire in 100 Sea Zone : : -1.50
      Italy : -0.25
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        @ubernaut back to you

        ubernautU 4 Replies Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin sorry didnt get to it today will look at it in the morning

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Move Summary: Germany round 51

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 51
              
                  Combat Move - Germany
                      Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                      3 units repaired.
                          3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                          3 germanHeavyTanks owned by the Germany added in Leningrad
                      4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                      6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                      1 germanInfantry moved from Western Karelia to Eastern Finland
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin sorry for the late start out playing cards last night 😛

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Finland round 51

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 51
                  
                      Reconnaissance Missions - Finland
                  
                      Reinforcing - DanubeAxis
                          DanubeAxis collect 0 PUs; end with 12 PUs
                  
                      Counter Intelligence Operations - VichyFrance
                          VichyFrance collect 0 PUs; end with 4 PUs
                  
                      Combat Move - Germany
                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                          3 units repaired.
                              3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                              3 germanHeavyTanks owned by the Germany added in Leningrad
                          Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                          Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                          Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                          4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                          6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                          1 germanInfantry moved from Western Karelia to Eastern Finland
                  
                      Combat - Germany
                          Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                          Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
                          Battle in Eastern Finland
                              Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                              Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                                  HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                                  1 britishArtillery owned by the Britain lost in Eastern Finland
                                  Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                                  Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                              Units damaged: 3 germanHeavyTanks owned by the Germany
                                  3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                                  3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                              3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                              3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                              Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                              Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                              Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
                          Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                          Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                          Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                          Moving scrambled unit from Eastern Finland back to originating territory: Finland
                          Moving scrambled unit from Eastern Finland back to originating territory: Finland
                          Moving scrambled unit from Eastern Finland back to originating territory: Finland
                          Moving scrambled unit from Eastern Finland back to originating territory: Finland
                          Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                          Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                          Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                          Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                          Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                          Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                          Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                          Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                          Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                          Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                          Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                          Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                          Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                          Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                          Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                          Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                          Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                          Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                          Trigger germanAP2: Germany has 1 Material placed in Berlin
                          Trigger germanProd: Germany has 1 Material placed in Berlin
                          1 germanInfantry moved from Eastern Karelia to Leningrad
                          1 germanInfantry moved from Novgorod to Leningrad
                          1 germanParatrooper moved from Archangel to Eastern Karelia
                          2 Trucks moved from Leningrad to Kharkov
                          1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
                          1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                          1 Train moved from Vichy France to Western Germany
                          1 germanInfantry moved from Kharkov to Orel Kursk
                          4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
                          1 germanInfantry moved from Tula to Voronezh
                          1 germanInfantry moved from Kharkov to Voronezh
                          1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
                          1 germanMobileArtillery moved from Western Kazahk to Voronezh
                          4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
                          1 Truck moved from Western Ukraine to Kharkov
                          1 Material and 1 Truck moved from Kharkov to Stalingrad
                          1 germanAirTransport moved from Leningrad to Stalingrad
                          1 germanAirTransport moved from Leningrad to Kharkov
                          1 germanAirTransport moved from Leningrad to Berlin
                          2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                          1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                          1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                          3 germanInfantrys moved from Northern Germany to Eastern Germany
                          1 Truck moved from Western Ukraine to Eastern Germany
                          1 Train moved from Kharkov to Berlin
                          2 Trucks moved from Western Ukraine to Hungary Slovakia
                          1 germanAirTransport moved from Kharkov to Romania
                          1 Truck moved from Western Ukraine to Stalingrad
                          1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
                          9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                  
                      Purchase Units - Germany
                          Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
                  
                      Place Units - Germany
                          Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                          1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
                          Germany undo move 1.
                          Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                          1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
                          2 germanParatroopers placed in Leningrad
                          2 germanInfantrys placed in Kharkov
                          4 germanInfantrys placed in Northern Germany
                          3 germanAdvancedNavalFighters placed in Eastern Germany
                          3 germanArtillerys placed in Western Germany
                  
                      Turn Complete - Germany
                          Germany collect 78 PUs; end with 78 PUs
                          Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                          Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                          Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                          Units generate 12 techTokens; Germany end with 216 techTokens
                          Some Units in Vichy France change ownership: 2 germanCombatEngineers
                  
                      Purchase Units - VichyFrance
                          VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                  
                      Place Units - VichyFrance
                          1 germanArtillery placed in Vichy France
                  
                      Turn Complete - VichyFrance
                          VichyFrance collect 4 PUs; end with 4 PUs
                          Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                  
                      Purchase Units - DanubeAxis
                          DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - DanubeAxis
                          2 germanInfantrys placed in Hungary Slovakia
                          2 germanInfantrys placed in Romania
                  
                      Turn Complete - DanubeAxis
                          DanubeAxis collect 12 PUs; end with 12 PUs
                          Units Change Ownership
                              Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                              Some Units in Romania change ownership: 2 germanInfantrys
                  
                      Turn Complete - Finland
                  

                  Combat Hit Differential Summary :

                  HvyTankFS fire in Eastern Finland : : 0.25
                  Britain : 0.17
                  Germany : -3.25
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin go for russia

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • C Offline
                      colin
                      last edited by

                      TripleA Turn Summary: Russia round 51

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 51
                      
                          Research Technology - Russia
                              Russia spend 0 on tech rolls
                                  Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                              Russia removing all Technology Tokens after successful research.
                              Russia discover Rockets
                      
                          Combat Move - Russia
                              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                              5 russianInfantrys moved from Nenetsia to Norilsk
                                    Russia take Norilsk from Germany
                              1 russianArtillery moved from Vologda to Archangel
                              1 russianInfantry moved from Vologda to Archangel
                              1 russianInfantry moved from Volgarod to Tula
                                    Russia take Tula from Germany
                              1 russianInfantry moved from Smolensk to Pskov
                                    Russia take Pskov from Germany
                              1 russianInfantry moved from Vologda to Novgorod
                                    Russia take Novgorod from Germany
                              3 russianInfantrys moved from Urals to Archangel
                              1 russianInfantry moved from Vologda to Archangel
                              1 russianInfantry moved from Vologda to Archangel
                      
                          Combat - Russia
                              Battle in Archangel
                                  Russia attack with 1 russianArtillery and 6 russianInfantrys
                                  Germany defend with 1 Flagpole and 1 germanEntrenchment
                                      Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                                      Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                      1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                                  Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                                  Casualties for Russia: 1 russianInfantry
                                  Casualties for Germany: 1 germanEntrenchment
                      
                          Non Combat Move - Russia
                              Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                              Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                              Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                              Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                              Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                              Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                              Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger AltayLLRussia2: China takes ownership of territory Altay
                              Trigger russianAP2: Russia has 1 Material placed in Moscow
                              Trigger russianProd1: Russia has 1 Material placed in Moscow
                              1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                              1 Truck moved from Smolensk to Moscow
                              1 Material and 1 Truck moved from Moscow to Smolensk
                              2 Trucks moved from Smolensk to Moscow
                              1 russianCombatEngineer moved from Moscow to Smolensk
                              1 russianInfantry moved from Urals to Nenetsia
                              2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                              1 Train moved from Urals to Moscow
                              1 Material and 1 Train moved from Moscow to Urals
                      
                          Purchase Units - Russia
                              Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
                      
                          Place Units - Russia
                              Units in Smolensk being upgraded or consumed: 1 Material
                              1 russianEntrenchment placed in Smolensk
                              1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                              2 russianInfantrys placed in Volgarod
                              2 russianInfantrys placed in Vologda
                              2 russianInfantrys placed in Urals
                              1 russianAntiAirGun placed in Novosibirsk
                      
                          Activate Technology - Russia
                              Russia activating Rockets
                      
                          Turn Complete - Russia
                              Russia collect 41 PUs; end with 42 PUs
                              Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                              Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                              Units generate 6 techTokens; Russia end with 6 techTokens
                      

                      Combat Hit Differential Summary :

                      Germany : 0.50
                      Russia : -0.25
                      

                      Savegame

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                      • C Offline
                        colin
                        last edited by

                        @ubernaut back to you

                        ubernautU 4 Replies Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Move Summary: Japan round 51

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                          Game History

                          Round: 51
                          
                              Research Technology - Japan
                                  Japan spend 0 on tech rolls
                          
                              Combat Move - Japan
                                  Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                  1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                  1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                  1 japaneseCombatEngineer moved from Peking to Shantung
                                  1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                  3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                  4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin battles on deck

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              TripleA Turn Summary: Thailand round 51

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                              Game History

                              Round: 51
                              
                                  Training Troops - Manchuria
                                      Manchuria collect 0 PUs; end with 11 PUs
                              
                                  Research Technology - Japan
                                      Japan spend 0 on tech rolls
                                          Japan roll 2,10,10,8,8,10 and gets 0 hits
                              
                                  Combat Move - Japan
                                      Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                      Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                      Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                      1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                      1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                      1 japaneseCombatEngineer moved from Peking to Shantung
                                      1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                      3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                      4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                              
                                  Combat - Japan
                                      China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                      Battle in 101 Sea Zone
                                          Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                          Usa defend with 1 americanTransport
                                              Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                              1 americanTransport owned by the Usa lost in 101 Sea Zone
                                          Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                          Casualties for Usa: 1 americanTransport
                                      Battle in Shantung
                                          Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                          China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                              HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                              1 chineseArtillery owned by the China lost in Shantung
                                              Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                              China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                          Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                              1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                              3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                          3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                          1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                          China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                          Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                          Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                      Moving scrambled unit from Shantung back to originating territory: Shensi
                                      Moving scrambled unit from Shantung back to originating territory: Shensi
                                      Moving scrambled unit from Shantung back to originating territory: Shensi
                                      Moving scrambled unit from Shantung back to originating territory: Shensi
                                      Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                      Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                      Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                      Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                      Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                      Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                      Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                      Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                      Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                      Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                      1 japaneseAirTransport moved from Shantung to Manchuria
                                      4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                      3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                      1 japaneseInfantry moved from Eastern Manchuria to Korea
                                      3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                              
                                  Purchase Units - Japan
                                      Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                              
                                  Place Units - Japan
                                      2 japaneseInfantrys placed in Peking
                                      1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                      3 japaneseInfantrys placed in Tokyo
                              
                                  Turn Complete - Japan
                                      Japan collect 24 PUs; end with 24 PUs
                                      Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                      Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                      Units generate 6 techTokens; Japan end with 12 techTokens
                                      Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                              
                                  Purchase Units - Manchuria
                                      Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                              
                                  Place Units - Manchuria
                                      1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                              
                                  Turn Complete - Manchuria
                                      Manchuria collect 11 PUs; end with 11 PUs
                                      Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                              
                                  Turn Complete - Thailand
                              

                              Combat Hit Differential Summary :

                              Japan : -1.50
                              HvyTankFS fire in Shantung : : 0.25
                              China : -0.50
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                @colin hold up forgot a nc move

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Turn Summary: Thailand round 51

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                  Game History

                                  Round: 51
                                  
                                      Training Troops - Manchuria
                                          Manchuria collect 0 PUs; end with 11 PUs
                                  
                                      Research Technology - Japan
                                          Japan spend 0 on tech rolls
                                              Japan roll 2,10,10,8,8,10 and gets 0 hits
                                  
                                      Combat Move - Japan
                                          Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                          1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                          1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                          1 japaneseCombatEngineer moved from Peking to Shantung
                                          1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                          3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                          4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                  
                                      Combat - Japan
                                          China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                          Battle in 101 Sea Zone
                                              Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                              Usa defend with 1 americanTransport
                                                  Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                  1 americanTransport owned by the Usa lost in 101 Sea Zone
                                              Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                              Casualties for Usa: 1 americanTransport
                                          Battle in Shantung
                                              Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                              China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                  HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                  1 chineseArtillery owned by the China lost in Shantung
                                                  Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                  China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                              Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                  1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                  3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                              3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                              1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                              China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                              Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                              Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                          Moving scrambled unit from Shantung back to originating territory: Shensi
                                          Moving scrambled unit from Shantung back to originating territory: Shensi
                                          Moving scrambled unit from Shantung back to originating territory: Shensi
                                          Moving scrambled unit from Shantung back to originating territory: Shensi
                                          Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                          Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                          Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                          Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                          Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                          Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                          Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                          Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                          1 japaneseAirTransport moved from Shantung to Manchuria
                                          4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                          3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                          1 japaneseInfantry moved from Eastern Manchuria to Korea
                                          3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                          1 Material and 1 japaneseAirTransport moved from Japan to Peking
                                          1 japaneseAirTransport moved from Peking to Japan
                                          1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                          1 japaneseAirTransport moved from Manchuria to Japan
                                          1 Material and 1 japaneseAirTransport moved from Japan to Korea
                                          1 japaneseAirTransport moved from Korea to Japan
                                          2 Trucks moved from Japan to Tokyo
                                          2 Materials and 2 Trucks moved from Tokyo to Japan
                                  
                                      Purchase Units - Japan
                                          Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                  
                                      Place Units - Japan
                                          2 japaneseInfantrys placed in Peking
                                          3 japaneseInfantrys placed in Tokyo
                                          1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                  
                                      Turn Complete - Japan
                                          Japan collect 24 PUs; end with 24 PUs
                                          Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                          Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                          Units generate 6 techTokens; Japan end with 12 techTokens
                                          Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                  
                                      Purchase Units - Manchuria
                                          Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Manchuria
                                          1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                  
                                      Turn Complete - Manchuria
                                          Manchuria collect 11 PUs; end with 11 PUs
                                          Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                  
                                      Turn Complete - Thailand
                                  

                                  Combat Hit Differential Summary :

                                  Japan : -1.50
                                  HvyTankFS fire in Shantung : : 0.25
                                  China : -0.50
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin sorry good to go 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Australia round 51

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                      Game History

                                      Round: 51
                                      
                                          Supporting Britain - Canada
                                              Canada collect 0 PUs; end with 24 PUs
                                      
                                          Organizing Partisan Operations - ExiledAllies
                                              ExiledAllies collect 0 PUs; end with 46 PUs
                                      
                                          Marching Orders - SouthAfrica
                                              SouthAfrica collect 0 PUs; end with 8 PUs
                                      
                                          Preparing Ambushes - India
                                              India collect 0 PUs; end with 16 PUs
                                      
                                          Preparing Naval Operations - Australia
                                              Australia collect 0 PUs; end with 18 PUs
                                      
                                          Research Technology - Britain
                                              Britain spend 0 on tech rolls
                                                  Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits
                                              Britain removing all Technology Tokens after successful research.
                                              Britain discover AdvancedAntiTank
                                      
                                          Combat Move - Britain
                                              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                              Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                              Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                              Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                              Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                              Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                              Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                              Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                              Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                              Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                      
                                          Combat - Britain
                                      
                                          Non Combat Move - Britain
                                              Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                              Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                              Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                              Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                              Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                              Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                              Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                              Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                              Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                              Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                              Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                              Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                              Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                              Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                              Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                              Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                              Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                              Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                              Trigger britishAP2: Britain has 1 Material placed in London
                                              Trigger britishProd1: Britain has 1 Material placed in London
                                              1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland
                                              2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland
                                              1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                              1 Truck moved from Northern Norway to Northern Finland
                                              1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                              1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland
                                              2 britishInfantrys moved from Northern Norway to Northern Finland
                                              1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                                              1 Train moved from Northern Finland to Norway
                                              1 Truck moved from Eastern Finland to Finland
                                              1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland
                                              1 Truck moved from Eastern Finland to Northern Finland
                                              2 britishInfantrys moved from Central Norway to Northern Norway
                                              2 Materials and 1 britishAirTransport moved from London to Eastern Finland
                                              1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland
                                              1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland
                                              1 britishAirTransport moved from Finland to Scotland
                                              1 britishAirTransport moved from Finland to Central Britain
                                              1 britishAirTransport moved from Finland to London
                                              1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara
                                              1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                                              3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone
                                              3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan
                                              1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan
                                              1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                                              1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                                              1 Train moved from Bombay to Calcutta
                                              1 Train and 1 britishArtillery moved from Calcutta to Bombay
                                              1 britishInfantry moved from Borneo to 93 Sea Zone
                                              1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                                              1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone
                                              1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                              1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong
                                              1 britishNavalFighter moved from Luzon to 96 Sea Zone
                                              1 britishNavalFighter moved from Phillippines to 96 Sea Zone
                                              2 britishNavalFighters moved from New South Wales to Phillippines
                                              1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone
                                              1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
                                              1 britishInfantry moved from Borneo to Brunei
                                              1 britishNavalFighter moved from Ontario to Azores
                                      
                                          Purchase Units - Britain
                                              Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
                                              Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                                      
                                          Place Units - Britain
                                              Units in Eastern Finland being upgraded or consumed: 2 Materials
                                              1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland
                                              1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                                              1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                                              1 britishCombatEngineer and 2 britishInfantrys placed in Scotland
                                              1 britishFighter and 2 britishInfantrys placed in Central Britain
                                              2 britishInfantrys placed in London
                                              1 Material placed in Thailand
                                      
                                          Activate Technology - Britain
                                              Britain activating AdvancedAntiTank
                                              Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun
                                              Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun
                                              Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun
                                      
                                          Turn Complete - Britain
                                              Britain collect 57 PUs; end with 57 PUs
                                              Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                                              Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                                              Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                                              Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                                              Units generate 9 techTokens; Britain end with 9 techTokens
                                              Units Change Ownership
                                                  Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                                  Some Units in Bombay change ownership: 1 Material
                                                  Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                                  Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                      
                                          Purchase Units - Canada
                                              Canada buy 2 britishFighters; Remaining resources: 2 PUs; 
                                      
                                          Place Units - Canada
                                              2 britishFighters placed in Ontario
                                      
                                          Turn Complete - Canada
                                              Canada collect 15 PUs; end with 17 PUs
                                              Units Change Ownership
                                                  Some Units in Ontario change ownership: 2 britishFighters
                                                  Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                              Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                              Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                              Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                                      
                                          Purchase Units - ExiledAllies
                                              ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
                                      
                                          Place Units - ExiledAllies
                                              Units in 43 Sea Zone being upgraded or consumed: 1 britishHull
                                              1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone
                                              2 britishInfantrys placed in Central Norway
                                              2 britishArtillerys placed in Norway
                                              1 britishTransport placed in 93 Sea Zone
                                              1 britishInfantry and 1 britishMarine placed in Borneo
                                      
                                          Turn Complete - ExiledAllies
                                              ExiledAllies collect 48 PUs; end with 48 PUs
                                              Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                              Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                                              Units Change Ownership
                                                  Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer
                                                  Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                                  Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine
                                                  Some Units in Central Norway change ownership: 2 britishInfantrys
                                                  Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                                  Some Units in Norway change ownership: 2 britishArtillerys
                                      
                                          Turn Complete - Egypt
                                              Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                      
                                          Purchase Units - SouthAfrica
                                              SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
                                      
                                          Place Units - SouthAfrica
                                              1 britishInfantry and 1 britishMech.Infantry placed in Cape Town
                                      
                                          Turn Complete - SouthAfrica
                                              SouthAfrica collect 7 PUs; end with 7 PUs
                                              Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry
                                      
                                          Purchase Units - India
                                              India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; 
                                      
                                          Place Units - India
                                              3 britishMarines placed in Bombay
                                              1 britishArtillery placed in Calcutta
                                      
                                          Turn Complete - India
                                              India collect 13 PUs; end with 13 PUs
                                              Units Change Ownership
                                                  Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                                                  Some Units in Calcutta change ownership: 1 britishArtillery
                                      
                                          Purchase Units - Australia
                                              Australia buy 1 britishHull; Remaining resources: 6 PUs; 
                                      
                                          Place Units - Australia
                                              1 britishHull placed in 149 Sea Zone
                                      
                                          Turn Complete - Australia
                                              Australia collect 17 PUs; end with 23 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut sorry I didn't realize you posted it again, but since I didn't have any combat you should be able to edit it in I think

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Move Summary: Italy round 51

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                          Game History

                                          Round: 51
                                          
                                              Research Technology - Italy
                                                  Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                                                  Italy spend 0 on tech rolls
                                                  Italy removing all Technology Tokens after successful research.
                                                  Italy discover AdvancedAntiTank
                                          
                                              Combat Move - Italy
                                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                  5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                                  1 italianInfantry moved from Cairo to Sinai
                                                        Italy take Sinai from Egypt
                                                  1 italianInfantry moved from Cairo to Central Egpyt
                                                        Italy take Central Egpyt from Egypt
                                                  1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                                  6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin a few small ones

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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