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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      @ubernaut back to you

      ubernautU 4 Replies Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin sorry didnt get to it today will look at it in the morning

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Move Summary: Germany round 51

            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 51
            
                Combat Move - Germany
                    Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                    3 units repaired.
                        3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                        3 germanHeavyTanks owned by the Germany added in Leningrad
                    4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                    6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                    1 germanInfantry moved from Western Karelia to Eastern Finland
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin sorry for the late start out playing cards last night 😛

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Turn Summary: Finland round 51

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 51
                
                    Reconnaissance Missions - Finland
                
                    Reinforcing - DanubeAxis
                        DanubeAxis collect 0 PUs; end with 12 PUs
                
                    Counter Intelligence Operations - VichyFrance
                        VichyFrance collect 0 PUs; end with 4 PUs
                
                    Combat Move - Germany
                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                        3 units repaired.
                            3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                            3 germanHeavyTanks owned by the Germany added in Leningrad
                        Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                        Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                        Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                        4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                        6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                        1 germanInfantry moved from Western Karelia to Eastern Finland
                
                    Combat - Germany
                        Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                        Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
                        Battle in Eastern Finland
                            Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                            Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                                HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                                1 britishArtillery owned by the Britain lost in Eastern Finland
                                Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                                Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                            Units damaged: 3 germanHeavyTanks owned by the Germany
                                3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                                3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                            3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                            3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                            Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                            Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                            Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
                        Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                        Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                        Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                        Moving scrambled unit from Eastern Finland back to originating territory: Finland
                        Moving scrambled unit from Eastern Finland back to originating territory: Finland
                        Moving scrambled unit from Eastern Finland back to originating territory: Finland
                        Moving scrambled unit from Eastern Finland back to originating territory: Finland
                        Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                        Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                        Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                        Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                        Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                        Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                        Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                        Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                        Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                        Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                        Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                        Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                        Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                        Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                        Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                        Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                        Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                        Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                        Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                        Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                        Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                        Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                        Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                        Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                        Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                        Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                        Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                        Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                        Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                        Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                        Trigger germanAP2: Germany has 1 Material placed in Berlin
                        Trigger germanProd: Germany has 1 Material placed in Berlin
                        1 germanInfantry moved from Eastern Karelia to Leningrad
                        1 germanInfantry moved from Novgorod to Leningrad
                        1 germanParatrooper moved from Archangel to Eastern Karelia
                        2 Trucks moved from Leningrad to Kharkov
                        1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
                        1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                        1 Train moved from Vichy France to Western Germany
                        1 germanInfantry moved from Kharkov to Orel Kursk
                        4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
                        1 germanInfantry moved from Tula to Voronezh
                        1 germanInfantry moved from Kharkov to Voronezh
                        1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
                        1 germanMobileArtillery moved from Western Kazahk to Voronezh
                        4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
                        1 Truck moved from Western Ukraine to Kharkov
                        1 Material and 1 Truck moved from Kharkov to Stalingrad
                        1 germanAirTransport moved from Leningrad to Stalingrad
                        1 germanAirTransport moved from Leningrad to Kharkov
                        1 germanAirTransport moved from Leningrad to Berlin
                        2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                        1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                        1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                        3 germanInfantrys moved from Northern Germany to Eastern Germany
                        1 Truck moved from Western Ukraine to Eastern Germany
                        1 Train moved from Kharkov to Berlin
                        2 Trucks moved from Western Ukraine to Hungary Slovakia
                        1 germanAirTransport moved from Kharkov to Romania
                        1 Truck moved from Western Ukraine to Stalingrad
                        1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
                        9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                
                    Purchase Units - Germany
                        Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
                
                    Place Units - Germany
                        Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                        1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
                        Germany undo move 1.
                        Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                        1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
                        2 germanParatroopers placed in Leningrad
                        2 germanInfantrys placed in Kharkov
                        4 germanInfantrys placed in Northern Germany
                        3 germanAdvancedNavalFighters placed in Eastern Germany
                        3 germanArtillerys placed in Western Germany
                
                    Turn Complete - Germany
                        Germany collect 78 PUs; end with 78 PUs
                        Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                        Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                        Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                        Units generate 12 techTokens; Germany end with 216 techTokens
                        Some Units in Vichy France change ownership: 2 germanCombatEngineers
                
                    Purchase Units - VichyFrance
                        VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                
                    Place Units - VichyFrance
                        1 germanArtillery placed in Vichy France
                
                    Turn Complete - VichyFrance
                        VichyFrance collect 4 PUs; end with 4 PUs
                        Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                
                    Purchase Units - DanubeAxis
                        DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - DanubeAxis
                        2 germanInfantrys placed in Hungary Slovakia
                        2 germanInfantrys placed in Romania
                
                    Turn Complete - DanubeAxis
                        DanubeAxis collect 12 PUs; end with 12 PUs
                        Units Change Ownership
                            Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                            Some Units in Romania change ownership: 2 germanInfantrys
                
                    Turn Complete - Finland
                

                Combat Hit Differential Summary :

                HvyTankFS fire in Eastern Finland : : 0.25
                Britain : 0.17
                Germany : -3.25
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin go for russia

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    TripleA Turn Summary: Russia round 51

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                    Game History

                    Round: 51
                    
                        Research Technology - Russia
                            Russia spend 0 on tech rolls
                                Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                            Russia removing all Technology Tokens after successful research.
                            Russia discover Rockets
                    
                        Combat Move - Russia
                            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                            5 russianInfantrys moved from Nenetsia to Norilsk
                                  Russia take Norilsk from Germany
                            1 russianArtillery moved from Vologda to Archangel
                            1 russianInfantry moved from Vologda to Archangel
                            1 russianInfantry moved from Volgarod to Tula
                                  Russia take Tula from Germany
                            1 russianInfantry moved from Smolensk to Pskov
                                  Russia take Pskov from Germany
                            1 russianInfantry moved from Vologda to Novgorod
                                  Russia take Novgorod from Germany
                            3 russianInfantrys moved from Urals to Archangel
                            1 russianInfantry moved from Vologda to Archangel
                            1 russianInfantry moved from Vologda to Archangel
                    
                        Combat - Russia
                            Battle in Archangel
                                Russia attack with 1 russianArtillery and 6 russianInfantrys
                                Germany defend with 1 Flagpole and 1 germanEntrenchment
                                    Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                                    Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                    1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                                Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                                Casualties for Russia: 1 russianInfantry
                                Casualties for Germany: 1 germanEntrenchment
                    
                        Non Combat Move - Russia
                            Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                            Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                            Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                            Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger AltayLLRussia2: China takes ownership of territory Altay
                            Trigger russianAP2: Russia has 1 Material placed in Moscow
                            Trigger russianProd1: Russia has 1 Material placed in Moscow
                            1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                            1 Truck moved from Smolensk to Moscow
                            1 Material and 1 Truck moved from Moscow to Smolensk
                            2 Trucks moved from Smolensk to Moscow
                            1 russianCombatEngineer moved from Moscow to Smolensk
                            1 russianInfantry moved from Urals to Nenetsia
                            2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                            1 Train moved from Urals to Moscow
                            1 Material and 1 Train moved from Moscow to Urals
                    
                        Purchase Units - Russia
                            Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
                    
                        Place Units - Russia
                            Units in Smolensk being upgraded or consumed: 1 Material
                            1 russianEntrenchment placed in Smolensk
                            1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                            2 russianInfantrys placed in Volgarod
                            2 russianInfantrys placed in Vologda
                            2 russianInfantrys placed in Urals
                            1 russianAntiAirGun placed in Novosibirsk
                    
                        Activate Technology - Russia
                            Russia activating Rockets
                    
                        Turn Complete - Russia
                            Russia collect 41 PUs; end with 42 PUs
                            Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                            Units generate 6 techTokens; Russia end with 6 techTokens
                    

                    Combat Hit Differential Summary :

                    Germany : 0.50
                    Russia : -0.25
                    

                    Savegame

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                    • C Offline
                      colin
                      last edited by

                      @ubernaut back to you

                      ubernautU 4 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Move Summary: Japan round 51

                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 51
                        
                            Research Technology - Japan
                                Japan spend 0 on tech rolls
                        
                            Combat Move - Japan
                                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                1 japaneseCombatEngineer moved from Peking to Shantung
                                1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin battles on deck

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Thailand round 51

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 51
                            
                                Training Troops - Manchuria
                                    Manchuria collect 0 PUs; end with 11 PUs
                            
                                Research Technology - Japan
                                    Japan spend 0 on tech rolls
                                        Japan roll 2,10,10,8,8,10 and gets 0 hits
                            
                                Combat Move - Japan
                                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                    1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                    1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                    1 japaneseCombatEngineer moved from Peking to Shantung
                                    1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                    3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                    4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                            
                                Combat - Japan
                                    China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                    Battle in 101 Sea Zone
                                        Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                        Usa defend with 1 americanTransport
                                            Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                            1 americanTransport owned by the Usa lost in 101 Sea Zone
                                        Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                        Casualties for Usa: 1 americanTransport
                                    Battle in Shantung
                                        Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                        China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                            HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                            1 chineseArtillery owned by the China lost in Shantung
                                            Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                            China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                        Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                            1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                            3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                        3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                        1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                        China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                        Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                        Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                    Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                    1 japaneseAirTransport moved from Shantung to Manchuria
                                    4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                    3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                    1 japaneseInfantry moved from Eastern Manchuria to Korea
                                    3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                            
                                Purchase Units - Japan
                                    Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                            
                                Place Units - Japan
                                    2 japaneseInfantrys placed in Peking
                                    1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                    3 japaneseInfantrys placed in Tokyo
                            
                                Turn Complete - Japan
                                    Japan collect 24 PUs; end with 24 PUs
                                    Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                    Units generate 6 techTokens; Japan end with 12 techTokens
                                    Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                            
                                Purchase Units - Manchuria
                                    Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                            
                                Place Units - Manchuria
                                    1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                            
                                Turn Complete - Manchuria
                                    Manchuria collect 11 PUs; end with 11 PUs
                                    Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                            
                                Turn Complete - Thailand
                            

                            Combat Hit Differential Summary :

                            Japan : -1.50
                            HvyTankFS fire in Shantung : : 0.25
                            China : -0.50
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin hold up forgot a nc move

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Turn Summary: Thailand round 51

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 51
                                
                                    Training Troops - Manchuria
                                        Manchuria collect 0 PUs; end with 11 PUs
                                
                                    Research Technology - Japan
                                        Japan spend 0 on tech rolls
                                            Japan roll 2,10,10,8,8,10 and gets 0 hits
                                
                                    Combat Move - Japan
                                        Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                        1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                        1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                        1 japaneseCombatEngineer moved from Peking to Shantung
                                        1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                        3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                        4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                
                                    Combat - Japan
                                        China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                        Battle in 101 Sea Zone
                                            Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                            Usa defend with 1 americanTransport
                                                Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                1 americanTransport owned by the Usa lost in 101 Sea Zone
                                            Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                            Casualties for Usa: 1 americanTransport
                                        Battle in Shantung
                                            Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                            China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                1 chineseArtillery owned by the China lost in Shantung
                                                Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                            Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                            3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                            1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                            China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                            Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                            Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                        Moving scrambled unit from Shantung back to originating territory: Shensi
                                        Moving scrambled unit from Shantung back to originating territory: Shensi
                                        Moving scrambled unit from Shantung back to originating territory: Shensi
                                        Moving scrambled unit from Shantung back to originating territory: Shensi
                                        Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                        Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                        Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                        Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                        Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                        Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                        Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                        1 japaneseAirTransport moved from Shantung to Manchuria
                                        4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                        3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                        1 japaneseInfantry moved from Eastern Manchuria to Korea
                                        3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                        1 Material and 1 japaneseAirTransport moved from Japan to Peking
                                        1 japaneseAirTransport moved from Peking to Japan
                                        1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                        1 japaneseAirTransport moved from Manchuria to Japan
                                        1 Material and 1 japaneseAirTransport moved from Japan to Korea
                                        1 japaneseAirTransport moved from Korea to Japan
                                        2 Trucks moved from Japan to Tokyo
                                        2 Materials and 2 Trucks moved from Tokyo to Japan
                                
                                    Purchase Units - Japan
                                        Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                
                                    Place Units - Japan
                                        2 japaneseInfantrys placed in Peking
                                        3 japaneseInfantrys placed in Tokyo
                                        1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                
                                    Turn Complete - Japan
                                        Japan collect 24 PUs; end with 24 PUs
                                        Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                        Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                        Units generate 6 techTokens; Japan end with 12 techTokens
                                        Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                
                                    Purchase Units - Manchuria
                                        Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                
                                    Place Units - Manchuria
                                        1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                
                                    Turn Complete - Manchuria
                                        Manchuria collect 11 PUs; end with 11 PUs
                                        Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                
                                    Turn Complete - Thailand
                                

                                Combat Hit Differential Summary :

                                Japan : -1.50
                                HvyTankFS fire in Shantung : : 0.25
                                China : -0.50
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin sorry good to go 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    TripleA Turn Summary: Australia round 51

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 51
                                    
                                        Supporting Britain - Canada
                                            Canada collect 0 PUs; end with 24 PUs
                                    
                                        Organizing Partisan Operations - ExiledAllies
                                            ExiledAllies collect 0 PUs; end with 46 PUs
                                    
                                        Marching Orders - SouthAfrica
                                            SouthAfrica collect 0 PUs; end with 8 PUs
                                    
                                        Preparing Ambushes - India
                                            India collect 0 PUs; end with 16 PUs
                                    
                                        Preparing Naval Operations - Australia
                                            Australia collect 0 PUs; end with 18 PUs
                                    
                                        Research Technology - Britain
                                            Britain spend 0 on tech rolls
                                                Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits
                                            Britain removing all Technology Tokens after successful research.
                                            Britain discover AdvancedAntiTank
                                    
                                        Combat Move - Britain
                                            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                            Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                            Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                    
                                        Combat - Britain
                                    
                                        Non Combat Move - Britain
                                            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                            Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                            Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
                                            Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
                                            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                            Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                            Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
                                            Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
                                            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
                                            Trigger britishAP2: Britain has 1 Material placed in London
                                            Trigger britishProd1: Britain has 1 Material placed in London
                                            1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland
                                            2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland
                                            1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                            1 Truck moved from Northern Norway to Northern Finland
                                            1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
                                            1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland
                                            2 britishInfantrys moved from Northern Norway to Northern Finland
                                            1 Train and 2 britishArtillerys moved from Norway to Northern Finland
                                            1 Train moved from Northern Finland to Norway
                                            1 Truck moved from Eastern Finland to Finland
                                            1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland
                                            1 Truck moved from Eastern Finland to Northern Finland
                                            2 britishInfantrys moved from Central Norway to Northern Norway
                                            2 Materials and 1 britishAirTransport moved from London to Eastern Finland
                                            1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland
                                            1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland
                                            1 britishAirTransport moved from Finland to Scotland
                                            1 britishAirTransport moved from Finland to Central Britain
                                            1 britishAirTransport moved from Finland to London
                                            1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara
                                            1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
                                            3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone
                                            3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan
                                            1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan
                                            1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
                                            1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia
                                            1 Train moved from Bombay to Calcutta
                                            1 Train and 1 britishArtillery moved from Calcutta to Bombay
                                            1 britishInfantry moved from Borneo to 93 Sea Zone
                                            1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
                                            1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone
                                            1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
                                            1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong
                                            1 britishNavalFighter moved from Luzon to 96 Sea Zone
                                            1 britishNavalFighter moved from Phillippines to 96 Sea Zone
                                            2 britishNavalFighters moved from New South Wales to Phillippines
                                            1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone
                                            1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
                                            1 britishInfantry moved from Borneo to Brunei
                                            1 britishNavalFighter moved from Ontario to Azores
                                    
                                        Purchase Units - Britain
                                            Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
                                            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                                    
                                        Place Units - Britain
                                            Units in Eastern Finland being upgraded or consumed: 2 Materials
                                            1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland
                                            1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
                                            1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
                                            1 britishCombatEngineer and 2 britishInfantrys placed in Scotland
                                            1 britishFighter and 2 britishInfantrys placed in Central Britain
                                            2 britishInfantrys placed in London
                                            1 Material placed in Thailand
                                    
                                        Activate Technology - Britain
                                            Britain activating AdvancedAntiTank
                                            Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun
                                            Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun
                                            Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun
                                    
                                        Turn Complete - Britain
                                            Britain collect 57 PUs; end with 57 PUs
                                            Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
                                            Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
                                            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
                                            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
                                            Units generate 9 techTokens; Britain end with 9 techTokens
                                            Units Change Ownership
                                                Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                                Some Units in Bombay change ownership: 1 Material
                                                Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                                Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                    
                                        Purchase Units - Canada
                                            Canada buy 2 britishFighters; Remaining resources: 2 PUs; 
                                    
                                        Place Units - Canada
                                            2 britishFighters placed in Ontario
                                    
                                        Turn Complete - Canada
                                            Canada collect 15 PUs; end with 17 PUs
                                            Units Change Ownership
                                                Some Units in Ontario change ownership: 2 britishFighters
                                                Some Units in British Columbia change ownership: 1 britishCombatEngineer
                                            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                                    
                                        Purchase Units - ExiledAllies
                                            ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
                                    
                                        Place Units - ExiledAllies
                                            Units in 43 Sea Zone being upgraded or consumed: 1 britishHull
                                            1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone
                                            2 britishInfantrys placed in Central Norway
                                            2 britishArtillerys placed in Norway
                                            1 britishTransport placed in 93 Sea Zone
                                            1 britishInfantry and 1 britishMarine placed in Borneo
                                    
                                        Turn Complete - ExiledAllies
                                            ExiledAllies collect 48 PUs; end with 48 PUs
                                            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
                                            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
                                            Units Change Ownership
                                                Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer
                                                Some Units in 93 Sea Zone change ownership: 1 britishTransport
                                                Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine
                                                Some Units in Central Norway change ownership: 2 britishInfantrys
                                                Some Units in Morrocco change ownership: 1 britishCombatEngineer
                                                Some Units in Norway change ownership: 2 britishArtillerys
                                    
                                        Turn Complete - Egypt
                                            Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                                    
                                        Purchase Units - SouthAfrica
                                            SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
                                    
                                        Place Units - SouthAfrica
                                            1 britishInfantry and 1 britishMech.Infantry placed in Cape Town
                                    
                                        Turn Complete - SouthAfrica
                                            SouthAfrica collect 7 PUs; end with 7 PUs
                                            Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry
                                    
                                        Purchase Units - India
                                            India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; 
                                    
                                        Place Units - India
                                            3 britishMarines placed in Bombay
                                            1 britishArtillery placed in Calcutta
                                    
                                        Turn Complete - India
                                            India collect 13 PUs; end with 13 PUs
                                            Units Change Ownership
                                                Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                                                Some Units in Calcutta change ownership: 1 britishArtillery
                                    
                                        Purchase Units - Australia
                                            Australia buy 1 britishHull; Remaining resources: 6 PUs; 
                                    
                                        Place Units - Australia
                                            1 britishHull placed in 149 Sea Zone
                                    
                                        Turn Complete - Australia
                                            Australia collect 17 PUs; end with 23 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • C Offline
                                      colin
                                      last edited by

                                      @ubernaut sorry I didn't realize you posted it again, but since I didn't have any combat you should be able to edit it in I think

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Move Summary: Italy round 51

                                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 51
                                        
                                            Research Technology - Italy
                                                Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                                                Italy spend 0 on tech rolls
                                                Italy removing all Technology Tokens after successful research.
                                                Italy discover AdvancedAntiTank
                                        
                                            Combat Move - Italy
                                                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                                1 italianInfantry moved from Cairo to Sinai
                                                      Italy take Sinai from Egypt
                                                1 italianInfantry moved from Cairo to Central Egpyt
                                                      Italy take Central Egpyt from Egypt
                                                1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                                6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin a few small ones

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: Italy round 51

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 51
                                            
                                                Research Technology - Italy
                                                    Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
                                                    Italy spend 0 on tech rolls
                                                        Italy roll 12,6,12,1,5,6,7,10,3 and gets 2 hits
                                                    Italy removing all Technology Tokens after successful research.
                                                    Italy discover AdvancedAntiTank
                                            
                                                Combat Move - Italy
                                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                    Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                                    Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                                    Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                                    5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                                                    1 italianInfantry moved from Cairo to Sinai
                                                          Italy take Sinai from Egypt
                                                    1 italianInfantry moved from Cairo to Central Egpyt
                                                          Italy take Central Egpyt from Egypt
                                                    1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                                                    6 italianAdvancedNavalFighters moved from Rome to Tripolitania
                                            
                                                Combat - Italy
                                                    Italy creates battle in territory 44 Sea Zone
                                                    Battle in Tripolitania
                                                        Italy attack with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers
                                                        Usa defend with 1 Flagpole and 1 americanParatrooper
                                                            Italy roll dice for 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers in Tripolitania, round 2 : 3/9 hits, 3.17 expected hits
                                                            Usa roll dice for 1 americanParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits
                                                            1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                                                        Italy win, taking 44 Sea Zone from Britain, taking Tripolitania from Usa with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 1 italianParatrooper remaining. Battle score for attacker is 0
                                                        Casualties for Italy: 1 italianParatrooper
                                                        Casualties for Usa: 1 americanParatrooper
                                                    Battle in Northern Iran
                                                        Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine
                                                        Britain defend with 3 britishArtillerys and 5 britishInfantrys; Russia defend with 1 Flagpole
                                                            Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 4/12 hits, 2.92 expected hits
                                                            Russia roll dice for 3 britishArtillerys and 5 britishInfantrys in Northern Iran, round 2 : 2/8 hits, 3.17 expected hits
                                                            4 britishInfantrys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                                                            Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 2 italianInfantrys and 1 italianMarine in Northern Iran, round 3 : 5/10 hits, 2.75 expected hits
                                                            Russia roll dice for 3 britishArtillerys and 1 britishInfantry in Northern Iran, round 3 : 2/4 hits, 1.67 expected hits
                                                            1 britishInfantry owned by the Britain, 3 britishArtillerys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                                                        Italy win, taking Northern Iran from Russia with 5 italianAlpineInfantrys, 2 italianCombatEngineers and 1 italianMarine remaining. Battle score for attacker is 15
                                                        Casualties for Italy: 4 italianInfantrys
                                                        Casualties for Britain: 3 britishArtillerys and 5 britishInfantrys
                                                    Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                                                    Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                                                    Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                                                    Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                                                    Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                                                    Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                                    Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                                    Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                                    Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                                    Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                                    Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                                    Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                                                    Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                                                    Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                                                    Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                                                    Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                                                    Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                                                    Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                                                    Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                                    Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                                    Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                                                    Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                                                    Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                                                    Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                                                    Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                                                    Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                                    Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                                    Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                                    Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                                    Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                                    Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                                    Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                                    Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                                    Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                                    Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                                    Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                                                    Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                                                    Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                                                    Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                                                    Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                                                    Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                    Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                                                    Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                                                    Trigger italianAP2: Italy has 1 Material placed in Rome
                                                    Trigger italianProd: Italy has 1 Material placed in Rome
                                                    1 italianDestroyer moved from 44 Sea Zone to 46 Sea Zone
                                                    1 italianDestroyer moved from 49 Sea Zone to 46 Sea Zone
                                                    3 italianTransports moved from 51 Sea Zone to 46 Sea Zone
                                                    6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                                                    1 Truck and 1 italianAntiAirGun moved from Southern Caucasus to Northern Iran
                                                    1 Truck moved from Northern Iran to Southern Caucasus
                                                    2 italianInfantrys moved from Astrakhan to Southern Caucasus
                                                    2 italianAirTransports and 2 italianParatroopers moved from Cairo to Rome
                                                    2 italianAirTransports and 2 italianParatroopers moved from Cairo to Southern Italy
                                                    2 italianAirTransports moved from Cairo to Southern Caucasus
                                                    1 Material and 1 Train moved from Rome to Southern Italy
                                                    1 Train moved from Southern Italy to Rome
                                                    1 italianAirTransport moved from Tripolitania to Rome
                                            
                                                Purchase Units - Italy
                                                    Italy buy 1 italianEntrenchment, 10 italianInfantrys and 3 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Place Units - Italy
                                                    2 italianInfantrys and 1 italianParatrooper placed in Cairo
                                                    3 italianInfantrys placed in Southern Caucasus
                                                    Units in Southern Italy being upgraded or consumed: 1 Material
                                                    1 italianEntrenchment, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy
                                                    4 italianInfantrys placed in Rome
                                            
                                                Activate Technology - Italy
                                                    Italy activating AdvancedAntiTank
                                                    Trigger italianAdvAT: Setting attackAA to 4 for unitAttachment attached to italianAntiTankGun
                                                    Trigger italianAdvAT: Setting defense to 3 for unitAttachment attached to italianAntiTankGun
                                                    Trigger italianAdvAT: Setting targetsAA to russianMech.Infantry:russianTank:russianHeavyTank:russianHeavyTank-damaged:britishMech.Infantry:britishTank:britishHeavyTank:britishHeavyTank-damaged:americanMech.Infantry:americanTank:americanHeavyTank:americanHeavyTank-damaged:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to italianAntiTankGun
                                            
                                                Turn Complete - Italy
                                                    Italy collect 40 PUs; end with 40 PUs
                                                    Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                                                    Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                                                    Units generate 9 techTokens; Italy end with 9 techTokens
                                            

                                            Combat Hit Differential Summary :

                                            Usa : 0.58
                                            Italy : 3.17
                                            Russia : -0.83
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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